HEXROLL

The Empire of Alsilia

Background

The seamingly childless Bishop Justinna is on her deathbed. A rumor of a legal heir raised as a commoner somewhere in the Empire brings hope to most, but is a threat to some.

Population: 47089 residents

Ruled by bishop Justinna Waldswind, a level 13 Cleric. She has wild green eyes, delicate features and a holy symbol tattooed on the forehead (Calm).

Armour Class 2 [17] Plate-mail armor Hit Points 41 Attacks 1 × Warhammer + 3 (1d6+3) or 1 × spell THAC0 12 [+7] Movement Rate 90' (30') Saves D3 W5 P7 B8 S7 Alignment Neutral STR 16 INT 9 WIS 18 DEX 14 CON 9 CHA 10 Spells Remove Fear (Cause Fear), Resist Cold, Remove Fear (Cause Fear), Purify Food and Water, Resist Cold, Find Traps, Hold Person, Find Traps, Speak with Animals, Silence 15’ Radius, Growth of Animal, Continual Light (Continual Darkness), Continual Light (Continual Darkness), Cure Disease (Cause Disease), Growth of Animal, Speak with Plants, Create Water, Speak with Plants, Speak with Plants, Insect Plague, Insect Plague, Create Food, Commune

Regions

Halfmoon Shores

Halfmoon Shores

Hex 01: Werebears

Tall cliffs separate the sea from the land here. Fierce waves crash against the sharp blackened rocks hundreds of feet down.

3 Werebears are wandering in a rocky cove. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the nearest dungeon). Werebear


Armour Class: 2 [17] (8 [11] in human form) Hit Dice: 6 Attacks: 2 × claw (2d4), 1 × bite (2d8) THAC0: 14 [+5] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 Alignment: Neutral XP: 500

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Hex 02: Town of Naram

The skeleton of a giant whale emerges above the shallow waves near the coastline. Kelp and birds decorate its old and wet bones.

The Town of Naram stands secure on high grounds in a rocky cove.

Hex 03: Shrine of the Infernal Lich

The ruins of an abandoned lighthouse stand on a rock on the edge of a cove, now a temporary home to a flock of sea birds.

The Shrine of the Infernal Lich is hidden somewhere near an estuary.

Entrances

Hex 04: Altar

Dozens of posts were planted in the sand here. At their tops, the old red fabric of what used to be flags still wave against the wind.

The crumbling ruins of an ancient altar could be found near the coastline.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Mountain Lion Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
2 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
3 Trolls (2) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
4 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19

Goldmass Desert

Goldmass Desert

Hex 05: The Ogre & The Laughing Peasant Lodge

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

The Ogre & The Laughing Peasant Lodge is welcoming travellers and adventurers near an oasis.

Hex 06: Altar

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The crumbling ruins of an ancient altar could be found on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
2 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 07: Giant Rattlers

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

3 Giant Rattlers are sleeping between two giant dunes. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old abandoned copper mine). Giant Rattler


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

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Hex 08: The Bleeding Ogre Inn

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

The Bleeding Ogre Inn is welcoming travellers and adventurers between two giant dunes.

Hex 09: Giant Hawks

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

3 Giant Hawks are sleeping on the dunes sands. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of an abandoned stronghold). Giant Hawk


Armour Class: 6 [13] Hit Dice: 3+3 Attacks: 1 × talons or beak (1d6) THAC0: 16 [+3] Movement: 450’ (150’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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Hex 10: Temple of the Dark Goblin

Gusts of warm desert wind sweep and swirl the sands here. Looking carefully one could see mysterious creatures formed in the air by the sand.

The Temple of the Dark Goblin is hidden somewhere near an oasis.

Entrances

Hex 11: Giant Rattlers

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

3 Giant Rattlers are foraging near an oasis. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the nearest dungeon). Giant Rattler


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

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Thousand Shrines Peaks

Thousand Shrines Peaks

Hex 12: Portal

The skeleton of a huge dragon was fossilised in one of the cliff faces here. Its wings are spread as if it was about to fly to the clouds one last time.

There’s a magical portal to another hex high in the mountains.

The portal is large slab of dark rock that has a seamingly hollow arch-shaped stone gate on top. There’s a strange purple glow surrounding it. Anyone or anything passing through the gate will get teleported into a different hex (preselected by the referee), but there’s a 1-in-6 chance that the portal will change the character’s alignment (roll per character).

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (4) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
4 Giant Rattler Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

Hex 13: Shrine of the Cruel Pits

Giant boulders are hanging in mid air by some kind of invisible magic. Some have rope ladders attached, reaching all the way down for anyone to climb.

The Shrine of the Cruel Pits is hidden behind a waterfall somewhere high in the mountains.

Entrances

Hex 14: Crypt of the Betraying Fire

A thundering waterfall drops hundreds of feet down from an overhang in the steep slopes, forming a cloud of raging water at the base.

The Crypt of the Betraying Fire is hidden inside an old volcano somewhere high in the mountains.

Entrances

Hex 15: Goblins

The passages here are surrounded with steep vertical cliffs and are branching to all directions like a fractured maze.

33 Goblins are hiding across a seemingly bottomless chasm, where a rope bridge meets an overhang. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine). Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


Dark Storm Forest

Dark Storm Forest

Hex 16: Dead Adventurers

The forest is dense and dark here, but countless clusters of phosphorescent fungi are growing near the base of the trunks, creating a luminous colorful glow above the ground.

The bodies of four dead adventurers were thrown to rot near a water stream.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (4) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Robber Fly Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20
3 Tiger Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275
4 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 17: Temple of the Corrupted Blades

Giant red, purple and blue mushrooms grow beside the trees here, their colors are vibrant and bright, much like gem stones.

The Temple of the Corrupted Blades is hidden near an abandoned stronghold, deep in the woods somewhere where the woods meet a tall mountain.

Entrances

Hex 18: Bridge

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

There’s a recently built wood bridge where the woods meet a tall mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (7) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Berserkers (4) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 19: Wagons

Giant red, purple and blue mushrooms grow beside the trees here, their colors are vibrant and bright, much like gem stones.

There are several abandoned and half-broken wagons next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
2 Tiger Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275
3 Bandits (9) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Killer Bees (6) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

Hex 20: City of Envar

Ropes tangle down from the branches here. On some of them, humanoid- size straw-made figures are hanging by their canvas covered heads.

The City of Envar decorates the horizon, secured within its guarded walls next to a clearing. Envar is ruled by the beloved and canny Mayor Adremar Alinhilde, and is known for its fine crafts and art.

Fearless Woods

Fearless Woods

Hex 21: Town of Xara

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

The Town of Xara sits behind a wall next to a clearing.

Hex 22: Temple of the Tormented Blood

The trees here are naked and twisted. Their branches reach down like bony claws. Was this place cursed in days long gone?

The Temple of the Tormented Blood is hidden near an abandoned stronghold, deep in the woods somewhere next to a clearing.

Entrances

Hex 23: Caverns of the Hopeless Horrors

Giant red, purple and blue mushrooms grow beside the trees here, their colors are vibrant and bright, much like gem stones.

The Caverns of the Hopeless Horrors is hidden in one of the tree covered hills somewhere near a water stream.

Entrances

Hex 24: Watchtower

Dense ivy and vegetation cover an old dragon skeleton, as if sleeping peacefully in a clearing surrounded by the trees.

The ruins of an ancient watchtower are deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Sprites (8) Armour Class: 5 [14] Hit Dice: ½ Attacks: 1 × spell (curse) THAC0: 19 [0] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P13 B15 S15 (E1) Morale: 7 Alignment: Neutral XP: 6
3 Wolfs (3) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
4 Tiger Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

Hex 25: Cyclopss

Giant red, purple and blue mushrooms grow beside the trees here, their colors are vibrant and bright, much like gem stones.

4 Cyclopss are lurking next to a clearing. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep). Cyclops


Armour Class: 5 [14] Hit Dice: 13 Attacks: 1 × club (3d10) or 1 × rock (3d6) THAC0: 10 [+9] Movement: 90’ (30’) Saving Throws: D4 W5 P6 B5 S8 (13) Morale: 9 Alignment: Chaotic XP: 2,300

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Hex 26: Crypt of the Savage Desire

Ropes tangle down from the branches here. On some of them, humanoid- size straw-made figures are hanging by their canvas covered heads.

The Crypt of the Savage Desire is hidden under the ruins of an ancient city somewhere where the woods meet a tall mountain.

Entrances

Hex 27: Shrine of the Ruthless Ogre

So big and tall are the trees here. Their tops are almost hidden by the dense mist. Their trunks are as wide as a hut. Some of them have planks of wood attached, forming a ladder.

The Shrine of the Ruthless Ogre is hidden near an abandoned stronghold, deep in the woods somewhere deep in the woods.

Entrances

Hex 28: Bridge

The trees here are naked and twisted. Their branches reach down like bony claws. Was this place cursed in days long gone?

There’s a half-broken stone bridge deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Crab Spiders (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Stirges (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
4 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Karla’s Hammer Forest

Karla’s Hammer Forest

Hex 29: Temple of the Foresaken Spider

Ropes tangle down from the branches here. On some of them, humanoid- size straw-made figures are hanging by their canvas covered heads.

The Temple of the Foresaken Spider is hidden under the ruins of an ancient city somewhere where the woods meet a tall mountain.

Entrances

Hex 30: Giant Hawks

So big and tall are the trees here. Their tops are almost hidden by the dense mist. Their trunks are as wide as a hut. Some of them have planks of wood attached, forming a ladder.

2 Giant Hawks are sleeping where the woods meet a tall mountain. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine). Giant Hawk


Armour Class: 6 [13] Hit Dice: 3+3 Attacks: 1 × talons or beak (1d6) THAC0: 16 [+3] Movement: 450’ (150’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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Hex 31: Temple of the Twisted Skeletons

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

The Temple of the Twisted Skeletons is hidden in one of the tree covered hills somewhere where the woods meet a tall mountain.

Entrances

Hex 32: Abandoned Village

Dozens of giant dead tree trunks are laying on the ground here, covered with moss and undergrowth. Some of them seem to have a face, with a frozen expression of agony.

The burned remains of a small village could be found deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Boars (2) Armour Class: 7 [12] Hit Dice: 3 Attacks: 1 × tusk(2d4) THAC0: 17 [+2] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 35
3 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Orcs (14) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10

Hex 33: Shrine of the Deadly Slaves

An oversized statue of a queen holding a sword against the ground stands proudly in a clearing here. Fresh flowers were recently placed near its base.

The Shrine of the Deadly Slaves is hidden in one of the tree covered hills somewhere near a water stream.

Entrances

Moonwatcher Wastelands

Moonwatcher Wastelands

Hex 34: Bridge

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

There’s a recently built wood bridge between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
3 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
4 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175

Hex 35: Village of Loga

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

The expanding Village of Loga rests peacefully between two giant dunes.

Hex 36: Temple of the Feared Pain

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

The Temple of the Feared Pain is hidden somewhere on the dunes sands.

Entrances

Hex 37: Abandoned Village

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

The burned remains of a small village could be found near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
4 Small Herd Animals (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20

Hex 38: Village of Ellal

Gusts of warm desert wind sweep and swirl the sands here. Looking carefully one could see mysterious creatures formed in the air by the sand.

The bustling Village of Ellal blends seamlessly on the dunes sands.

Hex 39: A Giant Rattler

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

A Giant Rattler is foraging on the dunes sands. There’s a 2-in-6 chance of encountering it.
Giant Rattler


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏


Heart of Avaya Shores

Heart of Avaya Shores

Hex 40: City of Farglen

The skeleton of a giant whale emerges above the shallow waves near the coastline. Kelp and birds decorate its old and wet bones.

The City of Farglen stands boldly, protected behind impenetrable walls in a rocky cove. Farglen is ruled by the beloved and just Baron Godbalda Ermenfred, and is known for its cheerful taverns.

Hex 41: Kobolds

An old rotting shipwreck was washed to the sands here, a huge hole, the size of a giant tentacle is burst through its hull.

31 Kobolds are wandering on one of the coastal cliffs. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep). Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


Hex 42: A Stone Giant

A smoking volcano stands not far from the coastline here. The lush green vegetation that covers it indicates it did not erupt for a while now.

A Stone Giant is wandering in a rocky cove. There’s a 2-in-6 chance of encountering it.
Stone Giant


Armour Class: 4 [15] Hit Dice: 9 Attacks: 1 × weapon (3d6) or 1 × boulder (3d6) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (9) Morale: 9 Alignment: Neutral XP: 900

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏


Hex 43: Village of Willya

The sands here are soft and warm and the turquoise water are crystal clear.

The expanding Village of Willya rests peacefully near an estuary.

Settlements

Village of Loga

Village of Loga

Keeper

Owned and managed by Sylvius Waldemund. He has a goatee beard, wise brown eyes and an earring (Sickened). In the pocket: a dirty handkerchief, a smoking pipe and a passphrase note.

Staff

Baius Roenwallon. He has a strong, prominent chin, wild green eyes and freckles (Ashamed). In the pocket: dice.

Litin Nymphidius. He has a goatee beard, wise dark eyes and a nose ring (Anxious). In the pocket: a dirty handkerchief.

Litin Aldetrude. He has cold dark eyes, a goatee beard and a face tattoo (Annoyed). In the pocket: 1 cp.

Menu
1d4 Menu
1 Cooked fillet of meat, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Stewed slices of fish, glazed with honey and herbs and served with fresh salad for 1 sp⬝Cooked chunks of fish, marinated in red wine and served with steamed vegetables for 2 sp
2 Barbecued tenders of chicken, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked chunks of meat, marinated in ale and served with steamed vegetables for 1 sp
3 Barbecued fillet of shellfish, marinated in white wine and served with baked potatoes for 1 sp⬝Cooked tenders of fish, marinated in white wine and served with steamed vegetables for 1 sp⬝Cooked slices of meat, marinated in white wine and served with fresh salad for 2 sp
4 Cooked slices of meat, glazed with ale and served with baked potatoes for 2 sp
Patrons & Visitors

The Arrows Of Valor are using this place as a meeting place from time to time.


Amara Erchamilde (when not in shop)


Gerhilde of Taramis (when not in shop)


Reinteus of Riverborne (when not in shop)


Teinger of Askin (when not in shop)


Serveta Brihtstan, a level 3 Dwarf. She has deep blue eyes, delicate features and short, fat fingers (Angry). In the pocket: a dirty handkerchief, a magnifying glass and a death threat note.

Armour Class 6 [13] Chainmail armor Hit Points 24 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 11 WIS 10 DEX 6 CON 16 CHA 7 Spells


Marcher Sicletrude, a level 3 Thief. He has deep blue eyes, a big round belly and sharp, pointy nose (Hurt). In the pocket: a dirty handkerchief, 5 sp and a vial with a dark liquid.

Armour Class 4 [15] Leather armor Hit Points 5 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 13 WIS 10 DEX 18 CON 9 CHA 18 Spells


Artcar of Arga, a level 3 Dwarf. He has short red hair, deep blue eyes and big red cheeks (Rejected).

Armour Class 3 [16] Plate-mail armor Hit Points 16 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 12 WIS 9 DEX 16 CON 10 CHA 12 Spells


Achard of Akaana, a level 1 Fighter. He has short blonde hair, cold dark eyes and a big nose-ring (Pained). In the pocket: a comb.

Armour Class 2 [17] Chainmail armor Hit Points 3 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 5 WIS 10 DEX 18 CON 9 CHA 9 Spells


Sabbata Budislava, a level 1 Fighter. She has delicate features, crystal blue eyes and a missing middle-finger (Overwhelmed). In the pocket: 2 cp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 3 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 8 WIS 12 DEX 10 CON 15 CHA 12 Spells


Ortwin of Korveka, a level 1 Cleric. He has a scruff, cold dark eyes and strong-looking hands (Puzzled). In the pocket: a dirty handkerchief.

Armour Class 3 [16] Plate-mail armor Hit Points 4 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 14 INT 8 WIS 15 DEX 10 CON 16 CHA 12 Spells

Bulletin
Urgent!! My wife did not return home since two days ago. If you have seen her or can help me find her, please contact me as soon as possible. Yours, Gerhilde of Taramis
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Solanna of Woolfel


d6 Rumor
1 Solanna of Woolfel’s husband is held captive in the Temple Of The Feared Pain
2 Gerhilde of Taramis’s wife is held captive in the Temple Of The Foresaken Spider
3 The Shrine Of The Infernal Lich is near an estuary, somewhere in Halfmoon Shores
4 Gerin of Thenara’s Decorated Sword (actually a Sword +1, Locate Objects) is somewhere in the Temple of the Foresaken Spider
5 The Arrows Of Valor are plotting to overthrow the ruler of the realm.
6 There’s a Lich in the Crypt Of The Betraying Fire


Guards

Guard #1

Ortwin of Sorak’S Well, a level 6 Fighter. He has a goatee beard, wise dark eyes and a missing middle-finger (Panicky).


Armour Class 5 [14] Leather armor + Shield Hit Points 42 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 15 INT 4 WIS 10 DEX 14 CON 13 CHA 11 Spells


Solanna’s Fix-it-All (Tinkerer)
Item Price
Fishing Rod 8 sp
Smoking Pipe 8 sp
Empty Scroll 8 sp

Owner: Solanna of Woolfel. She has wise brown eyes, silky blonde hair and an earring (Anxious). In the pocket: a comb.

Registery

Manager: Minger Memorantia. He has a big round belly, crystal blue eyes and an earring (Outraged). In the pocket: a comb, a magnifying glass and 1 gp.

Reinteus’s Boutique (Clothing)
Item Price
Royal Shoes 129 gp
Leggings 6 sp
Low Boots 2 gp
Fine Outfit 7 gp

Owner: Reinteus of Riverborne. He has a big round belly, wise dark eyes and a deep scar on the cheek (Troubled). In the pocket: a quill, an empty vial and a love note.

Teinger’s Sea Products (Fish Market)
Item Price
Fresh Fish, Small 3 sp
Rations (iron, 7 days) 12 gp
Lobster 8 sp

Owner: Teinger of Askin. He has deep blue eyes, a short black beard and a nose ring (Lost). In the pocket: 2 cp, spectacles and 1 gp.

Answard’s books (Bookstore)
Item Price
Empty Scroll 9 sp
Quill 4 sp
Ink Vial 9 gp

Owner: Answard of Aral. He has deep blue eyes, a strong, prominent chin and a face tattoo (Outraged). In the pocket: a deck of cards.

Gerhilde’s Handmade Shirts and More (Tailor)
Item Price
Cap 6 sp
Gown 1 gp
Plain Cloak 8 sp
Fine Outfit 8 gp

Owner: Gerhilde of Taramis. She has enchanting green eyes, short almond pony-tail and a neck band (Shocked).

Daycare

Manager: Elisianna Erchamrich. She has crystal blue eyes, long blonde hair and freckles (Disorganized). In the pocket: dice and 5 sp.

School

Manager: Beneta Ermenalda. She has well-brushed red hair, wise brown eyes and an earring (Tired). In the pocket: dice and 2 sp.

Radhilde’s Bun (Bakery)
Item Price
Cake (slice) 9 cp
Pie (slice) 3 cp

Owner: Radhilde of Khaza. She has short white pony-tail, wise dark eyes and freckles (Heartbroken). In the pocket: dice.

Morbida’s cap (Hatter)
Item Price
Fur Hat 1 gp
Cap 6 sp

Owner: Morbida of Ya'Eer. She has short and wavy brown hair, deep blue eyes and a deep scar on the cheek (Contented). In the pocket: a dirty handkerchief, 2 sp and 1 gp.

Amara’s Barn & Yarn (Animal Supplies)

Owner: Amara Erchamilde. She has short blonde pony-tail, wise dark eyes and a deep scar on the cheek (Aggressive). In the pocket: 3 cp.

Village of Ellal

Village of Ellal

Keeper

Owned and managed by Dodeus of Ryku. He has wild green eyes, a long brown beard and a deep scar on the cheek (Livid). In the pocket: a comb, 4 sp and 2 gp.

Staff

Arbar of Yaja. He has a short black beard, wise dark eyes and freckles (Persuasive).

Ingimar Berohilde. He has deep blue eyes, a frowny expression and an earring (Confident).

Menu
1d4 Menu
1 Barbecued chunks of shellfish, marinated in honey and herbs and served with mashed potatoes for 1 sp⬝Cooked fillet of chicken, marinated in red wine and served with cooked rice for 2 sp⬝Cooked chunks of meat, marinated in red wine and served with cooked rice for 2 sp
2 Stewed tenders of fish, glazed with white wine and served with mashed potatoes for 1 sp⬝Cooked slices of chicken, marinated in white wine and served with steamed vegetables for 2 sp⬝Stewed tenders of chicken, marinated in honey and herbs and served with fresh salad for 1 sp
3 Barbecued fillet of meat, marinated in red wine and served with cooked rice for 1 sp⬝Stewed chunks of meat, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked tenders of fish, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Stewed slices of pork, marinated in red wine and served with baked potatoes for 2 sp
4 Cooked slices of shellfish, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Cooked fillet of shellfish, marinated in white wine and served with fresh salad for 1 sp⬝Barbecued slices of shellfish, glazed with red wine and served with steamed vegetables for 1 sp
Patrons & Visitors

Albilde Recuperate (when not in shop)


Pribor Aldebrand (when not in shop)


Anson Hildebert (when not in shop)


Helmin of Saraga (when not in shop)


Ladwin of Atali (when not in shop)


Erberta of Bazuul, a level 4 Fighter. She has delicate features, wise brown eyes and a missing middle-finger (Helpless). In the pocket: a deck of cards.

Armour Class 6 [13] Leather armor + Shield Hit Points 21 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 12 INT 9 WIS 6 DEX 11 CON 14 CHA 12 Spells


Stebilia Aldetrude, a level 4 Dwarf. She has crystal blue eyes, long brown pony-tail and big, bulbous nose (Delighted). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 5 [14] Leather armor + Shield Hit Points 22 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 18 INT 5 WIS 10 DEX 14 CON 17 CHA 9 Spells


Narwin Odelbrand, a level 6 Halfling. He has short red hair, crystal blue eyes and big red cheeks (Relieved). In the pocket: a comb, a magnifying glass and a vial with a dark liquid.

Armour Class 5 [14] Chainmail armor Hit Points 35 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 16 INT 3 WIS 7 DEX 11 CON 16 CHA 16 Spells


Jodocus of Ithar, a level 1 Fighter. He has crystal blue eyes, short white hair and a strong, muscular physique (Remorseful). In the pocket: a deck of cards and spectacles.

Armour Class 6 [13] Leather armor + Shield Hit Points 3 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 13 WIS 10 DEX 10 CON 11 CHA 7 Spells


Aqualina of Khaza, a level 1 Elf. She has deep blue eyes, delicate features and long, pointy ears (Joyful).

Armour Class 5 [14] Chainmail armor + Shield Hit Points 3 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 12 INT 11 WIS 11 DEX 8 CON 9 CHA 3 Spells Shield


Helmhard Hildetrude, a level 2 Cleric. He has wise brown eyes, a big round belly and a nose ring (Outraged). In the pocket: a dirty handkerchief, an empty vial and a small flute.

Armour Class 8 [11] Chainmail armor Hit Points 6 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 9 WIS 12 DEX 3 CON 13 CHA 10 Spells Remove Fear (Cause Fear)


Mancius of Feki, a level 1 Elf. He has no hair, wild green eyes and a sigil tattooed on the neck (Repentant). In the pocket: 2 cp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 2 Attacks 1 × Lance (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 15 INT 14 WIS 16 DEX 9 CON 6 CHA 10 Spells Sleep


Godmar of Hellhorn, a level 5 Elf. He has deep blue eyes, short brown hair and silky dark skin (Elated).

Armour Class 8 [11] Leather armor Hit Points 14 Attacks 1 × Sword (1d8) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 14 INT 10 WIS 10 DEX 8 CON 7 CHA 9 Spells Magic Missile, Read Languages, Knock, Wizard Lock, Hold Person


Ysoria Hildegilde, a level 1 Halfling. She has deep blue eyes, wild red hair and big red cheeks (Tired). In the pocket: a deck of cards.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 6 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 12 WIS 13 DEX 13 CON 16 CHA 7 Spells

Bulletin
Son is missing! My son is missing since two days ago. Please reach out to me if you can help. Albilde Recuperate
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Aleria of Rognar
Traveling to Loga? I will pay you for carrying a package for me. Yours, Anberta of Sigatona
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Urisima Ingitrude
Please Help! My dear son is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Helmin of Saraga


d6 Rumor
1 Urisima Ingitrude’s Decorated Armor (actually an Armour +2) is somewhere in the Temple of the Foresaken Spider
2 Helmin of Saraga’s son is held captive in the Shrine Of The Infernal Lich
3 There’s a Vampire in the Crypt Of The Betraying Fire
4 Sabbata Ermenbald’s Decorated Armor (actually an Armour +1) is somewhere in the Temple of the Tormented Blood
5 Guerro of Enza has a crate he would like delivered to Willya
6 There’s a Black Dragon in the Shrine Of The Infernal Lich


Guards

Guard #1

Electa of Kraan, a level 3 Fighter. She has crystal blue eyes, short blonde pony-tail and a missing middle-finger (Repentant).


Armour Class 6 [13] Leather armor Hit Points 19 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 10 INT 3 WIS 4 DEX 15 CON 10 CHA 12 Spells


Guard #2

Wigmar of Thoraka, a level 3 Fighter. He has a scruff, enchanting green eyes and a missing middle-finger (Unimpressed). In the pocket: dice.


Armour Class 4 [15] Chainmail armor Hit Points 10 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 15 INT 5 WIS 14 DEX 14 CON 8 CHA 10 Spells


Albilde’s Salt & Pepper (Spices)

Owner: Albilde Recuperate. She has soft gentle features, enchanting green eyes and a nose ring (Lazy). In the pocket: 1 cp.

Urisima’s (Witch)

Owner: Urisima Ingitrude. She has deep blue eyes, long and curly white hair and freckles (Lost). In the pocket: dice.

Aleria’s Companions (Brothel)

Owner: Aleria of Rognar. She has delicate features, wild green eyes and freckles (Frustrated).

Ladwin’s stallions (Stables)
Item Price
Riding Horse 94 gp
Camel 126 gp
War Horse 315 gp

Owner: Ladwin of Atali. He has wild green eyes, short white hair and a neck band (Proud). In the pocket: a deck of cards and 4 sp.

Gontard’s Razor (Barber)

Owner: Gontard Alinhilde. He has wise brown eyes, a big round belly and a nose ring (Distressed). In the pocket: dice and 5 sp.

Helmin’s (Matchmaker)

Owner: Helmin of Saraga. He has crystal blue eyes, no hair and a deep scar on the cheek (Horrified). In the pocket: 3 cp and 2 sp.

Mortician

Manager: Anson Hildebert. He has short brown hair, enchanting green eyes and a nose ring (Ecstatic).

Anberta’s Bagette (Bakery)
Item Price
Bread (1 loaf) 6 cp
Cake (slice) 1 sp

Owner: Anberta of Sigatona. She has cold dark eyes, delicate features and a neck band (Desperate). In the pocket: 1 cp, 2 sp and a love note.

Edmar’s Roses (Flower Shop)

Owner: Edmar of Tenza. He has a short black beard, wise brown eyes and an earring (Elated). In the pocket: a dirty handkerchief, 4 sp and a passphrase note.

Precious’s Fashion (Tailor)
Item Price
Cap 5 sp
Sash 4 sp
Fine Shoes 3 gp
Leather Coat 5 gp
Common Dress 1 sp
Noble Dress 129 gp

Owner: Precious Christofana. He has a long black beard, wise brown eyes and freckles (Drained).

Barracks

Manager: Pribor Aldebrand. He has a long smoking pipe in his mouth, wise dark eyes and a deep scar on the cheek (Exhausted). In the pocket: a dirty handkerchief.

Town of Xara

Town of Xara

Keeper

Owned and managed by Hainard of Zakar. He has a frowny expression, wild green eyes and a neck band (Heartbroken). In the pocket: a deck of cards and 2 sp.

Staff

Rothard of Balaz’S Wish. He has cold dark eyes, a big round belly and a neck band (Sickened).

Menu
1d4 Menu
1 Stewed slices of fish, glazed with ale and served with mashed potatoes for 2 sp⬝Stewed slices of chicken, glazed with garlic and wine and served with steamed vegetables for 2 sp⬝Stewed chunks of shellfish, marinated in white wine and served with fresh salad for 2 sp⬝Stewed tenders of fish, marinated in white wine and served with baked potatoes for 2 sp
2 Stewed slices of fish, marinated in red wine and served with fresh salad for 1 sp⬝Barbecued tenders of chicken, marinated in white wine and served with baked potatoes for 2 sp⬝Barbecued chunks of meat, glazed with ale and served with fresh salad for 2 sp
3 Cooked slices of chicken, glazed with honey and herbs and served with baked potatoes for 1 sp
4 Cooked slices of chicken, marinated in garlic and wine and served with cooked rice for 1 sp⬝Stewed tenders of fish, glazed with red wine and served with baked potatoes for 2 sp⬝Barbecued chunks of fish, glazed with white wine and served with steamed vegetables for 2 sp⬝Cooked chunks of meat, marinated in garlic and wine and served with fresh salad for 2 sp
Patrons & Visitors

Ademar of Hawkston (when not in shop)


Richmar Madalgarde (when not in shop)


Bontempo of Woolfel (when not in shop)


Doda of Narxes (when not in shop)


Ortgar of Zosaal, a level 1 Fighter. He has wild green eyes, a big round belly and a strong, muscular physique (Moody). In the pocket: a deck of cards, spectacles and a passphrase note.

Armour Class 6 [13] Leather armor Hit Points 4 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 9 WIS 5 DEX 15 CON 12 CHA 14 Spells


Artcar of Goldenclover, a level 8 Fighter. He has a goatee beard, enchanting green eyes and a big nose-ring (Terrified). In the pocket: 2 cp.

Armour Class 5 [14] Chainmail armor Hit Points 38 Attacks 1 × Long Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Chaotic STR 18 INT 6 WIS 13 DEX 10 CON 11 CHA 14 Spells


Hainard of Vezia, a level 3 Magic-user. He has short brown hair, wise brown eyes and long, skinny fingers (Lost). In the pocket: a deck of cards and a magnifying glass.

Armour Class 9 [10] Unarmored Hit Points 8 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 16 WIS 14 DEX 12 CON 11 CHA 6 Spells Light (Darkness), Ventriloquism, Knock


Sadrahar Blitgilde, a level 1 Magic-user. He has deep blue eyes, a thick moustache and long black robe (Hurt). In the pocket: 1 cp.

Armour Class 8 [11] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 17 WIS 11 DEX 14 CON 15 CHA 8 Spells Protection from Evil

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Doda of Narxes
Heading to Ellal? Payment guaranteed to a trusty courier. Ask for Vitta
Job offer! I have a package to deliver in Loga. Payment guaranteed at destination upon delivery. Yours, Baltrude of Fal
Please Help! My dear nephew is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Gerbalda of Hellgate


d6 Rumor
1 Baltrude of Fal is willing to pay well for a delivery job.
2 Marozia Fionnghuala’s daughter is held captive in the Temple Of The Feared Pain
3 Vitta of Icemeld has a crate she would like delivered to Ellal
4 Balsinde Lantberga is willing to pay well for a delivery job.
5 There’s a Gorgon in the Temple Of The Feared Pain
6 The Shrine Of The Ruthless Ogre is deep in the woods, somewhere in Fearless Woods


Guards

Guard #1

Hilde of Ludya, a level 5 Fighter. She has wise dark eyes, braided almond hair and a missing middle-finger (Terrified). In the pocket: a dirty handkerchief and a smoking pipe.


Armour Class 3 [16] Plate-mail armor Hit Points 20 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 6 WIS 14 DEX 10 CON 6 CHA 8 Spells


Guard #2

Gatrude of Lankar, a level 4 Fighter. She has long black pony-tail, wise brown eyes and a missing middle-finger (Aghast). In the pocket: 1 cp.


Armour Class 7 [12] Leather armor Hit Points 13 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 3 WIS 11 DEX 16 CON 8 CHA 11 Spells


Azwin’s Pet Hospital (Veterinarian)

Owner: Azwin of Heldra. He has short red hair, crystal blue eyes and a nose ring (Distressed). In the pocket: 3 cp.

Marozia’s books (Bookstore)
Item Price
Ink Vial 8 gp
Quill 4 sp

Owner: Marozia Fionnghuala. She has short white pony-tail, enchanting green eyes and an earring (Determined). In the pocket: 2 cp, 3 sp and a love note.

Palemia’s Handmade Shirts and More (Tailor)
Item Price
Common Shirt 6 sp
Riding Boots 3 gp
Suspenders 4 sp
Leather Leggings 4 gp
Warm Gloves 8 sp

Owner: Palemia Carissima. She has long white pony-tail, wild green eyes and an earring (Surprised). In the pocket: 3 cp.

Balsinde’s Crafts (Craft)
Item Price
Chain (Foot) 3 gp
Mining Pick Axe 6 gp
Grappling hook 30 gp

Owner: Balsinde Lantberga. She has wild green eyes, long and wavy red hair and a nose ring (Disoriented).

Resende’s Bagette (Bakery)
Item Price
Flour (1 lb) 3 sp
Cake (slice) 8 cp

Owner: Resende of Petia. They have short black hair, enchanting green eyes and a deep scar on the cheek (Fearful). In the pocket: 3 cp, 2 sp and a ransom note.

Giso’s Baths (Bathhouse)

Owner: Giso of Envar. He has short black hair, wise dark eyes and a neck band (Horny). In the pocket: 3 cp and 4 sp.

Ermo’s Shoes (Cobbler)

Owner: Ermo Meintrude. He has cold dark eyes, short blonde hair and a nose ring (Uncomfortable). In the pocket: a comb.

Barracks

Manager: Vitta of Icemeld. She has soft gentle features, wise dark eyes and an earring (Delighted). In the pocket: 2 cp, 2 sp and a passphrase note.

Mauricia’s (Mill)

Owner: Mauricia of Blazing Wind. She has wise dark eyes, long and wild brown hair and freckles (Proud). In the pocket: 2 cp.

Bontempo’s Flowers (Flower Shop)

Owner: Bontempo of Woolfel. He has a short red beard, wise dark eyes and a nose ring (Moody). In the pocket: 2 cp.

Baltrude’s cap (Hatter)
Item Price
Veil 9 sp
Fur Hat 9 sp
Cap 4 sp

Owner: Baltrude of Fal. She has soft gentle features, crystal blue eyes and a deep scar on the cheek (Drained).

Ademar’s Clinic (Physician)

Owner: Ademar of Hawkston. He has a long blonde beard, cold dark eyes and a nose ring (Desperate). In the pocket: 3 cp and 2 sp.

Baldwar’s weeds (Herbalist)

Owner: Baldwar of Tanasu. He has cold dark eyes, a scruff and a neck band (Drained). In the pocket: a deck of cards and 3 sp.

Uraka’s Good Stuff (Brewery)
Item Price
Craft Beer (Barrel) 16 gp
Royal Quality Wine (Barrel) 210 gp

Owner: Uraka Donagnesia. She has long black pony-tail, wise brown eyes and an earring (Determined). In the pocket: 2 cp and 2 sp.

Caloanna’s Smoked Fish And More (Smokehouse)

Owner: Caloanna of Tuzan. She has short brown pony-tail, wise dark eyes and a neck band (Hurt).

Aqualina’s Bags and Such (Leatherworker)
Item Price
Leather Apron 2 gp
Leather Vest 1 sp
Sack (small) 10 sp
Leather Leggings 5 gp
Leather Hat 9 sp

Owner: Aqualina Theobrand. She has short black hair, deep blue eyes and a face tattoo (Delighted). In the pocket: a deck of cards.

Library

Manager: Electo Christofana. He has a frowny expression, wise brown eyes and a face tattoo (Paranoid). In the pocket: 1 cp and 4 sp.

Grimhar’s jewels (Jeweler)

Owner: Grimhar of Nanu. He has cold dark eyes, short black hair and a face tattoo (Remorseful). In the pocket: a dirty handkerchief and spectacles.

Gerbalda’s Third Eye (Fortune Teller)

Owner: Gerbalda of Hellgate. She has curly white hair, wise dark eyes and a deep scar on the cheek (Lost). In the pocket: 1 cp.

Bank

Manager: Ansilde Altafrons. She has crystal blue eyes, short almond hair and an earring (Surprised). In the pocket: a dirty handkerchief, 2 sp and a vial with a dark liquid.

Aicfrida’s Supply (Grocer)
Item Price
Salt (1 lb) 2 gp
Honey (jar) 2 gp
Lobster 1 gp
Fresh Fish, Small 4 sp
Rations (iron, 7 days) 18 gp
Grain (1 lb) 2 cp
Small Shell Fish 3 sp
Cake (slice) 1 sp

Owner: Aicfrida of Ironfort. She has silky blonde hair, crystal blue eyes and a face tattoo (Energetic). In the pocket: 3 cp.

Nanier’s Hammer (Blacksmith)
Item Price
Long Bow 56 gp
Hand Axe 5 gp
Spear 5 gp
Javelin 1 gp
Polearm 9 gp
Club 4 gp

Owner: Nanier Theodebert. He has a goatee beard, enchanting green eyes and a deep scar on the cheek (Worthless).

Amara’s Barn & Yarn (Animal Supplies)

Owner: Amara Theodeberta. She has soft gentle features, crystal blue eyes and a neck band (Scared). In the pocket: 2 cp and 2 sp.

Daycare

Manager: Richmar Madalgarde. He has crystal blue eyes, short white hair and a deep scar on the cheek (Lazy). In the pocket: a comb, 2 sp and 1 gp.

Doda’s Fresh Fish (Fish Market)
Item Price
Rations (standard, 7 days) 5 gp
Fresh Fish Fillet 8 sp
Fresh Fish, Small 4 sp

Owner: Doda of Narxes. She has cold dark eyes, curly white hair and a nose ring (Confident). In the pocket: a comb.

Dedata’s (Tin Worker)

Owner: Dedata Ansegilde. She has wild green eyes, soft gentle features and an earring (Sorrowful). In the pocket: 3 cp.

Nunnery

Manager: Vuteria Wiseltrude. She has soft gentle features, deep blue eyes and an earring (Crushed). In the pocket: 1 cp and 2 sp.

Druda’s (Witch)

Owner: Druda Benvenuta. She has wise brown eyes, braided red hair and a deep scar on the cheek (Shocked). In the pocket: 3 cp and 4 sp.

Geldin’s Wearables (Clothing)
Item Price
Veil 10 sp
Tunic 9 sp
Adventurer Boots 5 gp
Artisan Shirt 9 sp
Skirt 2 sp

Owner: Geldin of Khezal. He has no hair, wise brown eyes and a deep scar on the cheek (Hopeless). In the pocket: a dirty handkerchief.

Agenna’s Spices (Spices)

Owner: Agenna of Starfield. She has silky white hair, wise brown eyes and a neck band (Horny).

Wigmar’s Will Makers (Lawyer)

Owner: Wigmar Marcswith. He has a long smoking pipe in his mouth, cold dark eyes and a neck band (Worthless). In the pocket: a quill.

Ysoria’s Garments (Weaver)

Owner: Ysoria of Khari. She has delicate features, wise dark eyes and a deep scar on the cheek (Panicky). In the pocket: 3 cp.

Village of Willya

Village of Willya

Keeper

Owned and managed by Guther of Belesa. He has enchanting green eyes, a goatee beard and a deep scar on the cheek (Apprehensive). In the pocket: 2 cp, a smoking pipe and a ransom note.

Staff

Guerro Swanhilde. He has short almond hair, wild green eyes and a nose ring (Anxious). In the pocket: a quill.

Menu
1d4 Menu
1 Stewed fillet of pork, marinated in honey and herbs and served with baked potatoes for 1 sp
2 Cooked slices of pork, glazed with red wine and served with mashed potatoes for 2 sp⬝Stewed slices of chicken, marinated in ale and served with mashed potatoes for 2 sp⬝Barbecued slices of fish, glazed with garlic and wine and served with steamed vegetables for 1 sp
3 Cooked chunks of fish, marinated in garlic and wine and served with cooked rice for 2 sp⬝Stewed tenders of pork, glazed with white wine and served with mashed potatoes for 1 sp⬝Barbecued slices of meat, marinated in red wine and served with mashed potatoes for 1 sp⬝Stewed chunks of shellfish, glazed with ale and served with cooked rice for 1 sp
4 Stewed slices of meat, glazed with ale and served with baked potatoes for 1 sp
Patrons & Visitors

Ysoria of Hannes (when not in shop)


Elenia Sylvestra (when not in shop)


Marcher Wiseltrude (when not in shop)


Gerward Maenwobri (when not in shop)


Aico of Bahari, a level 1 Dwarf. He has cold dark eyes, a long smoking pipe in his mouth and a golden tooth (Unsatisfied). In the pocket: dice, 2 sp and a key.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 7 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 5 WIS 8 DEX 7 CON 17 CHA 5 Spells


Gerlinde of Askin, a level 3 Fighter. She has wild green eyes, wild almond hair and a strong, muscular physique (Embarrassed). In the pocket: a dirty handkerchief.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 11 INT 14 WIS 3 DEX 12 CON 6 CHA 16 Spells


Meinher of Usor, a level 5 Elf. He has a goatee beard, cold dark eyes and long, skinny fingers (Lazy). In the pocket: a dirty handkerchief, spectacles and a dagger.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 17 Attacks 1 × Javelin (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 11 INT 15 WIS 9 DEX 14 CON 10 CHA 12 Spells Floating Disc, Light (Darkness), Invisibility, Locate Object, Haste


Temidia of Berak, a level 1 Cleric. She has deep blue eyes, short and flowing brown hair and a holy symbol tattooed on the forehead (Shocked). In the pocket: 3 cp and 3 sp.

Armour Class 6 [13] Leather armor + Shield Hit Points 3 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 10 WIS 18 DEX 9 CON 9 CHA 12 Spells

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Meinward Madalgaria
Urgent!! My husband did not return home since last month. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Berwin of Lankar
Traveling to Ellal? I will pay you for carrying a package for me. Yours, Meinward Madalgaria
Job offer! I have a package to deliver in Xara. Payment guaranteed at destination upon delivery. Yours, Hedenna Frodeberga


d6 Rumor
1 Meinward Madalgaria is willing to pay well for a delivery job.
2 Hedenna Frodeberga has a casket she would like delivered to Xara
3 Berwin of Lankar’s husband is held captive in the Shrine Of The Ruthless Ogre
4 Meinward Madalgaria’s Family Amulet (actually an Amulet of Protection Against Scrying) is somewhere in the Temple of the Foresaken Spider
5 Gerhilde of Taramis’s wife is held captive in the Temple Of The Foresaken Spider
6 The Crypt Of The Betraying Fire is high in the mountains, somewhere in Thousand Shrines Peaks


Guards

Guard #1

Volkavara Theodegrim, a level 4 Fighter. She has cold dark eyes, short blonde hair and a strong, muscular physique (Lifeless). In the pocket: 2 cp.


Armour Class 6 [13] Leather armor + Shield Hit Points 21 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 14 WIS 7 DEX 12 CON 9 CHA 9 Spells


Guard #2

Ramiro Ketilbern, a level 3 Fighter. He has crystal blue eyes, short blonde hair and a big nose-ring (Horrified). In the pocket: 1 cp, a smoking pipe and a key.


Armour Class 3 [16] Plate-mail armor Hit Points 14 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 15 INT 10 WIS 6 DEX 12 CON 8 CHA 14 Spells


Amblard’s Supply (General Goods)
Item Price
Holy symbol 18 gp
Smoking Pipe 7 sp
Small Bell 7 sp
Low Boots 1 gp
Sewing Needle 2 sp
Fine Shoes 2 gp

Owner: Amblard of Sidena. He has short white hair, wild green eyes and freckles (Lifeless). In the pocket: a dirty handkerchief.

Meliora’s (Distillery)
Item Price
Craft Wine (Barrel) 37 gp

Owner: Meliora Sylvestra. She has delicate features, wise brown eyes and an earring (Cheerful). In the pocket: 2 cp, 4 sp and a key.

Ansilde’s Bottlemakers (Glass Blower)

Owner: Ansilde of Ofelia. She has long white hair, enchanting green eyes and a deep scar on the cheek (Heartbroken). In the pocket: 3 cp.

Herger’s Bags and Such (Leatherworker)
Item Price
Backback 4 gp
Leather Vest 1 sp

Owner: Herger Nymphidius. He has thick bushy eyebrows, deep blue eyes and freckles (Relieved). In the pocket: a comb, a smoking pipe and a small gem (worth 10 gp).

Hedenna’s Prime Cut (Butchery)
Item Price
Dried Meat (small pack) 7 sp
Fresh Meat (Lamb, 1 lb) 9 sp
Lobster 9 sp
Honey (jar) 1 gp

Owner: Hedenna Theodeberg. She has cold dark eyes, long blonde pony-tail and a deep scar on the cheek (Horrified). In the pocket: 3 cp.

Alamanda’s Smoked Fish And More (Smokehouse)

Owner: Alamanda Libentius. She has wise brown eyes, long and silky almond hair and a deep scar on the cheek (Pleased).

Weltrude’s Good Stuff (Brewery)
Item Price
Cider (Barrel) 5 gp

Owner: Weltrude of Swordgrip. She has wise brown eyes, short red pony-tail and a face tattoo (Anxious). In the pocket: dice, 5 sp and 1 gp.

Lautrude’s (Bunkhouse)

Owner: Lautrude Waldswind. She has deep blue eyes, delicate features and a deep scar on the cheek (Bothered). In the pocket: 3 cp and a magnifying glass.

Barracks

Manager: Elenia Sylvestra. She has wise brown eyes, short and wavy white hair and freckles (Embarrassed). In the pocket: a quill, a magnifying glass and a death threat note.

Berwin’s archer (Armor & Weapons)
Item Price
Lance 6 gp
Sling 2 gp
Battle Axe 8 gp
Long Bow 50 gp
Club 3 gp
Javelin 1 gp
Mace 6 gp

Owner: Berwin of Lankar. He has short white hair, wild green eyes and freckles (Lifeless). In the pocket: a deck of cards and 5 sp.

Berlinde’s (Witch)

Owner: Berlinde of Haral. She has wild green eyes, well-brushed white hair and an earring (Excited). In the pocket: a quill, 4 sp and a dagger.

Ysoria’s Barn & Yarn (Animal Supplies)

Owner: Ysoria of Hannes. She has delicate features, wise dark eyes and a face tattoo (Delighted). In the pocket: a dirty handkerchief, spectacles and a love note.

Gerward’s Sea Products (Fish Market)
Item Price
Fresh Fish Fillet 8 sp
Rations (iron, 7 days) 16 gp
Pickled Fish (jar) 1 gp

Owner: Gerward Maenwobri. He has a short almond beard, enchanting green eyes and an earring (Agitated). In the pocket: 3 cp.

Madwin’s (Post Office)

Owner: Madwin of Ellal. He has crystal blue eyes, a scruff and freckles (Enraged). In the pocket: 2 cp.

Nunnery

Manager: Meinward Madalgaria. He has no hair, deep blue eyes and a nose ring (Crushed). In the pocket: a comb and 3 sp.

Library

Manager: Hedenna Frodeberga. She has cold dark eyes, soft gentle features and freckles (Frustrated). In the pocket: a quill, 2 sp and 1 gp.

Daycare

Manager: Anberta Theodenanda. She has short brown pony-tail, wise dark eyes and a neck band (Horny). In the pocket: a comb, 2 sp and 1 gp.

Marcher’s top hat (Hatter)
Item Price
Leather Hat 7 sp
Veil 8 sp
Fur Hat 8 sp

Owner: Marcher Wiseltrude. He has crystal blue eyes, a two day stubble and freckles (Lost). In the pocket: a dirty handkerchief and a smoking pipe.

Wulviva’s (Matchmaker)

Owner: Wulviva Theodeberg. She has short white hair, enchanting green eyes and a neck band (Paranoid).

Town of Naram

Town of Naram

Keeper

Owned and managed by Artcar of Saal-Nivana. He has wise dark eyes, a goatee beard and an earring (Contented). In the pocket: a dirty handkerchief.

Staff

Roberta Nadalbert. She has deep blue eyes, short white hair and an earring (Upset). In the pocket: dice and 4 sp.

Aldemar Liutlinde. He has a long black beard, wise dark eyes and an earring (Excited). In the pocket: a quill.

Menu
1d4 Menu
1 Stewed fillet of fish, glazed with ale and served with steamed vegetables for 1 sp⬝Barbecued fillet of shellfish, glazed with ale and served with mashed potatoes for 2 sp
2 Barbecued tenders of shellfish, marinated in honey and herbs and served with mashed potatoes for 2 sp⬝Stewed slices of shellfish, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Barbecued slices of shellfish, marinated in red wine and served with mashed potatoes for 2 sp⬝Cooked fillet of shellfish, glazed with red wine and served with mashed potatoes for 1 sp
3 Stewed tenders of shellfish, marinated in honey and herbs and served with mashed potatoes for 2 sp
4 Cooked tenders of fish, glazed with white wine and served with fresh salad for 1 sp⬝Stewed fillet of shellfish, marinated in white wine and served with fresh salad for 2 sp⬝Stewed slices of shellfish, marinated in honey and herbs and served with fresh salad for 1 sp⬝Stewed tenders of shellfish, glazed with white wine and served with baked potatoes for 2 sp
Patrons & Visitors

Malger Zacchaeus (when not in shop)


Ortgar Ermenhilde (when not in shop)


Bernhaus Bellavita (when not in shop)


Landward Boleslava, a level 7 Cleric. He has crystal blue eyes, a goatee beard and a holy symbol tattooed on the forehead (Scared). In the pocket: a dirty handkerchief and 2 sp.

Armour Class 5 [14] Leather armor + Shield Hit Points 13 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 16 INT 16 WIS 17 DEX 13 CON 7 CHA 7 Spells Detect Magic, Detect Magic, Find Traps, Resist Fire, Striking, Remove Curse (Curse), Create Water, Quest (Remove Quest)


Odelrada Nadaltrude, a level 1 Thief. She has soft gentle features, enchanting green eyes and a scar across the eye (Sad). In the pocket: 1 cp, spectacles and a vial with a dark liquid.

Armour Class 6 [13] Leather armor Hit Points 4 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 15 INT 7 WIS 11 DEX 13 CON 13 CHA 14 Spells


Berwin Ermenbalda, a level 1 Dwarf. He has a short blonde beard, wise dark eyes and short, fat fingers (Persuasive). In the pocket: 1 cp, 4 sp and a love note.

Armour Class 6 [13] Leather armor Hit Points 6 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 9 WIS 7 DEX 13 CON 11 CHA 6 Spells


Gammo Christwin, a level 1 Halfling. He has wild green eyes, a frowny expression and short, chunky fingers (Drained). In the pocket: 3 cp and an empty vial.

Armour Class -1 [20] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 6 WIS 4 DEX 18 CON 14 CHA 16 Spells


Herard of Ogashu, a level 1 Halfling. He has crystal blue eyes, a big round belly and extremely large feet, even for a halfling (Surprised). In the pocket: 1 cp and 3 sp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 2 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 3 WIS 8 DEX 14 CON 12 CHA 6 Spells


Saroilde of Everdale, a level 1 Halfling. She has wild green eyes, flowing red hair and short, chunky fingers (Elated). In the pocket: a comb and a magnifying glass.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 12 WIS 5 DEX 12 CON 12 CHA 15 Spells


Achilde of Valeria, a level 4 Cleric. She has wild black hair, cold dark eyes and a holy symbol tattooed on the forehead (Happy). In the pocket: a dirty handkerchief and 4 sp.

Armour Class 4 [15] Plate-mail armor + Shield Hit Points 15 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 7 WIS 16 DEX 4 CON 8 CHA 10 Spells Detect Magic, Resist Cold, Bless (Blight)

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Nitard Admiranda
Urgent!! My daughter did not return home since two days ago. If you have seen her or can help me find her, please contact me as soon as possible. Yours, Guerro of Enza
Job offer! I have a package to deliver in Ellal. Payment guaranteed at destination upon delivery. Yours, Malger Zacchaeus
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Achilde Maenwallon


d6 Rumor
1 Anglicus Dructbald’s Custom Sword (actually a Sword +1, Locate Objects) is somewhere in the Temple of the Foresaken Spider
2 Malger Zacchaeus is willing to pay well for a delivery job.
3 Nitard Admiranda’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Feared Pain
4 Achilde Maenwallon’s husband is held captive in the Shrine Of The Deadly Slaves
5 Guerro of Enza’s daughter is held captive in the Temple Of The Dark Goblin
6 There’s a Cyclops somewhere in Fearless Woods.


Guards

Guard #1

Urofina of Oziryn, a level 3 Fighter. She has delicate features, deep blue eyes and a deep scar on the right arm (Proud). In the pocket: 3 cp and 3 sp.


Armour Class 2 [17] Plate-mail armor Hit Points 15 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 11 INT 6 WIS 7 DEX 15 CON 14 CHA 12 Spells


Guard #2

Alberta Theoderam, a level 5 Fighter. She has long and curly black hair, enchanting green eyes and a missing middle-finger (Depressed). In the pocket: a deck of cards, 4 sp and a key.


Armour Class 3 [16] Chainmail armor + Shield Hit Points 21 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 14 WIS 14 DEX 14 CON 12 CHA 16 Spells


Animal Pound

Manager: Wulviva of Sulis. She has wise brown eyes, long black hair and a nose ring (Arrogant). In the pocket: a dirty handkerchief.

Pancia’s weeds (Herbalist)

Owner: Pancia Odelgilde. She has wise brown eyes, braided blonde hair and a deep scar on the cheek (Unimpressed). In the pocket: a quill, 2 sp and a ransom note.

Alamanda’s Eye (Fortune Teller)

Owner: Alamanda of Obeshire. She has crystal blue eyes, delicate features and a face tattoo (Sickened). In the pocket: a deck of cards.

Senkata’s Good Stuff (Brewery)
Item Price
Craft Beer (Barrel) 10 gp

Owner: Senkata Bonissima. She has crystal blue eyes, short almond pony-tail and a neck band (Mellow). In the pocket: 3 cp, a smoking pipe and a small flute.

Dorith’s books (Bookstore)
Item Price
Quill 6 sp
Ink Vial 12 gp

Owner: Dorith of Korveka. He has wise dark eyes, a short blonde beard and a face tattoo (Cheerful). In the pocket: a quill, an empty vial and a ransom note.

Reinteus’s (Mill)

Owner: Reinteus Odelberga. He has short almond hair, wise dark eyes and a nose ring (Petrified). In the pocket: dice, an empty vial and a dagger.

Dodeus’s Garments (Weaver)

Owner: Dodeus of Valeria. He has wise dark eyes, short blonde hair and a deep scar on the cheek (Cheerful). In the pocket: 2 cp, an empty vial and a small flute.

Ortgar’s (Tanner)

Owner: Ortgar Ermenhilde. He has a strong, prominent chin, wise dark eyes and a deep scar on the cheek (Hopeless). In the pocket: a dirty handkerchief, an empty vial and a key.

Alberta’s (Vehicle Maker)

Owner: Alberta of Karaja. She has short white hair, deep blue eyes and freckles (Disoriented). In the pocket: 2 cp and 3 sp.

Bernhaus’s Harp & Lute (Music)
Item Price
Small Bell 9 sp

Owner: Bernhaus Bellavita. He has wild green eyes, a frowny expression and a face tattoo (Troubled). In the pocket: a dirty handkerchief, 2 sp and a vial with a dark liquid.

Nunnery

Manager: Gerbalda Supplicia. She has enchanting green eyes, long brown hair and an earring (Troubled). In the pocket: a comb.

Otilde’s Sea Products (Fish Market)
Item Price
Lobster 1 gp
Pickled Fish (jar) 1 gp
Fresh Fish Fillet 8 sp

Owner: Otilde Erchamhar. She has long red pony-tail, cold dark eyes and a face tattoo (Exhausted). In the pocket: 2 cp, spectacles and a death threat note.

Registery

Manager: Achilde Maenwallon. She has enchanting green eyes, short almond hair and freckles (Upset).

Haelcar’s (Distillery)
Item Price
Common Wine (Barrel) 18 gp
Common Beer (Barrel) 6 gp

Owner: Haelcar of Goldwell. He has enchanting green eyes, a two day stubble and a face tattoo (Aggressive). In the pocket: 1 cp.

Wiggo’s Styles (Salon)

Owner: Wiggo of Makkan. He has a thick moustache, cold dark eyes and a neck band (Disoriented). In the pocket: a deck of cards and 3 sp.

Lotar’s Companions (Brothel)

Owner: Lotar of Qurra. He has short red hair, wild green eyes and a nose ring (Elated). In the pocket: 2 cp, a smoking pipe and a dagger.

Liutmar’s Soliciters (Lawyer)

Owner: Liutmar Frotlinde. He has cold dark eyes, a short brown beard and a face tattoo (Relieved). In the pocket: dice.

Elenia’s (Witch)

Owner: Elenia of Rockfel. She has short white hair, enchanting green eyes and a deep scar on the cheek (Worthless). In the pocket: a deck of cards and 5 sp.

Bank

Manager: Alberta Superantia. She has wild green eyes, curly black hair and an earring (Terrified). In the pocket: dice.

Malger’s workshop (Carpenter)

Owner: Malger Zacchaeus. He has wild green eyes, a long smoking pipe in his mouth and a nose ring (Pleased). In the pocket: a dirty handkerchief and 2 sp.

Anglicus’s Handmades (Craft)
Item Price
Mining Pick Axe 7 gp
Pole (10’ long, wooden) 1 gp
Stakes (3) and mallet 4 gp

Owner: Anglicus Fridewald. He has short blonde hair, enchanting green eyes and freckles (Pained). In the pocket: 2 cp.

Grimhard’s spear (Armor & Weapons)
Item Price
Cross Bow 27 gp
Mace 4 gp
Spear 3 gp
Hand Axe 3 gp
Battle Axe 6 gp
Club 2 gp
Dagger 2 gp

Owner: Grimhard of Haral. He has a frowny expression, cold dark eyes and a deep scar on the cheek (Horrified). In the pocket: 1 cp, an empty vial and a ransom note.

Ander’s (Post Office)

Owner: Ander Swanhilde. He has a strong, prominent chin, cold dark eyes and a face tattoo (Overwhelmed). In the pocket: dice.

Odelrada’s Boutique (Clothing)
Item Price
Common Dress 1 sp
Leather Hat 8 sp
Leather Apron 1 gp
Leather Gloves 6 sp
Warm Cloak 8 sp

Owner: Odelrada Samanilde. She has crystal blue eyes, short brown pony-tail and a deep scar on the cheek (Desperate). In the pocket: a comb.

Barracks

Manager: Onofrio of Gorn. He has enchanting green eyes, short almond hair and a nose ring (Exhausted). In the pocket: 3 cp, a magnifying glass and a key.

Berwin’s gems (Jeweler)

Owner: Berwin of Agara. He has wise dark eyes, a long smoking pipe in his mouth and a deep scar on the cheek (Excited). In the pocket: 2 cp, a smoking pipe and 1 gp.

Gautmar’s Shoemakers (Cobbler)

Owner: Gautmar of Sulis. He has a two day stubble, crystal blue eyes and freckles (Puzzled).

Daycare

Manager: Ostasia of Villehard. She has soft gentle features, wise dark eyes and a face tattoo (Heartbroken).

Walatus’s Cards (Game Shop)

Owner: Walatus Budislava. He has thick bushy eyebrows, enchanting green eyes and an earring (Pained). In the pocket: 1 cp, a magnifying glass and a love note.

Gersinde’s Press (Printing Press)

Owner: Gersinde of Taia. She has wise brown eyes, long and braided blonde hair and freckles (Satisfied). In the pocket: 1 cp.

Guerro’s (Bunkhouse)

Owner: Guerro of Enza. He has deep blue eyes, a frowny expression and a face tattoo (Crushed). In the pocket: 3 cp and a magnifying glass.

Anglicus’s Tomato (Grocer)
Item Price
Small Shell Fish 4 sp
Grain (1 lb) 2 cp
Fresh Fish Fillet 1 gp
Wine (2 pints) 1 gp
Cake (slice) 1 sp
Nuts (small bag) 1 sp

Owner: Anglicus Dructbald. He has a scruff, crystal blue eyes and freckles (Puzzled). In the pocket: 3 cp, 2 sp and a small flute.

Nitard’s Steam & Bath (Bathhouse)

Owner: Nitard Admiranda. He has cold dark eyes, short brown hair and a face tattoo (Lazy). In the pocket: a quill and 4 sp.

City of Farglen

City of Farglen

Farglen is ruled by the beloved and just Baron Godbalda Ermenfred, and is known for its cheerful taverns.

Shops & services overview

Harbor District

Tavern (The Brewer’s Sword Tavern), Guards (Walber, Stebilia, Gilmar), Liquor (Lautilde’s Spirits), Animal Supplies (Duca’s Barn & Yarn), Veterinarian (Elisianna’s Horse Healers), Barber (Elenia’s Razor), Winery (Radhilde’s Wines), Tin Worker (Arntrude’s ), Herbalist (Palenna’s weeds)

Northside Townsfolk District

Lodge (The Cursed Arrow Lodge), Guards (Saidra, Electa, Achard), Bathhouse (Gratioso’s Baths), Orphanage, Animal Supplies (Martio’s Barn & Yarn), Tinkerer (Serelo’s Devices)

Lower Townsfolk District

Tavern (The Hawk & The Gloomy Mage Tavern), Guards (Dodeus, Grimhar, Grosso), General Goods (Lutisima’s Goods), Tailor (Temidia’s Fine Clothes), Hatter (Herward’s top hat)

Market District

Tavern (The Laughing Ogre Tavern), Guards (Riqin), Blacksmith (Aicard’s Blade), Barber (Hildewin’s Salon), Exotic Goods (Tedesca’s curiosities), Music (Azier’s Instruments), Game Shop (Baltrude’s Dice), Liquor (Ermenhar’s Spirits), Veterinarian (Lautrude’s Sheep Whisperer), Dark Market (Femianna’s ), Salon (Ailhard’s Styles), Brewery (Dúin’s Good Stuff), Armor & Weapons (Serveta’s spear), Bank

Temple District

Inn (Black Stone Inn), Guards (Lotar), Music (Ansilde’s Guitar & Flute), Flower Shop (Agia’s Roses), General Goods (Rodin’s Supply)

Harbor District

Tavern (The Brewer’s Sword Tavern), Guards (Walber, Stebilia, Gilmar), Liquor (Lautilde’s Spirits), Animal Supplies (Duca’s Barn & Yarn), Veterinarian (Elisianna’s Horse Healers), Barber (Elenia’s Razor), Winery (Radhilde’s Wines), Tin Worker (Arntrude’s ), Herbalist (Palenna’s weeds)

The Brewer’s Sword Tavern
Keeper

Owned and managed by Lucida Superantia. She has crystal blue eyes, delicate features and freckles (Enraged). In the pocket: 1 cp and an empty vial.

Staff

Gislara of Naram. She has short black hair, cold dark eyes and freckles (Embarrassed). In the pocket: dice.

Waltilde Hadelinde. She has deep blue eyes, silky white hair and a face tattoo (Embarrassed). In the pocket: a quill, a magnifying glass and a key.

Menu
1d4 Menu
1 Cooked slices of meat, marinated in red wine and served with cooked rice for 1 sp⬝Cooked tenders of pork, marinated in ale and served with mashed potatoes for 2 sp⬝Cooked chunks of shellfish, marinated in garlic and wine and served with fresh salad for 1 sp
2 Stewed fillet of pork, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Barbecued slices of fish, marinated in white wine and served with steamed vegetables for 1 sp⬝Stewed fillet of shellfish, marinated in red wine and served with baked potatoes for 2 sp
3 Stewed chunks of chicken, glazed with ale and served with cooked rice for 1 sp
4 Stewed slices of pork, glazed with ale and served with steamed vegetables for 1 sp
Patrons & Visitors

Elisianna Odelschalk (when not in shop)


Arntrude Siclehilde (when not in shop)


Elenia of Crimson Hawk (when not in shop)


Aldemar of Westpass, a level 1 Dwarf. He has deep blue eyes, a frowny expression and a golden tooth (Queasy). In the pocket: a quill, 3 sp and 2 gp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 4 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 11 WIS 12 DEX 10 CON 17 CHA 5 Spells


Huger Heilsinde, a level 7 Cleric. He has enchanting green eyes, short white hair and long, skinny fingers (Fearful). In the pocket: 3 cp and spectacles.

Armour Class 6 [13] Chainmail armor + Shield Hit Points 20 Attacks 1 × Staff (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 16 INT 14 WIS 14 DEX 5 CON 6 CHA 5 Spells Detect Evil, Remove Fear (Cause Fear), Snake Charm, Bless (Blight), Locate Object, Striking, Create Water, Dispel Evil


Macia Brightmer, a level 3 Fighter. She has enchanting green eyes, long and braided black hair and a strong, muscular physique (Alone). In the pocket: dice and 4 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 14 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 13 WIS 6 DEX 16 CON 7 CHA 10 Spells


Wilhilde Hildeburg, a level 1 Thief. She has wise brown eyes, short and flowing red hair and small, thin lips (Lazy). In the pocket: 2 cp, 5 sp and a small gem (worth 10 gp).

Armour Class 4 [15] Leather armor Hit Points 4 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 6 WIS 5 DEX 18 CON 14 CHA 15 Spells


Ermengar of Zutan, a level 2 Fighter. He has deep blue eyes, a long black beard and a big nose-ring (Fearful). In the pocket: a quill.

Armour Class 5 [14] Leather armor Hit Points 6 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 4 WIS 7 DEX 17 CON 10 CHA 8 Spells


Solianna Theodebrand, a level 2 Halfling. She has crystal blue eyes, short red pony-tail and extremely large feet, even for a halfling (Angry). In the pocket: a deck of cards, 3 sp and a dagger.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 9 WIS 11 DEX 14 CON 10 CHA 8 Spells


Aldiva Theodelinde, a level 8 Halfling. She has delicate features, wise dark eyes and big red cheeks (Hopeless).

Armour Class 3 [16] Chainmail armor + Shield Hit Points 25 Attacks 1 × Staff (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 16 INT 5 WIS 4 DEX 14 CON 7 CHA 7 Spells


Hachar Belladonna, a level 7 Dwarf. He has cold dark eyes, a long smoking pipe in his mouth and big, bulbous nose (Cheerful). In the pocket: a quill and 3 sp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 30 Attacks 1 × Mace (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 15 INT 11 WIS 7 DEX 13 CON 11 CHA 3 Spells


Lelio Recuperate, a level 2 Thief. He has crystal blue eyes, short black hair and a sigil tattooed behind the ear (Satisfied). In the pocket: 2 cp, 4 sp and a small gem (worth 10 gp).

Armour Class 5 [14] Leather armor Hit Points 3 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 5 WIS 4 DEX 17 CON 7 CHA 11 Spells

Bulletin
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Lautilde of Koru
Job offer! I have a package to deliver in Naram. Payment guaranteed at destination upon delivery. Yours, Elisianna Odelschalk
Stolen! Something very dear to me was stolen. Please reach out if you can help. Duca of Valasia
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Palenna Waldemund


d6 Rumor
1 Palenna Waldemund’s Bottle Of Sentimental Value (actually an Efreeti Bottle) is somewhere in the Temple of the Feared Pain
2 Lautilde of Koru’s husband is held captive in the Crypt Of The Betraying Fire
3 Elisianna Odelschalk is willing to pay well for a delivery job.
4 Duca of Valasia’s Custom Sword (actually a Sword +2) is somewhere in the Temple of the Foresaken Spider
5 Marozia Fionnghuala’s daughter is held captive in the Temple Of The Feared Pain
6 There’s a Black Dragon in the Shrine Of The Ruthless Ogre


Guards

Guard #1

Walber of Balaz’S Wish, a level 5 Fighter. He has wild green eyes, short white hair and a big nose-ring (Pained).


Armour Class 3 [16] Plate-mail armor Hit Points 19 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 5 WIS 8 DEX 10 CON 6 CHA 12 Spells


Guard #2

Stebilia Heidentrude, a level 4 Fighter. She has enchanting green eyes, long blonde pony-tail and a big nose-ring (Uncomfortable). In the pocket: 2 cp and spectacles.


Armour Class 2 [17] Plate-mail armor Hit Points 17 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 13 INT 6 WIS 13 DEX 14 CON 14 CHA 6 Spells


Guard #3

Gilmar Bellacara, a level 3 Fighter. He has a short almond beard, wise dark eyes and a deep scar on the right arm (Elated). In the pocket: a quill and a smoking pipe.


Armour Class -1 [20] Plate-mail armor + Shield Hit Points 26 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 13 INT 3 WIS 4 DEX 18 CON 16 CHA 13 Spells


Lautilde’s Spirits (Liquor)
Item Price
Craft Wine (Barrel) 34 gp
Common Wine (Barrel) 14 gp
Craft Beer (Barrel) 11 gp

Owner: Lautilde of Koru. She has short almond hair, enchanting green eyes and freckles (Puzzled). In the pocket: 2 cp and 5 sp.

Duca’s Barn & Yarn (Animal Supplies)

Owner: Duca of Valasia. She has braided almond hair, cold dark eyes and freckles (Angry).

Elisianna’s Horse Healers (Veterinarian)

Owner: Elisianna Odelschalk. She has short and wild white hair, wild green eyes and freckles (Distressed). In the pocket: a deck of cards.

Elenia’s Razor (Barber)

Owner: Elenia of Crimson Hawk. She has wise brown eyes, short almond pony-tail and a face tattoo (Horrified). In the pocket: dice and 2 sp.

Radhilde’s Wines (Winery)
Item Price
Craft Wine (Barrel) 28 gp
Common Wine (Barrel) 12 gp

Owner: Radhilde Sylvestra. She has soft gentle features, cold dark eyes and a nose ring (Overwhelmed). In the pocket: 2 cp.

Arntrude’s (Tin Worker)

Owner: Arntrude Siclehilde. She has enchanting green eyes, long brown hair and an earring (Satisfied). In the pocket: a quill, 2 sp and a key.

Palenna’s weeds (Herbalist)

Owner: Palenna Waldemund. She has long red pony-tail, cold dark eyes and a deep scar on the cheek (Lazy). In the pocket: 3 cp and 5 sp.

Northside Townsfolk District

Lodge (The Cursed Arrow Lodge), Guards (Saidra, Electa, Achard), Bathhouse (Gratioso’s Baths), Orphanage, Animal Supplies (Martio’s Barn & Yarn), Tinkerer (Serelo’s Devices)

The Cursed Arrow Lodge
Keeper

Owned and managed by Rathard Cadhoiarn. He has short almond hair, crystal blue eyes and a neck band (Repentant). In the pocket: 1 cp and 3 sp.

Staff

Petesia of Ithamar. She has soft gentle features, crystal blue eyes and an earring (Persuasive).

Otilde Madalgaria. She has soft gentle features, crystal blue eyes and a face tattoo (Persuasive). In the pocket: 2 cp.

Hamard Framberta. He has cold dark eyes, a thick moustache and a deep scar on the cheek (Helpless). In the pocket: a comb.

Menu
1d4 Menu
1 Stewed slices of chicken, glazed with white wine and served with cooked rice for 1 sp⬝Stewed fillet of shellfish, glazed with ale and served with mashed potatoes for 2 sp⬝Stewed tenders of shellfish, marinated in garlic and wine and served with mashed potatoes for 1 sp
2 Stewed slices of pork, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Cooked chunks of pork, glazed with red wine and served with fresh salad for 1 sp
3 Barbecued tenders of chicken, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Stewed chunks of meat, marinated in honey and herbs and served with mashed potatoes for 2 sp
4 Stewed fillet of meat, marinated in white wine and served with fresh salad for 1 sp⬝Stewed chunks of chicken, marinated in red wine and served with mashed potatoes for 1 sp⬝Cooked tenders of shellfish, glazed with white wine and served with cooked rice for 2 sp
Patrons & Visitors

Martio Erchamfred (when not in shop)


Actard of Ryku (when not in shop)


Gratioso Bonissima (when not in shop)


Serelo of Fryda (when not in shop)


Sieggo of Crimson Hawk, a level 1 Dwarf. He has enchanting green eyes, a big round belly and big red cheeks (Contented). In the pocket: a deck of cards.

Armour Class 6 [13] Chainmail armor Hit Points 4 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 8 WIS 12 DEX 7 CON 11 CHA 10 Spells


Sihaus of Ecrean, a level 3 Elf. He has deep blue eyes, a short white beard and a sigil tattooed on the neck (Confident). In the pocket: 1 cp, 3 sp and 1 gp.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 10 Attacks 1 × Spear (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 16 WIS 13 DEX 13 CON 12 CHA 4 Spells Shield, Magic Missile, Web


Temidia of Guja, a level 2 Fighter. She has delicate features, enchanting green eyes and a deep scar on the right arm (Moody). In the pocket: 2 cp.

Armour Class 6 [13] Leather armor Hit Points 8 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 12 INT 4 WIS 4 DEX 14 CON 15 CHA 6 Spells


Acfrida Bellabona, a level 1 Magic-user. They have short almond pony-tail, deep blue eyes and an oversized pointy hat made of dark leather (Hurt).

Armour Class 8 [11] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 11 WIS 16 DEX 14 CON 17 CHA 12 Spells Read Languages


Waltard Meurwethen, a level 2 Cleric. He has cold dark eyes, short red hair and long, skinny fingers (Arrogant). In the pocket: 2 cp and 3 sp.

Armour Class 6 [13] Plate-mail armor Hit Points 3 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 13 WIS 14 DEX 3 CON 10 CHA 10 Spells Purify Food and Water


Herger of Handsworth, a level 1 Thief. He has deep blue eyes, short black hair and long, skinny fingers (Angry).

Armour Class 4 [15] Leather armor Hit Points 2 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 12 WIS 7 DEX 18 CON 9 CHA 13 Spells


Divitia Frambalda, a level 3 Thief. She has braided black hair, wise brown eyes and long, skinny fingers (Aghast). In the pocket: 1 cp, 2 sp and 1 gp.

Armour Class 6 [13] Leather armor Hit Points 4 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 10 WIS 14 DEX 14 CON 6 CHA 13 Spells


d6 Rumor
1 Marozia Fionnghuala’s daughter is held captive in the Temple Of The Feared Pain
2 There’s an Invisible Stalker (Monster) in the Temple Of The Twisted Skeletons
3 Meinward Madalgaria is willing to pay well for a delivery job.
4 Duca of Valasia’s Custom Sword (actually a Sword +2) is somewhere in the Temple of the Foresaken Spider
5 There’s a Black Dragon in the Shrine Of The Cruel Pits
6 Gerin of Thenara’s Decorated Sword (actually a Sword +1, Locate Objects) is somewhere in the Temple of the Foresaken Spider


Guards

Guard #1

Saidra of Dragonia, a level 3 Fighter. She has long and braided brown hair, cold dark eyes and a deep scar on the right arm (Terrified). In the pocket: 2 cp.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 15 INT 4 WIS 14 DEX 14 CON 15 CHA 7 Spells


Guard #2

Electa Brihtrich, a level 3 Fighter. She has short red hair, wise brown eyes and a deep scar on the right arm (Terrified). In the pocket: 1 cp, an empty vial and 1 gp.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 10 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 12 INT 5 WIS 11 DEX 16 CON 7 CHA 14 Spells


Guard #3

Achard of Izan, a level 5 Fighter. He has a short blonde beard, deep blue eyes and a missing middle-finger (Satisfied).


Armour Class 3 [16] Plate-mail armor Hit Points 33 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 14 INT 4 WIS 12 DEX 16 CON 9 CHA 15 Spells


Gratioso’s Baths (Bathhouse)

Owner: Gratioso Bonissima. He has wise brown eyes, a scruff and a neck band (Hopeless).

Orphanage

Manager: Actard of Ryku. He has cold dark eyes, a two day stubble and a deep scar on the cheek (Distressed). In the pocket: 1 cp, a smoking pipe and a key.

Martio’s Barn & Yarn (Animal Supplies)

Owner: Martio Erchamfred. He has wild green eyes, short white hair and an earring (Hurt). In the pocket: a quill, an empty vial and a small gem (worth 10 gp).

Serelo’s Devices (Tinkerer)
Item Price
Chain (Foot) 2 gp
Hammer (small) 1 gp
Rope (50’) 8 sp

Owner: Serelo of Fryda. He has wise dark eyes, short blonde hair and a neck band (Joyful). In the pocket: 2 cp.

Lower Townsfolk District

Tavern (The Hawk & The Gloomy Mage Tavern), Guards (Dodeus, Grimhar, Grosso), General Goods (Lutisima’s Goods), Tailor (Temidia’s Fine Clothes), Hatter (Herward’s top hat)

The Hawk & The Gloomy Mage Tavern
Keeper

Owned and managed by Haimo of Orkhan. He has no hair, wild green eyes and an earring (Scared). In the pocket: a quill.

Staff

Wikard Wolschalk. He has short white hair, wild green eyes and a nose ring (Livid). In the pocket: 3 cp, 4 sp and 2 gp.

Menu
1d4 Menu
1 Cooked slices of chicken, glazed with red wine and served with cooked rice for 2 sp⬝Cooked chunks of fish, glazed with honey and herbs and served with baked potatoes for 2 sp⬝Cooked tenders of fish, marinated in white wine and served with baked potatoes for 1 sp
2 Cooked chunks of fish, glazed with ale and served with steamed vegetables for 2 sp⬝Barbecued chunks of pork, glazed with red wine and served with mashed potatoes for 2 sp
3 Cooked chunks of chicken, glazed with red wine and served with cooked rice for 2 sp
4 Barbecued fillet of pork, glazed with honey and herbs and served with fresh salad for 2 sp⬝Stewed fillet of fish, glazed with honey and herbs and served with cooked rice for 1 sp⬝Barbecued fillet of fish, marinated in white wine and served with steamed vegetables for 1 sp⬝Stewed slices of pork, marinated in ale and served with steamed vegetables for 2 sp
Patrons & Visitors

Lutisima Aclewalda (when not in shop)


Herward of Sadeka (when not in shop)


Alviva of Narouk, a level 4 Cleric. She has short brown pony-tail, enchanting green eyes and strong-looking hands (Hopeless). In the pocket: a quill.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 13 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 9 WIS 13 DEX 9 CON 14 CHA 6 Spells Resist Cold, Resist Cold, Speak with Animals


Marcher Bonifacia, a level 1 Elf. He has short red hair, deep blue eyes and silky dark skin (Upset). In the pocket: 2 cp, spectacles and a key.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 1 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 10 INT 10 WIS 9 DEX 8 CON 6 CHA 4 Spells Read Magic


Guther of Everdale, a level 5 Magic-user. He has short black hair, deep blue eyes and decorated book linked to a strap around the chest (Rejected). In the pocket: 3 cp and 3 sp.

Armour Class 10 [9] Unarmored Hit Points 30 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 11 WIS 12 DEX 8 CON 18 CHA 10 Spells Read Languages, Read Magic, Web, Web, Invisibility 10’ Radius


Aclehar of Sagoth, a level 1 Halfling. He has crystal blue eyes, short red hair and big red cheeks (Troubled).

Armour Class 5 [14] Leather armor Hit Points 2 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 5 WIS 3 DEX 17 CON 15 CHA 8 Spells


Elisianna of Oziryn, a level 1 Magic-user. She has silky black hair, deep blue eyes and long, skinny fingers (Proud). In the pocket: 3 cp, 4 sp and a vial with a dark liquid.

Armour Class 10 [9] Unarmored Hit Points 1 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 3 INT 11 WIS 15 DEX 8 CON 11 CHA 11 Spells Read Magic


Anglicus Theodefrid, a level 4 Magic-user. He has wild green eyes, a big round belly and long crimson robe (Determined). In the pocket: a deck of cards.

Armour Class 8 [11] Unarmored Hit Points 14 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 11 WIS 11 DEX 13 CON 13 CHA 4 Spells Detect Magic, Read Magic, Continual Light (Continual Darkness), Web


Otmar of Arazar, a level 1 Thief. He has wild green eyes, a scruff and sharp, pointy nose (Hurt). In the pocket: a quill, an empty vial and a dagger.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 8 WIS 6 DEX 12 CON 14 CHA 16 Spells

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Temidia of Payin


d6 Rumor
1 Temidia of Payin’s Custom Sword (actually a Sword +1, Light) is somewhere in the Crypt of the Betraying Fire
2 Berner Hartgilde has a bottle he would like delivered to Ellal
3 Guerro of Enza’s daughter is held captive in the Temple Of The Dark Goblin
4 Elisianna Odelschalk is willing to pay well for a delivery job.
5 There’s a Giant Rattler somewhere in Moonwatcher Wastelands.
6 Berwin of Lankar’s husband is held captive in the Shrine Of The Ruthless Ogre


Guards

Guard #1

Dodeus Vermilius, a level 4 Fighter. He has enchanting green eyes, a frowny expression and a missing middle-finger (Puzzled). In the pocket: a deck of cards and a magnifying glass.


Armour Class 6 [13] Leather armor + Shield Hit Points 14 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 14 WIS 12 DEX 16 CON 8 CHA 14 Spells


Guard #2

Grimhar Vermilius, a level 4 Fighter. He has a short brown beard, deep blue eyes and a missing middle-finger (Troubled). In the pocket: a quill and a magnifying glass.


Armour Class 2 [17] Plate-mail armor Hit Points 12 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 9 WIS 9 DEX 13 CON 12 CHA 8 Spells


Guard #3

Grosso of Makkan, a level 6 Fighter. He has enchanting green eyes, a short brown beard and a deep scar on the right arm (Unsatisfied). In the pocket: a deck of cards and an empty vial.


Armour Class 4 [15] Chainmail armor Hit Points 21 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 11 WIS 11 DEX 13 CON 6 CHA 15 Spells


Lutisima’s Goods (General Goods)
Item Price
10 Candles 7 sp
Torches (6) 7 sp
Holy water (vial) 18 gp
Pole (10’ long, wooden) 7 sp
Grappling hook 18 gp
Skirt 1 sp
Forest Cloak 6 sp

Owner: Lutisima Aclewalda. She has well-brushed black hair, cold dark eyes and a nose ring (Offended). In the pocket: 2 cp and spectacles.

Temidia’s Fine Clothes (Tailor)
Item Price
Common Outfit 3 gp
Girdle 2 gp
Common Dress 1 sp
Warm Cloak 6 sp
Fine Outfit 5 gp

Owner: Temidia of Payin. She has short red pony-tail, wise brown eyes and a deep scar on the cheek (Rejected). In the pocket: 3 cp and 5 sp.

Herward’s top hat (Hatter)
Item Price
Veil 6 sp
Cap 3 sp

Owner: Herward of Sadeka. He has wise brown eyes, a short brown beard and a deep scar on the cheek (Guilty). In the pocket: dice and an empty vial.

Market District

Tavern (The Laughing Ogre Tavern), Guards (Riqin), Blacksmith (Aicard’s Blade), Barber (Hildewin’s Salon), Exotic Goods (Tedesca’s curiosities), Music (Azier’s Instruments), Game Shop (Baltrude’s Dice), Liquor (Ermenhar’s Spirits), Veterinarian (Lautrude’s Sheep Whisperer), Dark Market (Femianna’s ), Salon (Ailhard’s Styles), Brewery (Dúin’s Good Stuff), Armor & Weapons (Serveta’s spear), Bank

The Laughing Ogre Tavern
Keeper

Owned and managed by Alcfrida of Tair. She has long blonde pony-tail, cold dark eyes and a nose ring (Fearful). In the pocket: 3 cp.

Staff

Gunso of Earfar. He has wild green eyes, a thick moustache and a deep scar on the cheek (Angry). In the pocket: a dirty handkerchief and an empty vial.

Menu
1d4 Menu
1 Barbecued slices of meat, glazed with white wine and served with fresh salad for 1 sp⬝Barbecued tenders of meat, marinated in white wine and served with fresh salad for 1 sp⬝Cooked chunks of meat, marinated in red wine and served with steamed vegetables for 1 sp
2 Barbecued slices of chicken, marinated in white wine and served with fresh salad for 2 sp⬝Cooked slices of meat, marinated in garlic and wine and served with mashed potatoes for 2 sp⬝Stewed fillet of fish, marinated in red wine and served with cooked rice for 1 sp⬝Cooked slices of pork, glazed with white wine and served with cooked rice for 1 sp
3 Stewed fillet of meat, marinated in honey and herbs and served with steamed vegetables for 1 sp⬝Cooked tenders of pork, marinated in red wine and served with baked potatoes for 2 sp⬝Barbecued fillet of meat, glazed with garlic and wine and served with steamed vegetables for 1 sp
4 Barbecued chunks of shellfish, marinated in ale and served with baked potatoes for 2 sp
Patrons & Visitors

Azier Aclebalda (when not in shop)


Hildewin of Devilville (when not in shop)


Meira Erchamberta, a level 2 Magic-user. She has soft gentle features, wise brown eyes and decorated book linked to a strap around the chest (Repentant). In the pocket: a dirty handkerchief.

Armour Class 8 [11] Unarmored Hit Points 7 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 3 INT 12 WIS 10 DEX 13 CON 14 CHA 7 Spells Read Magic, Read Magic


Aqualina Aldegarde, a level 1 Magic-user. She has crystal blue eyes, wild red hair and long black robe (Distressed). In the pocket: 2 cp, 5 sp and a key.

Armour Class 10 [9] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 15 WIS 9 DEX 8 CON 15 CHA 7 Spells Shield


Holfgar Sicleholde, a level 6 Dwarf. He has a short black beard, deep blue eyes and short, fat fingers (Worried).

Armour Class 5 [14] Chainmail armor + Shield Hit Points 23 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 11 INT 14 WIS 11 DEX 7 CON 14 CHA 6 Spells


Divitia Setembrina, a level 3 Elf. She has soft gentle features, wise brown eyes and a nose ring (Drained). In the pocket: dice and a smoking pipe.

Armour Class 5 [14] Chainmail armor Hit Points 16 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 17 WIS 15 DEX 10 CON 16 CHA 6 Spells Floating Disc, Detect Magic, ESP

Bulletin
Heading to Naram? Payment guaranteed to a trusty courier. Ask for Femianna
Stolen! Something very dear to me was stolen. Please reach out if you can help. Hildewin of Devilville


d6 Rumor
1 Hildewin of Devilville’s Decorated Sword (actually a Sword +1) is somewhere in the Shrine of the Infernal Lich
2 Femianna of Caladon is willing to pay well for a delivery job.
3 There’s a Bone Golem in the Temple Of The Foresaken Spider
4 Meinward Madalgaria’s Family Amulet (actually an Amulet of Protection Against Scrying) is somewhere in the Temple of the Foresaken Spider
5 Berner Hartgilde has a bottle he would like delivered to Ellal
6 Lautilde of Koru’s husband is held captive in the Crypt Of The Betraying Fire


Guards

Guard #1

Riqin Marquessa, a level 3 Fighter. He has short brown hair, crystal blue eyes and a big nose-ring (Moody).


Armour Class 3 [16] Plate-mail armor Hit Points 8 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 10 INT 4 WIS 6 DEX 16 CON 8 CHA 16 Spells


Aicard’s Blade (Blacksmith)
Item Price
Hand Axe 3 gp
Silver Dagger 27 gp
Short Bow 22 gp
Warhammer 4 gp
Staff 1 gp

Owner: Aicard of Devilmask. He has a long blonde beard, crystal blue eyes and a neck band (Sad).

Hildewin’s Salon (Barber)

Owner: Hildewin of Devilville. He has thick bushy eyebrows, enchanting green eyes and an earring (Lazy). In the pocket: 2 cp.

Tedesca’s curiosities (Exotic Goods)

Owner: Tedesca Bellavita. She has wild green eyes, flowing white hair and an earring (Lost). In the pocket: a dirty handkerchief and spectacles.

Azier’s Instruments (Music)
Item Price
Flute 14 gp

Owner: Azier Aclebalda. He has short white hair, wise dark eyes and a face tattoo (Petrified). In the pocket: 2 cp.

Baltrude’s Dice (Game Shop)

Owner: Baltrude of Yaja. She has wise dark eyes, long red hair and a nose ring (Panicky). In the pocket: a quill.

Ermenhar’s Spirits (Liquor)
Item Price
Common Wine (Barrel) 13 gp
Craft Beer (Barrel) 10 gp

Owner: Ermenhar of Obeshire. He has wise brown eyes, short red hair and a deep scar on the cheek (Proud). In the pocket: 3 cp.

Lautrude’s Sheep Whisperer (Veterinarian)

Owner: Lautrude of Wikana. She has crystal blue eyes, delicate features and a face tattoo (Confident). In the pocket: a comb.

Femianna’s (Dark Market)
Item Price
Cake (slice) 8 cp
Holy water (vial) 20 gp
Scholar Robe 4 gp
Skirt 1 sp
Iron spikes (12) 8 sp
Artisan Shirt 7 sp
Torches (6) 8 sp
Oil (1 flask) 1 gp
Bread (1 loaf) 4 cp
Lens 9 gp

Owner: Femianna of Caladon. She has delicate features, crystal blue eyes and a neck band (Puzzled). In the pocket: a comb.

Ailhard’s Styles (Salon)

Owner: Ailhard Transmundus. He has deep blue eyes, a short red beard and a face tattoo (Proud). In the pocket: 1 cp and 2 sp.

Dúin’s Good Stuff (Brewery)
Item Price
Common Beer (Barrel) 4 gp

Owner: Dúin Hildetrude. He has wise brown eyes, short black hair and a nose ring (Proud). In the pocket: a comb, an empty vial and 1 gp.

Serveta’s spear (Armor & Weapons)
Item Price
Warhammer 3 gp
Javelin 7 sp
Cross Bow 21 gp
Spear 2 gp
Staff 1 gp

Owner: Serveta Waldehilde. She has long red pony-tail, wild green eyes and an earring (Persuasive).

Bank

Manager: Liutrada of Fal. She has deep blue eyes, delicate features and an earring (Annoyed). In the pocket: a quill and an empty vial.

Temple District

Inn (Black Stone Inn), Guards (Lotar), Music (Ansilde’s Guitar & Flute), Flower Shop (Agia’s Roses), General Goods (Rodin’s Supply)

Black Stone Inn
Keeper

Owned and managed by Alberta Belladonna. She has wise dark eyes, soft gentle features and a deep scar on the cheek (Enraged).

Staff

Hesso Ermenbalda. He has enchanting green eyes, a thick moustache and a neck band (Unsatisfied). In the pocket: 1 cp.

Menu
1d4 Menu
1 Stewed tenders of fish, marinated in white wine and served with cooked rice for 3 sp⬝Stewed slices of pork, marinated in red wine and served with fresh salad for 3 sp⬝Barbecued tenders of meat, marinated in ale and served with cooked rice for 2 sp
2 Cooked chunks of pork, marinated in garlic and wine and served with mashed potatoes for 3 sp
3 Cooked slices of meat, marinated in white wine and served with baked potatoes for 3 sp
4 Cooked slices of fish, marinated in red wine and served with steamed vegetables for 3 sp⬝Barbecued tenders of meat, marinated in ale and served with steamed vegetables for 3 sp⬝Barbecued fillet of shellfish, glazed with ale and served with fresh salad for 3 sp
Patrons & Visitors

Agia Ermentilde (when not in shop)


Rodin of Hannes (when not in shop)


Materia of Wikana, a level 3 Halfling. She has cold dark eyes, well-brushed blonde hair and extremely large feet, even for a halfling (Puzzled). In the pocket: a comb and a magnifying glass.

Armour Class 0 [19] Plate-mail armor Hit Points 13 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 12 WIS 11 DEX 18 CON 9 CHA 9 Spells


Gratioso Libentius, a level 2 Thief. He has wild green eyes, a long almond beard and long, skinny fingers (Hurt). In the pocket: 2 cp.

Armour Class 6 [13] Leather armor Hit Points 5 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 12 INT 14 WIS 10 DEX 14 CON 6 CHA 13 Spells


Divitia Ermenbald, a level 1 Elf. She has short almond pony-tail, deep blue eyes and silky light skin (Energetic). In the pocket: dice.

Armour Class 8 [11] Leather armor Hit Points 6 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 15 INT 17 WIS 9 DEX 6 CON 15 CHA 6 Spells Hold Portal


Sarwin of Afari, a level 2 Magic-user. He has crystal blue eyes, short brown hair and a nose ring decorated with a star (Scared). In the pocket: dice, spectacles and a love note.

Armour Class 9 [10] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 17 WIS 15 DEX 11 CON 15 CHA 13 Spells Floating Disc, Charm Person


Waltilde of Farglen, a level 1 Dwarf. She has crystal blue eyes, delicate features and big red cheeks (Offended). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 2 [17] Plate-mail armor Hit Points 8 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 13 WIS 6 DEX 14 CON 17 CHA 3 Spells


d6 Rumor
1 The Crypt Of The Savage Desire is where the woods meet a tall mountain, somewhere in Fearless Woods
2 Baltrude of Fal is willing to pay well for a delivery job.
3 Gerhilde of Taramis’s wife is held captive in the Temple Of The Foresaken Spider
4 The Temple Of The Feared Pain is on the dunes sands, somewhere in Moonwatcher Wastelands
5 There’s a Black Dragon in the Shrine Of The Infernal Lich
6 Duca of Valasia’s Custom Sword (actually a Sword +2) is somewhere in the Temple of the Foresaken Spider


Guards

Guard #1

Lotar of Jaluba, a level 4 Fighter. He has no hair, enchanting green eyes and a deep scar on the right arm (Calm). In the pocket: a dirty handkerchief.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 14 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 6 WIS 12 DEX 11 CON 14 CHA 12 Spells


Ansilde’s Guitar & Flute (Music)
Item Price
Hand Drum 12 gp
Harp 30 gp

Owner: Ansilde of Xuthil. She has wise brown eyes, delicate features and a nose ring (Worthless). In the pocket: a quill.

Agia’s Roses (Flower Shop)

Owner: Agia Ermentilde. She has short and silky red hair, wise brown eyes and a face tattoo (Overwhelmed). In the pocket: a dirty handkerchief, spectacles and a small gem (worth 10 gp).

Rodin’s Supply (General Goods)
Item Price
Holy symbol 37 gp
Backback 7 gp
Sack (large) 3 gp
Small Bell 1 gp
Lantern 15 gp

Owner: Rodin of Hannes. He has wise dark eyes, short white hair and freckles (Sad). In the pocket: dice, 4 sp and a love note.

City of Envar

City of Envar

Envar is ruled by the beloved and canny Mayor Adremar Alinhilde, and is known for its fine crafts and art. The city is also known for its fine Weaver shops.

Shops & services overview

Market District

Tavern (Black Stone Tavern), Guards (Macarius, Hulwin, Lootgar), Clothing (Rator’s Fashion), Armor & Weapons (Hartmar’s shield & sword), Butchery (Lelio’s Beef & Pork), Craft (Rosin’s Handmades), Scribe (Perpetuo’s Copywriters), Winery (Benno’s Fine Wines), Vehicle Maker (Nivard’s ), Grocer (Ysoria’s Supply), Smokehouse (Mandisima’s Smoked Fish And More), Cobbler (Theodo’s Shoemakers), Stables (Gismunda’s stallions), Weaver (Stebilia’s Fabrics), Dark Market (Fenicia’s ), Glass Blower (Rothard’s Glassworks)

Crafting District

Tavern (The Cursed Spear Tavern), Guards (Otilde, Hartmar, Wilhilde), Indoor Market (Sabbata’s ), Blacksmith (Liutrada’s Fire), Glass Blower (Hedenna’s Bottlemakers), Exotic Goods (Latilde’s exotic), Vehicle Maker (Warnger’s ), Scribe (Solanna’s Ink & Feather), Craft (Sighard’s Crafts), Tinkerer (Gerberta’s Devices), Tanner (Berner’s )

Upper Townsfolk District

Tavern (The Werewolf & The Bleeding Devil Tavern), Guards (Erberta, Solanna), Weaver (Winsy’s Garments), Brewery (Wulviva’s Good Stuff), Dark Market (Macia’s ), Bathhouse (Gismunda’s Baths)

Westside Townsfolk District

Tavern (The Hawk & The Cursed Hunter Tavern), Guards (Pancia, Erberta, Dúin), Weaver (Walerard’s Fabrics), Craft (Ladwin’s Crafts), Daycare

Harbor District

Tavern (The Cursed Ogre Tavern), Guards (Lutisima), Tanner (Getrude’s ), Cobbler (Hilde’s Shoemakers), Distillery (Ermentar’s ), Weaver (Gerin’s Fabrics), Salon (Aldiva’s Styles), Tinkerer (Temidia’s Fix-it-All), Exotic Goods (Belonor’s exotic)

Northside Dwellers District

Tavern (The Bleeding Wight Tavern), Guards (Helmin, Amblard, Hesso), Indoor Market (Electa’s ), Brewery (Senkata’s Good Stuff), Bakery (Bernhaus’s Bagette), Hatter (Ostasia’s top hat)

Market District

Tavern (Black Stone Tavern), Guards (Macarius, Hulwin, Lootgar), Clothing (Rator’s Fashion), Armor & Weapons (Hartmar’s shield & sword), Butchery (Lelio’s Beef & Pork), Craft (Rosin’s Handmades), Scribe (Perpetuo’s Copywriters), Winery (Benno’s Fine Wines), Vehicle Maker (Nivard’s ), Grocer (Ysoria’s Supply), Smokehouse (Mandisima’s Smoked Fish And More), Cobbler (Theodo’s Shoemakers), Stables (Gismunda’s stallions), Weaver (Stebilia’s Fabrics), Dark Market (Fenicia’s ), Glass Blower (Rothard’s Glassworks)

Black Stone Tavern
Keeper

Owned and managed by Minger of Westpass. He has wise dark eyes, a big round belly and a neck band (Livid). In the pocket: a deck of cards, 2 sp and a vial with a dark liquid.

Staff

Theodo of Cona’S Vale. He has wise brown eyes, a thick moustache and a deep scar on the cheek (Frustrated). In the pocket: a dirty handkerchief and a magnifying glass.

Galianna of Hellhorn. She has flowing black hair, enchanting green eyes and an earring (Cheerful). In the pocket: dice.

Menu
1d4 Menu
1 Barbecued chunks of meat, glazed with ale and served with cooked rice for 2 sp⬝Stewed chunks of meat, glazed with garlic and wine and served with cooked rice for 1 sp
2 Barbecued fillet of meat, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Barbecued slices of chicken, glazed with white wine and served with cooked rice for 2 sp
3 Stewed tenders of fish, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked fillet of meat, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Barbecued fillet of pork, marinated in garlic and wine and served with cooked rice for 1 sp
4 Stewed tenders of fish, marinated in honey and herbs and served with fresh salad for 1 sp
Patrons & Visitors

Gismunda Heilsinde (when not in shop)


Theodo Theodegarde (when not in shop)


Rosin of Silvercrest (when not in shop)


Noger Bontalenta, a level 1 Cleric. He has wild green eyes, a long white beard and strong-looking hands (Satisfied).

Armour Class 5 [14] Leather armor + Shield Hit Points 8 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 14 INT 16 WIS 13 DEX 13 CON 16 CHA 6 Spells


Ladwin Christwina, a level 3 Magic-user. He has a scruff, crystal blue eyes and decorated book linked to a strap around the chest (Excited). In the pocket: 2 cp and 2 sp.

Armour Class 9 [10] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 17 WIS 14 DEX 11 CON 12 CHA 8 Spells Floating Disc, Protection from Evil, Wizard Lock


Guerro Madaltrude, a level 5 Thief. He has a goatee beard, enchanting green eyes and sharp, pointy nose (Sorrowful). In the pocket: a dirty handkerchief and 3 sp.

Armour Class 7 [12] Leather armor Hit Points 21 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 14 INT 11 WIS 14 DEX 10 CON 16 CHA 14 Spells


Altrude Beauoncle, a level 3 Thief. She has curly black hair, deep blue eyes and long, skinny fingers (Paranoid). In the pocket: a comb and 5 sp.

Armour Class 4 [15] Leather armor Hit Points 11 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 4 WIS 10 DEX 18 CON 13 CHA 13 Spells


Pribor of Ophar, a level 2 Dwarf. He has wild green eyes, a long smoking pipe in his mouth and short, fat fingers (Desperate). In the pocket: a dirty handkerchief.

Armour Class 6 [13] Leather armor Hit Points 10 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 14 INT 11 WIS 8 DEX 15 CON 15 CHA 10 Spells


Atilia Hildegude, a level 7 Elf. She has deep blue eyes, long black hair and silky light skin (Unimpressed). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Chainmail armor Hit Points 27 Attacks 1 × Club (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 15 INT 16 WIS 11 DEX 16 CON 12 CHA 3 Spells Protection from Evil, Floating Disc, Ventriloquism, Levitate, Invisibility, Protection from Evil 10’ Radius, Water Breathing, Growth of Plants


Venoto Agintrude, a level 3 Dwarf. He has wild green eyes, a strong, prominent chin and short, fat fingers (Calm). In the pocket: a quill and a smoking pipe.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 16 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 12 INT 3 WIS 9 DEX 7 CON 14 CHA 11 Spells


Galicius of Rakha, a level 1 Halfling. He has short blonde hair, wild green eyes and big red cheeks (Offended). In the pocket: 1 cp and an empty vial.

Armour Class 5 [14] Chainmail armor Hit Points 5 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 8 WIS 10 DEX 10 CON 7 CHA 16 Spells


Aginteus of Starfield, a level 1 Fighter. He has wild green eyes, a two day stubble and a strong, muscular physique (Shocked). In the pocket: a dirty handkerchief, a smoking pipe and a small flute.

Armour Class 3 [16] Plate-mail armor Hit Points 8 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 11 WIS 8 DEX 12 CON 16 CHA 11 Spells

Bulletin
Heading to Farglen? Payment guaranteed to a trusty courier. Ask for Theodo
Job offer! I have a package to deliver in Naram. Payment guaranteed at destination upon delivery. Yours, Fenicia of Lakesail
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Mandisima Vermilius


d6 Rumor
1 Mandisima Vermilius’s Custom-Fit Armor (actually an Armour +2) is somewhere in the Shrine of the Cruel Pits
2 Theodo Theodegarde is willing to pay well for a delivery job.
3 Fenicia of Lakesail has a box she would like delivered to Naram
4 Perpetuo of Akkis is willing to pay well for a delivery job.
5 There’s a Vampire in the Crypt Of The Savage Desire
6 Mandisima Vermilius’s Custom-Fit Armor (actually an Armour +2) is somewhere in the Shrine of the Cruel Pits


Guards

Guard #1

Macarius of Calidar, a level 6 Fighter. He has enchanting green eyes, a short blonde beard and a missing middle-finger (Desperate). In the pocket: a dirty handkerchief, a smoking pipe and a death threat note.


Armour Class 7 [12] Leather armor Hit Points 38 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 13 WIS 13 DEX 12 CON 13 CHA 15 Spells


Guard #2

Hulwin of Firebell, a level 5 Fighter. He has deep blue eyes, short black hair and a big nose-ring (Happy). In the pocket: dice.


Armour Class 5 [14] Chainmail armor Hit Points 27 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 12 INT 8 WIS 5 DEX 16 CON 15 CHA 16 Spells


Guard #3

Lootgar Hildebert, a level 4 Fighter. He has crystal blue eyes, a strong, prominent chin and a strong, muscular physique (Fearful).


Armour Class 6 [13] Leather armor Hit Points 16 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 14 WIS 7 DEX 15 CON 8 CHA 10 Spells


Rator’s Fashion (Clothing)
Item Price
Sash 5 sp
Wolfsbane (1 bunch) 12 gp
Tunic 1 gp
FurVest 2 sp
Leather Leggings 6 gp

Owner: Rator Calomaria. He has a strong, prominent chin, wild green eyes and an earring (Anxious). In the pocket: 1 cp.

Hartmar’s shield & sword (Armor & Weapons)
Item Price
Battle Axe 8 gp
Club 3 gp
Short Sword 8 gp
Sword 12 gp
Cross Bow 37 gp

Owner: Hartmar Odelberga. He has wild green eyes, a short almond beard and an earring (Lifeless). In the pocket: 3 cp, 3 sp and a ransom note.

Lelio’s Beef & Pork (Butchery)
Item Price
Fresh Fish Fillet 7 sp
Salt (1 lb) 1 gp
Fresh Game (Rabbit, 1 lb) 1 gp
Fresh Fish, Small 3 sp
Rations (iron, 7 days) 14 gp
Dried Meat (small pack) 7 sp

Owner: Lelio Cadhoiarn. He has deep blue eyes, short red hair and an earring (Satisfied). In the pocket: a dirty handkerchief and a smoking pipe.

Rosin’s Handmades (Craft)
Item Price
Small Bell 8 sp
Sewing Needle 2 sp

Owner: Rosin of Silvercrest. He has deep blue eyes, no hair and an earring (Angry). In the pocket: a deck of cards and a magnifying glass.

Perpetuo’s Copywriters (Scribe)

Owner: Perpetuo of Akkis. He has wise dark eyes, thick bushy eyebrows and an earring (Contented).

Benno’s Fine Wines (Winery)
Item Price
Royal Quality Wine (Barrel) 108 gp
Common Beer (Barrel) 3 gp
Common Wine (Barrel) 10 gp

Owner: Benno Marcswith. He has no hair, enchanting green eyes and a deep scar on the cheek (Fearful). In the pocket: a deck of cards and 4 sp.

Nivard’s (Vehicle Maker)

Owner: Nivard Theodwald. He has deep blue eyes, a scruff and an earring (Paranoid). In the pocket: a comb and a smoking pipe.

Ysoria’s Supply (Grocer)
Item Price
Fresh Fish, Small 2 sp
Lobster 7 sp
Garlic 3 gp
Rations (iron, 7 days) 10 gp
Dried Meat (small pack) 5 sp
Fresh Fish Fillet 5 sp
Honey (jar) 1 gp

Owner: Ysoria of Thalis. She has delicate features, wise dark eyes and an earring (Irritated).

Mandisima’s Smoked Fish And More (Smokehouse)

Owner: Mandisima Vermilius. She has deep blue eyes, delicate features and freckles (Excited).

Theodo’s Shoemakers (Cobbler)

Owner: Theodo Theodegarde. He has deep blue eyes, a long black beard and freckles (Paranoid). In the pocket: dice and 3 sp.

Gismunda’s stallions (Stables)
Item Price
War Horse 180 gp
Mule 21 gp
Riding Horse 54 gp

Owner: Gismunda Heilsinde. She has deep blue eyes, braided red hair and a neck band (Exhausted).

Stebilia’s Fabrics (Weaver)

Owner: Stebilia Callistus. She has long red hair, wise dark eyes and a face tattoo (Relieved). In the pocket: a comb.

Fenicia’s (Dark Market)
Item Price
Backback 4 gp
Salt (1 lb) 1 gp
Sewing Needle 2 sp
Rations (standard, 7 days) 4 gp
Hammer (small) 1 gp
Fishing Rod 9 sp
Lantern 9 gp
Ink Vial 9 gp
Oil (1 flask) 1 gp
Sack (small) 9 sp

Owner: Fenicia of Lakesail. She has wise brown eyes, wild white hair and freckles (Apprehensive). In the pocket: 3 cp.

Rothard’s Glassworks (Glass Blower)

Owner: Rothard of Millrock. He has crystal blue eyes, a short almond beard and freckles (Irritated). In the pocket: 2 cp, an empty vial and a ransom note.

Crafting District

Tavern (The Cursed Spear Tavern), Guards (Otilde, Hartmar, Wilhilde), Indoor Market (Sabbata’s ), Blacksmith (Liutrada’s Fire), Glass Blower (Hedenna’s Bottlemakers), Exotic Goods (Latilde’s exotic), Vehicle Maker (Warnger’s ), Scribe (Solanna’s Ink & Feather), Craft (Sighard’s Crafts), Tinkerer (Gerberta’s Devices), Tanner (Berner’s )

The Cursed Spear Tavern
Keeper

Owned and managed by Edmar Alinhilde. He has deep blue eyes, a big round belly and a face tattoo (Guilty). In the pocket: a comb, a magnifying glass and a small flute.

Staff

Godmar Erchamold. He has short blonde hair, enchanting green eyes and a face tattoo (Energetic). In the pocket: a quill.

Electo of Reza. He has no hair, wise brown eyes and an earring (Upset). In the pocket: a comb.

Ingimar Waldehilde. He has enchanting green eyes, a goatee beard and a nose ring (Sorrowful). In the pocket: a deck of cards, a smoking pipe and a small gem (worth 10 gp).

Menu
1d4 Menu
1 Stewed tenders of fish, glazed with red wine and served with steamed vegetables for 2 sp⬝Barbecued fillet of meat, marinated in red wine and served with fresh salad for 1 sp⬝Cooked fillet of chicken, glazed with white wine and served with fresh salad for 2 sp
2 Barbecued tenders of fish, marinated in red wine and served with cooked rice for 1 sp⬝Stewed chunks of meat, marinated in red wine and served with mashed potatoes for 1 sp⬝Stewed fillet of shellfish, marinated in ale and served with baked potatoes for 1 sp⬝Stewed slices of meat, glazed with white wine and served with cooked rice for 2 sp
3 Barbecued chunks of meat, glazed with garlic and wine and served with baked potatoes for 1 sp⬝Cooked slices of chicken, marinated in white wine and served with fresh salad for 1 sp⬝Barbecued slices of pork, glazed with ale and served with steamed vegetables for 1 sp⬝Barbecued tenders of fish, glazed with garlic and wine and served with baked potatoes for 2 sp
4 Cooked chunks of meat, glazed with ale and served with fresh salad for 1 sp⬝Stewed tenders of fish, glazed with white wine and served with mashed potatoes for 1 sp⬝Barbecued chunks of chicken, marinated in garlic and wine and served with mashed potatoes for 2 sp⬝Cooked chunks of fish, marinated in honey and herbs and served with steamed vegetables for 1 sp
Patrons & Visitors

Sabbata Ermenbald (when not in shop)


Solanna Gurhoiarn (when not in shop)


Gismunda of Northhaven, a level 1 Magic-user. She has wise dark eyes, long blonde pony-tail and long black robe (Apprehensive). In the pocket: dice, a magnifying glass and a ransom note.

Armour Class 8 [11] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 12 WIS 8 DEX 14 CON 14 CHA 9 Spells Detect Magic


Elenia Huldegarde, a level 4 Thief. She has crystal blue eyes, soft gentle features and a sigil tattooed behind the ear (Anxious). In the pocket: dice and 3 sp.

Armour Class 7 [12] Leather armor Hit Points 8 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 9 WIS 11 DEX 11 CON 11 CHA 10 Spells


Rabota Goldstone, a level 2 Cleric. She has wise brown eyes, soft gentle features and a nose ring (Satisfied). In the pocket: 2 cp, spectacles and a vial with a dark liquid.

Armour Class 6 [13] Leather armor Hit Points 9 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 6 WIS 12 DEX 13 CON 11 CHA 11 Spells Detect Evil


Arcin Gospatric, a level 8 Fighter. He has wise brown eyes, a long almond beard and a strong, muscular physique (Hurt). In the pocket: a comb and spectacles.

Armour Class 4 [15] Chainmail armor Hit Points 48 Attacks 1 × Short Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 18 INT 14 WIS 11 DEX 15 CON 14 CHA 8 Spells


Facetus of Xara, a level 3 Fighter. He has cold dark eyes, short white hair and a missing middle-finger (Confident). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 13 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 3 WIS 9 DEX 16 CON 6 CHA 16 Spells


Gerlinde Gurhoiarn, a level 8 Magic-user. She has cold dark eyes, delicate features and long crimson robe (Ecstatic). In the pocket: a deck of cards.

Armour Class 8 [11] Unarmored Hit Points 27 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 7 INT 11 WIS 11 DEX 14 CON 15 CHA 5 Spells Ventriloquism, Charm Person, Hold Portal, Knock, Detect Invisible, Knock, Clairvoyance, Haste, Growth of Plants, Massmorph


Soficia of Oakslide, a level 1 Cleric. She has cold dark eyes, soft gentle features and a nose ring (Livid). In the pocket: a deck of cards, an empty vial and a ransom note.

Armour Class 4 [15] Plate-mail armor + Shield Hit Points 3 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 9 WIS 11 DEX 5 CON 10 CHA 4 Spells


Arberta of Gazal, a level 1 Cleric. She has delicate features, deep blue eyes and a holy symbol tattooed on the forehead (Panicky). In the pocket: a quill and a smoking pipe.

Armour Class 9 [10] Leather armor Hit Points 3 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 16 WIS 13 DEX 5 CON 6 CHA 10 Spells


Wulviva of Valka, a level 4 Thief. She has delicate features, wise brown eyes and long, skinny fingers (Elated). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor Hit Points 7 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 15 INT 3 WIS 6 DEX 16 CON 12 CHA 17 Spells

Bulletin
Heading to Ellal? Payment guaranteed to a trusty courier. Ask for Berner
Daughter is missing! My daughter is missing since last week. Please reach out to me if you can help. Solanna Gurhoiarn
Stolen! Something very dear to me was stolen. Please reach out if you can help. Sabbata Ermenbald


d6 Rumor
1 Solanna Gurhoiarn’s daughter is held captive in the Temple Of The Feared Pain
2 Sabbata Ermenbald’s Decorated Armor (actually an Armour +1) is somewhere in the Temple of the Tormented Blood
3 There’s a Bone Golem in the Temple Of The Foresaken Spider
4 There’s a Gorgon in the Temple Of The Feared Pain
5 Wulviva of Zofara is willing to pay well for a delivery job.
6 Balsinde Lantberga’s Decorated Helm (actually a Helm of Alignment Changing) is somewhere in the Temple of the Twisted Skeletons


Guards

Guard #1

Otilde of Palaia, a level 5 Fighter. She has cold dark eyes, braided almond hair and a deep scar on the right arm (Fearful). In the pocket: dice, 2 sp and a small flute.


Armour Class 3 [16] Leather armor + Shield Hit Points 20 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 11 INT 10 WIS 5 DEX 18 CON 9 CHA 9 Spells


Guard #2

Hartmar of Cazar, a level 4 Fighter. He has cold dark eyes, short white hair and a missing middle-finger (Remorseful).


Armour Class 7 [12] Leather armor Hit Points 22 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 15 INT 12 WIS 5 DEX 16 CON 13 CHA 6 Spells


Guard #3

Wilhilde Kinborough, a level 6 Fighter. She has crystal blue eyes, short black pony-tail and a big nose-ring (Guilty). In the pocket: a comb.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 22 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 12 WIS 3 DEX 14 CON 8 CHA 15 Spells


Sabbata’s (Indoor Market)
Item Price
Smoking Pipe 8 sp
Rope (50’) 8 sp
Fresh Fruits (1 lb) 7 sp
Backback 4 gp
Dried Meat (small pack) 6 sp
Torches (6) 8 sp
Cap 4 sp
Holy symbol 20 gp
Common Shirt 5 sp
Crowbar 8 gp
Fresh Game (Rabbit, 1 lb) 1 gp
Canvas (Sq. Yard) 2 sp
Pie (slice) 3 cp

Owner: Sabbata Ermenbald. She has crystal blue eyes, long and silky blonde hair and a nose ring (Embarrassed).

Liutrada’s Fire (Blacksmith)
Item Price
Cross Bow 42 gp
Long Bow 56 gp
Sling 2 gp
Short Sword 9 gp
Sword 14 gp

Owner: Liutrada Admirable. She has long and flowing blonde hair, cold dark eyes and a face tattoo (Guilty). In the pocket: 3 cp and 3 sp.

Hedenna’s Bottlemakers (Glass Blower)

Owner: Hedenna Siclehard. She has wild green eyes, delicate features and freckles (Distressed). In the pocket: a deck of cards.

Latilde’s exotic (Exotic Goods)

Owner: Latilde of Devilmask. She has short brown hair, wild green eyes and freckles (Pained). In the pocket: 2 cp.

Warnger’s (Vehicle Maker)

Owner: Warnger of Darkhold. He has enchanting green eyes, thick bushy eyebrows and a nose ring (Embarrassed). In the pocket: 2 cp, 3 sp and a vial with a dark liquid.

Solanna’s Ink & Feather (Scribe)

Owner: Solanna Gurhoiarn. She has well-brushed red hair, wild green eyes and a nose ring (Scared). In the pocket: a deck of cards, a magnifying glass and a death threat note.

Sighard’s Crafts (Craft)
Item Price
Fishing Rod 1 gp
Rope (50’) 1 gp
Canvas (Sq. Yard) 3 sp
Thieves’ tools 30 gp

Owner: Sighard of Valeria. He has a big round belly, wild green eyes and a deep scar on the cheek (Aggressive). In the pocket: a deck of cards, a smoking pipe and a dagger.

Gerberta’s Devices (Tinkerer)
Item Price
Mirror (hand-sized, steel) 7 gp
Lens 16 gp
Canvas (Sq. Yard) 4 sp

Owner: Gerberta Hildeberta. She has short black pony-tail, crystal blue eyes and an earring (Offended). In the pocket: 3 cp.

Berner’s (Tanner)

Owner: Berner Hartgilde. He has short white hair, wise dark eyes and a face tattoo (Timid). In the pocket: a deck of cards and 2 sp.

Upper Townsfolk District

Tavern (The Werewolf & The Bleeding Devil Tavern), Guards (Erberta, Solanna), Weaver (Winsy’s Garments), Brewery (Wulviva’s Good Stuff), Dark Market (Macia’s ), Bathhouse (Gismunda’s Baths)

The Werewolf & The Bleeding Devil Tavern
Keeper

Owned and managed by Grimhar of Kaan. He has a short brown beard, wise brown eyes and an earring (Happy). In the pocket: 2 cp.

Staff

Natelma of Battleshield. She has soft gentle features, wild green eyes and freckles (Horrified). In the pocket: dice, 2 sp and a key.

Menu
1d4 Menu
1 Barbecued tenders of meat, glazed with red wine and served with steamed vegetables for 2 sp⬝Cooked tenders of pork, glazed with red wine and served with baked potatoes for 1 sp⬝Cooked slices of shellfish, marinated in white wine and served with steamed vegetables for 1 sp⬝Barbecued slices of chicken, marinated in white wine and served with baked potatoes for 1 sp
2 Stewed chunks of pork, glazed with white wine and served with baked potatoes for 2 sp⬝Barbecued chunks of shellfish, glazed with ale and served with cooked rice for 1 sp⬝Barbecued chunks of meat, glazed with white wine and served with mashed potatoes for 1 sp⬝Cooked tenders of chicken, glazed with garlic and wine and served with baked potatoes for 2 sp
3 Stewed tenders of chicken, marinated in garlic and wine and served with fresh salad for 1 sp⬝Barbecued fillet of chicken, glazed with white wine and served with mashed potatoes for 1 sp⬝Cooked chunks of shellfish, glazed with honey and herbs and served with steamed vegetables for 1 sp⬝Barbecued fillet of chicken, marinated in garlic and wine and served with fresh salad for 2 sp
4 Stewed fillet of shellfish, marinated in garlic and wine and served with steamed vegetables for 2 sp
Patrons & Visitors

Wulviva of Zofara (when not in shop)


Gismunda of Rakha (when not in shop)


Macia Frideswide (when not in shop)


Winsy Gautlinde (when not in shop)


Muscatta Meurwethen, a level 2 Fighter. She has cold dark eyes, short red pony-tail and a big nose-ring (Queasy). In the pocket: a deck of cards, a magnifying glass and a vial with a dark liquid.

Armour Class 6 [13] Leather armor + Shield Hit Points 11 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 3 WIS 4 DEX 16 CON 11 CHA 13 Spells


Morbida Hildewalde, a level 3 Thief. She has wise brown eyes, short white hair and a sigil tattooed behind the ear (Lifeless). In the pocket: a quill, a magnifying glass and a death threat note.

Armour Class 6 [13] Leather armor Hit Points 11 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 13 WIS 4 DEX 13 CON 12 CHA 17 Spells


Gerhelma of Windhead, a level 2 Fighter. She has short red pony-tail, enchanting green eyes and a missing middle-finger (Disorganized). In the pocket: a quill, 2 sp and 2 gp.

Armour Class 4 [15] Chainmail armor Hit Points 10 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 11 INT 9 WIS 6 DEX 13 CON 15 CHA 15 Spells


Otmar of Hogsfoot, a level 2 Halfling. He has enchanting green eyes, a thick moustache and short, chunky fingers (Embarrassed). In the pocket: a deck of cards and a magnifying glass.

Armour Class 3 [16] Plate-mail armor Hit Points 9 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 3 WIS 12 DEX 10 CON 10 CHA 14 Spells


Wulviva Hildeward, a level 2 Halfling. She has delicate features, wise brown eyes and round, bulbous nose (Pleased).

Armour Class 4 [15] Chainmail armor Hit Points 4 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 8 WIS 10 DEX 15 CON 11 CHA 11 Spells


Grimhard Gaudiosus, a level 1 Fighter. He has short brown hair, enchanting green eyes and a deep scar on the right arm (Worried). In the pocket: a comb.

Armour Class 6 [13] Leather armor + Shield Hit Points 5 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 13 WIS 4 DEX 12 CON 11 CHA 12 Spells


Otrude of Lyana, a level 1 Elf. She has a strong, prominent chin, wise dark eyes and long, skinny fingers (Arrogant). In the pocket: dice, 4 sp and a small gem (worth 10 gp).

Armour Class 5 [14] Chainmail armor + Shield Hit Points 2 Attacks 1 × Spear (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 18 WIS 9 DEX 8 CON 13 CHA 3 Spells Read Magic


Gosin of Feki, a level 3 Thief. He has cold dark eyes, a strong, prominent chin and a sigil tattooed behind the ear (Crushed). In the pocket: a dirty handkerchief and 3 sp.

Armour Class 6 [13] Leather armor Hit Points 5 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 16 INT 10 WIS 3 DEX 14 CON 7 CHA 12 Spells


Gerhaus of Thalis, a level 3 Dwarf. He has a thick moustache, wise brown eyes and a golden tooth (Enraged). In the pocket: a quill, a magnifying glass and a love note.

Armour Class 6 [13] Leather armor + Shield Hit Points 17 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 7 WIS 14 DEX 11 CON 16 CHA 9 Spells


Solianna of Rahdor, a level 1 Fighter. She has crystal blue eyes, soft gentle features and a deep scar on the right arm (Timid).

Armour Class 4 [15] Chainmail armor Hit Points 6 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 7 WIS 14 DEX 15 CON 12 CHA 16 Spells

Bulletin
Traveling to Farglen? I will pay you for carrying a package for me. Yours, Wulviva of Zofara
Urgent!! My wife did not return home since two weeks ago. If you have seen her or can help me find her, please contact me as soon as possible. Yours, Winsy Gautlinde


d6 Rumor
1 Winsy Gautlinde’s wife is held captive in the Shrine Of The Cruel Pits
2 Wulviva of Zofara is willing to pay well for a delivery job.
3 There’s a Black Dragon in the Temple Of The Feared Pain
4 Aleria of Rognar’s Scarab (actually a Scarab of Protection) is somewhere in the Shrine of the Cruel Pits
5 Helmin of Saraga’s son is held captive in the Shrine Of The Infernal Lich
6 There’s a Black Dragon in the Temple Of The Tormented Blood


Guards

Guard #1

Erberta Christwina, a level 5 Fighter. She has wise dark eyes, braided brown hair and a strong, muscular physique (Contented). In the pocket: a deck of cards and a smoking pipe.


Armour Class 5 [14] Leather armor + Shield Hit Points 39 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 4 WIS 9 DEX 15 CON 16 CHA 9 Spells


Guard #2

Solanna Odelhilde, a level 4 Fighter. She has deep blue eyes, delicate features and a missing middle-finger (Troubled). In the pocket: a quill and an empty vial.


Armour Class 1 [18] Chainmail armor + Shield Hit Points 21 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 13 WIS 6 DEX 18 CON 10 CHA 7 Spells


Winsy’s Garments (Weaver)

Owner: Winsy Gautlinde. She has delicate features, wise brown eyes and an earring (Alone). In the pocket: 2 cp.

Wulviva’s Good Stuff (Brewery)
Item Price
Cider (Barrel) 5 gp
Craft Wine (Barrel) 25 gp

Owner: Wulviva of Zofara. She has soft gentle features, wild green eyes and a neck band (Calm).

Macia’s (Dark Market)
Item Price
Cake (slice) 9 cp
Holy symbol 24 gp
Lantern 9 gp
Leather Hat 8 sp
Noble Dress 115 gp
Hammer (small) 1 gp
Girdle 3 gp

Owner: Macia Frideswide. She has short red pony-tail, wise dark eyes and a nose ring (Cheerful). In the pocket: 1 cp and 2 sp.

Gismunda’s Baths (Bathhouse)

Owner: Gismunda of Rakha. She has crystal blue eyes, long black pony-tail and a neck band (Aghast). In the pocket: 1 cp and a magnifying glass.

Westside Townsfolk District

Tavern (The Hawk & The Cursed Hunter Tavern), Guards (Pancia, Erberta, Dúin), Weaver (Walerard’s Fabrics), Craft (Ladwin’s Crafts), Daycare

The Hawk & The Cursed Hunter Tavern
Keeper

Owned and managed by Hagward Wulftrude. He has a frowny expression, deep blue eyes and freckles (Contented). In the pocket: a comb and 3 sp.

Staff

Bontempo Heilsinde. He has a short white beard, wise dark eyes and a nose ring (Lifeless).

Menu
1d4 Menu
1 Cooked fillet of shellfish, marinated in honey and herbs and served with cooked rice for 1 sp
2 Stewed fillet of meat, marinated in ale and served with mashed potatoes for 2 sp⬝Cooked fillet of fish, marinated in garlic and wine and served with baked potatoes for 1 sp
3 Stewed chunks of fish, glazed with garlic and wine and served with cooked rice for 1 sp⬝Barbecued tenders of fish, glazed with white wine and served with cooked rice for 1 sp⬝Stewed chunks of fish, glazed with garlic and wine and served with cooked rice for 1 sp⬝Cooked fillet of shellfish, glazed with ale and served with mashed potatoes for 1 sp
4 Barbecued chunks of meat, glazed with white wine and served with cooked rice for 2 sp
Patrons & Visitors

Ladwin Frideswide (when not in shop)


Holfgar Swanhilde (when not in shop)


Walerard Bellacara (when not in shop)


Muscatta Verderosa, a level 1 Magic-user. She has soft gentle features, deep blue eyes and long black robe (Bothered). In the pocket: a dirty handkerchief, 4 sp and a ransom note.

Armour Class 8 [11] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 18 WIS 7 DEX 13 CON 11 CHA 4 Spells Sleep


Rathard Godelinde, a level 4 Elf. He has no hair, enchanting green eyes and long, skinny fingers (Joyful). In the pocket: 1 cp, 3 sp and a small flute.

Armour Class 6 [13] Leather armor Hit Points 18 Attacks 1 × Spear (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 13 INT 11 WIS 13 DEX 13 CON 11 CHA 6 Spells Read Magic, Shield, Continual Light (Continual Darkness), Levitate


Ademar of Zeriti, a level 5 Dwarf. He has enchanting green eyes, a long white beard and big red cheeks (Proud).

Armour Class 5 [14] Chainmail armor + Shield Hit Points 32 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 11 INT 12 WIS 10 DEX 8 CON 16 CHA 5 Spells


Ingberta of Nafar, a level 1 Fighter. She has deep blue eyes, delicate features and a strong, muscular physique (Frustrated). In the pocket: a deck of cards, spectacles and a vial with a dark liquid.

Armour Class 3 [16] Leather armor + Shield Hit Points 2 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 14 WIS 9 DEX 18 CON 9 CHA 9 Spells


Gerhilde Frodohard, a level 2 Dwarf. She has enchanting green eyes, short blonde pony-tail and big red cheeks (Worthless). In the pocket: dice.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 11 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 6 WIS 13 DEX 10 CON 11 CHA 13 Spells


Grimhard of Narus, a level 2 Thief. He has crystal blue eyes, a strong, prominent chin and a scar across the eye (Queasy). In the pocket: a dirty handkerchief, a magnifying glass and a key.

Armour Class 7 [12] Leather armor Hit Points 6 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 6 INT 8 WIS 3 DEX 16 CON 14 CHA 14 Spells


Ortwin Guethencar, a level 6 Halfling. He has enchanting green eyes, short brown hair and extremely large feet, even for a halfling (Alone). In the pocket: dice and a smoking pipe.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 23 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 10 INT 5 WIS 10 DEX 10 CON 12 CHA 12 Spells


Grimin of Saraga, a level 7 Cleric. He has a frowny expression, wise dark eyes and a holy symbol tattooed on the forehead (Scared).

Armour Class 8 [11] Leather armor Hit Points 33 Attacks 1 × Staff (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 11 INT 14 WIS 18 DEX 6 CON 16 CHA 5 Spells Remove Fear (Cause Fear), Resist Cold, Know Alignment, Snake Charm, Remove Curse (Curse), Continual Light (Continual Darkness), Speak with Plants, Quest (Remove Quest)


Amblard Fionnghuala, a level 7 Fighter. He has crystal blue eyes, short brown hair and a deep scar on the right arm (Annoyed). In the pocket: a dirty handkerchief, 3 sp and a ransom note.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 34 Attacks 1 × Short Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 13 INT 12 WIS 11 DEX 12 CON 15 CHA 7 Spells


d6 Rumor
1 There’s a Gorgon in the Temple Of The Dark Goblin
2 The Temple Of The Corrupted Blades is where the woods meet a tall mountain, somewhere in Dark Storm Forest
3 Theodo Theodegarde is willing to pay well for a delivery job.
4 Baltrude of Fal is willing to pay well for a delivery job.
5 There’s a Black Dragon in the Shrine Of The Infernal Lich
6 There’s a Vampire in the Crypt Of The Betraying Fire


Guards

Guard #1

Pancia Ermenfred, a level 6 Fighter. She has cold dark eyes, long and flowing blonde hair and a big nose-ring (Bothered). In the pocket: a deck of cards, an empty vial and a key.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 33 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 14 INT 10 WIS 13 DEX 10 CON 15 CHA 6 Spells


Guard #2

Erberta Frotlinde, a level 5 Fighter. She has enchanting green eyes, delicate features and a strong, muscular physique (Queasy). In the pocket: a deck of cards, 3 sp and a death threat note.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 27 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 9 WIS 12 DEX 12 CON 12 CHA 13 Spells


Guard #3

Dúin of Zeriti, a level 5 Fighter. He has no hair, wise dark eyes and a strong, muscular physique (Enraged). In the pocket: a comb, 3 sp and a vial with a dark liquid.


Armour Class 6 [13] Leather armor Hit Points 23 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 12 WIS 7 DEX 15 CON 13 CHA 15 Spells


Walerard’s Fabrics (Weaver)

Owner: Walerard Bellacara. He has a long blonde beard, wild green eyes and a face tattoo (Agitated). In the pocket: 1 cp.

Ladwin’s Crafts (Craft)
Item Price
Iron spikes (12) 8 sp
Sewing Needle 2 sp
Grappling hook 22 gp

Owner: Ladwin Frideswide. He has wise brown eyes, a long black beard and an earring (Distressed). In the pocket: dice and spectacles.

Daycare

Manager: Holfgar Swanhilde. He has short blonde hair, crystal blue eyes and a nose ring (Remorseful). In the pocket: a quill and spectacles.

Harbor District

Tavern (The Cursed Ogre Tavern), Guards (Lutisima), Tanner (Getrude’s ), Cobbler (Hilde’s Shoemakers), Distillery (Ermentar’s ), Weaver (Gerin’s Fabrics), Salon (Aldiva’s Styles), Tinkerer (Temidia’s Fix-it-All), Exotic Goods (Belonor’s exotic)

The Cursed Ogre Tavern
Keeper

Owned and managed by Edmar of Gandar. He has a long smoking pipe in his mouth, cold dark eyes and a deep scar on the cheek (Puzzled). In the pocket: a quill.

Staff

Beneta Sonifrida. She has cold dark eyes, long and well-brushed red hair and a deep scar on the cheek (Distressed). In the pocket: a comb and 5 sp.

Ajutor of Ellal. He has a long white beard, enchanting green eyes and a neck band (Satisfied). In the pocket: a dirty handkerchief, an empty vial and a small gem (worth 10 gp).

Menu
1d4 Menu
1 Barbecued chunks of meat, marinated in ale and served with cooked rice for 1 sp⬝Barbecued slices of shellfish, marinated in white wine and served with fresh salad for 1 sp⬝Cooked slices of chicken, glazed with white wine and served with baked potatoes for 1 sp
2 Stewed chunks of shellfish, glazed with honey and herbs and served with fresh salad for 1 sp⬝Stewed fillet of chicken, marinated in ale and served with steamed vegetables for 2 sp⬝Barbecued chunks of chicken, marinated in red wine and served with cooked rice for 2 sp⬝Stewed fillet of fish, glazed with honey and herbs and served with baked potatoes for 2 sp
3 Barbecued tenders of chicken, glazed with ale and served with mashed potatoes for 1 sp⬝Stewed fillet of shellfish, glazed with white wine and served with steamed vegetables for 1 sp⬝Cooked tenders of shellfish, marinated in white wine and served with fresh salad for 1 sp⬝Barbecued slices of fish, glazed with honey and herbs and served with mashed potatoes for 1 sp
4 Stewed chunks of shellfish, marinated in honey and herbs and served with fresh salad for 1 sp
Patrons & Visitors

Temidia Theodeger (when not in shop)


Getrude of Greenfell (when not in shop)


Aliva Liuthilde, a level 6 Halfling. She has soft gentle features, crystal blue eyes and short, chunky fingers (Horny). In the pocket: a quill, 2 sp and a small gem (worth 10 gp).

Armour Class 5 [14] Chainmail armor Hit Points 29 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 4 WIS 8 DEX 16 CON 13 CHA 6 Spells


Honesta of Rockfel, a level 2 Magic-user. She has soft gentle features, deep blue eyes and a star tattooed on the forehead (Hopeless). In the pocket: dice, spectacles and a key.

Armour Class 10 [9] Unarmored Hit Points 9 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 17 WIS 8 DEX 7 CON 14 CHA 12 Spells Charm Person, Ventriloquism


Hilde Aclewalda, a level 2 Elf. She has crystal blue eyes, short black hair and long, pointy ears (Frustrated). In the pocket: 1 cp and an empty vial.

Armour Class 3 [16] Plate-mail armor Hit Points 2 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 14 INT 13 WIS 13 DEX 9 CON 11 CHA 6 Spells Sleep, Charm Person


Resende of Lakesail, a level 3 Magic-user. She has well-brushed red hair, cold dark eyes and long crimson robe (Apprehensive). In the pocket: 2 cp and 5 sp.

Armour Class 9 [10] Unarmored Hit Points 10 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 10 INT 16 WIS 11 DEX 12 CON 10 CHA 6 Spells Light (Darkness), Floating Disc, Mirror Image


Resende of Orkhan, a level 3 Magic-user. She has wild green eyes, short almond hair and a star tattooed on the forehead (Mellow). In the pocket: 1 cp and spectacles.

Armour Class 9 [10] Unarmored Hit Points 9 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 18 WIS 15 DEX 11 CON 11 CHA 13 Spells Shield, Floating Disc, Detect Evil


Rosin of Calazi, a level 7 Magic-user. He has a strong, prominent chin, wise dark eyes and a nose ring decorated with a star (Exhausted). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 9 [10] Unarmored Hit Points 41 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 13 INT 14 WIS 10 DEX 10 CON 18 CHA 10 Spells Sleep, Ventriloquism, Ventriloquism, Web, Levitate, Hold Person, Haste, Wall of Fire


Huno Hildegude, a level 1 Cleric. He has a strong, prominent chin, wild green eyes and a nose ring (Fearful).

Armour Class 2 [17] Plate-mail armor Hit Points 1 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Chaotic STR 8 INT 10 WIS 15 DEX 13 CON 12 CHA 13 Spells


Helmhard Memorantia, a level 1 Halfling. He has crystal blue eyes, a goatee beard and extremely large feet, even for a halfling (Relieved). In the pocket: 1 cp.

Armour Class 0 [19] Plate-mail armor Hit Points 3 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 11 WIS 14 DEX 18 CON 16 CHA 6 Spells


Gismunda of Taleka, a level 2 Thief. She has delicate features, wise brown eyes and long, skinny fingers (Sad).

Armour Class 4 [15] Leather armor Hit Points 3 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 9 WIS 12 DEX 18 CON 6 CHA 18 Spells


Helmgor Hildegund, a level 6 Dwarf. He has a scruff, cold dark eyes and short, fat fingers (Lost). In the pocket: dice.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 47 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 15 INT 3 WIS 16 DEX 7 CON 16 CHA 14 Spells

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Belonor of Farglen
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Getrude of Greenfell
Heading to Farglen? Payment guaranteed to a trusty courier. Ask for Hilde


d6 Rumor
1 Belonor of Farglen’s Decorated Sword (actually a Sword +1) is somewhere in the Shrine of the Cruel Pits
2 Hilde of Oldun is willing to pay well for a delivery job.
3 Gerin of Thenara’s Decorated Sword (actually a Sword +1, Locate Objects) is somewhere in the Temple of the Foresaken Spider
4 Getrude of Greenfell’s Armor Of Sentimental Value (actually an Armour +2) is somewhere in the Shrine of the Infernal Lich
5 The Temple Of The Corrupted Blades is where the woods meet a tall mountain, somewhere in Dark Storm Forest
6 There’s a Vampire in the Crypt Of The Betraying Fire


Guards

Guard #1

Lutisima Admirable, a level 6 Fighter. She has long blonde hair, wild green eyes and a deep scar on the right arm (Guilty). In the pocket: dice and 3 sp.


Armour Class 5 [14] Chainmail armor Hit Points 12 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 18 INT 11 WIS 8 DEX 10 CON 9 CHA 15 Spells


Getrude’s (Tanner)

Owner: Getrude of Greenfell. She has cold dark eyes, long and braided almond hair and a deep scar on the cheek (Hurt). In the pocket: a deck of cards, an empty vial and a passphrase note.

Hilde’s Shoemakers (Cobbler)

Owner: Hilde of Oldun. She has long and silky brown hair, wise dark eyes and a deep scar on the cheek (Worthless). In the pocket: a quill.

Ermentar’s (Distillery)
Item Price
Common Wine (Barrel) 12 gp
Craft Beer (Barrel) 9 gp

Owner: Ermentar of Headsmen. He has a goatee beard, deep blue eyes and a face tattoo (Depressed). In the pocket: a comb and 2 sp.

Gerin’s Fabrics (Weaver)

Owner: Gerin of Thenara. He has wild green eyes, a long black beard and a nose ring (Exhausted). In the pocket: 1 cp.

Aldiva’s Styles (Salon)

Owner: Aldiva of Handsworth. She has curly blonde hair, wise brown eyes and a deep scar on the cheek (Agitated). In the pocket: 2 cp, a magnifying glass and a dagger.

Temidia’s Fix-it-All (Tinkerer)
Item Price
Lens 8 gp
Empty Scroll 7 sp
Mirror (hand-sized, steel) 3 gp
Fishing Rod 7 sp
Sewing Needle 2 sp

Owner: Temidia Theodeger. She has enchanting green eyes, flowing almond hair and a nose ring (Alone). In the pocket: 2 cp and 5 sp.

Belonor’s exotic (Exotic Goods)

Owner: Belonor of Farglen. He has wild green eyes, a two day stubble and a nose ring (Ecstatic). In the pocket: 1 cp.

Northside Dwellers District

Tavern (The Bleeding Wight Tavern), Guards (Helmin, Amblard, Hesso), Indoor Market (Electa’s ), Brewery (Senkata’s Good Stuff), Bakery (Bernhaus’s Bagette), Hatter (Ostasia’s top hat)

The Bleeding Wight Tavern
Keeper

Owned and managed by Ortgar Marquessa. He has short brown hair, enchanting green eyes and an earring (Terrified). In the pocket: a dirty handkerchief.

Staff

Aldemar Gurhoiarn. He has wise brown eyes, thick bushy eyebrows and freckles (Depressed). In the pocket: 1 cp, 3 sp and a key.

Willhelma Erchamtrude. She has crystal blue eyes, delicate features and a nose ring (Embarrassed).

Tedesca Blitgilde. She has soft gentle features, wise brown eyes and a deep scar on the cheek (Disoriented). In the pocket: 3 cp, 3 sp and a death threat note.

Menu
1d4 Menu
1 Barbecued slices of pork, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Cooked chunks of chicken, glazed with white wine and served with mashed potatoes for 1 sp
2 Cooked tenders of pork, glazed with garlic and wine and served with fresh salad for 1 sp⬝Stewed slices of meat, marinated in red wine and served with mashed potatoes for 1 sp
3 Barbecued tenders of shellfish, marinated in red wine and served with steamed vegetables for 2 sp⬝Barbecued fillet of pork, marinated in ale and served with mashed potatoes for 1 sp⬝Barbecued fillet of pork, marinated in red wine and served with cooked rice for 1 sp
4 Cooked chunks of meat, glazed with garlic and wine and served with cooked rice for 1 sp⬝Cooked fillet of pork, marinated in white wine and served with cooked rice for 1 sp⬝Cooked slices of fish, glazed with white wine and served with cooked rice for 2 sp
Patrons & Visitors

Senkata Volswinde (when not in shop)


Ostasia Setembrina (when not in shop)


Bernhaus of Valasia (when not in shop)


Percipia Ermenbert, a level 4 Thief. She has wavy red hair, wild green eyes and sharp, pointy nose (Rejected). In the pocket: 3 cp and spectacles.

Armour Class 7 [12] Leather armor Hit Points 17 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 11 WIS 10 DEX 12 CON 13 CHA 15 Spells


Belonor Steinhard, a level 1 Fighter. He has cold dark eyes, a short white beard and a deep scar on the right arm (Unsure). In the pocket: a quill.

Armour Class 2 [17] Chainmail armor + Shield Hit Points 4 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 12 WIS 13 DEX 17 CON 8 CHA 6 Spells


Baldwar Felicitas, a level 7 Cleric. He has short white hair, crystal blue eyes and a nose ring (Cheerful). In the pocket: 3 cp and 5 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 18 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 15 INT 9 WIS 17 DEX 11 CON 11 CHA 9 Spells Detect Evil, Protection from Evil, Snake Charm, Know Alignment, Striking, Locate Object, Create Water, Commune


Reingard Desideria, a level 4 Dwarf. He has a scruff, crystal blue eyes and big, bulbous nose (Apprehensive). In the pocket: 3 cp.

Armour Class 6 [13] Leather armor + Shield Hit Points 30 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 17 INT 9 WIS 14 DEX 10 CON 16 CHA 13 Spells


Gauzo Gurhoiarn, a level 2 Dwarf. He has a strong, prominent chin, enchanting green eyes and a golden tooth (Apprehensive). In the pocket: 2 cp.

Armour Class 6 [13] Chainmail armor Hit Points 18 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 9 WIS 16 DEX 8 CON 14 CHA 7 Spells


Sadrahar of Thelema, a level 1 Dwarf. He has a goatee beard, crystal blue eyes and big, bulbous nose (Mellow). In the pocket: 2 cp.

Armour Class 6 [13] Chainmail armor Hit Points 9 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 5 WIS 15 DEX 6 CON 17 CHA 6 Spells


Minilde of Pellia, a level 1 Fighter. She has long and wavy brown hair, crystal blue eyes and a missing middle-finger (Sad). In the pocket: a comb.

Armour Class 4 [15] Leather armor Hit Points 6 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 10 WIS 4 DEX 18 CON 9 CHA 9 Spells

Bulletin
Traveling to Farglen? I will pay you for carrying a package for me. Yours, Electa of Beserker


d6 Rumor
1 Electa of Beserker has a chest she would like delivered to Farglen
2 Balsinde Lantberga is willing to pay well for a delivery job.
3 There’s a Vampire in the Crypt Of The Savage Desire
4 The Shrine Of The Deadly Slaves is near a water stream, somewhere in Karla’s Hammer Forest
5 The Temple Of The Tormented Blood is next to a clearing, somewhere in Fearless Woods
6 There’s an Invisible Stalker (Monster) in the Temple Of The Twisted Skeletons


Guards

Guard #1

Helmin of Berak, a level 3 Fighter. He has crystal blue eyes, thick bushy eyebrows and a deep scar on the right arm (Happy). In the pocket: 1 cp and 5 sp.


Armour Class 0 [19] Plate-mail armor Hit Points 14 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 11 INT 8 WIS 9 DEX 18 CON 7 CHA 15 Spells


Guard #2

Amblard of Cobir, a level 4 Fighter. He has a frowny expression, crystal blue eyes and a missing middle-finger (Satisfied). In the pocket: a dirty handkerchief, 4 sp and a passphrase note.


Armour Class -1 [20] Plate-mail armor + Shield Hit Points 12 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 18 INT 8 WIS 9 DEX 18 CON 15 CHA 13 Spells


Guard #3

Hesso of Envar, a level 3 Fighter. He has a frowny expression, enchanting green eyes and a missing middle-finger (Helpless). In the pocket: 1 cp, 4 sp and a death threat note.


Armour Class -1 [20] Plate-mail armor + Shield Hit Points 14 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 15 INT 8 WIS 9 DEX 18 CON 11 CHA 13 Spells


Electa’s (Indoor Market)
Item Price
Backback 4 gp
Lantern 8 gp
Tinder box (flint & steel) 2 gp
Sewing Needle 2 sp
Holy water (vial) 22 gp
Grappling hook 22 gp
Rations (iron, 7 days) 13 gp
Wine (2 pints) 8 sp

Owner: Electa of Beserker. She has enchanting green eyes, long and wild blonde hair and a neck band (Disorganized). In the pocket: a dirty handkerchief and a magnifying glass.

Senkata’s Good Stuff (Brewery)
Item Price
Craft Wine (Barrel) 25 gp

Owner: Senkata Volswinde. She has silky black hair, deep blue eyes and a nose ring (Satisfied). In the pocket: a deck of cards and 5 sp.

Bernhaus’s Bagette (Bakery)
Item Price
Pie (slice) 3 cp
Bread (1 loaf) 4 cp
Flour (1 lb) 3 sp

Owner: Bernhaus of Valasia. He has enchanting green eyes, a long smoking pipe in his mouth and a deep scar on the cheek (Hopeless). In the pocket: a deck of cards and a smoking pipe.

Ostasia’s top hat (Hatter)
Item Price
Fur Hat 7 sp
Veil 7 sp

Owner: Ostasia Setembrina. She has well-brushed black hair, deep blue eyes and an earring (Rejected). In the pocket: dice.

Inns

The Bleeding Ogre Inn

The Bleeding Ogre Inn

Keeper

Owned and managed by Ostasia Agintrude. She has delicate features, enchanting green eyes and a neck band (Exhausted). In the pocket: a deck of cards and 2 sp.

Staff

Stebilia Wolschalk. She has long black pony-tail, deep blue eyes and an earring (Disorganized). In the pocket: dice.

Gerward Zacchaeus. He has wise brown eyes, a scruff and a neck band (Apprehensive). In the pocket: 1 cp and 5 sp.

Menu
1d4 Menu
1 Barbecued fillet of chicken, glazed with ale and served with steamed vegetables for 2 sp⬝Stewed slices of fish, glazed with ale and served with baked potatoes for 1 sp⬝Cooked tenders of chicken, glazed with garlic and wine and served with steamed vegetables for 2 sp
2 Barbecued slices of chicken, marinated in garlic and wine and served with cooked rice for 2 sp⬝Barbecued tenders of meat, marinated in garlic and wine and served with steamed vegetables for 2 sp
3 Cooked tenders of shellfish, marinated in white wine and served with steamed vegetables for 2 sp⬝Barbecued slices of meat, marinated in honey and herbs and served with baked potatoes for 1 sp
4 Stewed chunks of chicken, marinated in red wine and served with steamed vegetables for 2 sp⬝Cooked tenders of meat, marinated in garlic and wine and served with cooked rice for 2 sp⬝Stewed fillet of pork, marinated in red wine and served with baked potatoes for 2 sp
Patrons & Visitors

Teinger Hartgilde, a level 1 Fighter. He has wild green eyes, a big round belly and a missing middle-finger (Confident). In the pocket: a quill and a smoking pipe.

Armour Class 2 [17] Plate-mail armor Hit Points 4 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 18 INT 9 WIS 4 DEX 13 CON 15 CHA 10 Spells


Mancius Reinlinde, a level 2 Halfling. He has crystal blue eyes, a long almond beard and big red cheeks (Moody). In the pocket: a comb.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 3 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 14 WIS 8 DEX 10 CON 6 CHA 11 Spells


Luda Ansegilde, a level 3 Thief. She has crystal blue eyes, soft gentle features and a nose ring (Angry). In the pocket: a quill.

Armour Class 7 [12] Leather armor Hit Points 1 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 12 WIS 3 DEX 11 CON 6 CHA 17 Spells


Maillard of Rockfel, a level 1 Thief. He has wise dark eyes, a long brown beard and a nose ring (Puzzled). In the pocket: a dirty handkerchief.

Armour Class 7 [12] Leather armor Hit Points 0 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 11 WIS 8 DEX 12 CON 8 CHA 14 Spells


d6 Rumor
1 Fenicia of Lakesail has a box she would like delivered to Naram
2 There’s a Vampire in the Crypt Of The Betraying Fire
3 The Arrows Of Valor are plotting to overthrow the ruler of the realm.
4 The Temple Of The Dark Goblin is near an oasis, somewhere in Goldmass Desert
5 There’s an Amber Golem in the Temple Of The Foresaken Spider
6 There’s a Vampire in the Crypt Of The Savage Desire


The Ogre & The Laughing Peasant Lodge

The Ogre & The Laughing Peasant Lodge

Keeper

Owned and managed by Sadrahar of Ecrean. He has short black hair, wise dark eyes and freckles (Arrogant). In the pocket: a comb, spectacles and 1 gp.

Staff

Jodocus Bellacara. He has wild green eyes, a goatee beard and an earring (Ashamed). In the pocket: 1 cp and 2 sp.

Druda of Nadan. She has enchanting green eyes, braided red hair and a neck band (Scared). In the pocket: a comb, 2 sp and a ransom note.

Morbida Ermenberta. She has cold dark eyes, well-brushed brown hair and an earring (Worthless).

Menu
1d4 Menu
1 Barbecued slices of pork, glazed with garlic and wine and served with fresh salad for 1 sp⬝Barbecued fillet of pork, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Barbecued fillet of chicken, marinated in garlic and wine and served with fresh salad for 2 sp⬝Cooked slices of shellfish, glazed with garlic and wine and served with cooked rice for 2 sp
2 Cooked fillet of chicken, marinated in honey and herbs and served with fresh salad for 1 sp⬝Barbecued tenders of chicken, marinated in white wine and served with steamed vegetables for 2 sp
3 Cooked slices of chicken, marinated in red wine and served with steamed vegetables for 2 sp⬝Cooked fillet of chicken, glazed with red wine and served with cooked rice for 2 sp⬝Barbecued tenders of pork, glazed with ale and served with steamed vegetables for 1 sp⬝Stewed fillet of pork, marinated in red wine and served with steamed vegetables for 1 sp
4 Stewed fillet of chicken, marinated in white wine and served with baked potatoes for 1 sp⬝Stewed fillet of meat, glazed with red wine and served with baked potatoes for 2 sp
Patrons & Visitors

The Spears Of Power are using this place as a meeting place from time to time.


Ansilde of Obeshire, a level 8 Dwarf. She has deep blue eyes, short brown hair and a golden tooth (Ashamed). In the pocket: 1 cp.

Armour Class 6 [13] Leather armor Hit Points 26 Attacks 1 × Short Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 16 INT 10 WIS 13 DEX 13 CON 12 CHA 9 Spells


Beneta Zacchaeus, a level 2 Elf. She has flowing black hair, crystal blue eyes and silky light skin (Outraged). In the pocket: a dirty handkerchief and 3 sp.

Armour Class 4 [15] Plate-mail armor Hit Points 11 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 14 WIS 13 DEX 8 CON 10 CHA 6 Spells Magic Missile, Charm Person


Aicard Theodemud, a level 3 Halfling. He has a thick moustache, deep blue eyes and short, chunky fingers (Desperate). In the pocket: a comb, 4 sp and a death threat note.

Armour Class 5 [14] Chainmail armor Hit Points 8 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 14 WIS 10 DEX 12 CON 6 CHA 7 Spells


Gunnora of Xathar, a level 1 Fighter. She has short and wavy white hair, wise brown eyes and a strong, muscular physique (Nervous). In the pocket: a comb and an empty vial.

Armour Class 5 [14] Chainmail armor Hit Points 6 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 12 INT 13 WIS 8 DEX 10 CON 14 CHA 10 Spells


Gendrada Siclebert, a level 1 Thief. She has wild green eyes, long black hair and sharp, pointy nose (Sickened). In the pocket: a comb.

Armour Class 7 [12] Leather armor Hit Points 4 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 4 WIS 6 DEX 12 CON 12 CHA 18 Spells


Alberta of Taramis, a level 7 Elf. She has delicate features, wild green eyes and long, pointy ears (Puzzled). In the pocket: a deck of cards.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 28 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 16 INT 16 WIS 12 DEX 6 CON 14 CHA 7 Spells Shield, Floating Disc, Hold Portal, ESP, Continual Light (Continual Darkness), Fly, Fire Ball, Remove Curse (Curse)


d6 Rumor
1 Anson Hildebert’s Sturdy Leather Boots (actually a Boots of Levitation) is somewhere in the Shrine of the Infernal Lich
2 Perpetuo of Akkis is willing to pay well for a delivery job.
3 Balsinde Lantberga is willing to pay well for a delivery job.
4 Fenicia of Lakesail has a box she would like delivered to Naram
5 Duca of Valasia’s Custom Sword (actually a Sword +2) is somewhere in the Temple of the Foresaken Spider
6 There’s a Black Dragon in the Shrine Of The Ruthless Ogre


Dungeons

Temple of the Foresaken Spider

Temple of the Foresaken Spider

Conspectus

Gerhilde of Taramis’s wife is in area 78

Encounters

33 Acolytes (area 8, area 12, area 28, area 30, area 61, area 70, area 80) 7 Mediums (area 49, area 73, area 83) 16 Rats (area 78) 17 Spitting Cobras (area 2, area 5, area 9, area 27, area 72)
10 Crocodiles (area 10, area 19, area 75) 2 Giant Toads (area 31)
6 Black Bears (area 9, area 32, area 71) 6 Gargoyles (area 24) Medusa (area 66) 7 White Apes (area 7, area 57)
4 Cockatrices (area 25, area 85) Horned Chameleon (area 36) 8 Rock Living Statues (area 22, area 38, area 43, area 65, area 74) 4 Rust Monsters (area 16)
Tiger (area 54)
Bone Golem (area 26)
Chimera (area 39)
Amber Golem (area 34)

Treasure

25,904 gp in coins. 20,596 gp in gems. 120,235 gp in jewellery.

Urisima Ingitrude’s Decorated Armor is in area 38
Anglicus Dructbald’s Custom Sword is in area 60
Gerin of Thenara’s Decorated Sword is in area 69
Meinward Madalgaria’s Family Amulet is in area 75
Duca of Valasia’s Custom Sword is in area 77

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
3 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone skull, entirely covered with moss and ivy .

2 : Crypt

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are carved with claw marks. You spot something quite big lying on the floor.

The secret door on the north is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the ceiling is carved with claw marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏

3 : Entrance to the Crypt

4 : Entrance to the Torture Chamber

5 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the walls have a few cracks on. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏
❏❏❏❏❏❏

❏❏❏❏❏
❏❏❏❏❏❏

6 : North entrance to the Torture Chamber

7 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is scorched with burn marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

8 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ground is deeply fractured. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏
❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏

9 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the walls have a few burn marks on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

The air in this area is dense and misty and the ceiling is covered with spots of yellow ooze. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏

10 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few burn marks on the ground. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

11 : Pantry

Foreshadowing
Description

You hear the sound of water dripping down and the walls are covered with spots of yellow ooze. There are some big chests near the far wall.

12 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has some burn marks on. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏

13 : Water Fountain

Clear water are coming out of the wall here.

14 : Shrine

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with spots of yellow ooze. There is a big barrel near the far wall.

15 : Library

Doorways
Description

Tall shelves made of rotting wood are fixtured here and there are some fractures on the ground. There’s a dead body here.

16 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few claw marks on the walls. There’s movement inside.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Crypt

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is carved with claw marks. There’s something lying on the floor.

18 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with fractures. There is a big barrel near the far wall.

19 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling has some spots of green rot on. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Corridor Door

21 : Secret doors

22 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and there are some spots of green rot on the walls. There’s something moving inside.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

23 : Laboratory

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with spots of green rot. There’s something lying on the floor.

24 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has some splatters of dark matter on. There’s movement inside.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

25 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and there are several claw marks on the walls. This is not looking good.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

26 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with splatters of dark matter. There’s movement inside.

Bone Golem


Armour Class: 2 [17] Hit Dice: 8 Attacks: 2 or 4 × weapon (1d6 or by weapon) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Neutral XP: 650

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

27 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with claw marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏❏

28 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are several burn marks on the ground. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏

❏❏❏❏
❏❏
❏❏
❏❏❏❏❏❏❏❏

29 : Crypt

Doorways
Description

The air in this area is dense and misty and the walls are covered with spots of yellow ooze. You spot something quite big lying on the floor.

30 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ground is covered with splatters of dark matter. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏
❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏

31 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls have several cracks on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

32 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and there are several burn marks on the ceiling. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

33 : Corridor

34 : Shrine

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is deeply fractured. There’s movement inside.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

35 : Corridor

This 80' corridor is leading to a round marble door (Half-broken) The door is leading to the Library.

36 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are deeply fractured. You’re not alone here.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

37 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and there are some splatters of dark matter on the ceiling. There’s something lying on the floor.

38 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is carved with claw marks. You’re not alone here.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

39 : Main Hall

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has a few fractures on. This is not looking good.

Chimera


Armour Class: 4 [15] Hit Dice: 9 Attacks: 2 × claw (1d3), goat: 1 × gore (2d4), lion: 1 × bite (2d4), dragon: 1 × bite (3d4) or 1 × breath (3d6) THAC0: 12 [+7] Movement: 120’ (40’) / 180’ (60’) flying Saving Throws: D8 W9 P10 B10 S12 (9) Morale: 9 Alignment: Chaotic XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

40 : Secret Chamber

Foreshadowing
Description

This area is dark and cold and the ground is covered with spots of green rot. There is a small crate near the far wall.

41 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has some spots of yellow ooze on. There’s a dead body here.

42 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has several splatters of dark matter on. There is a large bag near the far wall.

43 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are scorched with burn marks. A weird sensation is creeping up your spine.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

44 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. There is a large chest near the far wall.

45 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

46 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and there are some splatters of dark matter on the ground. There’s something lying on the floor.

47 : Dead End (Fountain)

48 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is deeply fractured. There are some small chests near the far wall.

49 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have several splatters of dark matter on. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

50 : Alcoved Corridor

There are oversized torches in the alcoves here.

51 : Dead End (Fountain)

52 : Dead End (Fountain)

53 : Library

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with spots of yellow ooze. There’s something lying on the floor.

54 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and the ceiling has a few spots of green rot on. There are some small jars near the far wall.

The secret door on the west is leading to a secret chamber:

Description

This area was likely used as a pantry and the walls are covered with spots of green rot. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

55 : Entrance to the Torture Chamber

56 : Entrance to the Library

57 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is scorched with burn marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

58 : West entrance to the Library

59 : Corridor

60 : Crypt

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with spots of green rot. You spot something quite big lying on the floor.

61 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are some scorch marks on the walls. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏

❏❏
❏❏
❏❏❏❏❏

62 : Secret Door to the corridor

Doorways

63 : Corridor Door

64 : Secret doors

65 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and there are a few cracks on the ceiling. There’s something moving inside.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

66 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few spots of yellow ooze on the ground. A weird sensation is creeping up your spine.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

67 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has some spots of green rot on. There are some large chests near the far wall.

68 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and there are several scorch marks on the walls. There is a large crate near the far wall.

69 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with spots of yellow ooze. There are some large jars near the far wall.

70 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ground is covered with cracks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏

71 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has several burn marks on. There are some big bags near the far wall.

The secret door on the north is leading to a secret chamber:

Description

It is dark and damp here and there are some claw marks on the walls. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

72 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are some fractures on the ceiling. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

73 : Pantry

Foreshadowing
Description

The air in this area is dense and misty and there are a few burn marks on the ground. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏

74 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is carved with claw marks. You’re not alone here.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

75 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. There’s a dead body here.

The secret door on the east is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ground has a few burn marks on. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

76 : Ceremonial Chamber

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the walls are covered with splatters of dark matter. You spot something quite big lying on the floor.

77 : Library

Foreshadowing
Description

Dense spiderwebs cover the corners of the room and the ceiling has several splatters of dark matter on. There are some large crates near the far wall.

78 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is deeply fractured. You spot something quite big lying on the floor and a person is chained to the wall.


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


79 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and there are a few spots of yellow ooze on the walls. There is a large crate near the far wall.

80 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with fractures. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

A small wooden altar is located at the center of this room and there are a few spots of yellow ooze on the ground. There are some large barrels near the far wall.

81 : Entrance to the Torture Chamber

82 : Entrance to the Crypt

83 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with splatters of dark matter. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16



84 : South entrance to the Crypt

85 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several cracks on the ceiling. This is not looking good.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Shrine of the Deadly Slaves

Shrine of the Deadly Slaves

Conspectus

Achilde Maenwallon’s husband is in area 40

Encounters

21 Acolytes (area 15, area 28, area 29, area 30, area 43) 6 Mediums (area 27, area 44, area 48) 7 Spitting Cobras (area 9, area 10, area 38)
5 Crocodiles (area 8, area 40) 2 Giant Toads (area 1)
4 Black Bears (area 39) 3 Blink Dogs (area 36) 3 Doppelgängers (area 12) 2 Gargoyles (area 32) 11 White Apes (area 3, area 4, area 28)
2 Horned Chameleons (area 35) 2 Rock Living Statues (area 20)
2 Tigers (area 45, area 46)

Treasure

2,208 gp in coins. 9,142 gp in gems. 60,500 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
3 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone skull, entirely covered with moss and ivy .

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are deeply fractured. There are some very big chests near the far wall.

3 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are some spots of yellow ooze on the ground. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ceiling has several cracks on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

5 : Torture Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are some claw marks on the ground. There’s something lying on the floor.

6 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are some fractures on the ceiling. There is a large crate near the far wall.

7 : Shrine

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are deeply fractured. You spot something quite big lying on the floor.

8 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are some cracks on the ceiling. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

This area stinks from excrements and the ground is covered with splatters of dark matter. There is a big barrel near the far wall.

9 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are a few claw marks on the walls. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏

❏❏❏❏
❏❏❏❏❏
❏❏

10 : Laboratory

Foreshadowing
Description

This area is dark and cold and there are several spots of green rot on the ground. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏

11 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

12 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with fractures. There’s movement inside.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

13 : Dead End (Magical Portal)

14 : Shrine

Doorways
Description

The air in this area is dense and misty and the ground has some splatters of dark matter on. There’s a dead body here.

15 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is deeply fractured. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏



16 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

17 : Dead End (Magical Portal)

18 : Dead End

19 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

20 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few splatters of dark matter on the ground. This is not looking good.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

21 : Dead End (Magical Portal)

22 : Pantry

Doorways
Description

It is dark and damp here and the ceiling is covered with spots of green rot. There’s something lying on the floor.

23 : Library

Doorways
Description

You hear the sound of water dripping down and the walls have some spots of yellow ooze on. There’s something lying on the floor.

24 : Alcoved Corridor

There are oversized torches in the alcoves here.

25 : Dead End (Trap!)

26 : Dead End (Fountain)

27 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ceiling is deeply fractured. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏

28 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ground has a few claw marks on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the ceiling has some burn marks on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

29 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with claw marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏❏❏

30 : Shrine

Foreshadowing
Description

The air in this area is dense and misty and the walls are covered with spots of green rot. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏

31 : Corridor

32 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with cracks. You’re not alone here.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

33 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has several cracks on. There is a large barrel near the far wall.

34 : Secret Door to the corridor

Doorways

35 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the ceiling is covered with cracks. This is not looking good.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has several burn marks on. There’s movement inside.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

37 : Ceremonial Chamber

Doorways
Description

This area is dark and cold and there are several spots of yellow ooze on the ceiling. There’s something lying on the floor.

38 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with cracks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏

39 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is carved with claw marks. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

40 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and there are a few burn marks on the walls. There’s some sort of a beast inside and a person is chained to the wall.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

41 : Ceremonial Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with claw marks. You spot something quite big lying on the floor.

42 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

43 : Secret Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is scorched with burn marks. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏❏

44 : Ceremonial Chamber

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the walls are carved with claw marks. There’s something lying on the floor.

The secret door on the west is leading to a secret chamber:

Description

Several wooden racks were fixtured here and the ground is deeply fractured. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏

45 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have some claw marks on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

46 : Laboratory

Foreshadowing
Description

There are stains of what seems to be blood all over the place and there are several burn marks on the ground. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

47 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is deeply fractured. There is a very big jar near the far wall.

48 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls are covered with spots of yellow ooze. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏


49 : Laboratory

Doorways
Description

This area is dark and cold and the ground is carved with claw marks. There’s something lying on the floor.

Shrine of the Infernal Lich

Shrine of the Infernal Lich

Conspectus

Helmin of Saraga’s son is in area 74

Encounters

48 Acolytes (area 4, area 5, area 5, area 8, area 11, area 12, area 45, area 48, area 49, area 59, area 74, area 78) 10 Mediums (area 33, area 47, area 76) 29 Rats (area 61) 13 Spitting Cobras (area 34, area 47, area 51, area 65)
6 Giant Toads (area 20, area 65) Insect Swarm (area 53)
12 Black Bears (area 1, area 2, area 33, area 60) 7 Blink Dogs (area 10, area 57) 4 Gargoyles (area 19) 4 Iron Living Statues (area 39) Medusa (area 27) 6 White Apes (area 11, area 31)
Cockatrice (area 68) Horned Chameleon (area 40)
4 Tigers (area 2, area 3, area 35, area 71)
2 Black Dragons (area 42, area 63)
Amber Golem (area 23)

Treasure

165,977 gp in coins. 42,925 gp in gems. 183,105 gp in jewellery.

Hildewin of Devilville’s Decorated Sword is in area 15
Doda of Narxes’s Custom Sword is in area 33
Anson Hildebert’s Sturdy Leather Boots is in area 37
Getrude of Greenfell’s Armor Of Sentimental Value is in area 71

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Insect Swarm Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75

1 : Dungeon Entrance

These stairs into the dungeon are under a wooden trapdoor buried 5 feet in the ground.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

2 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with splatters of dark matter. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

Tall shelves made of rotting wood are fixtured here and the ceiling is covered with spots of yellow ooze. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

3 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls have some scorch marks on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Ceremonial Chamber

Foreshadowing
Description

The air in this area is dense and misty and there are a few fractures on the ground. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏

5 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few spots of yellow ooze on the ceiling. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏❏

The secret door on the east is leading to a secret chamber:

Description

A small wooden altar is located at the center of this room and the walls have some scorch marks on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏

6 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several scorch marks on the ground. There are some large crates near the far wall.

7 : Ceremonial Chamber

Foreshadowing
Description

This area is dark and cold and the ceiling is deeply fractured. There is a big bag near the far wall.

8 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some burn marks on the ground. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏

❏❏
❏❏❏❏
❏❏❏
❏❏
❏❏❏

9 : Torture Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and there are a few spots of yellow ooze on the ceiling. There’s something lying on the floor.

10 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are several burn marks on the ground. You’re not alone here.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

11 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are deeply fractured. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and there are some fractures on the ceiling. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few burn marks on the ground. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏
❏❏

13 : Crypt

Foreshadowing
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with spots of yellow ooze. There are some small crates near the far wall.

14 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are scorched with burn marks. There is a very big barrel near the far wall.

15 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with burn marks. There is a big crate near the far wall.

16 : Laboratory

Doorways
Description

You hear the sound of water dripping down and the ceiling is deeply fractured. You spot something quite big lying on the floor.

17 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ground is scorched with burn marks. There are some large bags near the far wall.

18 : Corridor

19 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with claw marks. You’re not alone here.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ground is covered with splatters of dark matter. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

21 : Secret Door to the corridor

Doorways

22 : Corridor

23 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the walls are carved with claw marks. A weird sensation is creeping up your spine.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

24 : Corridor

This 80' corridor is leading to an odd-shaped wooden door (Barricaded) The door is leading to the Library.

25 : Library

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has a few spots of green rot on. There’s a dead body here.

26 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few claw marks on the ceiling. There are some big bags near the far wall.

27 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are scorched with burn marks. This is not looking good.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

28 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is scorched with burn marks. There are some very big crates near the far wall.

The secret door on the east is leading to a secret chamber:

Description

Countless humanoid skulls “decorate” the boundries here and the ground is deeply fractured. There is a small barrel near the far wall.

29 : Entrance to the Shrine

30 : Entrance to the Crypt

31 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls are covered with cracks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

32 : East entrance to the Crypt

33 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is scorched with burn marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏
❏❏

The secret door on the south is leading to a secret chamber:

Description

It is dark and damp here and the walls have a few spots of yellow ooze on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

34 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is carved with claw marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏

35 : Laboratory

Foreshadowing
Description

The air in this area is dense and misty and there are several splatters of dark matter on the walls. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Corridor

37 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ceiling has a few splatters of dark matter on. There is a small barrel near the far wall.

38 : Corridor

This 80' corridor is leading to an arched wooden door (Barricaded) The door is leading to the Laboratory.

39 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is deeply fractured. This is not looking good.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

40 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is covered with splatters of dark matter. There’s movement inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

41 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ground is carved with claw marks. There are some very big jars near the far wall.

42 : Maze leading to a chamber

A narrow corridor forms a twisted maze, a death trap.

There’s a spring-loaded spears trap here, hidden inside shafts in the floor. If undetected, there’s a 2 in 6 chance of triggering it if removing a specific object from its original place. Save vs Death or sustain 1d6 damage from the violent thrust of the jumping spears.

A secret door (operated by a passphrase) on the west wall of the maze structure could be used as a shortcut if found.

The maze leads to a 30'x30' chamber.

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several spots of green rot on the ceiling. There’s movement inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

43 : Corridor

44 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is carved with claw marks. There are some small jars near the far wall.

45 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with burn marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏❏❏❏
❏❏❏❏❏❏❏❏

❏❏❏❏

46 : Secret Door to the corridor

Doorways

47 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has several fractures on. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16


❏❏❏

The secret door on the north is leading to a secret chamber:

Description

The air in this area is dense and misty and the ceiling is covered with fractures. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏

48 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is carved with claw marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏
❏❏❏


49 : Laboratory

Foreshadowing
Description

This area stinks from excrements and the walls are covered with spots of yellow ooze. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏

50 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ground has several burn marks on. There are some large crates near the far wall.

51 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are carved with claw marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏

52 : Corridor

53 : Library

Doorways
Description

It is dark and damp here and the ground is carved with claw marks. You spot something quite big lying on the floor.


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75

❏❏❏❏❏❏❏❏❏❏❏❏


54 : Crypt

Doorways
Description

The air in this area is dense and misty and the ceiling is covered with claw marks. There’s something lying on the floor.

55 : Secret Door to the corridor

Doorways

56 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with claw marks. There are some very big barrels near the far wall.

57 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ceiling is carved with claw marks. This is not looking good.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

58 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have several spots of green rot on. There is a very big crate near the far wall.

59 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with spots of green rot. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

60 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls are covered with spots of yellow ooze. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

61 : Dead Ends

Left side - Dead End (Fountain)
Right side - Dead End (Body)

62 : Library

Doorways
Description

The air in this area is dense and misty and the ceiling is covered with claw marks. There’s something lying on the floor.

63 : Secret Storage Room

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are some scorch marks on the walls. There’s movement inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

64 : Torture Chamber

Doorways
Description

The air in this area is dense and misty and the ceiling has several cracks on. You spot something quite big lying on the floor.

65 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is deeply fractured. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏
❏❏❏❏❏❏❏❏

❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

It is dark and damp here and the ceiling is covered with spots of green rot. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏

66 : Pantry

Doorways
Description

This area was likely used as a pantry and the walls are covered with splatters of dark matter. There’s something lying on the floor.

67 : Crypt

Description

There are stains of what seems to be blood all over the place and the ceiling is scorched with burn marks. There’s something lying on the floor.

68 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and there are some spots of green rot on the ground. There’s movement inside.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

69 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the walls have a few claw marks on. There is a big chest near the far wall.

70 : Shrine

Doorways
Description

A large pentagram was painted here and the ceiling is carved with claw marks. There’s a dead body here.

71 : Shrine

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are a few scorch marks on the walls. There’s something lying on the floor.

The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ceiling has several scorch marks on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

72 : Entrance to the Shrine

73 : Entrance to the Laboratory

74 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is covered with spots of yellow ooze. There are cloaked and hooded humans inside and a person is chained to the wall.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏

75 : North entrance to the Laboratory

76 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with spots of yellow ooze. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏
❏❏❏❏❏

77 : Laboratory

Doorways
Description

This area stinks from excrements and the walls have a few spots of green rot on. There’s something lying on the floor.

78 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with claw marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏

79 : Water Fountain

Clear water are coming out of the wall here.

Shrine of the Cruel Pits

Shrine of the Cruel Pits

Conspectus

The Black Sun are using this dungeon, and theres a 2 in 6 chance to find Aleria Belladonna together with her acolytes or mediums here.

Winsy Gautlinde’s wife is in area 20

Encounters

12 Acolytes (area 20, area 29) 3 Mediums (area 2)
4 Crocodiles (area 13, area 39) 10 Giant Toads (area 5, area 7, area 43, area 49)
2 Doppelgängers (area 27)
3 Cockatrices (area 17) 3 Horned Chameleons (area 19)
2 Tigers (area 8, area 10)
Black Dragon (area 36)
Amber Golem (area 18)

Treasure

19,780 gp in coins. 12,331 gp in gems. 99,337 gp in jewellery.

Aleria of Rognar’s Scarab is in area 5
Belonor of Farglen’s Decorated Sword is in area 12
Mandisima Vermilius’s Custom-Fit Armor is in area 39

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
3 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden cabin, under loose floor boards .

2 : Library

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are carved with claw marks. You spot something quite big lying on the floor.

The secret door on the south is leading to a secret chamber:

Description

This area is dark and cold and the ground has some spots of yellow ooze on. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏

3 : Entrance to the Library

4 : Entrance to the Crypt

5 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several splatters of dark matter on the ceiling. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

6 : South entrance to the Crypt

7 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several splatters of dark matter on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

8 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling is deeply fractured. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few cracks on the ground. There are some very big chests near the far wall.

10 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the walls are deeply fractured. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

11 : Corridor

12 : Laboratory

Doorways
Description

Broken vials and beakers are scattered all over the place and the ceiling has several cracks on. You spot something quite big lying on the floor.

13 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A large pentagram was painted here and the walls are covered with spots of green rot. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏

14 : Secret Door to the corridor

Doorways

15 : Torture Chamber

Doorways
Description

This area is dark and cold and the ground is scorched with burn marks. You spot something quite big lying on the floor.

16 : Dead Ends

Left side - Dead End (Magical Portal)
Right side - Dead End (Body)

17 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ceiling is covered with claw marks. A weird sensation is creeping up your spine.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Secret Storage Room

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are a few burn marks on the ground. A weird sensation is creeping up your spine.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

19 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ceiling is covered with claw marks. You’re not alone here.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is carved with claw marks. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏


The secret door on the east is leading to a secret chamber:

Description

It is dark and damp here and the walls have several fractures on. There is a small jar near the far wall and a person is chained to the wall.

21 : Entrance to the Library

22 : Entrance to the Ceremonial Chamber

23 : Ceremonial Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is deeply fractured. You spot something quite big lying on the floor.

24 : East entrance to the Ceremonial Chamber

25 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with cracks. There are some big crates near the far wall.

26 : Alcoved Corridor

There are human-like statues in the alcoves here.

27 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few spots of yellow ooze on the ground. A weird sensation is creeping up your spine.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

28 : Dead End (Trap!)

29 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with spots of green rot. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏❏
❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

30 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with spots of green rot. There are some very big chests near the far wall.

31 : Alcoved Corridor

There are human-like statues in the alcoves here.

32 : Dead End

33 : Dead End (Fountain)

34 : Shrine

Doorways
Description

It is dark and damp here and there are several splatters of dark matter on the walls. There’s a dead body here.

35 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has several spots of yellow ooze on. There is a very big barrel near the far wall.

36 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several spots of green rot on. This is not looking good.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

37 : Shrine

Doorways
Description

You hear the sound of water dripping down and there are several claw marks on the ceiling. There’s something lying on the floor.

38 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and there are several fractures on the ground. There are some large crates near the far wall.

39 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are a few splatters of dark matter on the walls. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏

40 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has a few fractures on. There is a large barrel near the far wall.

41 : Water Fountain

Clear water are coming out of the wall here.

42 : Crypt

Doorways
Description

This area is dark and cold and the walls are scorched with burn marks. You spot something quite big lying on the floor.

43 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has some splatters of dark matter on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

44 : Library

Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the walls have several cracks on. There’s a dead body here.

The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with fractures. There’s something lying on the floor.

45 : Entrance to the Library

46 : Entrance to the Shrine

47 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and the ground is scorched with burn marks. There’s something lying on the floor.

48 : North entrance to the Shrine

49 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has several spots of green rot on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

50 : Water Fountain

Clear water are coming out of the wall here.

Shrine of the Ruthless Ogre

Shrine of the Ruthless Ogre

Conspectus

Berwin of Lankar’s husband is in area 43

Encounters

21 Acolytes (area 7, area 20, area 23) 16 Mediums (area 2, area 3, area 8, area 28, area 40) 5 Spitting Cobras (area 25)
6 Crocodiles (area 5, area 9) Insect Swarm (area 42)
Black Bear (area 45) 6 Blink Dogs (area 31) Iron Living Statue (area 19) 10 White Apes (area 32, area 34, area 44)
2 Rock Living Statues (area 14)
Tiger (area 25)
Black Dragon (area 37)

Treasure

11,084 gp in coins. 18,280 gp in gems. 68,637 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d1 Encounter Stats
1 Acolytes (3) Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone skull, entirely covered with moss and ivy .

2 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are carved with claw marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏


3 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has a few cracks on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏

4 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the walls have several cracks on. There is a big jar near the far wall.

5 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is carved with claw marks. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

6 : Water Fountain

Clear water are coming out of the wall here.

7 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls have some splatters of dark matter on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

8 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with splatters of dark matter. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏

9 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and there are several fractures on the ceiling. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

10 : Corridor

11 : Pantry

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is scorched with burn marks. There is a large chest near the far wall.

12 : Corridor

This 80' corridor is leading to an arched iron door (Barricaded) The door is leading to the Library.

13 : Library

Doorways
Description

The air in this area is dense and misty and the walls have some fractures on. There’s something lying on the floor.

14 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has some burn marks on. You’re not alone here.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

15 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the walls are covered with scorch marks. There are some very big jars near the far wall.

16 : Corridor Door

17 : Secret doors

18 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling has several cracks on. There are some very big barrels near the far wall.

19 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with cracks. There’s movement inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Crypt

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with spots of green rot. There’s a dead body here.

The secret door on the east is leading to a secret chamber:

Description

A large pentagram was painted here and the ground is covered with claw marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏❏❏❏❏❏❏
❏❏❏

❏❏❏❏❏❏

❏❏❏❏❏
❏❏

21 : Entrance to the Crypt

22 : Entrance to the Torture Chamber

23 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with cracks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏

24 : East entrance to the Torture Chamber

25 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls have some burn marks on. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏
❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

This area stinks from excrements and the ground is carved with claw marks. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

26 : Entrance to the Ceremonial Chamber

27 : Entrance to the Library

28 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ceiling is covered with spots of green rot. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏


29 : West entrance to the Library

30 : Corridor

31 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and there are a few burn marks on the walls. There’s something moving inside.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

32 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is deeply fractured. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

33 : Secret Door to the corridor

Doorways

34 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are deeply fractured. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

35 : Dead Ends

Left side - Dead End (Fountain)
Right side - Dead End (Fountain)

36 : Torture Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the ground is covered with claw marks. You spot something quite big lying on the floor.

37 : Secret Storage Room

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with spots of green rot. This is not looking good.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

38 : Shrine

Doorways
Description

This area is dark and cold and the ground is covered with spots of green rot. You spot something quite big lying on the floor.

39 : Shrine

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with splatters of dark matter. You spot something quite big lying on the floor.

40 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is carved with claw marks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16


❏❏❏❏❏❏❏

41 : Water Fountain

Clear water are coming out of the wall here.

42 : Torture Chamber

Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with splatters of dark matter. You spot something quite big lying on the floor.

43 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few burn marks on the ground. There is a big bag near the far wall and a person is chained to the wall.

44 : Pantry

Foreshadowing
Doorways
Description

This area was likely used as a pantry and the ceiling has a few cracks on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

45 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has a few fractures on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏

46 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are a few claw marks on the ceiling. There are some big chests near the far wall.

47 : Water Fountain

Clear water are coming out of the wall here.

Temple of the Tormented Blood

Temple of the Tormented Blood

Conspectus

Aqualina Theobrand’s wife is in area 26

Encounters

24 Acolytes (area 1, area 3, area 5, area 23, area 36, area 41, area 46, area 47) 12 Mediums (area 14, area 23, area 26, area 44) 27 Rats (area 10) 9 Spitting Cobras (area 18, area 38, area 41)
4 Cockatrices (area 34) Horned Chameleon (area 29) 4 Rust Monsters (area 35)
Black Dragon (area 30)

Treasure

52,372 gp in coins. 9,894 gp in gems. 100,369 gp in jewellery.

Sabbata Ermenbald’s Decorated Armor is in area 35

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Acolytes (3) Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone skull, entirely covered with moss and ivy .

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏


2 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ground is covered with spots of green rot. There are some big crates near the far wall.

3 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is scorched with burn marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏

4 : Torture Chamber

Doorways
Description

Several wooden racks were fixtured here and there are several claw marks on the walls. There’s something lying on the floor.

5 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is covered with scorch marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏

6 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the walls have several spots of yellow ooze on. There are some small crates near the far wall.

7 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is covered with claw marks. There is a very big jar near the far wall.

The secret door on the east is leading to a secret chamber:

Description

The air in this area is dense and misty and the ceiling is covered with burn marks. There is a very big crate near the far wall.

8 : Entrance to the Pantry

9 : Entrance to the Torture Chamber

10 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with cracks. You spot something quite big lying on the floor.

11 : East entrance to the Torture Chamber

12 : Corridor

13 : Pantry

Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ceiling has a few scorch marks on. There’s something lying on the floor.

14 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is carved with claw marks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏❏

15 : Secret Door to the corridor

Doorways

16 : Corridor

17 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several claw marks on the ceiling. There is a very big barrel near the far wall.

18 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the walls are deeply fractured. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏
❏❏❏❏

19 : Secret Door to the corridor

Doorways

20 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling is covered with claw marks. There is a very big bag near the far wall.

21 : Shrine

Doorways
Description

A large pentagram was painted here and the walls have some scorch marks on. There’s a dead body here.

22 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has a few scorch marks on. There is a small bag near the far wall.

23 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with cracks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ground has several claw marks on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏❏❏❏❏

24 : Entrance to the Pantry

25 : Entrance to the Crypt

26 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls have some fractures on. There are humans wearing red robes inside and a person is chained to the wall.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏


27 : East entrance to the Crypt

28 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and there are some scorch marks on the ground. There is a big chest near the far wall.

29 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with claw marks. There’s something moving inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

30 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is scorched with burn marks. A weird sensation is creeping up your spine.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

31 : Laboratory

Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is deeply fractured. There’s something lying on the floor.

32 : Corridor Door

33 : Secret doors

34 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have a few splatters of dark matter on. You’re not alone here.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

35 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is carved with claw marks. You’re not alone here.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Crypt

Doorways
Description

You hear the sound of water dripping down and the ceiling has several claw marks on. There’s a dead body here.

The secret door on the south is leading to a secret chamber:

Description

The air in this area is dense and misty and there are a few burn marks on the walls. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏

37 : Torture Chamber

Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with cracks. There’s something lying on the floor.

38 : Crypt

Foreshadowing
Description

The air in this area is dense and misty and the ground has several scorch marks on. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏

39 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and there are some splatters of dark matter on the walls. There’s something lying on the floor.

40 : Water Fountain

Clear water are coming out of the wall here.

41 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is scorched with burn marks. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

It is dark and damp here and the ceiling is scorched with burn marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏

42 : Entrance to the Ceremonial Chamber

43 : Entrance to the Crypt

44 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is covered with fractures. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏

❏❏❏❏❏❏❏❏
❏❏❏

45 : South entrance to the Crypt

46 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are carved with claw marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏

❏❏❏❏❏❏❏


47 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone skull, entirely covered with moss and ivy .

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏

48 : Secret Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has a few burn marks on. There is a large barrel near the far wall.

Temple of the Twisted Skeletons

Temple of the Twisted Skeletons

Conspectus

Gerbalda of Hellgate’s nephew is in area 10

Encounters

13 Acolytes (area 1, area 2, area 5) 2 Mediums (area 2) 3 Spitting Cobras (area 9)
3 Crocodiles (area 17) 4 Giant Toads (area 16)
5 Blink Dogs (area 12) 8 White Apes (area 11, area 20)
Horned Chameleon (area 13)
Invisible Stalker (Monster) (area 14)

Treasure

623 gp in coins. 3,198 gp in gems. 26,950 gp in jewellery.

Balsinde Lantberga’s Decorated Helm is in area 20

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

1 : Dungeon Entrance

These stairs into the dungeon are under the ruins of an ancient temple, masked by dense undergrowth .

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

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2 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with splatters of dark matter. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

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The secret door on the south is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ceiling has some burn marks on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

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3 : Entrance to the Crypt

4 : Entrance to the Torture Chamber

5 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are some spots of green rot on the walls. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

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6 : South entrance to the Torture Chamber

7 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with splatters of dark matter. There are some big jars near the far wall.

8 : Water Fountain

Clear water are coming out of the wall here.

9 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has several fractures on. There are some big bags near the far wall.

The secret door on the south is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and there are a few splatters of dark matter on the ground. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13


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10 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the ceiling is covered with claw marks. There is a large barrel near the far wall and a person is chained to the wall.

11 : Pantry

Foreshadowing
Description

This area is dark and cold and the walls have a few claw marks on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

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12 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with cracks. There’s movement inside.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

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13 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the walls have several scorch marks on. You’re not alone here.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

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14 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ground has some spots of green rot on. A weird sensation is creeping up your spine.

Invisible Stalker (Monster)


Armour Class: 3 [16] Hit Dice: 8 Attacks: 1 × blow (4d4) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 12 Alignment: Neutral XP: 1,200

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15 : Pantry

Doorways
Description

This area stinks from excrements and the walls are covered with splatters of dark matter. There’s something lying on the floor.

16 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with scorch marks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

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17 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ground is covered with splatters of dark matter. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

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18 : Water Fountain

Clear water are coming out of the wall here.

19 : Crypt

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have some burn marks on. There’s something lying on the floor.

20 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ground is covered with spots of yellow ooze. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

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21 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has some burn marks on. There is a large chest near the far wall.

Temple of the Feared Pain

Temple of the Feared Pain

Conspectus

Marozia Fionnghuala’s daughter is in area 4
Solanna Gurhoiarn’s daughter is in area 22
Solanna of Woolfel’s husband is in area 37

Encounters

35 Acolytes (area 3, area 7, area 10, area 20, area 23, area 39) 6 Mediums (area 3, area 9, area 21) 32 Rats (area 41) 12 Spitting Cobras (area 22, area 28, area 29)
5 Crocodiles (area 22, area 44) 3 Giant Toads (area 46)
3 Doppelgängers (area 25) 5 Gargoyles (area 11) 6 White Apes (area 6, area 14)
Rock Living Statue (area 33)
Tiger (area 1)
Black Dragon (area 18)
Gorgon (area 13)

Treasure

4,683 gp in coins. 15,250 gp in gems. 123,700 gp in jewellery.

Nitard Admiranda’s Custom Sword is in area 1
Palenna Waldemund’s Bottle Of Sentimental Value is in area 20

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
3 Rats (12) Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5

1 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

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2 : Secret Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is deeply fractured. There is a big bag near the far wall.

3 : Pantry

Foreshadowing
Doorways