HEXROLL

The Lands of Alnarana

Background

Brutal wars shaped the lands of Alnarana for ages, but peace was finally restored. There are however those who seek to bring Alnarana back into darkness.

Population: 45579 residents

warlady Aicfrida of Thalanor

Alnarana is ruled by warlady Aicfrida of Thalanor, a level 11 Dwarf. She has deep blue eyes, short black hair and short, fat fingers (Aggressive).


Armour Class 3 [16] Chainmail armor + Shield Hit Points 41 Attacks 1 × Sword + 3 (1d8+3) THAC0 12 [+7] Movement Rate 90' (30') Saves D2 W3 P4 B4 S6 Alignment Neutral STR 13 INT 10 WIS 13 DEX 15 CON 11 CHA 6


Warlady Aicfrida of Thalanor’s entourage

Heading the temple is Winsy of Vakallar, a level 11 Cleric. She has flowing red hair, tired red-looking eyes and long, skinny fingers (Angry). In the pocket: 3 cp.

Armour Class 10 [9] Leather armor Hit Points 42 Attacks 1 × Staff (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D6 W7 P9 B11 S9 Alignment Neutral STR 6 INT 7 WIS 16 DEX 3 CON 10 CHA 8 Spells ✦ 2 × Resist Cold ✦ Protection from Evil ✦ Detect Magic ✦ Find Traps ✦ 2 × Bless (Blight) ✦ Silence 15’ Radius ✦ Striking ✦ Growth of Animal ✦ Continual Light (Continual Darkness) ✦ Locate Object ✦ Neutralize Poison ✦ 2 × Protection from Evil 10’ Radius ✦ Insect Plague ✦ Create Food ✦ Raise Dead (Finger of Death)


Aicfrida’s sage is Warnger of Capeya, a level 10 Magic-user. He has piercing dark eyes, a thick moustache and a nose ring (Panicky). In the pocket: 2 cp and an empty vial.

Armour Class 10 [9] Unarmored Hit Points 20 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 9 INT 14 WIS 16 DEX 7 CON 12 CHA 6 Spells ✦ Floating Disc ✦ Charm Person ✦ Read Languages ✦ 2 × Locate Object ✦ Mirror Image ✦ 2 × Hold Person ✦ Clairvoyance ✦ Wall of Ice ✦ Charm Monster ✦ Massmorph ✦ Pass-Wall ✦ Teleport


Aicfrida’s confidant is Hartmar Frotbalda, a level 10 Thief. He has a hairy chest, tired looking eyes and a nose ring (Irritated). In the pocket: a quill.

Armour Class 6 [13] Leather armor Hit Points 17 Attacks 1 × Dagger (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D10 W11 P9 B12 S10 Alignment Neutral STR 15 INT 3 WIS 3 DEX 14 CON 8 CHA 15

Regions

Thunderwave Barrens

Thunderwave Barrens

Hex 01: Temple of the Furious Pits

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

The Temple of the Furious Pits is hidden somewhere near an oasis.

Entrances

Hex 02: A giant roc

The sand here is riddled with small craters, as if a rain of rocks fell violently from above.

Giant Roc is wandering near an oasis. There’s a 2-in-6 chance of encountering it.

Giant Roc


Armour Class: 0 [19] Hit Dice: 36 Attacks: 2 × claw (3d6), 1 × bite (8d6) THAC0: 5 [+14] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D2 W3 P4 B3 S6 (18) Morale: 10 (12 in lair) Alignment: Lawful XP: 6,250

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Hex 03: Rathard’s Farmhouse

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

The decorated Farmhouse of Rathard Admiranda can be found near an oasis. Rathard is growing a unique specie of smoking-pipe leaves. He has a chiseled chin, crystal blue eyes and a missing tooth (Ecstatic).

Hex 04: Abandoned Village

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

There’s a recently abandoned village on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175

Hex 05: Giant Rattlers

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

2 Giant Rattlers are sleeping on the dunes sands. There’s a 2-in-6 chance of encountering at least some of them outside (the rest will be in their lair inside an old forgotten gold mine).

Giant Rattler


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

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Hex 06: Signaling Tower

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause. There’s a 2 in 6 chance of finding a Blood Crystal Shards reservoir when searching minerals here.

There’s a wood-made signaling tower near an oasis.

Finding the tower will eliminate any risk of getting lost in this region.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Herd Animals (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
2 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
4 Goblins (14) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 07: Wagons

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

Four heavily damaged wagons were left to decay on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
3 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Vortex Steppe

Vortex Steppe

Hex 08: Village of Bullshire

The grasslands here are lush and green, but every now and then there’s a perfectly dug cubic pit in the mud, much like a fresh and ready grave.

The struggling Village of Bullshire blends seamlessly in a valley.

Hex 09: Bridge

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At the top, a rusty old sword is planted blade first inside the ground.

There’s a dangerous looking rope bridge between two hills.

The bridge is guarded by murderous Bandits


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10


Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Hobgoblins (7) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Hex 10: Ogres

The grasslands here are lush and green, but every now and then there’s a perfectly dug cubic pit in the mud, much like a fresh and ready grave.

6 Ogres are hiding between two hills. There’s a 2-in-6 chance of encountering at least some of them outside, practicing javelin throwing (the rest will be in their lair inside an old forgotten gold mine).

Ogre


Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

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Hex 11: Wagons

a tall stone tower fell and now lay crushed on the ground. A few small bunnies run and hide under its stone bricks.

Six wagons were abandoned and looted between two hills.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
2 Bandits (3) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
4 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Hex 12: Dead Adventurers

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At the top, a rusty old sword is planted blade first inside the ground.

Four unfortunate adventurers met their death in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
3 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Hobgoblins (3) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Hex 13: Village of Sicca

Several large geysers discharge boiling streams of water and vapour every few minutes.

The prospering Village of Sicca rests peacefully in the grasslands.

Dark Armor Coastline

Dark Armor Coastline

Hex 14: Crypt of the Burning Blades

An old rotting shipwreck was washed to the sands here, a huge hole, the size of a giant tentacle is burst through its hull.

The Crypt of the Burning Blades is hidden somewhere in a rocky cove.

Entrances

Hex 15: Meinher’s Hut

A rocky islet is merely a short swim away from the coast here, or a wet stride in the knee-deep water when the tide is low.

The decorated Hut of Meinher of Lakesail is situated on one of the coastal cliffs. Meinher is living in solitude here. He has a hoarse voice, piercing dark eyes and a golden tooth (Worried). In the pocket: a deck of cards.

Hex 16: Caverns of the Unspoken Ogre

The coastline here is barricaded with giant boulders, forming a wall against the raging waves. It is extremely difficult for boats to come in or out.

The Caverns of the Unspoken Ogre is hidden somewhere in a rocky cove.

Entrances

Hex 17: Temple of the Savage Order

An old rotting shipwreck was washed to the sands here, a huge hole, the size of a giant tentacle is burst through its hull.

The Temple of the Savage Order is hidden somewhere near an estuary.

Entrances

Hex 18: Cursed Spear Lodge

The skeleton of a giant whale emerges above the shallow waves near the coastline. Kelp and birds decorate its old and wet bones.

Cursed Spear Lodge is welcoming travellers and adventurers near the coastline.

Emerald Shores

Emerald Shores

Hex 19: Tomb of the Infernal Hopes

Tall cliffs separate the sea from the land here. Fierce waves crash against the sharp blackened rocks hundreds of feet down.

The Tomb of the Infernal Hopes is hidden somewhere near the coastline.

Entrances

Hex 20: Hobgoblins

A smoking volcano stands not far from the coastline here. The lush green vegetation that covers it indicates it did not erupt for a while now.

22 Hobgoblins are scavenging near an estuary. There’s a 2-in-6 chance of encountering at least some of them outside, sharpening wooden stakes (the rest will be in their lair inside an old forgotten gold mine).

Hobgoblin


Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)


Hex 21: Tomb of the Lonely Fire

The coastline here is barricaded with giant boulders, forming a wall against the raging waves. It is extremely difficult for boats to come in or out.

The Tomb of the Lonely Fire is hidden somewhere on one of the coastal cliffs.

Entrances

Hex 22: Tomb of the Cruel Witch

A smoking volcano stands not far from the coastline here. The lush green vegetation that covers it indicates it did not erupt for a while now.

The Tomb of the Cruel Witch is hidden somewhere on one of the coastal cliffs.

Entrances

Dragonclaw Desert

Dragonclaw Desert

Hex 23: Meliora’s School of the Arcana

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

The dark-colored tower School of the Arcana of Meliora Benvenuta is situated on the dunes sands. Meliora, a level 12 Magic-user, is documenting and teaching the history of magic. She has soft voice, wise brown eyes and a nose ring decorated with a star (Agitated). In the pocket: dice and spectacles.

Meliora Benvenuta


Armour Class 7 [12] Unarmored Hit Points 37 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P8 B11 S8 Alignment Neutral STR 3 INT 10 WIS 6 DEX 16 CON 14 CHA 10 Spells ✦ Shield ✦ Ventriloquism ✦ Detect Magic ✦ Light (Darkness) ✦ Levitate ✦ 2 × Knock ✦ Invisibility ✦ 2 × Haste ✦ Lightning Bolt ✦ Growth of Plants ✦ Massmorph ✦ Polymorph Self ✦ Cloudkill ✦ Contact Higher Plane ✦ Conjure Elemental ✦ Projected Image ✦ Geas (Remove Geas)


Mediums

Alamanda of Kraan, a level 1 Magic-user. She has painted skin decorations, piercing brown eyes and decorated book linked to a strap around the chest (Nervous). In the pocket: 3 cp and a smoking pipe.

Solanna of Wolfa, a level 1 Magic-user. She has crazy-looking eyes, silky red hair and a nose ring decorated with a star (Hopeless).

Aitard Walahilde, a level 1 Magic-user. He has enchanting green eyes, thick sideburns and decorated book linked to a strap around the chest (Confident). In the pocket: a comb.

Hex 24: Town of Kafieh

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

The Town of Kafieh stands secure on high grounds between two giant dunes.

Hex 25: Dead Adventurers

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

Three unfortunate adventurers met their death on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
2 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 26: A giant rattler

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

Giant Rattler is wandering on the dunes sands. There’s a 2-in-6 chance of encountering it.

Giant Rattler


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

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Heartseeker Fields

Heartseeker Fields

Hex 27: Sacrificial Grounds

A vast field of colorful flowers covers the shallow hills here. Butterflies and bees hop from flower to flower.

There’s a sacrificial site with burnt and unrecognizable remains in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 28: Vamilia’s Observatory

The grasslands here are lush and green, but every now and then there’s a perfectly dug cubic pit in the mud, much like a fresh and ready grave.

The dark-colored tower Observatory of Vamilia of Enza is situated between two hills. Vamilia, a level 11 Magic-user, is searching for a mysterious celestial entity. She has wise dark eyes, long red pony-tail and long black robe (Delighted). In the pocket: a dirty handkerchief.

Vamilia of Enza


Armour Class 10 [9] Unarmored Hit Points 54 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P8 B11 S8 Alignment Chaotic STR 12 INT 12 WIS 14 DEX 7 CON 18 CHA 12 Spells ✦ Shield ✦ Ventriloquism ✦ Protection from Evil ✦ Detect Magic ✦ Web ✦ Mirror Image ✦ Continual Light (Continual Darkness) ✦ Protection from Normal Missiles ✦ Dispel Magic ✦ Protection from Evil 10’ Radius ✦ 2 × Confusion ✦ Growth of Plants ✦ Contact Higher Plane ✦ Magic Jar ✦ Geas (Remove Geas)


Hex 29: The Flaming Torch Inn

Crushed skulls and rusty swords are scattered around the hills here. You can almost hear the noises and screams of the ancient battlefield.

The Flaming Torch Inn is welcoming travellers and adventurers on a hill’s slope.

Hex 30: Altar

Several large geysers discharge boiling streams of water and vapour every few minutes.

The crumbling ruins of an ancient altar could be found between two hills.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
2 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Neanderthals (7) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20

Iceborn Steppe

Iceborn Steppe

Hex 31: Goblins

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At the top, a rusty old sword is planted blade first inside the ground.

30 Goblins are lurking in a valley. There’s a 2-in-6 chance of encountering at least some of them outside, fighting over a flask (the rest will be in their lair inside an old abandoned copper mine).

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


Hex 32: City of Kaan

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

The City of Kaan stands majestically, surrounded by guarded walls on the terraced hills. Kaan is ruled by the noble but weak Mayor Erlinde of Overa, and is known for its annual summer festival.

Hex 33: Trolls

Several large geysers discharge boiling streams of water and vapour every few minutes.

4 Trolls are hiding between two hills. There’s a 2-in-6 chance of encountering at least some of them outside (the rest will be in their lair inside the nearest dungeon).

Troll


Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

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Hex 34: City of Nadan

A vast field of colorful flowers covers the shallow hills here. Butterflies and bees hop from flower to flower.

The City of Nadan is situated here, surrounded by massive walls in a valley. Nadan is ruled by the honest and canny Baron Grosso of Azdar, and is known for its beautiful hanging gardens.

Hex 35: Watchtower

Giant iron sharpnels, as big as trees trunks, erect from the ground every hundrad feet or so. It is as if they fell down from the sky.

There’s an old abandoned watchtower on the terraced hills.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
3 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Small Rocs (2) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Karla’s Hammer Woodlands

Karla’s Hammer Woodlands

Hex 36: Town of Arkon

The forest is dense and dark here, but countless clusters of phosphorescent fungi are growing near the base of the trunks, creating a luminous colorful glow above the ground.

The Town of Arkon stands secure on high grounds where the woods meet a tall mountain.

Hex 37: Hideout of the Foresaken Lich

A small pond sits between the woods here. At night, countless mysterious forms glow an eeree purple light deep in the water.

The Hideout of the Foresaken Lich is hidden in one of the tree covered hills somewhere where the woods meet a tall mountain.

Entrances

Hex 38: Bridge

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

There’s a dangerous looking rope bridge where the woods meet a tall mountain.

The bridge is guarded by violent Goblins


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (14) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Killer Bees (5) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13
3 Small Rocs (2) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
4 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Hex 39: Wagons

The forest is dense and dark here, but countless clusters of phosphorescent fungi are growing near the base of the trunks, creating a luminous colorful glow above the ground.

Five wagons were abandoned and looted near a water stream.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Berserkers (8) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 40: Watchtower

So big and tall are the trees here. Their tops are almost hidden by the dense mist. Their trunks are as wide as a hut. Some of them have planks of wood attached, forming a ladder.

There’s a recently built but seemingly unstaffed watchtower near a water stream.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Boars (2) Armour Class: 7 [12] Hit Dice: 3 Attacks: 1 × tusk(2d4) THAC0: 17 [+2] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 35
2 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Panther Armour Class: 4 [15] Hit Dice: 4 Attacks: 2 × claw (1d4), 1 × bite (1d8) THAC0: 16 [+3] Movement: 210’ (70’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 75

Hell’s Gate Beaches

Hell’s Gate Beaches

Hex 41: Village of Erabor

A rocky islet is merely a short swim away from the coast here, or a wet stride in the knee-deep water when the tide is low.

The flourishing Village of Erabor sits quietly on one of the coastal cliffs.

Hex 42: Crypt of the Unholy Goblin

Tall cliffs separate the sea from the land here. Fierce waves crash against the sharp blackened rocks hundreds of feet down.

The Crypt of the Unholy Goblin is hidden somewhere near an estuary.

Entrances

Hex 43: Caverns of the Lost Souls

The coastline here is barricaded with giant boulders, forming a wall against the raging waves. It is extremely difficult for boats to come in or out.

The Caverns of the Lost Souls is hidden somewhere near the coastline.

Entrances

Hex 44: Basilisks

A smoking volcano stands not far from the coastline here. The lush green vegetation that covers it indicates it did not erupt for a while now.

4 Basilisks are foraging in a rocky cove. There’s a 2-in-6 chance of encountering at least some of them outside (the rest will be in their lair inside an old forgotten gold mine).

Basilisk


Armour Class: 4 [15] Hit Dice: 6+1 Attacks: Att 1 × bite (1d10 + petrification), 1 × gaze (petrification) THAC0: 13 [+6] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 9 Alignment: Neutral XP: 950

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Hex 45: Goblins

Tall cliffs separate the sea from the land here. Fierce waves crash against the sharp blackened rocks hundreds of feet down.

30 Goblins are scavenging on one of the coastal cliffs. There’s a 2-in-6 chance of encountering at least some of them outside, teasing and toying with a trapped bunny (the rest will be in their lair inside an old abandoned copper mine).

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


Hex 46: Hideout of the Hidden Skeletons

A giant stone statue of a head was washed ashore here. It seams like it was detached from a full statue of a body at the neck.

The Hideout of the Hidden Skeletons is hidden somewhere near the coastline.

Entrances

Revenger Dunes

Revenger Dunes

Hex 47: City of Yezud

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

The City of Yezud is situated here, behind massive walls between two giant dunes. Yezud is ruled by the honest and just Baron Liuthard Eutropius, and is known for its developed cultural life.

Hex 48: Savius’s Castle

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

The immense Castle of Savius of Ekkar is located on the dunes sands. Savius, a level 9 Fighter, took over the lands here after a bloody battle. He has piercing blue eyes, thick sideburns and a big nose-ring (Exhausted). In the pocket: 1 cp, 4 sp and a dagger.

Savius of Ekkar


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 21 Attacks 1 × Staff (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 13 INT 10 WIS 12 DEX 17 CON 7 CHA 6


Hex 49: Signaling Tower

Gusts of warm desert wind sweep and swirl the sands, creating ghost-like clouds of desert dust.

There’s a stone-made signaling tower on the dunes sands.

Finding the tower will eliminate any risk of getting lost in this region.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Herd Animals (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
2 Goblins (15) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 50: Bridge

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

There’s a recently built wooden bridge near an oasis.

The bridge is guarded by violent Orcs


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)


Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Settlements

Village of Erabor

Village of Erabor

Village Shops & Services

Tavern (The Black Spear Tavern), Guards (Hartgor), Flower Shop (Guther’s Flowers), Nunnery, Fortune Teller (Huldward’s Visions), Armor & Weapons (Riqin’s Shield & Sword), Stables (Wigher’s Stallions), Prison, Lawyer (Ithamar’s Soliciters), Veterinarian (Liutward’s Sheep Whisperer), Matchmaker (Amblard’s House of Roses), Printing Press (Norwin’s Press), Physician (Sinister’s Clinic), Brewery (Arberta’s Brews), Smokehouse (Willhelma’s Smoked Meat And More), Registry, Jeweler (Walger’s Jewels), Salon (Deocar’s Salon), Tin Worker (Ostasia’s ), Bakery (Winmar’s Loaf), Game Shop (Daghard’s Games)

The Black Spear Tavern
Keeper

Owned and managed by Tanquard of Willfell. He has wild green eyes, a strong, prominent chin and big round spectacles (Apprehensive). In the pocket: dice, 4 sp and a small gem (worth 10 gp).

Staff

Sabbata Theodebert. She has cold dark eyes, soft voice and a missing tooth (Happy). In the pocket: 1 cp.

Menu
1d4 Menu
1 Stewed chunks of fish, glazed with honey and herbs and served with fresh salad for 2 sp⬝Stewed tenders of pork, marinated in white wine and served with cooked rice for 2 sp
2 Stewed fillet of shellfish, glazed with white wine and served with baked potatoes for 1 sp⬝Stewed fillet of fish, marinated in white wine and served with steamed vegetables for 2 sp⬝Barbecued chunks of fish, marinated in white wine and served with cooked rice for 2 sp
3 Stewed tenders of chicken, glazed with honey and herbs and served with baked potatoes for 1 sp⬝Barbecued fillet of fish, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Cooked fillet of shellfish, glazed with red wine and served with steamed vegetables for 1 sp
4 Stewed slices of shellfish, marinated in white wine and served with mashed potatoes for 1 sp⬝Cooked slices of chicken, marinated in ale and served with baked potatoes for 1 sp⬝Stewed slices of shellfish, glazed with ale and served with cooked rice for 1 sp
Patrons & Visitors

Sinister of Saraga (when not in shop)


Guther of Ithamar (when not in shop)


Odelrada Liuthilde (when not in shop)


Ithamar Acletrude (when not in shop)


Aclinde of Xapur, a level 1 Magic-user. She has delicate features, tiny eyes and a nose ring (Pleased). In the pocket: 1 cp, 2 sp and a love note.

Armour Class 9 [10] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 14 WIS 6 DEX 10 CON 16 CHA 10 Spells ✦ Charm Person


Galianna of Woolfel, a level 2 Magic-user. She has crystal blue eyes, soft gentle features and a nose ring decorated with a star (Exhausted). In the pocket: 1 cp.

Armour Class 9 [10] Unarmored Hit Points 9 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 14 WIS 13 DEX 10 CON 18 CHA 4 Spells ✦ Floating Disc ✦ Shield


Getrude Fritheburg, a level 4 Magic-user. She has bulging dark eyes, soft gentle features and long, skinny fingers (Sickened). In the pocket: 2 cp and 5 sp.

Armour Class 10 [9] Unarmored Hit Points 11 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 15 WIS 10 DEX 6 CON 12 CHA 10 Spells ✦ Light (Darkness) ✦ Sleep ✦ Phantasmal Force ✦ Knock


Hagward of Hebra, a level 1 Thief. He has no hair, bulging red eyes and long, skinny fingers (Annoyed). In the pocket: dice and 2 sp.

Armour Class 7 [12] Leather armor Hit Points 4 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 4 WIS 13 DEX 12 CON 9 CHA 17


Rothward of Ellal, a level 1 Cleric. He has a thick moustache, cold dark eyes and long, skinny fingers (Pained). In the pocket: 1 cp.

Armour Class 5 [14] Chainmail armor Hit Points 6 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 7 INT 12 WIS 13 DEX 10 CON 16 CHA 6

Bulletin
Job offer! I have a package to deliver . Payment guaranteed at destination upon delivery. Yours, Airard of Saraga
Please Help! My dear nephew is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Ithamar Acletrude


d6 Rumor
1 Airard of Saraga is willing to pay well for a delivery job.
2 Ithamar Acletrude’s nephew is held captive in the Crypt Of The Burning Blades
3 There’s a Black Dragon in the Caverns Of The Unspoken Ogre
4 There’s a Chimera in the Hideout Of The Foresaken Lich
5 Percipia of Loga’s Embroided Cloak (actually an Elven Cloak and Boots) is somewhere in the Crypt of the Burning Blades
6 There’s a Vampire in the Crypt Of The Burning Blades


Guards

Guard #1

Hartgor Hildelinde, a level 6 Fighter. He has cold dark eyes, a big round belly and a strong, muscular physique (Agitated). In the pocket: a quill and 2 sp.


Armour Class 2 [17] Chainmail armor + Shield Hit Points 30 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 13 WIS 3 DEX 16 CON 14 CHA 9


Guther’s Flowers (Flower Shop)

Owner: Guther of Ithamar. He has tired brown eyes, short blonde hair and a nose ring (Paranoid). In the pocket: 1 cp and a magnifying glass.

Nunnery

Manager: Airard of Saraga. He has tired red-looking eyes, short black hair and freckles (Excited). In the pocket: dice.

Huldward’s Visions (Fortune Teller)

Owner: Huldward Maenwobri. He has short white hair, crazy-looking eyes and a nose ring (Helpless). In the pocket: a quill.

Riqin’s Shield & Sword (Armor & Weapons)
Item Price
Hand Axe 5 gp
Staff 2 gp
Mace 6 gp

Owner: Riqin Eutropius. He has piercing blue eyes, a frowny expression and a limp (Shocked).

Wigher’s Stallions (Stables)
Item Price
Mule 27 gp
Riding Horse 67 gp

Owner: Wigher of Valeria. He has a goatee beard, wise brown eyes and a nose ring (Offended). In the pocket: 1 cp.

Prison

Manager: Arntrude of Cobir. She has delicate features, piercing brown eyes and a neck band (Troubled). In the pocket: 1 cp and 3 sp.

Ithamar’s Soliciters (Lawyer)

Owner: Ithamar Acletrude. He has piercing black eyes, thin red hair and a face tattoo (Surprised). In the pocket: a dirty handkerchief and a smoking pipe.

Liutward’s Sheep Whisperer (Veterinarian)

Owner: Liutward of Frostfyord. He has a thick moustache, piercing green eyes and stained clothes (Energetic).

Amblard’s House of Roses (Matchmaker)

Owner: Amblard Zwentibold. He has a heavy black beard, piercing dark eyes and a limp (Upset).

Norwin’s Press (Printing Press)

Owner: Norwin Acleberta. He has a long smoking pipe in his mouth, crystal blue eyes and a face tattoo (Hurt). In the pocket: a dirty handkerchief.

Sinister’s Clinic (Physician)

Owner: Sinister of Saraga. He has a long white beard, bulging blue eyes and big round spectacles (Unsatisfied). In the pocket: a deck of cards and 2 sp.

Arberta’s Brews (Brewery)
Item Price
Craft Beer (Barrel) 10 gp
Common Wine (Barrel) 13 gp
Craft Wine (Barrel) 31 gp

Owner: Arberta Hildelinde. She has painted skin decorations, piercing blue eyes and a missing tooth (Queasy). In the pocket: 2 cp and 2 sp.

Willhelma’s Smoked Meat And More (Smokehouse)

Owner: Willhelma of Pinepass. She has piercing dark eyes, soft gentle features and a limp (Bothered). In the pocket: a quill.

Registry

Manager: Odelrada Liuthilde. She has tired red-looking eyes, wavy almond hair and stained clothes (Uncomfortable). In the pocket: a quill, spectacles and a passphrase note.

Walger’s Jewels (Jeweler)

Owner: Walger of Azira. He has thin blonde hair, wild green eyes and a neck band (Scared).

Deocar’s Salon (Salon)

Owner: Deocar Blitgilde. He has short red hair, wise brown eyes and big round spectacles (Pained). In the pocket: dice and a smoking pipe.

Ostasia’s (Tin Worker)

Owner: Ostasia Calomaria. She has crazy-looking eyes, delicate makeup and big round spectacles (Desperate).

Winmar’s Loaf (Bakery)
Item Price
Cake (slice) 9 cp
Flour (1 lb) 3 sp
Bread (1 loaf) 4 cp

Owner: Winmar of Boroxxa. He has a deep, commanding voice, wild green eyes and a face tattoo (Happy). In the pocket: 1 cp and 2 sp.

Daghard’s Games (Game Shop)

Owner: Daghard Reintilde. He has wild green eyes, short brown hair and a smelly breath (Relieved).

Village of Bullshire

Village of Bullshire

Village Shops & Services

Tavern (The Rogue’s Stone Tavern), Guards (Godlanda, Volkward, Odaria), Stables (Ysoria’s Mounts), Tin Worker (Lefsy’s ), Liquor (Fiuca’s Spirits), Leatherworker (Alctrude’s Leathers), Clothing (Nitard’s Fashion), Bunkhouse (Stebilia’s )

The Rogue’s Stone Tavern
Keeper

Owned and managed by Wulfsy of Haraan. She has enchanting green eyes, soft gentle features and a golden tooth (Pained). In the pocket: a dirty handkerchief, a magnifying glass and 1 gp.

Staff

Altilde Ermengaude. She has short black pony-tail, piercing black eyes and big round spectacles (Queasy). In the pocket: a deck of cards.

Wazer Hrothgard. He has piercing black eyes, a two day stubble and stained clothes (Depressed). In the pocket: a quill, 4 sp and a vial with a dark liquid.

Aliva of Xul. She has delicate makeup, deep blue eyes and an earring (Satisfied). In the pocket: a dirty handkerchief and 3 sp.

Menu
1d4 Menu
1 Barbecued chunks of shellfish, glazed with ale and served with steamed vegetables for 1 sp
2 Cooked tenders of chicken, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked chunks of chicken, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Cooked tenders of chicken, glazed with red wine and served with steamed vegetables for 1 sp⬝Cooked fillet of chicken, marinated in honey and herbs and served with steamed vegetables for 2 sp
3 Cooked tenders of meat, glazed with honey and herbs and served with steamed vegetables for 1 sp⬝Barbecued tenders of fish, marinated in red wine and served with steamed vegetables for 1 sp
4 Barbecued fillet of fish, marinated in white wine and served with mashed potatoes for 2 sp⬝Cooked slices of chicken, marinated in white wine and served with cooked rice for 2 sp⬝Barbecued chunks of fish, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Cooked chunks of fish, marinated in red wine and served with baked potatoes for 2 sp
Patrons & Visitors

The Defenders Of Victory are using this place as a meeting place from time to time.


Nitard Theodegrim (when not in shop)


Stebilia of Orkhan (when not in shop)


Ysoria Contaminat (when not in shop)


Lefsy Peregrina (when not in shop)


Caloanna of Ithamar, a level 7 Dwarf. She has flowing brown hair, crystal blue eyes and big red cheeks (Irritated). In the pocket: a deck of cards and an empty vial.

Armour Class 5 [14] Leather armor + Shield Hit Points 21 Attacks 1 × Dagger (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 16 INT 8 WIS 15 DEX 14 CON 12 CHA 7


Gerberta of Rakha, a level 1 Magic-user. She has piercing green eyes, delicate makeup and long black robe (Exhausted). In the pocket: 1 cp and 2 sp.

Armour Class 8 [11] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 15 WIS 9 DEX 14 CON 12 CHA 3 Spells ✦ Shield


Narwin Nadalinde, a level 3 Magic-user. He has cold dark eyes, a chiseled chin and an oversized pointy hat made of dark leather (Arrogant). In the pocket: 2 cp.

Armour Class 9 [10] Unarmored Hit Points 16 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 3 INT 13 WIS 13 DEX 10 CON 17 CHA 13 Spells ✦ Read Magic ✦ Magic Missile ✦ Levitate


Uraka Hildefrid, a level 1 Thief. She has delicate makeup, wild green eyes and a scar across the eye (Panicky). In the pocket: a deck of cards.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 10 WIS 9 DEX 11 CON 8 CHA 12


Marozia of Northland, a level 1 Halfling. She has soft gentle features, enchanting green eyes and short, chunky fingers (Apprehensive). In the pocket: 2 cp.

Armour Class 6 [13] Leather armor Hit Points 2 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 18 INT 11 WIS 10 DEX 14 CON 12 CHA 12


Berwin of Taramis, a level 2 Halfling. He has wise brown eyes, thin blonde hair and big red cheeks (Remorseful). In the pocket: 3 cp.

Armour Class 7 [12] Leather armor Hit Points 4 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 13 WIS 14 DEX 11 CON 9 CHA 8


Unica of Heldra, a level 6 Thief. She has heavy makeup, piercing blue eyes and sharp, pointy nose (Upset). In the pocket: 2 cp.

Armour Class 4 [15] Leather armor Hit Points 7 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 6 INT 6 WIS 12 DEX 18 CON 8 CHA 13


Gatrude of Feki, a level 1 Magic-user. She has wise brown eyes, soft voice and an oversized pointy hat made of dark leather (Forceful). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 8 [11] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 7 INT 11 WIS 9 DEX 15 CON 11 CHA 14 Spells ✦ Protection from Evil


Waltilde Ingitrude, a level 2 Dwarf. She has short and curly blonde hair, deep blue eyes and big, bulbous nose (Determined). In the pocket: a quill and a magnifying glass.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 13 WIS 8 DEX 8 CON 12 CHA 10


Sadrilde of Caaran, a level 7 Fighter. She has long white hair, enchanting green eyes and a big nose-ring (Sorrowful). In the pocket: 2 cp and 2 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 33 Attacks 1 × Warhammer (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 13 INT 11 WIS 3 DEX 11 CON 12 CHA 15

Bulletin
Nephew is missing! My nephew is missing since last month. Please reach out to me if you can help. Lefsy Peregrina


d6 Rumor
1 Lefsy Peregrina’s nephew is held captive in the Caverns Of The Unspoken Ogre
2 The Caverns Of The Unspoken Ogre is in a rocky cove, somewhere in Dark Armor Coastline
3 Sylvius of Lifel has a casket he would like delivered to Erabor
4 The Army Of Fire are plotting to eliminate all cultists.
5 There’s a Basilisk somewhere in Hell’s Gate Beaches.
6 There’s a Purple Worm in the Hideout Of The Hidden Skeletons


Guards

Guard #1

Godlanda of Gazali, a level 3 Fighter. She has curly almond hair, crystal blue eyes and a deep scar on the right arm (Uncomfortable). In the pocket: a deck of cards and an empty vial.


Armour Class 4 [15] Chainmail armor Hit Points 13 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 10 INT 12 WIS 13 DEX 14 CON 10 CHA 9


Guard #2

Volkward Hildetrude, a level 5 Fighter. He has bulging blue eyes, a long blonde beard and a deep scar on the right arm (Heartbroken). In the pocket: a deck of cards and 3 sp.


Armour Class 6 [13] Leather armor Hit Points 17 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 3 WIS 5 DEX 14 CON 12 CHA 10


Guard #3

Odaria Bernhilde, a level 3 Fighter. She has piercing blue eyes, soft gentle features and a strong, muscular physique (Disorganized). In the pocket: a quill and a magnifying glass.


Armour Class 1 [18] Chainmail armor + Shield Hit Points 12 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 9 WIS 8 DEX 18 CON 6 CHA 11


Ysoria’s Mounts (Stables)
Item Price
Mule 27 gp
War Horse 225 gp
Riding Horse 67 gp

Owner: Ysoria Contaminat. She has wavy white hair, wild green eyes and a golden tooth (Calm). In the pocket: a comb and 3 sp.

Lefsy’s (Tin Worker)

Owner: Lefsy Peregrina. She has tired brown eyes, soft voice and a missing tooth (Surprised). In the pocket: a deck of cards and 3 sp.

Fiuca’s Spirits (Liquor)
Item Price
Common Wine (Barrel) 14 gp
Craft Wine (Barrel) 34 gp
Craft Beer (Barrel) 11 gp
Royal Quality Wine (Barrel) 148 gp

Owner: Fiuca of Sephania. She has heavy makeup, tired red-looking eyes and a missing tooth (Scared). In the pocket: 2 cp.

Alctrude’s Leathers (Leatherworker)
Item Price
Backback 3 gp
Leather Apron 1 gp
Leather Gloves 5 sp

Owner: Alctrude Erchamrad. She has crystal blue eyes, delicate features and a neck band (Worried).

Nitard’s Fashion (Clothing)
Item Price
Fine Shoes 3 gp
Adventurer Boots 5 gp
Warm Cloak 9 sp
Jacket 3 gp
Kilt 4 gp
Royal Suit 464 gp

Owner: Nitard Theodegrim. He has wild green eyes, a frowny expression and a missing tooth (Persuasive). In the pocket: a deck of cards.

Stebilia’s (Bunkhouse)

Owner: Stebilia of Orkhan. She has wise dark eyes, wild brown hair and a limp (Drained). In the pocket: a deck of cards and a magnifying glass.

City of Nadan

City of Nadan

Nadan is ruled by the honest and canny Baron Grosso of Azdar, and is known for its beautiful hanging gardens.

Shops & services overview

Northside Townsfolk District

Tavern (The Sad Gnoll Tavern), Guards (Perpetuo), Bank, Animal Supplies (Hezelo’s Barn & Yarn), Music (Hilde’s Harp & Lute), Flower Shop (Aclehar’s Bouquets), Bakery (Alviva’s Bagette)

Eastside Common District

Inn (The Glowing Mace Inn), Guards (Solianna, Hamard), Orphanage, Daycare

Temple District

Tavern (Flaming Torch Tavern), Guards (Melibor, Liutgard), Flower Shop (Hesso’s Flowers), Occult (Brysia’s Witchcraft Materials)

Townsfolk District

Inn (The Black Stone Inn), Guards (Grosso, Solanna, Reinwar), Dark Market (Harlin’s ), Bank, Music (Erberta’s Harp & Lute), Clothing (Hachar’s Fashion), Herbalist (Senkata’s Greens)

Market District

Tavern (Magic Stone Tavern), Guards (Baltrude, Aicard), Veterinarian (Temidia’s Horse Healers), Salon (Landward’s Salon), Weaver (Safia’s Fabrics), Scribe (Isoard’s Ink & Feather), Barber (Rithilde’s Razor), Brewery (Aclinde’s Brews), Liquor (Reinmar’s Liquor), Printing Press (Aicard’s Prints), Spices (Lucida’s Salt & Pepper), Hatter (Narwin’s Top Hat)

Northside Townsfolk District

Tavern (The Sad Gnoll Tavern), Guards (Perpetuo), Bank, Animal Supplies (Hezelo’s Barn & Yarn), Music (Hilde’s Harp & Lute), Flower Shop (Aclehar’s Bouquets), Bakery (Alviva’s Bagette)

The Sad Gnoll Tavern
Keeper

Owned and managed by Agenna Aizivella. She has heavy makeup, wild green eyes and a deep scar on the cheek (Remorseful). In the pocket: a dirty handkerchief and spectacles.

Staff

Winmar Hildegilde. He has bulging blue eyes, short white hair and a deep scar on the cheek (Irritated). In the pocket: a quill, 3 sp and a love note.

Lefsy of Taramis. She has piercing brown eyes, silky black hair and a nose ring (Helpless).

Gontard Bontalenta. He has a heavy white beard, wise brown eyes and big round spectacles (Satisfied). In the pocket: 2 cp.

Menu
1d4 Menu
1 Stewed chunks of pork, marinated in red wine and served with baked potatoes for 1 sp
2 Stewed tenders of fish, glazed with white wine and served with fresh salad for 1 sp⬝Stewed slices of shellfish, marinated in honey and herbs and served with mashed potatoes for 2 sp⬝Cooked chunks of pork, glazed with ale and served with cooked rice for 1 sp⬝Stewed chunks of fish, marinated in ale and served with fresh salad for 2 sp
3 Cooked chunks of pork, glazed with white wine and served with fresh salad for 1 sp⬝Stewed fillet of shellfish, glazed with ale and served with mashed potatoes for 1 sp
4 Cooked slices of pork, glazed with ale and served with baked potatoes for 1 sp⬝Barbecued slices of shellfish, marinated in honey and herbs and served with cooked rice for 1 sp
Patrons & Visitors

Alviva of Venaria (when not in shop)


Onafria Gospatric (when not in shop)


Herger Reinlinde, a level 1 Cleric. He has cold dark eyes, a scruff and a holy symbol tattooed on the forehead (Livid). In the pocket: a deck of cards.

Armour Class 9 [10] Leather armor + Shield Hit Points 5 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 11 WIS 11 DEX 3 CON 15 CHA 12


Liutward Ermengaud, a level 1 Magic-user. He has piercing brown eyes, thin red hair and a star tattooed on the forehead (Worried). In the pocket: a quill.

Armour Class 9 [10] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 3 INT 11 WIS 12 DEX 10 CON 10 CHA 4 Spells ✦ Detect Magic


Gerbalda Magnificus, a level 1 Dwarf. She has long red hair, bulging blue eyes and big, bulbous nose (Crushed). In the pocket: 2 cp.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 9 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 11 WIS 7 DEX 8 CON 16 CHA 8


Beneta Goldstone, a level 4 Fighter. She has tired red-looking eyes, painted skin decorations and a missing middle-finger (Sickened). In the pocket: dice, a magnifying glass and 2 gp.

Armour Class 4 [15] Chainmail armor Hit Points 24 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 17 INT 8 WIS 13 DEX 14 CON 14 CHA 16


Lodn of Spearhorn, a level 2 Fighter. He has bulging red eyes, no hair and a missing middle-finger (Arrogant). In the pocket: a quill and a smoking pipe.

Armour Class 7 [12] Leather armor Hit Points 9 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 5 WIS 6 DEX 10 CON 10 CHA 11


Divitia Theodemar, a level 1 Halfling. She has short almond hair, bulging red eyes and short, chunky fingers (Angry). In the pocket: a comb.

Armour Class 6 [13] Leather armor + Shield Hit Points 2 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 6 WIS 10 DEX 12 CON 9 CHA 12


Worwin of Luxxur, a level 1 Halfling. He has a heavy white beard, piercing blue eyes and extremely large feet, even for a halfling (Arrogant). In the pocket: a deck of cards.

Armour Class 5 [14] Chainmail armor Hit Points 1 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 9 WIS 11 DEX 10 CON 11 CHA 15


Wikard of Komor, a level 1 Thief. He has a long blonde beard, deep blue eyes and a scar across the eye (Pleased). In the pocket: 1 cp.

Armour Class 6 [13] Leather armor Hit Points 2 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 6 WIS 12 DEX 15 CON 13 CHA 10


Wazer Landelanda, a level 1 Halfling. He has thin greying hair, enchanting green eyes and big red cheeks (Livid). In the pocket: a deck of cards, an empty vial and 2 gp.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 12 WIS 12 DEX 12 CON 9 CHA 9


Henarda of Sothar, a level 5 Magic-user. She has long and wild red hair, enchanting green eyes and decorated book linked to a strap around the chest (Persuasive). In the pocket: a deck of cards, 4 sp and a ransom note.

Armour Class 7 [12] Unarmored Hit Points 21 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 5 INT 17 WIS 7 DEX 16 CON 17 CHA 3 Spells ✦ Magic Missile ✦ Charm Person ✦ Phantasmal Force ✦ Continual Light (Continual Darkness) ✦ Invisibility 10’ Radius


d6 Rumor
1 The Temple Of The Savage Order is near an estuary, somewhere in Dark Armor Coastline
2 The Fists Of Hope are conspiring to abolish all magic-users.
3 Justinna Haimengarde is willing to pay well for a delivery job.
4 Erberta of Rakha’s husband is held captive in the Tomb Of The Infernal Hopes
5 Gaumia of Korvela has a box she would like delivered to Nadan
6 Hartwin of Dorith’s husband is held captive in the Hideout Of The Foresaken Lich


Guards

Guard #1

Perpetuo of Bulmaar, a level 3 Fighter. He has a deep, commanding voice, tired looking eyes and a deep scar on the right arm (Panicky). In the pocket: 1 cp, 5 sp and a small flute.


Armour Class 4 [15] Leather armor + Shield Hit Points 10 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 15 INT 11 WIS 7 DEX 16 CON 9 CHA 6


Bank

Manager: Onafria Gospatric. She has enchanting green eyes, braided white hair and a limp (Worthless). In the pocket: 1 cp, 3 sp and 1 gp.

Hezelo’s Barn & Yarn (Animal Supplies)

Owner: Hezelo Madalinde. He has deep blue eyes, a thick moustache and a face tattoo (Livid). In the pocket: dice and spectacles.

Hilde’s Harp & Lute (Music)
Item Price
Small Bell 6 sp

Owner: Hilde of Valeria. She has wise dark eyes, delicate makeup and freckles (Troubled). In the pocket: 1 cp.

Aclehar’s Bouquets (Flower Shop)

Owner: Aclehar Theodegarde. He has piercing dark eyes, a heavy brown beard and a deep scar on the cheek (Sickened). In the pocket: a dirty handkerchief and 2 sp.

Alviva’s Bagette (Bakery)
Item Price
Bread (1 loaf) 5 cp
Flour (1 lb) 4 sp
Pie (slice) 4 cp

Owner: Alviva of Venaria. She has deep blue eyes, soft voice and a face tattoo (Ecstatic).

Eastside Common District

Inn (The Glowing Mace Inn), Guards (Solianna, Hamard), Orphanage, Daycare

The Glowing Mace Inn
Keeper

Owned and managed by Druda Benvenuta. She has soft voice, wise dark eyes and a missing tooth (Worthless).

Staff

Helmin of Lillin. He has cold dark eyes, a long almond beard and a peg leg (Cheerful). In the pocket: a comb and a smoking pipe.

Sichilde of Cerran. She has soft voice, bulging blue eyes and a missing tooth (Aggressive). In the pocket: a comb and a smoking pipe.

Menu
1d4 Menu
1 Cooked fillet of chicken, glazed with red wine and served with mashed potatoes for 1 sp⬝Cooked tenders of meat, glazed with red wine and served with cooked rice for 1 sp⬝Barbecued tenders of pork, marinated in honey and herbs and served with steamed vegetables for 1 sp
2 Stewed chunks of meat, glazed with honey and herbs and served with fresh salad for 1 sp⬝Barbecued fillet of chicken, marinated in ale and served with cooked rice for 1 sp
3 Stewed chunks of fish, marinated in garlic and wine and served with cooked rice for 1 sp⬝Cooked tenders of meat, glazed with ale and served with mashed potatoes for 1 sp⬝Stewed slices of shellfish, glazed with honey and herbs and served with fresh salad for 2 sp⬝Barbecued slices of meat, marinated in ale and served with cooked rice for 2 sp
4 Cooked slices of shellfish, marinated in ale and served with steamed vegetables for 1 sp⬝Barbecued fillet of chicken, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Stewed fillet of meat, marinated in ale and served with cooked rice for 1 sp
Patrons & Visitors

Alctrude of Arazar (when not in shop)


Agenna of Preya (when not in shop)


Jodocus of Luxxur, a level 3 Cleric. He has a hairy chest, wise brown eyes and a nose ring (Calm).

Armour Class 7 [12] Chainmail armor Hit Points 11 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 14 WIS 15 DEX 4 CON 11 CHA 9 Spells ✦ Protection from Evil ✦ Light (Darkness)


Wikard Ermenburg, a level 3 Cleric. He has short red hair, wild green eyes and strong-looking hands (Angry). In the pocket: a comb, an empty vial and a small gem (worth 10 gp).

Armour Class 4 [15] Chainmail armor + Shield Hit Points 8 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 7 WIS 12 DEX 10 CON 10 CHA 3 Spells ✦ Resist Cold ✦ Light (Darkness)


Rathard Roenhoiarn, a level 3 Elf. He has crazy-looking eyes, a short white beard and a nose ring (Timid). In the pocket: 1 cp.

Armour Class 7 [12] Leather armor Hit Points 14 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 13 INT 18 WIS 6 DEX 9 CON 10 CHA 3 Spells ✦ Floating Disc ✦ Charm Person ✦ Wizard Lock


Adger Dragoslav, a level 1 Dwarf. He has a deep, commanding voice, piercing blue eyes and big, bulbous nose (Angry). In the pocket: a dirty handkerchief.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 9 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 7 WIS 14 DEX 15 CON 14 CHA 3


Hildewin of Reza, a level 7 Thief. He has piercing black eyes, thick sideburns and a sigil tattooed behind the ear (Outraged). In the pocket: 3 cp and 4 sp.

Armour Class 5 [14] Leather armor Hit Points 16 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 8 INT 6 WIS 12 DEX 16 CON 10 CHA 10


Godbalda of Moundfar, a level 2 Fighter. She has crystal blue eyes, warm voice and a missing middle-finger (Shocked). In the pocket: a quill and an empty vial.

Armour Class 5 [14] Leather armor + Shield Hit Points 10 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 18 INT 8 WIS 12 DEX 15 CON 11 CHA 14


Amara Gundoilde, a level 2 Elf. She has silky blonde hair, piercing blue eyes and silky light skin (Unimpressed). In the pocket: a deck of cards.

Armour Class 4 [15] Plate-mail armor Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 14 INT 11 WIS 10 DEX 6 CON 12 CHA 9 Spells ✦ Light (Darkness) ✦ Sleep


d6 Rumor
1 There’s a Vampire in the Crypt Of The Burning Blades
2 Lothgar Transmundus is willing to pay well for a delivery job.
3 There’s a Goblin somewhere in Hell’s Gate Beaches.
4 There’s a Basilisk somewhere in Hell’s Gate Beaches.
5 The Tomb Of The Infernal Hopes is near the coastline, somewhere in Emerald Shores
6 There’s a Vampire in the Crypt Of The Unholy Goblin


Guards

Guard #1

Solianna of Sheva, a level 3 Fighter. She has piercing dark eyes, ample breasts and a deep scar on the right arm (Sickened).


Armour Class 4 [15] Leather armor + Shield Hit Points 12 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 17 INT 11 WIS 3 DEX 16 CON 12 CHA 14


Guard #2

Hamard of Ofelia, a level 4 Fighter. He has a short white beard, wise brown eyes and a deep scar on the right arm (Embarrassed). In the pocket: a dirty handkerchief.


Armour Class 6 [13] Leather armor + Shield Hit Points 26 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 4 WIS 6 DEX 12 CON 13 CHA 10


Orphanage

Manager: Agenna of Preya. She has piercing dark eyes, short black pony-tail and a double chin (Ecstatic). In the pocket: 2 cp.

Daycare

Manager: Alctrude of Arazar. She has crazy-looking eyes, soft voice and a missing tooth (Bothered). In the pocket: a deck of cards and 5 sp.

Temple District

Tavern (Flaming Torch Tavern), Guards (Melibor, Liutgard), Flower Shop (Hesso’s Flowers), Occult (Brysia’s Witchcraft Materials)

Flaming Torch Tavern
Keeper

Owned and managed by Wilhilde Haimengarde. She has piercing brown eyes, delicate makeup and a limp (Offended). In the pocket: 2 cp, a smoking pipe and a love note.

Staff

Rubus Domhnaigh. He has tired red-looking eyes, thin blonde hair and a face tattoo (Energetic). In the pocket: a quill, an empty vial and 2 gp.

Uraka Nanthilde. She has wise dark eyes, heavy makeup and a face tattoo (Unsure). In the pocket: 1 cp, 2 sp and 1 gp.

Gerberta Gospatric. She has piercing dark eyes, delicate makeup and a neck band (Pleased). In the pocket: 3 cp and an empty vial.

Menu
1d4 Menu
1 Barbecued chunks of pork, glazed with honey and herbs and served with fresh salad for 3 sp⬝Stewed slices of chicken, marinated in white wine and served with mashed potatoes for 2 sp⬝Cooked tenders of chicken, marinated in ale and served with fresh salad for 3 sp
2 Cooked tenders of fish, glazed with honey and herbs and served with cooked rice for 3 sp
3 Barbecued chunks of fish, marinated in white wine and served with steamed vegetables for 3 sp⬝Barbecued fillet of chicken, marinated in ale and served with cooked rice for 3 sp⬝Cooked tenders of shellfish, marinated in white wine and served with mashed potatoes for 3 sp
4 Cooked fillet of meat, marinated in garlic and wine and served with cooked rice for 2 sp⬝Cooked chunks of chicken, glazed with honey and herbs and served with fresh salad for 3 sp⬝Stewed slices of shellfish, marinated in garlic and wine and served with mashed potatoes for 3 sp
Patrons & Visitors

Brysia Madalgaria (when not in shop)


Hesso Liutwarde (when not in shop)


Ajutor of Kojar, a level 1 Magic-user. He has short black hair, cold dark eyes and long, skinny fingers (Ashamed). In the pocket: a dirty handkerchief, 4 sp and a vial with a dark liquid.

Armour Class 9 [10] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 13 WIS 14 DEX 11 CON 11 CHA 8 Spells ✦ Read Magic


Urisima Gundoilde, a level 1 Cleric. She has delicate features, tiny eyes and long, skinny fingers (Aggressive).

Armour Class 9 [10] Leather armor Hit Points 5 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 9 WIS 16 DEX 5 CON 10 CHA 4


Gerberta of Goldenclover, a level 3 Halfling. She has deep blue eyes, painted skin decorations and short, chunky fingers (Unsure). In the pocket: 3 cp.

Armour Class 1 [18] Plate-mail armor Hit Points 13 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 4 WIS 11 DEX 16 CON 13 CHA 7


Helmgor of Calidar, a level 1 Fighter. He has bulging dark eyes, a chiseled chin and a big nose-ring (Delighted). In the pocket: 3 cp.

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 8 WIS 7 DEX 15 CON 12 CHA 10

Bulletin
Urgent!! My nephew did not return home since last month. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Hesso Liutwarde


d6 Rumor
1 Hesso Liutwarde’s nephew is held captive in the Tomb Of The Infernal Hopes
2 Winsy of Saal-Nivana’s Custom-Fit Armor (actually an Armour +1) is somewhere in the Temple of the Furious Pits
3 There’s a Giant Rattler somewhere in Thunderwave Barrens.
4 Percipia of Loga’s Embroided Cloak (actually an Elven Cloak and Boots) is somewhere in the Crypt of the Burning Blades
5 Ostasia of Khezal is willing to pay well for a delivery job.
6 The Fists Of Hope are conspiring to abolish all magic-users.


Guards

Guard #1

Melibor of Bokka, a level 6 Fighter. He has tiny eyes, a goatee beard and a big nose-ring (Agitated). In the pocket: a dirty handkerchief.


Armour Class 4 [15] Chainmail armor Hit Points 29 Attacks 1 × Short Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 12 WIS 9 DEX 14 CON 9 CHA 13


Guard #2

Liutgard of Khaza, a level 6 Fighter. He has wise dark eyes, a hoarse voice and a deep scar on the right arm (Panicky). In the pocket: 2 cp.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 24 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 10 INT 4 WIS 13 DEX 12 CON 11 CHA 8


Hesso’s Flowers (Flower Shop)

Owner: Hesso Liutwarde. He has tiny eyes, a heavy almond beard and a peg leg (Aggressive).

Brysia’s Witchcraft Materials (Occult)

Owner: Brysia Madalgaria. She has delicate features, piercing brown eyes and stained clothes (Lazy). In the pocket: 1 cp.

Townsfolk District

Inn (The Black Stone Inn), Guards (Grosso, Solanna, Reinwar), Dark Market (Harlin’s ), Bank, Music (Erberta’s Harp & Lute), Clothing (Hachar’s Fashion), Herbalist (Senkata’s Greens)

The Black Stone Inn
Keeper

Owned and managed by Lautard of Rakha. He has a short red beard, cold dark eyes and a face tattoo (Paranoid). In the pocket: a comb, 2 sp and a key.

Staff

Riqin of Ithamar. He has crazy-looking eyes, thin white hair and freckles (Unsure).

Menu
1d4 Menu
1 Stewed tenders of pork, marinated in honey and herbs and served with fresh salad for 2 sp⬝Cooked fillet of fish, marinated in red wine and served with cooked rice for 2 sp⬝Cooked fillet of meat, glazed with honey and herbs and served with baked potatoes for 1 sp
2 Barbecued chunks of pork, glazed with garlic and wine and served with baked potatoes for 2 sp
3 Barbecued slices of shellfish, marinated in white wine and served with cooked rice for 1 sp⬝Barbecued slices of fish, marinated in ale and served with steamed vegetables for 2 sp⬝Barbecued slices of chicken, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Cooked slices of meat, glazed with white wine and served with cooked rice for 1 sp
4 Stewed slices of chicken, marinated in garlic and wine and served with steamed vegetables for 2 sp⬝Cooked chunks of chicken, glazed with red wine and served with baked potatoes for 2 sp⬝Stewed chunks of chicken, glazed with ale and served with baked potatoes for 2 sp
Patrons & Visitors

Erberta of Rakha (when not in shop)


Albilde of Zeriti (when not in shop)


Hachar of Zakar (when not in shop)


Harlin of Greenfell (when not in shop)


Senkata Placentius (when not in shop)


Gerin of Obeshire, a level 8 Thief. He has thin greying hair, tiny eyes and long, skinny fingers (Scared).

Armour Class 5 [14] Leather armor Hit Points 26 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 14 INT 7 WIS 10 DEX 16 CON 9 CHA 12


Alviva of Ekkar, a level 4 Halfling. She has heavy makeup, piercing brown eyes and extremely large feet, even for a halfling (Calm). In the pocket: 2 cp and 2 sp.

Armour Class 2 [17] Chainmail armor Hit Points 12 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 15 INT 3 WIS 7 DEX 18 CON 6 CHA 9


Huger Altafrons, a level 7 Dwarf. He has piercing black eyes, a strong, prominent chin and a golden tooth (Helpless). In the pocket: a dirty handkerchief and a magnifying glass.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 44 Attacks 1 × Dagger (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 15 INT 6 WIS 9 DEX 9 CON 14 CHA 12


Liuthard Ermenbert, a level 2 Halfling. He has bulging blue eyes, a thick moustache and short, chunky fingers (Frustrated). In the pocket: a comb and a magnifying glass.

Armour Class 2 [17] Chainmail armor + Shield Hit Points 12 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 4 WIS 6 DEX 17 CON 14 CHA 10

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Albilde of Zeriti
Traveling to Bullshire? I will pay you for carrying a package for me. Yours, Hachar of Zakar


d6 Rumor
1 Hachar of Zakar is willing to pay well for a delivery job.
2 Erberta of Rakha’s husband is held captive in the Tomb Of The Infernal Hopes
3 Albilde of Zeriti’s Glass Ball (actually a Crystal Ball with Clairaudience) is somewhere in the Hideout of the Hidden Skeletons
4 Sylvius of Lifel’s son is held captive in the Crypt Of The Burning Blades
5 The Fists Of Hope are conspiring to abolish all magic-users.
6 Justinna Haimengarde is willing to pay well for a delivery job.


Guards

Guard #1

Grosso of Zelata, a level 4 Fighter. He has wise dark eyes, a heavy blonde beard and a big nose-ring (Energetic). In the pocket: a comb.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 12 INT 14 WIS 14 DEX 12 CON 6 CHA 14


Guard #2

Solanna of Gazal, a level 4 Fighter. She has wild green eyes, a beauty mark above the lips and a big nose-ring (Unsure). In the pocket: a deck of cards and 3 sp.


Armour Class 3 [16] Leather armor + Shield Hit Points 30 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 10 INT 6 WIS 3 DEX 18 CON 16 CHA 8


Guard #3

Reinwar Aclewalda, a level 4 Fighter. He has thin red hair, piercing blue eyes and a deep scar on the right arm (Lifeless). In the pocket: 2 cp and a smoking pipe.


Armour Class 1 [18] Plate-mail armor Hit Points 24 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 11 WIS 5 DEX 17 CON 11 CHA 16


Harlin’s (Dark Market)
Item Price
Wolfsbane (1 bunch) 6 gp
10 Candles 6 sp
Dried Fruits (small bag) 1 sp
Tinder box (flint & steel) 1 gp
Sack (small) 6 sp
Skirt 1 sp
Fine Dress 5 gp
Blouse 6 cp
Waterskin 6 sp
Nuts (small bag) 6 cp
Fishing Rod 6 sp

Owner: Harlin of Greenfell. He has thin red hair, piercing green eyes and a face tattoo (Excited). In the pocket: 3 cp and a magnifying glass.

Bank

Manager: Albilde of Zeriti. She has piercing black eyes, short and wild blonde hair and stained clothes (Sorrowful).

Erberta’s Harp & Lute (Music)
Item Price
Flute 19 gp

Owner: Erberta of Rakha. She has piercing dark eyes, short brown pony-tail and an earring (Annoyed). In the pocket: 1 cp.

Hachar’s Fashion (Clothing)
Item Price
Adventurer Boots 4 gp
Common Dress 1 sp
Warm Gloves 7 sp
High Boots 2 gp

Owner: Hachar of Zakar. He has crystal blue eyes, a heavy blonde beard and a face tattoo (Aggressive). In the pocket: 3 cp, 2 sp and a ransom note.

Senkata’s Greens (Herbalist)

Owner: Senkata Placentius. She has piercing dark eyes, long blonde hair and a missing tooth (Cheerful). In the pocket: a comb.

Market District

Tavern (Magic Stone Tavern), Guards (Baltrude, Aicard), Veterinarian (Temidia’s Horse Healers), Salon (Landward’s Salon), Weaver (Safia’s Fabrics), Scribe (Isoard’s Ink & Feather), Barber (Rithilde’s Razor), Brewery (Aclinde’s Brews), Liquor (Reinmar’s Liquor), Printing Press (Aicard’s Prints), Spices (Lucida’s Salt & Pepper), Hatter (Narwin’s Top Hat)

Magic Stone Tavern
Keeper

Owned and managed by Aginteus Odelhilde. He has a thick moustache, cold dark eyes and a face tattoo (Moody). In the pocket: a quill and a smoking pipe.

Staff

Anberta Eucharius. She has delicate makeup, wise brown eyes and a smelly breath (Apprehensive). In the pocket: dice and 5 sp.

Pettita Meintrude. She has long and wavy black hair, tired looking eyes and a limp (Livid). In the pocket: 1 cp.

Aitard of Jiral. He has curly brown hair, piercing black eyes and a face tattoo (Rejected). In the pocket: a quill and a smoking pipe.

Menu
1d4 Menu
1 Stewed slices of shellfish, marinated in white wine and served with mashed potatoes for 1 sp⬝Cooked slices of meat, marinated in red wine and served with cooked rice for 2 sp⬝Stewed chunks of shellfish, marinated in ale and served with mashed potatoes for 1 sp
2 Cooked tenders of meat, glazed with white wine and served with fresh salad for 2 sp⬝Cooked chunks of meat, glazed with red wine and served with mashed potatoes for 1 sp⬝Stewed tenders of fish, marinated in white wine and served with steamed vegetables for 1 sp
3 Cooked slices of chicken, glazed with honey and herbs and served with steamed vegetables for 1 sp⬝Barbecued slices of meat, glazed with honey and herbs and served with mashed potatoes for 2 sp
4 Barbecued chunks of fish, marinated in garlic and wine and served with fresh salad for 1 sp
Patrons & Visitors

Safia Aclewalda (when not in shop)


Temidia of Kojar (when not in shop)


Isoard of Yaja (when not in shop)


Rithilde of Aquareen (when not in shop)


Petesia of Uriana, a level 2 Fighter. She has curly red hair, enchanting green eyes and a strong, muscular physique (Hopeless). In the pocket: 1 cp, an empty vial and a small gem (worth 10 gp).

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 8 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 13 WIS 7 DEX 10 CON 11 CHA 12


Grasso of Bokka, a level 1 Fighter. He has a long white beard, piercing blue eyes and a missing middle-finger (Sorrowful). In the pocket: 2 cp, 3 sp and a death threat note.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 5 WIS 10 DEX 11 CON 14 CHA 7


Gontard of Boroxxa, a level 3 Halfling. He has piercing blue eyes, a scruff and big red cheeks (Nervous). In the pocket: 2 cp, 3 sp and a vial with a dark liquid.

Armour Class 5 [14] Leather armor Hit Points 10 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 9 WIS 3 DEX 17 CON 9 CHA 6


Electa Hildeward, a level 1 Fighter. She has heavy makeup, tiny eyes and a deep scar on the right arm (Crushed). In the pocket: a deck of cards and an empty vial.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 3 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 18 INT 3 WIS 8 DEX 14 CON 16 CHA 14


d6 Rumor
1 The Tomb Of The Lonely Fire is on one of the coastal cliffs, somewhere in Emerald Shores
2 The Flaming Wolves are using the Temple Of The Furious Pits as their hideout.
3 The Tomb Of The Infernal Hopes is near the coastline, somewhere in Emerald Shores
4 There’s a Giant Rattler somewhere in Thunderwave Barrens.
5 Leudo Fraisende has a bottle he would like delivered to Yezud
6 Hachar of Zakar is willing to pay well for a delivery job.


Guards

Guard #1

Baltrude Theodenanda, a level 6 Fighter. She has delicate features, crystal blue eyes and a strong, muscular physique (Upset). In the pocket: a deck of cards and a smoking pipe.


Armour Class 4 [15] Chainmail armor Hit Points 43 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 13 WIS 9 DEX 14 CON 16 CHA 13


Guard #2

Aicard Fredebert, a level 6 Fighter. He has wild green eyes, short brown hair and a deep scar on the right arm (Panicky). In the pocket: 3 cp.


Armour Class 3 [16] Chainmail armor + Shield Hit Points 26 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 9 WIS 13 DEX 13 CON 8 CHA 15


Temidia’s Horse Healers (Veterinarian)

Owner: Temidia of Kojar. They have short and braided brown hair, piercing blue eyes and stained clothes (Forceful). In the pocket: 3 cp.

Landward’s Salon (Salon)

Owner: Landward of Syro. He has piercing dark eyes, a deep, commanding voice and a missing tooth (Fearful). In the pocket: a comb.

Safia’s Fabrics (Weaver)

Owner: Safia Aclewalda. She has long brown hair, tiny eyes and a deep scar on the cheek (Calm). In the pocket: a deck of cards.

Isoard’s Ink & Feather (Scribe)

Owner: Isoard of Yaja. He has crystal blue eyes, a chiseled chin and a missing tooth (Fearful). In the pocket: 3 cp.

Rithilde’s Razor (Barber)

Owner: Rithilde of Aquareen. She has wise brown eyes, a beauty mark above the lips and a peg leg (Pained). In the pocket: 3 cp.

Aclinde’s Brews (Brewery)
Item Price
Common Wine (Barrel) 12 gp
Craft Beer (Barrel) 9 gp

Owner: Aclinde Ingitrude. She has tired red-looking eyes, ample hips and a missing tooth (Delighted). In the pocket: a comb and a magnifying glass.

Reinmar’s Liquor (Liquor)
Item Price
Craft Beer (Barrel) 9 gp
Common Beer (Barrel) 4 gp
Cider (Barrel) 6 gp
Royal Quality Wine (Barrel) 121 gp

Owner: Reinmar of Afari. He has a scruff, piercing brown eyes and big round spectacles (Enraged). In the pocket: 1 cp, 5 sp and a vial with a dark liquid.

Aicard’s Prints (Printing Press)

Owner: Aicard of Nakaris. He has piercing black eyes, short white hair and freckles (Horny). In the pocket: a quill and 4 sp.

Lucida’s Salt & Pepper (Spices)

Owner: Lucida Madalgaria. She has painted skin decorations, piercing brown eyes and stained clothes (Aggressive). In the pocket: a deck of cards and 2 sp.

Narwin’s Top Hat (Hatter)
Item Price
Fur Hat 9 sp
Cap 4 sp

Owner: Narwin of Qona. He has thick sideburns, crystal blue eyes and stained clothes (Ashamed). In the pocket: 1 cp.

Town of Kafieh

Town of Kafieh

Town Shops & Services

Inn (The Devil’s Sword Inn), Guards (Helmgor), Vehicle Maker (Sylvius’s Carts and Wagons), Trade Post (Erberta’s Traders), Printing Press (Hermar’s Press), Herbalist (Liutward’s Mushroom), Music (Volkward’s Harp & Lute), Blacksmith (Ostasia’s Anvil), Jeweler (Agenna’s Jewels), Spices (Rosin’s Salt & Pepper), Game Shop (Ashar’s Games), General Goods (Loberta’s Goods), Craft (Baldemar’s Crafts), Bank, Bakery (Winsy’s Bun), Bunkhouse (Edmar’s ), Clothing (Justinna’s Wearables), Cobbler (Acfrida’s Shoemakers), Registry, Leatherworker (Arngilde’s Bags and Such), Witch (Ortmar’s ), Tanner (Aico’s Hides and Leathers), Prison, Fish Market (Alctrude’s Fresh Fish), Grocer (Hezelo’s Tomato), Carpenter (Baldemar’s Workshop), Animal Pound, Lawyer (Lefsy’s Will Makers)

The Devil’s Sword Inn
Keeper

Owned and managed by Fredegar of Starfield. He has crystal blue eyes, no hair and a face tattoo (Forceful). In the pocket: dice, spectacles and a small gem (worth 10 gp).

Staff

Radhilde Carissima. She has deep blue eyes, long and well-brushed black hair and a face tattoo (Rejected). In the pocket: a quill, spectacles and 1 gp.

Albilde of Sevenhand. She has piercing dark eyes, short red hair and a golden tooth (Lost). In the pocket: a quill and spectacles.

Menu
1d4 Menu
1 Stewed fillet of fish, marinated in red wine and served with fresh salad for 2 sp⬝Cooked slices of pork, marinated in honey and herbs and served with steamed vegetables for 1 sp
2 Barbecued chunks of fish, marinated in white wine and served with baked potatoes for 2 sp⬝Barbecued chunks of fish, marinated in honey and herbs and served with baked potatoes for 2 sp
3 Barbecued tenders of meat, marinated in red wine and served with cooked rice for 2 sp⬝Barbecued slices of shellfish, marinated in white wine and served with fresh salad for 2 sp⬝Stewed slices of shellfish, glazed with red wine and served with cooked rice for 2 sp
4 Cooked tenders of meat, glazed with ale and served with baked potatoes for 1 sp⬝Cooked chunks of chicken, marinated in red wine and served with cooked rice for 2 sp
Patrons & Visitors

The Army Of Fire are using this place as a meeting place from time to time.


Baldemar Heidentrude (when not in shop)


Azier Opportune (when not in shop)


Volkward Hildegaud (when not in shop)


Edmar Callistus (when not in shop)


Aico Beauoncle, a level 3 Fighter. He has wild green eyes, a hoarse voice and a big nose-ring (Happy). In the pocket: dice, spectacles and 2 gp.

Armour Class 6 [13] Leather armor + Shield Hit Points 12 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 13 WIS 5 DEX 10 CON 11 CHA 14


Ander Frothilde, a level 7 Dwarf. He has wavy almond hair, piercing dark eyes and big, bulbous nose (Satisfied). In the pocket: a dirty handkerchief, 3 sp and a small gem (worth 10 gp).

Armour Class 6 [13] Chainmail armor Hit Points 38 Attacks 1 × Short Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 12 INT 5 WIS 10 DEX 8 CON 10 CHA 11


Anglicus Sicleholde, a level 4 Dwarf. He has a hoarse voice, deep blue eyes and big red cheeks (Alone). In the pocket: dice and 3 sp.

Armour Class 2 [17] Plate-mail armor Hit Points 19 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 12 INT 7 WIS 14 DEX 15 CON 16 CHA 6


Latilde Frotbalda, a level 1 Halfling. She has warm voice, wise dark eyes and big red cheeks (Livid). In the pocket: a quill.

Armour Class 4 [15] Leather armor Hit Points 6 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 10 WIS 6 DEX 18 CON 15 CHA 11


Rator Framengilde, a level 2 Halfling. He has piercing brown eyes, thin black hair and extremely large feet, even for a halfling (Disorganized). In the pocket: a dirty handkerchief, a magnifying glass and a love note.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 11 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 9 WIS 5 DEX 14 CON 15 CHA 14


Meinher Wistrilde, a level 3 Fighter. He has a thick moustache, piercing blue eyes and a deep scar on the right arm (Petrified). In the pocket: a comb.

Armour Class 4 [15] Chainmail armor Hit Points 19 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 3 WIS 13 DEX 15 CON 13 CHA 14


Reinmar of Narxes, a level 1 Halfling. He has wild green eyes, a chiseled chin and big red cheeks (Aggressive). In the pocket: a quill.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 9 WIS 10 DEX 10 CON 14 CHA 15


Ander of Heldra, a level 3 Magic-user. He has crystal blue eyes, thick bushy eyebrows and an oversized pointy hat made of dark leather (Enraged). In the pocket: a dirty handkerchief, an empty vial and a small flute.

Armour Class 9 [10] Unarmored Hit Points 10 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 10 WIS 8 DEX 10 CON 13 CHA 6 Spells ✦ Sleep ✦ Ventriloquism ✦ Web

Bulletin
Wife is missing! My wife is missing since two days ago. Please reach out to me if you can help. Ashar Frotberga
Stolen! Something very dear to me was stolen. Please reach out if you can help. Baldemar of Rakha
Job offer! I have a package to deliver in Erabor. Payment guaranteed at destination upon delivery. Yours, Sylvius of Lifel
Please Help! My dear son is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Sylvius of Lifel


d6 Rumor
1 Sylvius of Lifel has a casket he would like delivered to Erabor
2 Hermar of Sidena is willing to pay well for a delivery job.
3 Justinna Haimengarde is willing to pay well for a delivery job.
4 Ashar Frotberga’s wife is held captive in the Hideout Of The Hidden Skeletons
5 Baldemar of Rakha’s Custom Sword (actually a Sword +1) is somewhere in the Crypt of the Burning Blades
6 Baldemar of Rakha’s Custom Sword (actually a Sword +1) is somewhere in the Crypt of the Burning Blades


Guards

Guard #1

Helmgor of Partha, a level 4 Fighter. He has short almond hair, piercing black eyes and a missing middle-finger (Confident). In the pocket: 2 cp.


Armour Class 3 [16] Plate-mail armor Hit Points 24 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 13 WIS 8 DEX 10 CON 11 CHA 15


Sylvius’s Carts and Wagons (Vehicle Maker)

Owner: Sylvius of Lifel. He has a short black beard, tired brown eyes and stained clothes (Disoriented). In the pocket: a dirty handkerchief and a magnifying glass.

Erberta’s Traders (Trade Post)

Owner: Erberta Theodegarde. She has piercing green eyes, flowing black hair and an earring (Uncomfortable). In the pocket: dice, a magnifying glass and a small flute.

Hermar’s Press (Printing Press)

Owner: Hermar of Sidena. He has tiny eyes, short blonde hair and a peg leg (Fearful). In the pocket: 2 cp.

Liutward’s Mushroom (Herbalist)

Owner: Liutward Grimhilde. He has a two day stubble, cold dark eyes and a missing tooth (Irritated). In the pocket: a quill.

Volkward’s Harp & Lute (Music)
Item Price
Flute 28 gp
Small Bell 1 gp

Owner: Volkward Hildegaud. He has thin greying hair, enchanting green eyes and a double chin (Mellow). In the pocket: 2 cp, 3 sp and a passphrase note.

Ostasia’s Anvil (Blacksmith)
Item Price
Long Bow 32 gp
Dagger 2 gp
Javelin 8 sp
Polearm 5 gp

Owner: Ostasia of Khezal. She has tiny eyes, warm voice and a limp (Uncomfortable). In the pocket: 2 cp, a magnifying glass and a ransom note.

Agenna’s Jewels (Jeweler)

Owner: Agenna Theodeberta. She has soft gentle features, crazy-looking eyes and a golden tooth (Drained). In the pocket: dice.

Rosin’s Salt & Pepper (Spices)

Owner: Rosin of Saal-Nivana. He has short white hair, tired red-looking eyes and a missing tooth (Fearful). In the pocket: a deck of cards and 3 sp.

Ashar’s Games (Game Shop)

Owner: Ashar Frotberga. He has a chiseled chin, cold dark eyes and a missing tooth (Hopeless). In the pocket: a comb.

Loberta’s Goods (General Goods)
Item Price
Tunic 8 sp
Crowbar 9 gp
Holy water (vial) 22 gp
Royal Shoes 108 gp
Holy symbol 22 gp
Thieves’ tools 22 gp
Fine Dress 8 gp
Rope (50’) 9 sp
Leather Gloves 6 sp
Sack (large) 1 gp

Owner: Loberta of Ankar. She has piercing blue eyes, flowing black hair and a smelly breath (Desperate).

Baldemar’s Crafts (Craft)
Item Price
Stakes (3) and mallet 3 gp
Empty Scroll 1 gp
Sewing Needle 3 sp
Mining Pick Axe 5 gp
Mirror (hand-sized, steel) 5 gp

Owner: Baldemar Heidentrude. He has a hairy chest, wild green eyes and a missing tooth (Lifeless). In the pocket: 3 cp, 3 sp and 1 gp.

Bank

Manager: Azier Opportune. He has a heavy blonde beard, crystal blue eyes and a nose ring (Guilty). In the pocket: a comb.

Winsy’s Bun (Bakery)
Item Price
Flour (1 lb) 3 sp
Cake (slice) 9 cp

Owner: Winsy of Aberius. She has a scruff, bulging blue eyes and a missing tooth (Shocked). In the pocket: a deck of cards, a magnifying glass and a small flute.

Edmar’s (Bunkhouse)

Owner: Edmar Callistus. He has wise dark eyes, a short black beard and a face tattoo (Nervous). In the pocket: 2 cp and 5 sp.

Justinna’s Wearables (Clothing)
Item Price
Kilt 3 gp
Common Shirt 6 sp
Belt 8 sp
Girdle 3 gp
Blouse 9 cp

Owner: Justinna Haimengarde. They have soft gentle features, deep blue eyes and a limp (Petrified). In the pocket: 3 cp and a smoking pipe.

Acfrida’s Shoemakers (Cobbler)

Owner: Acfrida Wanthilde. She has ample hips, piercing green eyes and a nose ring (Aghast). In the pocket: 2 cp.

Registry

Manager: Agenna of Zelata. She has tired looking eyes, delicate makeup and freckles (Agitated). In the pocket: a deck of cards.

Arngilde’s Bags and Such (Leatherworker)
Item Price
Leather Coat 7 gp
Leather Hat 1 gp
Sack (small) 1 gp
Leather Leggings 7 gp

Owner: Arngilde of Gura. She has cold dark eyes, painted skin decorations and a face tattoo (Drained). In the pocket: dice.

Ortmar’s (Witch)

Owner: Ortmar of Ithamar. He has piercing black eyes, short black hair and a limp (Enraged). In the pocket: 1 cp, 4 sp and a dagger.

Aico’s Hides and Leathers (Tanner)

Owner: Aico Richlinde. He has a long blonde beard, piercing dark eyes and freckles (Puzzled). In the pocket: a dirty handkerchief and 4 sp.

Prison

Manager: Muscatta Gospatric. She has ample breasts, crystal blue eyes and a deep scar on the cheek (Outraged). In the pocket: dice, 2 sp and a love note.

Alctrude’s Fresh Fish (Fish Market)
Item Price
Fresh Fish Fillet 8 sp
Small Shell Fish 3 sp

Owner: Alctrude Framtrude. She has piercing black eyes, long and wavy blonde hair and a double chin (Happy). In the pocket: a quill, 4 sp and 2 gp.

Hezelo’s Tomato (Grocer)
Item Price
Salt (1 lb) 2 gp
Waterskin 1 gp
Wine (2 pints) 1 gp
Cake (slice) 1 sp
Small Shell Fish 3 sp
Grain (1 lb) 2 cp
Garlic 5 gp

Owner: Hezelo Magnificus. He has enchanting green eyes, short white hair and a peg leg (Terrified). In the pocket: a comb, spectacles and a vial with a dark liquid.

Baldemar’s Workshop (Carpenter)

Owner: Baldemar of Rakha. He has short blonde hair, cold dark eyes and freckles (Joyful). In the pocket: 2 cp and a magnifying glass.

Animal Pound

Manager: Ermengar of Sagoth. He has enchanting green eyes, delicate features and a deep scar on the cheek (Uncomfortable). In the pocket: a quill and spectacles.

Lefsy’s Will Makers (Lawyer)

Owner: Lefsy Altadonna. She has bulging blue eyes, short blonde hair and a limp (Calm). In the pocket: a deck of cards, a magnifying glass and a vial with a dark liquid.

City of Yezud

City of Yezud

Yezud is ruled by the honest and just Baron Liuthard Eutropius, and is known for its developed cultural life. The city is also known for its fine Winery shops.

Shops & services overview

Market District

Inn (Cursed Torch Inn), Guards (Wigmar, Ainard), Fish Market (Honesta’s Sea Products), Bank, Animal Supplies (Hartwin’s Barn & Yarn), Winery (Ansilde’s Fine Wines), Herbalist (Baldwar’s Weeds), Hatter (Beneta’s Caps), Glass Blower (Senkata’s Tubes), Veterinarian (Palenna’s Pet Hospital), Game Shop (Gerward’s Pawns and Dice), Stables (Anson’s Riders), Tin Worker (Gersinde’s ), Mill (Reingard’s ), Jeweler (Winsy’s Jewels), Music (Duberta’s Guitar & Flute), Tailor (Rabota’s Fashion), Clothing (Benno’s Fashion)

Dwellers District

Tavern (The Mage’s Sword Tavern), Guards (Walo, Gisilde), Winery (Merard’s Wines), Bookstore (Germar’s Books), Cobbler (Facetus’s Shoemakers)

Westside Miners District

Inn (The Wight & The Sad Brewer Inn), Guards (Sager, Agia), Bookstore (Ramiro’s Pages), Pet Shop (Holfgar’s Petshop), Bank, Herbalist (Eupraxia’s Greens)

Lower Commoners District

Inn (The Mage’s Sword Inn), Guards (Gosin, Vitta, Gatrude), Bookstore (Mirko’s Books), Tailor (Pancia’s Handmade Shirts and More), Nunnery, Winery (Berlinde’s Wines)

Harbor District

Inn (The Crying Wraith Inn), Guards (Lautilde, Ortgar, Leudo), Leatherworker (Aclemode’s Leathers), Post Office (Gaumia’s ), Trade Post (Volkward’s Marketplace), Winery (Theodora’s Fine Wines)

Market District

Inn (Cursed Torch Inn), Guards (Wigmar, Ainard), Fish Market (Honesta’s Sea Products), Bank, Animal Supplies (Hartwin’s Barn & Yarn), Winery (Ansilde’s Fine Wines), Herbalist (Baldwar’s Weeds), Hatter (Beneta’s Caps), Glass Blower (Senkata’s Tubes), Veterinarian (Palenna’s Pet Hospital), Game Shop (Gerward’s Pawns and Dice), Stables (Anson’s Riders), Tin Worker (Gersinde’s ), Mill (Reingard’s ), Jeweler (Winsy’s Jewels), Music (Duberta’s Guitar & Flute), Tailor (Rabota’s Fashion), Clothing (Benno’s Fashion)

Cursed Torch Inn
Keeper

Owned and managed by Ithamar of Firebell. He has enchanting green eyes, thin almond hair and a missing tooth (Desperate). In the pocket: 2 cp, 4 sp and a small flute.

Staff

Haimo Ansegilde. He has a two day stubble, piercing black eyes and big round spectacles (Upset). In the pocket: a quill.

Ansilde Eutropius. They have tiny eyes, warm voice and stained clothes (Pleased).

Menu
1d4 Menu
1 Cooked slices of meat, glazed with garlic and wine and served with cooked rice for 1 sp⬝Cooked chunks of chicken, glazed with honey and herbs and served with fresh salad for 1 sp⬝Cooked slices of meat, marinated in white wine and served with cooked rice for 2 sp
2 Cooked tenders of meat, marinated in white wine and served with baked potatoes for 2 sp⬝Stewed slices of chicken, marinated in red wine and served with fresh salad for 2 sp⬝Cooked slices of shellfish, glazed with white wine and served with steamed vegetables for 1 sp
3 Cooked chunks of fish, marinated in white wine and served with steamed vegetables for 2 sp⬝Barbecued tenders of fish, glazed with honey and herbs and served with steamed vegetables for 1 sp
4 Cooked slices of meat, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Barbecued chunks of meat, marinated in honey and herbs and served with fresh salad for 2 sp
Patrons & Visitors

Duberta of Ogashu (when not in shop)


Reingard of Wildslide (when not in shop)


Hilde of Canedar, a level 2 Dwarf. They have enchanting green eyes, soft voice and big red cheeks (Distressed). In the pocket: 3 cp and a magnifying glass.

Armour Class 7 [12] Leather armor Hit Points 13 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 13 WIS 7 DEX 11 CON 17 CHA 3


Gainard of Inndera, a level 1 Elf. He has a scruff, tired looking eyes and a sigil tattooed on the neck (Anxious). In the pocket: 1 cp and spectacles.

Armour Class 7 [12] Leather armor Hit Points 6 Attacks 1 × Battle Axe (1d8) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 14 WIS 12 DEX 12 CON 10 CHA 4 Spells ✦ Protection from Evil


Hezelo Magnificus, a level 2 Halfling. He has short black hair, tiny eyes and big red cheeks (Disorganized). In the pocket: 3 cp and a magnifying glass.

Armour Class 5 [14] Leather armor + Shield Hit Points 8 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 7 WIS 6 DEX 15 CON 12 CHA 13


Soficia Erchamger, a level 2 Cleric. She has painted skin decorations, wise brown eyes and a nose ring (Calm). In the pocket: 2 cp and a magnifying glass.

Armour Class 5 [14] Chainmail armor Hit Points 10 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 7 WIS 17 DEX 12 CON 15 CHA 4 Spells ✦ Light (Darkness)


Galicius Hildesinde, a level 1 Halfling. He has short almond hair, piercing blue eyes and big red cheeks (Remorseful). In the pocket: a comb, a smoking pipe and a dagger.

Armour Class 4 [15] Chainmail armor Hit Points 6 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 12 WIS 14 DEX 13 CON 16 CHA 9


Aldiva Erchamwald, a level 3 Dwarf. She has soft gentle features, piercing black eyes and a golden tooth (Shocked). In the pocket: dice, a magnifying glass and 2 gp.

Armour Class 7 [12] Leather armor Hit Points 14 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 9 WIS 14 DEX 9 CON 15 CHA 3


Dolerama of Moonglow, a level 3 Halfling. She has delicate makeup, piercing blue eyes and short, chunky fingers (Energetic). In the pocket: dice, a magnifying glass and a key.

Armour Class 6 [13] Leather armor Hit Points 6 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 12 WIS 7 DEX 14 CON 8 CHA 14

Bulletin
Traveling to Bullshire? I will pay you for carrying a package for me. Yours, Honesta of Albor
Urgent!! My nephew did not return home since last month. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Palenna of Askias
Heading to Kafieh? Payment guaranteed to a trusty courier. Ask for Hartwin
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Hartwin of Dorith
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Gersinde of Khari


d6 Rumor
1 Beneta Nymphidius is willing to pay well for a delivery job.
2 Hartwin of Dorith is willing to pay well for a delivery job.
3 Honesta of Albor is willing to pay well for a delivery job.
4 Palenna of Askias’s nephew is held captive in the Crypt Of The Unholy Goblin
5 Sylvius of Lifel has a casket he would like delivered to Erabor
6 There’s a Basilisk somewhere in Hell’s Gate Beaches.


Guards

Guard #1

Wigmar of Feria, a level 5 Fighter. He has crystal blue eyes, a hairy chest and a big nose-ring (Embarrassed). In the pocket: 2 cp, 4 sp and a passphrase note.


Armour Class 5 [14] Leather armor + Shield Hit Points 35 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 7 WIS 4 DEX 13 CON 15 CHA 6


Guard #2

Ainard Reinberta, a level 4 Fighter. He has piercing black eyes, a heavy red beard and a strong, muscular physique (Moody). In the pocket: a dirty handkerchief and an empty vial.


Armour Class 3 [16] Chainmail armor + Shield Hit Points 25 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 6 WIS 12 DEX 15 CON 15 CHA 8


Honesta’s Sea Products (Fish Market)
Item Price
Fresh Fish Fillet 1 gp
Fishing Rod 1 gp

Owner: Honesta of Albor. She has piercing green eyes, painted skin decorations and a golden tooth (Queasy). In the pocket: a dirty handkerchief.

Bank

Manager: Vuteria Recuperate. They have no hair, bulging red eyes and stained clothes (Embarrassed). In the pocket: a quill, a magnifying glass and a small gem (worth 10 gp).

Hartwin’s Barn & Yarn (Animal Supplies)

Owner: Hartwin of Dorith. He has thin greying hair, crazy-looking eyes and freckles (Irritated). In the pocket: a quill, 3 sp and 2 gp.

Ansilde’s Fine Wines (Winery)
Item Price
Common Beer (Barrel) 6 gp

Owner: Ansilde of Xara. She has tiny eyes, ample breasts and a missing tooth (Scared). In the pocket: 3 cp and spectacles.

Baldwar’s Weeds (Herbalist)

Owner: Baldwar of Inndera. He has wise dark eyes, a thick moustache and a missing tooth (Cheerful). In the pocket: 1 cp and 4 sp.

Beneta’s Caps (Hatter)
Item Price
Veil 9 sp
Leather Hat 8 sp
Cap 4 sp

Owner: Beneta Nymphidius. She has crystal blue eyes, long blonde pony-tail and a double chin (Uncomfortable). In the pocket: dice and spectacles.

Senkata’s Tubes (Glass Blower)

Owner: Senkata of Yaara. She has delicate makeup, piercing dark eyes and a nose ring (Aghast). In the pocket: 2 cp and 3 sp.

Palenna’s Pet Hospital (Veterinarian)

Owner: Palenna of Askias. She has piercing dark eyes, heavy makeup and freckles (Tired). In the pocket: 1 cp, spectacles and a death threat note.

Gerward’s Pawns and Dice (Game Shop)

Owner: Gerward Ostrobert. He has deep blue eyes, thin black hair and a peg leg (Queasy). In the pocket: a dirty handkerchief, 3 sp and a dagger.

Anson’s Riders (Stables)
Item Price
Draft Horse 28 gp
Camel 72 gp
Riding Horse 54 gp
War Horse 180 gp

Owner: Anson Swanhilde. He has bulging dark eyes, a long blonde beard and a double chin (Rejected). In the pocket: 2 cp and 4 sp.

Gersinde’s (Tin Worker)

Owner: Gersinde of Khari. She has warm voice, piercing black eyes and big round spectacles (Distressed). In the pocket: a quill, 3 sp and a small flute.

Reingard’s (Mill)

Owner: Reingard of Wildslide. He has thin blonde hair, tiny eyes and a missing tooth (Satisfied). In the pocket: 2 cp, spectacles and a death threat note.

Winsy’s Jewels (Jeweler)

Owner: Winsy of Saal-Nivana. She has crazy-looking eyes, wavy blonde hair and freckles (Arrogant). In the pocket: a quill, a smoking pipe and a death threat note.

Duberta’s Guitar & Flute (Music)
Item Price
Flute 18 gp

Owner: Duberta of Ogashu. She has crystal blue eyes, long blonde hair and a limp (Sickened). In the pocket: a quill, 2 sp and a dagger.

Rabota’s Fashion (Tailor)
Item Price
Warm Gloves 7 sp
Girdle 3 gp
FurVest 1 sp
Sash 3 sp

Owner: Rabota of Starra. She has soft voice, piercing dark eyes and a peg leg (Drained). In the pocket: a deck of cards.

Benno’s Fashion (Clothing)
Item Price
Fine Shoes 2 gp
Common Shirt 5 sp
Jacket 2 gp
Tunic 7 sp
Royal Suit 348 gp
Common Outfit 4 gp

Owner: Benno of Crimson Hawk. He has a big round belly, crazy-looking eyes and stained clothes (Unimpressed). In the pocket: a dirty handkerchief.

Dwellers District

Tavern (The Mage’s Sword Tavern), Guards (Walo, Gisilde), Winery (Merard’s Wines), Bookstore (Germar’s Books), Cobbler (Facetus’s Shoemakers)

The Mage’s Sword Tavern
Keeper

Owned and managed by Hilwin Wulfgarde. He has piercing green eyes, a chiseled chin and an earring (Troubled). In the pocket: dice, an empty vial and a dagger.

Staff

Leudo of Darza. He has a frowny expression, piercing green eyes and a smelly breath (Happy). In the pocket: dice, an empty vial and a vial with a dark liquid.

Aldiva Ermenbald. She has heavy makeup, piercing green eyes and a face tattoo (Repentant). In the pocket: 1 cp, a smoking pipe and 2 gp.

Gosin Benvenuta. He has deep blue eyes, a short black beard and an earring (Exhausted). In the pocket: a deck of cards, a magnifying glass and a dagger.

Menu
1d4 Menu
1 Cooked tenders of shellfish, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Barbecued chunks of meat, marinated in red wine and served with mashed potatoes for 1 sp
2 Cooked fillet of shellfish, glazed with garlic and wine and served with cooked rice for 1 sp⬝Barbecued chunks of pork, glazed with ale and served with baked potatoes for 1 sp
3 Barbecued chunks of fish, glazed with red wine and served with cooked rice for 1 sp⬝Barbecued tenders of chicken, marinated in honey and herbs and served with cooked rice for 1 sp⬝Cooked tenders of shellfish, glazed with white wine and served with steamed vegetables for 2 sp⬝Cooked fillet of chicken, glazed with ale and served with mashed potatoes for 2 sp
4 Barbecued chunks of shellfish, glazed with ale and served with mashed potatoes for 1 sp⬝Barbecued fillet of meat, glazed with red wine and served with baked potatoes for 2 sp⬝Barbecued chunks of meat, marinated in red wine and served with mashed potatoes for 2 sp⬝Barbecued slices of fish, marinated in white wine and served with baked potatoes for 2 sp
Patrons & Visitors

Facetus of Thoraka (when not in shop)


Merard Rosceline (when not in shop)


Fakard of Yaara, a level 4 Halfling. He has piercing black eyes, a hoarse voice and short, chunky fingers (Tired). In the pocket: a deck of cards.

Armour Class 5 [14] Chainmail armor Hit Points 13 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 12 INT 5 WIS 3 DEX 11 CON 6 CHA 7


Genilde Reinhilde, a level 2 Elf. She has delicate makeup, deep blue eyes and silky dark skin (Nervous). In the pocket: dice, 2 sp and a dagger.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 13 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 14 INT 13 WIS 10 DEX 15 CON 16 CHA 8 Spells ✦ Shield ✦ Read Languages


Aitard Hrothgard, a level 1 Elf. He has tired red-looking eyes, thin greying hair and a nose ring (Terrified). In the pocket: 2 cp and 2 sp.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 3 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 18 WIS 7 DEX 7 CON 6 CHA 3 Spells ✦ Sleep


Ortgar of Kojar, a level 3 Fighter. He has piercing brown eyes, short brown hair and a deep scar on the right arm (Petrified). In the pocket: 2 cp, a smoking pipe and a small gem (worth 10 gp).

Armour Class 7 [12] Leather armor Hit Points 19 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 10 WIS 8 DEX 11 CON 15 CHA 6


Sarwin Svetoslav, a level 2 Fighter. He has tired red-looking eyes, short almond hair and a missing middle-finger (Remorseful). In the pocket: a comb.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 8 WIS 8 DEX 10 CON 11 CHA 14


Leudo of Akkis, a level 3 Magic-user. He has wise dark eyes, no hair and long black robe (Crushed). In the pocket: a quill.

Armour Class 8 [11] Unarmored Hit Points 9 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 17 WIS 14 DEX 14 CON 17 CHA 7 Spells ✦ Floating Disc ✦ Protection from Evil ✦ Wizard Lock


Erberta of Windhead, a level 6 Elf. She has piercing black eyes, delicate makeup and silky light skin (Timid). In the pocket: a comb and spectacles.

Armour Class 3 [16] Chainmail armor Hit Points 10 Attacks 1 × Spear (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 15 INT 17 WIS 16 DEX 16 CON 7 CHA 9 Spells ✦ Read Magic ✦ Detect Magic ✦ Knock ✦ Detect Invisible ✦ Infravision ✦ Water Breathing

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Germar Transmundus


d6 Rumor
1 Germar Transmundus’s Embroided Cloak (actually an Elven Cloak and Boots) is somewhere in the Temple of the Furious Pits
2 Airard of Saraga is willing to pay well for a delivery job.
3 The Tomb Of The Infernal Hopes is near the coastline, somewhere in Emerald Shores
4 Azier Opportune is willing to pay well for a delivery job.
5 There’s a Hobgoblin somewhere in Emerald Shores.
6 Lothgar Transmundus is willing to pay well for a delivery job.


Guards

Guard #1

Walo Theodenanda, a level 5 Fighter. He has bulging blue eyes, a long blonde beard and a big nose-ring (Bothered). In the pocket: 1 cp and 5 sp.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 32 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 6 WIS 6 DEX 11 CON 16 CHA 16


Guard #2

Gisilde Christofana, a level 5 Fighter. They have piercing black eyes, ample breasts and a strong, muscular physique (Alone). In the pocket: a deck of cards and a smoking pipe.


Armour Class 5 [14] Leather armor + Shield Hit Points 30 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 10 INT 5 WIS 4 DEX 15 CON 13 CHA 12


Merard’s Wines (Winery)
Item Price
Cider (Barrel) 7 gp
Common Wine (Barrel) 14 gp

Owner: Merard Rosceline. He has tired looking eyes, a heavy white beard and an earring (Lost). In the pocket: 2 cp and spectacles.

Germar’s Books (Bookstore)
Item Price
Empty Scroll 7 sp
Ink Vial 7 gp

Owner: Germar Transmundus. He has short almond hair, cold dark eyes and stained clothes (Puzzled). In the pocket: a comb, 5 sp and a small gem (worth 10 gp).

Facetus’s Shoemakers (Cobbler)

Owner: Facetus of Thoraka. He has a hoarse voice, piercing dark eyes and a deep scar on the cheek (Unsure). In the pocket: a deck of cards, 4 sp and 1 gp.

Westside Miners District

Inn (The Wight & The Sad Brewer Inn), Guards (Sager, Agia), Bookstore (Ramiro’s Pages), Pet Shop (Holfgar’s Petshop), Bank, Herbalist (Eupraxia’s Greens)

The Wight & The Sad Brewer Inn
Keeper

Owned and managed by Goldiva Wenceslas. She has ample breasts, tired looking eyes and a peg leg (Proud). In the pocket: 1 cp.

Staff

Ansilde Reinberga. She has soft voice, enchanting green eyes and big round spectacles (Enraged). In the pocket: a dirty handkerchief.

Hezelo of Nightfel. He has cold dark eyes, thin brown hair and a smelly breath (Unsatisfied). In the pocket: 2 cp.

Menu
1d4 Menu
1 Barbecued chunks of pork, glazed with red wine and served with baked potatoes for 1 sp⬝Cooked tenders of pork, marinated in white wine and served with mashed potatoes for 1 sp⬝Stewed fillet of meat, glazed with white wine and served with steamed vegetables for 2 sp⬝Stewed chunks of shellfish, marinated in white wine and served with fresh salad for 2 sp
2 Stewed tenders of chicken, marinated in honey and herbs and served with cooked rice for 1 sp
3 Cooked slices of chicken, marinated in garlic and wine and served with cooked rice for 1 sp⬝Barbecued tenders of fish, glazed with garlic and wine and served with baked potatoes for 1 sp⬝Barbecued slices of chicken, marinated in ale and served with baked potatoes for 2 sp⬝Barbecued slices of shellfish, marinated in ale and served with baked potatoes for 1 sp
4 Barbecued chunks of pork, glazed with ale and served with fresh salad for 2 sp⬝Stewed chunks of fish, glazed with honey and herbs and served with fresh salad for 1 sp⬝Cooked slices of pork, glazed with ale and served with cooked rice for 2 sp⬝Cooked slices of pork, glazed with garlic and wine and served with baked potatoes for 1 sp
Patrons & Visitors

The Fists Of Hope are using this place as a meeting place from time to time.


Ysoria Hildegaud (when not in shop)


Holfgar Bonifacia (when not in shop)


Eupraxia Madalgaria (when not in shop)


Trimer of Thenara, a level 1 Elf. He has piercing dark eyes, short blonde hair and long, pointy ears (Delighted). In the pocket: a quill, a smoking pipe and a small gem (worth 10 gp).

Armour Class 7 [12] Leather armor Hit Points 7 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 12 WIS 12 DEX 9 CON 16 CHA 14 Spells ✦ Charm Person


Electo of Yezud, a level 1 Halfling. He has thick bushy eyebrows, cold dark eyes and short, chunky fingers (Aghast). In the pocket: a quill, an empty vial and a love note.

Armour Class 2 [17] Chainmail armor + Shield Hit Points 5 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 6 WIS 3 DEX 16 CON 7 CHA 10


Herward Recuperate, a level 1 Dwarf. He has bulging blue eyes, a strong, prominent chin and short, fat fingers (Helpless). In the pocket: 1 cp.

Armour Class 5 [14] Leather armor + Shield Hit Points 3 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 7 WIS 12 DEX 14 CON 12 CHA 12


Liutward Marquessa, a level 2 Dwarf. He has deep blue eyes, thin white hair and big, bulbous nose (Relieved). In the pocket: 3 cp, 5 sp and a vial with a dark liquid.

Armour Class 6 [13] Leather armor + Shield Hit Points 13 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 9 WIS 14 DEX 11 CON 14 CHA 6


Alberta Reinlinde, a level 3 Thief. She has soft gentle features, tired red-looking eyes and a scar across the eye (Unimpressed).

Armour Class 7 [12] Leather armor Hit Points 0 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 13 WIS 9 DEX 12 CON 8 CHA 16

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Holfgar Bonifacia
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Eupraxia Madalgaria


d6 Rumor
1 Holfgar Bonifacia’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Tomb of the Cruel Witch
2 Eupraxia Madalgaria’s husband is held captive in the Caverns Of The Unspoken Ogre
3 Holfgar Bonifacia has a casket he would like delivered to Nadan
4 Gauzo of Thalanor has a casket he would like delivered to Kafieh
5 Honesta of Albor is willing to pay well for a delivery job.
6 Ithamar Acletrude’s nephew is held captive in the Crypt Of The Burning Blades


Guards

Guard #1

Sager Domhnaigh, a level 4 Fighter. He has tired looking eyes, thin white hair and a missing middle-finger (Annoyed). In the pocket: a deck of cards.


Armour Class 6 [13] Leather armor Hit Points 29 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 3 WIS 13 DEX 14 CON 15 CHA 9


Guard #2

Agia of Willfell, a level 5 Fighter. She has piercing green eyes, heavy makeup and a big nose-ring (Determined). In the pocket: dice.


Armour Class 1 [18] Plate-mail armor Hit Points 32 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 13 WIS 13 DEX 16 CON 14 CHA 10


Ramiro’s Pages (Bookstore)
Item Price
Quill 4 sp
Ink Vial 9 gp

Owner: Ramiro of Crimson Hawk. He has short white hair, cold dark eyes and an earring (Crushed). In the pocket: dice.

Holfgar’s Petshop (Pet Shop)
Item Price
Monkey 11 gp
Snake 3 gp
Dog 4 gp
Parrot 21 gp

Owner: Holfgar Bonifacia. He has piercing black eyes, a deep, commanding voice and a double chin (Joyful). In the pocket: a comb, 3 sp and a key.

Bank

Manager: Ysoria Hildegaud. She has wise brown eyes, curly red hair and a peg leg (Heartbroken). In the pocket: a quill and 5 sp.

Eupraxia’s Greens (Herbalist)

Owner: Eupraxia Madalgaria. She has soft voice, deep blue eyes and a missing tooth (Unsatisfied). In the pocket: a deck of cards.

Lower Commoners District

Inn (The Mage’s Sword Inn), Guards (Gosin, Vitta, Gatrude), Bookstore (Mirko’s Books), Tailor (Pancia’s Handmade Shirts and More), Nunnery, Winery (Berlinde’s Wines)

The Mage’s Sword Inn
Keeper

Owned and managed by Alctrude of Korveka. She has flowing brown hair, bulging dark eyes and freckles (Lazy). In the pocket: 1 cp.

Staff

Ortwin of Berak. He has wise brown eyes, thin greying hair and big round spectacles (Offended). In the pocket: a deck of cards.

Gosin of Icemeld. He has wild green eyes, a long smoking pipe in his mouth and a double chin (Energetic). In the pocket: a quill, 3 sp and a dagger.

Menu
1d4 Menu
1 Stewed chunks of shellfish, marinated in white wine and served with mashed potatoes for 1 sp
2 Stewed chunks of fish, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked fillet of pork, glazed with garlic and wine and served with fresh salad for 2 sp⬝Barbecued fillet of chicken, marinated in white wine and served with steamed vegetables for 1 sp
3 Cooked tenders of fish, glazed with honey and herbs and served with steamed vegetables for 1 sp⬝Stewed chunks of chicken, marinated in ale and served with mashed potatoes for 1 sp
4 Cooked fillet of meat, marinated in red wine and served with cooked rice for 1 sp⬝Cooked slices of fish, glazed with white wine and served with steamed vegetables for 1 sp
Patrons & Visitors

Pancia Bernhilde (when not in shop)


Tedesca Fionnghuala (when not in shop)


Berlinde Cadwethen (when not in shop)


Mirko of Feki (when not in shop)


Baldwar of Ferabor, a level 2 Halfling. He has crystal blue eyes, a short white beard and extremely large feet, even for a halfling (Overwhelmed). In the pocket: 3 cp and 2 sp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 3 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 16 INT 4 WIS 5 DEX 13 CON 8 CHA 7


Ailhard Zwentibold, a level 2 Thief. He has wise brown eyes, a hoarse voice and a scar across the eye (Sorrowful). In the pocket: a comb, 2 sp and 1 gp.

Armour Class 6 [13] Leather armor Hit Points 4 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 5 WIS 11 DEX 15 CON 7 CHA 17


Brysia of Kandar, a level 3 Halfling. She has bulging red eyes, soft voice and round, bulbous nose (Uncomfortable). In the pocket: dice.

Armour Class 6 [13] Leather armor Hit Points 14 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 10 WIS 9 DEX 14 CON 12 CHA 6


Dedata of Zamara, a level 2 Dwarf. She has piercing black eyes, long red pony-tail and short, fat fingers (Horrified).

Armour Class 6 [13] Leather armor + Shield Hit Points 11 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 5 WIS 14 DEX 11 CON 17 CHA 7


Marcher Marsilius, a level 6 Elf. He has short almond hair, tired red-looking eyes and a nose ring (Joyful). In the pocket: 2 cp, an empty vial and a death threat note.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 20 Attacks 1 × Spear (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 14 INT 18 WIS 8 DEX 6 CON 12 CHA 7 Spells ✦ Protection from Evil ✦ Magic Missile ✦ Detect Invisible ✦ Knock ✦ Haste ✦ Lightning Bolt


Ursilda of Balaal, a level 1 Fighter. She has tired looking eyes, warm voice and a strong, muscular physique (Horrified). In the pocket: a dirty handkerchief.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 4 WIS 3 DEX 14 CON 6 CHA 11

Bulletin
Urgent!! My wife did not return home since last week. If you have seen her or can help me find her, please contact me as soon as possible. Yours, Pancia Bernhilde
Traveling to Erabor? I will pay you for carrying a package for me. Yours, Berlinde Cadwethen


d6 Rumor
1 Berlinde Cadwethen has a box she would like delivered to Erabor
2 Pancia Bernhilde’s wife is held captive in the Crypt Of The Burning Blades
3 Ashar Frotberga’s wife is held captive in the Hideout Of The Hidden Skeletons
4 Hartwin of Dorith is willing to pay well for a delivery job.
5 There’s a Lich in the Crypt Of The Unholy Goblin
6 There’s a Basilisk somewhere in Hell’s Gate Beaches.


Guards

Guard #1

Gosin of Ironfort, a level 5 Fighter. He has thin black hair, bulging dark eyes and a missing middle-finger (Disoriented). In the pocket: 3 cp, a smoking pipe and a dagger.


Armour Class 3 [16] Plate-mail armor Hit Points 19 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 7 WIS 12 DEX 12 CON 7 CHA 6


Guard #2

Vitta of Goldenclover, a level 5 Fighter. She has piercing green eyes, warm voice and a strong, muscular physique (Lifeless). In the pocket: a comb, 5 sp and 1 gp.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 14 WIS 8 DEX 13 CON 8 CHA 15


Guard #3

Gatrude of Ogashu, a level 3 Fighter. She has heavy makeup, piercing dark eyes and a deep scar on the right arm (Joyful). In the pocket: a quill.


Armour Class 3 [16] Plate-mail armor Hit Points 16 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 3 WIS 8 DEX 11 CON 13 CHA 13


Mirko’s Books (Bookstore)
Item Price
Quill 4 sp
Ink Vial 8 gp

Owner: Mirko of Feki. He has a heavy blonde beard, piercing dark eyes and a nose ring (Alone). In the pocket: 2 cp.

Pancia’s Handmade Shirts and More (Tailor)
Item Price
Royal Suit 378 gp
Leggings 5 sp
High Boots 2 gp
Fine Shoes 2 gp

Owner: Pancia Bernhilde. She has piercing blue eyes, heavy makeup and a neck band (Cheerful). In the pocket: a quill and spectacles.

Nunnery

Manager: Tedesca Fionnghuala. She has heavy makeup, crazy-looking eyes and a limp (Upset). In the pocket: dice, 3 sp and a vial with a dark liquid.

Berlinde’s Wines (Winery)
Item Price
Craft Beer (Barrel) 13 gp
Craft Wine (Barrel) 39 gp

Owner: Berlinde Cadwethen. She has enchanting green eyes, soft gentle features and a double chin (Depressed).

Harbor District

Inn (The Crying Wraith Inn), Guards (Lautilde, Ortgar, Leudo), Leatherworker (Aclemode’s Leathers), Post Office (Gaumia’s ), Trade Post (Volkward’s Marketplace), Winery (Theodora’s Fine Wines)

The Crying Wraith Inn
Keeper

Owned and managed by Stebilia of Gayan. She has delicate features, cold dark eyes and a smelly breath (Upset). In the pocket: 2 cp and a magnifying glass.

Staff

Merard of Nadan. He has short brown hair, piercing dark eyes and a nose ring (Queasy). In the pocket: a dirty handkerchief.

Hildrada Sadrabald. She has cold dark eyes, silky almond hair and a peg leg (Lost). In the pocket: 1 cp, a smoking pipe and a passphrase note.

Menu
1d4 Menu
1 Barbecued fillet of chicken, glazed with red wine and served with mashed potatoes for 1 sp⬝Cooked chunks of fish, glazed with white wine and served with fresh salad for 1 sp⬝Cooked slices of shellfish, glazed with red wine and served with baked potatoes for 1 sp⬝Cooked fillet of pork, glazed with white wine and served with cooked rice for 2 sp
2 Cooked tenders of chicken, marinated in honey and herbs and served with baked potatoes for 2 sp⬝Stewed chunks of shellfish, glazed with red wine and served with cooked rice for 2 sp
3 Cooked chunks of fish, marinated in honey and herbs and served with mashed potatoes for 2 sp⬝Stewed chunks of fish, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Barbecued tenders of fish, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Barbecued fillet of fish, glazed with garlic and wine and served with cooked rice for 1 sp
4 Barbecued chunks of chicken, glazed with garlic and wine and served with fresh salad for 2 sp⬝Cooked fillet of chicken, glazed with red wine and served with cooked rice for 1 sp
Patrons & Visitors

Gaumia of Korvela (when not in shop)


Volkward Hildeward (when not in shop)


Petesia of Medes, a level 1 Fighter. She has wise brown eyes, ample breasts and a deep scar on the right arm (Ecstatic). In the pocket: a comb, spectacles and a ransom note.

Armour Class 7 [12] Leather armor Hit Points 4 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 18 INT 8 WIS 8 DEX 10 CON 11 CHA 9


Urofina Theodegrim, a level 2 Dwarf. She has bulging dark eyes, delicate makeup and big red cheeks (Horny). In the pocket: a deck of cards, 3 sp and a ransom note.

Armour Class 6 [13] Leather armor Hit Points 13 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 13 WIS 12 DEX 15 CON 16 CHA 9


Altrude Alinhilde, a level 4 Halfling. She has silky red hair, piercing black eyes and big red cheeks (Offended). In the pocket: a comb, 4 sp and a key.

Armour Class 2 [17] Chainmail armor Hit Points 20 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Chaotic STR 10 INT 7 WIS 10 DEX 18 CON 15 CHA 15


Palemia Richlinde, a level 3 Cleric. She has tiny eyes, short and braided brown hair and strong-looking hands (Ashamed).

Armour Class 7 [12] Chainmail armor Hit Points 14 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 8 WIS 10 DEX 5 CON 10 CHA 7 Spells ✦ Remove Fear (Cause Fear) ✦ Detect Evil


Bernhaus Budislava, a level 4 Fighter. He has piercing blue eyes, thin almond hair and a missing middle-finger (Uncomfortable). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Leather armor Hit Points 11 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 11 INT 4 WIS 10 DEX 16 CON 7 CHA 12


Queniva of Uriana, a level 1 Dwarf. She has soft voice, piercing brown eyes and a golden tooth (Worried). In the pocket: a dirty handkerchief, spectacles and a vial with a dark liquid.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 6 WIS 12 DEX 13 CON 17 CHA 7


Walger of Coalfield, a level 3 Magic-user. He has short blonde hair, piercing dark eyes and an oversized pointy hat made of dark leather (Forceful).

Armour Class 8 [11] Unarmored Hit Points 7 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 14 WIS 6 DEX 13 CON 10 CHA 7 Spells ✦ Protection from Evil ✦ Magic Missile ✦ Phantasmal Force


Aitilde Bontalenta, a level 1 Dwarf. She has ample breasts, crazy-looking eyes and big, bulbous nose (Depressed). In the pocket: a quill and 2 sp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 8 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 7 WIS 13 DEX 9 CON 11 CHA 11


Liberto Madalberta, a level 3 Elf. He has a strong, prominent chin, bulging blue eyes and a sigil tattooed on the neck (Unsatisfied). In the pocket: a comb and 3 sp.

Armour Class 6 [13] Leather armor + Shield Hit Points 17 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 14 WIS 15 DEX 9 CON 16 CHA 11 Spells ✦ Shield ✦ Detect Magic ✦ Levitate


Lefsy Innocentia, a level 1 Elf. She has piercing green eyes, soft voice and long, skinny fingers (Satisfied). In the pocket: a quill and a magnifying glass.

Armour Class 4 [15] Plate-mail armor Hit Points 6 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 14 WIS 15 DEX 7 CON 14 CHA 4 Spells ✦ Light (Darkness)

Bulletin
Traveling to Nadan? I will pay you for carrying a package for me. Yours, Gaumia of Korvela
Job offer! I have a package to deliver in Bullshire. Payment guaranteed at destination upon delivery. Yours, Aclemode Theodeman


d6 Rumor
1 Gaumia of Korvela has a box she would like delivered to Nadan
2 Aclemode Theodeman is willing to pay well for a delivery job.
3 There’s an Ogre somewhere in Vortex Steppe.
4 Pancia Bernhilde’s wife is held captive in the Crypt Of The Burning Blades
5 There’s a Vampire in the Crypt Of The Burning Blades
6 Gauzo of Thalanor has a casket he would like delivered to Kafieh


Guards

Guard #1

Lautilde Waldswind, a level 6 Fighter. She has piercing dark eyes, ample hips and a deep scar on the right arm (Elated). In the pocket: a comb and an empty vial.


Armour Class 5 [14] Chainmail armor Hit Points 32 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 14 WIS 9 DEX 12 CON 10 CHA 14


Guard #2

Ortgar Allegrezza, a level 5 Fighter. He has a strong, prominent chin, wild green eyes and a missing middle-finger (Mellow). In the pocket: a deck of cards, an empty vial and 1 gp.


Armour Class 5 [14] Chainmail armor Hit Points 20 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 5 WIS 8 DEX 12 CON 11 CHA 8


Guard #3

Leudo of Whitecliff, a level 4 Fighter. He has thick sideburns, bulging blue eyes and a missing middle-finger (Excited). In the pocket: a comb and 4 sp.


Armour Class 3 [16] Plate-mail armor Hit Points 22 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 14 INT 12 WIS 3 DEX 10 CON 14 CHA 12


Aclemode’s Leathers (Leatherworker)
Item Price
Leather Hat 8 sp
Leather Gloves 6 sp
Leather Apron 1 gp

Owner: Aclemode Theodeman. She has enchanting green eyes, painted skin decorations and a limp (Happy).

Gaumia’s (Post Office)

Owner: Gaumia of Korvela. She has long black hair, bulging red eyes and a limp (Livid). In the pocket: a dirty handkerchief, 5 sp and a passphrase note.

Volkward’s Marketplace (Trade Post)

Owner: Volkward Hildeward. He has cold dark eyes, a frowny expression and a missing tooth (Confident). In the pocket: 2 cp.

Theodora’s Fine Wines (Winery)
Item Price
Common Beer (Barrel) 5 gp

Owner: Theodora of Icemeld. She has piercing blue eyes, delicate makeup and a neck band (Terrified). In the pocket: a quill and an empty vial.

Town of Arkon

Town of Arkon

Town Shops & Services

Tavern (The Rogue’s Torch Tavern), Guards (Sabbata, Aicfrida, Electa), Barracks, Vehicle Maker (Odelhaus’s Carts and Wagons), Jeweler (Theodo’s Jewels), Salon (Lautrude’s Styles), Nunnery, Trade Post (Gismunda’s Barters), Cobbler (Erlinde’s Shoes), Physician (Ursilda’s Clinic), Library, Veterinarian (Aldemar’s Horse Healers), Stables (Acfrida’s Stallions), Tin Worker (Altilde’s ), Prison

The Rogue’s Torch Tavern
Keeper

Owned and managed by Rothward of Beserker. He has wild green eyes, thin almond hair and a double chin (Livid). In the pocket: dice and 2 sp.

Staff

Ursilda Aclebalda. She has short white pony-tail, piercing blue eyes and stained clothes (Sickened). In the pocket: a quill.

Ostasia Frothilde. She has crystal blue eyes, long almond pony-tail and freckles (Joyful). In the pocket: 1 cp.

Menu
1d4 Menu
1 Cooked fillet of shellfish, glazed with red wine and served with steamed vegetables for 2 sp⬝Cooked chunks of meat, marinated in white wine and served with cooked rice for 2 sp
2 Barbecued slices of fish, glazed with garlic and wine and served with fresh salad for 2 sp⬝Cooked tenders of shellfish, glazed with white wine and served with fresh salad for 1 sp
3 Cooked slices of fish, marinated in ale and served with baked potatoes for 2 sp⬝Cooked tenders of shellfish, marinated in ale and served with mashed potatoes for 2 sp⬝Cooked fillet of chicken, marinated in white wine and served with cooked rice for 2 sp
4 Stewed slices of meat, glazed with white wine and served with cooked rice for 1 sp
Patrons & Visitors

Volkward of Ecrean (when not in shop)


Ursilda of Kirah (when not in shop)


Aldiva Erchamtrude, a level 3 Fighter. She has delicate makeup, enchanting green eyes and a deep scar on the right arm (Disorganized). In the pocket: 2 cp, 4 sp and a ransom note.

Armour Class 6 [13] Leather armor + Shield Hit Points 13 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 11 WIS 12 DEX 11 CON 15 CHA 16


Mauger of Kafieh, a level 4 Cleric. He has a big round belly, bulging red eyes and long, skinny fingers (Hurt). In the pocket: 2 cp and 5 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 15 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 7 INT 12 WIS 11 DEX 12 CON 9 CHA 4 Spells ✦ Resist Cold ✦ Detect Evil ✦ Speak with Animals


Guther of Oshar, a level 1 Fighter. He has piercing black eyes, a goatee beard and a strong, muscular physique (Upset). In the pocket: 1 cp and spectacles.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 6 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 6 WIS 10 DEX 10 CON 7 CHA 12


Fenicia of Rohmer, a level 8 Cleric. She has deep blue eyes, soft voice and strong-looking hands (Agitated). In the pocket: a comb, 3 sp and a small flute.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 25 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 10 INT 15 WIS 15 DEX 7 CON 7 CHA 3 Spells ✦ Detect Magic ✦ Detect Evil ✦ Protection from Evil ✦ Find Traps ✦ Speak with Animals ✦ Resist Fire ✦ Remove Curse (Curse) ✦ Striking ✦ Create Water ✦ Speak with Plants ✦ Insect Plague


Aico of Sicca, a level 6 Thief. He has tired red-looking eyes, a hoarse voice and a sigil tattooed behind the ear (Frustrated). In the pocket: a comb and 5 sp.

Armour Class 7 [12] Leather armor Hit Points 13 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 9 INT 14 WIS 8 DEX 12 CON 10 CHA 16

Bulletin
Please Help! My dear son is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Gismunda Richlinde
Heading to Yezud? Payment guaranteed to a trusty courier. Ask for Leudo
Job offer! I have a package to deliver in Kafieh. Payment guaranteed at destination upon delivery. Yours, Gauzo of Thalanor


d6 Rumor
1 Gismunda Richlinde’s son is held captive in the Temple Of The Savage Order
2 Leudo Fraisende has a bottle he would like delivered to Yezud
3 Gauzo of Thalanor has a casket he would like delivered to Kafieh
4 There’s a Vampire in the Crypt Of The Unholy Goblin
5 Ashar Frotberga’s wife is held captive in the Hideout Of The Hidden Skeletons
6 The Flaming Wolves are using the Temple Of The Furious Pits as their hideout.


Guards

Guard #1

Sabbata of Kothian, a level 6 Fighter. She has delicate makeup, wise dark eyes and a strong, muscular physique (Scared).


Armour Class 3 [16] Chainmail armor + Shield Hit Points 33 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 8 WIS 4 DEX 13 CON 14 CHA 7


Guard #2

Aicfrida Mancinagross, a level 4 Fighter. She has wavy red hair, deep blue eyes and a deep scar on the right arm (Agitated). In the pocket: 2 cp and spectacles.


Armour Class 4 [15] Leather armor + Shield Hit Points 10 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 14 INT 10 WIS 3 DEX 16 CON 8 CHA 10


Guard #3

Electa Hildefrid, a level 6 Fighter. She has wild green eyes, ample breasts and a big nose-ring (Forceful). In the pocket: 3 cp, spectacles and a ransom note.


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 32 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 13 WIS 5 DEX 17 CON 12 CHA 6


Barracks

Manager: Leudo Fraisende. He has thin almond hair, wise brown eyes and big round spectacles (Scared). In the pocket: 2 cp.

Odelhaus’s Carts and Wagons (Vehicle Maker)

Owner: Odelhaus Cadwethen. He has short blonde hair, piercing black eyes and a missing tooth (Ashamed). In the pocket: a quill, 3 sp and a small flute.

Theodo’s Jewels (Jeweler)

Owner: Theodo of Vezia. He has tired looking eyes, thin red hair and an earring (Confident). In the pocket: dice.

Lautrude’s Styles (Salon)

Owner: Lautrude Theodeberg. She has well-brushed blonde hair, wild green eyes and a peg leg (Worthless). In the pocket: 2 cp, an empty vial and a death threat note.

Nunnery

Manager: Ecco of Rakha. He has enchanting green eyes, a thick moustache and a smelly breath (Uncomfortable). In the pocket: a dirty handkerchief and 5 sp.

Gismunda’s Barters (Trade Post)

Owner: Gismunda Richlinde. She has bulging red eyes, warm voice and freckles (Drained). In the pocket: a comb, an empty vial and a small flute.

Erlinde’s Shoes (Cobbler)

Owner: Erlinde Knightwine. She has painted skin decorations, tired red-looking eyes and a limp (Paranoid). In the pocket: dice.

Ursilda’s Clinic (Physician)

Owner: Ursilda of Kirah. She has curly black hair, piercing green eyes and a missing tooth (Outraged). In the pocket: a comb, 3 sp and 1 gp.

Library

Manager: Volkward of Ecrean. He has short red hair, wise brown eyes and a missing tooth (Arrogant). In the pocket: a dirty handkerchief and a smoking pipe.

Aldemar’s Horse Healers (Veterinarian)

Owner: Aldemar of Nivana. He has crystal blue eyes, a heavy red beard and a double chin (Unimpressed). In the pocket: a deck of cards.

Acfrida’s Stallions (Stables)
Item Price
Mule 36 gp
War Horse 300 gp

Owner: Acfrida Ermengaud. She has piercing brown eyes, long red pony-tail and big round spectacles (Moody). In the pocket: a dirty handkerchief.

Altilde’s (Tin Worker)

Owner: Altilde Fredebert. She has piercing blue eyes, soft voice and a neck band (Upset). In the pocket: 1 cp.

Prison

Manager: Gauzo of Thalanor. He has tired looking eyes, a hairy chest and a limp (Alone). In the pocket: 3 cp.

City of Kaan

City of Kaan

Kaan is ruled by the noble but weak Mayor Erlinde of Overa, and is known for its annual summer festival. The city is also known for its fine Tinkerer shops.

Shops & services overview

Upper Townsfolk District

Tavern (The Bleeding Zombie Tavern), Guards (Fiuca), Tinkerer (Aico’s Fix-it-All), Craft (Aginteus’s Handmades)

Temple District

Tavern (The Crying Goblin Tavern), Guards (Precious), Winery (Guther’s Wines), Exotic Goods (Hedenna’s Exotica), Physician (Rubus’s Clinic), Museum

Upper Townsfolk District

Tavern (The Gloomy Spectre Tavern), Guards (Macia), Tinkerer (Hesso’s Fix-it-All), Nunnery

Palace District

Tavern (The Laughing Wight Tavern), Guards (Ingimar, Sihaus), Bathhouse (Lothgar’s Steam & Bath), Jeweler (Doda’s Sparkly Things and Such), Enchanter (Leudo’s ), Occult (Percipia’s Ritual Goods), Barber (Rathard’s Scissors)

Southside Miners District

Tavern (The Wizard’s Arrow Tavern), Guards (Divitia, Madmar), Butchery (Gaumia’s Steak), Cobbler (Liutward’s Shoemakers), Tinkerer (Lefward’s Fix-it-All)

Lower Peasants District

Tavern (The Cursed Goblin Tavern), Guards (Brysia, Walerard, Vuteria), Stables (Susekta’s Stallions), Tinkerer (Divitia’s Devices), Tailor (Macia’s Fine Clothes)

Upper Townsfolk District

Tavern (The Bleeding Zombie Tavern), Guards (Fiuca), Tinkerer (Aico’s Fix-it-All), Craft (Aginteus’s Handmades)

The Bleeding Zombie Tavern
Keeper

Owned and managed by Walo Concessus. He has thin greying hair, piercing green eyes and a deep scar on the cheek (Rejected). In the pocket: a comb, 5 sp and a dagger.

Staff

Riqin of Oldun. He has a two day stubble, piercing black eyes and an earring (Sickened). In the pocket: dice.

Menu
1d4 Menu
1 Stewed tenders of meat, glazed with ale and served with cooked rice for 1 sp⬝Barbecued slices of chicken, marinated in white wine and served with fresh salad for 2 sp
2 Barbecued fillet of chicken, marinated in white wine and served with mashed potatoes for 1 sp⬝Cooked fillet of shellfish, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Cooked chunks of meat, marinated in red wine and served with mashed potatoes for 1 sp
3 Stewed chunks of chicken, marinated in red wine and served with steamed vegetables for 1 sp
4 Stewed tenders of meat, glazed with white wine and served with mashed potatoes for 1 sp⬝Barbecued chunks of shellfish, marinated in honey and herbs and served with steamed vegetables for 1 sp
Patrons & Visitors

Aico Dructbert (when not in shop)


Aginteus of Majeste (when not in shop)


Gismunda of Koru, a level 2 Fighter. She has cold dark eyes, short blonde hair and a deep scar on the right arm (Distressed).

Armour Class 5 [14] Leather armor Hit Points 13 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 18 INT 3 WIS 6 DEX 17 CON 9 CHA 14


Theuda Hildetrude, a level 2 Magic-user. She has enchanting green eyes, delicate makeup and a nose ring (Troubled). In the pocket: 3 cp, spectacles and a dagger.

Armour Class 9 [10] Unarmored Hit Points 8 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 4 INT 16 WIS 15 DEX 9 CON 10 CHA 3 Spells ✦ Shield ✦ Detect Magic


Worwin Meinberga, a level 3 Magic-user. He has piercing blue eyes, short brown hair and a nose ring decorated with a star (Unsatisfied). In the pocket: a deck of cards and 4 sp.

Armour Class 9 [10] Unarmored Hit Points 17 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 17 WIS 14 DEX 11 CON 18 CHA 8 Spells ✦ Charm Person ✦ Read Magic ✦ Detect Invisible


Norwin Walantrude, a level 1 Dwarf. He has piercing black eyes, a deep, commanding voice and big red cheeks (Petrified). In the pocket: 1 cp.

Armour Class 5 [14] Leather armor + Shield Hit Points 5 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 6 WIS 8 DEX 13 CON 13 CHA 3


Unica Nymphidius, a level 1 Fighter. She has wise brown eyes, a hoarse voice and a strong, muscular physique (Joyful). In the pocket: a quill.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 7 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 9 WIS 3 DEX 12 CON 14 CHA 12


Villana of Dreyolla, a level 8 Fighter. She has flowing almond hair, cold dark eyes and a deep scar on the right arm (Horny). In the pocket: dice, spectacles and 1 gp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 44 Attacks 1 × Polearm (1d10) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 10 INT 7 WIS 14 DEX 14 CON 14 CHA 7


Gundin of Nanu, a level 1 Magic-user. He has enchanting green eyes, a frowny expression and decorated book linked to a strap around the chest (Elated). In the pocket: 3 cp.

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 17 WIS 6 DEX 6 CON 18 CHA 12 Spells ✦ Ventriloquism


d6 Rumor
1 The Crypt Of The Unholy Goblin is near an estuary, somewhere in Hell’s Gate Beaches
2 Ostasia of Khezal is willing to pay well for a delivery job.
3 Gauzo of Thalanor has a casket he would like delivered to Kafieh
4 Percipia Hildegund is willing to pay well for a delivery job.
5 Eupraxia Madalgaria’s husband is held captive in the Caverns Of The Unspoken Ogre
6 Lothgar Transmundus is willing to pay well for a delivery job.


Guards

Guard #1

Fiuca of Saraga, a level 6 Fighter. She has delicate makeup, piercing dark eyes and a missing middle-finger (Frustrated). In the pocket: 1 cp and spectacles.


Armour Class 4 [15] Chainmail armor Hit Points 45 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 8 WIS 4 DEX 13 CON 16 CHA 9


Aico’s Fix-it-All (Tinkerer)
Item Price
Crowbar 8 gp
Fishing Rod 8 sp
Canvas (Sq. Yard) 2 sp

Owner: Aico Dructbert. He has bulging blue eyes, a strong, prominent chin and a smelly breath (Overwhelmed). In the pocket: a comb.

Aginteus’s Handmades (Craft)
Item Price
Canvas (Sq. Yard) 1 sp
Grappling hook 16 gp
Chain (Foot) 1 gp

Owner: Aginteus of Majeste. He has piercing brown eyes, a heavy almond beard and a golden tooth (Surprised). In the pocket: a deck of cards and spectacles.

Temple District

Tavern (The Crying Goblin Tavern), Guards (Precious), Winery (Guther’s Wines), Exotic Goods (Hedenna’s Exotica), Physician (Rubus’s Clinic), Museum

The Crying Goblin Tavern
Keeper

Owned and managed by Wornhard of Belesa. He has cold dark eyes, thin blonde hair and a nose ring (Crushed). In the pocket: 1 cp.

Staff

Onafria Frotberga. She has heavy makeup, wise brown eyes and a limp (Frustrated). In the pocket: 1 cp, 5 sp and 1 gp.

Ratrude Brihtstan. She has long and silky red hair, crystal blue eyes and a face tattoo (Lost). In the pocket: a quill.

Alcteus of Rohmer. He has a short black beard, crystal blue eyes and a smelly breath (Queasy). In the pocket: 2 cp and spectacles.

Menu
1d4 Menu
1 Cooked fillet of fish, glazed with ale and served with steamed vegetables for 3 sp⬝Barbecued fillet of pork, marinated in honey and herbs and served with cooked rice for 3 sp⬝Stewed fillet of fish, glazed with white wine and served with steamed vegetables for 2 sp⬝Barbecued tenders of pork, marinated in honey and herbs and served with fresh salad for 2 sp
2 Cooked tenders of meat, glazed with white wine and served with fresh salad for 3 sp⬝Cooked slices of meat, glazed with honey and herbs and served with fresh salad for 3 sp⬝Stewed slices of chicken, marinated in white wine and served with baked potatoes for 3 sp
3 Barbecued tenders of pork, marinated in ale and served with baked potatoes for 3 sp
4 Cooked chunks of pork, marinated in garlic and wine and served with steamed vegetables for 2 sp⬝Cooked chunks of shellfish, marinated in ale and served with baked potatoes for 3 sp⬝Barbecued tenders of shellfish, marinated in garlic and wine and served with baked potatoes for 2 sp⬝Barbecued slices of meat, marinated in red wine and served with mashed potatoes for 3 sp
Patrons & Visitors

Hedenna Volswinde (when not in shop)


Lothgar Verderosa (when not in shop)


Guther of Inndera (when not in shop)


Justinna Frodohard, a level 4 Elf. She has bulging blue eyes, warm voice and a nose ring (Sickened). In the pocket: dice, 3 sp and a vial with a dark liquid.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Sword (1d8) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 16 INT 10 WIS 11 DEX 15 CON 9 CHA 3 Spells ✦ Detect Magic ✦ Charm Person ✦ Detect Invisible ✦ Invisibility


Ratrude Wulfbrand, a level 2 Magic-user. She has cold dark eyes, short brown hair and an oversized pointy hat made of dark leather (Worried). In the pocket: 2 cp and 5 sp.

Armour Class 8 [11] Unarmored Hit Points 11 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 11 WIS 12 DEX 14 CON 17 CHA 11 Spells ✦ Sleep ✦ Magic Missile


Gosin of Ironfort, a level 1 Dwarf. He has tiny eyes, a short red beard and short, fat fingers (Upset). In the pocket: a comb.

Armour Class 3 [16] Plate-mail armor Hit Points 6 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 3 WIS 12 DEX 12 CON 18 CHA 3


Huldward Odelberga, a level 1 Cleric. He has thin greying hair, piercing black eyes and strong-looking hands (Offended). In the pocket: dice.

Armour Class 5 [14] Chainmail armor Hit Points 6 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 10 INT 11 WIS 11 DEX 10 CON 9 CHA 5


Savius Christwina, a level 2 Thief. He has piercing blue eyes, thin greying hair and long, skinny fingers (Persuasive). In the pocket: 2 cp and spectacles.

Armour Class 4 [15] Leather armor Hit Points 6 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 12 INT 13 WIS 6 DEX 18 CON 11 CHA 15


d6 Rumor
1 The Flaming Wolves are using the Temple Of The Furious Pits as their hideout.
2 Airard of Saraga is willing to pay well for a delivery job.
3 There’s a Goblin somewhere in Iceborn Steppe.
4 There’s a Basilisk somewhere in Hell’s Gate Beaches.
5 Hachar of Zakar is willing to pay well for a delivery job.
6 Ithamar Acletrude’s nephew is held captive in the Crypt Of The Burning Blades


Guards

Guard #1

Precious Belleflos, a level 3 Fighter. He has piercing dark eyes, no hair and a big nose-ring (Angry). In the pocket: a dirty handkerchief, 5 sp and a key.


Armour Class 6 [13] Leather armor Hit Points 22 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 17 INT 10 WIS 13 DEX 14 CON 14 CHA 6


Guther’s Wines (Winery)
Item Price
Cider (Barrel) 12 gp

Owner: Guther of Inndera. He has tired red-looking eyes, a thick moustache and a nose ring (Bothered). In the pocket: dice and an empty vial.

Hedenna’s Exotica (Exotic Goods)

Owner: Hedenna Volswinde. She has piercing green eyes, warm voice and a double chin (Overwhelmed). In the pocket: 2 cp, spectacles and a small flute.

Rubus’s Clinic (Physician)

Owner: Rubus Samaritana. He has a short almond beard, piercing brown eyes and a double chin (Rejected). In the pocket: a quill.

Museum

Manager: Lothgar Verderosa. He has bulging red eyes, a thick moustache and a missing tooth (Pained). In the pocket: a comb, spectacles and a small gem (worth 10 gp).

Upper Townsfolk District

Tavern (The Gloomy Spectre Tavern), Guards (Macia), Tinkerer (Hesso’s Fix-it-All), Nunnery

The Gloomy Spectre Tavern
Keeper

Owned and managed by Venoto Steinhard. He has tired brown eyes, a short black beard and an earring (Heartbroken). In the pocket: dice.

Staff

Milia of Fercenta. She has soft gentle features, piercing black eyes and stained clothes (Agitated). In the pocket: a dirty handkerchief, spectacles and a small flute.

Menu
1d4 Menu
1 Barbecued chunks of meat, glazed with red wine and served with fresh salad for 1 sp⬝Cooked fillet of pork, glazed with red wine and served with steamed vegetables for 2 sp⬝Stewed chunks of pork, glazed with honey and herbs and served with fresh salad for 2 sp⬝Barbecued slices of meat, marinated in honey and herbs and served with fresh salad for 1 sp
2 Cooked tenders of chicken, marinated in red wine and served with steamed vegetables for 1 sp⬝Barbecued tenders of chicken, glazed with red wine and served with steamed vegetables for 1 sp⬝Cooked fillet of meat, marinated in ale and served with mashed potatoes for 2 sp
3 Stewed slices of shellfish, marinated in white wine and served with cooked rice for 1 sp
4 Cooked chunks of fish, glazed with garlic and wine and served with fresh salad for 2 sp
Patrons & Visitors

Elenia Erchambert (when not in shop)


Hesso Placentius (when not in shop)


Sieger of Oakslide, a level 3 Cleric. He has piercing blue eyes, a long black beard and strong-looking hands (Heartbroken). In the pocket: dice, spectacles and a passphrase note.

Armour Class 6 [13] Chainmail armor + Shield Hit Points 4 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 10 WIS 12 DEX 4 CON 7 CHA 13 Spells ✦ Detect Magic ✦ Resist Cold


Balsinde of Berak, a level 1 Magic-user. She has wise brown eyes, short and braided red hair and a nose ring decorated with a skull (Worried). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 10 [9] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 16 WIS 9 DEX 8 CON 11 CHA 11 Spells ✦ Read Languages


Unica of Ashamar, a level 1 Dwarf. She has cold dark eyes, wild blonde hair and big, bulbous nose (Pleased). In the pocket: 2 cp, 4 sp and a ransom note.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 7 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 11 WIS 12 DEX 15 CON 11 CHA 6


Merard Sulhoiarn, a level 4 Thief. He has a deep, commanding voice, wise brown eyes and small, thin lips (Moody). In the pocket: a quill, a smoking pipe and a love note.

Armour Class 6 [13] Leather armor Hit Points 21 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 10 WIS 11 DEX 14 CON 16 CHA 16


Palemia Swanhilde, a level 1 Dwarf. She has long and wavy white hair, crazy-looking eyes and big red cheeks (Worthless). In the pocket: a deck of cards, spectacles and 1 gp.

Armour Class 7 [12] Leather armor + Shield Hit Points 8 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 12 WIS 12 DEX 6 CON 15 CHA 3


d6 Rumor
1 Percipia of Loga’s Embroided Cloak (actually an Elven Cloak and Boots) is somewhere in the Crypt of the Burning Blades
2 There’s a Black Dragon in the Temple Of The Furious Pits
3 The Defenders Of Victory are plotting to eliminate all cultists.
4 Eupraxia Madalgaria’s husband is held captive in the Caverns Of The Unspoken Ogre
5 Gebin Hildelinde has a crate he would like delivered to Yezud
6 The Flaming Wolves are using the Temple Of The Furious Pits as their hideout.


Guards

Guard #1

Macia of Kraan, a level 3 Fighter. She has soft gentle features, wild green eyes and a deep scar on the right arm (Hopeless). In the pocket: 2 cp.


Armour Class 6 [13] Leather armor + Shield Hit Points 11 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 14 WIS 12 DEX 12 CON 12 CHA 16


Hesso’s Fix-it-All (Tinkerer)
Item Price
Pole (10’ long, wooden) 8 sp
Hammer (small) 1 gp

Owner: Hesso Placentius. He has piercing blue eyes, thin white hair and a missing tooth (Relieved). In the pocket: a comb, 3 sp and 2 gp.

Nunnery

Manager: Elenia Erchambert. She has crazy-looking eyes, soft voice and a double chin (Fearful). In the pocket: a deck of cards, an empty vial and a small flute.

Palace District

Tavern (The Laughing Wight Tavern), Guards (Ingimar, Sihaus), Bathhouse (Lothgar’s Steam & Bath), Jeweler (Doda’s Sparkly Things and Such), Enchanter (Leudo’s ), Occult (Percipia’s Ritual Goods), Barber (Rathard’s Scissors)

The Laughing Wight Tavern
Keeper

Owned and managed by Theodora of Calidar. She has heavy makeup, wise brown eyes and a nose ring (Determined). In the pocket: a deck of cards, an empty vial and a small flute.

Staff

Alcteus Svetoslav. He has a heavy brown beard, enchanting green eyes and a deep scar on the cheek (Energetic). In the pocket: a comb, 3 sp and a death threat note.

Menu
1d4 Menu
1 Stewed slices of meat, marinated in honey and herbs and served with baked potatoes for 5 sp⬝Barbecued slices of meat, glazed with garlic and wine and served with steamed vegetables for 4 sp⬝Stewed chunks of pork, marinated in ale and served with mashed potatoes for 4 sp
2 Barbecued fillet of pork, glazed with white wine and served with baked potatoes for 3 sp⬝Barbecued chunks of chicken, glazed with garlic and wine and served with steamed vegetables for 3 sp⬝Cooked chunks of pork, marinated in ale and served with cooked rice for 5 sp⬝Barbecued slices of fish, glazed with red wine and served with steamed vegetables for 3 sp
3 Cooked chunks of shellfish, marinated in garlic and wine and served with mashed potatoes for 5 sp
4 Barbecued fillet of fish, marinated in white wine and served with steamed vegetables for 4 sp⬝Stewed tenders of chicken, glazed with honey and herbs and served with cooked rice for 4 sp⬝Cooked fillet of chicken, glazed with red wine and served with fresh salad for 3 sp⬝Stewed tenders of fish, glazed with garlic and wine and served with baked potatoes for 3 sp
Patrons & Visitors

Lothgar Transmundus (when not in shop)


Doda of Wolfa (when not in shop)


Leudo Framenger (when not in shop)


Percipia of Loga (when not in shop)


Reinger of Overi, a level 3 Elf. He has cold dark eyes, short white hair and silky dark skin (Helpless). In the pocket: dice and 4 sp.

Armour Class 6 [13] Leather armor + Shield Hit Points 21 Attacks 1 × Battle Axe (1d8) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 11 WIS 7 DEX 11 CON 16 CHA 3 Spells ✦ Light (Darkness) ✦ Protection from Evil ✦ Wizard Lock


Erlinde Odelbrand, a level 2 Magic-user. She has soft voice, tired looking eyes and long, skinny fingers (Apprehensive).

Armour Class 9 [10] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 13 WIS 16 DEX 12 CON 15 CHA 10 Spells ✦ Read Languages ✦ Hold Portal


Wilher of Overi, a level 7 Dwarf. He has crystal blue eyes, thick sideburns and big red cheeks (Joyful). In the pocket: dice.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 35 Attacks 1 × Sword (1d8) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 12 INT 10 WIS 11 DEX 12 CON 10 CHA 12


Winmar of Hellhorn, a level 2 Cleric. He has crystal blue eyes, a strong, prominent chin and strong-looking hands (Forceful). In the pocket: a dirty handkerchief and a smoking pipe.

Armour Class 6 [13] Chainmail armor + Shield Hit Points 7 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 8 WIS 13 DEX 4 CON 8 CHA 9 Spells ✦ Light (Darkness)

Bulletin
Traveling to Yezud? I will pay you for carrying a package for me. Yours, Lothgar Transmundus
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Percipia of Loga


d6 Rumor
1 Percipia of Loga’s Embroided Cloak (actually an Elven Cloak and Boots) is somewhere in the Crypt of the Burning Blades
2 Lothgar Transmundus is willing to pay well for a delivery job.
3 The Temple Of The Savage Order is near an estuary, somewhere in Dark Armor Coastline
4 Gaumia of Thoga’s Decorated Armor (actually an Armour +1) is somewhere in the Caverns of the Unspoken Ogre
5 Gismunda Richlinde’s son is held captive in the Temple Of The Savage Order
6 The Desecrated Sun are secretly conducting horrid experiments in humanoids.


Guards

Guard #1

Ingimar of Zelata, a level 4 Fighter. He has a thick moustache, bulging red eyes and a strong, muscular physique (Aghast). In the pocket: 3 cp and a magnifying glass.


Armour Class 6 [13] Leather armor + Shield Hit Points 27 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 12 WIS 12 DEX 11 CON 13 CHA 15


Guard #2

Sihaus Siclefrid, a level 6 Fighter. He has a heavy red beard, piercing brown eyes and a strong, muscular physique (Disoriented). In the pocket: a deck of cards and 2 sp.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 38 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 12 WIS 14 DEX 15 CON 13 CHA 15


Lothgar’s Steam & Bath (Bathhouse)

Owner: Lothgar Transmundus. He has thin black hair, deep blue eyes and a missing tooth (Distressed). In the pocket: dice.

Doda’s Sparkly Things and Such (Jeweler)

Owner: Doda of Wolfa. She has painted skin decorations, cold dark eyes and a face tattoo (Forceful). In the pocket: a dirty handkerchief.

Leudo’s (Enchanter)

Owner: Leudo Framenger. He has piercing black eyes, a two day stubble and big round spectacles (Forceful). In the pocket: a dirty handkerchief.

Percipia’s Ritual Goods (Occult)

Owner: Percipia of Loga. She has piercing black eyes, soft gentle features and a smelly breath (Desperate). In the pocket: a dirty handkerchief, a smoking pipe and a love note.

Rathard’s Scissors (Barber)

Owner: Rathard of Calissa. He has piercing dark eyes, a heavy brown beard and a nose ring (Panicky). In the pocket: dice.

Southside Miners District

Tavern (The Wizard’s Arrow Tavern), Guards (Divitia, Madmar), Butchery (Gaumia’s Steak), Cobbler (Liutward’s Shoemakers), Tinkerer (Lefward’s Fix-it-All)

The Wizard’s Arrow Tavern
Keeper

Owned and managed by Duberta of Ryku. She has piercing dark eyes, long and silky blonde hair and a missing tooth (Rejected). In the pocket: a comb and a magnifying glass.

Staff

Aclinde Maenwallon. She has delicate features, piercing black eyes and a face tattoo (Livid). In the pocket: a dirty handkerchief, 4 sp and a small gem (worth 10 gp).

Frodo of Erabor. He has piercing brown eyes, a chiseled chin and a golden tooth (Determined). In the pocket: a dirty handkerchief and a smoking pipe.

Aclinde of Marook. She has tiny eyes, long black pony-tail and a deep scar on the cheek (Sickened). In the pocket: 2 cp and a magnifying glass.

Menu
1d4 Menu
1 Stewed slices of pork, marinated in ale and served with fresh salad for 2 sp⬝Stewed tenders of chicken, glazed with ale and served with mashed potatoes for 1 sp⬝Barbecued slices of pork, marinated in ale and served with mashed potatoes for 1 sp⬝Stewed tenders of fish, glazed with garlic and wine and served with cooked rice for 1 sp
2 Barbecued chunks of shellfish, glazed with red wine and served with fresh salad for 2 sp⬝Cooked fillet of pork, glazed with white wine and served with mashed potatoes for 2 sp⬝Stewed tenders of pork, marinated in garlic and wine and served with steamed vegetables for 1 sp
3 Cooked slices of fish, marinated in honey and herbs and served with mashed potatoes for 2 sp⬝Cooked slices of shellfish, marinated in garlic and wine and served with cooked rice for 1 sp
4 Cooked fillet of meat, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Cooked tenders of fish, marinated in honey and herbs and served with baked potatoes for 1 sp
Patrons & Visitors

Liutward Odelbrand (when not in shop)


Lefward of Crimson Hawk (when not in shop)


Gaumia of Thoga (when not in shop)


Macia Erchamrich, a level 5 Dwarf. She has tired red-looking eyes, heavy makeup and a golden tooth (Lifeless). In the pocket: a dirty handkerchief and 4 sp.

Armour Class 6 [13] Leather armor Hit Points 27 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 16 INT 5 WIS 12 DEX 15 CON 13 CHA 9


Latilde Hildenibia, a level 7 Dwarf. She has heavy makeup, piercing dark eyes and big, bulbous nose (Queasy). In the pocket: 1 cp and 5 sp.

Armour Class 7 [12] Leather armor Hit Points 37 Attacks 1 × Cross Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 15 INT 6 WIS 7 DEX 10 CON 10 CHA 9


Precious of Mishara, a level 2 Dwarf. He has a hairy chest, bulging blue eyes and big, bulbous nose (Forceful). In the pocket: dice, spectacles and a dagger.

Armour Class 4 [15] Plate-mail armor Hit Points 12 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 10 WIS 6 DEX 8 CON 12 CHA 3


Gisilde Erchamold, a level 2 Cleric. She has long and well-brushed white hair, cold dark eyes and a nose ring (Relieved). In the pocket: 2 cp, a smoking pipe and 2 gp.

Armour Class 4 [15] Plate-mail armor Hit Points 5 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 6 WIS 14 DEX 6 CON 12 CHA 5 Spells ✦ Purify Food and Water


Sighard Altabella, a level 1 Thief. He has enchanting green eyes, a hairy chest and sharp, pointy nose (Annoyed). In the pocket: a comb and an empty vial.

Armour Class 4 [15] Leather armor Hit Points 2 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 11 WIS 13 DEX 18 CON 7 CHA 17


Aldemar of Knifeblade, a level 6 Thief. He has wild green eyes, a strong, prominent chin and a sigil tattooed behind the ear (Hopeless). In the pocket: 2 cp and 4 sp.

Armour Class 5 [14] Leather armor Hit Points 30 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 13 INT 9 WIS 10 DEX 17 CON 16 CHA 10


Herger of Shadizar, a level 1 Elf. He has thin black hair, piercing black eyes and silky dark skin (Calm). In the pocket: a dirty handkerchief, an empty vial and a ransom note.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 5 Attacks 1 × Spear (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 15 INT 15 WIS 8 DEX 8 CON 7 CHA 4 Spells ✦ Light (Darkness)


Gontard of Nanaia, a level 1 Halfling. He has wise dark eyes, a long smoking pipe in his mouth and short, chunky fingers (Energetic). In the pocket: dice, 2 sp and a dagger.

Armour Class 7 [12] Leather armor Hit Points 5 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 10 WIS 11 DEX 12 CON 9 CHA 11


Hildrada Hartgilde, a level 3 Dwarf. She has painted skin decorations, deep blue eyes and a golden tooth (Annoyed). In the pocket: 3 cp, spectacles and a death threat note.

Armour Class 5 [14] Chainmail armor Hit Points 20 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 11 WIS 9 DEX 10 CON 18 CHA 14


Wigmar Budislava, a level 1 Thief. He has thin red hair, cold dark eyes and a sigil tattooed behind the ear (Hurt).

Armour Class 4 [15] Leather armor Hit Points 1 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 4 WIS 14 DEX 18 CON 6 CHA 12

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Gaumia of Thoga


d6 Rumor
1 Gaumia of Thoga’s Decorated Armor (actually an Armour +1) is somewhere in the Caverns of the Unspoken Ogre
2 The Desecrated Sun are using the Temple Of The Savage Order as their hideout.
3 The Flaming Wolves are secretly conducting horrid experiments in humanoids.
4 Gismunda Richlinde’s son is held captive in the Temple Of The Savage Order
5 There’s a Chimera in the Hideout Of The Foresaken Lich
6 Justinna Haimengarde is willing to pay well for a delivery job.


Guards

Guard #1

Divitia of Ankar, a level 5 Fighter. She has enchanting green eyes, painted skin decorations and a big nose-ring (Confident). In the pocket: a quill.


Armour Class 5 [14] Chainmail armor Hit Points 7 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 8 WIS 14 DEX 10 CON 7 CHA 16


Guard #2

Madmar Sonifrida, a level 5 Fighter. He has short brown hair, piercing dark eyes and a deep scar on the right arm (Guilty). In the pocket: dice.


Armour Class 5 [14] Leather armor Hit Points 18 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 10 WIS 7 DEX 17 CON 10 CHA 12


Gaumia’s Steak (Butchery)
Item Price
Fresh Fish, Small 3 sp
Fresh Fish Fillet 7 sp
Lobster 8 sp
Rations (iron, 7 days) 13 gp
Honey (jar) 1 gp

Owner: Gaumia of Thoga. She has wise dark eyes, soft gentle features and freckles (Pained). In the pocket: 2 cp, spectacles and a small flute.

Liutward’s Shoemakers (Cobbler)

Owner: Liutward Odelbrand. He has piercing dark eyes, thin blonde hair and a smelly breath (Heartbroken). In the pocket: dice and spectacles.

Lefward’s Fix-it-All (Tinkerer)
Item Price
Lens 13 gp
Crowbar 11 gp
Empty Scroll 1 gp
Grappling hook 28 gp

Owner: Lefward of Crimson Hawk. He has thin brown hair, piercing blue eyes and freckles (Mellow). In the pocket: 1 cp.

Lower Peasants District

Tavern (The Cursed Goblin Tavern), Guards (Brysia, Walerard, Vuteria), Stables (Susekta’s Stallions), Tinkerer (Divitia’s Devices), Tailor (Macia’s Fine Clothes)

The Cursed Goblin Tavern
Keeper

Owned and managed by Lautrude Liutgarde. She has piercing green eyes, delicate makeup and a smelly breath (Energetic). In the pocket: a comb.

Staff

Rothard Richberga. He has piercing green eyes, thick bushy eyebrows and a face tattoo (Contented). In the pocket: dice and a smoking pipe.

Soficia of Azira. She has soft voice, wise dark eyes and a deep scar on the cheek (Sad). In the pocket: a comb, 2 sp and a small gem (worth 10 gp).

Menu
1d4 Menu
1 Barbecued slices of pork, glazed with white wine and served with baked potatoes for 1 sp
2 Cooked tenders of pork, marinated in honey and herbs and served with mashed potatoes for 2 sp⬝Barbecued tenders of shellfish, glazed with white wine and served with cooked rice for 1 sp⬝Stewed chunks of meat, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked chunks of pork, marinated in red wine and served with mashed potatoes for 1 sp
3 Stewed fillet of chicken, marinated in garlic and wine and served with cooked rice for 1 sp
4 Cooked slices of meat, glazed with honey and herbs and served with baked potatoes for 1 sp⬝Cooked tenders of fish, glazed with red wine and served with cooked rice for 1 sp
Patrons & Visitors

Divitia Grimhilde (when not in shop)


Macia of Bullshire (when not in shop)


Aldiva of Venaria, a level 1 Magic-user. She has wise dark eyes, long white hair and a nose ring decorated with a star (Embarrassed). In the pocket: 3 cp and 2 sp.

Armour Class 8 [11] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 14 WIS 15 DEX 14 CON 16 CHA 10 Spells ✦ Shield


Sihaus Hildegrim, a level 1 Dwarf. He has a deep, commanding voice, deep blue eyes and a golden tooth (Disoriented). In the pocket: 3 cp.

Armour Class 7 [12] Leather armor Hit Points 5 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 8 WIS 9 DEX 10 CON 18 CHA 9


Gaumia of Overi, a level 2 Fighter. She has piercing blue eyes, heavy makeup and a strong, muscular physique (Lost). In the pocket: a dirty handkerchief and 2 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 14 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 12 INT 9 WIS 4 DEX 12 CON 7 CHA 15


Meinward Altadonna, a level 1 Fighter. He has short almond hair, piercing green eyes and a big nose-ring (Desperate). In the pocket: 1 cp, 4 sp and a vial with a dark liquid.

Armour Class 2 [17] Plate-mail armor Hit Points 5 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 6 WIS 6 DEX 14 CON 12 CHA 15


Gerbalda Guethencar, a level 2 Elf. She has wise dark eyes, delicate features and a sigil tattooed on the neck (Contented). In the pocket: a comb, 4 sp and 1 gp.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 13 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 13 WIS 10 DEX 15 CON 15 CHA 7 Spells ✦ Sleep ✦ Protection from Evil


d6 Rumor
1 The Hideout Of The Hidden Skeletons is near the coastline, somewhere in Hell’s Gate Beaches
2 The Temple Of The Savage Order is near an estuary, somewhere in Dark Armor Coastline
3 Arngilde of Gura is willing to pay well for a delivery job.
4 There’s a Black Dragon in the Temple Of The Furious Pits
5 There’s a Vampire in the Crypt Of The Burning Blades
6 Ashar Frotberga’s wife is held captive in the Hideout Of The Hidden Skeletons


Guards

Guard #1

Brysia of Haraan, a level 5 Fighter. She has piercing brown eyes, wild red hair and a big nose-ring (Worried). In the pocket: 3 cp.


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 30 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 16 INT 12 WIS 3 DEX 16 CON 9 CHA 12


Guard #2

Walerard Hildefrid, a level 6 Fighter. He has bulging dark eyes, thick sideburns and a strong, muscular physique (Confident). In the pocket: a deck of cards and 3 sp.


Armour Class 7 [12] Leather armor Hit Points 27 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 14 INT 6 WIS 4 DEX 12 CON 10 CHA 6


Guard #3

Vuteria of Reyk, a level 3 Fighter. She has delicate features, wild green eyes and a missing middle-finger (Shocked). In the pocket: a quill.


Armour Class 3 [16] Plate-mail armor Hit Points 9 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 6 WIS 6 DEX 10 CON 6 CHA 11


Susekta’s Stallions (Stables)
Item Price
Mule 28 gp
Riding Horse 72 gp
War Horse 240 gp
Camel 96 gp

Owner: Susekta of Thenara. She has bulging blue eyes, delicate features and big round spectacles (Determined). In the pocket: dice, a smoking pipe and a passphrase note.

Divitia’s Devices (Tinkerer)
Item Price
Iron spikes (12) 1 gp
Empty Scroll 1 gp
Quill 5 sp

Owner: Divitia Grimhilde. She has warm voice, wise brown eyes and freckles (Horrified). In the pocket: dice.

Macia’s Fine Clothes (Tailor)
Item Price
Suspenders 4 sp
Low Boots 1 gp
Leather Apron 1 gp
Mittens 2 sp
Tunic 7 sp

Owner: Macia of Bullshire. She has wise dark eyes, delicate makeup and a neck band (Fearful). In the pocket: 2 cp, spectacles and a love note.

Village of Sicca

Village of Sicca

Village Shops & Services

Tavern (Lost Stone Tavern), Guards (Aclehard), Fortune Teller (Honesta’s Visions), Salon (Percipia’s Styles), Craft (Aliva’s Crafts), Mortician, Spices (Gebin’s Salt & Pepper), Prison, Nunnery, Tinkerer (Baldemar’s Devices), Grocer (Adremar’s Supply), Animal Supplies (Holfgar’s Barn & Yarn), Post Office (Acfrida’s )

Lost Stone Tavern
Keeper

Owned and managed by Dedata Goldstone. She has short blonde pony-tail, enchanting green eyes and stained clothes (Petrified). In the pocket: a comb and spectacles.

Staff

Frodo Vermilius. He has wild green eyes, a long black beard and a smelly breath (Moody). In the pocket: 3 cp, 2 sp and a vial with a dark liquid.

Sichilde of Sulis. She has painted skin decorations, piercing blue eyes and a nose ring (Pained). In the pocket: a deck of cards, a magnifying glass and a dagger.

Menu
1d4 Menu
1 Cooked tenders of pork, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Stewed slices of fish, glazed with white wine and served with baked potatoes for 1 sp
2 Cooked tenders of fish, marinated in garlic and wine and served with fresh salad for 1 sp⬝Stewed slices of pork, glazed with ale and served with mashed potatoes for 1 sp⬝Cooked slices of fish, glazed with honey and herbs and served with fresh salad for 1 sp⬝Cooked slices of pork, glazed with honey and herbs and served with steamed vegetables for 1 sp
3 Stewed slices of fish, glazed with honey and herbs and served with fresh salad for 1 sp
4 Cooked slices of meat, glazed with white wine and served with cooked rice for 2 sp⬝Stewed fillet of chicken, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Stewed slices of fish, marinated in garlic and wine and served with mashed potatoes for 2 sp
Patrons & Visitors

Acfrida of Ithamar (when not in shop)


Marozia of Marook (when not in shop)


Adrehar Budislava (when not in shop)


Honesta of Samari (when not in shop)


Percipia Hildegund (when not in shop)


Wikard of Xathar, a level 1 Dwarf. He has bulging red eyes, a long white beard and a golden tooth (Ecstatic). In the pocket: a dirty handkerchief and 2 sp.

Armour Class 4 [15] Chainmail armor Hit Points 5 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 9 WIS 8 DEX 14 CON 14 CHA 12


Martio of Goldenclover, a level 2 Cleric. He has a heavy red beard, deep blue eyes and strong-looking hands (Pleased). In the pocket: a dirty handkerchief and 4 sp.

Armour Class 6 [13] Leather armor + Shield Hit Points 6 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 14 WIS 16 DEX 10 CON 11 CHA 4 Spells ✦ Light (Darkness)


Wulfsy Admirable, a level 5 Cleric. She has delicate features, wise dark eyes and a holy symbol tattooed on the forehead (Bothered). In the pocket: 1 cp.

Armour Class 5 [14] Leather armor + Shield Hit Points 23 Attacks 1 × Club (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 16 INT 14 WIS 13 DEX 14 CON 12 CHA 11 Spells ✦ 2 × Purify Food and Water ✦ Find Traps ✦ Silence 15’ Radius


Anson Siclebalda, a level 6 Cleric. He has crystal blue eyes, a big round belly and long, skinny fingers (Tired). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor Hit Points 25 Attacks 1 × Staff (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Chaotic STR 15 INT 16 WIS 18 DEX 10 CON 7 CHA 10 Spells ✦ Cure Light Wounds (Cause Lt. Wounds) ✦ Resist Cold ✦ Resist Fire ✦ Snake Charm ✦ Continual Light (Continual Darkness) ✦ Protection from Evil 10’ Radius


Nivard Siclehilde, a level 1 Thief. He has thin red hair, wise dark eyes and a nose ring (Lost). In the pocket: a dirty handkerchief, 5 sp and a death threat note.

Armour Class 6 [13] Leather armor Hit Points 2 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 15 INT 6 WIS 6 DEX 14 CON 6 CHA 12


Meinward Erchamfred, a level 1 Fighter. He has wise brown eyes, a short red beard and a missing middle-finger (Horrified). In the pocket: a comb, 2 sp and a key.

Armour Class 0 [19] Plate-mail armor + Shield Hit Points 9 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 17 INT 4 WIS 8 DEX 17 CON 14 CHA 16


Hedenna Nadalfrid, a level 1 Cleric. She has wild green eyes, delicate makeup and strong-looking hands (Cheerful). In the pocket: 1 cp, spectacles and a love note.

Armour Class 7 [12] Leather armor + Shield Hit Points 4 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 6 WIS 14 DEX 7 CON 15 CHA 5

Bulletin
Job offer! I have a package to deliver in Yezud. Payment guaranteed at destination upon delivery. Yours, Madwin of Xathar
Husband is missing! My husband is missing since last week. Please reach out to me if you can help. Madwin of Xathar
Traveling to Yezud? I will pay you for carrying a package for me. Yours, Gebin Hildelinde
Heading to Yezud? Payment guaranteed to a trusty courier. Ask for Percipia


d6 Rumor
1 Percipia Hildegund is willing to pay well for a delivery job.
2 Madwin of Xathar is willing to pay well for a delivery job.
3 Gebin Hildelinde has a crate he would like delivered to Yezud
4 The Caverns Of The Lost Souls is near the coastline, somewhere in Hell’s Gate Beaches
5 There’s a Warp Beast in the Hideout Of The Foresaken Lich
6 There’s a Basilisk somewhere in Hell’s Gate Beaches.


Guards

Guard #1

Aclehard Waldegaud, a level 4 Fighter. He has piercing brown eyes, a hairy chest and a big nose-ring (Outraged).


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 25 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 11 WIS 6 DEX 16 CON 15 CHA 6


Honesta’s Visions (Fortune Teller)

Owner: Honesta of Samari. She has soft voice, wise dark eyes and a smelly breath (Lazy). In the pocket: a comb, a magnifying glass and 1 gp.

Percipia’s Styles (Salon)

Owner: Percipia Hildegund. She has painted skin decorations, piercing dark eyes and a peg leg (Contented). In the pocket: dice and spectacles.

Aliva’s Crafts (Craft)
Item Price
Hammer (small) 1 gp
Thieves’ tools 20 gp
Fishing Rod 8 sp

Owner: Aliva of Kull. She has crystal blue eyes, wild black hair and freckles (Ashamed). In the pocket: a deck of cards and a magnifying glass.

Mortician

Manager: Adrehar Budislava. He has no hair, piercing green eyes and a double chin (Happy). In the pocket: 3 cp.

Gebin’s Salt & Pepper (Spices)

Owner: Gebin Hildelinde. He has piercing blue eyes, thin black hair and a double chin (Hopeless). In the pocket: a deck of cards, a smoking pipe and a ransom note.

Prison

Manager: Marozia of Marook. She has wild green eyes, delicate makeup and a peg leg (Pleased). In the pocket: a quill, spectacles and a key.

Nunnery

Manager: Madwin of Xathar. He has crystal blue eyes, a hoarse voice and a missing tooth (Helpless). In the pocket: a quill.

Baldemar’s Devices (Tinkerer)
Item Price
Lens 12 gp
Stakes (3) and mallet 3 gp
Thieves’ tools 27 gp
Fishing Rod 1 gp
Small Bell 1 gp

Owner: Baldemar Hildetrude. He has wild green eyes, a heavy almond beard and an earring (Sad). In the pocket: a quill and a smoking pipe.

Adremar’s Supply (Grocer)
Item Price
Fresh Game (Duck, 1 lb) 1 gp
Lobster 8 sp
Pie (slice) 3 cp
Salt (1 lb) 1 gp
Bread (1 loaf) 4 cp
Fresh Fish Fillet 6 sp
Fresh Fish, Small 3 sp
Small Shell Fish 2 sp
Nuts (small bag) 8 cp

Owner: Adremar of Oziryn. He has wise dark eyes, thick sideburns and a double chin (Pained). In the pocket: 1 cp and 4 sp.

Holfgar’s Barn & Yarn (Animal Supplies)

Owner: Holfgar of Thoga. He has piercing dark eyes, short white hair and an earring (Tired). In the pocket: 1 cp.

Acfrida’s (Post Office)

Owner: Acfrida of Ithamar. She has wise brown eyes, heavy makeup and a golden tooth (Offended). In the pocket: 3 cp, 2 sp and a key.

Inns

Cursed Spear Lodge

Cursed Spear Lodge

Keeper

Owned and managed by Hezelo Hildenibia. He has a hairy chest, tiny eyes and a face tattoo (Drained). In the pocket: a comb, 4 sp and a small gem (worth 10 gp).

Staff

Waser Hildebert. He has tiny eyes, a hoarse voice and a missing tooth (Worried). In the pocket: 2 cp and 3 sp.

Muscatta Frambalda. She has a beauty mark above the lips, tired looking eyes and a limp (Uncomfortable). In the pocket: 3 cp and 2 sp.

Olcaviva Walantrude. She has crystal blue eyes, short brown hair and big round spectacles (Proud). In the pocket: dice, 4 sp and a love note.

Menu
1d4 Menu
1 Stewed tenders of pork, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Barbecued chunks of shellfish, glazed with white wine and served with fresh salad for 2 sp⬝Cooked slices of chicken, glazed with garlic and wine and served with cooked rice for 2 sp
2 Barbecued fillet of shellfish, glazed with red wine and served with baked potatoes for 2 sp⬝Stewed slices of meat, glazed with ale and served with cooked rice for 2 sp
3 Barbecued slices of pork, marinated in white wine and served with baked potatoes for 1 sp⬝Barbecued chunks of chicken, marinated in honey and herbs and served with steamed vegetables for 2 sp
4 Barbecued slices of pork, marinated in white wine and served with mashed potatoes for 2 sp⬝Stewed slices of shellfish, glazed with honey and herbs and served with cooked rice for 2 sp
Patrons & Visitors

Lautrude Berohilde, a level 1 Thief. She has bulging dark eyes, heavy makeup and sharp, pointy nose (Ecstatic). In the pocket: a quill and 4 sp.

Armour Class 5 [14] Leather armor Hit Points 2 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 5 WIS 10 DEX 17 CON 12 CHA 12


Bernhaus Ermengilde, a level 1 Dwarf. He has piercing brown eyes, thin blonde hair and big red cheeks (Sad). In the pocket: dice and 4 sp.

Armour Class 2 [17] Plate-mail armor Hit Points 7 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 3 WIS 6 DEX 14 CON 10 CHA 3


Gaucia Hrothgard, a level 2 Magic-user. She has bulging red eyes, heavy makeup and long, skinny fingers (Embarrassed). In the pocket: dice.

Armour Class 7 [12] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 12 WIS 10 DEX 16 CON 12 CHA 3 Spells ✦ Floating Disc ✦ Shield


Answard Framengilde, a level 1 Cleric. He has bulging dark eyes, thick bushy eyebrows and a nose ring (Unsatisfied). In the pocket: dice.

Armour Class 7 [12] Leather armor + Shield Hit Points 4 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 6 WIS 15 DEX 7 CON 9 CHA 4


Litin of Narxes, a level 1 Dwarf. He has a hoarse voice, bulging red eyes and a golden tooth (Horrified). In the pocket: 2 cp, 3 sp and a love note.

Armour Class 1 [18] Plate-mail armor Hit Points 4 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 8 WIS 14 DEX 16 CON 13 CHA 13


Milia Blitgilde, a level 3 Thief. She has piercing black eyes, silky black hair and long, skinny fingers (Nervous). In the pocket: a quill, 2 sp and a dagger.

Armour Class 6 [13] Leather armor Hit Points 6 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 9 WIS 3 DEX 13 CON 8 CHA 16


d6 Rumor
1 The Crypt Of The Unholy Goblin is near an estuary, somewhere in Hell’s Gate Beaches
2 Madwin of Xathar is willing to pay well for a delivery job.
3 The Desecrated Sun are secretly conducting horrid experiments in humanoids.
4 Lefsy Peregrina’s nephew is held captive in the Caverns Of The Unspoken Ogre
5 Honesta of Albor is willing to pay well for a delivery job.
6 Sylvius of Lifel’s son is held captive in the Crypt Of The Burning Blades


The Flaming Torch Inn

The Flaming Torch Inn

Keeper

Owned and managed by Sichilde of Atali. She has wise dark eyes, delicate features and a deep scar on the cheek (Bothered). In the pocket: 1 cp.

Staff

Helmgor Grimhilde. He has thin brown hair, cold dark eyes and a missing tooth (Depressed). In the pocket: 3 cp.

Menu
1d4 Menu
1 Stewed fillet of meat, marinated in honey and herbs and served with baked potatoes for 1 sp
2 Cooked chunks of meat, glazed with red wine and served with baked potatoes for 2 sp⬝Barbecued slices of meat, glazed with garlic and wine and served with steamed vegetables for 1 sp
3 Stewed tenders of pork, marinated in white wine and served with steamed vegetables for 2 sp⬝Cooked tenders of fish, glazed with red wine and served with steamed vegetables for 2 sp
4 Stewed fillet of pork, glazed with red wine and served with steamed vegetables for 2 sp
Patrons & Visitors

Unica Libentius, a level 1 Dwarf. She has painted skin decorations, wise brown eyes and a golden tooth (Irritated). In the pocket: 3 cp and an empty vial.

Armour Class 6 [13] Leather armor + Shield Hit Points 4 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 8 WIS 16 DEX 10 CON 10 CHA 12


Ortmar Desideria, a level 1 Thief. He has piercing blue eyes, thin black hair and a scar across the eye (Annoyed). In the pocket: a quill.

Armour Class 7 [12] Leather armor Hit Points 5 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 11 WIS 5 DEX 10 CON 13 CHA 12


Audrada of Lightstand, a level 1 Cleric. She has crazy-looking eyes, warm voice and long, skinny fingers (Crushed). In the pocket: a quill, 4 sp and a dagger.

Armour Class 6 [13] Chainmail armor Hit Points 6 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 9 WIS 12 DEX 7 CON 11 CHA 5


Olcaviva of Azmaar, a level 2 Elf. She has ample breasts, bulging blue eyes and silky light skin (Mellow). In the pocket: 1 cp and a magnifying glass.

Armour Class 6 [13] Chainmail armor Hit Points 9 Attacks 1 × Lance (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 12 INT 12 WIS 10 DEX 7 CON 8 CHA 7 Spells ✦ Shield ✦ Read Magic


Honesta of Ironhead, a level 1 Cleric. They have wild green eyes, thin black hair and a holy symbol tattooed on the forehead (Anxious).

Armour Class 3 [16] Plate-mail armor Hit Points 6 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 6 WIS 18 DEX 10 CON 10 CHA 11


Huldward of Uriana, a level 1 Dwarf. He has thin brown hair, enchanting green eyes and short, fat fingers (Queasy). In the pocket: 3 cp and 4 sp.

Armour Class 0 [19] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 5 WIS 13 DEX 16 CON 10 CHA 5


d6 Rumor
1 Lefsy Peregrina’s nephew is held captive in the Caverns Of The Unspoken Ogre
2 Hartwin of Dorith is willing to pay well for a delivery job.
3 There’s a Vampire in the Crypt Of The Unholy Goblin
4 Ithamar Acletrude’s nephew is held captive in the Crypt Of The Burning Blades
5 Arngilde of Gura is willing to pay well for a delivery job.
6 Winsy of Saal-Nivana’s Custom-Fit Armor (actually an Armour +1) is somewhere in the Temple of the Furious Pits


Dungeons

Caverns of the Unspoken Ogre

Caverns of the Unspoken Ogre

Conspectus

Eupraxia Madalgaria’s husband is in area 4
Lefsy Peregrina’s nephew is in area 14

Encounters

7 Giant Centipedes (area 2) 4 Goblins (area 16) 11 Stirges (area 3, area 14, area 23)
6 Cave Locusts (area 15) 3 Giant Bats (area 20) Gnoll (area 21) 8 Troglodytes (area 19)
Gibbering Mouther (area 7) 14 Piercers (area 22)
Black Dragon (area 18)

Treasure

33,798 gp in coins. 13,643 gp in gems. 70,956 gp in jewellery.

Gaumia of Thoga’s Decorated Armor is in area 21

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Goblin Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Giant Bat Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20
3 Troglodytes (2) Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25
4 Cave Locusts (2) Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20

1 : Caverns Entrance

This passage into the caverns is under a wooden trapdoor buried 5 feet in the ground.

2 : Cave Room

Foreshadowing
Description

This area stinks from excrements and the canopy is carved with claw marks. Something here makes the hair at the back of the neck stand.

Giant Centipede


Armour Class: 9 [10] Hit Dice: ½ Attacks: 1 × bite (poison) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 Alignment: Neutral XP: 6



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3 : Grotto

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalactites have a few fractures on. There’s something moving inside.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

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4 : Cave Hall

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the ground is carved with claw marks. Faint colorful light is emitting from everywhere and a person is chained to the wall.

5 : Cavern

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalactites are carved with claw marks. There is a very big bag near the far wall.

6 : Cave Dig

Description

Oversized fossilised mushrooms are covering this area and the stalagmites are covered with scorch marks. Faint colorful light is emitting from everywhere.

7 : Cave Hall

Foreshadowing
Description

It is dark and damp here and the canopy is covered with spots of green rot. There’s a strong burning sensation when breathing the air here.

Gibbering Mouther


Armour Class: 0 [19] Hit Dice: 4+3 Attacks: 6 × bite (1hp + attach + slip) THAC0: 15 [+4] Movement: 30’ (10’) Saving Throws: D12 W13 P13 B15 S15 (2) Morale: 10 Alignment: Neutral XP: 350

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8 : Cave Dig

Foreshadowing
Description

The air in this area is dense and misty and there are a few burn marks on the stalagmites. There is a large jar near the far wall.

9 : Cave Dig

Description

It is dark and damp here and the stalactites have a few fractures on. Faint colorful light is emitting from everywhere.

10 : Cavern

Foreshadowing
Description

The air in this area is dense and misty and the canopy has several cracks on. There is a big crate near the far wall.

11 : A Vast Chamber

Description

Fossils of underwater creatures decorate the formations here and there are some fractures on the stalactites. You spot something quite big lying on the floor.

12 : Grotto

Description

This area is dark and cold and the stalagmites have a few splatters of dark matter on. You spot something quite big lying on the floor.

13 : Chamber

Foreshadowing
Description

This area stinks from excrements and the ground is covered with scorch marks. There is a small barrel near the far wall.

14 : Cave Room

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the stalactites have some fractures on. Looking down, you realize you just stepped into a pool of blood and a person is chained to the wall.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

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15 : Cave Room

Foreshadowing
Description

This area is covered with egg-like cave blisters and the stalagmites are scorched with burn marks. Something here makes the hair at the back of the neck stand.

Cave Locust


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20

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16 : Grotto

Foreshadowing
Description

This area is covered with egg-like cave blisters and the stalactites are covered with spots of green rot. A violent shout in an unknown language is coming from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


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17 : Main Cavern

Description

It is dark and damp here and the stalagmites are scorched with burn marks. There’s a dead body here.

18 : Grotto

Foreshadowing
Description

There are stains of what seems to be blood on the ground and there are some spots of yellow ooze on the canopy. There’s something moving inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

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19 : Chamber

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the ground is scorched with burn marks. You see glowing eyes staring at you from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

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20 : Cavern

Foreshadowing
Description

This area is covered with egg-like cave blisters and the canopy is deeply fractured. There’s also a foul smell of decay and rot.

Giant Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20

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21 : Cavern

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalactites have several splatters of dark matter on. A violent shout in an unknown language is coming from inside.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

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22 : Cave Hall

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the stalagmites are covered with burn marks. A strange sensation is creeping up your spine.

Piercer


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × drop (1d6 per HD) THAC0: By HD: 19 [0] to 16 [+3] Movement: 10’ (3’) Saving Throws: D12 W13 P14 B15 S16 (1 to 2) Morale: 12 Alignment: Neutral XP: 10/20/35/75


23 : Cavern

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and there are several burn marks on the ground. You feel the warm stench of a monster’s breath.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13


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24 : Cavern

Description

Dense spiderwebs cover the stalactites and stalagmites and the stalagmites are carved with claw marks. There’s also a colorful glow emitting from the ground.

Crypt of the Burning Blades

Crypt of the Burning Blades

Conspectus

Ithamar Acletrude’s nephew is in area 53
Sylvius of Lifel’s son is in area 80
Pancia Bernhilde’s wife is in area 82

Encounters

123 Bats (area 36, area 52, area 80) 15 Giant Rats (area 74) 9 Goblins (area 5, area 36) 3 Killer Bees (area 53) 41 Kobolds (area 2, area 7, area 23, area 75) 2 Orcs (area 73) 68 Rats (area 43, area 82) 16 Skeletons (area 33, area 63) 11 Spitting Cobras (area 6, area 48, area 77)
18 Cave Locusts (area 4) 2 Crab Spiders (area 1) 8 Ghouls (area 43, area 69) 5 Gnolls (area 35) 18 Zombies (area 21, area 45, area 72)
6 Black Widows (area 11, area 37) 3 Wights (area 59)
8 Wraiths (area 64, area 66)
7 Spectres (area 29, area 41)
5 Vampires (area 29, area 66)
Lich (area 43)

Treasure

39,141 gp in coins. 22,566 gp in gems. 136,676 gp in jewellery.

Percipia of Loga’s Embroided Cloak is in area 6
Baldemar of Rakha’s Custom Sword is in area 73

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Black Widow Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
2 Kobolds (4) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)

1 : Dungeon Entrance

These stairs into the dungeon are located behind a giant skull’s gaping mouth.

Crab Spider


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

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2 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A large pentagram was painted here and the walls have several scorch marks on. You see glowing eyes staring at you from inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


3 : Shrine

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has a few fractures on. There are some very big bags near the far wall.

4 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with cracks. There’s movement inside.

Cave Locust


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20


5 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has several burn marks on. You see glowing eyes staring at you from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

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6 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several splatters of dark matter on. Looking down, you see countless fragments of small animal skeletons.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13


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The secret door on the west is leading to a secret chamber:

Description

Countless humanoid skulls “decorate” the boundaries here and the walls have a few claw marks on. Faint colorful light is emitting from everywhere.

7 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ceiling is scorched with burn marks. There’s movement inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


8 : Library

Description

This area stinks from excrements and there are several claw marks on the walls. Faint colorful light is emitting from everywhere.

9 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is scorched with burn marks. There are some large jars near the far wall.

10 : Water Fountain

Clear water are coming out of the wall here.

11 : Pantry

Doorways
Description

This area is dark and cold and the walls are covered with claw marks. There’s a dead body here.

The secret door on the east is leading to a secret chamber:

Description

The air in this area is dense and misty and there are a few cracks on the ceiling. There’s also a foul smell of decay and rot.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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12 : Entrance to the Pantry

13 : Entrance to the Laboratory

14 : Laboratory

Doorways
Description

This area is dark and cold and the walls are carved with claw marks. There’s something lying on the floor.

15 : East entrance to the Laboratory

16 : Corridor Door

17 : Secret doors

18 : Torture Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with spots of yellow ooze. There’s also a colorful glow emitting from the ground.

19 : Shrine

Doorways
Description

A large pentagram was painted here and the ceiling is deeply fractured. There’s something lying on the floor.

20 : Alcoved Corridor

There are human-like statues in the alcoves here.

21 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with cracks. You feel the chill of death curling up your spine.

Zombie


Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 20

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22 : Dead End (Magical Portal)

23 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground has some fractures on. There’s movement inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


24 : Shrine

Doorways
Description

Large symbols and letters were painted all over the place and there are some splatters of dark matter on the ceiling. There’s a dead body here.

25 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

26 : Dead End (Magical Portal)

27 : Dead End (Body)

28 : Corridor

29 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ground is deeply fractured. Something here makes the hair at the back of the neck stand.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

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30 : Corridor

This 80' corridor is leading to a rectangular iron door (Barricaded) The door is leading to the Ceremonial Chamber.

31 : Ceremonial Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is scorched with burn marks. There’s also a colorful glow emitting from the ground.

32 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with burn marks. There are some very big jars near the far wall.

33 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ground is covered with burn marks. Looking down, you realize you just stepped into a pool of blood.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10


34 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has a few spots of yellow ooze on. There is a big jar near the far wall.

35 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are deeply fractured. A violent shout in an unknown language is coming from inside.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

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36 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are several fractures on the ground. Flies swarm off bones covered with rotting flesh on the ground.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


The secret door on the north is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ceiling is covered with fractures. You see the shimmer of a blade inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

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37 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with claw marks. There’s movement inside.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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38 : Library

Description

Dense spiderwebs cover the corners of the room and the ground has several burn marks on. You spot something quite big lying on the floor.

39 : Corridor Door

40 : Secret doors

41 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the walls are scorched with burn marks. Other than that, there’s a silence of death in here.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

42 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and there are some claw marks on the ground. There’s something lying on the floor.

43 : Maze leading to a chamber

A narrow corridor forms a twisted maze, a death trap.

There’s a deadly pit here, 6' deep, covered only by the darkness. If undetected, there’s a 2 in 6 chance of falling in. Save vs Death or sustain 1d6 damage from long rusty spikes at the bottom.

A secret door (operated by a pressure plate lever somewhere in the dungeon) on the south wall of the maze structure could be used as a shortcut if found.

The maze leads to a 30'x30' chamber.

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are deeply fractured. A strange sensation is creeping up your spine.

Lich


Armour Class: 0 [19+] Hit Dice: 12 Attacks: 1 × touch, weapon or spell THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D8 W9 P8 B11 S8 Morale: 8 Alignment: Chaotic XP: 1,490

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

44 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

45 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and there are several cracks on the ceiling. Looking down, you realize you just stepped into a pool of blood.

Zombie


Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 20

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

46 : Dead End (Body)

47 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is carved with claw marks. There are some big barrels near the far wall.

48 : Crypt

Doorways
Description

This area stinks from excrements and the walls are covered with fractures. There’s something lying on the floor.

49 : Alcoved Corridor

There are human-like statues in the alcoves here.

50 : Dead End (Body)

51 : Dead End (Magical Portal)

52 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling has a few fractures on. There are some small barrels near the far wall.

The secret door on the south is leading to a secret chamber:

Description

This area is dark and cold and there are a few fractures on the walls. Looking down, you see countless fragments of small animal skeletons.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


53 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has a few burn marks on. Looking down, you see countless fragments of small animal skeletons and a person is chained to the wall.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏❏

❏❏❏❏

54 : Laboratory

Foreshadowing
Description

It is dark and damp here and the ground is covered with spots of yellow ooze. There is a large barrel near the far wall.

55 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are carved with claw marks. There’s also a colorful glow emitting from the ground.

56 : Shrine

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has a few spots of yellow ooze on. There’s something lying on the floor.

57 : Corridor Door

58 : Secret doors

59 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are scorched with burn marks. Looking down, you realize you just stepped into a pool of blood.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

60 : Crypt

Doorways
Description

This area is dark and cold and the ceiling is covered with spots of yellow ooze. There’s something lying on the floor.

61 : Corridor Door

62 : Secret doors

63 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is covered with spots of yellow ooze. Other than that, there’s a silence of death in here.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏

❏❏❏❏❏❏❏❏

64 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with spots of green rot. Looking down, you realize you just stepped into a pool of blood.

Wraith


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × touch (1d6 + energy drain) THAC0: 16 [+3] Movement: 120’ (40’) / 240’ (80’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

65 : Corridor

66 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ground is scorched with burn marks. You feel the chill of death curling up your spine.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

67 : Corridor

This 80' corridor is leading to a rectangular marble door (Stuck) The door is leading to the Torture Chamber.

68 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the walls have some spots of green rot on. There are some big jars near the far wall.

69 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is scorched with burn marks. Looking down, you realize you just stepped into a pool of blood.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

70 : Library

Doorways
Description

It is dark and damp here and the walls have a few claw marks on. There’s something lying on the floor.

71 : Torture Chamber

Doorways
Description

This area stinks from excrements and the ceiling is carved with claw marks. There’s something lying on the floor.

72 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls are deeply fractured. Something here makes the hair at the back of the neck stand.

Zombie


Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 20

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

73 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are several claw marks on the ground. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

This area is dark and cold and the walls are deeply fractured. Faint colorful light is emitting from everywhere.

74 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with burn marks. Looking down, you see countless fragments of small animal skeletons.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


75 : Pantry

Foreshadowing
Description

This area was likely used as a pantry and the walls are covered with spots of yellow ooze. You see glowing eyes staring at you from inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


76 : Library

Doorways
Description

It is dark and damp here and there are a few spots of yellow ooze on the ground. There’s something lying on the floor.

77 : Laboratory

Doorways
Description

Broken vials and beakers are scattered all over the place and the ceiling is covered with burn marks. Faint colorful light is emitting from everywhere.

The secret door on the south is leading to a secret chamber:

Description

Large symbols and letters were painted all over the place and the ground is covered with burn marks. There’s movement inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏

78 : Entrance to the Laboratory

79 : Entrance to the Laboratory

80 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with burn marks. There’s movement inside and a person is chained to the wall.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


81 : South entrance to the Laboratory

82 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ground has several spots of green rot on. There’s movement inside and a person is chained to the wall.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


83 : Water Fountain

Clear water are coming out of the wall here.

Temple of the Furious Pits

Temple of the Furious Pits

Conspectus

The Flaming Wolves are using this dungeon, and theres a 2 in 6 chance to find Gatrude Dructbald together with her acolytes or mediums here.

Encounters

13 Acolytes (area 31, area 35) 16 Mediums (area 3, area 5, area 23, area 38, area 39) 2 Spitting Cobras (area 32)
3 Crocodiles (area 2)
4 Harpys (area 13, area 29)
3 Cockatrices (area 15)
Black Dragon (area 26)

Treasure

71,204 gp in coins. 19,217 gp in gems. 75,708 gp in jewellery.

Winsy of Saal-Nivana’s Custom-Fit Armor is in area 23
Germar Transmundus’s Embroided Cloak is in area 30

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Harpy Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50

1 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

2 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and there are a few fractures on the ground. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

3 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the walls have several burn marks on. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏
❏❏❏❏❏❏❏❏

4 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are some burn marks on the ground. There is a large barrel near the far wall.

5 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the walls are carved with claw marks. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏
❏❏❏

The secret door on the east is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the ceiling is carved with claw marks. There is a large barrel near the far wall.

6 : Entrance to the Torture Chamber

7 : Entrance to the Crypt

8 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has a few cracks on. There are some very big jars near the far wall.

9 : East entrance to the Crypt

10 : Corridor Door

11 : Secret doors

12 : Torture Chamber

Doorways
Description

It is dark and damp here and there are a few scorch marks on the walls. There’s something lying on the floor.

13 : Pantry

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is carved with claw marks. You feel chills curling up your spine.

Harpy


Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50

❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

14 : Corridor

15 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ground has several spots of green rot on. There’s movement inside.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Library

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have several spots of green rot on. There’s something lying on the floor.

17 : Secret Door to the corridor

Doorways

18 : Pantry

Doorways
Description

A few small rats, so it seems, scurried back into hiding and there are several fractures on the ground. There’s something lying on the floor.

19 : Torture Chamber

Doorways
Description

This place seems to be an old dungeon cell and the ceiling has some spots of green rot on. You spot something quite big lying on the floor.

20 : Torture Chamber

Doorways
Description

This area stinks from excrements and the ground is covered with spots of yellow ooze. There’s something lying on the floor.

21 : Corridor

22 : Ceremonial Chamber

Doorways
Description

Countless humanoid skulls “decorate” the boundaries here and the ceiling has several claw marks on. You spot something quite big lying on the floor.

23 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has some splatters of dark matter on. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏

24 : Secret Door to the corridor

Doorways

25 : Corridor

26 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ceiling is covered with splatters of dark matter. There’s something moving inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

27 : Corridor

This 80' corridor is leading to a rectangular iron door (Barricaded) The door is leading to the Torture Chamber.

28 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with splatters of dark matter. There are some large barrels near the far wall.

29 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and there are a few claw marks on the ceiling. You feel chills curling up your spine.

Harpy


Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

30 : Ceremonial Chamber

Doorways
Description

The air in this area is dense and misty and there are a few splatters of dark matter on the walls. There’s something lying on the floor.

31 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundaries here and the ground has some spots of yellow ooze on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏❏❏❏
❏❏❏
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32 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with spots of green rot. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏
❏❏

33 : Water Fountain

Clear water are coming out of the wall here.

34 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and there are a few claw marks on the ground. There’s something lying on the floor.

35 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few cracks on the ceiling. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
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❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

36 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with spots of yellow ooze. There is a very big jar near the far wall.

37 : Ceremonial Chamber

Doorways
Description

This area stinks from excrements and the ground is covered with claw marks. There’s something lying on the floor.

38 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and the ceiling is carved with claw marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏


39 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏
❏❏❏❏❏❏❏
❏❏

40 : Secret Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is covered with spots of yellow ooze. There is a large chest near the far wall.

Crypt of the Unholy Goblin

Crypt of the Unholy Goblin

Conspectus

Palenna of Askias’s nephew is in area 22

Encounters

45 Bats (area 11) 8 Goblins (area 41, area 46) 6 Killer Bees (area 78, area 79) 8 Kobolds (area 27) 19 Orcs (area 6, area 9, area 29, area 29) 48 Rats (area 67, area 70) 31 Skeletons (area 17, area 18, area 23, area 39) 6 Spitting Cobras (area 7)
2 Crab Spiders (area 2) Ghoul (area 56) 4 Giant Bats (area 59) 26 Giant Vampire Bats (area 9, area 31, area 70, area 80) 3 Gnolls (area 1) 7 Pit Vipers (area 72) 4 Robber Flys (area 58) 5 Troglodytes (area 68) 3 Zombies (area 36)
3 Black Widows (area 76) 2 Carcass Crawlers (area 41) 9 Wights (area 16, area 35)
5 Wraiths (area 14, area 66)
3 Mummys (area 65)
7 Spectres (area 50, area 54, area 69)
5 Vampires (area 18, area 50)
Lich (area 36)

Treasure

76,405 gp in coins. 22,906 gp in gems. 127,680 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Crab Spider Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Orc Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Giant Vampire Bat Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

1 : Dungeon Entrance

These stairs into the dungeon are under a wooden trapdoor buried 5 feet in the ground.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏

2 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ground has several cracks on. There’s movement inside.

Crab Spider


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

3 : Shrine

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is deeply fractured. Faint colorful light is emitting from everywhere.

4 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few spots of yellow ooze on the walls. There is a large jar near the far wall.

5 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ground is scorched with burn marks. There are some small chests near the far wall.

6 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is carved with claw marks. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏
❏❏

7 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has some claw marks on. There’s movement inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏

8 : Water Fountain

Clear water are coming out of the wall here.

9 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling has a few scorch marks on. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏❏❏❏

❏❏
❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏

The secret door on the north is leading to a secret chamber:

Description

The air in this area is dense and misty and there are several scorch marks on the ground. There’s movement inside.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20


10 : Torture Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are some spots of green rot on the walls. There’s also a colorful glow emitting from the ground.

11 : Pantry

Foreshadowing
Description

You hear the sound of water dripping down and the ceiling is covered with claw marks. Looking down, you see countless fragments of small animal skeletons.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


12 : Corridor Door

13 : Secret doors

14 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is scorched with burn marks. Looking down, you realize you just stepped into a pool of blood.

Wraith


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × touch (1d6 + energy drain) THAC0: 16 [+3] Movement: 120’ (40’) / 240’ (80’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

15 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls have a few splatters of dark matter on. There are some small jars near the far wall.

16 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few spots of yellow ooze on the ground. Something here makes the hair at the back of the neck stand.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

17 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling has a few fractures on. You feel the chill of death curling up your spine.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10

❏❏
❏❏
❏❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏❏

18 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls are covered with cracks. Looking down, you realize you just stepped into a pool of blood.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

19 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few fractures on the ground. There is a big jar near the far wall.

20 : Corridor Door

21 : Secret doors

22 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are several fractures on the ceiling. You spot something quite big lying on the floor and a person is chained to the wall.

23 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few claw marks on the walls. Looking down, you realize you just stepped into a pool of blood.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10

❏❏❏❏❏
❏❏❏
❏❏❏❏
❏❏❏❏
❏❏
❏❏❏
❏❏❏❏❏❏❏❏

❏❏❏❏❏

24 : Crypt

Doorways
Description

There are stains of what seems to be blood all over the place and there are some fractures on the ground. Faint colorful light is emitting from everywhere.

The secret door on the west is leading to a secret chamber:

Description

This place seems to be an old dungeon cell and the walls have some burn marks on. There is a big crate near the far wall.

25 : Entrance to the Crypt

26 : Entrance to the Torture Chamber

27 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the ceiling is scorched with burn marks. You see glowing eyes staring at you from inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)

❏❏
❏❏❏


❏❏
❏❏
❏❏❏
❏❏❏❏

28 : West entrance to the Torture Chamber

29 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have some spots of green rot on. A violent shout in an unknown language is coming from inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

There are stains of what seems to be blood all over the place and the ceiling has several burn marks on. You see glowing eyes staring at you from inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏❏❏
❏❏


30 : Ceremonial Chamber

Doorways
Description

This area stinks from excrements and the walls have a few cracks on. There’s something lying on the floor.

31 : Laboratory

Foreshadowing
Description

It is dark and damp here and the ceiling is covered with burn marks. There’s also a foul smell of decay and rot.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

32 : Corridor Door

33 : Secret doors

34 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with splatters of dark matter. There is a very big chest near the far wall.

35 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are a few splatters of dark matter on the ground. Other than that, there’s a silence of death in here.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Altar Hall

Foreshadowing
Description

This area is dark and cold and there are a few spots of yellow ooze on the walls. Looking down, you realize you just stepped into a pool of blood.

Lich


Armour Class: 0 [19+] Hit Dice: 12 Attacks: 1 × touch, weapon or spell THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D8 W9 P8 B11 S8 Morale: 8 Alignment: Chaotic XP: 1,490

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

37 : Corridor Door

38 : Secret doors

39 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundaries here and the ceiling is scorched with burn marks. Looking down, you realize you just stepped into a pool of blood.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10

❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏


40 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with claw marks. There is a small barrel near the far wall.

41 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are several scorch marks on the ceiling. A violent shout in an unknown language is coming from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

There are stains of what seems to be blood all over the place and the ground is covered with cracks. There’s movement inside.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

42 : Entrance to the Torture Chamber

43 : Entrance to the Ceremonial Chamber

44 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is scorched with burn marks. There are some very big crates near the far wall.

45 : West entrance to the Ceremonial Chamber

46 : Shrine

Doorways
Description

It is dark and damp here and there are a few cracks on the walls. You spot something quite big lying on the floor.

The secret door on the north is leading to a secret chamber:

Description

The air in this area is dense and misty and the ceiling is covered with fractures. A violent shout in an unknown language is coming from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)



❏❏❏


47 : Pantry

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is scorched with burn marks. You spot something quite big lying on the floor.

48 : Crypt

Description

This area is dark and cold and there are some splatters of dark matter on the ceiling. You spot something quite big lying on the floor.

49 : Corridor

50 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundaries here and there are several cracks on the walls. Looking down, you realize you just stepped into a pool of blood.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

51 : Corridor

This 80' corridor is leading to an arched iron door (Half-broken) The door is leading to the Shrine.

52 : Shrine

Doorways
Description

Countless humanoid skulls “decorate” the boundaries here and the ground is deeply fractured. Faint colorful light is emitting from everywhere.

53 : Laboratory

Doorways
Description

Broken vials and beakers are scattered all over the place and the walls are carved with claw marks. Faint colorful light is emitting from everywhere.

54 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is carved with claw marks. Looking down, you realize you just stepped into a pool of blood.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

55 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

56 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have some scorch marks on. Other than that, there’s a silence of death in here.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏

57 : Dead End (Magical Portal)

58 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with spots of green rot. There’s also a foul smell of decay and rot.

Robber Fly


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

59 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and there are several spots of green rot on the walls. There’s movement inside.

Giant Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏❏

60 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

61 : Dead End (Body)

62 : Dead End (Fountain)

63 : Corridor Door

64 : Secret doors

65 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is carved with claw marks. Other than that, there’s a silence of death in here.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

66 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are scorched with burn marks. A strange sensation is creeping up your spine.

Wraith


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × touch (1d6 + energy drain) THAC0: 16 [+3] Movement: 120’ (40’) / 240’ (80’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

67 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and there are several splatters of dark matter on the ceiling. Flies swarm off bones covered with rotting flesh on the ground.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


68 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with spots of yellow ooze. There’s movement inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

69 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is deeply fractured. A strange sensation is creeping up your spine.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

70 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ground is covered with spots of yellow ooze. There’s also a foul smell of decay and rot.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and there are several splatters of dark matter on the walls. Flies swarm off bones covered with rotting flesh on the ground.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


71 : Ceremonial Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is scorched with burn marks. Faint colorful light is emitting from everywhere.

72 : Pantry

Foreshadowing
Description

This area is dark and cold and the ground is covered with claw marks. Looking down, you see countless fragments of small animal skeletons.

Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

73 : Library

Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ceiling is covered with cracks. There’s also a colorful glow emitting from the ground.

The secret door on the south is leading to a secret chamber:

Description

You hear the sound of water dripping down and there are some scorch marks on the walls. There are some very big jars near the far wall.

74 : Entrance to the Library

75 : Entrance to the Torture Chamber

76 : Torture Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some claw marks on the ground. There’s movement inside.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

77 : South entrance to the Torture Chamber

78 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is deeply fractured. Looking down, you see countless fragments of small animal skeletons.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏
❏❏

79 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are deeply fractured. Looking down, you see countless fragments of small animal skeletons.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏
❏❏❏



80 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few spots of yellow ooze on the ground. There’s movement inside.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

81 : Water Fountain

Clear water are coming out of the wall here.

Temple of the Savage Order

Temple of the Savage Order

Conspectus

The Desecrated Sun are using this dungeon, and theres a 2 in 6 chance to find Gersinde Siclebald together with her acolytes or mediums here.

Gismunda Richlinde’s son is in area 1

Encounters

27 Acolytes (area 2, area 6, area 8, area 10, area 19, area 23) 3 Mediums (area 21)
4 Giant Toads (area 3)
Harpy (area 15)
Black Bear (area 1)

Treasure

1,196 gp in coins. 7,185 gp in gems. 28,504 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

1 : Dungeon Entrance

These stairs into the dungeon are located behind a giant skull’s gaping mouth.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is covered with burn marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏

3 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is covered with claw marks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Countless humanoid skulls “decorate” the boundaries here and the ceiling is covered with fractures. There’s a dead body here.

4 : Entrance to the Pantry

5 : Entrance to the Shrine

6 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is covered with fractures. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏


7 : South entrance to the Shrine

8 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few spots of green rot on the walls. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏
❏❏

9 : Water Fountain

Clear water are coming out of the wall here.

10 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is deeply fractured. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏

❏❏❏
❏❏
❏❏❏❏

11 : Torture Chamber

Doorways
Description

This area stinks from excrements and the ground has several scorch marks on. You spot something quite big lying on the floor.

12 : Dead Ends

Left side - Dead End
Right side - Dead End (Magical Portal)

13 : Crypt

Doorways
Description

You hear the sound of water dripping down and the walls have a few burn marks on. You spot something quite big lying on the floor.

14 : Secret Storage Room

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with spots of green rot. There is a very big jar near the far wall.

15 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls are covered with scorch marks. You feel the warm stench of a monster’s breath.

Harpy


Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few splatters of dark matter on the ceiling. There are some big crates near the far wall.

The secret door on the east is leading to a secret chamber:

Description

You hear the sound of water dripping down and the walls are carved with claw marks. There are some very big chests near the far wall.

17 : Entrance to the Library

18 : Entrance to the Pantry

19 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some burn marks on the ground. There are humans wearing dark robes inside.

Acolyte