HEXROLL

The Empire of Ozedar

Background

The danger of an imminent invasion keeps the people of these lands in constant fear. But is it real, or is it just fear-mongering conducted by an evil faction?

Population: 33143 residents

Ruled by necromancer Meinward Acletrude, a level 13 Magic-user. He has a long black beard, crystal blue eyes and a star tattooed on the forehead (Agitated).

Armour Class 9 [10] Unarmored Hit Points 30 Attacks 1 × Staff of Wizardry (see item description) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P8 B11 S8 Alignment Neutral STR 6 INT 16 WIS 11 DEX 12 CON 10 CHA 12 Spells Read Languages, Floating Disc, Protection from Evil, Read Languages, Invisibility, Detect Evil, Invisibility, Invisibility, Protection from Normal Missiles, Dispel Magic, Fire Ball, Clairvoyance, Confusion, Hallucinatory Terrain, Massmorph, Teleport, Teleport, Feeblemind, Stone to Flesh (Flesh to Stone), Projected Image, Control Weather

Regions

Dragon Fury Desert

Dragon Fury Desert

Hex 01: Village of Darza

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

The expanding Village of Darza blends seamlessly between two giant dunes.

Hex 02: Wagons

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

There are several abandoned and half-broken wagons on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
2 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
3 Small Herd Animals (5) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Hex 03: Town of Blazing Wind

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

The Town of Blazing Wind sits behind a wall near an oasis.

Hex 04: Abandoned Village

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The burned remains of a small village could be found near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Lions (3) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
2 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Lions (3) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
4 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Iceforged Desert

Iceforged Desert

Hex 05: Bridge

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

There’s a recently built wood bridge near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Geckos (3) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Geckos (3) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Hex 06: Caverns of the Infernal Blood

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The Caverns of the Infernal Blood is hidden somewhere near an oasis.

Entrances

Hex 07: Watchtower

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

There’s an old abandoned watchtower near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
2 Camel Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10

Hex 08: Wagons

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

There are several abandoned and half-broken wagons on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
3 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
4 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Hex 09: Town of Frostfyord

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

The Town of Frostfyord sits behind a wall near an oasis.

Hex 10: A Manticore

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

A Manticore is wandering between two giant dunes. There’s a 2-in-6 chance of encountering it.
Manticore


Armour Class: 4 [15] Hit Dice: 6+1 Attacks: [2 × claw (1d4), 1 × bite (2d4)] or 6 × tail spike (1d6) THAC0: 13 [+6] Movement: 120’ (40’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 9 Alignment: Chaotic XP: 350

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Hex 11: Bridge

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

There’s a dangerous looking rope bridge between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
2 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
3 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
4 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Goblinchaser Coastline

Goblinchaser Coastline

Hex 12: Tomb of the Crying Lich

The ruins of an abandoned lighthouse stand on a rock on the edge of a cove, now a temporary home to a flock of sea birds.

The Tomb of the Crying Lich is hidden somewhere in a rocky cove.

Entrances

Hex 13: Tomb of the Nameless Slaves

A smoking volcano stands not far from the coastline here. The lush green vegetation that covers it indicates it did not erupt for a while now.

The Tomb of the Nameless Slaves is hidden somewhere in a rocky cove.

Entrances

Hex 14: Bridge

An old rotting shipwreck was washed to the sands here, a huge hole, the size of a giant tentacle is burst through its hull.

There’s a dangerous looking rope bridge near an estuary.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (8) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Trolls (2) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Hex 15: The Witch’s Mace Lodge

A smoking volcano stands not far from the coastline here. The lush green vegetation that covers it indicates it did not erupt for a while now.

The Witch’s Mace Lodge is welcoming travellers and adventurers near an estuary.

Light of Valor Plains

Light of Valor Plains

Hex 16: Bridge

Several large geysers discharge boiling streams of water and vapour every few minutes.

There’s a dangerous looking rope bridge in the grasslands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (4) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Kobolds (15) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
3 Orcs (14) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
4 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 17: Abandoned Village

Crushed skulls and rusted swords are scattered around the hills here. You can almost hear the noises and screams of the ancient battlefield.

There’s a recently abandoned village in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Mountain Lion Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
2 Goblins (9) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Berserkers (8) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10

Hex 18: City of Yuul

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

The City of Yuul stands boldly, protected behind impenetrable walls on the terraced hills. Yuul is ruled by the fanatic tyrant Mayor Gerin of Komor, and is known for its solstice festival of lights.

Hex 19: Stone Giants

There’s a perfect circle of large stones, each standing tall above the ground. In the center, a shallow pit seems to have hosted a bonfire not too long ago.

2 Stone Giants are sleeping on a hill’s slope. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside a well-hidden cave). Stone Giant


Armour Class: 4 [15] Hit Dice: 9 Attacks: 1 × weapon (3d6) or 1 × boulder (3d6) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (9) Morale: 9 Alignment: Neutral XP: 900

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Wyvern’s Sting Shores

Wyvern’s Sting Shores

Hex 20: Temple of the Mourning Spider

Dozens of posts were planted in the sand here. At their tops, the old red fabric of what used to be flags still wave against the wind.

The Temple of the Mourning Spider is hidden somewhere near an estuary.

Entrances

Hex 21: Black Torch Lodge

The ruins of an abandoned lighthouse stand on a rock on the edge of a cove, now a temporary home to a flock of sea birds.

Black Torch Lodge is welcoming travellers and adventurers in a rocky cove.

Hex 22: Wagons

The skeleton of a giant whale emerges above the shallow waves near the coastline. Kelp and birds decorate its old and wet bones.

There are several abandoned and half-broken wagons near the coastline.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
2 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Kobolds (13) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
4 Small Rocs (4) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 23: Trolls

Tall cliffs separate the sea from the land here. Fierce waves crash against the sharp blackened rocks hundreds of feet down.

7 Trolls are hiding on one of the coastal cliffs. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine). Troll


Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

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Hex 24: Abandoned Village

An old rotting shipwreck was washed to the sands here, a huge hole, the size of a giant tentacle is burst through its hull.

The burned remains of a small village could be found in a rocky cove.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
2 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Bandits (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

Hex 25: Hideout of the Deadly Blades

The sands here are soft and warm and the turquoise water are crystal clear.

The Hideout of the Deadly Blades is hidden somewhere on one of the coastal cliffs.

Entrances

Dragonclaw Wastelands

Dragonclaw Wastelands

Hex 26: The Crying Pixie Inn

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The Crying Pixie Inn is welcoming travellers and adventurers between two giant dunes.

Hex 27: Shrine of the Betraying Pain

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

The Shrine of the Betraying Pain is hidden somewhere on the dunes sands.

Entrances

Hex 28: Caverns of the Corrupted Pits

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

The Caverns of the Corrupted Pits is hidden somewhere near an oasis.

Entrances

Hex 29: Bridge

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

There’s a dangerous looking rope bridge on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Roc Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
2 Camels (3) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Small Rocs (4) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 30: Giant Hawks

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

2 Giant Hawks are sleeping on the dunes sands. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine). Giant Hawk


Armour Class: 6 [13] Hit Dice: 3+3 Attacks: 1 × talons or beak (1d6) THAC0: 16 [+3] Movement: 450’ (150’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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Hex 31: Portal

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

There’s a magical portal to another hex near an oasis.

The portal is large slab of dark rock that has a seamingly hollow arch-shaped stone gate on top. There’s a strange blue glow surrounding it. Anyone or anything passing through the gate will get teleported into a different hex (preselected by the referee), but there’s a 1-in-6 chance that the portal will change the character’s alignment (roll per character).

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
2 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
3 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10
4 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Vazul’s Spear Wastelands

Vazul’s Spear Wastelands

Hex 32: Temple of the Burning Ogre

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

The Temple of the Burning Ogre is hidden somewhere near an oasis.

Entrances

Hex 33: Temple of the Dark Desire

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The Temple of the Dark Desire is hidden somewhere between two giant dunes.

Entrances

Hex 34: Bridge

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

There’s a recently built wood bridge between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Geckos (3) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Small Herd Animals (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20

Hex 35: Temple of the Ruthless Order

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The Temple of the Ruthless Order is hidden somewhere near an oasis.

Entrances

Hex 36: Dead Adventurers

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

The bodies of five dead adventurers were thrown to rot on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
3 Small Herd Animals (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Small Rocs (4) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 37: Bridge

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

There’s a dangerous looking rope bridge near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Herd Animals (6) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
2 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Small Rocs (3) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
4 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10

Hex 38: A Manticore

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

A Manticore is wandering on the dunes sands. There’s a 2-in-6 chance of encountering it.
Manticore


Armour Class: 4 [15] Hit Dice: 6+1 Attacks: [2 × claw (1d4), 1 × bite (2d4)] or 6 × tail spike (1d6) THAC0: 13 [+6] Movement: 120’ (40’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 9 Alignment: Chaotic XP: 350

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Hex 39: Crypt of the Doomed Skeletons

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

The Crypt of the Doomed Skeletons is hidden somewhere between two giant dunes.

Entrances

Redfeather Plains

Redfeather Plains

Hex 40: Abandoned Village

A vast field of colorful flowers covers the shallow hills here. Butterflies and bees hop from flower to flower.

There’s a recently abandoned village atop a rocky hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (7) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Goblins (9) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 41: Lair of the Lonely Hopes

Several large geysers discharge boiling streams of water and vapour every few minutes.

The Lair of the Lonely Hopes is hidden under the ruins of an old fortress somewhere in the grasslands.

Entrances

Hex 42: Altar

Crushed skulls and rusted swords are scattered around the hills here. You can almost hear the noises and screams of the ancient battlefield.

The crumbling ruins of an ancient altar could be found on a hill’s slope.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Mountain Lion Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
3 Neanderthals (7) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
4 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

Hex 43: A Weretiger

A violent earthquake left the ground here broken with deep and narrow chasms. If listening carefully, one can hear eerie sounds coming from deep inside.

A Weretiger is foraging in the grasslands. There’s a 2-in-6 chance of encountering it.
Weretiger


Armour Class: 3 [16] (9 [10] in human form) Hit Dice: 5 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 9 Alignment: Neutral XP: 300

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Hex 44: Abandoned Village

Several large geysers discharge boiling streams of water and vapour every few minutes.

The burned remains of a small village could be found at the top of a hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Wolfs (3) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
3 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 45: Town of Rockfel

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

The Town of Rockfel sits behind a wall on the terraced hills.

Vicious Woods

Vicious Woods

Hex 46: Dead Adventurers

The forest is dense and dark here, but countless clusters of phosphorescent fungi are growing near the base of the trunks, creating a luminous colorful glow above the ground.

The bodies of four dead adventurers were thrown to rot next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Boar Armour Class: 7 [12] Hit Dice: 3 Attacks: 1 × tusk(2d4) THAC0: 17 [+2] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 35
3 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Crab Spider Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 47: Griffons

Dense ivy and vegetation cover an old dragon skeleton, as if sleeping peacefully in a clearing surrounded by the trees.

10 Griffons are wandering where the woods meet a tall mountain. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the nearest dungeon). Griffon


Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw (1d4), 1 × bite (2d8) THAC0: 13 [+6] Movement: 120’ (40’) / 360’ (120’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Neutral XP: 450


Hex 48: Abandoned Village

The trees here are naked and twisted. Their branches reach down like bony claws. Was this place cursed in days long gone?

There’s a recently abandoned village next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Stirges (5) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
2 Bandits (3) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Gnolls (3) Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)
4 Stirges (9) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

Hex 49: Bridge

So big and tall are the trees here. Their tops are almost hidden by the dense mist. Their trunks are as wide as a hut. Some of them have planks of wood attached, forming a ladder.

There’s a dangerous looking rope bridge near a water stream.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tiger Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275
2 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Ogres (4) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

Retribution Woods

Retribution Woods

Hex 50: Portal

Dense ivy and vegetation cover an old dragon skeleton, as if sleeping peacefully in a clearing surrounded by the trees.

There’s a magical portal to another hex where the woods meet a tall mountain.

The portal is large slab of dark rock that has a seamingly hollow arch-shaped stone gate on top. There’s a strange purple glow surrounding it. Anyone or anything passing through the gate will get teleported into a different hex (preselected by the referee), but there’s a 1-in-6 chance that the portal will give the character donkey ears (roll per character).

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Stirges (8) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
2 Sprites (9) Armour Class: 5 [14] Hit Dice: ½ Attacks: 1 × spell (curse) THAC0: 19 [0] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P13 B15 S15 (E1) Morale: 7 Alignment: Neutral XP: 6
3 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 51: Dead Adventurers

Moss covered ruins of an ancient stone structure emerge from within the vegetation. Carvings of spirals and swirls decorate some of the larger stones.

The bodies of three dead adventurers were thrown to rot deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Boars (2) Armour Class: 7 [12] Hit Dice: 3 Attacks: 1 × tusk(2d4) THAC0: 17 [+2] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 35
2 Sprites (7) Armour Class: 5 [14] Hit Dice: ½ Attacks: 1 × spell (curse) THAC0: 19 [0] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P13 B15 S15 (E1) Morale: 7 Alignment: Neutral XP: 6
3 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 52: A Gold Dragon

So big and tall are the trees here. Their tops are almost hidden by the dense mist. Their trunks are as wide as a hut. Some of them have planks of wood attached, forming a ladder.

A Gold Dragon is foraging where the woods meet a tall mountain. There’s a 2-in-6 chance of encountering it.
Gold Dragon


Armour Class: –2 [21] Hit Dice: 11 Attacks: [2 × claw (2d4), 1 × bite (6d6)] or breath THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D6 W7 P8 B8 S10 (11) Morale: 10 Alignment: Lawful XP: 2,700

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Hex 53: Pit Vipers

Dozens of giant dead tree trunks are laying on the ground here, covered with moss and undergrowth. Some of them seem to have a face, with a frozen expression of agony.

8 Pit Vipers are wandering where the woods meet a tall mountain. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine). Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

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Hex 54: Village of Gayan

An oversized statue of a king holding a sword against the ground stands proudly in a clearing here. Fresh flowers were recently placed near its base.

The expanding Village of Gayan blends seamlessly next to a clearing.

Hex 55: Sprites

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

29 Sprites are foraging where the woods meet a tall mountain. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep). Sprite


Armour Class: 5 [14] Hit Dice: ½ Attacks: 1 × spell (curse) THAC0: 19 [0] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P13 B15 S15 (E1) Morale: 7 Alignment: Neutral XP: 6


Howling Wolves Shores

Howling Wolves Shores

Hex 56: Bridge

Dozens of posts were planted in the sand here. At their tops, the old red fabric of what used to be flags still wave against the wind.

There’s a recently built wood bridge on one of the coastal cliffs.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (9) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
4 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 57: Cave Bears

The sands here are soft and warm and the turquoise water are crystal clear.

2 Cave Bears are wandering near the coastline. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside a well-hidden cave). Cave Bear


Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

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❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏


Hex 58: Bridge

The ruins of an abandoned lighthouse stand on a rock on the edge of a cove, now a temporary home to a flock of sea birds.

There’s a recently built wood bridge on one of the coastal cliffs.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Bandits (9) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Giant Rattler Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

Hex 59: Town of Cevarra

An old rotting shipwreck was washed to the sands here, a huge hole, the size of a giant tentacle is burst through its hull.

The Town of Cevarra sits behind a wall in a rocky cove.

Gem of Elderia Plains

Gem of Elderia Plains

Hex 60: Abandoned Village

Crushed skulls and rusted swords are scattered around the hills here. You can almost hear the noises and screams of the ancient battlefield.

There’s a recently abandoned village in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Kobolds (13) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
2 Bandits (9) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 61: Village of Balaal

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At its top, a rusted old sword is planted with its blade in the ground.

The sleepy Village of Balaal rests peacefully in a valley.

Hex 62: Bridge

A violent earthquake left the ground here broken with deep and narrow chasms. If listening carefully, one can hear eerie sounds coming from deep inside.

There’s a half-broken stone bridge atop a rocky hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75
2 Kobolds (10) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
3 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 63: Abandoned Village

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

The burned remains of a small village could be found in the grasslands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (8) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
4 Kobolds (7) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)

Settlements

Town of Cevarra

Town of Cevarra

Keeper

Owned and managed by Eupraxia Altafrons. She has delicate features, wild green eyes and a neck band (Repentant). In the pocket: a comb, a smoking pipe and a key.

Staff

Saroilde Theodebert. She has flowing white hair, enchanting green eyes and a nose ring (Calm). In the pocket: 1 cp and 2 sp.

Menu
1d4 Menu
1 Stewed chunks of chicken, marinated in garlic and wine and served with cooked rice for 2 sp⬝Barbecued chunks of chicken, marinated in red wine and served with fresh salad for 2 sp
2 Stewed tenders of meat, marinated in ale and served with steamed vegetables for 1 sp⬝Cooked slices of fish, marinated in red wine and served with steamed vegetables for 1 sp⬝Cooked chunks of pork, marinated in red wine and served with baked potatoes for 2 sp⬝Cooked fillet of shellfish, glazed with white wine and served with baked potatoes for 2 sp
3 Cooked tenders of shellfish, glazed with ale and served with fresh salad for 1 sp⬝Stewed chunks of shellfish, marinated in honey and herbs and served with cooked rice for 2 sp⬝Barbecued tenders of pork, glazed with red wine and served with mashed potatoes for 2 sp⬝Stewed chunks of shellfish, marinated in garlic and wine and served with mashed potatoes for 1 sp
4 Barbecued tenders of meat, glazed with ale and served with fresh salad for 2 sp⬝Cooked slices of fish, glazed with garlic and wine and served with fresh salad for 2 sp⬝Stewed fillet of meat, glazed with ale and served with steamed vegetables for 2 sp⬝Barbecued fillet of meat, glazed with white wine and served with mashed potatoes for 1 sp
Patrons & Visitors

The Spears Of Honor are using this place as a meeting place from time to time.


Geldin Alinhilde (when not in shop)


Ratrude of Aquareen (when not in shop)


Rodin Hildegrim (when not in shop)


Altilde of Ithamar, a level 7 Halfling. She has wild green eyes, long almond pony-tail and short, chunky fingers (Anxious). In the pocket: 2 cp and 3 sp.

Armour Class 6 [13] Leather armor + Shield Hit Points 14 Attacks 1 × Battle Axe (1d8) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 16 INT 9 WIS 12 DEX 16 CON 6 CHA 9 Spells


Acfrida Frotberga, a level 4 Elf. She has cold dark eyes, short and wavy white hair and silky dark skin (Desperate). In the pocket: 1 cp and a smoking pipe.

Armour Class 6 [13] Leather armor Hit Points 15 Attacks 1 × Sword (1d8) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 10 INT 16 WIS 6 DEX 15 CON 12 CHA 4 Spells Protection from Evil, Sleep, Continual Light (Continual Darkness), ESP


Grosso of Gandar, a level 3 Elf. He has crystal blue eyes, short blonde hair and silky dark skin (Contented). In the pocket: a deck of cards, 3 sp and a vial with a dark liquid.

Armour Class 5 [14] Chainmail armor Hit Points 7 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 16 INT 13 WIS 9 DEX 9 CON 8 CHA 9 Spells Floating Disc, Read Magic, Wizard Lock


Unica Mancinagross, a level 3 Thief. She has wild red hair, cold dark eyes and sharp, pointy nose (Exhausted). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 10 WIS 10 DEX 12 CON 8 CHA 14 Spells


Dedata of Valasia, a level 5 Thief. She has delicate features, deep blue eyes and sharp, pointy nose (Puzzled).

Armour Class 6 [13] Leather armor Hit Points 9 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 9 INT 9 WIS 8 DEX 15 CON 10 CHA 13 Spells


Lefin of Ulthar, a level 1 Magic-user. He has deep blue eyes, a long smoking pipe in his mouth and decorated book linked to a strap around the chest (Disoriented). In the pocket: 2 cp.

Armour Class 8 [11] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 11 WIS 12 DEX 14 CON 16 CHA 10 Spells Sleep


Saidra Bernhilde, a level 7 Magic-user. She has deep blue eyes, long black hair and a nose ring decorated with a skull (Disoriented). In the pocket: a deck of cards, an empty vial and a death threat note.

Armour Class 9 [10] Unarmored Hit Points 13 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 7 INT 18 WIS 15 DEX 12 CON 11 CHA 4 Spells Hold Portal, Read Magic, Read Magic, Continual Light (Continual Darkness), Detect Evil, Clairvoyance, Fly, Wall of Fire


Gautmar of Natalas, a level 1 Fighter. He has enchanting green eyes, a strong, prominent chin and a strong, muscular physique (Bothered). In the pocket: a dirty handkerchief, a smoking pipe and a vial with a dark liquid.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 7 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 18 INT 4 WIS 4 DEX 14 CON 14 CHA 14 Spells


Azwin of Thoraka, a level 4 Halfling. He has a goatee beard, cold dark eyes and big red cheeks (Disorganized). In the pocket: a quill.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 14 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 17 INT 13 WIS 8 DEX 11 CON 10 CHA 10 Spells


d6 Rumor
1 There’s an Amber Golem in the Temple Of The Ruthless Order
2 Maltia Odelbrand’s Custom-Fit Armor (actually an Armour +2) is somewhere in the Crypt of the Doomed Skeletons
3 Bernhaus Volswinde’s Custom Sword (actually a Sword +2) is somewhere in the Temple of the Ruthless Order
4 The Temple Of The Mourning Spider is near an estuary, somewhere in Wyvern’s Sting Shores
5 There’s a Vampire in the Crypt Of The Doomed Skeletons
6 The Tomb Of The Crying Lich is in a rocky cove, somewhere in Goblinchaser Coastline


Guards

Guard #1

Onafria Aldebrand, a level 6 Fighter. She has long and silky black hair, wise dark eyes and a missing middle-finger (Repentant). In the pocket: 2 cp.


Armour Class 6 [13] Leather armor + Shield Hit Points 25 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 14 WIS 11 DEX 12 CON 9 CHA 15 Spells


Guard #2

Sichilde Berohilde, a level 6 Fighter. She has long black hair, cold dark eyes and a missing middle-finger (Overwhelmed). In the pocket: a comb, 2 sp and a key.


Armour Class -1 [20] Plate-mail armor + Shield Hit Points 21 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 4 WIS 12 DEX 18 CON 14 CHA 13 Spells


Gratius’s Eye (Fortune Teller)

Owner: Gratius of Coalfield. He has enchanting green eyes, a thick moustache and a deep scar on the cheek (Relieved). In the pocket: dice and an empty vial.

Arngilde’s Companions (Brothel)

Owner: Arngilde of Arkon. She has short blonde hair, enchanting green eyes and a nose ring (Relieved). In the pocket: a comb and a smoking pipe.

Onafria’s Roses (Flower Shop)

Owner: Onafria Odelbrand. She has deep blue eyes, long black pony-tail and a face tattoo (Relieved). In the pocket: dice and 4 sp.

Aqualina’s (Post Office)

Owner: Aqualina of Naka. She has soft gentle features, crystal blue eyes and a deep scar on the cheek (Excited). In the pocket: 2 cp.

Ratrude’s Liquor (Liquor)
Item Price
Common Beer (Barrel) 4 gp
Craft Wine (Barrel) 31 gp
Craft Beer (Barrel) 10 gp
Cider (Barrel) 7 gp

Owner: Ratrude of Aquareen. She has wise dark eyes, long and flowing almond hair and freckles (Ashamed).

Homodeus’s Daily Catch (Fish Market)
Item Price
Lobster 10 sp
Fishing Rod 10 sp
Rations (standard, 7 days) 5 gp

Owner: Homodeus Altabella. He has a big round belly, wise brown eyes and a nose ring (Ashamed). In the pocket: a comb.

Divitia’s gems (Jeweler)

Owner: Divitia Sylvestra. She has wild almond hair, wild green eyes and a face tattoo (Shocked). In the pocket: a deck of cards and 4 sp.

Solianna’s (Trade Post)

Owner: Solianna Madalgude. She has crystal blue eyes, short white pony-tail and a nose ring (Confident). In the pocket: a dirty handkerchief, 3 sp and 1 gp.

Electo’s Cards (Game Shop)

Owner: Electo Ermenburg. He has crystal blue eyes, short brown hair and a neck band (Overwhelmed). In the pocket: a deck of cards, 4 sp and a key.

Belonor’s petshop (Pet Shop)
Item Price
Fish 4 sp
Song Bird 2 gp

Owner: Belonor Ermenhard. He has deep blue eyes, a short almond beard and an earring (Delighted). In the pocket: a dirty handkerchief.

Solianna’s Bun (Bakery)
Item Price
Bread (1 loaf) 5 cp
Cake (slice) 10 cp

Owner: Solianna of Beserker. She has braided blonde hair, wild green eyes and a neck band (Remorseful). In the pocket: a comb.

Luda’s scrolls (Bookstore)
Item Price
Quill 6 sp
Empty Scroll 1 gp

Owner: Luda Ermenberta. She has wise dark eyes, delicate features and freckles (Excited). In the pocket: dice and a smoking pipe.

Vuteria’s (Vehicle Maker)

Owner: Vuteria of Odrea. She has cold dark eyes, delicate features and an earring (Happy). In the pocket: a dirty handkerchief, a magnifying glass and a dagger.

Rodin’s Devices (Tinkerer)
Item Price
Fishing Rod 9 sp
Chain (Foot) 2 gp
Mirror (hand-sized, steel) 4 gp

Owner: Rodin Hildegrim. He has wild green eyes, a long blonde beard and a neck band (Frustrated).

Nunnery

Manager: Geldin Alinhilde. He has a frowny expression, wise brown eyes and a nose ring (Excited). In the pocket: dice.

Town of Blazing Wind

Town of Blazing Wind

Keeper

Owned and managed by Huno Styrbiorn. He has short almond hair, deep blue eyes and freckles (Delighted). In the pocket: a dirty handkerchief, 3 sp and 1 gp.

Staff

Hildemar of Olfey. He has deep blue eyes, a short red beard and a nose ring (Offended). In the pocket: 3 cp.

Grosso of Sheva. He has crystal blue eyes, a short white beard and a nose ring (Horny). In the pocket: a comb and an empty vial.

Baldwar Hildegrim. He has cold dark eyes, short almond hair and freckles (Outraged). In the pocket: a comb, 4 sp and a small flute.

Menu
1d4 Menu
1 Barbecued tenders of chicken, marinated in garlic and wine and served with cooked rice for 1 sp
2 Cooked tenders of pork, marinated in garlic and wine and served with cooked rice for 1 sp⬝Stewed chunks of chicken, marinated in white wine and served with baked potatoes for 2 sp⬝Stewed chunks of chicken, glazed with white wine and served with fresh salad for 2 sp⬝Barbecued tenders of shellfish, marinated in white wine and served with mashed potatoes for 1 sp
3 Stewed fillet of fish, glazed with ale and served with steamed vegetables for 2 sp⬝Cooked chunks of shellfish, glazed with garlic and wine and served with steamed vegetables for 2 sp⬝Barbecued chunks of chicken, marinated in garlic and wine and served with fresh salad for 2 sp
4 Barbecued tenders of pork, glazed with red wine and served with cooked rice for 2 sp
Patrons & Visitors

Eupraxia Reinberta (when not in shop)


Luda of Beserker (when not in shop)


Frodo of Jaluba (when not in shop)


Baldemar of Saragol (when not in shop)


Noger of Darza, a level 1 Thief. He has deep blue eyes, a long smoking pipe in his mouth and a sigil tattooed behind the ear (Contented). In the pocket: 2 cp.

Armour Class 6 [13] Leather armor Hit Points 0 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 7 WIS 6 DEX 13 CON 8 CHA 14 Spells


Ortwin of Wolfshead, a level 4 Cleric. He has a scruff, wild green eyes and long, skinny fingers (Angry). In the pocket: 3 cp and 4 sp.

Armour Class 7 [12] Chainmail armor + Shield Hit Points 11 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 9 WIS 14 DEX 3 CON 15 CHA 8 Spells Purify Food and Water, Protection from Evil, Snake Charm


Meira of Sicca, a level 2 Elf. She has wise dark eyes, short white pony-tail and a sigil tattooed on the neck (Angry). In the pocket: 3 cp.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 12 Attacks 1 × Lance (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 12 INT 16 WIS 6 DEX 6 CON 16 CHA 11 Spells Charm Person, Ventriloquism


Alctrude Vermilius, a level 1 Halfling. She has soft gentle features, crystal blue eyes and extremely large feet, even for a halfling (Sad). In the pocket: 1 cp and spectacles.

Armour Class 7 [12] Leather armor Hit Points 5 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 4 WIS 4 DEX 12 CON 14 CHA 15 Spells


Honesta Hildelinde, a level 1 Magic-user. She has long black pony-tail, deep blue eyes and a nose ring (Worried). In the pocket: a quill.

Armour Class 8 [11] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 18 WIS 14 DEX 15 CON 13 CHA 10 Spells Magic Missile

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Luda of Beserker
Stolen! Something very dear to me was stolen. Please reach out if you can help. Wulfsy of Starfield
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Frodo of Jaluba


d6 Rumor
1 Tanquard Ermenhilde’s Bottle Of Sentimental Value (actually an Efreeti Bottle) is somewhere in the Temple of the Burning Ogre
2 Frodo of Jaluba’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Dark Desire
3 Luda of Beserker’s Decorated Sword (actually a Sword +1, Wishes) is somewhere in the Temple of the Burning Ogre
4 Wulfsy of Starfield’s Decorated Sword (actually a Sword +1, Light) is somewhere in the Crypt of the Doomed Skeletons
5 Senkata Madalrich is willing to pay well for a delivery job.
6 The Defenders Of Power are conspiring to eliminate all cultists.


Guards

Guard #1

Macia of Tair, a level 5 Fighter. They have cold dark eyes, a strong, prominent chin and a deep scar on the right arm (Disorganized).


Armour Class 4 [15] Chainmail armor + Shield Hit Points 16 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 3 WIS 10 DEX 11 CON 9 CHA 16 Spells


Guard #2

Senkata of Ungar, a level 3 Fighter. She has wise brown eyes, delicate features and a strong, muscular physique (Upset). In the pocket: dice and a smoking pipe.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 18 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 11 INT 14 WIS 8 DEX 15 CON 10 CHA 9 Spells


Luda’s Flowers (Flower Shop)

Owner: Luda of Beserker. She has wise dark eyes, soft gentle features and a deep scar on the cheek (Timid). In the pocket: a quill and spectacles.

Vuteria’s Instruments (Music)
Item Price
Flute 16 gp
Small Bell 8 sp
Harp 20 gp

Owner: Vuteria Ermenalda. She has short and wavy red hair, wise brown eyes and a nose ring (Contented). In the pocket: dice, 3 sp and a passphrase note.

Saidra’s Scissors (Barber)

Owner: Saidra Liutgarde. She has soft gentle features, wild green eyes and a deep scar on the cheek (Pained). In the pocket: 2 cp.

Meira’s (Matchmaker)

Owner: Meira Belleflos. She has enchanting green eyes, short and wavy red hair and a nose ring (Crushed). In the pocket: 1 cp and a magnifying glass.

Arngilde’s (Witch)

Owner: Arngilde Frodegard. She has delicate features, cold dark eyes and a face tattoo (Pained). In the pocket: 3 cp, spectacles and a passphrase note.

Barracks

Manager: Godlanda Framtrude. She has deep blue eyes, long red pony-tail and a deep scar on the cheek (Timid). In the pocket: a quill.

Galianna’s (Vehicle Maker)

Owner: Galianna of Palemoon. She has wavy red hair, deep blue eyes and a face tattoo (Agitated). In the pocket: a comb and a smoking pipe.

Eupraxia’s jewels (Jeweler)

Owner: Eupraxia Reinberta. She has delicate features, enchanting green eyes and a face tattoo (Worried). In the pocket: 3 cp, 3 sp and a death threat note.

Baldemar’s Steam & Bath (Bathhouse)

Owner: Baldemar of Saragol. He has a frowny expression, crystal blue eyes and a deep scar on the cheek (Forceful). In the pocket: 2 cp and 3 sp.

Warnger’s Barn & Yarn (Animal Supplies)

Owner: Warnger Theodeberg. He has short and curly white hair, crystal blue eyes and freckles (Delighted). In the pocket: dice, an empty vial and a love note.

Soficia’s Bagette (Bakery)
Item Price
Cake (slice) 9 cp

Owner: Soficia of Tuzan. She has short and wavy almond hair, wise brown eyes and an earring (Aghast). In the pocket: a deck of cards.

Tanquard’s Handmade Shirts and More (Tailor)
Item Price
Girdle 4 gp
Fine Shoes 3 gp
Trousers 2 gp
Plain Cloak 7 sp
Tunic 9 sp

Owner: Tanquard Ermenhilde. He has wise dark eyes, a goatee beard and a deep scar on the cheek (Determined). In the pocket: a deck of cards, a smoking pipe and a dagger.

Registery

Manager: Wulfsy of Starfield. She has short and well-brushed brown hair, deep blue eyes and freckles (Troubled). In the pocket: a deck of cards.

Gismunda’s stallions (Stables)
Item Price
Draft Horse 36 gp
Mule 27 gp
Riding Horse 67 gp
Camel 90 gp

Owner: Gismunda of Narus. She has deep blue eyes, short white hair and a nose ring (Livid). In the pocket: a deck of cards and spectacles.

Ingbalda’s greens (Herbalist)

Owner: Ingbalda of Wolfshead. She has long and braided brown hair, wise brown eyes and a neck band (Ecstatic). In the pocket: a quill and 2 sp.

Idelinde’s books (Bookstore)
Item Price
Quill 5 sp
Ink Vial 10 gp

Owner: Idelinde of Sorath. She has short and curly white hair, wise brown eyes and a neck band (Pained). In the pocket: a quill and 3 sp.

Frodo’s Shoes (Cobbler)

Owner: Frodo of Jaluba. He has cold dark eyes, a thick moustache and freckles (Ecstatic). In the pocket: dice.

Village of Darza

Village of Darza

Keeper

Owned and managed by Nikoder Hildewalde. He has a scruff, wise dark eyes and a deep scar on the cheek (Lazy). In the pocket: 1 cp.

Staff

Helmgor of Akeba. He has wise brown eyes, no hair and an earring (Confident). In the pocket: 3 cp and an empty vial.

Menu
1d4 Menu
1 Barbecued slices of shellfish, marinated in ale and served with fresh salad for 2 sp⬝Barbecued fillet of pork, glazed with red wine and served with baked potatoes for 1 sp⬝Cooked chunks of pork, marinated in red wine and served with fresh salad for 2 sp
2 Stewed slices of shellfish, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Stewed fillet of pork, marinated in red wine and served with mashed potatoes for 1 sp⬝Barbecued slices of pork, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked tenders of fish, glazed with ale and served with baked potatoes for 1 sp
3 Stewed slices of pork, marinated in ale and served with mashed potatoes for 1 sp⬝Barbecued slices of fish, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Barbecued slices of chicken, marinated in red wine and served with fresh salad for 1 sp
4 Cooked slices of chicken, marinated in ale and served with steamed vegetables for 1 sp⬝Cooked slices of pork, marinated in garlic and wine and served with cooked rice for 1 sp⬝Barbecued fillet of shellfish, marinated in honey and herbs and served with steamed vegetables for 2 sp⬝Barbecued tenders of shellfish, glazed with ale and served with cooked rice for 1 sp
Patrons & Visitors

Sarwin of Taia (when not in shop)


Petesia Nymphidius (when not in shop)


Hilde Vladislav (when not in shop)


Facetus of Haraan (when not in shop)


Ainard of Zelata, a level 4 Halfling. He has wise dark eyes, a big round belly and extremely large feet, even for a halfling (Energetic). In the pocket: a deck of cards.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 13 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 17 INT 10 WIS 7 DEX 11 CON 10 CHA 8 Spells


Fredegar Concessus, a level 7 Cleric. He has wise brown eyes, a short almond beard and a holy symbol tattooed on the forehead (Ecstatic). In the pocket: 1 cp.

Armour Class 6 [13] Leather armor + Shield Hit Points 32 Attacks 1 × Sling (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 12 INT 15 WIS 12 DEX 12 CON 13 CHA 5 Spells Remove Fear (Cause Fear), Purify Food and Water, Silence 15’ Radius, Speak with Animals, Remove Curse (Curse), Cure Disease (Cause Disease), Neutralize Poison, Commune


Gratius Theodehard, a level 2 Halfling. He has a long smoking pipe in his mouth, wise dark eyes and extremely large feet, even for a halfling (Shocked). In the pocket: dice.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 4 WIS 13 DEX 11 CON 7 CHA 9 Spells


Ingbalda of Erabor, a level 3 Elf. She has enchanting green eyes, silky almond hair and long, pointy ears (Sad). In the pocket: a quill, 5 sp and 1 gp.

Armour Class 6 [13] Chainmail armor Hit Points 14 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 15 INT 14 WIS 9 DEX 8 CON 15 CHA 10 Spells Sleep, Read Magic, Detect Evil


Jonilde of Ellal, a level 5 Thief. She has crystal blue eyes, curly red hair and a scar across the eye (Hurt). In the pocket: a quill.

Armour Class 7 [12] Leather armor Hit Points 21 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 9 INT 14 WIS 13 DEX 12 CON 16 CHA 14 Spells


Floretia Bellissima, a level 1 Cleric. She has crystal blue eyes, long and wild white hair and a holy symbol tattooed on the forehead (Outraged). In the pocket: 1 cp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 1 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 14 WIS 13 DEX 10 CON 6 CHA 13 Spells


Rathard Frideswide, a level 1 Magic-user. He has wise dark eyes, a thick moustache and a nose ring decorated with a star (Queasy). In the pocket: a quill.

Armour Class 10 [9] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 5 INT 13 WIS 12 DEX 6 CON 12 CHA 5 Spells Sleep


Godmar of Calazi, a level 4 Elf. He has wise brown eyes, short brown hair and silky light skin (Confident).

Armour Class 3 [16] Plate-mail armor Hit Points 18 Attacks 1 × Staff (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 16 INT 16 WIS 12 DEX 10 CON 14 CHA 3 Spells Read Magic, Light (Darkness), Invisibility, Levitate

Bulletin
Please Help! My dear daughter is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Reingard of Narxes
Urgent!! My husband did not return home since last week. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Petesia Nymphidius
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Solianna Eutropius
Wife is missing! My wife is missing since two days ago. Please reach out to me if you can help. Facetus of Haraan


d6 Rumor
1 Facetus of Haraan’s wife is held captive in the Caverns Of The Corrupted Pits
2 Warnger Hilderada is willing to pay well for a delivery job.
3 Geldin Framenger’s wife is held captive in the Temple Of The Mourning Spider
4 Solianna Eutropius’s Custom-Made Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Crypt of the Doomed Skeletons
5 Reingard Waldegilde’s Drums (actually a Drums of Panic) is somewhere in the Temple of the Ruthless Order
6 Reingard Waldegilde has a crate he would like delivered to Gayan


Guards

Guard #1

Alberta of Larsha, a level 4 Fighter. She has cold dark eyes, short white hair and a big nose-ring (Worried). In the pocket: a quill.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 14 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 7 WIS 8 DEX 12 CON 6 CHA 15 Spells


Guard #2

Huno Hildesinde, a level 6 Fighter. He has thick bushy eyebrows, cold dark eyes and a strong, muscular physique (Ecstatic). In the pocket: 2 cp.


Armour Class 6 [13] Leather armor + Shield Hit Points 23 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 13 INT 9 WIS 5 DEX 10 CON 8 CHA 16 Spells


Aclemode’s Boutique (Clothing)
Item Price
Belt 9 sp
Warm Cloak 9 sp
Embriodered Robe 27 gp
Artisan Shirt 9 sp
Royal Dress 486 gp
Trousers 2 gp

Owner: Aclemode Fionnghuala. She has wise dark eyes, soft gentle features and a face tattoo (Sorrowful). In the pocket: 2 cp.

Alberta’s Supply (General Goods)
Item Price
Smoking Pipe 9 sp
Sack (small) 9 sp
10 Candles 9 sp
Holy symbol 22 gp
Lantern 9 gp

Owner: Alberta Sumarlidi. She has delicate features, wise dark eyes and a deep scar on the cheek (Surprised).

Geldin’s Glassworks (Glass Blower)

Owner: Geldin Nadaltrude. He has short blonde hair, cold dark eyes and an earring (Rejected).

Reingard’s Leathers (Leatherworker)
Item Price
Leather Gloves 8 sp
Leather Apron 2 gp
Backback 6 gp
Leather Leggings 6 gp

Owner: Reingard of Narxes. He has a thick moustache, wise brown eyes and a nose ring (Distressed). In the pocket: a quill and an empty vial.

Wulviva’s Soliciters (Lawyer)

Owner: Wulviva Membresia. She has wise brown eyes, braided brown hair and an earring (Ashamed). In the pocket: a deck of cards.

Sarwin’s (Tin Worker)

Owner: Sarwin of Taia. He has wild green eyes, short white hair and a face tattoo (Irritated). In the pocket: a dirty handkerchief, 4 sp and a small gem (worth 10 gp).

Sieggo’s Shoes (Cobbler)

Owner: Sieggo Blitgilde. He has a scruff, crystal blue eyes and a deep scar on the cheek (Lost). In the pocket: a deck of cards.

Warnger’s (Matchmaker)

Owner: Warnger Hilderada. He has a strong, prominent chin, enchanting green eyes and a neck band (Terrified). In the pocket: a comb.

Jodocus’s Spices (Spices)

Owner: Jodocus Bonifacia. He has wise dark eyes, a goatee beard and an earring (Ecstatic).

Facetus’s (Tanner)

Owner: Facetus of Haraan. He has wise brown eyes, a big round belly and a neck band (Joyful). In the pocket: a deck of cards and 5 sp.

Petesia’s Bagette (Bakery)
Item Price
Cake (slice) 9 cp
Bread (1 loaf) 4 cp

Owner: Petesia Nymphidius. She has wise dark eyes, well-brushed black hair and a face tattoo (Energetic). In the pocket: a deck of cards, 4 sp and a small gem (worth 10 gp).

Geldin’s Salon (Barber)

Owner: Geldin Framenger. He has short black hair, deep blue eyes and a deep scar on the cheek (Determined). In the pocket: a comb.

Gerlinde’s Spirits (Liquor)
Item Price
Common Wine (Barrel) 12 gp
Craft Wine (Barrel) 28 gp
Craft Beer (Barrel) 9 gp
Common Beer (Barrel) 4 gp
Royal Quality Wine (Barrel) 121 gp

Owner: Gerlinde Aldetrude. She has short and wavy black hair, deep blue eyes and an earring (Pained). In the pocket: dice, 4 sp and a dagger.

Hilde’s Handmade Shirts and More (Tailor)
Item Price
Noble’s Suit 270 gp
Leather Hat 9 sp
Royal Shoes 129 gp
Royal Dress 486 gp
Jacket 3 gp
Royal Suit 464 gp

Owner: Hilde Vladislav. She has cold dark eyes, well-brushed blonde hair and freckles (Outraged). In the pocket: a deck of cards.

Solianna’s Supply (Grocer)
Item Price
Garlic 6 gp
Fresh Game (Rabbit, 1 lb) 2 gp
Fresh Fish, Small 5 sp
Nuts (small bag) 1 sp
Small Shell Fish 3 sp
Pie (slice) 5 cp
Fresh Fruits (1 lb) 1 gp

Owner: Solianna Eutropius. She has crystal blue eyes, delicate features and a face tattoo (Proud). In the pocket: 3 cp.

Aclemode’s Beef & Pork (Butchery)
Item Price
Pickled Fish (jar) 1 gp
Fresh Fish, Small 4 sp
Dried Meat (small pack) 8 sp
Honey (jar) 2 gp
Fresh Game (Rabbit, 1 lb) 2 gp

Owner: Aclemode Brihtrich. She has short almond hair, wise brown eyes and a nose ring (Bothered).

Benno’s (Witch)

Owner: Benno of Sigatona. He has short red hair, wise dark eyes and freckles (Determined). In the pocket: a comb.

Halidor’s Harp & Lute (Music)
Item Price
Lute 40 gp
Hand Drum 8 gp

Owner: Halidor of Bahari. He has a thick moustache, wise brown eyes and an earring (Hopeless). In the pocket: 3 cp.

Village of Gayan

Village of Gayan

Keeper

Owned and managed by Sichilde of Darza. She has short and wavy red hair, deep blue eyes and a deep scar on the cheek (Hurt). In the pocket: a dirty handkerchief and a smoking pipe.

Staff

Haelcar Wulfgarde. He has a long blonde beard, wise brown eyes and a face tattoo (Elated). In the pocket: 3 cp, a smoking pipe and a vial with a dark liquid.

Menu
1d4 Menu
1 Stewed chunks of shellfish, marinated in white wine and served with cooked rice for 1 sp⬝Barbecued slices of chicken, marinated in ale and served with cooked rice for 1 sp
2 Stewed tenders of fish, glazed with red wine and served with mashed potatoes for 1 sp⬝Cooked slices of shellfish, glazed with red wine and served with mashed potatoes for 1 sp
3 Barbecued fillet of shellfish, glazed with red wine and served with mashed potatoes for 1 sp⬝Stewed tenders of chicken, marinated in honey and herbs and served with cooked rice for 2 sp
4 Barbecued chunks of chicken, marinated in white wine and served with mashed potatoes for 2 sp⬝Cooked tenders of pork, marinated in red wine and served with fresh salad for 2 sp⬝Stewed tenders of pork, glazed with ale and served with fresh salad for 1 sp⬝Barbecued chunks of fish, glazed with garlic and wine and served with mashed potatoes for 1 sp
Patrons & Visitors

Alviva of Devilville (when not in shop)


Ajutor of Larth (when not in shop)


Senkata Madalrich (when not in shop)


Baldwar Madalhilde (when not in shop)


Grasso of Bulmaar (when not in shop)


Gisilde Theodehilde, a level 1 Halfling. She has soft gentle features, deep blue eyes and extremely large feet, even for a halfling (Worried). In the pocket: a quill and 2 sp.

Armour Class 4 [15] Leather armor Hit Points 4 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 9 WIS 11 DEX 18 CON 7 CHA 7 Spells


Meliora of Fryda, a level 3 Elf. She has wild green eyes, flowing black hair and silky light skin (Relieved). In the pocket: a quill.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 18 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 16 INT 11 WIS 15 DEX 15 CON 16 CHA 3 Spells Sleep, Read Magic, Invisibility


Sadrahar of Aqualin, a level 3 Thief. He has short brown hair, enchanting green eyes and long, skinny fingers (Unimpressed). In the pocket: 3 cp, a smoking pipe and a love note.

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 11 WIS 12 DEX 13 CON 8 CHA 14 Spells


Anglicus of Xul, a level 2 Thief. He has wild green eyes, a scruff and long, skinny fingers (Sickened). In the pocket: a quill and a smoking pipe.

Armour Class 7 [12] Leather armor Hit Points 12 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 12 WIS 3 DEX 11 CON 16 CHA 14 Spells


Berlinde of Naram, a level 1 Halfling. She has deep blue eyes, long red pony-tail and extremely large feet, even for a halfling (Happy). In the pocket: 3 cp.

Armour Class 3 [16] Leather armor + Shield Hit Points 5 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 11 WIS 5 DEX 18 CON 6 CHA 7 Spells


Dedata of Fal, a level 2 Fighter. She has wise dark eyes, long and well-brushed almond hair and a big nose-ring (Contented). In the pocket: 2 cp.

Armour Class 5 [14] Chainmail armor Hit Points 6 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 5 WIS 14 DEX 16 CON 12 CHA 7 Spells


Lugar of Obeshire, a level 2 Elf. He has short brown hair, wise brown eyes and long, pointy ears (Pleased). In the pocket: a deck of cards.

Armour Class 6 [13] Leather armor Hit Points 8 Attacks 1 × Silver Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 15 WIS 6 DEX 14 CON 12 CHA 10 Spells Magic Missile, Shield


Resende of Sathan, a level 4 Cleric. She has cold dark eyes, short white hair and a holy symbol tattooed on the forehead (Rejected). In the pocket: a dirty handkerchief, 2 sp and 2 gp.

Armour Class 8 [11] Leather armor + Shield Hit Points 14 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 11 WIS 18 DEX 5 CON 10 CHA 9 Spells Cure Light Wounds (Cause Lt. Wounds), Resist Cold, Resist Fire


Sinister Sicletrude, a level 1 Cleric. He has deep blue eyes, a goatee beard and a holy symbol tattooed on the forehead (Elated). In the pocket: 1 cp and 3 sp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 5 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 7 WIS 13 DEX 14 CON 11 CHA 6 Spells


Reingard of Sargon, a level 2 Elf. He has a long black beard, wild green eyes and silky dark skin (Agitated). In the pocket: dice and 4 sp.

Armour Class 6 [13] Leather armor Hit Points 6 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 18 WIS 15 DEX 14 CON 12 CHA 5 Spells Read Languages, Magic Missile

Bulletin
Job offer! I have a package to deliver in Darza. Payment guaranteed at destination upon delivery. Yours, Rotharde Theodward
Heading to Cevarra? Payment guaranteed to a trusty courier. Ask for Milia
Urgent!! My husband did not return home since last month. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Grimhar Nadalberga


d6 Rumor
1 Senkata Madalrich is willing to pay well for a delivery job.
2 Norwin Odelgarde has a casket he would like delivered to Darza
3 There’s a Stone Giant somewhere in Light of Valor Plains.
4 Idelinde of Talima’s Custom-Made Leather Boots (actually a Boots of Speed) is somewhere in the Crypt of the Doomed Skeletons
5 The Tomb Of The Crying Lich is in a rocky cove, somewhere in Goblinchaser Coastline
6 Reingard Waldegilde’s Drums (actually a Drums of Panic) is somewhere in the Temple of the Ruthless Order


Guards

Guard #1

Aginteus Meurwethen, a level 4 Fighter. He has crystal blue eyes, short almond hair and a strong, muscular physique (Energetic). In the pocket: 2 cp.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 24 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 3 WIS 7 DEX 13 CON 14 CHA 8 Spells


Rotharde’s Third Eye (Fortune Teller)

Owner: Rotharde Theodward. She has short red pony-tail, wild green eyes and a nose ring (Hopeless).

Registery

Manager: Grasso of Bulmaar. He has cold dark eyes, short white hair and an earring (Relieved). In the pocket: 3 cp, 3 sp and a small flute.

Giso’s greens (Herbalist)

Owner: Giso of Usin. He has a short brown beard, enchanting green eyes and freckles (Exhausted). In the pocket: a comb, 5 sp and a death threat note.

Narwin’s Flowers (Flower Shop)

Owner: Narwin of Syro. He has wild green eyes, short black hair and a nose ring (Pained). In the pocket: 2 cp and 5 sp.

Agenna’s Fabrics (Weaver)

Owner: Agenna Liutgarde. She has long blonde hair, cold dark eyes and a nose ring (Livid). In the pocket: a quill.

Barracks

Manager: Loberta Waldswind. She has soft gentle features, crystal blue eyes and a nose ring (Desperate). In the pocket: a quill and 5 sp.

Senkata’s shield & sword (Armor & Weapons)
Item Price
Spear 5 gp
Hand Axe 5 gp
Battle Axe 8 gp
Javelin 1 gp
Short Bow 31 gp
Staff 2 gp

Owner: Senkata Madalrich. She has curly almond hair, wise brown eyes and a neck band (Overwhelmed).

Herward’s Press (Printing Press)

Owner: Herward of Ludya. He has a short red beard, enchanting green eyes and freckles (Remorseful). In the pocket: 2 cp, a smoking pipe and a dagger.

Ajutor’s Fashion (Clothing)
Item Price
Fine Dress 8 gp
Embriodered Robe 22 gp
Fine Outfit 6 gp
Fine Shoes 2 gp

Owner: Ajutor of Larth. He has short blonde hair, cold dark eyes and a deep scar on the cheek (Exhausted). In the pocket: 1 cp and 3 sp.

Baldwar’s workshop (Carpenter)

Owner: Baldwar Madalhilde. He has a long smoking pipe in his mouth, enchanting green eyes and an earring (Elated). In the pocket: 1 cp, 5 sp and a passphrase note.

Norwin’s (Matchmaker)

Owner: Norwin Odelgarde. He has enchanting green eyes, short blonde hair and a neck band (Livid). In the pocket: 3 cp, 3 sp and a vial with a dark liquid.

Grimhar’s jewels (Jeweler)

Owner: Grimhar Nadalberga. He has enchanting green eyes, short blonde hair and a neck band (Offended). In the pocket: a quill.

Alviva’s Liquor (Liquor)
Item Price
Cider (Barrel) 7 gp
Craft Wine (Barrel) 34 gp

Owner: Alviva of Devilville. She has long white hair, wise dark eyes and freckles (Helpless). In the pocket: dice, 5 sp and a love note.

Fenicia’s Fashion (Tailor)
Item Price
Warm Cloak 9 sp
Fine Shoes 3 gp
Veil 1 gp
Fine Outfit 7 gp
Warm Gloves 9 sp
Low Boots 2 gp

Owner: Fenicia of Kafar. She has wise dark eyes, delicate features and a face tattoo (Disorganized). In the pocket: 1 cp, 4 sp and a death threat note.

Liutward’s Spices (Spices)

Owner: Liutward Theodegaria. He has short brown hair, enchanting green eyes and freckles (Panicky). In the pocket: a dirty handkerchief and 5 sp.

Milia’s books (Bookstore)
Item Price
Empty Scroll 9 sp

Owner: Milia Senthilde. She has short and braided red hair, wise brown eyes and a deep scar on the cheek (Surprised). In the pocket: 3 cp, 3 sp and a love note.

City of Yuul

City of Yuul

Yuul is ruled by the fanatic tyrant Mayor Gerin of Komor, and is known for its solstice festival of lights. The city is also known for its fine None shops.

Shops & services overview

Lower Common District

Inn (The Baker’s Mace Inn), Guards (Queniva), Weaver (Helmward’s Garments), Bathhouse (Winmar’s Steam & Bath)

Eastside Townsfolk District

Lodge (The Wraith & The Fearless Devil Lodge), Guards (Petesia, Bernwara, Gaumia), Indoor Market (Floretia’s ), Stables (Reinmar’s mounts)

Crafting District

Tavern (The Knight’s Torch Tavern), Guards (Alctrude, Radger, Germar), Armor & Weapons (Lothgar’s archer), Cartographer (Helmgor’s Maps), Jeweler (Jonilde’s sparkly things), Glass Blower (Answard’s Bottlemakers), Scribe (Roberta’s Ink & Feather), Carpenter (Natelma’s carpentry), Game Shop (Balsinde’s Cards), Dark Market (Hilde’s ), Clothing (Elisianna’s Boutique), Leatherworker (Marcher’s Bags and Such)

Southside Dwellers District

Tavern (The Black Arrow Tavern), Guards (Artcar), Grocer (Framin’s Supply), Bookstore (Gerhilde’s scrolls)

Northside Peasants District

Lodge (The Cursed Arrow Lodge), Guards (Caloanna, Gailhard), Butchery (Lefin’s Beef & Pork), Barber (Alamanda’s Salon)

Lower Common District

Inn (The Baker’s Mace Inn), Guards (Queniva), Weaver (Helmward’s Garments), Bathhouse (Winmar’s Steam & Bath)

The Baker’s Mace Inn
Keeper

Owned and managed by Riqin Hildebald. He has no hair, crystal blue eyes and a neck band (Contented). In the pocket: 1 cp.

Staff

Nikoder Cadwethen. He has wild green eyes, a scruff and a nose ring (Distressed). In the pocket: dice.

Menu
1d4 Menu
1 Stewed slices of shellfish, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Barbecued tenders of chicken, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Cooked tenders of shellfish, marinated in garlic and wine and served with baked potatoes for 2 sp⬝Stewed tenders of pork, glazed with honey and herbs and served with steamed vegetables for 1 sp
2 Barbecued tenders of shellfish, glazed with red wine and served with baked potatoes for 1 sp⬝Barbecued chunks of fish, glazed with red wine and served with mashed potatoes for 1 sp⬝Stewed chunks of pork, marinated in red wine and served with fresh salad for 1 sp⬝Cooked fillet of chicken, marinated in garlic and wine and served with cooked rice for 1 sp
3 Cooked tenders of meat, marinated in white wine and served with steamed vegetables for 1 sp⬝Stewed slices of meat, glazed with white wine and served with baked potatoes for 1 sp⬝Cooked chunks of shellfish, marinated in garlic and wine and served with steamed vegetables for 2 sp
4 Stewed chunks of shellfish, marinated in white wine and served with mashed potatoes for 1 sp⬝Barbecued slices of pork, marinated in honey and herbs and served with fresh salad for 2 sp
Patrons & Visitors

Winmar of Bazuul (when not in shop)


Helmward of Partha (when not in shop)


Stebilia Libentius, a level 3 Dwarf. She has delicate features, cold dark eyes and big, bulbous nose (Relieved). In the pocket: a quill, spectacles and a ransom note.

Armour Class 4 [15] Plate-mail armor Hit Points 22 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 4 WIS 7 DEX 8 CON 17 CHA 10 Spells


Percipia of Frostfyord, a level 1 Halfling. She has wild blonde hair, enchanting green eyes and big red cheeks (Aghast). In the pocket: a quill and 2 sp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 2 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 14 WIS 10 DEX 11 CON 10 CHA 11 Spells


Otilde Hildegaud, a level 1 Dwarf. She has short blonde pony-tail, wild green eyes and big, bulbous nose (Scared). In the pocket: 2 cp.

Armour Class 8 [11] Leather armor Hit Points 7 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 3 WIS 6 DEX 8 CON 17 CHA 4 Spells


Hidger of Rayk, a level 1 Halfling. He has a strong, prominent chin, cold dark eyes and round, bulbous nose (Energetic). In the pocket: dice and a smoking pipe.

Armour Class 2 [17] Plate-mail armor Hit Points 2 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 14 WIS 14 DEX 14 CON 8 CHA 11 Spells


Audrada Opportune, a level 4 Dwarf. She has cold dark eyes, delicate features and big red cheeks (Sickened). In the pocket: a deck of cards.

Armour Class 3 [16] Plate-mail armor Hit Points 19 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 17 INT 3 WIS 9 DEX 16 CON 12 CHA 8 Spells


Aginteus Frotbalda, a level 1 Magic-user. He has a thick moustache, wise dark eyes and a nose ring decorated with a star (Unsure). In the pocket: a quill.

Armour Class 9 [10] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 3 INT 13 WIS 10 DEX 10 CON 17 CHA 14 Spells Hold Portal


Duberta of Komor, a level 3 Cleric. She has long and braided blonde hair, wise dark eyes and strong-looking hands (Confident). In the pocket: a quill and 4 sp.

Armour Class 5 [14] Leather armor + Shield Hit Points 7 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 6 WIS 10 DEX 14 CON 7 CHA 5 Spells Detect Evil, Resist Cold


Electo Aldegarde, a level 1 Cleric. He has a long almond beard, wise dark eyes and a holy symbol tattooed on the forehead (Confident). In the pocket: a quill, an empty vial and a key.

Armour Class 4 [15] Chainmail armor Hit Points 5 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 10 INT 13 WIS 10 DEX 13 CON 7 CHA 6 Spells


Giambono Landelanda, a level 1 Halfling. He has wild green eyes, thick bushy eyebrows and short, chunky fingers (Worried). In the pocket: 2 cp and a magnifying glass.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 4 WIS 4 DEX 13 CON 7 CHA 10 Spells


Rabota of Mishara, a level 1 Fighter. She has short black hair, cold dark eyes and a strong, muscular physique (Petrified). In the pocket: 1 cp, 2 sp and a key.

Armour Class 4 [15] Chainmail armor Hit Points 3 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 8 WIS 6 DEX 14 CON 9 CHA 11 Spells

Bulletin
Traveling to Darza? I will pay you for carrying a package for me. Yours, Helmward of Partha


d6 Rumor
1 Helmward of Partha is willing to pay well for a delivery job.
2 Helmward of Partha is willing to pay well for a delivery job.
3 Wulfsy of Starfield’s Decorated Sword (actually a Sword +1, Light) is somewhere in the Crypt of the Doomed Skeletons
4 Maltia Odelbrand’s Custom-Fit Armor (actually an Armour +2) is somewhere in the Crypt of the Doomed Skeletons
5 Geldin Framenger’s wife is held captive in the Temple Of The Mourning Spider
6 Grimhar Nadalberga’s husband is held captive in the Crypt Of The Doomed Skeletons


Guards

Guard #1

Queniva of Aqualin, a level 5 Fighter. She has crystal blue eyes, long and flowing brown hair and a missing middle-finger (Queasy).


Armour Class 3 [16] Chainmail armor Hit Points 31 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 11 WIS 13 DEX 17 CON 9 CHA 9 Spells


Helmward’s Garments (Weaver)

Owner: Helmward of Partha. He has wise brown eyes, short white hair and freckles (Proud). In the pocket: 1 cp and 2 sp.

Winmar’s Steam & Bath (Bathhouse)

Owner: Winmar of Bazuul. He has short red hair, wild green eyes and a nose ring (Arrogant). In the pocket: a deck of cards.

Eastside Townsfolk District

Lodge (The Wraith & The Fearless Devil Lodge), Guards (Petesia, Bernwara, Gaumia), Indoor Market (Floretia’s ), Stables (Reinmar’s mounts)

The Wraith & The Fearless Devil Lodge
Keeper

Owned and managed by Getrude of Kraan. She has enchanting green eyes, soft gentle features and a neck band (Calm).

Staff

Druda of Windhead. She has soft gentle features, wild green eyes and a face tattoo (Horny). In the pocket: a quill, 2 sp and a small gem (worth 10 gp).

Adrehar of Panjani. He has a thick moustache, crystal blue eyes and a deep scar on the cheek (Lifeless). In the pocket: a dirty handkerchief and 4 sp.

Menu
1d4 Menu
1 Cooked fillet of pork, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Barbecued slices of fish, glazed with red wine and served with cooked rice for 1 sp
2 Stewed tenders of shellfish, marinated in ale and served with mashed potatoes for 1 sp⬝Cooked tenders of shellfish, marinated in white wine and served with fresh salad for 2 sp⬝Barbecued tenders of shellfish, glazed with white wine and served with mashed potatoes for 2 sp⬝Cooked tenders of chicken, glazed with honey and herbs and served with fresh salad for 1 sp
3 Cooked fillet of meat, glazed with red wine and served with fresh salad for 1 sp
4 Barbecued slices of chicken, glazed with ale and served with baked potatoes for 1 sp⬝Cooked tenders of fish, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Stewed tenders of meat, marinated in white wine and served with baked potatoes for 1 sp
Patrons & Visitors

Floretia of Xuthil (when not in shop)


Reinmar of Taleka (when not in shop)


Nanier Hilderada, a level 1 Elf. He has wise dark eyes, a scruff and long, skinny fingers (Ecstatic). In the pocket: a deck of cards, an empty vial and a vial with a dark liquid.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 2 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 12 WIS 14 DEX 14 CON 7 CHA 8 Spells Charm Person


Temidia Theoderam, a level 2 Fighter. She has cold dark eyes, soft gentle features and a missing middle-finger (Overwhelmed). In the pocket: a deck of cards and a smoking pipe.

Armour Class 5 [14] Chainmail armor Hit Points 4 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 13 WIS 6 DEX 11 CON 9 CHA 8 Spells


Frodo Siclehard, a level 8 Cleric. He has a scruff, enchanting green eyes and a holy symbol tattooed on the forehead (Petrified). In the pocket: 2 cp, an empty vial and a vial with a dark liquid.

Armour Class 6 [13] Leather armor + Shield Hit Points 14 Attacks 1 × Club (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 8 INT 15 WIS 11 DEX 10 CON 7 CHA 4 Spells Resist Cold, Remove Fear (Cause Fear), Resist Cold, Silence 15’ Radius, Know Alignment, Know Alignment, Cure Disease (Cause Disease), Continual Light (Continual Darkness), Neutralize Poison, Speak with Plants, Quest (Remove Quest)


Worwin of Blazing Wind, a level 1 Elf. He has short red hair, enchanting green eyes and a nose ring (Troubled). In the pocket: 1 cp, 3 sp and 2 gp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 4 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 13 WIS 13 DEX 9 CON 10 CHA 10 Spells Magic Missile

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Reinmar of Taleka


d6 Rumor
1 Reinmar of Taleka’s Decorated Sword (actually a Sword +1, Locate Objects) is somewhere in the Crypt of the Doomed Skeletons
2 Senkata Madalrich is willing to pay well for a delivery job.
3 There’s a Giant Hawk somewhere in Dragonclaw Wastelands.
4 Facetus of Haraan’s wife is held captive in the Caverns Of The Corrupted Pits
5 Reingard Waldegilde has a crate he would like delivered to Gayan
6 Richmar Nadaltrude’s Decorated Sword (actually a Sword +2) is somewhere in the Crypt of the Doomed Skeletons


Guards

Guard #1

Petesia Styrbiorn, a level 4 Fighter. She has short almond pony-tail, cold dark eyes and a deep scar on the right arm (Embarrassed).


Armour Class 4 [15] Leather armor Hit Points 28 Attacks 1 × Short Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 10 INT 6 WIS 5 DEX 18 CON 13 CHA 14 Spells


Guard #2

Bernwara of Preya, a level 4 Fighter. She has cold dark eyes, delicate features and a missing middle-finger (Hopeless). In the pocket: 3 cp.


Armour Class 4 [15] Chainmail armor Hit Points 17 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 6 WIS 13 DEX 15 CON 12 CHA 11 Spells


Guard #3

Gaumia of Kingstown, a level 4 Fighter. She has delicate features, deep blue eyes and a missing middle-finger (Alone). In the pocket: 2 cp.


Armour Class 4 [15] Chainmail armor Hit Points 27 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 9 WIS 4 DEX 13 CON 14 CHA 10 Spells


Floretia’s (Indoor Market)
Item Price
Mittens 2 sp
Chain (Foot) 2 gp
Backback 3 gp
Holy water (vial) 18 gp
Oil (1 flask) 1 gp
Sack (large) 1 gp
Cake (slice) 7 cp
Holy symbol 18 gp

Owner: Floretia of Xuthil. She has soft gentle features, deep blue eyes and a nose ring (Upset). In the pocket: a quill and 3 sp.

Reinmar’s mounts (Stables)
Item Price
Mule 26 gp
Camel 88 gp
Riding Horse 66 gp

Owner: Reinmar of Taleka. He has enchanting green eyes, a thick moustache and a deep scar on the cheek (Calm). In the pocket: 3 cp.

Crafting District

Tavern (The Knight’s Torch Tavern), Guards (Alctrude, Radger, Germar), Armor & Weapons (Lothgar’s archer), Cartographer (Helmgor’s Maps), Jeweler (Jonilde’s sparkly things), Glass Blower (Answard’s Bottlemakers), Scribe (Roberta’s Ink & Feather), Carpenter (Natelma’s carpentry), Game Shop (Balsinde’s Cards), Dark Market (Hilde’s ), Clothing (Elisianna’s Boutique), Leatherworker (Marcher’s Bags and Such)

The Knight’s Torch Tavern
Keeper

Owned and managed by Arntrude Alinhilde. She has cold dark eyes, short and wild almond hair and a nose ring (Queasy). In the pocket: a quill, 3 sp and a small gem (worth 10 gp).

Staff

Dedata of Azdar. She has enchanting green eyes, flowing red hair and a nose ring (Lifeless). In the pocket: dice, 3 sp and a passphrase note.

Bernwara Grimhilde. She has enchanting green eyes, soft gentle features and a deep scar on the cheek (Guilty). In the pocket: 2 cp, a magnifying glass and a key.

Tedesca of Ithar. She has delicate features, cold dark eyes and freckles (Remorseful). In the pocket: a quill.

Menu
1d4 Menu
1 Stewed slices of chicken, glazed with white wine and served with baked potatoes for 1 sp⬝Cooked fillet of pork, glazed with honey and herbs and served with cooked rice for 2 sp
2 Cooked tenders of pork, marinated in ale and served with mashed potatoes for 2 sp
3 Barbecued fillet of fish, glazed with honey and herbs and served with cooked rice for 2 sp⬝Cooked fillet of meat, marinated in ale and served with cooked rice for 1 sp
4 Stewed tenders of pork, glazed with white wine and served with mashed potatoes for 1 sp
Patrons & Visitors

The Defenders Of Power are using this place as a meeting place from time to time.


Jonilde Walantrude (when not in shop)


Hilde Berohilde (when not in shop)


Marcher Whitehelm (when not in shop)


Elisianna of Darkhold (when not in shop)


Ermenhar Transmundus, a level 2 Halfling. He has deep blue eyes, a long blonde beard and short, chunky fingers (Troubled). In the pocket: dice.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 12 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 11 WIS 9 DEX 13 CON 12 CHA 14 Spells


Vitta of Yizil, a level 1 Cleric. She has short black pony-tail, wild green eyes and strong-looking hands (Determined). In the pocket: a comb, 2 sp and a death threat note.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 8 INT 16 WIS 16 DEX 11 CON 10 CHA 3 Spells


Giso Reinbrand, a level 2 Thief. He has wise brown eyes, a scruff and a sigil tattooed behind the ear (Lifeless). In the pocket: a comb, 5 sp and a ransom note.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 12 WIS 3 DEX 16 CON 12 CHA 13 Spells


Gerhilde Malparent, a level 2 Thief. She has soft gentle features, enchanting green eyes and long, skinny fingers (Enraged). In the pocket: 1 cp, 3 sp and a key.

Armour Class 4 [15] Leather armor Hit Points 4 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 14 WIS 13 DEX 18 CON 11 CHA 14 Spells


Wulviva of Sorath, a level 1 Magic-user. She has long brown pony-tail, wise dark eyes and a nose ring (Remorseful). In the pocket: dice, 5 sp and a small gem (worth 10 gp).

Armour Class 8 [11] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 14 WIS 13 DEX 14 CON 17 CHA 12 Spells Magic Missile


Alcfrida Falatrude, a level 1 Magic-user. She has cold dark eyes, delicate features and long black robe (Lifeless).

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 12 WIS 8 DEX 8 CON 10 CHA 4 Spells Detect Magic


Milia of Qurra, a level 1 Thief. She has long and silky white hair, wise brown eyes and long, skinny fingers (Queasy). In the pocket: 1 cp and 2 sp.

Armour Class 6 [13] Leather armor Hit Points 4 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 4 WIS 11 DEX 15 CON 12 CHA 11 Spells


Winsy of Fal, a level 1 Elf. She has enchanting green eyes, soft gentle features and a sigil tattooed on the neck (Persuasive). In the pocket: a deck of cards, 5 sp and a key.

Armour Class 3 [16] Plate-mail armor Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 18 WIS 9 DEX 16 CON 12 CHA 12 Spells Light (Darkness)


Bernwara of Thelema, a level 1 Fighter. She has wise brown eyes, soft gentle features and a strong, muscular physique (Unimpressed). In the pocket: 1 cp.

Armour Class 1 [18] Plate-mail armor Hit Points 7 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 6 WIS 10 DEX 17 CON 13 CHA 11 Spells


Zdeslava Magnificus, a level 2 Magic-user. She has short red pony-tail, cold dark eyes and long, skinny fingers (Angry). In the pocket: a dirty handkerchief, spectacles and a small flute.

Armour Class 9 [10] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 5 INT 11 WIS 11 DEX 10 CON 12 CHA 13 Spells Magic Missile, Floating Disc

Bulletin
Traveling to Cevarra? I will pay you for carrying a package for me. Yours, Marcher Whitehelm
Stolen! Something very dear to me was stolen. Please reach out if you can help. Natelma of Turan


d6 Rumor
1 Marcher Whitehelm’s husband is held captive in the Shrine Of The Betraying Pain
2 Natelma of Turan’s Decorated Sword (actually a Sword +1) is somewhere in the Crypt of the Doomed Skeletons
3 Marcher Whitehelm has a casket he would like delivered to Cevarra
4 Benegar of Caaran has a bottle he would like delivered to Yuul
5 There’s a Lich in the Crypt Of The Doomed Skeletons
6 Sigwin Nadalfrid’s Custom Sword (actually a Sword +2, Charm Person) is somewhere in the Caverns of the Infernal Blood


Guards

Guard #1

Alctrude of Overa, a level 6 Fighter. She has braided red hair, deep blue eyes and a strong, muscular physique (Pained). In the pocket: 3 cp, 5 sp and a small gem (worth 10 gp).


Armour Class 7 [12] Leather armor Hit Points 27 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 13 INT 8 WIS 13 DEX 11 CON 13 CHA 13 Spells


Guard #2

Radger Ermenalda, a level 6 Fighter. He has a goatee beard, cold dark eyes and a big nose-ring (Remorseful). In the pocket: 2 cp and a magnifying glass.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 21 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 14 WIS 11 DEX 16 CON 11 CHA 9 Spells


Guard #3

Germar Aclebalda, a level 4 Fighter. He has a strong, prominent chin, wild green eyes and a strong, muscular physique (Desperate).


Armour Class 4 [15] Chainmail armor + Shield Hit Points 25 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 6 WIS 5 DEX 12 CON 13 CHA 14 Spells


Lothgar’s archer (Armor & Weapons)
Item Price
Staff 2 gp
Javelin 1 gp
Sword 11 gp
Sling 2 gp
Club 3 gp

Owner: Lothgar of Cona’S Vale. He has a frowny expression, deep blue eyes and a deep scar on the cheek (Lazy). In the pocket: a quill.

Helmgor’s Maps (Cartographer)

Owner: Helmgor Framenger. He has wise dark eyes, thick bushy eyebrows and an earring (Sickened). In the pocket: a quill, 3 sp and a dagger.

Jonilde’s sparkly things (Jeweler)

Owner: Jonilde Walantrude. She has delicate features, wise brown eyes and freckles (Worried). In the pocket: a deck of cards, 4 sp and a vial with a dark liquid.

Answard’s Bottlemakers (Glass Blower)

Owner: Answard Theodebert. He has short red hair, enchanting green eyes and a deep scar on the cheek (Pleased). In the pocket: 3 cp.

Roberta’s Ink & Feather (Scribe)

Owner: Roberta of Jokka. She has soft gentle features, wild green eyes and a neck band (Relieved). In the pocket: a quill, an empty vial and a small flute.

Natelma’s carpentry (Carpenter)

Owner: Natelma of Turan. She has short and curly blonde hair, wild green eyes and a deep scar on the cheek (Contented). In the pocket: 1 cp, 2 sp and 1 gp.

Balsinde’s Cards (Game Shop)

Owner: Balsinde Transmundus. She has wild green eyes, short brown hair and an earring (Happy). In the pocket: a dirty handkerchief.

Hilde’s (Dark Market)
Item Price
Backback 5 gp
Small Bell 10 sp
Holy symbol 25 gp
Crowbar 10 gp
Low Boots 2 gp
Noble’s Suit 250 gp
Torches (6) 10 sp
Veil 10 sp
Oil (1 flask) 2 gp
Holy water (vial) 25 gp
Sack (small) 10 sp
Canvas (Sq. Yard) 3 sp

Owner: Hilde Berohilde. She has wild green eyes, soft gentle features and a deep scar on the cheek (Surprised). In the pocket: a dirty handkerchief and 2 sp.

Elisianna’s Boutique (Clothing)
Item Price
Common Shirt 5 sp
Artisan Shirt 7 sp
Fur Hat 8 sp
Royal Dress 360 gp

Owner: Elisianna of Darkhold. She has wild green eyes, short and braided white hair and a face tattoo (Sad). In the pocket: a comb.

Marcher’s Bags and Such (Leatherworker)
Item Price
Sack (large) 1 gp
Leather Coat 4 gp
Leather Apron 1 gp
Leather Leggings 4 gp

Owner: Marcher Whitehelm. He has deep blue eyes, short red hair and a face tattoo (Embarrassed). In the pocket: dice.

Southside Dwellers District

Tavern (The Black Arrow Tavern), Guards (Artcar), Grocer (Framin’s Supply), Bookstore (Gerhilde’s scrolls)

The Black Arrow Tavern
Keeper

Owned and managed by Wulviva of Vakallar. She has wild green eyes, long and wild almond hair and a nose ring (Enraged). In the pocket: 1 cp and a magnifying glass.

Staff

Hildewin Reintrude. He has short blonde hair, crystal blue eyes and freckles (Guilty). In the pocket: 1 cp and a smoking pipe.

Alcfrida Brightnod. She has braided blonde hair, enchanting green eyes and a neck band (Mellow). In the pocket: a dirty handkerchief and an empty vial.

Menu
1d4 Menu
1 Stewed chunks of meat, marinated in honey and herbs and served with fresh salad for 1 sp
2 Barbecued chunks of chicken, glazed with garlic and wine and served with cooked rice for 2 sp⬝Cooked chunks of shellfish, glazed with honey and herbs and served with fresh salad for 1 sp
3 Stewed slices of chicken, glazed with white wine and served with steamed vegetables for 1 sp⬝Barbecued fillet of chicken, marinated in honey and herbs and served with cooked rice for 1 sp⬝Stewed tenders of shellfish, marinated in ale and served with steamed vegetables for 1 sp⬝Stewed chunks of meat, glazed with white wine and served with fresh salad for 2 sp
4 Barbecued slices of shellfish, glazed with white wine and served with cooked rice for 1 sp⬝Stewed tenders of fish, glazed with red wine and served with cooked rice for 2 sp⬝Barbecued chunks of meat, glazed with honey and herbs and served with fresh salad for 2 sp⬝Barbecued chunks of chicken, marinated in red wine and served with mashed potatoes for 2 sp
Patrons & Visitors

Framin of Yakkis (when not in shop)


Gerhilde of Sulis (when not in shop)


Lugar of Kaan, a level 7 Elf. He has crystal blue eyes, a goatee beard and a nose ring (Outraged). In the pocket: a quill.

Armour Class 6 [13] Leather armor + Shield Hit Points 29 Attacks 1 × Staff (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 16 INT 12 WIS 7 DEX 9 CON 10 CHA 10 Spells Protection from Evil, Hold Portal, Shield, ESP, Phantasmal Force, Infravision, Hold Person, Dimension Door


Pettita Bontalenta, a level 4 Fighter. She has wild white hair, wise dark eyes and a big nose-ring (Aggressive). In the pocket: a quill, 4 sp and a death threat note.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 14 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 11 INT 11 WIS 7 DEX 11 CON 8 CHA 15 Spells


Azier of Syro, a level 1 Halfling. He has a short black beard, deep blue eyes and extremely large feet, even for a halfling (Queasy). In the pocket: a deck of cards.

Armour Class 2 [17] Plate-mail armor Hit Points 6 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 9 WIS 8 DEX 14 CON 12 CHA 13 Spells


Wulfsy of Sargon, a level 1 Magic-user. She has deep blue eyes, long white pony-tail and an oversized pointy hat made of dark leather (Desperate). In the pocket: a dirty handkerchief, spectacles and 2 gp.

Armour Class 10 [9] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 17 WIS 6 DEX 6 CON 15 CHA 4 Spells Shield

Bulletin
Job offer! I have a package to deliver in Blazing Wind. Payment guaranteed at destination upon delivery. Yours, Gerhilde of Sulis


d6 Rumor
1 Gerhilde of Sulis is willing to pay well for a delivery job.
2 The Fists Of Power are plotting to abolish all magic-users.
3 Marcher Whitehelm has a casket he would like delivered to Cevarra
4 Reinger of Payin has a chest he would like delivered to Frostfyord
5 There’s a Gold Dragon somewhere in Retribution Woods.
6 Geldin Framenger’s wife is held captive in the Temple Of The Mourning Spider


Guards

Guard #1

Artcar of Koja, a level 5 Fighter. He has a frowny expression, wise dark eyes and a missing middle-finger (Nervous). In the pocket: a dirty handkerchief.


Armour Class 4 [15] Chainmail armor Hit Points 21 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 4 WIS 5 DEX 13 CON 9 CHA 6 Spells


Framin’s Supply (Grocer)
Item Price
Cake (slice) 8 cp
Lobster 8 sp
Rations (standard, 7 days) 4 gp
Dried Meat (small pack) 6 sp
Bread (1 loaf) 4 cp
Garlic 4 gp
Wine (2 pints) 8 sp
Flour (1 lb) 3 sp
Fresh Game (Venison, 1 lb) 1 gp
Fresh Fruits (1 lb) 7 sp

Owner: Framin of Yakkis. He has a two day stubble, wild green eyes and a deep scar on the cheek (Fearful). In the pocket: a comb, 2 sp and a love note.

Gerhilde’s scrolls (Bookstore)
Item Price
Ink Vial 6 gp
Empty Scroll 6 sp

Owner: Gerhilde of Sulis. She has short brown pony-tail, deep blue eyes and a nose ring (Troubled). In the pocket: a deck of cards.

Northside Peasants District

Lodge (The Cursed Arrow Lodge), Guards (Caloanna, Gailhard), Butchery (Lefin’s Beef & Pork), Barber (Alamanda’s Salon)

The Cursed Arrow Lodge
Keeper

Owned and managed by Bernwara of Onher. She has short and flowing almond hair, wise brown eyes and an earring (Cheerful). In the pocket: a deck of cards, 3 sp and a key.

Staff

Urofina Cunihilda. She has soft gentle features, crystal blue eyes and a face tattoo (Satisfied). In the pocket: a comb and 5 sp.

Liutward Wiseltrude. He has a goatee beard, crystal blue eyes and an earring (Alone). In the pocket: a deck of cards.

Henarda Nadalbert. She has long almond pony-tail, cold dark eyes and a nose ring (Queasy). In the pocket: dice and 2 sp.

Menu
1d4 Menu
1 Barbecued tenders of fish, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Cooked fillet of meat, marinated in ale and served with mashed potatoes for 1 sp
2 Cooked tenders of pork, marinated in red wine and served with baked potatoes for 1 sp⬝Stewed slices of shellfish, marinated in garlic and wine and served with mashed potatoes for 2 sp⬝Stewed tenders of meat, glazed with garlic and wine and served with steamed vegetables for 2 sp⬝Stewed chunks of fish, marinated in white wine and served with cooked rice for 2 sp
3 Cooked chunks of fish, glazed with garlic and wine and served with steamed vegetables for 2 sp⬝Barbecued slices of pork, marinated in ale and served with mashed potatoes for 1 sp⬝Cooked chunks of pork, glazed with red wine and served with baked potatoes for 2 sp
4 Barbecued fillet of shellfish, marinated in honey and herbs and served with baked potatoes for 2 sp⬝Stewed tenders of meat, glazed with garlic and wine and served with baked potatoes for 1 sp⬝Barbecued chunks of meat, marinated in ale and served with fresh salad for 2 sp⬝Stewed slices of fish, glazed with red wine and served with baked potatoes for 2 sp
Patrons & Visitors

Alamanda of Rognar (when not in shop)


Lefin Theodebert (when not in shop)


Halidor of Caer, a level 1 Elf. He has a goatee beard, deep blue eyes and a sigil tattooed on the neck (Guilty). In the pocket: 3 cp.

Armour Class 6 [13] Leather armor + Shield Hit Points 2 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 12 WIS 16 DEX 12 CON 9 CHA 10 Spells Floating Disc


Ingberta Aldebrand, a level 4 Cleric. She has wise dark eyes, long red pony-tail and a holy symbol tattooed on the forehead (Hurt). In the pocket: a quill and 4 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 18 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 10 INT 6 WIS 11 DEX 12 CON 10 CHA 10 Spells Detect Magic, Light (Darkness), Snake Charm


Elsaria Bonissima, a level 4 Thief. She has enchanting green eyes, soft gentle features and a sigil tattooed behind the ear (Surprised). In the pocket: a quill and a magnifying glass.

Armour Class 5 [14] Leather armor Hit Points 2 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 4 WIS 6 DEX 17 CON 7 CHA 13 Spells


Senkata of Saragol, a level 4 Elf. She has wise dark eyes, short and braided blonde hair and silky dark skin (Proud).

Armour Class 6 [13] Leather armor Hit Points 14 Attacks 1 × Silver Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 12 INT 15 WIS 12 DEX 15 CON 12 CHA 4 Spells Charm Person, Sleep, Levitate, Invisibility


Vamilia of Xul, a level 1 Elf. She has wise dark eyes, wavy black hair and a nose ring (Relieved). In the pocket: a dirty handkerchief.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 7 Attacks 1 × Battle Axe (1d8) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 16 INT 13 WIS 6 DEX 9 CON 15 CHA 12 Spells Magic Missile


Wigher of Nightfel, a level 4 Halfling. He has long and silky almond hair, deep blue eyes and extremely large feet, even for a halfling (Depressed). In the pocket: 3 cp.

Armour Class -1 [20] Plate-mail armor + Shield Hit Points 12 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 15 INT 13 WIS 4 DEX 18 CON 7 CHA 12 Spells


Gerbalda of Goldwell, a level 1 Fighter. She has soft gentle features, deep blue eyes and a strong, muscular physique (Aggressive). In the pocket: a deck of cards.

Armour Class 3 [16] Plate-mail armor Hit Points 5 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 14 INT 11 WIS 12 DEX 12 CON 7 CHA 13 Spells


Winmar of Yuul, a level 4 Elf. He has cold dark eyes, a frowny expression and silky dark skin (Embarrassed).

Armour Class 6 [13] Leather armor Hit Points 14 Attacks 1 × Silver Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 13 INT 10 WIS 9 DEX 15 CON 15 CHA 11 Spells Sleep, Floating Disc, Locate Object, Continual Light (Continual Darkness)


Liebizo of Goldwell, a level 1 Fighter. He has a long blonde beard, enchanting green eyes and a deep scar on the right arm (Queasy). In the pocket: a deck of cards and 4 sp.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 13 WIS 12 DEX 16 CON 9 CHA 16 Spells


Artcar of Tanasu, a level 1 Fighter. He has wise dark eyes, no hair and a missing middle-finger (Unimpressed). In the pocket: a quill and 4 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 13 WIS 6 DEX 11 CON 14 CHA 11 Spells


d6 Rumor
1 The Temple Of The Mourning Spider is near an estuary, somewhere in Wyvern’s Sting Shores
2 There’s a Manticore somewhere in Vazul’s Spear Wastelands.
3 Ansilde Waldegaud has a box she would like delivered to Yuul
4 There’s a Vampire in the Crypt Of The Doomed Skeletons
5 Marcher Whitehelm’s husband is held captive in the Shrine Of The Betraying Pain
6 Milia Senthilde has a crate she would like delivered to Cevarra


Guards

Guard #1

Caloanna of Battleshield, a level 4 Fighter. She has short and wild white hair, wise dark eyes and a big nose-ring (Puzzled). In the pocket: 3 cp and 5 sp.


Armour Class 1 [18] Plate-mail armor Hit Points 23 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 14 WIS 8 DEX 17 CON 12 CHA 9 Spells


Guard #2

Gailhard of Riverborne, a level 4 Fighter. He has wise brown eyes, short black hair and a big nose-ring (Sad). In the pocket: dice.


Armour Class 5 [14] Leather armor + Shield Hit Points 23 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 3 WIS 4 DEX 14 CON 15 CHA 11 Spells


Lefin’s Beef & Pork (Butchery)
Item Price
Fresh Fish Fillet 5 sp
Fresh Meat (Chicken, 1 lb) 6 sp
Honey (jar) 1 gp
Rations (iron, 7 days) 9 gp
Fresh Fish, Small 2 sp

Owner: Lefin Theodebert. He has a strong, prominent chin, deep blue eyes and a neck band (Excited). In the pocket: a comb and a smoking pipe.

Alamanda’s Salon (Barber)

Owner: Alamanda of Rognar. She has short red hair, wild green eyes and an earring (Frustrated). In the pocket: 1 cp, spectacles and a key.

Town of Frostfyord

Town of Frostfyord

Keeper

Owned and managed by Artcar of Uriana. He has a strong, prominent chin, crystal blue eyes and a deep scar on the cheek (Unsatisfied). In the pocket: a dirty handkerchief and a magnifying glass.

Staff

Jodocus Callistus. He has a scruff, deep blue eyes and an earring (Sorrowful). In the pocket: a dirty handkerchief and 5 sp.

Volkmar Cherubina. He has short blonde hair, wise brown eyes and a face tattoo (Offended). In the pocket: a comb.

Justinna of Blackshadow. She has wise brown eyes, long red hair and freckles (Forceful). In the pocket: a dirty handkerchief.

Menu
1d4 Menu
1 Cooked chunks of fish, glazed with honey and herbs and served with steamed vegetables for 2 sp
2 Barbecued tenders of chicken, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Barbecued fillet of meat, glazed with white wine and served with steamed vegetables for 2 sp⬝Stewed chunks of shellfish, marinated in red wine and served with mashed potatoes for 2 sp
3 Stewed chunks of chicken, glazed with red wine and served with cooked rice for 1 sp⬝Barbecued tenders of shellfish, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Cooked slices of chicken, marinated in garlic and wine and served with cooked rice for 2 sp
4 Stewed chunks of pork, marinated in honey and herbs and served with steamed vegetables for 2 sp
Patrons & Visitors

Benegar of Caaran (when not in shop)


Gislara of Overi (when not in shop)


Roberta Fridewald (when not in shop)


Teinger of Shadizar (when not in shop)


Gailhard of Narxes, a level 4 Dwarf. He has wise dark eyes, short white hair and short, fat fingers (Helpless).

Armour Class 6 [13] Leather armor Hit Points 24 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 11 INT 3 WIS 13 DEX 15 CON 16 CHA 11 Spells


Rodin Vermilius, a level 1 Cleric. He has wild green eyes, a short red beard and a nose ring (Sad). In the pocket: a comb and 5 sp.

Armour Class 7 [12] Leather armor Hit Points 5 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 9 WIS 18 DEX 10 CON 13 CHA 10 Spells


Langward Frotbalda, a level 1 Cleric. He has short blonde hair, deep blue eyes and strong-looking hands (Confident). In the pocket: a deck of cards.

Armour Class 4 [15] Plate-mail armor + Shield Hit Points 3 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 11 WIS 15 DEX 4 CON 7 CHA 7 Spells


Floretia Benvenuta, a level 4 Thief. She has long and curly blonde hair, deep blue eyes and a sigil tattooed behind the ear (Ashamed). In the pocket: a quill.

Armour Class 6 [13] Leather armor Hit Points 9 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 6 WIS 7 DEX 13 CON 7 CHA 16 Spells


Susekta Benceline, a level 2 Fighter. She has deep blue eyes, short and wavy red hair and a missing middle-finger (Agitated). In the pocket: a dirty handkerchief, an empty vial and a small gem (worth 10 gp).

Armour Class 1 [18] Chainmail armor + Shield Hit Points 18 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 10 WIS 3 DEX 18 CON 16 CHA 9 Spells


Erberta Theodeberta, a level 1 Cleric. She has short red pony-tail, enchanting green eyes and long, skinny fingers (Remorseful). In the pocket: 3 cp.

Armour Class 6 [13] Plate-mail armor Hit Points 5 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 16 WIS 16 DEX 3 CON 7 CHA 10 Spells


Theodo of Narxes, a level 8 Thief. He has cold dark eyes, a two day stubble and a scar across the eye (Moody). In the pocket: dice and a smoking pipe.

Armour Class 6 [13] Leather armor Hit Points 24 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 12 INT 13 WIS 7 DEX 13 CON 12 CHA 16 Spells


Gainard of Hawkmen, a level 4 Halfling. He has wise dark eyes, a long almond beard and round, bulbous nose (Agitated). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Leather armor Hit Points 23 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 12 INT 11 WIS 10 DEX 17 CON 16 CHA 9 Spells


Artcar of Lillin, a level 8 Thief. He has short red hair, cold dark eyes and a sigil tattooed behind the ear (Unsatisfied). In the pocket: a deck of cards and 3 sp.

Armour Class 7 [12] Leather armor Hit Points 16 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 6 INT 6 WIS 11 DEX 11 CON 6 CHA 14 Spells

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Reingard Waldegilde
Please Help! My dear daughter is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Theuda of Wikana
Heading to Yuul? Payment guaranteed to a trusty courier. Ask for Benegar
Heading to Yuul? Payment guaranteed to a trusty courier. Ask for Sigwin
Traveling to Gayan? I will pay you for carrying a package for me. Yours, Gaumia of Spearhorn


d6 Rumor
1 Idelinde of Talima’s Custom-Made Leather Boots (actually a Boots of Speed) is somewhere in the Crypt of the Doomed Skeletons
2 Gaumia of Spearhorn has a bottle she would like delivered to Gayan
3 Idelinde of Talima has a casket she would like delivered to Blazing Wind
4 Landward of Rakha’s Custom Sword (actually a Sword +3) is somewhere in the Temple of the Dark Desire
5 Marcher Whitehelm has a casket he would like delivered to Cevarra
6 Grimhar Nadalberga’s husband is held captive in the Crypt Of The Doomed Skeletons


Guards

Guard #1

Electa Senthilde, a level 3 Fighter. They have wild green eyes, long and wavy white hair and a missing middle-finger (Excited). In the pocket: a dirty handkerchief, 5 sp and a small gem (worth 10 gp).


Armour Class 5 [14] Leather armor Hit Points 16 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 14 INT 14 WIS 6 DEX 17 CON 14 CHA 13 Spells


Guard #2

Wikard of Cahal, a level 6 Fighter. He has cold dark eyes, short blonde hair and a strong, muscular physique (Shocked). In the pocket: dice, 3 sp and a small flute.


Armour Class 5 [14] Leather armor + Shield Hit Points 25 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 8 WIS 10 DEX 13 CON 9 CHA 14 Spells


Guard #3

Marcher of Medes, a level 3 Fighter. He has a goatee beard, wise dark eyes and a missing middle-finger (Remorseful). In the pocket: a quill.


Armour Class 6 [13] Leather armor + Shield Hit Points 20 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 13 INT 6 WIS 4 DEX 12 CON 15 CHA 15 Spells


Liutward’s Bags and Such (Leatherworker)
Item Price
Leather Apron 2 gp
Leather Vest 1 sp

Owner: Liutward of Taia. He has short white hair, wise brown eyes and a neck band (Unsatisfied). In the pocket: 1 cp, 5 sp and 1 gp.

Sigwin’s Clinic (Physician)

Owner: Sigwin Nadalfrid. He has wise dark eyes, a goatee beard and a neck band (Offended). In the pocket: 1 cp.

Theuda’s Brews (Brewery)
Item Price
Craft Wine (Barrel) 35 gp
Common Beer (Barrel) 5 gp

Owner: Theuda of Wikana. She has wild blonde hair, crystal blue eyes and a nose ring (Lost). In the pocket: dice, spectacles and a vial with a dark liquid.

Gundin’s Companions (Brothel)

Owner: Gundin of Zutan. He has short blonde hair, deep blue eyes and a face tattoo (Offended). In the pocket: a dirty handkerchief.

Mortician

Manager: Roberta Fridewald. She has enchanting green eyes, short brown hair and an earring (Puzzled). In the pocket: a comb, 5 sp and a ransom note.

Getrude’s Fashion (Tailor)
Item Price
Riding Boots 3 gp
Veil 8 sp

Owner: Getrude Theodebrand. She has flowing blonde hair, wild green eyes and freckles (Queasy). In the pocket: 2 cp, a smoking pipe and a death threat note.

Germar’s Forge (Blacksmith)
Item Price
Mace 6 gp
Short Bow 30 gp
Warhammer 6 gp
Battle Axe 8 gp
Long Bow 48 gp

Owner: Germar Sylvestra. He has a short brown beard, wise dark eyes and freckles (Disorganized). In the pocket: dice, 3 sp and a passphrase note.

Bernhaus’s Daily Catch (Fish Market)
Item Price
Rations (iron, 7 days) 15 gp
Salt (1 lb) 2 gp
Fresh Fish, Small 4 sp

Owner: Bernhaus Hildetrude. He has a long almond beard, enchanting green eyes and a deep scar on the cheek (Persuasive). In the pocket: a quill and 2 sp.

Lugar’s (Restaurant)

Owner: Lugar Admirable. He has a short white beard, wise brown eyes and a neck band (Paranoid). In the pocket: a comb.

Bank

Manager: Winmar of Narxes. He has enchanting green eyes, a thick moustache and freckles (Relieved). In the pocket: 3 cp and 2 sp.

Gaucia’s (Tin Worker)

Owner: Gaucia Senthilde. She has wise brown eyes, soft gentle features and an earring (Happy). In the pocket: a deck of cards and a smoking pipe.

Reingard’s Shoemakers (Cobbler)

Owner: Reingard Waldegilde. He has enchanting green eyes, short white hair and a nose ring (Offended). In the pocket: 2 cp.

Gisilde’s (Matchmaker)

Owner: Gisilde of Socubba. She has cold dark eyes, short red pony-tail and an earring (Surprised). In the pocket: a comb and 2 sp.

Helmin’s Print Shop (Printing Press)

Owner: Helmin of Aziri. He has wild green eyes, a goatee beard and a deep scar on the cheek (Sorrowful). In the pocket: 3 cp, spectacles and 1 gp.

Godmar’s (Tanner)

Owner: Godmar Waldegaud. He has a two day stubble, deep blue eyes and a face tattoo (Panicky). In the pocket: a comb, 4 sp and a small gem (worth 10 gp).

Prison

Manager: Ansilde Gratiadei. She has wise brown eyes, long and well-brushed white hair and freckles (Guilty). In the pocket: 2 cp.

Gislara’s Goods (General Goods)
Item Price
Holy water (vial) 22 gp
Oil (1 flask) 1 gp
Common Robe 7 sp
Small Bell 9 sp
Suspenders 4 sp
Holy symbol 22 gp
Sack (large) 1 gp
Pole (10’ long, wooden) 9 sp
Crowbar 9 gp

Owner: Gislara of Overi. She has long and silky brown hair, deep blue eyes and a deep scar on the cheek (Lazy). In the pocket: 2 cp.

Waltard’s Horse Healers (Veterinarian)

Owner: Waltard of Northhaven. He has wise brown eyes, short red hair and a neck band (Horny). In the pocket: 2 cp and 4 sp.

Germar’s Guitar & Flute (Music)
Item Price
Flute 24 gp
Hand Drum 12 gp

Owner: Germar Dructbald. He has wise brown eyes, a two day stubble and a neck band (Sad). In the pocket: 1 cp, a smoking pipe and a small flute.

Registery

Manager: Luceria of Yaja. She has soft gentle features, deep blue eyes and a deep scar on the cheek (Offended). In the pocket: 2 cp, a magnifying glass and 2 gp.

Gaumia’s Soliciters (Lawyer)

Owner: Gaumia of Spearhorn. She has short and braided black hair, wild green eyes and a face tattoo (Distressed). In the pocket: a dirty handkerchief, a magnifying glass and a small flute.

Lefward’s Games (Game Shop)

Owner: Lefward Reinhilde. He has wise dark eyes, a two day stubble and a nose ring (Delighted). In the pocket: dice and 5 sp.

Hartmar’s Salon (Salon)

Owner: Hartmar Erchamrad. He has cold dark eyes, a long brown beard and an earring (Upset). In the pocket: a quill and spectacles.

Teinger’s (Distillery)
Item Price
Royal Quality Wine (Barrel) 120 gp

Owner: Teinger of Shadizar. He has short almond hair, crystal blue eyes and a neck band (Troubled). In the pocket: 1 cp.

Daycare

Manager: Volkward Wenceslas. He has short blonde hair, wild green eyes and a nose ring (Offended). In the pocket: dice and a smoking pipe.

Ysoria’s cap (Hatter)
Item Price
Leather Hat 1 gp
Cap 7 sp
Fur Hat 1 gp

Owner: Ysoria Saintisme. She has long and silky black hair, wise dark eyes and a face tattoo (Contented). In the pocket: a comb.

Animal Pound

Manager: Benegar of Caaran. He has wise dark eyes, short brown hair and a neck band (Excited). In the pocket: 3 cp and 4 sp.

Ansilde’s Barn & Yarn (Animal Supplies)

Owner: Ansilde Waldegaud. She has wise brown eyes, short almond hair and a nose ring (Embarrassed). In the pocket: 2 cp.

Hildrada’s woodcraft (Carpenter)

Owner: Hildrada of Fryda. She has long and well-brushed blonde hair, cold dark eyes and a face tattoo (Contented). In the pocket: 2 cp.

Library

Manager: Idelinde of Talima. She has soft gentle features, deep blue eyes and freckles (Upset). In the pocket: 2 cp, an empty vial and 2 gp.

Haimo’s (Witch)

Owner: Haimo Siclehilde. He has deep blue eyes, short red pony-tail and a nose ring (Worthless). In the pocket: 3 cp.

Town of Rockfel

Town of Rockfel

Keeper

Owned and managed by Serelo Frodeberga. He has enchanting green eyes, short brown hair and a neck band (Distressed). In the pocket: a deck of cards and a magnifying glass.

Staff

Ostasia of Taia. She has curly blonde hair, crystal blue eyes and a face tattoo (Aggressive). In the pocket: a deck of cards and spectacles.

Sadrilde of Oakslide. She has long and wavy white hair, deep blue eyes and an earring (Unimpressed). In the pocket: a quill and 4 sp.

Aclehar of Heldra. He has deep blue eyes, short almond hair and a face tattoo (Surprised). In the pocket: dice.

Menu
1d4 Menu
1 Stewed slices of fish, marinated in garlic and wine and served with mashed potatoes for 2 sp⬝Cooked slices of shellfish, marinated in white wine and served with baked potatoes for 2 sp⬝Stewed chunks of fish, marinated in garlic and wine and served with cooked rice for 2 sp⬝Cooked slices of shellfish, marinated in garlic and wine and served with steamed vegetables for 2 sp
2 Barbecued slices of fish, glazed with white wine and served with fresh salad for 2 sp⬝Stewed slices of pork, glazed with garlic and wine and served with steamed vegetables for 2 sp⬝Stewed chunks of fish, marinated in honey and herbs and served with baked potatoes for 1 sp
3 Cooked chunks of fish, marinated in red wine and served with cooked rice for 2 sp
4 Stewed tenders of fish, marinated in white wine and served with baked potatoes for 1 sp⬝Cooked fillet of shellfish, glazed with ale and served with baked potatoes for 2 sp⬝Cooked chunks of fish, marinated in red wine and served with cooked rice for 2 sp
Patrons & Visitors

Atwin of Mishara (when not in shop)


Aldemar Samanilde (when not in shop)


Radger Frotbalda (when not in shop)


Tedesca Theodefrid, a level 3 Cleric. She has soft gentle features, wise brown eyes and a holy symbol tattooed on the forehead (Timid). In the pocket: a dirty handkerchief, spectacles and a key.

Armour Class 6 [13] Leather armor + Shield Hit Points 3 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 7 WIS 17 DEX 10 CON 6 CHA 10 Spells Resist Cold, Resist Cold


Sabato of Darza, a level 4 Dwarf. He has short white hair, enchanting green eyes and big red cheeks (Sickened). In the pocket: 2 cp, a magnifying glass and a small gem (worth 10 gp).

Armour Class 7 [12] Leather armor + Shield Hit Points 27 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 7 WIS 7 DEX 6 CON 15 CHA 6 Spells


Gendrada of Valeria, a level 6 Cleric. She has long white pony-tail, cold dark eyes and a nose ring (Irritated). In the pocket: 1 cp, 3 sp and 1 gp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 29 Attacks 1 × Club (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 12 INT 6 WIS 12 DEX 14 CON 12 CHA 13 Spells Remove Fear (Cause Fear), Purify Food and Water, Hold Person, Find Traps, Striking, Sticks to Snakes


Nadeger Gundoilde, a level 2 Cleric. He has crystal blue eyes, a big round belly and long, skinny fingers (Angry). In the pocket: a quill and 2 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 4 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 13 WIS 12 DEX 9 CON 8 CHA 12 Spells Detect Evil


Ajutor Alinhilde, a level 3 Cleric. He has a thick moustache, wise dark eyes and a nose ring (Lost). In the pocket: a comb.

Armour Class 5 [14] Plate-mail armor Hit Points 15 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 8 INT 14 WIS 15 DEX 5 CON 8 CHA 4 Spells Protection from Evil, Detect Evil


Herward Nymphidius, a level 1 Halfling. He has wise brown eyes, short red hair and extremely large feet, even for a halfling (Livid). In the pocket: a quill.

Armour Class 5 [14] Chainmail armor Hit Points 4 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 13 WIS 11 DEX 10 CON 7 CHA 11 Spells


Dodeus Walahilde, a level 7 Elf. He has no hair, enchanting green eyes and a nose ring (Forceful). In the pocket: a dirty handkerchief and 2 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 13 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 18 INT 18 WIS 9 DEX 11 CON 7 CHA 7 Spells Magic Missile, Detect Magic, Floating Disc, Phantasmal Force, Levitate, Fly, Clairvoyance, Growth of Plants


Marozia Altafrons, a level 4 Halfling. She has delicate features, crystal blue eyes and big red cheeks (Worthless). In the pocket: a quill and 3 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 15 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 11 INT 13 WIS 6 DEX 10 CON 12 CHA 12 Spells


Liutrada of Magicka, a level 1 Thief. She has crystal blue eyes, short blonde hair and small, thin lips (Puzzled). In the pocket: 3 cp and 3 sp.

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 11 WIS 13 DEX 15 CON 13 CHA 17 Spells


Agia of Scrya, a level 7 Elf. She has wild blonde hair, crystal blue eyes and long, skinny fingers (Outraged). In the pocket: dice and 2 sp.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 33 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 13 INT 17 WIS 6 DEX 6 CON 14 CHA 7 Spells Light (Darkness), Read Magic, Read Languages, ESP, Wizard Lock, Clairvoyance, Fly, Polymorph Others

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Milia Theodefrid
Traveling to Gayan? I will pay you for carrying a package for me. Yours, Airard Nadalinde


d6 Rumor
1 Landward of Rakha’s Custom Sword (actually a Sword +3) is somewhere in the Temple of the Dark Desire
2 Airard Nadalinde has a crate he would like delivered to Gayan
3 Milia Theodefrid’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Temple of the Mourning Spider
4 Erlinde of Ungar has a crate she would like delivered to Frostfyord
5 Warnger Hilderada is willing to pay well for a delivery job.
6 There’s a Stone Giant somewhere in Light of Valor Plains.


Guards

Guard #1

Bernwara of Kirah, a level 5 Fighter. She has wild white hair, crystal blue eyes and a strong, muscular physique (Alone). In the pocket: 2 cp and an empty vial.


Armour Class 4 [15] Leather armor + Shield Hit Points 17 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 6 WIS 9 DEX 17 CON 6 CHA 8 Spells


Volkrada’s Will Makers (Lawyer)

Owner: Volkrada Hildeberta. She has delicate features, deep blue eyes and a nose ring (Disorganized). In the pocket: a dirty handkerchief, an empty vial and a ransom note.

Prison

Manager: Odelrada of Reza. She has deep blue eyes, braided red hair and a deep scar on the cheek (Scared). In the pocket: a dirty handkerchief, spectacles and a dagger.

Mortician

Manager: Milia Theodefrid. She has deep blue eyes, delicate features and an earring (Panicky). In the pocket: 2 cp and spectacles.

Elisiard’s Smoked Goods (Smokehouse)

Owner: Elisiard Odelberga. He has a goatee beard, crystal blue eyes and a deep scar on the cheek (Persuasive). In the pocket: a comb, 5 sp and 1 gp.

Electa’s Brews (Brewery)
Item Price
Royal Quality Wine (Barrel) 135 gp
Common Wine (Barrel) 13 gp
Common Beer (Barrel) 4 gp

Owner: Electa of Ofelia. She has wild brown hair, wild green eyes and freckles (Energetic). In the pocket: a comb, 5 sp and a vial with a dark liquid.

Sigwin’s friends (Pet Shop)
Item Price
Lizard 10 sp
Owl 16 gp
Dog 4 gp
Raven 3 gp

Owner: Sigwin of Zeriti. He has wise dark eyes, short black hair and a face tattoo (Angry). In the pocket: 2 cp and 3 sp.

Daycare

Manager: Holfgar Kinborough. He has enchanting green eyes, a two day stubble and a neck band (Mellow). In the pocket: a dirty handkerchief, 5 sp and a key.

Albilde’s Iron (Blacksmith)
Item Price
Polearm 6 gp
Club 2 gp
Short Bow 22 gp

Owner: Albilde Aclehilde. She has long brown pony-tail, wise dark eyes and a nose ring (Rejected). In the pocket: 2 cp, a smoking pipe and a ransom note.

Elisiard’s Barn & Yarn (Animal Supplies)

Owner: Elisiard of Ulthar. He has a long smoking pipe in his mouth, deep blue eyes and a face tattoo (Shocked). In the pocket: 1 cp, a smoking pipe and a small flute.

Gailhard’s Fix-it-All (Tinkerer)
Item Price
Empty Scroll 1 gp
Lens 16 gp
Canvas (Sq. Yard) 4 sp
Smoking Pipe 1 gp

Owner: Gailhard Hildegund. He has a frowny expression, cold dark eyes and a nose ring (Joyful). In the pocket: 2 cp.

Erlinde’s Harp & Lute (Music)
Item Price
Lute 55 gp
Small Bell 1 gp
Hand Drum 11 gp

Owner: Erlinde of Ungar. She has wise brown eyes, short almond hair and an earring (Lost). In the pocket: a deck of cards.

Genilde’s Leathers (Leatherworker)
Item Price
Leather Leggings 7 gp
Leather Vest 2 sp
Leather Coat 7 gp

Owner: Genilde of Cona’S Vale. She has deep blue eyes, soft gentle features and a deep scar on the cheek (Petrified). In the pocket: a quill.

Airard’s (Restaurant)

Owner: Airard Nadalinde. He has a short black beard, enchanting green eyes and an earring (Hopeless). In the pocket: a comb, a magnifying glass and a small gem (worth 10 gp).

Flaminio’s Boutique (Clothing)
Item Price
Mittens 2 sp
Low Boots 1 gp
Sash 3 sp
Fine Outfit 6 gp
Common Robe 7 sp

Owner: Flaminio of Overi. He has cold dark eyes, short black hair and a neck band (Aghast). In the pocket: a deck of cards, a magnifying glass and a small gem (worth 10 gp).

Radger’s Roses (Flower Shop)

Owner: Radger Frotbalda. He has wise dark eyes, a long black beard and a deep scar on the cheek (Drained). In the pocket: dice and 5 sp.

Atwin’s carpentry (Carpenter)

Owner: Atwin of Mishara. He has enchanting green eyes, a scruff and a neck band (Satisfied).

Madwin’s weeds (Herbalist)

Owner: Madwin Fridewald. He has no hair, wise brown eyes and a face tattoo (Rejected).

School

Manager: Aldemar Samanilde. He has deep blue eyes, a long smoking pipe in his mouth and a nose ring (Sickened). In the pocket: 1 cp and 5 sp.

Gisilde’s Print Shop (Printing Press)

Owner: Gisilde of Loga. She has wise dark eyes, long and well-brushed red hair and an earring (Bothered). In the pocket: 3 cp.

Ithar’s Steam & Bath (Bathhouse)

Owner: Ithar of Valeria. He has enchanting green eyes, a long almond beard and a deep scar on the cheek (Cheerful).

Airard’s Pawns and Dice (Game Shop)

Owner: Airard of Cahal. He has a long blonde beard, crystal blue eyes and an earring (Lifeless). In the pocket: dice, 2 sp and a passphrase note.

Library

Manager: Alcteus Mancinagross. He has crystal blue eyes, a thick moustache and a face tattoo (Lazy). In the pocket: 1 cp.

Gratius’s Sea Products (Fish Market)
Item Price
Small Shell Fish 2 sp
Pickled Fish (jar) 8 sp

Owner: Gratius Ermenrich. He has short almond hair, deep blue eyes and a face tattoo (Disoriented). In the pocket: 3 cp, a magnifying glass and a passphrase note.

Homodeus’s Spices (Spices)

Owner: Homodeus of Khari. He has cold dark eyes, a long almond beard and a neck band (Satisfied). In the pocket: 1 cp and an empty vial.

Barracks

Manager: Landward of Rakha. He has cold dark eyes, a long smoking pipe in his mouth and a neck band (Depressed). In the pocket: 3 cp.

Ailhard’s Bottlemakers (Glass Blower)

Owner: Ailhard of Thelema. He has wise brown eyes, a short blonde beard and a deep scar on the cheek (Annoyed). In the pocket: 3 cp and 5 sp.

Galianna’s (Witch)

Owner: Galianna Sulhoiarn. She has short blonde hair, cold dark eyes and a deep scar on the cheek (Outraged). In the pocket: a deck of cards.

Village of Balaal

Village of Balaal

Keeper

Owned and managed by Willhelma of Kafieh. She has short black pony-tail, deep blue eyes and a deep scar on the cheek (Aghast). In the pocket: a quill.

Staff

Alctrude of Thelema. She has deep blue eyes, wild almond hair and a face tattoo (Remorseful). In the pocket: a comb.

Volkin of Edria. He has crystal blue eyes, a two day stubble and freckles (Exhausted).

Beneta of Khari. She has wise brown eyes, long black pony-tail and freckles (Horrified). In the pocket: a comb, a magnifying glass and a passphrase note.

Menu
1d4 Menu
1 Barbecued fillet of fish, glazed with honey and herbs and served with steamed vegetables for 1 sp⬝Cooked slices of shellfish, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Barbecued fillet of shellfish, marinated in ale and served with fresh salad for 1 sp
2 Cooked chunks of meat, marinated in red wine and served with cooked rice for 1 sp
3 Barbecued tenders of chicken, glazed with ale and served with cooked rice for 2 sp⬝Cooked chunks of fish, marinated in honey and herbs and served with baked potatoes for 1 sp
4 Stewed slices of chicken, glazed with white wine and served with cooked rice for 2 sp⬝Cooked fillet of pork, marinated in honey and herbs and served with fresh salad for 1 sp
Patrons & Visitors

Bernhaus Volswinde (when not in shop)


Lautrude Odelhilde (when not in shop)


Alcfrida Wulftrude (when not in shop)


Hartgor Ostrobert, a level 1 Magic-user. He has wise dark eyes, a frowny expression and long black robe (Distressed). In the pocket: 1 cp.

Armour Class 10 [9] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 10 WIS 12 DEX 7 CON 17 CHA 8 Spells Detect Magic


Hulwin of Wildslide, a level 3 Cleric. He has short black hair, wise brown eyes and a holy symbol tattooed on the forehead (Unsure). In the pocket: 1 cp and 3 sp.

Armour Class 5 [14] Plate-mail armor + Shield Hit Points 10 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 16 WIS 18 DEX 3 CON 7 CHA 7 Spells Cure Light Wounds (Cause Lt. Wounds), Detect Magic


Aclehar Bontalenta, a level 6 Thief. He has wild green eyes, a frowny expression and a nose ring (Crushed). In the pocket: 1 cp and 5 sp.

Armour Class 7 [12] Leather armor Hit Points 12 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 12 INT 14 WIS 10 DEX 16 CON 12 CHA 14 Spells


Sinister Hildegrim, a level 2 Thief. He has enchanting green eyes, a strong, prominent chin and a sigil tattooed behind the ear (Alone). In the pocket: a comb and a smoking pipe.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 3 WIS 13 DEX 11 CON 10 CHA 10 Spells

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Maltia Odelbrand
Heading to Frostfyord? Payment guaranteed to a trusty courier. Ask for Reinger


d6 Rumor
1 Lautrude Odelhilde has a bottle she would like delivered to Blazing Wind
2 Richmar Nadaltrude’s Decorated Sword (actually a Sword +2) is somewhere in the Crypt of the Doomed Skeletons
3 Bernhaus Volswinde’s Custom Sword (actually a Sword +2) is somewhere in the Temple of the Ruthless Order
4 Reinger of Payin has a chest he would like delivered to Frostfyord
5 There’s a Giant Hawk somewhere in Dragonclaw Wastelands.
6 Frodo of Jaluba’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Dark Desire


Guards

Guard #1

Petesia of Farglen, a level 6 Fighter. She has long red hair, wise dark eyes and a deep scar on the right arm (Horny). In the pocket: a quill.


Armour Class 6 [13] Leather armor + Shield Hit Points 22 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 7 WIS 10 DEX 16 CON 11 CHA 7 Spells


Guard #2

Ander of Goldwell, a level 4 Fighter. He has crystal blue eyes, a frowny expression and a deep scar on the right arm (Surprised). In the pocket: 3 cp and a smoking pipe.


Armour Class 3 [16] Plate-mail armor Hit Points 18 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 15 INT 8 WIS 10 DEX 16 CON 14 CHA 10 Spells


Guard #3

Baldwar of Galaka, a level 6 Fighter. He has short red hair, crystal blue eyes and a deep scar on the right arm (Troubled). In the pocket: a deck of cards.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 12 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 8 WIS 10 DEX 14 CON 8 CHA 16 Spells


Registery

Manager: Maltia Odelbrand. She has long and braided almond hair, wise dark eyes and a nose ring (Crushed). In the pocket: a quill and 4 sp.

Eupraxia’s top hat (Hatter)
Item Price
Cap 5 sp
Leather Hat 9 sp

Owner: Eupraxia Theodebert. She has crystal blue eyes, a big round belly and a neck band (Pleased). In the pocket: 2 cp, spectacles and a death threat note.

Olcaviva’s Salt & Pepper (Spices)

Owner: Olcaviva of Shadizar. She has long and silky brown hair, wise brown eyes and a nose ring (Upset). In the pocket: 3 cp.

Nunnery

Manager: Marcher of Askias. He has enchanting green eyes, short blonde hair and a deep scar on the cheek (Alone). In the pocket: 2 cp, a smoking pipe and a vial with a dark liquid.

Maltia’s sidekicks (Pet Shop)
Item Price
Raven 3 gp
Snake 3 gp
Song Bird 2 gp
Rat

Owner: Maltia Fredebald. She has enchanting green eyes, short red hair and a face tattoo (Timid). In the pocket: a dirty handkerchief.

Richmar’s (Bunkhouse)

Owner: Richmar Nadaltrude. He has a strong, prominent chin, crystal blue eyes and a face tattoo (Unsure). In the pocket: 1 cp and 3 sp.

Bank

Manager: Electo Ermenbalda. He has short almond hair, wild green eyes and a neck band (Frustrated). In the pocket: 3 cp.

Mortician

Manager: Reinger of Payin. He has a long white beard, enchanting green eyes and a nose ring (Uncomfortable). In the pocket: 1 cp and 4 sp.

Fenicia’s Will Makers (Lawyer)

Owner: Fenicia of Patil. She has wise dark eyes, delicate features and freckles (Joyful). In the pocket: a dirty handkerchief and a magnifying glass.

Bernhaus’s Prints (Printing Press)

Owner: Bernhaus Volswinde. He has no hair, wise dark eyes and a neck band (Unimpressed).

Alcfrida’s (Vehicle Maker)

Owner: Alcfrida Wulftrude. She has long red pony-tail, cold dark eyes and an earring (Distressed). In the pocket: 1 cp.

Altilde’s (Tin Worker)

Owner: Altilde Blathilde. She has wild green eyes, short and flowing brown hair and an earring (Enraged). In the pocket: a deck of cards and 4 sp.

Landrada’s Prime Cut (Butchery)
Item Price
Fresh Fish Fillet 6 sp
Fresh Game (Venison, 1 lb) 1 gp
Fresh Fish, Small 3 sp
Pickled Fish (jar) 8 sp
Small Shell Fish 2 sp

Owner: Landrada Waldegilde. She has long and wild blonde hair, cold dark eyes and a nose ring (Hurt). In the pocket: dice and spectacles.

Lautrude’s (Post Office)

Owner: Lautrude Odelhilde. She has enchanting green eyes, soft gentle features and a neck band (Energetic). In the pocket: 2 cp, spectacles and 2 gp.

Arngilde’s Crafts (Craft)
Item Price
Stakes (3) and mallet 2 gp
Empty Scroll 9 sp

Owner: Arngilde of Coalfield. She has deep blue eyes, long brown hair and a deep scar on the cheek (Unimpressed). In the pocket: a dirty handkerchief and a magnifying glass.

Animal Pound

Manager: Lefin Hadelinde. He has short blonde hair, wise dark eyes and an earring (Hurt). In the pocket: a quill and 2 sp.

Adger’s (Witch)

Owner: Adger of Valasia. He has a strong, prominent chin, wise brown eyes and a nose ring (Crushed). In the pocket: a comb and 2 sp.

Pancia’s Scissors (Barber)

Owner: Pancia Theodegaria. She has deep blue eyes, long black hair and a face tattoo (Aggressive). In the pocket: a quill.

Inns

The Witch’s Mace Lodge

The Witch’s Mace Lodge

Keeper

Owned and managed by Aclehar Nadalinde. He has wise dark eyes, short red hair and an earring (Sickened). In the pocket: a quill, 4 sp and a small flute.

Staff

Rithilde Meinberga. She has wise brown eyes, delicate features and a nose ring (Bothered). In the pocket: a quill.

Muscatta of Darza. She has wise brown eyes, delicate features and a neck band (Arrogant). In the pocket: a deck of cards, an empty vial and a vial with a dark liquid.

Lelio of Zofara. He has wild green eyes, a frowny expression and an earring (Mellow). In the pocket: 3 cp.

Menu
1d4 Menu
1 Barbecued tenders of shellfish, glazed with honey and herbs and served with fresh salad for 2 sp⬝Stewed fillet of fish, marinated in ale and served with cooked rice for 2 sp⬝Cooked chunks of meat, glazed with red wine and served with cooked rice for 1 sp⬝Barbecued slices of chicken, glazed with garlic and wine and served with steamed vegetables for 1 sp
2 Barbecued tenders of fish, marinated in ale and served with mashed potatoes for 1 sp⬝Barbecued fillet of fish, marinated in honey and herbs and served with fresh salad for 2 sp⬝Stewed slices of pork, marinated in honey and herbs and served with mashed potatoes for 2 sp
3 Stewed chunks of pork, glazed with ale and served with cooked rice for 2 sp
4 Barbecued slices of meat, marinated in ale and served with cooked rice for 1 sp⬝Cooked tenders of shellfish, marinated in garlic and wine and served with mashed potatoes for 2 sp
Patrons & Visitors

The Fists Of Power are using this place as a meeting place from time to time.


Anson of Hogsfoot, a level 2 Magic-user. He has a long brown beard, wise dark eyes and a nose ring decorated with a star (Lost).

Armour Class 9 [10] Unarmored Hit Points 8 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 15 WIS 11 DEX 16 CON 15 CHA 5 Spells Read Languages, Charm Person


Bernwara of Vezia, a level 1 Cleric. She has wild almond hair, wise brown eyes and long, skinny fingers (Ashamed).

Armour Class 4 [15] Plate-mail armor Hit Points 3 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 9 WIS 10 DEX 8 CON 12 CHA 5 Spells


Hildrada of Xapur, a level 1 Halfling. She has wild green eyes, silky red hair and big red cheeks (Disoriented). In the pocket: a quill and an empty vial.

Armour Class 4 [15] Chainmail armor Hit Points 4 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 10 WIS 8 DEX 14 CON 7 CHA 13 Spells


Idelinde of Sothar, a level 5 Elf. She has crystal blue eyes, long and silky blonde hair and silky dark skin (Pained). In the pocket: a deck of cards.

Armour Class 4 [15] Plate-mail armor Hit Points 12 Attacks 1 × Sword (1d8) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 10 INT 18 WIS 14 DEX 8 CON 8 CHA 4 Spells Read Magic, Read Magic, ESP, Levitate, Haste


Ortwin Steinhard, a level 2 Fighter. He has a frowny expression, wise dark eyes and a strong, muscular physique (Fearful). In the pocket: a comb and a smoking pipe.

Armour Class 4 [15] Leather armor + Shield Hit Points 8 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 14 WIS 3 DEX 17 CON 11 CHA 13 Spells


Gerberta Ermenbalda, a level 3 Magic-user. She has soft gentle features, crystal blue eyes and long crimson robe (Unsure). In the pocket: a quill, 2 sp and a ransom note.

Armour Class 8 [11] Unarmored Hit Points 10 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 14 WIS 6 DEX 15 CON 14 CHA 10 Spells Shield, Charm Person, Wizard Lock


Otmar of Spidera, a level 2 Elf. He has wild green eyes, a short black beard and long, skinny fingers (Horny). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor + Shield Hit Points 6 Attacks 1 × Silver Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 13 WIS 6 DEX 6 CON 8 CHA 12 Spells Protection from Evil, Light (Darkness)


d6 Rumor
1 There’s a Vampire in the Crypt Of The Doomed Skeletons
2 The Shrine Of The Betraying Pain is on the dunes sands, somewhere in Dragonclaw Wastelands
3 There’s a Vampire in the Tomb Of The Crying Lich
4 Frodo of Jaluba’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Dark Desire
5 Senkata Madalrich is willing to pay well for a delivery job.
6 There’s an Amber Golem in the Temple Of The Ruthless Order


Black Torch Lodge

Black Torch Lodge

Keeper

Owned and managed by Seconda Carissima. She has wild green eyes, short almond hair and a face tattoo (Relieved). In the pocket: a comb.

Staff

Macia Beauoncle. She has wise brown eyes, short white hair and a nose ring (Outraged). In the pocket: a quill, a smoking pipe and a death threat note.

Ashar Erchamold. He has a scruff, cold dark eyes and a face tattoo (Anxious).

Menu
1d4 Menu
1 Stewed slices of fish, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Barbecued fillet of fish, glazed with red wine and served with steamed vegetables for 1 sp
2 Stewed fillet of shellfish, glazed with red wine and served with mashed potatoes for 2 sp⬝Barbecued tenders of meat, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Stewed fillet of meat, glazed with garlic and wine and served with cooked rice for 2 sp⬝Barbecued tenders of pork, glazed with red wine and served with cooked rice for 2 sp
3 Stewed fillet of pork, glazed with garlic and wine and served with baked potatoes for 2 sp⬝Cooked tenders of pork, glazed with honey and herbs and served with baked potatoes for 2 sp⬝Cooked fillet of shellfish, marinated in garlic and wine and served with baked potatoes for 2 sp⬝Stewed chunks of chicken, glazed with ale and served with baked potatoes for 1 sp
4 Barbecued chunks of fish, glazed with red wine and served with mashed potatoes for 1 sp
Patrons & Visitors

Reinteus Bontalenta, a level 1 Thief. He has a frowny expression, crystal blue eyes and a sigil tattooed behind the ear (Petrified). In the pocket: a deck of cards.

Armour Class 4 [15] Leather armor Hit Points 2 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 13 WIS 4 DEX 18 CON 15 CHA 12 Spells


Vuteria Madalhilde, a level 1 Elf. She has short white pony-tail, crystal blue eyes and silky light skin (Sad). In the pocket: a comb.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 11 WIS 15 DEX 11 CON 15 CHA 6 Spells Protection from Evil


Acfrida of Valeria, a level 3 Fighter. She has crystal blue eyes, short white pony-tail and a deep scar on the right arm (Hurt).

Armour Class 5 [14] Chainmail armor Hit Points 7 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 10 WIS 3 DEX 16 CON 7 CHA 6 Spells


Dalibor of Usor, a level 3 Elf. He has thick bushy eyebrows, wise dark eyes and silky light skin (Moody). In the pocket: a dirty handkerchief and 5 sp.

Armour Class 5 [14] Leather armor + Shield Hit Points 14 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 18 WIS 6 DEX 13 CON 11 CHA 5 Spells Sleep, Light (Darkness), Knock


d6 Rumor
1 The Tomb Of The Nameless Slaves is in a rocky cove, somewhere in Goblinchaser Coastline
2 Petesia Nymphidius’s husband is held captive in the Caverns Of The Corrupted Pits
3 The Hideout Of The Deadly Blades is on one of the coastal cliffs, somewhere in Wyvern’s Sting Shores
4 Maltia Odelbrand’s Custom-Fit Armor (actually an Armour +2) is somewhere in the Crypt of the Doomed Skeletons
5 Solianna Eutropius’s Custom-Made Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Crypt of the Doomed Skeletons
6 Norwin Odelgarde has a casket he would like delivered to Darza


The Crying Pixie Inn

The Crying Pixie Inn

Keeper

Owned and managed by Aldemar Kinborough. He has deep blue eyes, a frowny expression and a neck band (Anxious). In the pocket: dice.

Staff

Ratrude Nadalinde. She has short red pony-tail, wild green eyes and a deep scar on the cheek (Paranoid). In the pocket: 1 cp and a magnifying glass.

Soficia of Thalia. She has crystal blue eyes, curly almond hair and a face tattoo (Apprehensive). In the pocket: a dirty handkerchief.

Gerhelma Erchamger. She has short brown pony-tail, crystal blue eyes and an earring (Anxious).

Menu
1d4 Menu
1 Cooked tenders of meat, glazed with white wine and served with cooked rice for 2 sp⬝Stewed fillet of chicken, marinated in red wine and served with fresh salad for 1 sp⬝Barbecued chunks of fish, marinated in red wine and served with fresh salad for 2 sp
2 Cooked fillet of chicken, glazed with ale and served with baked potatoes for 2 sp⬝Cooked fillet of chicken, glazed with garlic and wine and served with mashed potatoes for 2 sp
3 Barbecued fillet of fish, glazed with white wine and served with baked potatoes for 1 sp
4 Barbecued slices of shellfish, glazed with white wine and served with mashed potatoes for 1 sp
Patrons & Visitors

Madwin of Aqualin, a level 1 Halfling. He has wild green eyes, a strong, prominent chin and big red cheeks (Unimpressed).

Armour Class 7 [12] Leather armor Hit Points 5 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 5 WIS 5 DEX 16 CON 16 CHA 10 Spells


Volkavara Huldegarde, a level 2 Elf. She has crystal blue eyes, short almond pony-tail and a sigil tattooed on the neck (Exhausted). In the pocket: 3 cp, 2 sp and a ransom note.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 14 INT 16 WIS 10 DEX 6 CON 9 CHA 6 Spells Shield, Floating Disc


Pettita Eutropius, a level 8 Elf. She has delicate features, deep blue eyes and a sigil tattooed on the neck (Worried). In the pocket: 3 cp, a smoking pipe and a vial with a dark liquid.

Armour Class 2 [17] Plate-mail armor Hit Points 16 Attacks 1 × Sling (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 13 INT 12 WIS 12 DEX 15 CON 7 CHA 11 Spells Charm Person, Sleep, Detect Magic, Levitate, Invisibility, Knock, Water Breathing, Infravision, Wall of Ice, Dimension Door


Teinger of Oshar, a level 1 Cleric. He has short red hair, wise brown eyes and strong-looking hands (Panicky). In the pocket: a comb, 2 sp and a passphrase note.

Armour Class 4 [15] Chainmail armor Hit Points 3 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 16 WIS 18 DEX 13 CON 11 CHA 12 Spells


Arcin Nadalbert, a level 1 Magic-user. He has a long black beard, wise dark eyes and long black robe (Bothered). In the pocket: 3 cp, a smoking pipe and a dagger.

Armour Class 8 [11] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 16 WIS 12 DEX 13 CON 17 CHA 3 Spells Sleep


Vitta Desideria, a level 3 Fighter. She has long almond hair, cold dark eyes and a strong, muscular physique (Determined). In the pocket: a deck of cards, an empty vial and a ransom note.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 10 WIS 10 DEX 13 CON 11 CHA 11 Spells


Trimer of Saragol, a level 2 Elf. He has no hair, crystal blue eyes and long, skinny fingers (Pleased). In the pocket: 1 cp.

Armour Class 5 [14] Chainmail armor Hit Points 5 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 12 WIS 8 DEX 12 CON 12 CHA 6 Spells Ventriloquism, Floating Disc


d6 Rumor
1 Warnger Hilderada is willing to pay well for a delivery job.
2 Luda of Beserker’s Decorated Sword (actually a Sword +1, Wishes) is somewhere in the Temple of the Burning Ogre
3 Reingard Waldegilde’s Drums (actually a Drums of Panic) is somewhere in the Temple of the Ruthless Order
4 There’s a Sprite somewhere in Retribution Woods.
5 The Spears Of Honor are plotting to eliminate all cultists.
6 There’s an Efreeti in the Temple Of The Ruthless Order


Dungeons

Crypt of the Doomed Skeletons

Crypt of the Doomed Skeletons

Conspectus

Reingard of Narxes’s daughter is in area 37
Grimhar Nadalberga’s husband is in area 78

Encounters

149 Bats (area 9, area 27) 28 Giant Rats (area 3, area 10, area 18) 7 Killer Bees (area 13, area 52) 16 Skeletons (area 15, area 74) 11 Spitting Cobras (area 1, area 6, area 26)
6 Ghouls (area 66) 26 Giant Vampire Bats (area 52, area 69, area 71) 12 Pit Vipers (area 72, area 84) 7 Robber Flys (area 77, area 83)
5 Black Widows (area 3, area 76) 3 Carcass Crawlers (area 32) 8 Wights (area 58, area 68)
2 Wraiths (area 42)
2 Mummys (area 37)
Spectre (area 40)
7 Vampires (area 42, area 58)
Lich (area 40)

Treasure

39,463 gp in coins. 18,832 gp in gems. 134,833 gp in jewellery.

Idelinde of Talima’s Custom-Made Leather Boots is in area 12
Natelma of Turan’s Decorated Sword is in area 14
Richmar Nadaltrude’s Decorated Sword is in area 24
Solianna Eutropius’s Custom-Made Leather Boots is in area 47
Maltia Odelbrand’s Custom-Fit Armor is in area 66
Reinmar of Taleka’s Decorated Sword is in area 76
Wulfsy of Starfield’s Decorated Sword is in area 78

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d5 Encounter Stats
1 Carcass Crawler Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75
2 Skeleton Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10
3 Giant Rats (3) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5
4 Giant Vampire Bat Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20
5 Bats (38) Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5

1 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

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2 : Secret Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some burn marks on the ground. There is a large crate near the far wall.

3 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and there are several splatters of dark matter on the ceiling. Flies swarm off bones covered with rotting flesh on the ground.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

The air in this area is dense and misty and the walls are covered with spots of yellow ooze. There’s also a foul smell of decay and rot.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


4 : Entrance to the Crypt

5 : Entrance to the Ceremonial Chamber

6 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and there are several claw marks on the ceiling. Looking down, you see countless fragments of small animal skeletons.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏

7 : South entrance to the Ceremonial Chamber

8 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several fractures on. There are some large barrels near the far wall.

9 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with fractures. There’s movement inside.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


The secret door on the east is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and there are a few splatters of dark matter on the walls. There are some very big bags near the far wall.

10 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are a few cracks on the ground. Looking down, you see countless fragments of small animal skeletons.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


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11 : Library

Foreshadowing
Description

This area stinks from excrements and the walls have a few scorch marks on. There are some small jars near the far wall.

12 : Ceremonial Chamber

Doorways
Description

This area stinks from excrements and the ground has some fractures on. There’s also a colorful glow emitting from the ground.

13 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has a few spots of green rot on. Looking down, you see countless fragments of small animal skeletons.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13




14 : Torture Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some cracks on the ground. There are some big chests near the far wall.

15 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are deeply fractured. Looking down, you realize you just stepped into a pool of blood.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10


16 : Crypt

Doorways
Description

This area stinks from excrements and the ceiling is covered with spots of green rot. There’s something lying on the floor.

17 : Crypt

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have several claw marks on. You spot something quite big lying on the floor.

18 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and there are some scorch marks on the ground. There’s also a foul smell of decay and rot.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5

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❏❏❏

19 : Corridor

20 : Laboratory

Doorways
Description

The air in this area is dense and misty and the walls have a few scorch marks on. There’s also a colorful glow emitting from the ground.

21 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is deeply fractured. There are some big barrels near the far wall.

22 : Secret Door to the corridor

Doorways

23 : Alcoved Corridor

There are oversized torches in the alcoves here.

24 : Library

Doorways
Description

This area is dark and cold and there are some scorch marks on the ceiling. You spot something quite big lying on the floor.

25 : Dead End (Magical Portal)

26 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with splatters of dark matter. There’s movement inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏

❏❏❏❏

27 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is deeply fractured. There’s movement inside.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


28 : Alcoved Corridor

There are oversized torches in the alcoves here.

29 : Dead End (Fountain)

30 : Dead End (Fountain)

31 : Shrine

Doorways
Description

This area is dark and cold and the ground is covered with burn marks. There’s something lying on the floor.

32 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are carved with claw marks. Looking down, you see countless fragments of small animal skeletons.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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❏❏❏❏❏❏❏❏❏❏❏❏❏❏

33 : Ceremonial Chamber

Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is covered with spots of yellow ooze. You spot something quite big lying on the floor.

34 : Corridor

35 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and there are several burn marks on the walls. There’s a dead body here.

36 : Corridor

This 80' corridor is leading to an arched bronze door (Locked 🜟) The door is leading to the Ceremonial Chamber.

37 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. A strange sensation is creeping up your spine and a person is chained to the wall.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

38 : Torture Chamber

Doorways
Description

This area stinks from excrements and the walls are covered with burn marks. Faint colorful light is emitting from everywhere.

39 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with splatters of dark matter. There is a big barrel near the far wall.

40 : Maze leading to a chamber

A narrow corridor forms a twisted maze, a death trap.

There’s an acidic vapour trap here. If undetected, there’s a 2 in 6 chance of triggering if causing a sound sensitive membrane to vibrate, causing a spray of acid to come out of a hole in the wall. Save vs Death or sustain 1d6 damage by acid.

A secret door (operated by a rope-pull lever somewhere in the dungeon) on the south wall of the maze structure could be used as a shortcut if found.

The maze leads to a 30'x30' chamber.

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has a few burn marks on. A strange sensation is creeping up your spine.

Lich


Armour Class: 0 [19+] Hit Dice: 12 Attacks: 1 × touch, weapon or spell THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D8 W9 P8 B11 S8 Morale: 8 Alignment: Chaotic XP: 1,490

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

41 : Corridor

42 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few claw marks on the ceiling. A strange sensation is creeping up your spine.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

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43 : Corridor

This 80' corridor is leading to an arched marble door (Half-broken) The door is leading to the Laboratory.

44 : Laboratory

Doorways
Description

Broken vials and beakers are scattered all over the place and the ground is covered with spots of yellow ooze. There’s something lying on the floor.

45 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are carved with claw marks. There are some large jars near the far wall.

46 : Shrine

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with claw marks. Faint colorful light is emitting from everywhere.

47 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is scorched with burn marks. There is a large crate near the far wall.

The secret door on the east is leading to a secret chamber:

Description

You hear the sound of water dripping down and there are a few burn marks on the walls. There is a large barrel near the far wall.

48 : Entrance to the Crypt

49 : Entrance to the Torture Chamber

50 : Torture Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is scorched with burn marks. Faint colorful light is emitting from everywhere.

51 : East entrance to the Torture Chamber

52 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is covered with fractures. There’s movement inside.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏❏
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The secret door on the west is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ceiling has some cracks on. Looking down, you see countless fragments of small animal skeletons.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20


53 : Entrance to the Library

54 : Entrance to the Ceremonial Chamber

55 : Ceremonial Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and there are several fractures on the ground. Faint colorful light is emitting from everywhere.

56 : West entrance to the Ceremonial Chamber

57 : Corridor

58 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with splatters of dark matter. Something here makes the hair at the back of the neck stand.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

59 : Corridor

This 80' corridor is leading to an arched iron door (Half-broken) The door is leading to the Ceremonial Chamber.

60 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is scorched with burn marks. There are some small crates near the far wall.

61 : Library

Doorways
Description

This area stinks from excrements and there are a few scorch marks on the ground. There’s something lying on the floor.

62 : Crypt

Doorways
Description

This area is dark and cold and the ceiling has several spots of yellow ooze on. There’s also a colorful glow emitting from the ground.

63 : Corridor Door

64 : Secret doors

65 : Shrine

Doorways
Description

The air in this area is dense and misty and there are some spots of green rot on the walls. There’s a dead body here.

66 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few scorch marks on the ground. You feel the chill of death curling up your spine.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
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67 : Corridor

68 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are scorched with burn marks. Other than that, there’s a silence of death in here.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

69 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has some cracks on. There’s also a foul smell of decay and rot.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

70 : Secret Door to the corridor

Doorways

71 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has some burn marks on. There’s movement inside.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

You hear the sound of water dripping down and there are a few cracks on the walls. There is a very big bag near the far wall.

72 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with fractures. Looking down, you see countless fragments of small animal skeletons.

Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

73 : Laboratory

Foreshadowing
Description

This area stinks from excrements and the walls are scorched with burn marks. There is a large jar near the far wall.

74 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few spots of green rot on the ceiling. Something here makes the hair at the back of the neck stand.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏

75 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the walls are covered with fractures. There are some small chests near the far wall.

76 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and there are some splatters of dark matter on the ceiling. Flies swarm off bones covered with rotting flesh on the ground.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

77 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is carved with claw marks. Looking down, you see countless fragments of small animal skeletons.

Robber Fly


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

78 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with spots of yellow ooze. There is a big chest near the far wall.

The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with fractures. There is a small barrel near the far wall and a person is chained to the wall.

79 : Entrance to the Crypt

80 : Entrance to the Torture Chamber

81 : Torture Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with claw marks. There’s something lying on the floor.

82 : North entrance to the Torture Chamber

83 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with spots of green rot. There’s also a foul smell of decay and rot.

Robber Fly


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏

84 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with burn marks. There’s also a foul smell of decay and rot.

Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

85 : Water Fountain

Clear water are coming out of the wall here.

Caverns of the Infernal Blood

Caverns of the Infernal Blood

Conspectus

Encounters

3 Carcass Crawlers (area 5)
Rust Monster (area 4)

Treasure

2,720 gp in coins. 2,260 gp in gems. 7,200 gp in jewellery.

Sigwin Nadalfrid’s Custom Sword is in area 4

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d1 Encounter Stats
1 Carcass Crawler Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

1 : Caverns Entrance

This passage into the caverns is in the basement of an abandoned inn .

2 : A Vast Chamber

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalagmites are deeply fractured. There are some big chests near the far wall.

3 : Cave Room

Description

You hear the sound of water dripping down and the stalactites have some burn marks on. You spot something quite big lying on the floor.

4 : Cavern

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the stalagmites are covered with splatters of dark matter. There’s movement inside.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

5 : Cave Room

Foreshadowing
Description

You hear the sound of water dripping down and the stalactites have a few scorch marks on. There’s also a foul smell of decay and rot.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

6 : Cave Dig

Description

Fossils of underwater creatures decorate the formations here and the ground is carved with claw marks. There’s a dead body here.

Temple of the Ruthless Order

Temple of the Ruthless Order

Conspectus

Encounters

15 Acolytes (area 15, area 52, area 73) 6 Mediums (area 49, area 51, area 67) 29 Rats (area 58) 11 Spitting Cobras (area 11, area 23, area 40, area 42)
3 Crocodiles (area 6) 7 Giant Toads (area 1, area 36, area 69) Insect Swarm (area 2)
2 Black Bears (area 41) 6 Blink Dogs (area 35) 8 Gargoyles (area 56, area 76) 7 Iron Living Statues (area 21, area 34) 2 Medusas (area 48) 6 White Apes (area 72)
3 Cockatrices (area 57) 5 Horned Chameleons (area 29, area 55) Rust Monster (area 64)
2 Tigers (area 19, area 71)
Bone Golem (area 31)
2 Amber Golems (area 44, area 62) 2 Efreetis (area 25, area 59)

Treasure

23,236 gp in coins. 18,402 gp in gems. 138,559 gp in jewellery.

Reingard Waldegilde’s Drums is in area 31
Bernhaus Volswinde’s Custom Sword is in area 52

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
3 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

1 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

2 : Secret Chamber

Doorways
Description

A large pentagram was painted here and the ground is scorched with burn marks. There’s something lying on the floor.

3 : Crypt

Doorways
Description

This area is dark and cold and the ceiling is covered with fractures. You spot something quite big lying on the floor.

The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ground has some claw marks on. You spot something quite big lying on the floor.

4 : Entrance to the Crypt

5 : Entrance to the Torture Chamber

6 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have several burn marks on. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

7 : North entrance to the Torture Chamber

8 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is scorched with burn marks. There is a large chest near the far wall.

The secret door on the north is leading to a secret chamber:

Description

The air in this area is dense and misty and the walls are covered with splatters of dark matter. You spot something quite big lying on the floor.

9 : Entrance to the Pantry

10 : Entrance to the Library

11 : Library

Doorways
Description

You hear the sound of water dripping down and there are several burn marks on the ceiling. You spot something quite big lying on the floor.


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13




12 : North entrance to the Library

13 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with spots of yellow ooze. There is a very big jar near the far wall.

14 : Laboratory

Doorways
Description

There are stains of what seems to be blood all over the place and there are some claw marks on the ceiling. You spot something quite big lying on the floor.

15 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏

❏❏❏❏❏❏
❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏❏

16 : Torture Chamber

Doorways
Description

Several wooden racks were fixtured here and the ceiling has some burn marks on. You spot something quite big lying on the floor.

17 : Water Fountain

Clear water are coming out of the wall here.

18 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and there are a few claw marks on the ground. There are some small crates near the far wall.

19 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the walls have a few burn marks on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with cracks. There are some very big crates near the far wall.

21 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ceiling is covered with splatters of dark matter. There’s movement inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

22 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are some fractures on the walls. There are some large bags near the far wall.

23 : Shrine

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few cracks on the ceiling. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏
❏❏❏
❏❏❏❏

24 : Corridor

25 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are carved with claw marks. You’re not alone here.

Efreeti


Armour Class: 3 [16] Hit Dice: 10 Attacks: 1 × fists (2d8), magic THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D4 W5 P6 B5 S8 (15) Morale: 12 Alignment: Chaotic XP: 1,600

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

26 : Corridor

This 80' corridor is leading to a round bronze door (Barricaded) The door is leading to the Shrine.

27 : Shrine

Doorways
Description

It is dark and damp here and the ground has some spots of green rot on. There’s a dead body here.

28 : Ceremonial Chamber

Doorways
Description

Large symbols and letters were painted all over the place and the ceiling has several cracks on. There’s a dead body here.

29 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and there are some spots of yellow ooze on the ground. You’re not alone here.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

30 : Corridor

31 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has a few fractures on. There’s something moving inside.

Bone Golem


Armour Class: 2 [17] Hit Dice: 8 Attacks: 2 or 4 × weapon (1d6 or by weapon) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Neutral XP: 650

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

32 : Corridor

This 80' corridor is leading to a rectangular marble door (Locked 🝣) The door is leading to the Torture Chamber.

33 : Torture Chamber

Doorways
Description

It is dark and damp here and the ground is covered with scorch marks. You spot something quite big lying on the floor.

34 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and there are several claw marks on the walls. This is not looking good.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

35 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is covered with splatters of dark matter. A weird sensation is creeping up your spine.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls have some cracks on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

37 : Crypt

Doorways
Description

It is dark and damp here and the ceiling is carved with claw marks. There’s something lying on the floor.

38 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are deeply fractured. There is a very big barrel near the far wall.

The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with scorch marks. There is a very big jar near the far wall.

39 : Pantry

Doorways
Description

The air in this area is dense and misty and the walls are covered with spots of yellow ooze. You spot something quite big lying on the floor.

40 : Torture Chamber

Foreshadowing
Description

Countless creepy crawlies all over rush back into the darkness and the ground is scorched with burn marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏

41 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and there are some scorch marks on the walls. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

42 : Dead Ends

Left side - Dead End (Trap!)
Right side - Dead End (Body)

43 : Torture Chamber

Doorways
Description

It is dark and damp here and the ground is covered with scorch marks. You spot something quite big lying on the floor.

44 : Secret Storage Room

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are deeply fractured. This is not looking good.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

45 : Torture Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and there are several splatters of dark matter on the ground. There’s something lying on the floor.

46 : Altar Hall

Foreshadowing
Description

It is dark and damp here and there are a few spots of green rot on the ceiling. There are some small jars near the far wall.

47 : Corridor

48 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ground has a few splatters of dark matter on. A weird sensation is creeping up your spine.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

49 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is deeply fractured. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏❏❏

50 : Secret Door to the corridor

Doorways

51 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the walls are scorched with burn marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏

52 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is carved with claw marks. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏

53 : Corridor Door

54 : Secret doors

55 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with spots of yellow ooze. You’re not alone here.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

56 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is scorched with burn marks. You’re not alone here.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

57 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ceiling is scorched with burn marks. A weird sensation is creeping up your spine.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

58 : Ceremonial Chamber

Doorways
Description

Large symbols and letters were painted all over the place and the walls are covered with spots of green rot. There’s something lying on the floor.

59 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several cracks on the ceiling. This is not looking good.

Efreeti


Armour Class: 3 [16] Hit Dice: 10 Attacks: 1 × fists (2d8), magic THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D4 W5 P6 B5 S8 (15) Morale: 12 Alignment: Chaotic XP: 1,600

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

60 : Shrine

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with burn marks. There are some very big jars near the far wall.

61 : Corridor

62 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and there are several burn marks on the ground. There’s something moving inside.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

63 : Corridor

This 80' corridor is leading to a rectangular marble door (Barricaded) The door is leading to the Pantry.

64 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and there are some spots of green rot on the ceiling. There’s movement inside.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

65 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several fractures on the ground. There are some large chests near the far wall.

66 : Crypt

Doorways
Description

The air in this area is dense and misty and the walls are scorched with burn marks. You spot something quite big lying on the floor.

67 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few spots of yellow ooze on the ground. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏

68 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has some claw marks on. There is a very big crate near the far wall.

69 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is covered with fractures. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

70 : Water Fountain

Clear water are coming out of the wall here.

71 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is deeply fractured. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

72 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with scorch marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

73 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are some claw marks on the ground. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏

74 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling has several spots of yellow ooze on. There are some large crates near the far wall.

75 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are scorched with burn marks. There is a small chest near the far wall.

76 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ground is scorched with burn marks. You’re not alone here.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Caverns of the Corrupted Pits

Caverns of the Corrupted Pits

Conspectus

Petesia Nymphidius’s husband is in area 8
Facetus of Haraan’s wife is in area 9

Encounters

10 Stirges (area 9)
2 Yellow Moulds (area 6)
2 Grey Oozes (area 11, area 12) 6 Harpys (area 8)
Gelatinous Cube (area 2)
Cockatrice (area 7)

Treasure

55 gp in coins. 1,695 gp in gems. 20,775 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d1 Encounter Stats
1 Grey Ooze Armour Class: 8 [11] Hit Dice: 3 Attacks: 1 × touch (2d8) THAC0: 17 [+2] Movement: 10’ (3’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 50

1 : Caverns Entrance

This passage into the caverns is deep inside the mouth of a giant stone craved skull, partly buried under a dune .

2 : Chamber

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalagmites are carved with claw marks. There’s a strong burning sensation when breathing the air here.

Gelatinous Cube


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × touch (2d4 + paralysis) THAC0: 16 [+3] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

3 : Cave Room

Foreshadowing
Description

This area stinks from excrements and the ground is carved with claw marks. There is a small chest near the far wall.

4 : Cave Hall

Description

Dense spiderwebs cover the stalactites and stalagmites and there are a few scorch marks on the stalactites. Faint colorful light is emitting from everywhere.

5 : Cave Room

Description

It is dark and damp here and the stalagmites are scorched with burn marks. There’s also a colorful glow emitting from the ground.

6 : Cave Hall

Foreshadowing
Description

This area is covered with egg-like cave blisters and the stalactites are deeply fractured. There’s a strong burning sensation when breathing the air here.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

7 : Grotto

Foreshadowing
Description

This area stinks from excrements and there are some claw marks on the canopy. Looking down, you realize you just stepped into a pool of blood.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏

8 : Cave Dig

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the ground has a few claw marks on. Looking down, you realize you just stepped into a pool of blood and a person is chained to the wall.

Harpy


Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Grotto

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the stalactites are covered with splatters of dark matter. You feel the warm stench of a monster’s breath and a person is chained to the wall.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13


10 : Cave Hall

Description

The flowstone on the ground shimmers through the darkness and there are some claw marks on the ground. There’s a dead body here.

11 : Grotto

Foreshadowing
Description

Pools of dark sludge are scattered all over the place and the stalagmites have a few scorch marks on. A strange sensation is creeping up your spine.

Grey Ooze


Armour Class: 8 [11] Hit Dice: 3 Attacks: 1 × touch (2d8) THAC0: 17 [+2] Movement: 10’ (3’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Cave Room

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the ground is carved with claw marks. There’s also a very strong acidic stench here, making breathing almost unbearable.

Grey Ooze


Armour Class: 8 [11] Hit Dice: 3 Attacks: 1 × touch (2d8) THAC0: 17 [+2] Movement: 10’ (3’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Temple of the Dark Desire

Temple of the Dark Desire

Conspectus

Encounters

37 Acolytes (area 7, area 9, area 22, area 24, area 27, area 44, area 48) 8 Mediums (area 4, area 32, area 45) 5 Spitting Cobras (area 19, area 34)
2 Crocodiles (area 24) 4 Giant Toads (area 16)
9 Black Bears (area 1, area 4, area 15, area 45) 8 White Apes (area 5, area 9)
6 Cockatrices (area 21, area 50) 3 Horned Chameleons (area 38) 3 Rock Living Statues (area 31)
2 Tigers (area 2, area 43)

Treasure

3,271 gp in coins. 11,438 gp in gems. 90,450 gp in jewellery.

Frodo of Jaluba’s Custom Sword is in area 9
Landward of Rakha’s Custom Sword is in area 41

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden hut, under loose floor boards .

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and there are several cracks on the ceiling. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

3 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ground has a few claw marks on. There are some big jars near the far wall.

4 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are carved with claw marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏

The secret door on the east is leading to a secret chamber:

Description

Tall shelves made of rotting wood are fixtured here and the ceiling is covered with fractures. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏

5 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is carved with claw marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

6 : Crypt

Description

It is dark and damp here and the walls are carved with claw marks. You spot something quite big lying on the floor.

7 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ceiling has a few scorch marks on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏
❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏

8 : Water Fountain

Clear water are coming out of the wall here.

9 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is carved with claw marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

This area is dark and cold and the ceiling has some spots of yellow ooze on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏

10 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is covered with cracks. There are some large barrels near the far wall.

11 : Library

Foreshadowing
Description

The air in this area is dense and misty and there are several splatters of dark matter on the walls. There is a big bag near the far wall.

12 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

13 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with burn marks. There are some big crates near the far wall.

14 : Dead End (Fountain)

15 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the walls have several claw marks on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are several fractures on the ceiling. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

17 : Alcoved Corridor

There are oversized torches in the alcoves here.

18 : Dead End

19 : Dead End (Body)

20 : Corridor

21 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and there are several scorch marks on the walls. You’re not alone here.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

22 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has a few spots of yellow ooze on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏❏❏

❏❏❏
❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏

23 : Secret Door to the corridor

Doorways

24 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and there are some burn marks on the ceiling. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

The air in this area is dense and misty and the walls are covered with splatters of dark matter. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏

25 : Entrance to the Library

26 : Entrance to the Ceremonial Chamber

27 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has several splatters of dark matter on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏

28 : East entrance to the Ceremonial Chamber

29 : Crypt

Doorways
Description

This area is dark and cold and the ceiling has a few splatters of dark matter on. You spot something quite big lying on the floor.

30 : Corridor

31 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls have several spots of green rot on. There’s something moving inside.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

32 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and there are some burn marks on the ceiling. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏

33 : Secret Door to the corridor

Doorways

34 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are some splatters of dark matter on the ground. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏
❏❏❏❏
❏❏❏
❏❏❏

35 : Dead Ends

Left side - Dead End (Fountain)
Right side - Dead End (Body)

36 : Library

Doorways
Description

The air in this area is dense and misty and there are several cracks on the walls. You spot something quite big lying on the floor.

37 : Secret Storage Room

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is deeply fractured. There are some large chests near the far wall.

38 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls are scorched with burn marks. This is not looking good.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

39 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ceiling has some burn marks on. There are some very big bags near the far wall.

40 : Laboratory

Doorways
Description

The air in this area is dense and misty and the walls are covered with cracks. You spot something quite big lying on the floor.

41 : Torture Chamber

Doorways
Description

Several wooden racks were fixtured here and there are a few spots of green rot on the ceiling. There’s a dead body here.

42 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with cracks. There are some very big jars near the far wall.

The secret door on the west is leading to a secret chamber:

Description

It is dark and damp here and the ceiling is covered with cracks. There is a very big jar near the far wall.

43 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several claw marks on the ground. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

44 : Library

Foreshadowing
Description

This area stinks from excrements and the ceiling is scorched with burn marks. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏

45 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ground is covered with claw marks. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

You hear the sound of water dripping down and there are some spots of yellow ooze on the walls. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16



46 : Entrance to the Shrine

47 : Entrance to the Crypt

48 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is scorched with burn marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏❏

49 : North entrance to the Crypt

50 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are carved with claw marks. This is not looking good.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Temple of the Mourning Spider

Temple of the Mourning Spider

Conspectus

Geldin Framenger’s wife is in area 52

Encounters

17 Acolytes (area 7, area 21, area 45) 12 Mediums (area 5, area 8, area 42, area 47)
8 Crocodiles (area 11, area 47)
4 Black Bears (area 20, area 42) Doppelgänger (area 52) 3 Gargoyles (area 17) 4 Iron Living Statues (area 41) 4 White Apes (area 38)
2 Horned Chameleons (area 35) 4 Rust Monsters (area 10)
2 Tigers (area 40, area 50)

Treasure

3,342 gp in coins. 10,387 gp in gems. 86,700 gp in jewellery.

Milia Theodefrid’s Armor Of Sentimental Value is in area 41

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
3 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

1 : Dungeon Entrance

These stairs into the dungeon are under a wooden trapdoor buried 5 feet in the ground.

2 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with splatters of dark matter. There are some big crates near the far wall.

The secret door on the south is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ceiling is covered with scorch marks. You spot something quite big lying on the floor.

3 : Entrance to the Torture Chamber

4 : Entrance to the Crypt

5 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are scorched with burn marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏❏

6 : South entrance to the Crypt

7 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is deeply fractured. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏❏
❏❏❏

8 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is carved with claw marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

9 : Pantry

Doorways
Description

This area stinks from excrements and the walls are deeply fractured. There’s something lying on the floor.

10 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few cracks on the ground. A weird sensation is creeping up your spine.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

11 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls have some spots of green rot on. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏

12 : Corridor

13 : Laboratory

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with fractures. You spot something quite big lying on the floor.

14 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with spots of yellow ooze. There are some large bags near the far wall.

15 : Secret Door to the corridor

Doorways

16 : Corridor

17 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is deeply fractured. A weird sensation is creeping up your spine.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have several claw marks on. There is a small bag near the far wall.

19 : Secret Door to the corridor

Doorways

20 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is deeply fractured. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

21 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ceiling has several spots of yellow ooze on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏❏❏
❏❏
❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

It is dark and damp here and the ground has several fractures on. There are some very big bags near the far wall.

22 : Laboratory

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is scorched with burn marks. You spot something quite big lying on the floor.

23 : Ceremonial Chamber

Description

There are stains of what seems to be blood all over the place and the walls are covered with cracks. There’s something lying on the floor.

24 : Alcoved Corridor

There are human-like statues in the alcoves here.

25 : Pantry

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is deeply fractured. You spot something quite big lying on the floor.

26 : Dead End (Body)

27 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is carved with claw marks. There are some big bags near the far wall.

28 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with cracks. There is a big jar near the far wall.

29 : Alcoved Corridor

There are human-like statues in the alcoves here.

30 : Dead End (Trap!)

31 : Dead End (Fountain)

32 : Corridor

33 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is covered with fractures. There is a very big bag near the far wall.

34 : Corridor

This 80' corridor is leading to a round iron door (Half-broken) The door is leading to the Pantry.

35 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the walls are deeply fractured. A weird sensation is creeping up your spine.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Torture Chamber

Doorways
Description

The air in this area is dense and misty and the ground is covered with scorch marks. You spot something quite big lying on the floor.

37 : Crypt

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have several cracks on. There’s something lying on the floor.

38 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and there are some fractures on the ceiling. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

39 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ground is carved with claw marks. There is a big jar near the far wall.

40 : Torture Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have some cracks on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

41 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few claw marks on the ground. There’s movement inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

42 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has a few claw marks on. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏


The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the walls have some fractures on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

43 : Entrance to the Crypt

44 : Entrance to the Laboratory

45 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has some fractures on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏

46 : North entrance to the Laboratory

47 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few fractures on the ground. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏❏❏❏
❏❏❏

The secret door on the north is leading to a secret chamber:

Description

Several wooden racks were fixtured here and the ceiling is deeply fractured. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

48 : Entrance to the Crypt

49 : Entrance to the Laboratory

50 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls are covered with fractures. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

51 : North entrance to the Laboratory

52 : Shrine

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling has some burn marks on. You’re not alone here and a person is chained to the wall.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Lair of the Lonely Hopes

Lair of the Lonely Hopes

Conspectus

Gundin of Zutan’s wife is in area 4
Teinger of Shadizar’s nephew is in area 8

Encounters

5 Goblins (area 10)
2 Gnolls (area 4) 2 Green Slimes (area 6, area 7) 6 Yellow Moulds (area 2)
4 Hellhounds (area 11)
Black Dragon (area 8)

Treasure

66,414 gp in coins. 11,275 gp in gems. 41,016 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Hellhound Armour Class: 4 [15] Hit Dice: 3 Attacks: 1 × bite (1d6) or 1 × breath (1d6 per HD) THAC0: By HD (17 [+2] to 13 [+6]) Movement: 120’ (40’) Saving Throws: By HD Morale: 9 Alignment: Chaotic XP: 50/125/300/500/850
2 Goblin Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Gnoll Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)
4 Green Slime Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × touch (consume flesh) THAC0: 18 [+1] Movement: 3’ (1’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 25

1 : Lair Entrance

This passage into the lair is inside an abandoned wooden hut, under loose floor boards .

2 : Cave Hall

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalagmites have a few scorch marks on. There are bones on the ground, clean bones.. almost bleach-white.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

3 : Grotto

Description

This area stinks from excrements and the ground is covered with burn marks. There’s something lying on the floor.

4 : Cave Dig

Foreshadowing
Description

This area is dark and cold and the canopy is deeply fractured. You see glowing eyes staring at you from inside and a person is chained to the wall.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

5 : Cave Hall

Foreshadowing
Description

This area is dark and cold and there are several spots of yellow ooze on the ground. There are some small bags near the far wall.

6 : Cave Dig

Foreshadowing
Description

This area stinks from excrements and the stalagmites are scorched with burn marks. There’s also a very strong acidic stench here, making breathing almost unbearable.

Green Slime


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × touch (consume flesh) THAC0: 18 [+1] Movement: 3’ (1’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏

7 : Cave Hall

Foreshadowing
Description

The air in this area is dense and misty and the ground is covered with spots of green rot. There’s a strong burning sensation when breathing the air here.

Green Slime


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × touch (consume flesh) THAC0: 18 [+1] Movement: 3’ (1’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏

8 : Main Cavern

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the canopy is deeply fractured. There’s movement inside and a person is chained to the wall.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Grotto

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the stalactites are scorched with burn marks. There are some very big jars near the far wall.

10 : Cavern

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and there are a few spots of yellow ooze on the canopy. You see glowing eyes staring at you from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


❏❏❏❏
❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏

11 : Grotto

Foreshadowing
Description

Oversized fossilised mushrooms are covering this area and there are several spots of green rot on the stalagmites. There’s movement inside.

Hellhound


Armour Class: 4 [15] Hit Dice: 3 Attacks: 1 × bite (1d6) or 1 × breath (1d6 per HD) THAC0: By HD (17 [+2] to 13 [+6]) Movement: 120’ (40’) Saving Throws: By HD Morale: 9 Alignment: Chaotic XP: 50/125/300/500/850

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Tomb of the Crying Lich

Tomb of the Crying Lich

Conspectus

Encounters

11 Giant Rats (area 3) 3 Killer Bees (area 18) 24 Rats (area 22)
17 Cave Locusts (area 8) 4 Crab Spiders (area 4) 10 Giant Bats (area 19) 12 Giant Vampire Bats (area 16, area 23) 2 Insect Swarms (area 16, area 21) 6 Zombies (area 14)
Wight (area 11)
Vampire (area 11)

Treasure

7,264 gp in coins. 4,175 gp in gems. 31,386 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Zombies (2) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 20
2 Insect Swarm Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75
3 Wight Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

1 : Dungeon Entrance

These stairs into the dungeon are located behind a giant skull’s gaping mouth.

2 : Crypt

Doorways
Description

The air in this area is dense and misty and the walls have some cracks on. There’s something lying on the floor.

3 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is scorched with burn marks. There’s movement inside.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


4 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with spots of green rot. There’s also a foul smell of decay and rot.

Crab Spider


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

5 : Torture Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are some scorch marks on the ground. There’s also a colorful glow emitting from the ground.

6 : Water Fountain

Clear water are coming out of the wall here.

7 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is carved with claw marks. There is a large crate near the far wall.

The secret door on the north is leading to a secret chamber:

Description

You hear the sound of water dripping down and the walls have several spots of green rot on. There are some small chests near the far wall.

8 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is carved with claw marks. Flies swarm off bones covered with rotting flesh on the ground.

Cave Locust


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20


9 : Torture Chamber

Foreshadowing
Description

You hear the sound of water dripping down and the ground is scorched with burn marks. There is a large crate near the far wall.

10 : Corridor

11 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with spots of yellow ooze. Something here makes the hair at the back of the neck stand.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Corridor

This 80' corridor is leading to a rectangular iron door (Stuck) The door is leading to the Crypt.

13 : Crypt

Doorways
Description

It is dark and damp here and the ground has some spots of green rot on. There’s something lying on the floor.

14 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with spots of green rot. You feel the chill of death curling up your spine.

Zombie


Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 20

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏

15 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has several spots of yellow ooze on. There are some small jars near the far wall.

16 : Ceremonial Chamber

Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is carved with claw marks. You spot something quite big lying on the floor.


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75

❏❏❏❏❏❏❏❏❏❏


The secret door on the south is leading to a secret chamber:

Description

You hear the sound of water dripping down and there are some spots of yellow ooze on the walls. Looking down, you see countless fragments of small animal skeletons.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏

17 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has several cracks on. There are some small jars near the far wall.

18 : Library

Foreshadowing
Description

Tall shelves made of rotting wood are fixtured here and there are several spots of yellow ooze on the walls. There’s movement inside.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏❏
❏❏❏


19 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is carved with claw marks. There’s movement inside.

Giant Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20


20 : Water Fountain

Clear water are coming out of the wall here.

21 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with cracks. Flies swarm off bones covered with rotting flesh on the ground.

Insect Swarm


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75

❏❏❏❏❏❏❏

22 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with splatters of dark matter. Flies swarm off bones covered with rotting flesh on the ground.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


23 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has some fractures on. Looking down, you see countless fragments of small animal skeletons.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

24 : Water Fountain

Clear water are coming out of the wall here.

Hideout of the Deadly Blades

Hideout of the Deadly Blades

Conspectus

Encounters

28 Rats (area 2) 10 Stirges (area 3, area 9)
2 Hellhounds (area 10)
Hydra (area 8)

Treasure

15,580 gp in coins. 2,712 gp in gems. 19,833 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Stirges (2) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
2 Rats (8) Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5

1 : Hideout Entrance

This passage into the hideout is under a wooden trapdoor buried 5 feet in the ground.

2 : Cave Dig

Foreshadowing
Description

This area is dark and cold and the ground is covered with spots of yellow ooze. Looking down, you see countless fragments of small animal skeletons.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


3 : Grotto

Foreshadowing
Description

Oversized fossilised mushrooms are covering this area and the stalagmites have some scorch marks on. Looking down, you realize you just stepped into a pool of blood.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏
❏❏
❏❏❏❏

4 : Cave Hall

Description

Dense spiderwebs are stretched between cave columns and the canopy is covered with spots of green rot. There’s something lying on the floor.

5 : A Vast Chamber

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalagmites are deeply fractured. There are some big crates near the far wall.

6 : Grotto

Description

Oversized fossilised mushrooms are covering this area and the stalactites are scorched with burn marks. Faint colorful light is emitting from everywhere.

7 : Grotto

Foreshadowing
Description

You hear the sound of water dripping down and the canopy is carved with claw marks. There are some very big jars near the far wall.

8 : Grotto

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalagmites are covered with spots of yellow ooze. There’s movement inside.

Hydra


Armour Class: 5 [14] Hit Dice: 5 Attacks: 5 to 12 × bite (1d10) THAC0: By HD (15 [+4] to 10 [+9]) Movement: 120’ (40’) Saving Throws: By HD Morale: 9 Alignment: Neutral XP: 175/275/450/50/900/900/1,100/1,100

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Cave Dig

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and there are several spots of green rot on the stalactites. You feel the warm stench of a monster’s breath.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏
❏❏❏❏
❏❏
❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

10 : Cave Hall

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and there are some claw marks on the stalagmites. Red eyes are glowing inside like fire, and you hear a growl.

Hellhound


Armour Class: 4 [15] Hit Dice: 3 Attacks: 1 × bite (1d6) or 1 × breath (1d6 per HD) THAC0: By HD (17 [+2] to 13 [+6]) Movement: 120’ (40’) Saving Throws: By HD Morale: 9 Alignment: Chaotic XP: 50/125/300/500/850

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

Shrine of the Betraying Pain

Shrine of the Betraying Pain

Conspectus

Theuda of Wikana’s daughter is in area 6
Marcher Whitehelm’s husband is in area 14

Encounters

5 Acolytes (area 6, area 16) 7 Mediums (area 14, area 19)
3 Giant Toads (area 17)
2 Black Bears (area 3)
3 Rock Living Statues (area 8) 2 Rust Monsters (area 15)
Tiger (area 20)

Treasure

2,799 gp in coins. 4,563 gp in gems. 27,700 gp in jewellery.

Herward of Ludya’s Decorated Armor is in area 3

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden hut, under loose floor boards .

2 : Secret Chamber

Doorways
Description

The air in this area is dense and misty and the walls are carved with claw marks. There’s something lying on the floor.

3 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with burn marks. There is a small crate near the far wall.

The secret door on the south is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ceiling has some spots of green rot on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Entrance to the Crypt

5 : Entrance to the Shrine

6 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the walls have several fractures on. There are humans wearing dark robes inside and a person is chained to the wall.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏

7 : South entrance to the Shrine

8 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is deeply fractured. This is not looking good.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are some cracks on the ground. There is a small jar near the far wall.

10 : Corridor Door

11 : Secret doors

12 : Pantry

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. You spot something quite big lying on the floor.

13 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. There are some large jars near the far wall.

14 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and there are a few spots of green rot on the ground. There are humans wearing red robes inside and a person is chained to the wall.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏
❏❏

15 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is carved with claw marks. A weird sensation is creeping up your spine.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls have several spots of yellow ooze on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏


The secret door on the west is leading to a secret chamber:

Description

You hear the sound of water dripping down and there are some cracks on the ceiling. You spot something quite big lying on the floor.

17 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with spots of yellow ooze. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

18 : Shrine

Foreshadowing
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with claw marks. There are some very big crates near the far wall.

19 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏
❏❏❏❏


20 : Secret Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with splatters of dark matter. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Tomb of the Nameless Slaves

Tomb of the Nameless Slaves

Conspectus

Encounters

200 Bats (area 10, area 12, area 17) 34 Rats (area 4) 8 Skeletons (area 15)
5 Giant Bats (area 12) Insect Swarm (area 2)
3 Black Widows (area 16)
Spectre (area 9)

Treasure

650 gp in coins. 1,514 gp in gems. 26,919 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Rats (15) Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5
2 Insect Swarm Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75
3 Skeletons (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10
4 Bats (5) Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5

1 : Dungeon Entrance

These stairs into the dungeon are located behind a giant skull’s gaping mouth.

2 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is deeply fractured. There’s also a foul smell of decay and rot.

Insect Swarm


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75

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3 : Library

Doorways
Description

It is dark and damp here and there are several burn marks on the walls. There’s also a colorful glow emitting from the ground.

4 : Crypt

Doorways
Description

There are stains of what seems to be blood all over the place and the ground is deeply fractured. You spot something quite big lying on the floor.


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


5 : Water Fountain

Clear water are coming out of the wall here.

6 : Pantry

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. You spot something quite big lying on the floor.

7 : Pantry

Doorways
Description

It is dark and damp here and the ceiling has some scorch marks on. You spot something quite big lying on the floor.

8 : Corridor

9 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ground has a few spots of yellow ooze on. A strange sensation is creeping up your spine.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

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10 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and there are several fractures on the walls. Flies swarm off bones covered with rotting flesh on the ground.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


11 : Secret Door to the corridor

Doorways

12 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is scorched with burn marks. There’s movement inside.

Giant Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20

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The secret door on the south is leading to a secret chamber:

Description

This area stinks from excrements and the walls are scorched with burn marks. There’s also a foul smell of decay and rot.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


13 : Pantry

Doorways
Description

It is dark and damp here and the ground is scorched with burn marks. There’s also a colorful glow emitting from the ground.

14 : Shrine

Description

A small wooden altar is located at the center of this room and the walls are deeply fractured. Faint colorful light is emitting from everywhere.

15 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several scorch marks on. You feel the chill of death curling up your spine.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10

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16 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the walls are deeply fractured. Flies swarm off bones covered with rotting flesh on the ground.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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The secret door on the east is leading to a secret chamber:

Description

Broken vials and beakers are scattered all over the place and the ceiling has several cracks on. There’s something lying on the floor.

17 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has several scorch marks on. There’s movement inside.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


18 : Laboratory

Foreshadowing
Description

This area is dark and cold and the walls have several spots of yellow ooze on. There are some big bags near the far wall.

19 : Ceremonial Chamber

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ceiling is deeply fractured. There’s a dead body here.

20 : Water Fountain

Clear water are coming out of the wall here.

Temple of the Burning Ogre

Temple of the Burning Ogre

Conspectus

Encounters

11 Acolytes (area 9, area 22, area 24, area 38, area 41) 10 Mediums (area 2, area 11, area 21, area 37, area 42) 23 Rats (area 17) 3 Spitting Cobras (area 3)
2 Crocodiles (area 6) 3 Giant Toads (area 10)
2 Doppelgängers (area 30) 10 Iron Living Statues (area 15, area 18, area 39) 2 White Apes (area 23)
4 Cockatrices (area 35) Horned Chameleon (area 36)
2 Tigers (area 5, area 22)
2 Gorgons (area 26)

Treasure

15,955 gp in coins. 7,832 gp in gems. 78,028 gp in jewellery.

Tanquard Ermenhilde’s Bottle Of Sentimental Value is in area 5
Luda of Beserker’s Decorated Sword is in area 24

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d1 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone craved skull, partly buried under a dune .

2 : Secret Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls have several spots of green rot on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏
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3 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several fractures on the ground. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

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4 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with spots of green rot. There are some large bags near the far wall.

5 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with spots of green rot. There are some large bags near the far wall.

The secret door on the west is leading to a secret chamber:

Description

You hear the sound of water dripping down and the walls have some burn marks on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

6 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has a few splatters of dark matter on. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏
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7 : Pantry

Description

It is dark and damp here and the walls are scorched with burn marks. You spot something quite big lying on the floor.

8 : Library

Doorways
Description

This area is dark and cold and the ground is carved with claw marks. You spot something quite big lying on the floor.

9 : Torture Chamber

Doorways
Description

The air in this area is dense and misty and the walls have a few splatters of dark matter on. There’s a dead body here.

The secret door on the north is leading to a secret chamber:

Description

It is dark and damp here and the ceiling is covered with spots of green rot. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏

10 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the walls have a few splatters of dark matter on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

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11 : Shrine

Foreshadowing
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is scorched with burn marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

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12 : Corridor Door

13 : Secret doors

14 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and the walls have a few splatters of dark matter on. There’s a dead body here.

15 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. A weird sensation is creeping up your spine.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

16 : Laboratory

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with fractures. There’s something lying on the floor.

17 : Dead Ends

Left side - Dead End (Fountain)
Right side - Dead End (Trap!)

Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


18 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are some spots of green rot on the ground. This is not looking good.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

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