HEXROLL

The Lands of Ezedar

Background

Brutal wars shaped the lands of Ezedar for ages, but peace was finally restored. There are however those who seek to bring Ezedar back into darkness.

Population: 31385 residents

bishop Sano of Oakslide

Ezedar is ruled by bishop Sano of Oakslide, a level 12 Cleric. He has piercing black eyes, thin white hair and a nose ring (Horny).


Armour Class 7 [12] Chainmail armor Hit Points 50 Attacks 1 × Warhammer + 3 (1d6+3) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D6 W7 P9 B11 S9 Alignment Neutral STR 11 INT 16 WIS 11 DEX 5 CON 14 CHA 3 Spells ✦ 2 × Protection from Evil ✦ 2 × Detect Magic ✦ Resist Cold ✦ Know Alignment ✦ 2 × Resist Fire ✦ Silence 15’ Radius ✦ Find Traps ✦ 2 × Cure Disease (Cause Disease) ✦ Striking ✦ Growth of Animal ✦ Protection from Evil 10’ Radius ✦ Create Water ✦ Cure Serious Wounds (Cause Sr. Wounds) ✦ Neutralize Poison ✦ 2 × Insect Plague ✦ Commune


Bishop Sano of Oakslide’s entourage

Commanding the realm’s forces is Lautrude Erchamrad, a level 11 Fighter. She has tired brown eyes, soft gentle features and a missing middle-finger (Cheerful). In the pocket: 2 cp.

Armour Class 0 [19] Plate-mail armor Hit Points 26 Attacks 1 × Club (1d4) THAC0 12 [+7] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 18 INT 6 WIS 14 DEX 18 CON 10 CHA 8


Sano’s sage is Benegar Ermenburg, a level 11 Magic-user. He has piercing dark eyes, a thick moustache and long, skinny fingers (Pleased). In the pocket: 1 cp, 3 sp and 1 gp.

Armour Class 8 [11] Unarmored Hit Points 51 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P8 B11 S8 Alignment Neutral STR 14 INT 11 WIS 15 DEX 14 CON 18 CHA 3 Spells ✦ 2 × Read Magic ✦ Ventriloquism ✦ Protection from Evil ✦ 2 × Knock ✦ Continual Light (Continual Darkness) ✦ Fire Ball ✦ Protection from Evil 10’ Radius ✦ Water Breathing ✦ 2 × Hallucinatory Terrain ✦ Confusion ✦ Conjure Elemental ✦ Telekinesis ✦ Death Spell


Sano’s confidant is Vitta of Northhaven, a level 11 Thief. She has piercing blue eyes, short and well-brushed white hair and a nose ring (Pained). In the pocket: dice and 4 sp.

Armour Class 7 [12] Leather armor Hit Points 31 Attacks 1 × Battle Axe (1d8) THAC0 14 [+5] Movement Rate 90' (30') Saves D10 W11 P9 B12 S10 Alignment Neutral STR 8 INT 13 WIS 12 DEX 11 CON 10 CHA 13

Regions

Black Shield Crags

Black Shield Crags

Hex 01: Bridge

Multiple plateaus separated by seemingly bottomless chasms are connected with fragile rope bridges. The strong wind swings the brides from side to side, making crossing them a terrifying experience.

There’s a dangerous looking rope bridge across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Kobolds (7) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
4 Kobolds (15) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)

Hex 02: Dead Adventurers

Giant boulders are hanging in mid air by some kind of invisible magic. Some have rope ladders attached, reaching all the way down for anyone to climb.

The bodies of six dead adventurers were thrown to rot across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Troll Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
3 Goblins (7) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 03: Village of Loga

Small unexplained earthquakes tremble the rocks here a few times a day. Loose rocks and boulders may block the pathways, or even worse, fall from above unexpectedly.

The expanding Village of Loga blends seamlessly near the base of the tallest mountain.

Hex 04: Dead Adventurers

A giant peak stands taller than any of the mountains around it. An eerie red glow surrounding its top is visible from afar.

The bodies of six dead adventurers were thrown to rot near the base of a steep cliff.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Mountain Lion Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
2 Neanderthals (7) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
3 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 05: Village of Lillin

The rock formations here are sharp, pointy and dark. Walking here feels like entering the a skull of a colossal monster.

The lively Village of Lillin rests peacefully high in the mountains.

Hex 06: Bridge

Waterfalls of lava flow from caves in a cliff, melting pieces of rock as they fall and form a river of inferno in the deep canyon.

There’s a half-broken stone bridge near the base of a steep cliff.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (14) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Hobgoblins (3) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Crater Shores

Crater Shores

Hex 07: Shrine of the Doomed Spider

The coastline here is barricaded with giant boulders, forming a wall against the raging waves. It is extremely difficult for boats to come in or out.

The Shrine of the Doomed Spider is hidden somewhere on one of the coastal cliffs.

Entrances

Hex 08: Shrine of the Twisted Goblin

The sands here are soft and warm and the turquoise water are crystal clear.

The Shrine of the Twisted Goblin is hidden somewhere on one of the coastal cliffs.

Entrances

Hex 09: Town of Thenara

An old rotting shipwreck was washed to the sands here, a huge hole, the size of a giant tentacle is burst through its hull.

The Town of Thenara stands secure on high grounds near an estuary.

Hex 10: Pit Vipers

A giant stone statue of a head was washed ashore here. It seams like it was detached from a full statue of a body at the neck.

7 Pit Vipers are foraging on one of the coastal cliffs. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside a well-hidden cave).

Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

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Dark Storm Wastes

Dark Storm Wastes

Hex 11: Wagons

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

There are several abandoned and half-broken wagons near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 12: Abandoned Village

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

The burned remains of a small village could be found on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

Hex 13: Temple of the Hidden Blades

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

The Temple of the Hidden Blades is hidden somewhere on the dunes sands.

Entrances

Hex 14: Wagons

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

There are several abandoned and half-broken wagons between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Small Rocs (2) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
3 Small Herd Animals (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Nightshadow Mountains

Nightshadow Mountains

Hex 15: Dead Adventurers

The passages here are surrounded with steep vertical cliffs and are branching to all directions like a fractured maze.

The bodies of six dead adventurers were thrown to rot across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
2 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

Hex 16: Wagons

A small patch of dark clouds circle an even darker peak. Jolts of lightnings flash from within, followed by rumbling thunders.

There are several abandoned and half-broken wagons near the base of the tallest mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Berserkers (8) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 17: A Cloud Giant

giant thin pillars of rocks are barely supporting an even bigger plates of stone. Some of these huge mushroom-like formations have already collapsed. The others are likely to fall as well soon.

A Cloud Giant is sleeping near the base of the tallest mountain. There’s a 2-in-6 chance of encountering it.

Cloud Giant


Armour Class: 4 [15] Hit Dice: 12+3 Attacks: 1 × weapon (6d6) or 1 × boulder (3d6) THAC0: 10 [+9] Movement: 120’ (40’) Saving Throws: D6 W7 P8 B8 S10 (12) Morale: 10 Alignment: Neutral XP: 1,100

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Hex 18: Village of Izan

Giant boulders are hanging in mid air by some kind of invisible magic. Some have rope ladders attached, reaching all the way down for anyone to climb.

The lively Village of Izan sits quietly across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Hex 19: Watchtower

The passages here are surrounded with steep vertical cliffs and are branching to all directions like a fractured maze.

The ruins of an ancient watchtower are on the edge of the cliffs, at the end of a winding steep trail.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
2 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (3) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Howling Wolves Fields

Howling Wolves Fields

Hex 20: Crypt of the Dishonored Ogre

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

The Crypt of the Dishonored Ogre is hidden inside an oak somewhere on the terraced hills.

Entrances

Hex 21: Altar

Crushed skulls and rusty swords are scattered around the hills here. You can almost hear the noises and screams of the ancient battlefield.

The crumbling ruins of an ancient altar could be found at the top of a hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Mountain Lion Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
3 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Troll Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Hex 22: Hippogriffs

Giant iron sharpnels, as big as trees trunks, erect from the ground every hundrad feet or so. It is as if they fell down from the sky.

12 Hippogriffs are foraging on a hill’s slope. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep).

Hippogriff


Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 2 × claw (1d6), 1 × bite (1d10) THAC0: 16 [+3] Movement: 180’ (60’) / 360’ (120’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50


Hex 23: Tomb of the Nameless Pain

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

The Tomb of the Nameless Pain is hidden under the ruins of an old fortress somewhere in the grasslands.

Entrances

Hex 24: Watchtower

a tall stone tower fell and now lay crushed on the ground. A few small bunnies run and hide under its stone bricks.

There’s a recently built but seemingly unstaffed watchtower on a hill’s slope.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Troll Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
4 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 25: Crypt of the Savage Slaves

The grasslands here are lush and green, but every now and then there’s a perfectly dug cubic pit in the mud, much like a fresh and ready grave.

The Crypt of the Savage Slaves is hidden inside an oak somewhere in a valley.

Entrances

Hex 26: The Black Mace Inn

A vast field of colorful flowers covers the shallow hills here. Butterflies and bees hop from flower to flower.

The Black Mace Inn is welcoming travellers and adventurers between two hills.

Hex 27: Dead Adventurers

The grasslands here are lush and green, but every now and then there’s a perfectly dug cubic pit in the mud, much like a fresh and ready grave.

The bodies of three dead adventurers were thrown to rot at the top of a hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Bonecrusher Wastelands

Bonecrusher Wastelands

Hex 28: Wagons

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

There are several abandoned and half-broken wagons on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Small Herd Animals (2) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 29: Shrine of the Cold Lich

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The Shrine of the Cold Lich is hidden somewhere on the dunes sands.

Entrances

Hex 30: Ogres

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

5 Ogres are sleeping near an oasis. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside a well-hidden cave).

Ogre


Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

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Hex 31: Abandoned Village

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

There’s a recently abandoned village on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
2 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Orcs (14) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Retribution Mountains

Retribution Mountains

Hex 32: Bridge

Weird colorful crystal formations are decorating the rocky walls here. Mesmerising rays of light are bouncing from their countless facets.

There’s a dangerous looking rope bridge on the edge of the cliffs, at the end of a winding steep trail.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Berserkers (4) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Trolls (3) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Hex 33: City of Preya

Giant boulders are hanging in mid air by some kind of invisible magic. Some have rope ladders attached, reaching all the way down for anyone to climb.

The City of Preya decorates the horizon, covered behind guarded walls near the base of a steep cliff. Preya is ruled by the power hungry tyrant Baron Aclemode of Starra, and is known for its solstice festival of lights.

Hex 34: Cursed Sword Lodge

Two giant stone figures of guards, gazing into the sky and holding a sword against the ground are carved on both cliffsides of the valley here.

Cursed Sword Lodge is welcoming travellers and adventurers across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Hex 35: Red Dragons

The narrow and winding trails here are on the faces of the cliffs. Carelessness or combat are especially risky here.

2 Red Dragons are scavenging high in the mountains. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside a well-hidden cave).

Red Dragon


Armour Class: –1 [20] Hit Dice: 10 Attacks: [2 × claw (1d8), 1 × bite (4d8)] or breath THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 2,300

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Hex 36: Wagons

Two giant stone figures of guards, gazing into the sky and holding a sword against the ground are carved on both cliffsides of the valley here.

There are several abandoned and half-broken wagons on the edge of the cliffs, at the end of a winding steep trail.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
2 Small Roc Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
3 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Wolfs (2) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25

Hex 37: Dead Adventurers

The path here leads to a cliffside, more than a hundrad feet tall. Planks of wood attached against the rocky wall form the only way ahead.

The bodies of three dead adventurers were thrown to rot near the base of a steep cliff.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (7) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Small Rocs (3) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 38: Town of Narxes

A giant peak stands taller than any of the mountains around it. An eerie red glow surrounding its top is visible from afar.

The Town of Narxes stands secure on high grounds high in the mountains.

Javelin Plains

Javelin Plains

Hex 39: Watchtower

A small lake sits between the black rocky hills here, its water darker than night. Some dead fish are floating near its banks.

There’s a recently built but seemingly unstaffed watchtower on a hill’s slope.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

Hex 40: Glowing Stone Inn

The grasslands here are lush and green, but every now and then there’s a perfectly dug cubic pit in the mud, much like a fresh and ready grave.

Glowing Stone Inn is welcoming travellers and adventurers atop a rocky hill.

Hex 41: Village of Yakkis

Giant iron sharpnels, as big as trees trunks, erect from the ground every hundrad feet or so. It is as if they fell down from the sky.

The withering Village of Yakkis blends seamlessly in the grasslands.

Hex 42: Troglodytes

A violent earthquake left the ground here broken with deep and narrow chasms. If listening carefully, one can hear eerie sounds coming from deep inside.

19 Troglodytes are lurking in the grasslands. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine).

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25


Hex 43: Bridge

A small lake sits between the black rocky hills here, its water darker than night. Some dead fish are floating near its banks.

There’s a half-broken stone bridge between two hills.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Hex 44: Shrine of the Hopeless Horrors

Crushed skulls and rusty swords are scattered around the hills here. You can almost hear the noises and screams of the ancient battlefield.

The Shrine of the Hopeless Horrors is hidden behind a waterfall somewhere in the grasslands.

Entrances

Hex 45: Bridge

Giant iron sharpnels, as big as trees trunks, erect from the ground every hundrad feet or so. It is as if they fell down from the sky.

There’s a dangerous looking rope bridge atop a rocky hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Giant Rattler Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125
3 Kobolds (11) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
4 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

Hex 46: Altar

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

The crumbling ruins of an ancient altar could be found on a hill’s slope.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
2 Goblins (15) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Fireborn Timberlands

Fireborn Timberlands

Hex 47: Dead Adventurers

The forest is dense and dark here, but countless clusters of phosphorescent fungi are growing near the base of the trunks, creating a luminous colorful glow above the ground.

The bodies of six dead adventurers were thrown to rot deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Stirges (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
2 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Wolfs (3) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25

Hex 48: Temple of the Cruel Pits

Dozens of giant dead tree trunks are laying on the ground here, covered with moss and undergrowth. Some of them seem to have a face, with a frozen expression of agony.

The Temple of the Cruel Pits is hidden under the ruins of an ancient city somewhere where the woods meet a tall mountain.

Entrances

Hex 49: Dead Adventurers

Dense ivy and vegetation cover an old skeleton of a dragon, as if sleeping peacefully in a clearing surrounded by the trees.

The bodies of six dead adventurers were thrown to rot where the woods meet a tall mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Berserkers (7) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 50: A Blue Dragon

Colorful flowers, berry shrubs and mushrooms grow under the woods here - almost dense enough to completely cover too many bones.

A Blue Dragon is foraging where the woods meet a tall mountain. There’s a 2-in-6 chance of encountering it.

Blue Dragon


Armour Class: 0 [19] Hit Dice: 9 Attacks: [2 × claw (1d6 + 1), 1 × bite (3d10)] or breath THAC0: 12 [+7] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (9) Morale: 9 Alignment: Neutral XP: 2,300

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Hex 51: Altar

Giant red, purple and blue mushrooms grow beside the trees here, their colors are vibrant and bright, much like gem stones.

The crumbling ruins of an ancient altar could be found deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
2 Killer Bees (4) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13
3 Bandits (3) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 52: Bridge

Ropes tangle down from the branches here. On some of them, humanoid- size straw-made figures are hanging by their canvas covered heads.

There’s a half-broken stone bridge deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Goblins (14) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Wolfs (4) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25

Nightshard Meadows

Nightshard Meadows

Hex 53: Treants

Giant iron sharpnels, as big as trees trunks, erect from the ground every hundrad feet or so. It is as if they fell down from the sky.

4 Treants are sleeping between two hills. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep).

Treant


Armour Class: 2 [17] Hit Dice: 8 Attacks: 2 × fist (2d6) THAC0: 12 [+7] Movement: 60’ (20’) Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 9 Alignment: Lawful XP: 650

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏


Hex 54: Wagons

A small lake sits between the lush green hills here. At night, countless mysterious forms glow an eeree blue light in its deep water.

There are several abandoned and half-broken wagons at the top of a hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Wolfs (4) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
2 Goblins (8) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Kobolds (12) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
4 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 55: Village of Lantis

A small lake sits between the black rocky hills here, its water darker than night. Some dead fish are floating near its banks.

The bustling Village of Lantis rests peacefully between two hills.

Hex 56: Abandoned Village

There’s a perfect circle of large stones, each standing tall above the ground. In the center, a shallow pit seems to have hosted a bonfire not too long ago.

There’s a recently abandoned village in the grasslands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Kobolds (9) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
2 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Troll Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Hex 57: Hideout of the Unholy Blood

Giant iron sharpnels, as big as trees trunks, erect from the ground every hundrad feet or so. It is as if they fell down from the sky.

The Hideout of the Unholy Blood is hidden behind a waterfall somewhere on a hill’s slope.

Entrances

Hex 58: Sacrificial Grounds

Carcasses of farm animal are scattered around, some in worse shape than others. Swarms of flies are hovering over them like dark veils in the wind.

There’s a sacrificial site with burnt animal remains in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
2 Kobolds (9) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
3 Goblins (15) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 59: Griffons

Crushed skulls and rusty swords are scattered around the hills here. You can almost hear the noises and screams of the ancient battlefield.

14 Griffons are foraging atop a rocky hill. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of an abandoned stronghold).

Griffon


Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw (1d4), 1 × bite (2d8) THAC0: 13 [+6] Movement: 120’ (40’) / 360’ (120’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Neutral XP: 450


Hex 60: Dead Adventurers

There’s a perfect circle of large stones, each standing tall above the ground. In the center, a shallow pit seems to have hosted a bonfire not too long ago.

The bodies of five dead adventurers were thrown to rot atop a rocky hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
2 Bandits (3) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Goblins (8) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Settlements

Village of Yakkis

Village of Yakkis

Village Shops & Services

Tavern (The Knight’s Spear Tavern), Guards (Doda), Post Office (Ortmar’s ), Hatter (Geldin’s Caps), Brothel (Mirko’s Companions), Bunkhouse (Divitia’s ), Butchery (Hainard’s Prime Cut), Spices (Arcin’s Spices)

The Knight’s Spear Tavern
Keeper

Owned and managed by Hedenna Theodefrid. She has delicate makeup, deep blue eyes and a missing tooth (Drained).

Staff

Gerhelma Hildegrim. She has warm voice, crystal blue eyes and a golden tooth (Energetic). In the pocket: a dirty handkerchief and spectacles.

Eupraxia Reintrude. She has short white pony-tail, bulging red eyes and a golden tooth (Elated). In the pocket: a dirty handkerchief, an empty vial and a passphrase note.

Hedenna Wenceslas. She has ample breasts, enchanting green eyes and a smelly breath (Exhausted). In the pocket: 2 cp.

Menu
1d4 Menu
1 Cooked tenders of meat, glazed with red wine and served with fresh salad for 1 sp
2 Cooked fillet of pork, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Cooked slices of meat, marinated in red wine and served with steamed vegetables for 1 sp
3 Cooked chunks of meat, marinated in white wine and served with fresh salad for 1 sp⬝Barbecued fillet of chicken, marinated in white wine and served with baked potatoes for 1 sp⬝Barbecued fillet of fish, marinated in ale and served with fresh salad for 1 sp⬝Cooked tenders of pork, glazed with honey and herbs and served with baked potatoes for 2 sp
4 Barbecued slices of meat, glazed with red wine and served with mashed potatoes for 1 sp
Patrons & Visitors

Ortmar of Capeya (when not in shop)


Mirko Liutgarde (when not in shop)


Divitia of Blackshadow (when not in shop)


Arcin of Xara (when not in shop)


Hainard Sicletrude (when not in shop)


Dadmar of Hammering, a level 1 Thief. He has thin white hair, wild green eyes and a sigil tattooed behind the ear (Unsatisfied). In the pocket: a quill and 2 sp.

Armour Class 6 [13] Leather armor Hit Points 6 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 5 WIS 6 DEX 15 CON 16 CHA 17


Gislara of Lantis, a level 3 Cleric. She has ample hips, deep blue eyes and a nose ring (Tired). In the pocket: a quill and a magnifying glass.

Armour Class 8 [11] Leather armor Hit Points 15 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 16 WIS 13 DEX 8 CON 14 CHA 11 Spells ✦ Remove Fear (Cause Fear) ✦ Purify Food and Water


Anson Meinfrida, a level 1 Halfling. He has bulging dark eyes, a chiseled chin and extremely large feet, even for a halfling (Aggressive).

Armour Class 3 [16] Leather armor + Shield Hit Points 3 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 7 WIS 11 DEX 18 CON 15 CHA 9


Ratrude of Partha, a level 5 Halfling. She has delicate makeup, piercing green eyes and extremely large feet, even for a halfling (Depressed). In the pocket: 2 cp, 5 sp and a ransom note.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 26 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 13 INT 14 WIS 9 DEX 16 CON 14 CHA 9


Reingard of Yateli, a level 1 Halfling. He has wise brown eyes, a big round belly and short, chunky fingers (Distressed). In the pocket: 3 cp, spectacles and a passphrase note.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 2 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 14 WIS 14 DEX 15 CON 14 CHA 6


Homodeus Hildeburg, a level 8 Magic-user. He has piercing dark eyes, a heavy blonde beard and an oversized pointy hat made of dark leather (Tired). In the pocket: 1 cp, 5 sp and a death threat note.

Armour Class 8 [11] Unarmored Hit Points 50 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 12 INT 10 WIS 13 DEX 14 CON 18 CHA 9 Spells ✦ Floating Disc ✦ Light (Darkness) ✦ Read Languages ✦ Levitate ✦ Mirror Image ✦ Continual Light (Continual Darkness) ✦ Fly ✦ Clairvoyance ✦ Massmorph ✦ Dimension Door


Berlinde of Rahdor, a level 1 Dwarf. She has deep blue eyes, warm voice and big red cheeks (Unsure). In the pocket: dice and 2 sp.

Armour Class 4 [15] Chainmail armor Hit Points 2 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 5 WIS 6 DEX 15 CON 13 CHA 12


Elenia Hildegaud, a level 3 Fighter. She has soft voice, crystal blue eyes and a strong, muscular physique (Worried). In the pocket: a comb and 2 sp.

Armour Class 4 [15] Chainmail armor Hit Points 10 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 3 WIS 3 DEX 13 CON 6 CHA 7


d6 Rumor
1 The Tomb Of The Nameless Pain is in the grasslands, somewhere in Howling Wolves Fields
2 Litin Falatrude’s wife is held captive in the Hideout Of The Unholy Blood
3 There’s a Griffon somewhere in Nightshard Meadows.
4 There’s a Red Dragon somewhere in Retribution Mountains.
5 Achilde of Ragor’s Decorated Helm (actually a Helm of Telepathy) is somewhere in the Shrine of the Twisted Goblin
6 Worwin of Narouk is willing to pay well for a delivery job.


Guards

Guard #1

Doda of Yateli, a level 6 Fighter. She has piercing black eyes, short and curly blonde hair and a missing middle-finger (Lazy). In the pocket: 2 cp.


Armour Class 5 [14] Leather armor Hit Points 43 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 11 INT 7 WIS 3 DEX 17 CON 16 CHA 7


Ortmar’s (Post Office)

Owner: Ortmar of Capeya. He has short white hair, bulging blue eyes and big round spectacles (Offended). In the pocket: a quill.

Geldin’s Caps (Hatter)
Item Price
Veil 9 sp
Cap 4 sp

Owner: Geldin Framengilde. He has crystal blue eyes, a short blonde beard and a smelly breath (Pleased). In the pocket: 1 cp, a smoking pipe and 1 gp.

Mirko’s Companions (Brothel)

Owner: Mirko Liutgarde. He has a chiseled chin, enchanting green eyes and a missing tooth (Desperate). In the pocket: a deck of cards.

Divitia’s (Bunkhouse)

Owner: Divitia of Blackshadow. She has tired red-looking eyes, heavy makeup and a nose ring (Livid). In the pocket: a deck of cards and 3 sp.

Hainard’s Prime Cut (Butchery)
Item Price
Fresh Game (Duck, 1 lb) 2 gp
Small Shell Fish 3 sp
Dried Meat (small pack) 8 sp
Rations (iron, 7 days) 16 gp
Lobster 1 gp
Fresh Fish, Small 4 sp
Honey (jar) 2 gp

Owner: Hainard Sicletrude. He has piercing brown eyes, thin almond hair and a double chin (Persuasive). In the pocket: a deck of cards, spectacles and 2 gp.

Arcin’s Spices (Spices)

Owner: Arcin of Xara. He has short white hair, wise brown eyes and a face tattoo (Petrified). In the pocket: dice.

Town of Thenara

Town of Thenara

Town Shops & Services

Inn (Flaming Sword Inn), Guards (Facetus, Ithar, Latilde), School, Distillery (Erlinde’s ), Butchery (Sadrilde’s Steak), Clothing (Goldiva’s Boutique), Printing Press (Solianna’s Prints), Mortician, Bakery (Crispus’s Bun), Spices (Ladwin’s Salt & Pepper), Smokehouse (Fenicia’s Smoked Fish And More), Nunnery, Physician (Honesta’s Clinic), Weaver (Altilde’s Garments), Veterinarian (Idelinde’s Pet Hospital), Tailor (Hrotho’s Fine Clothes), Bookstore (Trimer’s Books), Fortune Teller (Isoard’s Eye), Lawyer (Ebbo’s Will Makers), Hatter (Gunso’s Caps), Armor & Weapons (Idelinde’s Spear), Tinkerer (Baldemar’s Fix-it-All), Herbalist (Aclinde’s Mushroom), Animal Pound, Tin Worker (Odaria’s ), Library, Cobbler (Godbalda’s Shoes)

Flaming Sword Inn
Keeper

Owned and managed by Geldin Waldefrid. He has a long brown beard, tired red-looking eyes and a golden tooth (Anxious). In the pocket: 2 cp, 3 sp and a small flute.

Staff

Aldrada of Jandar. She has wise dark eyes, soft gentle features and a nose ring (Distressed). In the pocket: 2 cp.

Minilde Allegrezza. She has long white pony-tail, piercing green eyes and a limp (Worried).

Menu
1d4 Menu
1 Cooked chunks of shellfish, glazed with ale and served with fresh salad for 1 sp⬝Stewed slices of chicken, glazed with garlic and wine and served with baked potatoes for 1 sp⬝Cooked chunks of shellfish, marinated in honey and herbs and served with fresh salad for 2 sp
2 Cooked chunks of pork, glazed with red wine and served with mashed potatoes for 1 sp
3 Barbecued slices of fish, marinated in honey and herbs and served with fresh salad for 1 sp
4 Stewed fillet of chicken, glazed with ale and served with steamed vegetables for 1 sp⬝Stewed chunks of chicken, marinated in red wine and served with cooked rice for 2 sp
Patrons & Visitors

Grosso of Tybor (when not in shop)


Baldemar of Larth (when not in shop)


Winsy of Wolfraven, a level 6 Cleric. She has wise dark eyes, delicate features and a nose ring (Unsatisfied).

Armour Class 4 [15] Plate-mail armor Hit Points 36 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 9 INT 7 WIS 17 DEX 7 CON 16 CHA 4 Spells ✦ Resist Cold ✦ Protection from Evil ✦ 2 × Bless (Blight) ✦ Cure Disease (Cause Disease) ✦ Neutralize Poison


Harlin of Hollyheart, a level 1 Dwarf. He has piercing blue eyes, a chiseled chin and a golden tooth (Tired). In the pocket: 1 cp.

Armour Class 7 [12] Leather armor + Shield Hit Points 1 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 4 WIS 16 DEX 6 CON 11 CHA 14


Fiuca Siclefrid, a level 2 Halfling. She has delicate features, tired brown eyes and short, chunky fingers (Frustrated). In the pocket: a deck of cards.

Armour Class 4 [15] Chainmail armor Hit Points 7 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 7 WIS 14 DEX 13 CON 11 CHA 9


Huward of Ashra, a level 4 Dwarf. He has deep blue eyes, a two day stubble and big, bulbous nose (Helpless). In the pocket: a dirty handkerchief and 5 sp.

Armour Class 7 [12] Leather armor + Shield Hit Points 22 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Chaotic STR 12 INT 13 WIS 6 DEX 8 CON 15 CHA 3


Gisilde of Farrwater, a level 7 Halfling. She has piercing green eyes, warm voice and round, bulbous nose (Enraged). In the pocket: dice.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 30 Attacks 1 × Javelin (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 14 INT 11 WIS 12 DEX 16 CON 15 CHA 10


Aitilde Contaminat, a level 8 Thief. She has flowing black hair, piercing green eyes and small, thin lips (Annoyed). In the pocket: a quill, a smoking pipe and a small flute.

Armour Class 5 [14] Leather armor Hit Points 10 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 16 INT 8 WIS 13 DEX 17 CON 7 CHA 14


Luceria Esperanza, a level 8 Elf. She has ample breasts, piercing brown eyes and silky light skin (Pleased). In the pocket: 3 cp, 2 sp and 2 gp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 18 Attacks 1 × Hand Axe (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 15 INT 10 WIS 10 DEX 9 CON 8 CHA 4 Spells ✦ 2 × Hold Portal ✦ Charm Person ✦ Knock ✦ Invisibility ✦ Locate Object ✦ 2 × Dispel Magic ✦ Wall of Ice ✦ Confusion


Femianna Frothilde, a level 1 Cleric. She has wise brown eyes, delicate makeup and a nose ring (Upset). In the pocket: a dirty handkerchief.

Armour Class 6 [13] Leather armor Hit Points 5 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 11 WIS 17 DEX 14 CON 12 CHA 12

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Baldemar of Larth
Please Help! My dear wife is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Idelinde of Wildslide
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Gunso Cadwallon


d6 Rumor
1 Gatrude Liutwarde’s daughter is held captive in the Shrine Of The Twisted Goblin
2 Gunso Cadwallon’s Decorated Armor (actually an Armour +3) is somewhere in the Shrine of the Doomed Spider
3 Baldemar of Larth’s Custom-Made Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Temple of the Cruel Pits
4 Idelinde of Wildslide’s wife is held captive in the Shrine Of The Twisted Goblin
5 Litin Falatrude is willing to pay well for a delivery job.
6 The Shrine Of The Doomed Spider is on one of the coastal cliffs, somewhere in Crater Shores


Guards

Guard #1

Facetus of Lantis, a level 3 Fighter. He has wise dark eyes, short blonde hair and a big nose-ring (Troubled). In the pocket: a dirty handkerchief and 5 sp.


Armour Class 5 [14] Chainmail armor Hit Points 17 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 12 WIS 13 DEX 16 CON 14 CHA 11


Guard #2

Ithar Erchamilde, a level 5 Fighter. He has a heavy black beard, tired red-looking eyes and a big nose-ring (Horny). In the pocket: 1 cp.


Armour Class 0 [19] Plate-mail armor Hit Points 24 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 8 WIS 6 DEX 18 CON 10 CHA 9


Guard #3

Latilde of Innara, a level 3 Fighter. She has warm voice, tired looking eyes and a strong, muscular physique (Happy). In the pocket: a quill and 5 sp.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 17 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 14 INT 13 WIS 9 DEX 14 CON 12 CHA 11


School

Manager: Grosso of Tybor. He has piercing dark eyes, thick bushy eyebrows and a neck band (Relieved). In the pocket: 1 cp, a magnifying glass and a small flute.

Erlinde’s (Distillery)
Item Price
Cider (Barrel) 6 gp
Craft Beer (Barrel) 9 gp
Common Wine (Barrel) 12 gp

Owner: Erlinde of Berak. She has delicate features, enchanting green eyes and a neck band (Fearful). In the pocket: 2 cp.

Sadrilde’s Steak (Butchery)
Item Price
Fresh Meat (Lamb, 1 lb) 1 gp
Dried Meat (small pack) 1 gp
Fresh Game (Rabbit, 1 lb) 2 gp
Lobster 1 gp
Honey (jar) 2 gp
Salt (1 lb) 2 gp

Owner: Sadrilde Transmundus. She has well-brushed brown hair, piercing dark eyes and an earring (Exhausted). In the pocket: 2 cp and 5 sp.

Goldiva’s Boutique (Clothing)
Item Price
Cap 5 sp
Suspenders 5 sp
Warm Cloak 9 sp
Common Robe 8 sp

Owner: Goldiva Contaminat. She has long almond pony-tail, piercing black eyes and freckles (Delighted). In the pocket: a quill and an empty vial.

Solianna’s Prints (Printing Press)

Owner: Solianna Dructbert. She has short black hair, crystal blue eyes and freckles (Persuasive). In the pocket: dice and a smoking pipe.

Mortician

Manager: Solianna Roenhoiarn. She has warm voice, wise brown eyes and a nose ring (Arrogant). In the pocket: 3 cp.

Crispus’s Bun (Bakery)
Item Price
Cake (slice) 9 cp
Pie (slice) 3 cp

Owner: Crispus of Korvela. He has bulging blue eyes, a short red beard and a smelly breath (Livid). In the pocket: a comb, a smoking pipe and a small gem (worth 10 gp).

Ladwin’s Salt & Pepper (Spices)

Owner: Ladwin of Gorn. He has a big round belly, wise brown eyes and a missing tooth (Horny). In the pocket: a dirty handkerchief, a smoking pipe and a small flute.

Fenicia’s Smoked Fish And More (Smokehouse)

Owner: Fenicia Heilsinde. She has deep blue eyes, ample hips and a face tattoo (Tired). In the pocket: a deck of cards and a smoking pipe.

Nunnery

Manager: Wornhard of Askias. He has bulging red eyes, short brown hair and stained clothes (Sad). In the pocket: 3 cp and 4 sp.

Honesta’s Clinic (Physician)

Owner: Honesta Blathilde. She has short black hair, wise dark eyes and a missing tooth (Bothered). In the pocket: a deck of cards, 2 sp and a death threat note.

Altilde’s Garments (Weaver)

Owner: Altilde of Narouk. She has silky red hair, cold dark eyes and a nose ring (Bothered). In the pocket: 1 cp, spectacles and a vial with a dark liquid.

Idelinde’s Pet Hospital (Veterinarian)

Owner: Idelinde of Farrwater. She has warm voice, crazy-looking eyes and freckles (Worthless). In the pocket: 3 cp.

Hrotho’s Fine Clothes (Tailor)
Item Price
Leather Apron 2 gp
Cap 7 sp

Owner: Hrotho Bellavita. He has piercing blue eyes, a frowny expression and freckles (Forceful).

Trimer’s Books (Bookstore)
Item Price
Ink Vial 8 gp
Empty Scroll 8 sp

Owner: Trimer Richlinde. He has enchanting green eyes, thick sideburns and a double chin (Arrogant). In the pocket: dice and spectacles.

Isoard’s Eye (Fortune Teller)

Owner: Isoard of Woolfel. He has a hairy chest, deep blue eyes and a deep scar on the cheek (Tired). In the pocket: a comb.

Ebbo’s Will Makers (Lawyer)

Owner: Ebbo of Kaan. He has thin blonde hair, piercing black eyes and big round spectacles (Livid). In the pocket: a dirty handkerchief, 3 sp and a dagger.

Gunso’s Caps (Hatter)
Item Price
Veil 8 sp
Fur Hat 8 sp
Leather Hat 7 sp

Owner: Gunso Cadwallon. He has wise dark eyes, a heavy blonde beard and a missing tooth (Hurt). In the pocket: a dirty handkerchief.

Idelinde’s Spear (Armor & Weapons)
Item Price
Short Bow 27 gp
Sword 11 gp
Hand Axe 4 gp
Sling 2 gp
Battle Axe 7 gp
Polearm 7 gp
Club 3 gp

Owner: Idelinde of Wildslide. She has tiny eyes, delicate makeup and a missing tooth (Proud). In the pocket: a deck of cards, spectacles and a vial with a dark liquid.

Baldemar’s Fix-it-All (Tinkerer)
Item Price
Quill 5 sp
Mining Pick Axe 5 gp
Canvas (Sq. Yard) 3 sp
Grappling hook 27 gp

Owner: Baldemar of Larth. He has piercing brown eyes, a scruff and a face tattoo (Queasy). In the pocket: 2 cp.

Aclinde’s Mushroom (Herbalist)

Owner: Aclinde Dructbald. She has cold dark eyes, warm voice and a missing tooth (Horny). In the pocket: a quill, an empty vial and 2 gp.

Animal Pound

Manager: Gatrude Liutwarde. She has bulging red eyes, delicate makeup and a limp (Nervous). In the pocket: dice.

Odaria’s (Tin Worker)

Owner: Odaria of Tybor. She has tiny eyes, soft voice and a missing tooth (Aggressive). In the pocket: 3 cp and spectacles.

Library

Manager: Jodocus of Aral. He has a hoarse voice, crazy-looking eyes and a nose ring (Ashamed). In the pocket: a comb.

Godbalda’s Shoes (Cobbler)

Owner: Godbalda of Oshar. She has bulging blue eyes, delicate makeup and a golden tooth (Delighted). In the pocket: 1 cp.

Village of Izan

Village of Izan

Village Shops & Services

Tavern (The Wight & The Laughing Paladin Tavern), Guards (Dedata, Materia), Leatherworker (Urisima’s Leathers), Distillery (Zdeslava’s ), Armor & Weapons (Hildrada’s Archer), Tailor (Lucida’s Handmade Shirts and More), Bunkhouse (Ansilde’s ), Hatter (Lodn’s Top Hat), Printing Press (Sabato’s Print Shop), Clothing (Wulfger’s Boutique), Barracks, Animal Supplies (Sihaus’s Barn & Yarn), Physician (Odelhaus’s Clinic), Tanner (Radger’s Hides and Leathers), Witch (Solanna’s ), Bathhouse (Achilde’s Steam & Bath), Flower Shop (Benegar’s Roses), Butchery (Bernhaus’s Prime Cut)

The Wight & The Laughing Paladin Tavern
Keeper

Owned and managed by Walerard of Gorm. He has a short brown beard, bulging dark eyes and a smelly breath (Nervous). In the pocket: 1 cp, a smoking pipe and a small gem (worth 10 gp).

Staff

Reinger Odelberga. He has a hoarse voice, deep blue eyes and a neck band (Disoriented). In the pocket: 1 cp.

Leudo Ermenberta. He has thick bushy eyebrows, crystal blue eyes and a face tattoo (Repentant). In the pocket: a quill and spectacles.

Menu
1d4 Menu
1 Barbecued fillet of pork, glazed with red wine and served with steamed vegetables for 1 sp⬝Cooked tenders of fish, marinated in white wine and served with fresh salad for 1 sp⬝Cooked slices of shellfish, glazed with ale and served with baked potatoes for 2 sp⬝Cooked tenders of fish, marinated in white wine and served with steamed vegetables for 1 sp
2 Cooked tenders of shellfish, marinated in ale and served with mashed potatoes for 1 sp⬝Stewed tenders of chicken, marinated in white wine and served with steamed vegetables for 1 sp
3 Cooked fillet of pork, marinated in ale and served with cooked rice for 1 sp⬝Cooked chunks of chicken, glazed with white wine and served with steamed vegetables for 1 sp
4 Barbecued slices of pork, marinated in red wine and served with mashed potatoes for 1 sp⬝Stewed slices of pork, glazed with red wine and served with fresh salad for 2 sp
Patrons & Visitors

Benegar of Talima (when not in shop)


Hildrada Hilderada (when not in shop)


Radger Walantrude (when not in shop)


Ansilde of Naram (when not in shop)


Serelo of Jokka, a level 2 Cleric. He has wise brown eyes, short red hair and a nose ring (Helpless). In the pocket: dice, spectacles and a ransom note.

Armour Class 6 [13] Leather armor + Shield Hit Points 5 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 7 WIS 14 DEX 11 CON 11 CHA 4 Spells ✦ Resist Cold


Altilde Bernegilde, a level 2 Elf. She has tired brown eyes, warm voice and a nose ring (Rejected). In the pocket: dice and a magnifying glass.

Armour Class 5 [14] Leather armor + Shield Hit Points 5 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 10 WIS 9 DEX 14 CON 6 CHA 9 Spells ✦ Shield ✦ Light (Darkness)


Eupraxia Frotberga, a level 3 Magic-user. She has ample hips, crystal blue eyes and a nose ring decorated with a skull (Desperate). In the pocket: 2 cp and 2 sp.

Armour Class 9 [10] Unarmored Hit Points 12 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 3 INT 17 WIS 12 DEX 16 CON 17 CHA 12 Spells ✦ Light (Darkness) ✦ Protection from Evil ✦ Locate Object


Wikard Humiliosus, a level 1 Cleric. He has painted skin decorations, cold dark eyes and a nose ring (Aggressive). In the pocket: dice.

Armour Class 6 [13] Leather armor + Shield Hit Points 4 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Chaotic STR 8 INT 6 WIS 18 DEX 10 CON 16 CHA 13


Dadmar of Gura, a level 2 Halfling. He has a long smoking pipe in his mouth, wise dark eyes and extremely large feet, even for a halfling (Unimpressed). In the pocket: a dirty handkerchief and 4 sp.

Armour Class 5 [14] Chainmail armor Hit Points 7 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 9 WIS 12 DEX 12 CON 8 CHA 6


Volkrada of Brewfish, a level 2 Halfling. She has soft voice, crazy-looking eyes and extremely large feet, even for a halfling (Sickened). In the pocket: 3 cp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 7 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 7 WIS 14 DEX 10 CON 9 CHA 12

Bulletin
Heading to Thenara? Payment guaranteed to a trusty courier. Ask for Lucida
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Benegar of Talima


d6 Rumor
1 Wulfger of Thodar is willing to pay well for a delivery job.
2 Achilde of Ragor’s Decorated Helm (actually a Helm of Telepathy) is somewhere in the Shrine of the Twisted Goblin
3 Ansilde of Naram’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Shrine of the Doomed Spider
4 Riqin Callistus has a box he would like delivered to Thenara
5 Giambono Abundance’s Custom-Fit Armor (actually an Armour +3) is somewhere in the Shrine of the Twisted Goblin
6 Rosin Sylvestra has a chest he would like delivered to Lantis


Guards

Guard #1

Dedata Theodegarde, a level 4 Fighter. She has ample breasts, cold dark eyes and a missing middle-finger (Helpless). In the pocket: 2 cp and 5 sp.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 19 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 7 WIS 3 DEX 11 CON 9 CHA 12


Guard #2

Materia Peregrina, a level 3 Fighter. She has piercing brown eyes, delicate features and a missing middle-finger (Enraged). In the pocket: 3 cp.


Armour Class 2 [17] Chainmail armor + Shield Hit Points 4 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 16 INT 9 WIS 8 DEX 17 CON 8 CHA 7


Urisima’s Leathers (Leatherworker)
Item Price
Backback 6 gp
Leather Gloves 8 sp
Leather Apron 2 gp

Owner: Urisima Felicitas. She has wild green eyes, painted skin decorations and a smelly breath (Depressed).

Zdeslava’s (Distillery)
Item Price
Craft Wine (Barrel) 31 gp

Owner: Zdeslava Natalisma. She has deep blue eyes, long brown pony-tail and big round spectacles (Tired).

Hildrada’s Archer (Armor & Weapons)
Item Price
Polearm 7 gp
Lance 5 gp
Mace 5 gp
Hand Axe 4 gp
Club 3 gp
Dagger 3 gp
Sling 2 gp
Spear 4 gp

Owner: Hildrada Hilderada. She has piercing blue eyes, heavy makeup and a deep scar on the cheek (Crushed). In the pocket: a comb, 5 sp and a love note.

Lucida’s Handmade Shirts and More (Tailor)
Item Price
Fine Shoes 2 gp
Scholar Robe 4 gp
Royal Suit 309 gp
Leather Hat 6 sp
Wolfsbane (1 bunch) 7 gp

Owner: Lucida of Lifel. She has wild green eyes, delicate features and a missing tooth (Rejected). In the pocket: a quill.

Ansilde’s (Bunkhouse)

Owner: Ansilde of Naram. She has wise brown eyes, well-brushed blonde hair and a missing tooth (Happy). In the pocket: a dirty handkerchief and a smoking pipe.

Lodn’s Top Hat (Hatter)
Item Price
Cap 4 sp
Fur Hat 8 sp

Owner: Lodn of Sephania. He has thin black hair, piercing black eyes and a peg leg (Relieved). In the pocket: dice, 5 sp and a dagger.

Sabato’s Print Shop (Printing Press)

Owner: Sabato of Thoga. He has wise dark eyes, short red hair and stained clothes (Annoyed). In the pocket: 2 cp, 4 sp and a small flute.

Wulfger’s Boutique (Clothing)
Item Price
Royal Shoes 151 gp
Common Shirt 8 sp
Noble Dress 151 gp
Girdle 5 gp
Uniform 11 gp
Tunic 1 gp

Owner: Wulfger of Thodar. He has enchanting green eyes, thin greying hair and a nose ring (Joyful). In the pocket: a comb.

Barracks

Manager: Norwin Ermentilde. He has a two day stubble, piercing green eyes and a deep scar on the cheek (Shocked). In the pocket: a quill.

Sihaus’s Barn & Yarn (Animal Supplies)

Owner: Sihaus of Feria. He has wild green eyes, a strong, prominent chin and a neck band (Aggressive). In the pocket: a comb and 3 sp.

Odelhaus’s Clinic (Physician)

Owner: Odelhaus Samanilde. He has short blonde hair, bulging red eyes and a double chin (Aghast). In the pocket: a deck of cards.

Radger’s Hides and Leathers (Tanner)

Owner: Radger Walantrude. He has piercing brown eyes, a long smoking pipe in his mouth and a neck band (Energetic). In the pocket: a comb, 2 sp and a passphrase note.

Solanna’s (Witch)

Owner: Solanna Ermentaria. She has soft gentle features, cold dark eyes and a double chin (Pained). In the pocket: 3 cp, 4 sp and 2 gp.

Achilde’s Steam & Bath (Bathhouse)

Owner: Achilde of Ragor. She has wise brown eyes, long white pony-tail and a missing tooth (Livid). In the pocket: dice.

Benegar’s Roses (Flower Shop)

Owner: Benegar of Talima. He has bulging blue eyes, soft voice and a deep scar on the cheek (Uncomfortable). In the pocket: dice and a smoking pipe.

Bernhaus’s Prime Cut (Butchery)
Item Price
Pickled Fish (jar) 1 gp
Rations (iron, 7 days) 18 gp
Honey (jar) 2 gp
Dried Meat (small pack) 1 gp
Fresh Fish, Small 5 sp
Lobster 1 gp
Rations (standard, 7 days) 6 gp

Owner: Bernhaus of Icemeld. He has piercing blue eyes, a strong, prominent chin and a face tattoo (Apprehensive).

Town of Narxes

Town of Narxes

Town Shops & Services

Inn (The Fearless Ghoul Inn), Guards (Electo), Mill (Dodeus’s ), Game Shop (Precious’s Cards and Balls), Spices (Aicard’s Salt & Pepper), Registery, Matchmaker (Giambono’s House of Roses), Glass Blower (Marozia’s Glassworks), Trade Post (Rosso’s Buying and Selling), Physician (Druda’s Clinic), Tailor (Agia’s Handmade Shirts and More), Post Office (Otrude’s ), Veterinarian (Artcar’s Pet Hospital), Stables (Wulfsy’s Stallions), Herbalist (Holfgar’s Weeds), Bakery (Theuda’s Bun), Weaver (Gundin’s Garments), Flower Shop (Bernhaus’s Tulips), Nunnery, Blacksmith (Elsaria’s Iron), Bathhouse (Gislara’s Baths), Barracks, Tanner (Worwin’s Leathers), Bunkhouse (Herard’s )

The Fearless Ghoul Inn
Keeper

Owned and managed by Palemia of Albor. She has heavy makeup, wild green eyes and freckles (Unimpressed). In the pocket: 2 cp.

Staff

Wulfger Bonfilius. He has piercing green eyes, a long brown beard and stained clothes (Apprehensive). In the pocket: a deck of cards, spectacles and a death threat note.

Menu
1d4 Menu
1 Stewed slices of chicken, marinated in red wine and served with baked potatoes for 2 sp⬝Cooked fillet of chicken, marinated in honey and herbs and served with cooked rice for 1 sp⬝Stewed fillet of fish, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Cooked fillet of pork, glazed with white wine and served with steamed vegetables for 1 sp
2 Cooked fillet of pork, marinated in garlic and wine and served with cooked rice for 2 sp⬝Barbecued fillet of shellfish, marinated in honey and herbs and served with baked potatoes for 2 sp⬝Barbecued chunks of chicken, glazed with garlic and wine and served with baked potatoes for 1 sp
3 Barbecued tenders of fish, marinated in garlic and wine and served with mashed potatoes for 2 sp⬝Stewed tenders of chicken, glazed with red wine and served with fresh salad for 2 sp
4 Barbecued chunks of shellfish, glazed with honey and herbs and served with cooked rice for 2 sp⬝Barbecued tenders of fish, marinated in white wine and served with fresh salad for 1 sp⬝Cooked slices of shellfish, glazed with honey and herbs and served with cooked rice for 2 sp
Patrons & Visitors

Azier Erchamilde (when not in shop)


Otrude of Katai (when not in shop)


Wulfsy of Nanu (when not in shop)


Artcar Hildeward (when not in shop)


Dodeus of Lankar (when not in shop)


Hrotho Saintisme, a level 2 Magic-user. He has piercing green eyes, thin white hair and long crimson robe (Terrified). In the pocket: dice and an empty vial.

Armour Class 10 [9] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 14 WIS 9 DEX 6 CON 13 CHA 6 Spells ✦ Sleep ✦ Read Magic


Lootgar of Azora, a level 1 Fighter. He has thin red hair, tired brown eyes and a big nose-ring (Offended). In the pocket: 3 cp and a smoking pipe.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 11 WIS 12 DEX 15 CON 11 CHA 13


Acfrida of Vakallar, a level 1 Halfling. She has ample breasts, cold dark eyes and short, chunky fingers (Horrified). In the pocket: a comb, spectacles and a dagger.

Armour Class 2 [17] Chainmail armor Hit Points 4 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 3 WIS 3 DEX 18 CON 15 CHA 15


Helmgor Marcswith, a level 1 Cleric. He has a long brown beard, piercing brown eyes and a holy symbol tattooed on the forehead (Happy). In the pocket: 2 cp.

Armour Class 5 [14] Plate-mail armor Hit Points 0 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 12 WIS 17 DEX 4 CON 6 CHA 3


Gerhilde Marcswith, a level 4 Dwarf. She has soft gentle features, tiny eyes and short, fat fingers (Unimpressed). In the pocket: a deck of cards and a smoking pipe.

Armour Class 5 [14] Chainmail armor Hit Points 25 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 15 INT 7 WIS 12 DEX 12 CON 15 CHA 5

Bulletin
Job offer! I have a package to deliver in Izan. Payment guaranteed at destination upon delivery. Yours, Precious of Oldun
Traveling to Izan? I will pay you for carrying a package for me. Yours, Theuda Felicitas
Traveling to Thenara? I will pay you for carrying a package for me. Yours, Aicard of Calissa


d6 Rumor
1 Worwin of Narouk is willing to pay well for a delivery job.
2 Giambono Abundance’s Custom-Fit Armor (actually an Armour +3) is somewhere in the Shrine of the Twisted Goblin
3 Precious of Oldun has a casket he would like delivered to Izan
4 Aicard of Calissa has a box he would like delivered to Thenara
5 Theuda Felicitas has a crate she would like delivered to Izan
6 The Temple Of The Hidden Blades is on the dunes sands, somewhere in Dark Storm Wastes


Guards

Guard #1

Electo of Petia, a level 4 Fighter. He has piercing dark eyes, thin black hair and a strong, muscular physique (Puzzled). In the pocket: a comb, 5 sp and a passphrase note.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 9 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 18 INT 11 WIS 13 DEX 11 CON 8 CHA 6


Dodeus’s (Mill)

Owner: Dodeus of Lankar. He has enchanting green eyes, thin white hair and a missing tooth (Horrified). In the pocket: 1 cp.

Precious’s Cards and Balls (Game Shop)

Owner: Precious of Oldun. He has a big round belly, crystal blue eyes and a missing tooth (Mellow). In the pocket: a comb.

Aicard’s Salt & Pepper (Spices)

Owner: Aicard of Calissa. He has short red hair, wise brown eyes and a missing tooth (Embarrassed). In the pocket: a deck of cards.

Registery

Manager: Azier Erchamilde. He has piercing dark eyes, thin white hair and a double chin (Disorganized). In the pocket: dice.

Giambono’s House of Roses (Matchmaker)

Owner: Giambono Abundance. He has a big round belly, bulging dark eyes and an earring (Ashamed). In the pocket: a deck of cards and 3 sp.

Marozia’s Glassworks (Glass Blower)

Owner: Marozia Senthilde. She has short brown pony-tail, tired brown eyes and a neck band (Nervous). In the pocket: a comb.

Rosso’s Buying and Selling (Trade Post)

Owner: Rosso of Swordgrip. He has piercing brown eyes, a hairy chest and big round spectacles (Embarrassed). In the pocket: 3 cp and 3 sp.

Druda’s Clinic (Physician)

Owner: Druda Bellavita. She has short brown hair, piercing dark eyes and a peg leg (Tired). In the pocket: a quill and a smoking pipe.

Agia’s Handmade Shirts and More (Tailor)
Item Price
Mittens 3 sp
Leather Hat 1 gp

Owner: Agia of Askias. She has wise brown eyes, short almond pony-tail and a peg leg (Upset). In the pocket: 1 cp and a smoking pipe.

Otrude’s (Post Office)

Owner: Otrude of Katai. They have a chiseled chin, cold dark eyes and a nose ring (Desperate). In the pocket: a comb, 4 sp and a key.

Artcar’s Pet Hospital (Veterinarian)

Owner: Artcar Hildeward. He has tiny eyes, short almond hair and a limp (Bothered). In the pocket: a comb, 2 sp and 1 gp.

Wulfsy’s Stallions (Stables)
Item Price
Mule 24 gp
Camel 80 gp
War Horse 200 gp
Riding Horse 60 gp

Owner: Wulfsy of Nanu. She has piercing green eyes, a beauty mark above the lips and stained clothes (Angry). In the pocket: a quill and 4 sp.

Holfgar’s Weeds (Herbalist)

Owner: Holfgar of Aberius. He has thin white hair, enchanting green eyes and a nose ring (Delighted). In the pocket: a quill and an empty vial.

Theuda’s Bun (Bakery)
Item Price
Cake (slice) 1 sp
Bread (1 loaf) 5 cp

Owner: Theuda Felicitas. She has flowing white hair, crystal blue eyes and big round spectacles (Uncomfortable). In the pocket: 2 cp.

Gundin’s Garments (Weaver)

Owner: Gundin of Cazar. He has wise brown eyes, thin blonde hair and a face tattoo (Unsatisfied). In the pocket: a deck of cards.

Bernhaus’s Tulips (Flower Shop)

Owner: Bernhaus of Calazi. He has warm voice, piercing black eyes and a smelly breath (Outraged). In the pocket: 2 cp and a magnifying glass.

Nunnery

Manager: Odelhard of Nadan. He has wise dark eyes, a hoarse voice and a neck band (Happy).

Elsaria’s Iron (Blacksmith)
Item Price
Sword 14 gp
Mace 7 gp

Owner: Elsaria Desideria. She has wise dark eyes, delicate features and a limp (Drained). In the pocket: a comb, a magnifying glass and a ransom note.

Gislara’s Baths (Bathhouse)

Owner: Gislara Waldemund. She has bulging red eyes, warm voice and a nose ring (Paranoid). In the pocket: 3 cp, a magnifying glass and a ransom note.

Barracks

Manager: Electo of Palatea. He has piercing dark eyes, short blonde hair and a limp (Rejected). In the pocket: 1 cp.

Worwin’s Leathers (Tanner)

Owner: Worwin of Narouk. He has a strong, prominent chin, wise dark eyes and stained clothes (Pained). In the pocket: 3 cp and spectacles.

Herard’s (Bunkhouse)

Owner: Herard Bonfilius. He has a scruff, tired looking eyes and a double chin (Irritated). In the pocket: a comb and 3 sp.

Village of Lantis

Village of Lantis

Village Shops & Services

Tavern (The Cursed Pixie Tavern), Guards (Mandisima), Lawyer (Worwin’s Will Makers), Grocer (Hartgor’s Groceries), Mill (Anberta’s ), Trade Post (Onofrio’s Buying and Selling), Blacksmith (Littera’s Forge)

The Cursed Pixie Tavern
Keeper

Owned and managed by Gunnora Gaudiosus. She has wise dark eyes, delicate makeup and big round spectacles (Hurt). In the pocket: 3 cp.

Staff

Arntrude of Balaz’S Wish. She has piercing blue eyes, soft gentle features and stained clothes (Satisfied). In the pocket: 2 cp.

Baldwar of Aberius. He has tiny eyes, short almond hair and a nose ring (Agitated). In the pocket: 1 cp.

Menu
1d4 Menu
1 Barbecued tenders of shellfish, marinated in red wine and served with cooked rice for 1 sp
2 Stewed fillet of meat, glazed with red wine and served with mashed potatoes for 2 sp⬝Barbecued fillet of pork, marinated in ale and served with cooked rice for 1 sp⬝Barbecued tenders of fish, glazed with red wine and served with cooked rice for 1 sp⬝Cooked fillet of meat, glazed with ale and served with mashed potatoes for 2 sp
3 Barbecued fillet of pork, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Stewed tenders of meat, glazed with red wine and served with mashed potatoes for 1 sp⬝Cooked fillet of fish, marinated in red wine and served with mashed potatoes for 1 sp
4 Stewed fillet of chicken, marinated in red wine and served with baked potatoes for 2 sp⬝Barbecued fillet of shellfish, marinated in ale and served with cooked rice for 2 sp
Patrons & Visitors

Anberta Hildewalde (when not in shop)


Littera Ermesinde (when not in shop)


Worwin of Starfield (when not in shop)


Onofrio Ermenfred (when not in shop)


Elenia Maenwallon, a level 1 Elf. She has piercing black eyes, wavy black hair and silky light skin (Fearful). In the pocket: a quill.

Armour Class 3 [16] Plate-mail armor Hit Points 6 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 10 WIS 13 DEX 11 CON 10 CHA 12 Spells ✦ Protection from Evil


Milia Waldemund, a level 4 Elf. She has warm voice, enchanting green eyes and silky light skin (Heartbroken). In the pocket: 3 cp and a magnifying glass.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 9 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 16 INT 18 WIS 16 DEX 16 CON 8 CHA 3 Spells ✦ Charm Person ✦ Sleep ✦ 2 × Locate Object


Grimhar Superantia, a level 8 Magic-user. He has tiny eyes, a short almond beard and an oversized pointy hat made of dark leather (Ashamed). In the pocket: a deck of cards and 5 sp.

Armour Class 9 [10] Unarmored Hit Points 27 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 13 INT 11 WIS 10 DEX 10 CON 12 CHA 3 Spells ✦ 2 × Shield ✦ Detect Magic ✦ 2 × Phantasmal Force ✦ Levitate ✦ Infravision ✦ Fire Ball ✦ Growth of Plants ✦ Wall of Fire


Caloanna of Ryku, a level 1 Elf. She has warm voice, piercing green eyes and long, skinny fingers (Worried). In the pocket: 3 cp and 2 sp.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 13 WIS 16 DEX 15 CON 15 CHA 5 Spells ✦ Shield


Solanna of Yakadar, a level 4 Halfling. She has piercing dark eyes, heavy makeup and short, chunky fingers (Paranoid).

Armour Class 2 [17] Plate-mail armor Hit Points 14 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 6 WIS 9 DEX 13 CON 14 CHA 7


Rothward of Tanasu, a level 2 Magic-user. He has piercing brown eyes, thin red hair and a star tattooed on the forehead (Sad).

Armour Class 10 [9] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 13 WIS 12 DEX 7 CON 12 CHA 8 Spells ✦ Read Magic ✦ Light (Darkness)


Gerberta Theobrand, a level 4 Magic-user. She has delicate makeup, enchanting green eyes and a nose ring decorated with a star (Delighted). In the pocket: 3 cp.

Armour Class 9 [10] Unarmored Hit Points 23 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 4 INT 14 WIS 12 DEX 16 CON 18 CHA 6 Spells ✦ Shield ✦ Sleep ✦ Detect Invisible ✦ Web


Lanthar Maenwobri, a level 1 Fighter. He has a thick moustache, piercing brown eyes and a big nose-ring (Distressed). In the pocket: 2 cp, a magnifying glass and a small flute.

Armour Class 5 [14] Chainmail armor Hit Points 6 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 12 WIS 9 DEX 12 CON 11 CHA 9


Harlin Hadelinde, a level 2 Cleric. He has short white hair, crazy-looking eyes and a nose ring (Terrified). In the pocket: 2 cp, a smoking pipe and a ransom note.

Armour Class 6 [13] Plate-mail armor Hit Points 7 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 15 WIS 17 DEX 3 CON 10 CHA 7 Spells ✦ Purify Food and Water

Bulletin
Traveling to Izan? I will pay you for carrying a package for me. Yours, Littera Ermesinde
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Littera Ermesinde
Please Help! My dear daughter is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Worwin of Starfield


d6 Rumor
1 Worwin of Starfield’s daughter is held captive in the Shrine Of The Doomed Spider
2 Littera Ermesinde has a bottle she would like delivered to Izan
3 Littera Ermesinde’s Custom Sword (actually a Sword +2) is somewhere in the Shrine of the Cold Lich
4 The Dark Followers are using the Shrine Of The Cold Lich as their hideout.
5 There’s a Purple Worm in the Hideout Of The Unholy Blood
6 There’s a Black Dragon in the Shrine Of The Doomed Spider


Guards

Guard #1

Mandisima Whitehelm, a level 5 Fighter. She has soft voice, piercing blue eyes and a strong, muscular physique (Proud). In the pocket: 3 cp.


Armour Class 6 [13] Leather armor + Shield Hit Points 22 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 3 WIS 4 DEX 12 CON 11 CHA 15


Worwin’s Will Makers (Lawyer)

Owner: Worwin of Starfield. He has a frowny expression, piercing green eyes and a face tattoo (Calm). In the pocket: dice.

Hartgor’s Groceries (Grocer)
Item Price
Salt (1 lb) 1 gp
Dried Meat (small pack) 7 sp
Fresh Fruits (1 lb) 8 sp
Dried Fruits (small bag) 2 sp
Fresh Game (Duck, 1 lb) 1 gp
Pie (slice) 3 cp

Owner: Hartgor Aclewalda. He has a deep, commanding voice, piercing black eyes and a neck band (Apprehensive). In the pocket: a dirty handkerchief, 2 sp and a key.

Anberta’s (Mill)

Owner: Anberta Hildewalde. She has piercing blue eyes, heavy makeup and stained clothes (Exhausted). In the pocket: 3 cp.

Onofrio’s Buying and Selling (Trade Post)

Owner: Onofrio Ermenfred. He has tired looking eyes, a two day stubble and a missing tooth (Alone). In the pocket: 2 cp, an empty vial and 1 gp.

Littera’s Forge (Blacksmith)
Item Price
Spear 5 gp
Short Bow 31 gp
Sword 12 gp
Club 3 gp

Owner: Littera Ermesinde. She has tiny eyes, short white pony-tail and a double chin (Queasy). In the pocket: 2 cp.

Village of Loga

Village of Loga

Village Shops & Services

Tavern (The Magic Arrow Tavern), Guards (Guerro), Grocer (Alviva’s Supply), Weaver (Volkavara’s Garments), Distillery (Sihaus’s ), Registery, Craft (Gilmar’s Handmades), Carpenter (Madwin’s Workshop)

The Magic Arrow Tavern
Keeper

Owned and managed by Nitard of Bulmaar. He has tired looking eyes, a deep, commanding voice and a missing tooth (Persuasive). In the pocket: a deck of cards, spectacles and a key.

Staff

Lefsy of Natalas. She has curly brown hair, tiny eyes and a missing tooth (Irritated). In the pocket: 2 cp and 2 sp.

Menu
1d4 Menu
1 Stewed chunks of pork, glazed with honey and herbs and served with baked potatoes for 1 sp⬝Cooked tenders of fish, marinated in red wine and served with steamed vegetables for 2 sp⬝Stewed fillet of meat, glazed with white wine and served with baked potatoes for 1 sp⬝Cooked slices of meat, glazed with red wine and served with mashed potatoes for 2 sp
2 Barbecued fillet of fish, marinated in red wine and served with cooked rice for 1 sp⬝Stewed slices of shellfish, marinated in garlic and wine and served with fresh salad for 2 sp
3 Cooked slices of shellfish, marinated in honey and herbs and served with baked potatoes for 1 sp
4 Stewed fillet of meat, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Barbecued tenders of pork, marinated in honey and herbs and served with fresh salad for 1 sp⬝Barbecued fillet of fish, glazed with white wine and served with baked potatoes for 1 sp
Patrons & Visitors

Alviva of Nakari (when not in shop)


Volkavara Bonifacia (when not in shop)


Madwin Gundesinde (when not in shop)


Gilmar of Ophar (when not in shop)


Aleria of Belesa, a level 1 Thief. She has long and well-brushed red hair, enchanting green eyes and long, skinny fingers (Livid). In the pocket: 1 cp.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 3 WIS 3 DEX 11 CON 13 CHA 10


Gratius Callistus, a level 2 Halfling. He has thin black hair, deep blue eyes and short, chunky fingers (Nervous). In the pocket: a deck of cards and 3 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 9 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 13 WIS 8 DEX 10 CON 12 CHA 15


Resende Plectrude, a level 1 Thief. They have crystal blue eyes, a heavy red beard and long, skinny fingers (Frustrated). In the pocket: a comb, a magnifying glass and a dagger.

Armour Class 7 [12] Leather armor Hit Points 5 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 11 WIS 5 DEX 16 CON 13 CHA 15


Hesso Frideswide, a level 2 Thief. He has piercing blue eyes, short blonde hair and a scar across the eye (Persuasive). In the pocket: a dirty handkerchief.

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 9 INT 8 WIS 10 DEX 14 CON 6 CHA 14


Lefin of Zelata, a level 1 Dwarf. He has a short brown beard, piercing black eyes and a golden tooth (Elated). In the pocket: a deck of cards and 2 sp.

Armour Class 6 [13] Chainmail armor Hit Points 5 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 7 WIS 16 DEX 6 CON 16 CHA 11

Bulletin
Urgent!! My wife did not return home since last week. If you have seen her or can help me find her, please contact me as soon as possible. Yours, Madwin Gundesinde


d6 Rumor
1 Madwin Gundesinde’s wife is held captive in the Shrine Of The Hopeless Horrors
2 Litin Falatrude is willing to pay well for a delivery job.
3 Gatrude Liutwarde’s daughter is held captive in the Shrine Of The Twisted Goblin
4 The Dark Followers are secretly sacrificing humans.
5 There’s a Griffon somewhere in Nightshard Meadows.
6 Helmin of Bahari has a casket he would like delivered to Thenara


Guards

Guard #1

Guerro Gaudiosus, a level 6 Fighter. He has deep blue eyes, no hair and a deep scar on the right arm (Petrified). In the pocket: a quill.


Armour Class 7 [12] Leather armor Hit Points 25 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 14 INT 11 WIS 11 DEX 12 CON 12 CHA 6


Alviva’s Supply (Grocer)
Item Price
Grain (1 lb) 2 cp
Wine (2 pints) 1 gp
Lobster 1 gp
Waterskin 1 gp
Nuts (small bag) 1 sp
Salt (1 lb) 2 gp
Pie (slice) 5 cp

Owner: Alviva of Nakari. She has bulging dark eyes, curly brown hair and a golden tooth (Satisfied). In the pocket: 2 cp and an empty vial.

Volkavara’s Garments (Weaver)

Owner: Volkavara Bonifacia. She has wild green eyes, well-brushed red hair and a missing tooth (Shocked). In the pocket: a deck of cards, spectacles and 1 gp.

Sihaus’s (Distillery)
Item Price
Cider (Barrel) 7 gp

Owner: Sihaus of Everdale. He has short red hair, enchanting green eyes and a golden tooth (Horny). In the pocket: 2 cp, 4 sp and 2 gp.

Registery

Manager: Solanna of Onher. She has piercing blue eyes, heavy makeup and a deep scar on the cheek (Excited). In the pocket: 1 cp and 2 sp.

Gilmar’s Handmades (Craft)
Item Price
Smoking Pipe 1 gp
Thieves’ tools 27 gp
Quill 5 sp
Stakes (3) and mallet 3 gp
Mining Pick Axe 5 gp

Owner: Gilmar of Ophar. He has a big round belly, wise brown eyes and a face tattoo (Horrified). In the pocket: 3 cp and a smoking pipe.

Madwin’s Workshop (Carpenter)

Owner: Madwin Gundesinde. He has a heavy white beard, piercing black eyes and an earring (Horrified). In the pocket: a dirty handkerchief and 4 sp.

Village of Lillin

Village of Lillin

Village Shops & Services

Tavern (The Spectre & The Crying Baker Tavern), Guards (Ashar, Liberto), Post Office (Lelio’s ), Bunkhouse (Seconda’s ), Vehicle Maker (Perpetuo’s Carts and Wagons), Liquor (Ladwin’s Spirits), Barracks, Clothing (Liutward’s Boutique), Music (Petesia’s Harp & Lute), Matchmaker (Ithamar’s House of Roses), Lawyer (Elisianna’s Soliciters), Herbalist (Drudo’s Mushroom), Smokehouse (Reinmar’s Smoked Goods), Glass Blower (Safia’s Tubes), Tanner (Litin’s Hides and Leathers), Stables (Riqin’s Mounts), Weaver (Aleria’s Garments), Flower Shop (Geldin’s Bouquets), General Goods (Dalibor’s Goods), Veterinarian (Floretia’s Horse Healers)

The Spectre & The Crying Baker Tavern
Keeper

Owned and managed by Alberta Theodemar. She has delicate makeup, wise dark eyes and big round spectacles (Overwhelmed). In the pocket: dice and 2 sp.

Staff

Ermo Wanthilde. He has a frowny expression, wise dark eyes and stained clothes (Determined). In the pocket: 1 cp, spectacles and a small gem (worth 10 gp).

Loberta of Everdale. She has warm voice, wild green eyes and a face tattoo (Embarrassed). In the pocket: 2 cp.

Ajutor Ermenhard. He has piercing blue eyes, a deep, commanding voice and a peg leg (Shocked). In the pocket: a deck of cards.

Menu
1d4 Menu
1 Barbecued slices of meat, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Cooked tenders of meat, marinated in red wine and served with steamed vegetables for 1 sp
2 Barbecued tenders of shellfish, glazed with ale and served with cooked rice for 1 sp⬝Barbecued tenders of meat, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Stewed fillet of chicken, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Barbecued fillet of pork, glazed with white wine and served with cooked rice for 1 sp
3 Stewed chunks of pork, marinated in red wine and served with steamed vegetables for 2 sp⬝Cooked chunks of chicken, marinated in honey and herbs and served with mashed potatoes for 1 sp⬝Stewed tenders of chicken, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Stewed chunks of shellfish, marinated in red wine and served with cooked rice for 1 sp
4 Barbecued chunks of shellfish, glazed with ale and served with cooked rice for 1 sp
Patrons & Visitors

Seconda of Bullshire (when not in shop)


Aleria of Blazing Wind (when not in shop)


Dalibor Eucharius (when not in shop)


Reinmar Anschetil (when not in shop)


Ladwin Goldstone (when not in shop)


Sabbata of Luxxur, a level 7 Magic-user. She has short and wavy brown hair, piercing dark eyes and an oversized pointy hat made of dark leather (Depressed). In the pocket: 3 cp.

Armour Class 8 [11] Unarmored Hit Points 19 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 3 INT 10 WIS 16 DEX 14 CON 14 CHA 12 Spells ✦ Hold Portal ✦ Protection from Evil ✦ Light (Darkness) ✦ Levitate ✦ Mirror Image ✦ Dispel Magic ✦ Invisibility 10’ Radius ✦ Polymorph Self


Facetus Mancinagross, a level 1 Dwarf. He has thin white hair, piercing green eyes and short, fat fingers (Overwhelmed). In the pocket: dice, 2 sp and a dagger.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 3 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 13 WIS 7 DEX 14 CON 12 CHA 7


Otilde of Rohmer, a level 6 Elf. She has ample hips, piercing green eyes and long, pointy ears (Aggressive).

Armour Class 8 [11] Leather armor Hit Points 16 Attacks 1 × Hand Axe (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 15 INT 12 WIS 13 DEX 7 CON 6 CHA 10 Spells ✦ Read Languages ✦ Sleep ✦ Invisibility ✦ Continual Light (Continual Darkness) ✦ Invisibility 10’ Radius ✦ Protection from Normal Missiles


Fenicia Bonissima, a level 1 Elf. She has short red pony-tail, wise brown eyes and silky dark skin (Ashamed). In the pocket: 3 cp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 7 Attacks 1 × Spear (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 14 INT 12 WIS 11 DEX 10 CON 14 CHA 3 Spells ✦ Protection from Evil


Queniva of Berak, a level 2 Fighter. She has silky blonde hair, crystal blue eyes and a deep scar on the right arm (Desperate).

Armour Class 3 [16] Plate-mail armor Hit Points 9 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 13 WIS 10 DEX 11 CON 14 CHA 7

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Reinmar Anschetil
Nephew is missing! My nephew is missing since two days ago. Please reach out to me if you can help. Liutward Hildelinde
Traveling to Thenara? I will pay you for carrying a package for me. Yours, Geldin of Hogsfoot
Heading to Yakkis? Payment guaranteed to a trusty courier. Ask for Litin
Please Help! My dear son is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Seconda of Bullshire


d6 Rumor
1 Geldin of Hogsfoot is willing to pay well for a delivery job.
2 Reinmar Anschetil’s Bottle Of Sentimental Value (actually an Efreeti Bottle) is somewhere in the Shrine of the Twisted Goblin
3 Seconda of Bullshire’s son is held captive in the Shrine Of The Cold Lich
4 Litin Falatrude is willing to pay well for a delivery job.
5 Giambono Abundance is willing to pay well for a delivery job.
6 The Dark Followers are secretly sacrificing humans.


Guards

Guard #1

Ashar Erchamfred, a level 4 Fighter. He has short red hair, piercing brown eyes and a big nose-ring (Lost). In the pocket: 2 cp and 2 sp.


Armour Class 5 [14] Chainmail armor Hit Points 11 Attacks 1 × Short Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 5 WIS 3 DEX 10 CON 8 CHA 16


Guard #2

Liberto of Xul, a level 5 Fighter. He has cold dark eyes, thin blonde hair and a big nose-ring (Agitated). In the pocket: a quill, 2 sp and a dagger.


Armour Class 4 [15] Chainmail armor Hit Points 18 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 13 WIS 3 DEX 13 CON 11 CHA 9


Lelio’s (Post Office)

Owner: Lelio Callistus. He has short brown hair, piercing brown eyes and a double chin (Angry). In the pocket: 1 cp and a smoking pipe.

Seconda’s (Bunkhouse)

Owner: Seconda of Bullshire. She has crystal blue eyes, wavy red hair and a double chin (Disorganized). In the pocket: a dirty handkerchief.

Perpetuo’s Carts and Wagons (Vehicle Maker)

Owner: Perpetuo Nadaltrude. He has tired red-looking eyes, short red hair and a golden tooth (Tired).

Ladwin’s Spirits (Liquor)
Item Price
Craft Beer (Barrel) 15 gp
Craft Wine (Barrel) 44 gp

Owner: Ladwin Goldstone. He has piercing blue eyes, a chiseled chin and an earring (Unsatisfied). In the pocket: a dirty handkerchief.

Barracks

Manager: Stebilia Erchamilde. She has piercing green eyes, long and wild black hair and freckles (Exhausted). In the pocket: 1 cp and 2 sp.

Liutward’s Boutique (Clothing)
Item Price
Adventurer’s Outfit 10 gp
Common Robe 8 sp
Warm Cloak 9 sp

Owner: Liutward Hildelinde. He has wise brown eyes, short black hair and a missing tooth (Paranoid). In the pocket: a dirty handkerchief and a magnifying glass.

Petesia’s Harp & Lute (Music)
Item Price
Hand Drum 9 gp
Small Bell 9 sp

Owner: Petesia of Willfell. She has piercing green eyes, soft gentle features and a golden tooth (Distressed). In the pocket: a dirty handkerchief and 5 sp.

Ithamar’s House of Roses (Matchmaker)

Owner: Ithamar of Overa. He has tiny eyes, a hairy chest and a peg leg (Annoyed). In the pocket: a quill and 4 sp.

Elisianna’s Soliciters (Lawyer)

Owner: Elisianna Allegrezza. She has wild green eyes, heavy makeup and an earring (Enraged). In the pocket: a deck of cards, spectacles and a love note.

Drudo’s Mushroom (Herbalist)

Owner: Drudo of Lifel. He has crystal blue eyes, short red hair and a peg leg (Delighted). In the pocket: 3 cp and a smoking pipe.

Reinmar’s Smoked Goods (Smokehouse)

Owner: Reinmar Anschetil. He has piercing dark eyes, no hair and freckles (Terrified). In the pocket: 3 cp, a smoking pipe and a small gem (worth 10 gp).

Safia’s Tubes (Glass Blower)

Owner: Safia Odelhilde. She has long white pony-tail, piercing green eyes and a golden tooth (Ecstatic). In the pocket: a quill and 5 sp.

Litin’s Hides and Leathers (Tanner)

Owner: Litin Falatrude. He has short blonde hair, piercing blue eyes and a double chin (Moody). In the pocket: 2 cp.

Riqin’s Mounts (Stables)
Item Price
War Horse 247 gp
Riding Horse 74 gp

Owner: Riqin Hildegude. He has tired brown eyes, thin red hair and a nose ring (Terrified). In the pocket: 2 cp, spectacles and a love note.

Aleria’s Garments (Weaver)

Owner: Aleria of Blazing Wind. She has short black pony-tail, piercing black eyes and a double chin (Joyful).

Geldin’s Bouquets (Flower Shop)

Owner: Geldin of Hogsfoot. He has tiny eyes, a heavy black beard and a peg leg (Offended). In the pocket: 3 cp.

Dalibor’s Goods (General Goods)
Item Price
Holy symbol 31 gp
Lantern 12 gp
Fishing Rod 1 gp
Bushcraft Knife 15 gp
Trousers 2 gp
Quill 6 sp
Torches (6) 1 gp
10 Candles 1 gp
Sack (large) 2 gp

Owner: Dalibor Eucharius. He has deep blue eyes, a scruff and a neck band (Paranoid). In the pocket: 3 cp, 3 sp and a love note.

Floretia’s Horse Healers (Veterinarian)

Owner: Floretia Bernhilde. She has wise brown eyes, soft voice and a golden tooth (Anxious). In the pocket: 2 cp.

City of Preya

City of Preya

Preya is ruled by the power hungry tyrant Baron Aclemode of Starra, and is known for its solstice festival of lights.

Shops & services overview

Temple District

Tavern (Cursed Arrow Tavern), Guards (Saroilde), Enchanter (Theinard’s ), Bookstore (Mandisima’s Scrolls)

Upper Townsfolk District

Tavern (The Paladin’s Staff Tavern), Guards (Homodeus), Indoor Market (Sihaus’s ), General Goods (Hildrada’s Goods), Orphanage

Northside Dwellers District

Tavern (The Baker’s Arrow Tavern), Guards (Justinna, Godlanda, Hedenna), Liquor (Helmin’s Liquor), Flower Shop (Goldiva’s Flowers), Spices (Ainard’s Spices), Bathhouse (Dúin’s Steam & Bath), Bakery (Lanthar’s Bun)

Crafting District

Tavern (The Bleeding Ghoul Tavern), Guards (Lucida, Huno), Printing Press (Aicfrida’s Press), Tailor (Balsinde’s Fashion), Spices (Femianna’s Salt & Pepper), Indoor Market (Aldemar’s ), Liquor (Celestus’s Spirits), Herbalist (Luceria’s Greens), Leatherworker (Herard’s Leathers), Weaver (Pettita’s Garments), Armor & Weapons (Vuteria’s Spear)

Market District

Tavern (The Crying Zombie Tavern), Guards (Elenia, Hamard, Duca), Blacksmith (Vamilia’s Iron), Occult (Muscatta’s Witchcraft Materials), Animal Supplies (Morbida’s Barn & Yarn), Bank, Game Shop (Ansilde’s Pawns and Dice), Cobbler (Aclehard’s Shoemakers), Weaver (Ortwin’s Fabrics), Animal Pound, Bakery (Riqin’s Bun), Exotic Goods (Rosin’s Exotica), Pet Shop (Arntrude’s Petshop), Casino (Richmar’s Easy-money), General Goods (Theodora’s Supply), Dark Market (Waltilde’s ), Spices (Arcin’s Spices), Mill (Sighard’s )

Palace District

Tavern (Flaming Staff Tavern), Guards (Susekta), Liquor (Helmin’s Liquor), Salon (Pribor’s Salon)

Temple District

Tavern (Cursed Arrow Tavern), Guards (Saroilde), Enchanter (Theinard’s ), Bookstore (Mandisima’s Scrolls)

Cursed Arrow Tavern
Keeper

Owned and managed by Radhilde Wulftrude. She has short white pony-tail, piercing green eyes and a peg leg (Determined). In the pocket: 3 cp.

Staff

Gislara of Blackshadow. She has heavy makeup, crystal blue eyes and an earring (Offended). In the pocket: 1 cp.

Artcar of Akeba. He has thick sideburns, tired looking eyes and a missing tooth (Ashamed). In the pocket: 1 cp and a smoking pipe.

Atwin Urgellesa. He has a heavy brown beard, piercing black eyes and a limp (Unimpressed).

Menu
1d4 Menu
1 Stewed fillet of fish, marinated in white wine and served with steamed vegetables for 3 sp⬝Cooked tenders of fish, glazed with red wine and served with mashed potatoes for 3 sp⬝Barbecued chunks of chicken, glazed with ale and served with mashed potatoes for 2 sp⬝Stewed slices of chicken, marinated in garlic and wine and served with cooked rice for 2 sp
2 Barbecued tenders of chicken, glazed with ale and served with cooked rice for 3 sp⬝Stewed fillet of shellfish, glazed with honey and herbs and served with cooked rice for 3 sp⬝Stewed chunks of shellfish, glazed with red wine and served with baked potatoes for 3 sp⬝Stewed fillet of meat, glazed with ale and served with baked potatoes for 3 sp
3 Cooked chunks of shellfish, glazed with ale and served with fresh salad for 2 sp⬝Cooked slices of shellfish, marinated in white wine and served with mashed potatoes for 2 sp⬝Cooked tenders of chicken, glazed with honey and herbs and served with fresh salad for 3 sp⬝Cooked slices of meat, marinated in ale and served with baked potatoes for 3 sp
4 Cooked slices of fish, glazed with ale and served with cooked rice for 2 sp⬝Barbecued tenders of chicken, glazed with ale and served with cooked rice for 2 sp⬝Stewed fillet of fish, marinated in garlic and wine and served with cooked rice for 3 sp
Patrons & Visitors

Theinard of Shadizar (when not in shop)


Mandisima Svetoslav (when not in shop)


Maillard of Eramoor, a level 4 Fighter. He has a thick moustache, piercing blue eyes and a missing middle-finger (Timid). In the pocket: dice and 4 sp.

Armour Class 2 [17] Plate-mail armor Hit Points 22 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 15 INT 9 WIS 14 DEX 13 CON 10 CHA 14


Wulviva of Yazar, a level 5 Magic-user. She has wise dark eyes, short white pony-tail and long, skinny fingers (Exhausted). In the pocket: 3 cp.

Armour Class 10 [9] Unarmored Hit Points 11 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 12 WIS 7 DEX 7 CON 12 CHA 14 Spells ✦ Sleep ✦ Hold Portal ✦ Locate Object ✦ Continual Light (Continual Darkness) ✦ Clairvoyance


Justinna Knightwine, a level 3 Fighter. She has heavy makeup, wise brown eyes and a missing middle-finger (Uncomfortable). In the pocket: a deck of cards and a smoking pipe.

Armour Class -1 [20] Plate-mail armor + Shield Hit Points 13 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 6 WIS 3 DEX 18 CON 14 CHA 12


Venoto of Greenfell, a level 6 Halfling. He has piercing dark eyes, a hoarse voice and short, chunky fingers (Troubled).

Armour Class 5 [14] Leather armor + Shield Hit Points 17 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 18 INT 7 WIS 9 DEX 14 CON 10 CHA 11


Achilde Sicletrude, a level 2 Fighter. She has delicate makeup, bulging red eyes and a big nose-ring (Satisfied). In the pocket: a deck of cards.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 8 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 8 WIS 8 DEX 14 CON 15 CHA 11


Alcfrida Wistrilde, a level 2 Cleric. She has wise dark eyes, warm voice and long, skinny fingers (Lifeless). In the pocket: dice and a smoking pipe.

Armour Class 3 [16] Plate-mail armor Hit Points 9 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 10 WIS 10 DEX 11 CON 11 CHA 7 Spells ✦ Detect Magic


Zdeslava Pentecoste, a level 1 Cleric. She has piercing green eyes, soft gentle features and a nose ring (Pleased). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor Hit Points 8 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 14 INT 13 WIS 10 DEX 12 CON 16 CHA 9


Odelhard Framberta, a level 1 Halfling. He has a heavy blonde beard, bulging dark eyes and big red cheeks (Unsure).

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 3 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 6 WIS 12 DEX 14 CON 8 CHA 8


d6 Rumor
1 There’s a Hippogriff somewhere in Howling Wolves Fields.
2 There’s an Amber Golem in the Temple Of The Hidden Blades
3 Theuda Felicitas has a crate she would like delivered to Izan
4 Liutward Hildelinde’s nephew is held captive in the Shrine Of The Twisted Goblin
5 There’s a Troglodyte somewhere in Javelin Plains.
6 Rosin Sylvestra has a chest he would like delivered to Lantis


Guards

Guard #1

Saroilde of Boroxxa, a level 4 Fighter. She has heavy makeup, deep blue eyes and a missing middle-finger (Terrified). In the pocket: 2 cp.


Armour Class 4 [15] Chainmail armor Hit Points 16 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 14 INT 13 WIS 10 DEX 14 CON 12 CHA 7


Theinard’s (Enchanter)

Owner: Theinard of Shadizar. He has thin brown hair, bulging red eyes and a golden tooth (Worthless). In the pocket: 2 cp and 4 sp.

Mandisima’s Scrolls (Bookstore)
Item Price
Ink Vial 13 gp
Empty Scroll 1 gp

Owner: Mandisima Svetoslav. She has well-brushed black hair, wild green eyes and a deep scar on the cheek (Horrified). In the pocket: a dirty handkerchief.

Upper Townsfolk District

Tavern (The Paladin’s Staff Tavern), Guards (Homodeus), Indoor Market (Sihaus’s ), General Goods (Hildrada’s Goods), Orphanage

The Paladin’s Staff Tavern
Keeper

Owned and managed by Minger Aclewalda. He has thin black hair, piercing brown eyes and big round spectacles (Upset). In the pocket: 3 cp.

Staff

Rithilde Haelhoiarn. She has wise dark eyes, delicate features and a deep scar on the cheek (Pleased).

Menu
1d4 Menu
1 Cooked slices of chicken, marinated in honey and herbs and served with fresh salad for 1 sp
2 Stewed fillet of meat, glazed with red wine and served with cooked rice for 1 sp⬝Barbecued tenders of meat, marinated in garlic and wine and served with cooked rice for 2 sp
3 Cooked tenders of meat, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Cooked slices of meat, marinated in white wine and served with cooked rice for 2 sp⬝Barbecued fillet of pork, glazed with red wine and served with baked potatoes for 1 sp
4 Cooked chunks of shellfish, glazed with honey and herbs and served with mashed potatoes for 2 sp⬝Cooked fillet of chicken, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Stewed slices of chicken, glazed with red wine and served with mashed potatoes for 1 sp
Patrons & Visitors

The Hammers Of Power are using this place as a meeting place from time to time.


Gosin of Oziryn (when not in shop)


Sihaus Ermenrich (when not in shop)


Hildrada of Cahal (when not in shop)


Urofina of Azdar, a level 8 Thief. She has short and braided white hair, piercing dark eyes and a scar across the eye (Moody). In the pocket: a quill and a smoking pipe.

Armour Class 6 [13] Leather armor Hit Points 14 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 10 INT 14 WIS 7 DEX 13 CON 8 CHA 18


Gunso of Albor, a level 7 Elf. He has a hoarse voice, piercing green eyes and long, pointy ears (Anxious). In the pocket: a deck of cards, 4 sp and 1 gp.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 13 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 16 INT 17 WIS 7 DEX 8 CON 8 CHA 5 Spells ✦ Read Languages ✦ 2 × Magic Missile ✦ 2 × Levitate ✦ Infravision ✦ Clairvoyance ✦ Wall of Fire


Floretia Fritheburg, a level 2 Thief. She has piercing dark eyes, warm voice and a sigil tattooed behind the ear (Bothered).

Armour Class 7 [12] Leather armor Hit Points 0 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 4 WIS 13 DEX 12 CON 6 CHA 18


Littera Frodegard, a level 2 Elf. She has silky white hair, crazy-looking eyes and silky light skin (Exhausted). In the pocket: a quill and spectacles.

Armour Class 5 [14] Chainmail armor Hit Points 11 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 15 INT 10 WIS 16 DEX 9 CON 15 CHA 6 Spells ✦ Charm Person ✦ Detect Magic


Sichilde of Westpass, a level 2 Thief. She has short almond pony-tail, wise dark eyes and a sigil tattooed behind the ear (Heartbroken).

Armour Class 7 [12] Leather armor Hit Points 6 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 9 WIS 4 DEX 11 CON 12 CHA 13


Ysoria Theodegrim, a level 8 Thief. She has long black pony-tail, enchanting green eyes and small, thin lips (Panicky). In the pocket: a comb, 2 sp and a small gem (worth 10 gp).

Armour Class 6 [13] Leather armor Hit Points 19 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 14 INT 4 WIS 8 DEX 14 CON 9 CHA 15


Milia Hildebald, a level 2 Dwarf. She has long and wavy blonde hair, wild green eyes and big, bulbous nose (Exhausted). In the pocket: a quill, a smoking pipe and a ransom note.

Armour Class 5 [14] Chainmail armor Hit Points 6 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 18 INT 6 WIS 8 DEX 11 CON 11 CHA 14


Lautrude Odelbrand, a level 2 Magic-user. She has cold dark eyes, braided black hair and long, skinny fingers (Contented). In the pocket: dice.

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 13 WIS 9 DEX 7 CON 15 CHA 9 Spells ✦ Shield ✦ Read Magic

Bulletin
Heading to Thenara? Payment guaranteed to a trusty courier. Ask for Hildrada


d6 Rumor
1 Hildrada of Cahal is willing to pay well for a delivery job.
2 Baldemar of Larth’s Custom-Made Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Temple of the Cruel Pits
3 The Shrine Of The Hopeless Horrors is in the grasslands, somewhere in Javelin Plains
4 Seconda of Bullshire’s son is held captive in the Shrine Of The Cold Lich
5 Theuda Felicitas has a crate she would like delivered to Izan
6 There’s a Red Dragon somewhere in Retribution Mountains.


Guards

Guard #1

Homodeus of Zutan, a level 5 Fighter. He has thin almond hair, bulging red eyes and a missing middle-finger (Embarrassed). In the pocket: dice, 4 sp and a ransom note.


Armour Class 6 [13] Leather armor + Shield Hit Points 19 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 18 INT 11 WIS 3 DEX 12 CON 7 CHA 14


Sihaus’s (Indoor Market)
Item Price
Pie (slice) 3 cp
High Boots 2 gp
Holy water (vial) 20 gp
Pickled Fish (jar) 8 sp
Salt (1 lb) 1 gp
Backback 4 gp
Hammer (small) 1 gp
Pole (10’ long, wooden) 8 sp
Lantern 8 gp
Dried Meat (small pack) 6 sp
Small Shell Fish 2 sp
Thieves’ tools 20 gp

Owner: Sihaus Ermenrich. He has a deep, commanding voice, piercing brown eyes and a neck band (Annoyed). In the pocket: 1 cp.

Hildrada’s Goods (General Goods)
Item Price
Sack (small) 8 sp
Skirt 1 sp
Holy water (vial) 22 gp
Oil (1 flask) 1 gp
Wolfsbane (1 bunch) 8 gp
Blouse 8 cp
Jacket 2 gp
Backback 4 gp

Owner: Hildrada of Cahal. She has delicate makeup, wise dark eyes and freckles (Moody). In the pocket: 2 cp and 3 sp.

Orphanage

Manager: Gosin of Oziryn. He has bulging dark eyes, thin white hair and a missing tooth (Remorseful). In the pocket: 2 cp and an empty vial.

Northside Dwellers District

Tavern (The Baker’s Arrow Tavern), Guards (Justinna, Godlanda, Hedenna), Liquor (Helmin’s Liquor), Flower Shop (Goldiva’s Flowers), Spices (Ainard’s Spices), Bathhouse (Dúin’s Steam & Bath), Bakery (Lanthar’s Bun)

The Baker’s Arrow Tavern
Keeper

Owned and managed by Weltrude of Khari. She has wild green eyes, soft voice and a missing tooth (Fearful). In the pocket: a dirty handkerchief.

Staff

Divitia Aclebalda. She has crystal blue eyes, ample breasts and an earring (Embarrassed). In the pocket: 1 cp, 2 sp and a key.

Thangmar of Hebra. He has wild green eyes, a frowny expression and a neck band (Cheerful). In the pocket: 3 cp and 5 sp.

Menu
1d4 Menu
1 Stewed chunks of shellfish, glazed with garlic and wine and served with baked potatoes for 1 sp
2 Cooked fillet of chicken, glazed with ale and served with baked potatoes for 1 sp⬝Barbecued fillet of shellfish, marinated in ale and served with cooked rice for 1 sp⬝Cooked tenders of pork, marinated in honey and herbs and served with mashed potatoes for 1 sp
3 Stewed slices of chicken, marinated in garlic and wine and served with steamed vegetables for 2 sp⬝Cooked tenders of meat, glazed with red wine and served with cooked rice for 1 sp⬝Cooked chunks of fish, glazed with white wine and served with fresh salad for 1 sp⬝Barbecued fillet of meat, marinated in garlic and wine and served with fresh salad for 1 sp
4 Stewed tenders of fish, marinated in garlic and wine and served with mashed potatoes for 2 sp⬝Stewed slices of pork, marinated in honey and herbs and served with mashed potatoes for 1 sp⬝Barbecued slices of chicken, glazed with honey and herbs and served with mashed potatoes for 2 sp
Patrons & Visitors

Goldiva of Jandar (when not in shop)


Dúin of Xothal (when not in shop)


Ainard Frotberga (when not in shop)


Helmin Aclebalda (when not in shop)


Lanthar Theodwald (when not in shop)


Baltrude of Devilhorn, a level 1 Fighter. She has soft voice, tired red-looking eyes and a missing middle-finger (Desperate). In the pocket: 1 cp, 5 sp and a vial with a dark liquid.

Armour Class 4 [15] Leather armor + Shield Hit Points 1 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 12 INT 8 WIS 9 DEX 17 CON 11 CHA 8


Riqin Meintrude, a level 1 Elf. He has short red hair, wild green eyes and a sigil tattooed on the neck (Ashamed). In the pocket: a deck of cards, an empty vial and a dagger.

Armour Class 3 [16] Plate-mail armor Hit Points 3 Attacks 1 × Sword (1d8) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 18 INT 12 WIS 15 DEX 11 CON 6 CHA 8 Spells ✦ Magic Missile


Theodo Ingitrude, a level 1 Dwarf. He has tiny eyes, a goatee beard and big red cheeks (Contented). In the pocket: 3 cp.

Armour Class 6 [13] Leather armor + Shield Hit Points 4 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 3 WIS 6 DEX 9 CON 17 CHA 14


Arngilde of Usin, a level 1 Elf. She has bulging red eyes, soft gentle features and a nose ring (Excited). In the pocket: a dirty handkerchief.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 3 Attacks 1 × Battle Axe (1d8) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 15 INT 14 WIS 15 DEX 9 CON 10 CHA 11 Spells ✦ Floating Disc


Merard of Guja, a level 3 Cleric. He has thick bushy eyebrows, tired brown eyes and long, skinny fingers (Arrogant). In the pocket: 2 cp, 3 sp and a vial with a dark liquid.

Armour Class 5 [14] Leather armor + Shield Hit Points 6 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 10 WIS 14 DEX 13 CON 8 CHA 7 Spells ✦ Detect Evil ✦ Detect Magic


Wigher Benceline, a level 1 Magic-user. He has a frowny expression, piercing dark eyes and a star tattooed on the forehead (Lifeless). In the pocket: a quill.

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 14 WIS 9 DEX 8 CON 13 CHA 7 Spells ✦ Shield


Pancia of Komor, a level 3 Cleric. She has cold dark eyes, soft gentle features and a holy symbol tattooed on the forehead (Forceful). In the pocket: 2 cp.

Armour Class 6 [13] Leather armor + Shield Hit Points 10 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 11 WIS 11 DEX 12 CON 10 CHA 14 Spells ✦ Protection from Evil ✦ Purify Food and Water


Theuda Hilderich, a level 1 Fighter. She has piercing black eyes, warm voice and a strong, muscular physique (Worried). In the pocket: dice.

Armour Class 7 [12] Leather armor Hit Points 6 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 11 INT 10 WIS 7 DEX 11 CON 13 CHA 11


Baldemar Maenwallon, a level 7 Cleric. He has a heavy red beard, bulging blue eyes and strong-looking hands (Helpless). In the pocket: a dirty handkerchief and spectacles.

Armour Class 7 [12] Chainmail armor + Shield Hit Points 21 Attacks 1 × Sling (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 16 INT 12 WIS 12 DEX 3 CON 10 CHA 13 Spells ✦ Light (Darkness) ✦ Purify Food and Water ✦ Know Alignment ✦ Silence 15’ Radius ✦ 2 × Continual Light (Continual Darkness) ✦ Create Water ✦ Quest (Remove Quest)


Queniva of Belesa, a level 1 Dwarf. She has piercing brown eyes, long blonde pony-tail and big red cheeks (Pained). In the pocket: a quill, a magnifying glass and a dagger.

Armour Class 3 [16] Plate-mail armor Hit Points 2 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 13 WIS 9 DEX 9 CON 11 CHA 6

Bulletin
Job offer! I have a package to deliver in Izan. Payment guaranteed at destination upon delivery. Yours, Dúin of Xothal
Stolen! Something very dear to me was stolen. Please reach out if you can help. Lanthar Theodwald


d6 Rumor
1 Lanthar Theodwald’s Decorated Armor (actually an Armour +1) is somewhere in the Shrine of the Twisted Goblin
2 Dúin of Xothal is willing to pay well for a delivery job.
3 There’s a Red Dragon somewhere in Retribution Mountains.
4 Theodora of Sephania has a box she would like delivered to Izan
5 There’s a Cloud Giant somewhere in Nightshadow Mountains.
6 There’s a Bone Golem in the Shrine Of The Doomed Spider


Guards

Guard #1

Justinna Theodeberta, a level 3 Fighter. She has well-brushed white hair, deep blue eyes and a deep scar on the right arm (Guilty). In the pocket: a comb, an empty vial and a small flute.


Armour Class 1 [18] Plate-mail armor Hit Points 3 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 13 WIS 8 DEX 17 CON 7 CHA 15


Guard #2

Godlanda Volswinde, a level 3 Fighter. She has soft gentle features, deep blue eyes and a deep scar on the right arm (Panicky). In the pocket: dice and 5 sp.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 24 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 17 INT 12 WIS 9 DEX 13 CON 14 CHA 8


Guard #3

Hedenna Theodeberg, a level 4 Fighter. She has deep blue eyes, delicate makeup and a missing middle-finger (Worthless). In the pocket: a dirty handkerchief, an empty vial and a ransom note.


Armour Class 3 [16] Plate-mail armor Hit Points 17 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 14 WIS 12 DEX 11 CON 15 CHA 6


Helmin’s Liquor (Liquor)
Item Price
Common Wine (Barrel) 16 gp
Royal Quality Wine (Barrel) 168 gp

Owner: Helmin Aclebalda. He has thin red hair, tired brown eyes and a neck band (Ecstatic). In the pocket: dice, 5 sp and a key.

Goldiva’s Flowers (Flower Shop)

Owner: Goldiva of Jandar. She has heavy makeup, cold dark eyes and an earring (Sorrowful). In the pocket: a quill.

Ainard’s Spices (Spices)

Owner: Ainard Frotberga. He has a heavy white beard, cold dark eyes and a deep scar on the cheek (Unsatisfied). In the pocket: a quill.

Dúin’s Steam & Bath (Bathhouse)

Owner: Dúin of Xothal. He has a short white beard, wise dark eyes and a limp (Anxious). In the pocket: a deck of cards, a smoking pipe and a passphrase note.

Lanthar’s Bun (Bakery)
Item Price
Cake (slice) 1 sp
Flour (1 lb) 4 sp

Owner: Lanthar Theodwald. He has a short black beard, piercing green eyes and a limp (Unimpressed). In the pocket: 2 cp and 3 sp.

Crafting District

Tavern (The Bleeding Ghoul Tavern), Guards (Lucida, Huno), Printing Press (Aicfrida’s Press), Tailor (Balsinde’s Fashion), Spices (Femianna’s Salt & Pepper), Indoor Market (Aldemar’s ), Liquor (Celestus’s Spirits), Herbalist (Luceria’s Greens), Leatherworker (Herard’s Leathers), Weaver (Pettita’s Garments), Armor & Weapons (Vuteria’s Spear)

The Bleeding Ghoul Tavern
Keeper

Owned and managed by Vamilia Theodeher. She has piercing blue eyes, long brown hair and big round spectacles (Queasy). In the pocket: a quill, 5 sp and 1 gp.

Staff

Doda Innocentia. She has wild green eyes, warm voice and a face tattoo (Repentant). In the pocket: a comb and a magnifying glass.

Menu
1d4 Menu
1 Barbecued tenders of shellfish, glazed with honey and herbs and served with fresh salad for 1 sp⬝Stewed slices of chicken, glazed with honey and herbs and served with fresh salad for 1 sp⬝Cooked slices of chicken, marinated in ale and served with baked potatoes for 1 sp⬝Barbecued slices of pork, glazed with garlic and wine and served with mashed potatoes for 2 sp
2 Barbecued tenders of shellfish, glazed with garlic and wine and served with fresh salad for 2 sp⬝Stewed fillet of pork, marinated in honey and herbs and served with fresh salad for 2 sp⬝Cooked fillet of shellfish, glazed with honey and herbs and served with cooked rice for 2 sp
3 Stewed slices of fish, marinated in red wine and served with cooked rice for 2 sp⬝Barbecued slices of pork, glazed with ale and served with fresh salad for 2 sp
4 Stewed chunks of pork, glazed with honey and herbs and served with steamed vegetables for 1 sp
Patrons & Visitors

Femianna Cunigunde (when not in shop)


Vuteria Odelschalk (when not in shop)


Caloanna Vermilius, a level 4 Elf. She has tired looking eyes, ample breasts and long, skinny fingers (Upset). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor + Shield Hit Points 6 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 13 INT 11 WIS 13 DEX 6 CON 6 CHA 6 Spells ✦ Light (Darkness) ✦ Floating Disc ✦ Continual Light (Continual Darkness) ✦ Detect Evil


Gerbalda Nadalbert, a level 6 Thief. She has soft gentle features, wise brown eyes and sharp, pointy nose (Shocked). In the pocket: a quill and spectacles.

Armour Class 7 [12] Leather armor Hit Points 15 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Chaotic STR 14 INT 9 WIS 4 DEX 16 CON 11 CHA 17


Nivard of Uthak, a level 1 Fighter. He has a goatee beard, wise brown eyes and a big nose-ring (Elated). In the pocket: a deck of cards and a smoking pipe.

Armour Class 5 [14] Leather armor + Shield Hit Points 10 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 16 INT 6 WIS 6 DEX 14 CON 16 CHA 8


Villana of Khezal, a level 1 Dwarf. She has bulging dark eyes, warm voice and a golden tooth (Petrified). In the pocket: 3 cp, 4 sp and 1 gp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 7 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 11 WIS 16 DEX 11 CON 13 CHA 4


Huward of Sadeka, a level 2 Thief. He has bulging blue eyes, a short almond beard and small, thin lips (Fearful). In the pocket: a dirty handkerchief.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 15 INT 5 WIS 14 DEX 12 CON 10 CHA 16


Huldward of Reza, a level 1 Thief. He has short black hair, bulging blue eyes and long, skinny fingers (Heartbroken). In the pocket: a quill.

Armour Class 7 [12] Leather armor Hit Points 0 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 8 WIS 12 DEX 12 CON 8 CHA 17


Hildemar of Dorith, a level 4 Thief. He has thin greying hair, cold dark eyes and a sigil tattooed behind the ear (Terrified). In the pocket: a deck of cards and spectacles.

Armour Class 6 [13] Leather armor Hit Points 17 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 11 WIS 7 DEX 14 CON 13 CHA 11


Liuthard of Spidera, a level 1 Magic-user. He has thin brown hair, bulging blue eyes and long black robe (Shocked).

Armour Class 10 [9] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 5 INT 17 WIS 16 DEX 8 CON 14 CHA 6 Spells ✦ Read Magic


d6 Rumor
1 Dúin of Xothal is willing to pay well for a delivery job.
2 Worwin of Narouk is willing to pay well for a delivery job.
3 Ansilde of Naram’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Shrine of the Doomed Spider
4 There’s an Amber Golem in the Temple Of The Hidden Blades
5 The Hammers Of Power are plotting to abolish all magic-users.
6 There’s a Bone Golem in the Shrine Of The Doomed Spider


Guards

Guard #1

Lucida Membresia, a level 4 Fighter. She has piercing brown eyes, heavy makeup and a deep scar on the right arm (Guilty).


Armour Class 3 [16] Plate-mail armor Hit Points 16 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 7 WIS 14 DEX 16 CON 8 CHA 13


Guard #2

Huno Maenwobri, a level 4 Fighter. He has short white hair, piercing black eyes and a strong, muscular physique (Hurt). In the pocket: 1 cp, spectacles and a small gem (worth 10 gp).


Armour Class 3 [16] Chainmail armor + Shield Hit Points 10 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 5 WIS 5 DEX 14 CON 7 CHA 14


Aicfrida’s Press (Printing Press)

Owner: Aicfrida of Aral. She has wavy black hair, tired looking eyes and freckles (Moody). In the pocket: 2 cp, 4 sp and a death threat note.

Balsinde’s Fashion (Tailor)
Item Price
Royal Shoes 168 gp
Embriodered Robe 35 gp
Tunic 1 gp

Owner: Balsinde of Nakari. She has heavy makeup, piercing brown eyes and freckles (Depressed). In the pocket: 1 cp.

Femianna’s Salt & Pepper (Spices)

Owner: Femianna Cunigunde. She has long brown pony-tail, piercing dark eyes and a golden tooth (Troubled). In the pocket: a deck of cards, an empty vial and 2 gp.

Aldemar’s (Indoor Market)
Item Price
Holy symbol 30 gp
Gown 9 sp
Stakes (3) and mallet 3 gp
Torches (6) 1 gp
Pole (10’ long, wooden) 1 gp
Backback 6 gp
Sack (large) 2 gp
Leggings 7 sp
Warm Cloak 1 gp

Owner: Aldemar Aclebalda. He has wild green eyes, a heavy white beard and a face tattoo (Worried). In the pocket: 1 cp, a magnifying glass and a death threat note.

Celestus’s Spirits (Liquor)
Item Price
Common Wine (Barrel) 16 gp
Cider (Barrel) 8 gp

Owner: Celestus of Reza. He has wise brown eyes, a heavy black beard and a deep scar on the cheek (Worthless). In the pocket: a quill, spectacles and a small flute.

Luceria’s Greens (Herbalist)

Owner: Luceria of Yaruk. She has wild green eyes, short and braided blonde hair and an earring (Enraged). In the pocket: 3 cp.

Herard’s Leathers (Leatherworker)
Item Price
Leather Hat 1 gp
Leather Gloves 8 sp
Leather Vest 1 sp
Leather Apron 2 gp
Leather Coat 6 gp

Owner: Herard Theodegaria. He has a heavy black beard, wild green eyes and freckles (Troubled). In the pocket: 2 cp, an empty vial and 2 gp.

Pettita’s Garments (Weaver)

Owner: Pettita of Odrea. She has cold dark eyes, ample hips and freckles (Disoriented). In the pocket: a comb, a magnifying glass and 2 gp.

Vuteria’s Spear (Armor & Weapons)
Item Price
Mace 4 gp
Sword 8 gp
Silver Dagger 24 gp
Lance 4 gp
Two-Handed Sword 12 gp
Staff 1 gp

Owner: Vuteria Odelschalk. She has piercing dark eyes, heavy makeup and stained clothes (Sad). In the pocket: a dirty handkerchief and 5 sp.

Market District

Tavern (The Crying Zombie Tavern), Guards (Elenia, Hamard, Duca), Blacksmith (Vamilia’s Iron), Occult (Muscatta’s Witchcraft Materials), Animal Supplies (Morbida’s Barn & Yarn), Bank, Game Shop (Ansilde’s Pawns and Dice), Cobbler (Aclehard’s Shoemakers), Weaver (Ortwin’s Fabrics), Animal Pound, Bakery (Riqin’s Bun), Exotic Goods (Rosin’s Exotica), Pet Shop (Arntrude’s Petshop), Casino (Richmar’s Easy-money), General Goods (Theodora’s Supply), Dark Market (Waltilde’s ), Spices (Arcin’s Spices), Mill (Sighard’s )

The Crying Zombie Tavern
Keeper

Owned and managed by Waltard Landetrude. He has crazy-looking eyes, short almond hair and a neck band (Helpless). In the pocket: 1 cp.

Staff

Luda Rosceline. She has crystal blue eyes, soft gentle features and a nose ring (Crushed). In the pocket: 1 cp and 5 sp.

Walatus of Talima. He has bulging blue eyes, a heavy blonde beard and big round spectacles (Rejected). In the pocket: a comb and 2 sp.

Menu
1d4 Menu
1 Cooked chunks of pork, marinated in white wine and served with baked potatoes for 1 sp⬝Stewed fillet of pork, marinated in honey and herbs and served with steamed vegetables for 2 sp⬝Cooked fillet of shellfish, marinated in white wine and served with fresh salad for 2 sp
2 Stewed slices of meat, marinated in red wine and served with baked potatoes for 2 sp⬝Stewed chunks of chicken, marinated in garlic and wine and served with steamed vegetables for 1 sp
3 Stewed slices of shellfish, marinated in white wine and served with steamed vegetables for 1 sp⬝Barbecued tenders of pork, marinated in honey and herbs and served with cooked rice for 1 sp
4 Cooked fillet of chicken, glazed with ale and served with steamed vegetables for 1 sp⬝Stewed slices of meat, marinated in garlic and wine and served with mashed potatoes for 2 sp⬝Stewed chunks of chicken, marinated in white wine and served with baked potatoes for 1 sp
Patrons & Visitors

The Fists Of Power are using this place as a meeting place from time to time.


Balsinde of Hannes (when not in shop)


Sighard of Korveka (when not in shop)


Richmar of Wikana (when not in shop)


Morbida Gundesinde, a level 1 Thief. She has crystal blue eyes, short white hair and long, skinny fingers (Relieved). In the pocket: a dirty handkerchief, an empty vial and a small flute.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 6 WIS 3 DEX 12 CON 15 CHA 18


Dedata of Medes, a level 1 Elf. She has short and curly white hair, cold dark eyes and a sigil tattooed on the neck (Paranoid). In the pocket: 1 cp.

Armour Class 6 [13] Leather armor + Shield Hit Points 1 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 12 INT 11 WIS 12 DEX 11 CON 12 CHA 8 Spells ✦ Charm Person


Lefsy Aclebalda, a level 1 Cleric. She has crazy-looking eyes, short black hair and long, skinny fingers (Fearful). In the pocket: a quill and a magnifying glass.

Armour Class 6 [13] Leather armor + Shield Hit Points 2 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 14 WIS 11 DEX 12 CON 13 CHA 5


Genilde Ketilbern, a level 2 Fighter. She has wild green eyes, delicate features and a deep scar on the right arm (Distressed). In the pocket: a deck of cards and 5 sp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 9 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 10 WIS 11 DEX 15 CON 6 CHA 13


Tedesca Odelhilde, a level 6 Halfling. She has cold dark eyes, warm voice and round, bulbous nose (Horrified). In the pocket: a quill and 3 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 16 INT 5 WIS 8 DEX 12 CON 6 CHA 8


Hartgor of Thelema, a level 1 Magic-user. He has piercing brown eyes, thin black hair and long black robe (Outraged). In the pocket: a dirty handkerchief.

Armour Class 9 [10] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 4 INT 12 WIS 10 DEX 12 CON 17 CHA 9 Spells ✦ Magic Missile


Velerio Gratiadei, a level 4 Halfling. He has wise brown eyes, a short white beard and big red cheeks (Excited). In the pocket: 1 cp and an empty vial.

Armour Class 7 [12] Leather armor Hit Points 7 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 14 WIS 13 DEX 12 CON 8 CHA 14


Sager Theodegarde, a level 1 Elf. He has a heavy almond beard, bulging red eyes and a nose ring (Energetic). In the pocket: 3 cp and an empty vial.

Armour Class 6 [13] Leather armor + Shield Hit Points 8 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 16 INT 17 WIS 15 DEX 16 CON 16 CHA 5 Spells ✦ Charm Person


Huward of Swordgrip, a level 4 Fighter. He has piercing dark eyes, a strong, prominent chin and a deep scar on the right arm (Alone). In the pocket: 1 cp, 5 sp and a passphrase note.

Armour Class 5 [14] Chainmail armor Hit Points 19 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 12 INT 9 WIS 11 DEX 16 CON 10 CHA 15

Bulletin
Daughter is missing! My daughter is missing since last month. Please reach out to me if you can help. Muscatta of Jandar
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Waltilde Bellavita
Heading to Thenara? Payment guaranteed to a trusty courier. Ask for Riqin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Theodora of Sephania


d6 Rumor
1 Muscatta of Jandar’s daughter is held captive in the Hideout Of The Unholy Blood
2 Riqin Callistus has a box he would like delivered to Thenara
3 Theodora of Sephania’s Decorated Armor (actually an Armour +1) is somewhere in the Shrine of the Hopeless Horrors
4 Theodora of Sephania has a box she would like delivered to Izan
5 Artcar Hildeward has a crate he would like delivered to Izan
6 Baldemar of Larth’s Custom-Made Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Temple of the Cruel Pits


Guards

Guard #1

Elenia of Farrwater, a level 6 Fighter. She has painted skin decorations, piercing brown eyes and a missing middle-finger (Cheerful). In the pocket: a quill.


Armour Class 2 [17] Plate-mail armor Hit Points 26 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 12 WIS 7 DEX 15 CON 9 CHA 16


Guard #2

Hamard of Khezal, a level 3 Fighter. He has bulging red eyes, a two day stubble and a missing middle-finger (Horrified). In the pocket: 1 cp, 2 sp and a vial with a dark liquid.


Armour Class 7 [12] Leather armor Hit Points 6 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 12 INT 14 WIS 3 DEX 12 CON 9 CHA 9


Guard #3

Duca Odelgarde, a level 4 Fighter. She has painted skin decorations, piercing green eyes and a deep scar on the right arm (Angry). In the pocket: 2 cp and 3 sp.


Armour Class 3 [16] Plate-mail armor Hit Points 14 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 14 INT 11 WIS 12 DEX 10 CON 10 CHA 11


Vamilia’s Iron (Blacksmith)
Item Price
Dagger 3 gp
Hand Axe 5 gp
Silver Dagger 37 gp
Spear 5 gp
Sword 12 gp

Owner: Vamilia of Ungar. She has braided white hair, deep blue eyes and freckles (Exhausted). In the pocket: a dirty handkerchief, 4 sp and a death threat note.

Muscatta’s Witchcraft Materials (Occult)

Owner: Muscatta of Jandar. She has delicate features, piercing green eyes and a neck band (Ecstatic). In the pocket: 3 cp and spectacles.

Morbida’s Barn & Yarn (Animal Supplies)

Owner: Morbida of Northhaven. She has short almond pony-tail, wise dark eyes and a face tattoo (Lost). In the pocket: 1 cp, 2 sp and a small flute.

Bank

Manager: Balsinde of Hannes. She has short almond pony-tail, wise brown eyes and a missing tooth (Helpless). In the pocket: a comb, an empty vial and a small gem (worth 10 gp).

Ansilde’s Pawns and Dice (Game Shop)

Owner: Ansilde of Aqualin. She has wild green eyes, heavy makeup and a neck band (Hurt). In the pocket: 2 cp.

Aclehard’s Shoemakers (Cobbler)

Owner: Aclehard of Devilhorn. He has a deep, commanding voice, piercing green eyes and a missing tooth (Distressed). In the pocket: a dirty handkerchief and 2 sp.

Ortwin’s Fabrics (Weaver)

Owner: Ortwin Bonifacia. He has enchanting green eyes, short black hair and a peg leg (Relieved). In the pocket: 3 cp.

Animal Pound

Manager: Answard Liutberga. He has a long smoking pipe in his mouth, piercing blue eyes and big round spectacles (Upset). In the pocket: 3 cp, 4 sp and a passphrase note.

Riqin’s Bun (Bakery)
Item Price
Pie (slice) 3 cp
Flour (1 lb) 3 sp

Owner: Riqin Callistus. He has piercing brown eyes, a goatee beard and stained clothes (Helpless). In the pocket: 3 cp and 2 sp.

Rosin’s Exotica (Exotic Goods)

Owner: Rosin Sylvestra. He has thick sideburns, tired red-looking eyes and a missing tooth (Ashamed). In the pocket: a comb, a smoking pipe and a key.

Arntrude’s Petshop (Pet Shop)
Item Price
Wolf 8 gp
Owl 15 gp
Lizard 9 sp

Owner: Arntrude of Loga. She has short red hair, piercing blue eyes and a face tattoo (Tired). In the pocket: 2 cp.

Richmar’s Easy-money (Casino)

Owner: Richmar of Wikana. He has crazy-looking eyes, a thick moustache and a limp (Terrified). In the pocket: 2 cp.

Theodora’s Supply (General Goods)
Item Price
Sack (small) 7 sp
Holy symbol 18 gp
Lantern 7 gp
Backback 3 gp
Empty Scroll 7 sp
Oil (1 flask) 1 gp
Gown 5 sp
Mittens 2 sp
Holy water (vial) 18 gp

Owner: Theodora of Sephania. She has wise dark eyes, soft voice and a limp (Alone). In the pocket: a quill and spectacles.

Waltilde’s (Dark Market)
Item Price
Backback 3 gp
Fresh Fish, Small 2 sp
Royal Shoes 86 gp
Sack (large) 1 gp
Tinder box (flint & steel) 2 gp
Holy water (vial) 18 gp
Common Robe 5 sp
Sack (small) 7 sp
Chain (Foot) 2 gp
Holy symbol 18 gp
Smoking Pipe 7 sp
Fresh Game (Venison, 1 lb) 1 gp

Owner: Waltilde Bellavita. She has wise brown eyes, long red hair and a peg leg (Upset). In the pocket: 1 cp and a smoking pipe.

Arcin’s Spices (Spices)

Owner: Arcin Lantberga. He has a short white beard, tired red-looking eyes and a neck band (Pained). In the pocket: 2 cp, 5 sp and 1 gp.

Sighard’s (Mill)

Owner: Sighard of Korveka. He has a big round belly, bulging blue eyes and stained clothes (Sickened). In the pocket: a comb, an empty vial and 1 gp.

Palace District

Tavern (Flaming Staff Tavern), Guards (Susekta), Liquor (Helmin’s Liquor), Salon (Pribor’s Salon)

Flaming Staff Tavern
Keeper

Owned and managed by Helmward of Cahal. He has tired brown eyes, a hoarse voice and a nose ring (Uncomfortable). In the pocket: dice and an empty vial.

Staff

Ysoria Superantia. She has ample hips, crazy-looking eyes and a smelly breath (Calm). In the pocket: a deck of cards, 5 sp and a passphrase note.

Lautard of Yuul. He has enchanting green eyes, a short blonde beard and a golden tooth (Sorrowful). In the pocket: a dirty handkerchief and a smoking pipe.

Lodn Waldegaud. He has a two day stubble, piercing brown eyes and a deep scar on the cheek (Panicky). In the pocket: 3 cp.

Menu
1d4 Menu
1 Stewed chunks of chicken, glazed with red wine and served with steamed vegetables for 3 sp⬝Cooked chunks of meat, glazed with honey and herbs and served with mashed potatoes for 4 sp⬝Cooked chunks of chicken, glazed with ale and served with cooked rice for 4 sp⬝Stewed tenders of shellfish, marinated in red wine and served with baked potatoes for 5 sp
2 Stewed chunks of shellfish, glazed with garlic and wine and served with fresh salad for 4 sp
3 Cooked chunks of pork, glazed with garlic and wine and served with baked potatoes for 4 sp⬝Barbecued tenders of meat, glazed with honey and herbs and served with fresh salad for 4 sp
4 Cooked slices of fish, glazed with garlic and wine and served with cooked rice for 3 sp
Patrons & Visitors

The Fists Of Valor are using this place as a meeting place from time to time.


Helmin of Bahari (when not in shop)


Pribor of Zelata (when not in shop)


Liutmar Ottilburg, a level 5 Halfling. He has piercing black eyes, thin red hair and extremely large feet, even for a halfling (Livid). In the pocket: dice, a magnifying glass and a key.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 25 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 12 INT 7 WIS 6 DEX 15 CON 15 CHA 8


Urisima Bonfilius, a level 6 Elf. She has deep blue eyes, soft voice and a nose ring (Panicky). In the pocket: 1 cp and a magnifying glass.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 30 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 18 INT 16 WIS 10 DEX 6 CON 14 CHA 6 Spells ✦ 2 × Read Magic ✦ Continual Light (Continual Darkness) ✦ Locate Object ✦ Protection from Evil 10’ Radius ✦ Dispel Magic


Adegar Callistus, a level 3 Magic-user. He has piercing green eyes, a hairy chest and long crimson robe (Hurt). In the pocket: dice, 5 sp and a small flute.

Armour Class 9 [10] Unarmored Hit Points 11 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 14 WIS 15 DEX 10 CON 15 CHA 14 Spells ✦ Charm Person ✦ Magic Missile ✦ Detect Invisible


Meira Desideria, a level 1 Thief. She has piercing blue eyes, delicate makeup and long, skinny fingers (Distressed).

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 5 WIS 4 DEX 13 CON 10 CHA 12


Trimer of Handsworth, a level 5 Dwarf. He has a heavy red beard, piercing blue eyes and a golden tooth (Scared). In the pocket: 3 cp and spectacles.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 21 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 12 INT 12 WIS 14 DEX 15 CON 13 CHA 9


Uraka Eutropius, a level 2 Elf. She has heavy makeup, bulging red eyes and a nose ring (Queasy). In the pocket: a quill, a smoking pipe and 1 gp.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 10 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 18 INT 11 WIS 10 DEX 7 CON 16 CHA 14 Spells ✦ Floating Disc ✦ Read Languages


Alcfrida of Arelon, a level 5 Thief. She has flowing black hair, piercing dark eyes and a scar across the eye (Repentant). In the pocket: a comb, spectacles and a key.

Armour Class 5 [14] Leather armor Hit Points 14 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Chaotic STR 7 INT 3 WIS 10 DEX 17 CON 9 CHA 13


Meinher of Kafar, a level 2 Cleric. He has wild green eyes, no hair and a nose ring (Terrified). In the pocket: 2 cp, spectacles and 1 gp.

Armour Class 9 [10] Leather armor + Shield Hit Points 6 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Chaotic STR 13 INT 6 WIS 15 DEX 3 CON 16 CHA 5 Spells ✦ Detect Magic


Dodeus of Pinepass, a level 1 Magic-user. He has a goatee beard, piercing green eyes and a nose ring decorated with a star (Fearful). In the pocket: a quill.

Armour Class 8 [11] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 15 WIS 6 DEX 14 CON 14 CHA 8 Spells ✦ Charm Person


Reinwar of Shadizar, a level 8 Fighter. He has wise dark eyes, thick sideburns and a missing middle-finger (Relieved). In the pocket: 1 cp.

Armour Class 6 [13] Leather armor Hit Points 45 Attacks 1 × Silver Dagger (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 18 INT 13 WIS 14 DEX 15 CON 13 CHA 15

Bulletin
Traveling to Thenara? I will pay you for carrying a package for me. Yours, Helmin of Bahari


d6 Rumor
1 Helmin of Bahari has a casket he would like delivered to Thenara
2 Theodora of Sephania’s Decorated Armor (actually an Armour +1) is somewhere in the Shrine of the Hopeless Horrors
3 Aicard of Calissa has a box he would like delivered to Thenara
4 There’s a Black Dragon in the Shrine Of The Twisted Goblin
5 The Hideout Of The Unholy Blood is on a hill’s slope, somewhere in Nightshard Meadows
6 There’s a Bone Golem in the Shrine Of The Doomed Spider


Guards

Guard #1

Susekta of Aral, a level 4 Fighter. She has long brown pony-tail, enchanting green eyes and a deep scar on the right arm (Agitated). In the pocket: dice, a smoking pipe and a small flute.


Armour Class 3 [16] Plate-mail armor Hit Points 21 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 14 WIS 9 DEX 16 CON 11 CHA 9


Helmin’s Liquor (Liquor)
Item Price
Craft Beer (Barrel) 21 gp
Cider (Barrel) 14 gp

Owner: Helmin of Bahari. He has a heavy red beard, piercing green eyes and a nose ring (Nervous). In the pocket: 3 cp.

Pribor’s Salon (Salon)

Owner: Pribor of Zelata. He has short red hair, piercing green eyes and a limp (Worried). In the pocket: a deck of cards and 4 sp.

Inns

Glowing Stone Inn

Glowing Stone Inn

Keeper

Owned and managed by Luceria Hilderada. She has tired red-looking eyes, painted skin decorations and freckles (Horrified). In the pocket: a comb and 3 sp.

Staff

Alamanda Boleslava. She has wild green eyes, delicate features and a face tattoo (Desperate).

Menu
1d4 Menu
1 Cooked tenders of meat, marinated in red wine and served with steamed vegetables for 2 sp⬝Stewed chunks of meat, marinated in red wine and served with cooked rice for 1 sp
2 Cooked slices of chicken, marinated in white wine and served with fresh salad for 1 sp
3 Cooked fillet of meat, marinated in ale and served with mashed potatoes for 1 sp⬝Cooked tenders of fish, glazed with honey and herbs and served with fresh salad for 2 sp⬝Barbecued fillet of shellfish, marinated in white wine and served with fresh salad for 2 sp
4 Stewed slices of shellfish, glazed with ale and served with steamed vegetables for 1 sp
Patrons & Visitors

Gerhelma Theodeger, a level 4 Elf. She has crystal blue eyes, short black pony-tail and a sigil tattooed on the neck (Uncomfortable). In the pocket: dice and 3 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 16 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 16 INT 14 WIS 8 DEX 10 CON 15 CHA 7 Spells ✦ Ventriloquism ✦ Protection from Evil ✦ Detect Invisible ✦ Knock


Minilde of Earfar, a level 2 Fighter. She has a beauty mark above the lips, wild green eyes and a missing middle-finger (Scared).

Armour Class 6 [13] Leather armor Hit Points 10 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 12 INT 6 WIS 9 DEX 13 CON 8 CHA 9


Gardin Recuperate, a level 1 Fighter. He has piercing brown eyes, a thick moustache and a deep scar on the right arm (Terrified). In the pocket: a quill, a smoking pipe and a death threat note.

Armour Class 3 [16] Plate-mail armor Hit Points 6 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 8 WIS 5 DEX 16 CON 8 CHA 11


Alviva Humbelina, a level 2 Magic-user. She has warm voice, piercing dark eyes and an oversized pointy hat made of dark leather (Sickened). In the pocket: a dirty handkerchief.

Armour Class 9 [10] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 15 WIS 7 DEX 10 CON 11 CHA 14 Spells ✦ Magic Missile ✦ Read Languages


Walo of Yezud, a level 2 Halfling. He has wild green eyes, a scruff and extremely large feet, even for a halfling (Drained).

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 9 WIS 8 DEX 16 CON 10 CHA 7


Palenna of Wikana, a level 2 Cleric. She has soft voice, deep blue eyes and a holy symbol tattooed on the forehead (Energetic). In the pocket: a comb and 5 sp.

Armour Class 4 [15] Chainmail armor Hit Points 4 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 8 INT 6 WIS 16 DEX 13 CON 14 CHA 14 Spells ✦ Resist Cold


Hademar Pentecoste, a level 2 Fighter. He has short brown hair, wise brown eyes and a big nose-ring (Guilty). In the pocket: a dirty handkerchief and 2 sp.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 8 WIS 6 DEX 16 CON 7 CHA 13


Albilde of Bokka, a level 2 Cleric. She has wise dark eyes, painted skin decorations and strong-looking hands (Repentant). In the pocket: a quill and 3 sp.

Armour Class 6 [13] Leather armor Hit Points 6 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 13 WIS 10 DEX 13 CON 14 CHA 8 Spells ✦ Remove Fear (Cause Fear)


d6 Rumor
1 Riqin Callistus has a box he would like delivered to Thenara
2 Baldemar of Larth’s Custom-Made Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Temple of the Cruel Pits
3 There’s a Griffon somewhere in Nightshard Meadows.
4 Precious of Oldun has a casket he would like delivered to Izan
5 Helmin of Bahari has a casket he would like delivered to Thenara
6 Lucida of Lifel has a crate she would like delivered to Thenara


Cursed Sword Lodge

Cursed Sword Lodge

Keeper

Owned and managed by Soficia Maenwobri. She has delicate makeup, crazy-looking eyes and a peg leg (Irritated). In the pocket: 2 cp.

Staff

Godbalda of Ithamar. She has wise dark eyes, ample hips and a missing tooth (Sickened). In the pocket: a comb.

Menu
1d4 Menu
1 Barbecued tenders of meat, marinated in garlic and wine and served with fresh salad for 1 sp⬝Stewed slices of meat, glazed with white wine and served with baked potatoes for 2 sp
2 Barbecued chunks of fish, marinated in ale and served with steamed vegetables for 2 sp⬝Cooked tenders of fish, marinated in garlic and wine and served with cooked rice for 2 sp
3 Cooked chunks of meat, glazed with white wine and served with fresh salad for 1 sp
4 Stewed chunks of pork, glazed with ale and served with cooked rice for 2 sp
Patrons & Visitors

Wilhilde of Albadir, a level 4 Thief. She has soft gentle features, bulging dark eyes and sharp, pointy nose (Apprehensive). In the pocket: 1 cp, a magnifying glass and a death threat note.

Armour Class 6 [13] Leather armor Hit Points 8 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 10 WIS 10 DEX 15 CON 10 CHA 18


Balsinde of Knifeblade, a level 1 Fighter. She has wise dark eyes, painted skin decorations and a big nose-ring (Lifeless). In the pocket: a comb, 2 sp and 1 gp.

Armour Class 3 [16] Leather armor + Shield Hit Points 9 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 11 WIS 11 DEX 18 CON 16 CHA 13


Odelrada Peregrina, a level 1 Cleric. She has cold dark eyes, short and flowing almond hair and long, skinny fingers (Crushed). In the pocket: a deck of cards and a smoking pipe.

Armour Class 2 [17] Plate-mail armor Hit Points 0 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 16 WIS 16 DEX 14 CON 8 CHA 11


Lugar Verderosa, a level 1 Magic-user. He has crazy-looking eyes, thin almond hair and an oversized pointy hat made of dark leather (Scared). In the pocket: a deck of cards and 5 sp.

Armour Class 9 [10] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 5 INT 11 WIS 7 DEX 10 CON 15 CHA 9 Spells ✦ Ventriloquism


Maltia Ketilbern, a level 3 Dwarf. They have warm voice, tired brown eyes and short, fat fingers (Excited). In the pocket: a dirty handkerchief.

Armour Class 4 [15] Chainmail armor Hit Points 16 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 14 WIS 7 DEX 14 CON 17 CHA 11


d6 Rumor
1 Reinmar Anschetil’s Bottle Of Sentimental Value (actually an Efreeti Bottle) is somewhere in the Shrine of the Twisted Goblin
2 Giambono Abundance is willing to pay well for a delivery job.
3 There’s a Red Dragon somewhere in Retribution Mountains.
4 Rosin Sylvestra has a chest he would like delivered to Lantis
5 Dúin of Xothal is willing to pay well for a delivery job.
6 There’s a Black Dragon in the Shrine Of The Twisted Goblin


The Black Mace Inn

The Black Mace Inn

Keeper

Owned and managed by Loberta Odelhilde. She has short and curly almond hair, cold dark eyes and a deep scar on the cheek (Fearful). In the pocket: 2 cp, 4 sp and a love note.

Staff

Dorith Mathurine. He has short white hair, wise brown eyes and a nose ring (Paranoid). In the pocket: a deck of cards, spectacles and a love note.

Arberta of Usin. She has painted skin decorations, wise dark eyes and a peg leg (Joyful). In the pocket: 1 cp and spectacles.

Gersinde Altabella. She has tired red-looking eyes, soft gentle features and freckles (Unsure). In the pocket: dice.

Menu
1d4 Menu
1 Barbecued fillet of meat, marinated in honey and herbs and served with steamed vegetables for 2 sp⬝Cooked slices of pork, marinated in ale and served with fresh salad for 2 sp
2 Barbecued chunks of meat, marinated in white wine and served with baked potatoes for 2 sp⬝Cooked chunks of chicken, marinated in red wine and served with steamed vegetables for 1 sp
3 Barbecued fillet of pork, marinated in red wine and served with steamed vegetables for 2 sp⬝Stewed slices of pork, marinated in red wine and served with cooked rice for 1 sp
4 Stewed tenders of chicken, glazed with garlic and wine and served with fresh salad for 2 sp⬝Barbecued fillet of pork, glazed with ale and served with fresh salad for 2 sp⬝Stewed fillet of chicken, glazed with garlic and wine and served with baked potatoes for 2 sp
Patrons & Visitors

Vitta of Oshar, a level 2 Magic-user. She has piercing black eyes, heavy makeup and a star tattooed on the forehead (Helpless). In the pocket: 2 cp and a magnifying glass.

Armour Class 10 [9] Unarmored Hit Points 8 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 3 INT 18 WIS 10 DEX 7 CON 17 CHA 6 Spells ✦ Sleep ✦ Light (Darkness)


Worwin Plectrude, a level 2 Thief. He has a deep, commanding voice, piercing green eyes and small, thin lips (Elated). In the pocket: dice and 3 sp.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 10 WIS 9 DEX 10 CON 6 CHA 10


Doda Madalgaria, a level 1 Cleric. She has short brown pony-tail, piercing green eyes and a nose ring (Shocked). In the pocket: 3 cp and an empty vial.

Armour Class 6 [13] Leather armor + Shield Hit Points 8 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 11 WIS 10 DEX 9 CON 16 CHA 4


Resende of Azora, a level 3 Cleric. She has painted skin decorations, piercing blue eyes and strong-looking hands (Fearful). In the pocket: a deck of cards.

Armour Class 7 [12] Leather armor + Shield Hit Points 7 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 10 INT 8 WIS 10 DEX 7 CON 7 CHA 10 Spells ✦ Purify Food and Water ✦ Protection from Evil


Hademar Baldegilde, a level 2 Magic-user. He has tired brown eyes, a frowny expression and a nose ring decorated with a skull (Sad). In the pocket: a quill, a magnifying glass and 2 gp.

Armour Class 10 [9] Unarmored Hit Points 7 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 17 WIS 6 DEX 6 CON 13 CHA 3 Spells ✦ Hold Portal ✦ Charm Person


d6 Rumor
1 Giambono Abundance is willing to pay well for a delivery job.
2 Theuda Felicitas has a crate she would like delivered to Izan
3 Achilde of Ragor’s Decorated Helm (actually a Helm of Telepathy) is somewhere in the Shrine of the Twisted Goblin
4 The Temple Of The Hidden Blades is on the dunes sands, somewhere in Dark Storm Wastes
5 Hildrada of Cahal is willing to pay well for a delivery job.
6 Theodora of Sephania’s Decorated Armor (actually an Armour +1) is somewhere in the Shrine of the Hopeless Horrors


Dungeons

Shrine of the Cold Lich

Shrine of the Cold Lich

Conspectus

The Dark Followers are using this dungeon, and theres a 2 in 6 chance to find Winmar Altabella together with his acolytes or mediums here.

Seconda of Bullshire’s son is in area 1

Encounters

6 Acolytes (area 16, area 18) 10 Mediums (area 4, area 14, area 17) 4 Spitting Cobras (area 9, area 12)
Crocodile (area 16) 2 Giant Toads (area 2)
4 Gargoyles (area 3)
Tiger (area 9)

Treasure

2,430 gp in coins. 4,695 gp in gems. 19,941 gp in jewellery.

Littera Ermesinde’s Custom Sword is in area 9

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25
4 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden hut, under loose floor boards .

2 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and there are some fractures on the ceiling. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

3 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several spots of green rot on. You’re not alone here.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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4 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling has several burn marks on. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

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5 : Corridor Door

6 : Secret doors

7 : Library

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have several claw marks on. You spot something quite big lying on the floor.

8 : Pantry

Foreshadowing
Doorways
Description

This area was likely used as a pantry and the ground is carved with claw marks. There are some big jars near the far wall.

9 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the walls are scorched with burn marks. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

This area is dark and cold and the ceiling has a few cracks on. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏


10 : Entrance to the Pantry

11 : Entrance to the Library

12 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are deeply fractured. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏
❏❏❏❏❏❏

13 : East entrance to the Library

14 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is deeply fractured. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏

15 : Water Fountain

Clear water are coming out of the wall here.

16 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few burn marks on the walls. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏

The secret door on the west is leading to a secret chamber:

Description

The air in this area is dense and misty and there are a few scorch marks on the ceiling. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

17 : Pantry

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have some claw marks on. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏❏❏
❏❏

18 : Ceremonial Chamber

Foreshadowing
Description

This area stinks from excrements and the ground is covered with spots of green rot. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏❏❏❏❏❏

19 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are several splatters of dark matter on the walls. There are some small bags near the far wall.

Crypt of the Savage Slaves

Crypt of the Savage Slaves

Conspectus

Encounters

52 Rats (area 3, area 10)
7 Cave Locusts (area 1)

Treasure

600 gp in coins. 1,272 gp in gems. 6,156 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d1 Encounter Stats
1 Rats (7) Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5

1 : Dungeon Entrance

These stairs into the dungeon are under the ruines of an old fortress .

Cave Locust


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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❏❏❏❏❏❏
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❏❏❏❏❏❏❏❏❏❏❏❏
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2 : Dead End (Fountain)

3 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with fractures. There’s movement inside.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


4 : Water Fountain

Clear water are coming out of the wall here.

5 : Corridor Door

6 : Secret doors

7 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several scorch marks on the walls. There are some small crates near the far wall.

8 : Library

Doorways
Description

This area stinks from excrements and the ground is deeply fractured. Faint colorful light is emitting from everywhere.

9 : Dead End (Trap!)

10 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is deeply fractured. There’s also a foul smell of decay and rot.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


11 : Water Fountain

Clear water are coming out of the wall here.

12 : Torture Chamber

Doorways
Description

This area is dark and cold and there are some claw marks on the walls. There’s also a colorful glow emitting from the ground.

13 : Water Fountain

Clear water are coming out of the wall here.

Crypt of the Dishonored Ogre

Crypt of the Dishonored Ogre

Conspectus

Encounters

5 Orcs (area 12)
8 Troglodytes (area 1)
4 Mummys (area 6)

Treasure

7,265 gp in coins. 5,538 gp in gems. 32,937 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Orc Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Troglodytes (3) Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

1 : Dungeon Entrance

These stairs into the dungeon are inside an adandoned mine .

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
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2 : Secret Chamber

Doorways
Description

You hear the sound of water dripping down and the ceiling is deeply fractured. Faint colorful light is emitting from everywhere.

3 : Dead End (Body)

4 : Ceremonial Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with scorch marks. Faint colorful light is emitting from everywhere.

5 : Corridor

6 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is scorched with burn marks. Other than that, there’s a silence of death in here.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

7 : Pantry

Doorways
Description

There are stains of what seems to be blood all over the place and there are a few fractures on the walls. There’s a dead body here.

8 : Secret Door to the corridor

Doorways

9 : Dead End (Magical Portal)

10 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with claw marks. There is a very big jar near the far wall.

11 : Water Fountain

Clear water are coming out of the wall here.

12 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and there are some splatters of dark matter on the walls. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏
❏❏❏❏❏❏❏
❏❏❏❏
❏❏
❏❏

13 : Water Fountain

Clear water are coming out of the wall here.

Shrine of the Twisted Goblin

Shrine of the Twisted Goblin

Conspectus

Gatrude Liutwarde’s daughter is in area 27
Liutward Hildelinde’s nephew is in area 36
Idelinde of Wildslide’s wife is in area 43

Encounters

20 Acolytes (area 1, area 2, area 5, area 24, area 43) 19 Mediums (area 2, area 7, area 11, area 23, area 26, area 37, area 38, area 46) 21 Rats (area 14) Spitting Cobra (area 9)
Crocodile (area 8) Giant Toad (area 13)
5 Doppelgängers (area 18) 6 Gargoyles (area 31) Iron Living Statue (area 22) 3 Medusas (area 33) 6 White Apes (area 38)
Tiger (area 42)
Black Dragon (area 17)

Treasure

31,901 gp in coins. 8,425 gp in gems. 96,319 gp in jewellery.

Lanthar Theodwald’s Decorated Armor is in area 5
Achilde of Ragor’s Decorated Helm is in area 38
Reinmar Anschetil’s Bottle Of Sentimental Value is in area 41
Giambono Abundance’s Custom-Fit Armor is in area 48

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
3 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

1 : Dungeon Entrance

These stairs into the dungeon are located behind a giant skull’s gaping mouth.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

❏❏❏❏


2 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls have a few splatters of dark matter on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

It is dark and damp here and the ground is carved with claw marks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏


3 : Entrance to the Pantry

4 : Entrance to the Library

5 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is deeply fractured. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏❏❏
❏❏
❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏

6 : South entrance to the Library

7 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has some splatters of dark matter on. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

Countless humanoid skulls “decorate” the boundries here and the walls are covered with claw marks. You spot something quite big lying on the floor.

8 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and there are some spots of green rot on the ceiling. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Ceremonial Chamber

Foreshadowing
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with scorch marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏

10 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the walls are covered with fractures. There is a large jar near the far wall.

11 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is covered with scorch marks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏


The secret door on the north is leading to a secret chamber:

Description

This area is dark and cold and the walls are covered with spots of yellow ooze. There’s something lying on the floor.

12 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is scorched with burn marks. There is a big crate near the far wall.

13 : Ceremonial Chamber

Foreshadowing
Description

Countless humanoid skulls “decorate” the boundries here and the ground is covered with cracks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

14 : Ceremonial Chamber

Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is scorched with burn marks. There’s something lying on the floor.


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


15 : Dead Ends

Left side - Dead End (Magical Portal)
Right side - Dead End (Trap!)

16 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ground has several fractures on. There are some big bags near the far wall.

17 : Secret Storage Room

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some cracks on the walls. This is not looking good.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with spots of green rot. A weird sensation is creeping up your spine.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

19 : Corridor Door

20 : Secret doors

21 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few burn marks on the ground. There is a big bag near the far wall.

22 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are carved with claw marks. There’s movement inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

23 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several spots of green rot on the ground. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16


❏❏❏❏❏❏❏
❏❏
❏❏❏❏❏

24 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and there are several burn marks on the walls. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏❏❏

25 : Laboratory

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has several splatters of dark matter on. There’s a dead body here.

26 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with splatters of dark matter. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏

27 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and there are a few cracks on the ceiling. There’s a dead body here and a person is chained to the wall.

28 : Corridor

29 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is carved with claw marks. There are some large chests near the far wall.

30 : Corridor

This 80' corridor is leading to a round iron door (Half-broken) The door is leading to the Library.

31 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and there are some splatters of dark matter on the walls. A weird sensation is creeping up your spine.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

32 : Pantry

Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ground has some burn marks on. There’s something lying on the floor.

33 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has a few splatters of dark matter on. This is not looking good.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

34 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is deeply fractured. There is a small chest near the far wall.

35 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and there are several cracks on the walls. There are some very big crates near the far wall.

36 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with claw marks. There’s something lying on the floor and a person is chained to the wall.

37 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has some claw marks on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏
❏❏❏❏

38 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with claw marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is carved with claw marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

39 : Pantry

Doorways
Description

There are stains of what seems to be blood all over the place and the ground has several scorch marks on. You spot something quite big lying on the floor.

40 : Crypt

Description

Dense spiderwebs cover the corners of the room and there are several spots of yellow ooze on the walls. There’s a dead body here.

41 : Torture Chamber

Doorways
Description

The air in this area is dense and misty and there are a few scorch marks on the ceiling. There’s something lying on the floor.

42 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have some scorch marks on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

43 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several spots of green rot on. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

This area is dark and cold and there are several scorch marks on the walls. There are some very big bags near the far wall and a person is chained to the wall.

44 : Entrance to the Torture Chamber

45 : Entrance to the Shrine

46 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is deeply fractured. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏❏❏

47 : North entrance to the Shrine

48 : Ceremonial Chamber

Doorways
Description

The air in this area is dense and misty and there are a few claw marks on the ceiling. There’s a dead body here.

49 : Water Fountain

Clear water are coming out of the wall here.

Temple of the Hidden Blades

Temple of the Hidden Blades

Conspectus

Encounters

11 Mediums (area 7, area 28, area 31, area 44, area 45) 3 Spitting Cobras (area 21)
3 Giant Toads (area 2, area 46)
5 Black Bears (area 1, area 12) 5 Gargoyles (area 17) 6 White Apes (area 8, area 28)
3 Horned Chameleons (area 39)
Tiger (area 22)
Amber Golem (area 14)

Treasure

5,613 gp in coins. 9,239 gp in gems. 58,125 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden hut, under loose floor boards .

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

2 : Library

Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few burn marks on the ceiling. There’s something lying on the floor.

The secret door on the south is leading to a secret chamber:

Description

A large pentagram was painted here and the ground is covered with spots of yellow ooze. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏

3 : Entrance to the Library

4 : Entrance to the Ceremonial Chamber

5 : Ceremonial Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is scorched with burn marks. There’s a dead body here.

6 : South entrance to the Ceremonial Chamber

7 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground has some scorch marks on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏

8 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have some claw marks on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Torture Chamber

Doorways
Description

It is dark and damp here and the ceiling is covered with fractures. There’s something lying on the floor.

10 : Water Fountain

Clear water are coming out of the wall here.

11 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are scorched with burn marks. There is a big jar near the far wall.

12 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ground is scorched with burn marks. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

13 : Corridor

14 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling is covered with scorch marks. There’s something moving inside.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

15 : Corridor

This 80' corridor is leading to a rectangular bronze door (Locked 🜆) The door is leading to the Laboratory.

16 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is scorched with burn marks. There are some large barrels near the far wall.

17 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is carved with claw marks. There’s something moving inside.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Laboratory

Doorways
Description

This area is dark and cold and the walls are carved with claw marks. There’s something lying on the floor.

19 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

20 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ground is covered with spots of yellow ooze. There is a very big chest near the far wall.

21 : Dead End (Body)

22 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and there are several cracks on the ceiling. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

23 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few spots of yellow ooze on the ground. There is a very big chest near the far wall.

24 : Alcoved Corridor

There are human-like statues in the alcoves here.

25 : Dead End

26 : Dead End

27 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the walls are covered with spots of yellow ooze. There is a big chest near the far wall.

28 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has several scorch marks on. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

This place seems to be an old dungeon cell and the ground is covered with burn marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

29 : Entrance to the Laboratory

30 : Entrance to the Shrine

31 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling is covered with spots of green rot. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏

❏❏❏
❏❏❏❏❏

32 : East entrance to the Shrine

33 : Corridor

34 : Torture Chamber

Doorways
Description

This place seems to be an old dungeon cell and there are several splatters of dark matter on the ground. There’s something lying on the floor.

35 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ceiling has a few burn marks on. There is a big bag near the far wall.

36 : Secret Door to the corridor

Doorways

37 : Corridor Door

38 : Secret doors

39 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and there are several scorch marks on the walls. You’re not alone here.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

40 : Crypt

Doorways
Description

There are stains of what seems to be blood all over the place and the ground has several spots of yellow ooze on. You spot something quite big lying on the floor.

41 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has several scorch marks on. There are some small bags near the far wall.

42 : Library

Doorways
Description

This area is dark and cold and the ground is deeply fractured. There’s something lying on the floor.

43 : Water Fountain

Clear water are coming out of the wall here.

44 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has several spots of green rot on. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏❏❏
❏❏❏❏❏❏❏

45 : Pantry

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with spots of green rot. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏

46 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls have a few cracks on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

47 : Laboratory

Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with fractures. There’s something lying on the floor.

48 : Torture Chamber

Doorways
Description

It is dark and damp here and the walls are scorched with burn marks. You spot something quite big lying on the floor.

Shrine of the Hopeless Horrors

Shrine of the Hopeless Horrors

Conspectus

Madwin Gundesinde’s wife is in area 2

Encounters

11 Acolytes (area 16, area 20) 4 Mediums (area 5, area 13) 3 Spitting Cobras (area 19)
Crocodile (area 1) 3 Giant Toads (area 4)
5 Blink Dogs (area 10, area 12) 5 Iron Living Statues (area 3, area 11)
Horned Chameleon (area 22) 3 Rust Monsters (area 18)
Tiger (area 21)
2 Gorgons (area 8)

Treasure

1,396 gp in coins. 6,417 gp in gems. 27,941 gp in jewellery.

Theodora of Sephania’s Decorated Armor is in area 19

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
2 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25
3 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏

2 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling has a few scorch marks on. There is a big chest near the far wall and a person is chained to the wall.

3 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with claw marks. There’s something moving inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

You hear the sound of water dripping down and the walls have some spots of green rot on. There’s something lying on the floor.

5 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has several scorch marks on. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏
❏❏❏

6 : Laboratory

Foreshadowing
Description

This area stinks from excrements and the walls are covered with claw marks. There is a small chest near the far wall.

7 : Corridor

8 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has several burn marks on. You’re not alone here.

Gorgon


Armour Class: 2 [17] Hit Dice: 8 Attacks: 1 × gore (2d6) or 1 × breath (petrify) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 8 Alignment: Chaotic XP: 1,200

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Corridor

This 80' corridor is leading to an arched iron door (Barricaded) The door is leading to the Shrine.

10 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and the walls are deeply fractured. This is not looking good.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

11 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is covered with spots of yellow ooze. You’re not alone here.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has a few spots of green rot on. This is not looking good.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

13 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and there are several spots of green rot on the ground. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

The air in this area is dense and misty and the ceiling is covered with cracks. You spot something quite big lying on the floor.

14 : Entrance to the Pantry

15 : Entrance to the Laboratory

16 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are scorched with burn marks. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏❏
❏❏❏❏

17 : West entrance to the Laboratory

18 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has a few fractures on. You’re not alone here.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

19 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are several fractures on the ground. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13


❏❏❏❏❏
❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and there are some burn marks on the ceiling. There’s a dead body here.

20 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few scorch marks on the ground. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏
❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏
❏❏

❏❏❏❏❏❏❏

21 : Torture Chamber

Foreshadowing
Description

You hear the sound of water dripping down and the ceiling is covered with claw marks. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

22 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with fractures. This is not looking good.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Shrine of the Doomed Spider

Shrine of the Doomed Spider

Conspectus

Worwin of Starfield’s daughter is in area 69

Encounters

38 Acolytes (area 3, area 11, area 13, area 31, area 33, area 45, area 63, area 65) 25 Mediums (area 6, area 8, area 9, area 11, area 12, area 22, area 32, area 34, area 46, area 59, area 66, area 69) 29 Rats (area 26) 4 Spitting Cobras (area 47)
4 Crocodiles (area 15, area 68) 8 Giant Toads (area 15, area 61, area 65)
4 Black Bears (area 3) 7 Gargoyles (area 43, area 64) Iron Living Statue (area 14) 3 Medusas (area 25) 4 White Apes (area 35)
2 Horned Chameleons (area 58) 5 Rock Living Statues (area 21, area 29)
Black Dragon (area 40)
Bone Golem (area 51)

Treasure

22,203 gp in coins. 24,993 gp in gems. 107,650 gp in jewellery.

Benegar of Talima’s Drums is in area 32
Ansilde of Naram’s Armor Of Sentimental Value is in area 61
Gunso Cadwallon’s Decorated Armor is in area 70

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25
2 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are under a wooden trapdoor buried 5 feet in the ground.

2 : Secret Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with burn marks. There is a small chest near the far wall.

3 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is carved with claw marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

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The secret door on the south is leading to a secret chamber:

Description

A large pentagram was painted here and the walls are scorched with burn marks. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Entrance to the Pantry

5 : Entrance to the Torture Chamber

6 : Torture Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few burn marks on the ceiling. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

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7 : South entrance to the Torture Chamber

8 : Shrine

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have some burn marks on. There’s something lying on the floor.

The secret door on the east is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the ground has a few burn marks on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏❏


9 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is carved with claw marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
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❏❏❏❏❏❏

10 : Pantry

Foreshadowing
Description

The air in this area is dense and misty and the walls have several splatters of dark matter on. There are some very big jars near the far wall.

11 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and there are several claw marks on the ground. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏

❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

The air in this area is dense and misty and there are a few spots of yellow ooze on the walls. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
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12 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has some claw marks on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏

13 : Library

Foreshadowing
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is deeply fractured. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏


14 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the walls are carved with claw marks. There’s something moving inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏

15 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with splatters of dark matter. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

This area is dark and cold and there are some burn marks on the ground. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

16 : Entrance to the Pantry

17 : Entrance to the Ceremonial Chamber

18 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls have some scorch marks on. There are some small bags near the far wall.

19 : West entrance to the Ceremonial Chamber

20 : Corridor

21 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has several spots of yellow ooze on. There’s movement inside.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

22 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have several spots of green rot on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏

23 : Secret Door to the corridor

Doorways

24 : Corridor

25 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is carved with claw marks. There’s something moving inside.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

26 : Laboratory

Doorways
Description

The air in this area is dense and misty and there are a few burn marks on the ceiling. There’s something lying on the floor.

27 : Secret Door to the corridor

Doorways

28 : Torture Chamber

Doorways
Description

This area stinks from excrements and the ground has some scorch marks on. There’s something lying on the floor.

29 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have a few cracks on. There’s something moving inside.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

30 : Laboratory

Doorways
Description

This area stinks from excrements and the ground is covered with splatters of dark matter. There’s a dead body here.

31 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling has several scorch marks on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
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❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏

32 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is scorched with burn marks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏
❏❏
❏❏❏
❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

This area is dark and cold and the walls have a few fractures on. There is a large chest near the far wall.

33 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has several spots of yellow ooze on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏
❏❏

❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏

34 : Library

Foreshadowing
Description

Numerous fragments of torn paper are scattered all over the place and the ceiling is covered with splatters of dark matter. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16


❏❏❏❏❏❏

35 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A large pentagram was painted here and the walls are carved with claw marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Corridor

37 : Pantry

Doorways
Description

There are stains of what seems to be blood all over the place and the ground is covered with splatters of dark matter. You spot something quite big lying on the floor.

38 : Shrine

Doorways
Description

This area stinks from excrements and the ceiling has some scorch marks on. You spot something quite big lying on the floor.

39 : Secret Door to the corridor

Doorways

40 : Altar Hall

Foreshadowing
Description

The air in this area is dense and misty and the walls have some spots of green rot on. There’s something moving inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

41 : Corridor Door

42 : Secret doors

43 : Shrine

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with scorch marks. You’re not alone here.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

44 : Ceremonial Chamber

Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with spots of green rot. There’s a dead body here.

45 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the walls have a few spots of yellow ooze on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏❏
❏❏

46 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ceiling is scorched with burn marks. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏

47 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ground has some spots of yellow ooze on. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏

❏❏❏❏❏
❏❏❏❏❏❏❏

48 : Crypt

Doorways
Description

It is dark and damp here and the ceiling has several scorch marks on. There’s something lying on the floor.

49 : Dead Ends

Left side - Dead End
Right side - Dead End (Fountain)

50 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with claw marks. There are some small barrels near the far wall.

51 : Secret Storage Room

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is carved with claw marks. This is not looking good.

Bone Golem


Armour Class: 2 [17] Hit Dice: 8 Attacks: 2 or 4 × weapon (1d6 or by weapon) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Neutral XP: 650

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

52 : Laboratory

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with scorch marks. You spot something quite big lying on the floor.

53 : Corridor Door

54 : Secret doors

55 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and the ground is covered with spots of green rot. You spot something quite big lying on the floor.

56 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has several scorch marks on. There are some small crates near the far wall.

57 : Corridor

58 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have several scorch marks on. There’s something moving inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

59 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ground has some cracks on. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏

60 : Secret Door to the corridor

Doorways

61 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling has some cracks on. There are some big chests near the far wall.

The secret door on the north is leading to a secret chamber:

Description

The air in this area is dense and misty and there are some claw marks on the ground. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

62 : Shrine

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the walls are carved with claw marks. You spot something quite big lying on the floor.

63 : Pantry

Foreshadowing
Description

You hear the sound of water dripping down and there are a few spots of green rot on the ceiling. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
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64 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few spots of yellow ooze on the ground. You’re not alone here.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

65 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the walls are covered with cracks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

Tall shelves made of rotting wood are fixtured here and the ground is covered with spots of green rot. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
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66 : Pantry

Foreshadowing
Doorways
Description

This area was likely used as a pantry and the ceiling has a few spots of yellow ooze on. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

67 : Crypt

Foreshadowing
Description

Countless creepy crawlies all over rush back into the darkness and the ground has some splatters of dark matter on. There are some big jars near the far wall.

68 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has several spots of green rot on. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

69 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground has several spots of green rot on. There are humans wearing red robes inside and a person is chained to the wall.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏

70 : Ceremonial Chamber

Doorways
Description

This area is dark and cold and there are a few scorch marks on the walls. You spot something quite big lying on the floor.

Hideout of the Unholy Blood

Hideout of the Unholy Blood

Conspectus

Muscatta of Jandar’s daughter is in area 3
Litin Falatrude’s wife is in area 23

Encounters

3 Orcs (area 19) 5 Stirges (area 23)
3 Gnolls (area 14) 5 Troglodytes (area 18) 3 Yellow Moulds (area 20)
Grey Ooze (area 25)
Gelatinous Cube (area 16) 2 Giant Scorpions (area 7)
2 Purple Worms (area 4)

Treasure

7,559 gp in coins. 7,878 gp in gems. 60,233 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Gnoll Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)
2 Grey Ooze Armour Class: 8 [11] Hit Dice: 3 Attacks: 1 × touch (2d8) THAC0: 17 [+2] Movement: 10’ (3’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 50
3 Stirge Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
4 Orc Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

1 : Hideout Entrance

This passage into the hideout is in the basement of an abandoned inn .

2 : Cavern

Description

It is dark and damp here and the stalactites are scorched with burn marks. There’s also a colorful glow emitting from the ground.

3 : Chamber

Foreshadowing
Description

This area is covered with egg-like cave blisters and there are some spots of green rot on the stalagmites. There’s also a colorful glow emitting from the ground and a person is chained to the wall.

4 : A Vast Chamber

Foreshadowing
Description

This area is covered with egg-like cave blisters and the canopy has several spots of yellow ooze on. Flies swarm off bones covered with rotting flesh on the ground.

Purple Worm


Armour Class: 6 [13] Hit Dice: 15 Attacks: 1 × bite (2d8), 1 × sting (1d8 + poison) THAC0: 9 [+10] Movement: 60’ (20’) Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 10 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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5 : Cave Dig

Description

The flowstone on the ground shimmers through the darkness and the stalagmites are covered with claw marks. You spot something quite big lying on the floor.

6 : Chamber

Description

Dense spiderwebs are stretched between cave columns and the stalactites are covered with spots of yellow ooze. Faint colorful light is emitting from everywhere.

7 : Cave Hall

Foreshadowing
Description

This area stinks from excrements and the ground has a few spots of yellow ooze on. Looking down, you see countless fragments of small animal skeletons.

Giant Scorpion


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × claw (1d10), 1 × sting (1d4 + poison) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 11 Alignment: Chaotic XP: 125

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8 : Cave Hall

Description

Oversized fossilised mushrooms are covering this area and there are several burn marks on the stalagmites. There’s also a colorful glow emitting from the ground.

9 : Cavern

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the canopy is scorched with burn marks. There are some very big crates near the far wall.

10 : Cave Hall

Description

This area stinks from excrements and the stalagmites are covered with fractures. There’s something lying on the floor.

11 : Cave Dig

Foreshadowing
Description

This area is covered with egg-like cave blisters and the canopy has a few spots of yellow ooze on. There are some very big jars near the far wall.

12 : Chamber

Foreshadowing
Description

Pools of dark sludge are scattered all over the place and the ground is covered with fractures. There is a very big barrel near the far wall.

13 : Chamber

Description

There are stains of what seems to be blood on the ground and the canopy is deeply fractured. There’s also a colorful glow emitting from the ground.

14 : Cave Hall

Foreshadowing
Description

The air in this area is dense and misty and the stalagmites are covered with scorch marks. You see the shimmer of a blade inside.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

❏❏❏❏❏
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❏❏❏❏❏❏❏

15 : A Vast Chamber

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the ground is covered with claw marks. There is a small bag near the far wall.

16 : Cave Hall

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and there are some spots of yellow ooze on the canopy. There are bones on the ground, clean bones.. almost bleach-white.

Gelatinous Cube


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × touch (2d4 + paralysis) THAC0: 16 [+3] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 125

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17 : Chamber

Description

Pools of dark sludge are scattered all over the place and the ground has several claw marks on. You spot something quite big lying on the floor.

18 : Grotto

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the stalagmites are scorched with burn marks. A violent shout in an unknown language is coming from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

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19 : Cave Dig

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and there are some fractures on the ground. A violent shout in an unknown language is coming from inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏❏❏❏
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20 : Cave Room

Foreshadowing
Description

The cave earth here makes the ground feel sticky and the stalactites have some burn marks on. There’s a strong burning sensation when breathing the air here.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
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21 : Cave Hall

Description

Pools of dark sludge are scattered all over the place and the stalagmites are scorched with burn marks. Faint colorful light is emitting from everywhere.

22 : Grotto

Description

Oversized fossilised mushrooms are covering this area and the ground has several claw marks on. There’s something lying on the floor.

23 : Cavern

Foreshadowing
Description

Oversized fossilised mushrooms are covering this area and the stalagmites are deeply fractured. There’s something moving inside and a person is chained to the wall.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
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24 : Chamber

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and the stalactites have several fractures on. There are some big crates near the far wall.

25 : Cave Dig

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the canopy has a few claw marks on. There’s also a very strong acidic stench here, making breathing almost unbearable.

Grey Ooze


Armour Class: 8 [11] Hit Dice: 3 Attacks: 1 × touch (2d8) THAC0: 17 [+2] Movement: 10’ (3’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Tomb of the Nameless Pain

Tomb of the Nameless Pain

Conspectus

Encounters

2 Goblins (area 35) 5 Killer Bees (area 7, area 37) 11 Kobolds (area 25) 5 Spitting Cobras (area 27)
4 Crab Spiders (area 3) 2 Ghouls (area 22) Gnoll (area 18) 13 Oil Beetles (area 14, area 30)
4 Black Widows (area 4, area 6) 3 Wights (area 38)

Treasure

3,008 gp in coins. 8,041 gp in gems. 41,455 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Gnoll Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)
2 Oil Beetle Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d6) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (1) Morale: 8 Alignment: Neutral XP: 25
3 Crab Spider Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

1 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

2 : Secret Chamber

Doorways
Description

This area is dark and cold and there are several claw marks on the walls. There’s something lying on the floor.

3 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has some spots of green rot on. Looking down, you see countless fragments of small animal skeletons.

Crab Spider


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏

4 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the walls are covered with claw marks. Looking down, you see countless fragments of small animal skeletons.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

5 : Laboratory

Doorways
Description

This area is dark and cold and the ceiling is covered with spots of yellow ooze. Faint colorful light is emitting from everywhere.

6 : Shrine

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has several spots of yellow ooze on. There’s movement inside.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

7 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have several scorch marks on. Flies swarm off bones covered with rotting flesh on the ground.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏❏
❏❏

8 : Corridor

9 : Library

Doorways
Description

The air in this area is dense and misty and the ceiling has a few scorch marks on. There’s also a colorful glow emitting from the ground.

10 : Library

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are deeply fractured. There’s something lying on the floor.

11 : Secret Door to the corridor

Doorways

12 : Corridor

13 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and there are some splatters of dark matter on the ground. There is a large bag near the far wall.

14 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with scorch marks. Flies swarm off bones covered with rotting flesh on the ground.

Oil Beetle


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d6) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (1) Morale: 8 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏

15 : Secret Door to the corridor

Doorways

16 : Crypt

Doorways
Description

The air in this area is dense and misty and the ground is carved with claw marks. There’s something lying on the floor.

17 : Pantry

Doorways
Description

This area stinks from excrements and the ceiling is deeply fractured. There’s also a colorful glow emitting from the ground.

18 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is scorched with burn marks. There’s movement inside.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

❏❏❏❏❏❏❏❏❏❏❏❏❏❏

19 : Corridor Door

20 : Secret doors

21 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ceiling is carved with claw marks. There are some very big jars near the far wall.

22 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and there are some fractures on the ground. A strange sensation is creeping up your spine.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏
❏❏❏

23 : Corridor

24 : Ceremonial Chamber

Doorways
Description

A large pentagram was painted here and the walls have several cracks on. There’s something lying on the floor.

25 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is carved with claw marks. There’s movement inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


26 : Secret Door to the corridor

Doorways

27 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is carved with claw marks. There’s also a foul smell of decay and rot.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13


❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏

28 : Torture Chamber

Doorways
Description

The air in this area is dense and misty and there are some burn marks on the ceiling. There’s something lying on the floor.

29 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls are scorched with burn marks. There is a small jar near the far wall.

30 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is covered with claw marks. You spot something quite big lying on the floor.

The secret door on the south is leading to a secret chamber:

Description

Tall shelves made of rotting wood are fixtured here and the ground is covered with burn marks. Looking down, you see countless fragments of small animal skeletons.

Oil Beetle


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d6) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (1) Morale: 8 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

31 : Entrance to the Shrine

32 : Entrance to the Shrine

33 : Shrine

Doorways
Description

Large symbols and letters were painted all over the place and the walls have some spots of yellow ooze on. You spot something quite big lying on the floor.

34 : South entrance to the Shrine

35 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is deeply fractured. A violent shout in an unknown language is coming from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

❏❏


The secret door on the east is leading to a secret chamber:

Description

This area is dark and cold and the walls have some fractures on. Faint colorful light is emitting from everywhere.

36 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is covered with spots of green rot. There are some small bags near the far wall.

37 : Crypt

Foreshadowing
Description

Dense spiderwebs cover the corners of the room and the walls have a few claw marks on. Looking down, you see countless fragments of small animal skeletons.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏
❏❏❏


38 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few splatters of dark matter on the ceiling. You feel the chill of death curling up your spine.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Temple of the Cruel Pits

Temple of the Cruel Pits

Conspectus

Waltilde Bellavita’s husband is in area 1

Encounters

15 Acolytes (area 5, area 31, area 42) 16 Mediums (area 37, area 38, area 40, area 41, area 41, area 43) 4 Spitting Cobras (area 13, area 36)
3 Crocodiles (area 8)
8 Blink Dogs (area 11, area 35) 4 Gargoyles (area 7) 7 Iron Living Statues (area 39, area 44) 6 White Apes (area 1)
3 Rock Living Statues (area 15, area 28)
Tiger (area 18)
Invisible Stalker (Monster) (area 12)

Treasure

6,347 gp in coins. 12,792 gp in gems. 63,370 gp in jewellery.

Baldemar of Larth’s Custom-Made Leather Boots is in area 44

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Acolytes (2) Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
3 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone skull, entirely covered with moss and ivy .

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have a few spots of yellow ooze on. There are some small barrels near the far wall.

3 : Torture Chamber

Doorways
Description

You hear the sound of water dripping down and the ceiling has some scorch marks on. You spot something quite big lying on the floor.

4 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are scorched with burn marks. There is a small bag near the far wall.

The secret door on the east is leading to a secret chamber:

Description

Broken vials and beakers are scattered all over the place and the ceiling is deeply fractured. You spot something quite big lying on the floor.

5 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is scorched with burn marks. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏

6 : Shrine

Foreshadowing
Description

This area stinks from excrements and the ceiling is deeply fractured. There are some small chests near the far wall.

7 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is covered with burn marks. There’s something moving inside.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

8 : Shrine

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is deeply fractured. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is deeply fractured. There is a small barrel near the far wall.

10 : Dead Ends

Left side - Dead End
Right side - Dead End

11 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and there are a few cracks on the walls. This is not looking good.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Secret Storage Room

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has some splatters of dark matter on. There’s something moving inside.

Invisible Stalker (Monster)


Armour Class: 3 [16] Hit Dice: 8 Attacks: 1 × blow (4d4) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 12 Alignment: Neutral XP: 1,200

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

13 : Pantry

Doorways
Description

There are stains of what seems to be blood all over the place and the ground has several spots of yellow ooze on. There’s something lying on the floor.

14 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

15 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are some cracks on the walls. A weird sensation is creeping up your spine.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Dead End

17 : Laboratory

Doorways
Description

This area is dark and cold and there are several spots of green rot on the ceiling. There’s something lying on the floor.

18 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and there are several fractures on the ground. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

19 : Alcoved Corridor

There are oversized torches in the alcoves here.

20 : Dead End

21 : Dead End (Body)

22 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are several cracks on the walls. There are some small chests near the far wall.

The secret door on the west is leading to a secret chamber:

Description

Broken vials and beakers are scattered all over the place and the ceiling has several burn marks on. You spot something quite big lying on the floor.

23 : Entrance to the Ceremonial Chamber

24 : Entrance to the Torture Chamber

25 : Torture Chamber

Doorways
Description

You hear the sound of water dripping down and the ground has a few splatters of dark matter on. You spot something quite big lying on the floor.

26 : West entrance to the Torture Chamber

27 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with burn marks. There is a big chest near the far wall.

28 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with claw marks. There’s movement inside.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

29 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the walls are covered with cracks. There are some big chests near the far wall.

30 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with spots of yellow ooze. There are some large crates near the far wall.

31 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with spots of yellow ooze. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

32 : Corridor Door

33 : Secret doors

34 : Torture Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has some scorch marks on. There’s a dead body here.

35 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with claw marks. There’s something moving inside.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are carved with claw marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Countless humanoid skulls “decorate” the boundries here and the ceiling is scorched with burn marks. There’s something lying on the floor.

37 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is deeply fractured. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16



38 : Library

Foreshadowing
Description

Tall shelves made of rotting wood are fixtured here and the walls are deeply fractured. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏
❏❏❏❏❏

39 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and there are some claw marks on the ground. There’s something moving inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

40 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with cracks. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16



❏❏❏❏❏❏❏
❏❏❏

41 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ground is carved with claw marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

You hear the sound of water dripping down and there are a few spots of yellow ooze on the ceiling. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏


42 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is scorched with burn marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏

43 : Ceremonial Chamber

Foreshadowing
Description

It is dark and damp here and there are a few cracks on the walls. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏❏

44 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with scorch marks. There’s movement inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Factions

The Fists Of Valor

The Fists Of Valor

The Fists Of Valor Militia are plotting to eliminate all cultists. The militia’s usual gathering venue is Flaming Staff Tavern in Preya

The Militia leader is a Gerbalda Maenwobri, a level 10 Fighter. She has soft voice, piercing dark eyes and a strong, muscular physique (Hopeless). In the pocket: a dirty handkerchief and 2 sp.

Gerbalda Maenwobri (Level 10 Fighter)


Armour Class 5 [14] Chainmail armor Hit Points 36 Attacks 1 × Staff (1d4) THAC0 12 [+7] Movement Rate 90' (30') Saves D6 W7 P8 B8 S10 Alignment Neutral STR 11 INT 8 WIS 10 DEX 11 CON 11 CHA 7


Members

Collaborators

The Dark Followers

The Dark Followers

The Dark Followers Cult are sacrificing humans. The Cult hideout is the Shrine of the Cold Lich.

The Cult leader is a Winmar Altabella, a level 6 Magic-user. He has short brown hair, piercing dark eyes and long black robe (Horny).

Winmar Altabella (Level 6 Magic-user)


Armour Class 9 [10] Unarmored Hit Points 34 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Chaotic STR 3 INT 11 WIS 12 DEX 10 CON 18 CHA 6 Spells ✦ Detect Magic ✦ Read Magic ✦ ESP ✦ Web ✦ Protection from Normal Missiles ✦ Lightning Bolt


Members

Collaborators

The Hammers Of Power

The Hammers Of Power

The Hammers Of Power Militia are plotting to abolish all magic-users. The militia’s usual gathering venue is The Paladin’s Staff Tavern in Preya

The Militia leader is a Reinger Sylvestra, a level 7 Fighter. He has a heavy white beard, crystal blue eyes and a strong, muscular physique (Frustrated). In the pocket: dice.

Reinger Sylvestra (Level 7 Fighter)


Armour Class 6 [13] Leather armor + Shield Hit Points 46 Attacks 1 × Two-Handed Sword (1d10) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 18 INT 11 WIS 6 DEX 11 CON 14 CHA 13


Members

Collaborators

The Fists Of Power

The Fists Of Power

The Fists Of Power Militia are conspiring to abolish all magic-users. The militia’s usual gathering venue is The Crying Zombie Tavern in Preya

The Militia leader is a Agenna Madalhilde, a level 9 Fighter. She has delicate makeup, cold dark eyes and a big nose-ring (Irritated). In the pocket: a deck of cards and an empty vial.

Agenna has a special interest of an unknown nature in Lefsy Aclebalda.

Agenna Madalhilde (Level 9 Fighter)


Armour Class 5 [14] Chainmail armor Hit Points 48 Attacks 1 × Two-Handed Sword (1d10) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 15 INT 7 WIS 3 DEX 12 CON 9 CHA 9


Members

Collaborators

Breakglass

NPCs

NPCs

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Holfgar of Aberius 🞍 Baldwar of Aberius 🞍 Giambono Abundance 🞍 Helmin Aclebalda 🞍 Divitia Aclebalda 🞍 Aldemar Aclebalda 🞍 Lefsy Aclebalda 🞍 Hartgor Aclewalda 🞍 Minger Aclewalda 🞍 Artcar of Akeba 🞍 Wilhilde of Albadir 🞍 Palemia of Albor 🞍 Gunso of Albor 🞍 Minilde Allegrezza 🞍 Elisianna Allegrezza 🞍 Gersinde Altabella 🞍 Winmar Altabella 🞍 Reinmar Anschetil 🞍 Ansilde of Aqualin 🞍 Jodocus of Aral 🞍 Aicfrida of Aral 🞍 Susekta of Aral 🞍 Alcfrida of Arelon 🞍 Huward of Ashra 🞍 Wornhard of Askias 🞍 Agia of Askias 🞍 Urofina of Azdar 🞍 Lootgar of Azora 🞍 Resende of Azora

B

Helmin of Bahari 🞍 Arntrude of Balaz’S Wish 🞍 Hademar Baldegilde 🞍 Aleria of Belesa 🞍 Queniva of Belesa 🞍 Hrotho Bellavita 🞍 Druda Bellavita 🞍 Waltilde Bellavita 🞍 Wigher Benceline 🞍 Erlinde of Berak 🞍 Queniva of Berak 🞍 Altilde Bernegilde 🞍 Floretia Bernhilde 🞍 Divitia of Blackshadow 🞍 Gislara of Blackshadow 🞍 Honesta Blathilde 🞍 Aleria of Blazing Wind 🞍 Albilde of Bokka 🞍 Alamanda Boleslava 🞍 Herard Bonfilius 🞍 Wulfger Bonfilius 🞍 Urisima Bonfilius 🞍 Volkavara Bonifacia 🞍 Ortwin Bonifacia 🞍 Fenicia Bonissima 🞍 Saroilde of Boroxxa 🞍 Volkrada of Brewfish 🞍 Seconda of Bullshire 🞍 Nitard of Bulmaar

C

Gunso Cadwallon 🞍 Hildrada of Cahal 🞍 Helmward of Cahal 🞍 Bernhaus of Calazi 🞍 Aicard of Calissa 🞍 Gratius Callistus 🞍 Lelio Callistus 🞍 Riqin Callistus 🞍 Adegar Callistus 🞍 Ortmar of Capeya 🞍 Gundin of Cazar 🞍 Goldiva Contaminat 🞍 Aitilde Contaminat 🞍 Femianna Cunigunde

D

Elsaria Desideria 🞍 Meira Desideria 🞍 Baltrude of Devilhorn 🞍 Aclehard of Devilhorn 🞍 Hildemar of Dorith 🞍 Aclinde Dructbald 🞍 Solianna Dructbert

E

Minilde of Earfar 🞍 Maillard of Eramoor 🞍 Ashar Erchamfred 🞍 Ithar Erchamilde 🞍 Azier Erchamilde 🞍 Stebilia Erchamilde 🞍 Lautrude Erchamrad 🞍 Leudo Ermenberta 🞍 Benegar Ermenburg 🞍 Onofrio Ermenfred 🞍 Ajutor Ermenhard 🞍 Sihaus Ermenrich 🞍 Solanna Ermentaria 🞍 Norwin Ermentilde 🞍 Littera Ermesinde 🞍 Luceria Esperanza 🞍 Dalibor Eucharius 🞍 Uraka Eutropius 🞍 Sihaus of Everdale 🞍 Loberta of Everdale

F

Litin Falatrude 🞍 Idelinde of Farrwater 🞍 Gisilde of Farrwater 🞍 Elenia of Farrwater 🞍 Urisima Felicitas 🞍 Theuda Felicitas 🞍 Sihaus of Feria 🞍 Odelhard Framberta 🞍 Geldin Framengilde 🞍 Hesso Frideswide 🞍 Floretia Fritheburg 🞍 Littera Frodegard 🞍 Eupraxia Frotberga 🞍 Ainard Frotberga 🞍 Femianna Frothilde

G

Gunnora Gaudiosus 🞍 Guerro Gaudiosus 🞍 Ladwin Goldstone 🞍 Walerard of Gorm 🞍 Ladwin of Gorn 🞍 Velerio Gratiadei 🞍 Venoto of Greenfell 🞍 Merard of Guja 🞍 Madwin Gundesinde 🞍 Morbida Gundesinde 🞍 Dadmar of Gura

H

Harlin Hadelinde 🞍 Rithilde Haelhoiarn 🞍 Dadmar of Hammering 🞍 Trimer of Handsworth 🞍 Balsinde of Hannes 🞍 Thangmar of Hebra 🞍 Fenicia Heilsinde 🞍 Milia Hildebald 🞍 Homodeus Hildeburg 🞍 Elenia Hildegaud 🞍 Gerhelma Hildegrim 🞍 Riqin Hildegude 🞍 Liutward Hildelinde 🞍 Hildrada Hilderada 🞍 Luceria Hilderada 🞍 Theuda Hilderich 🞍 Anberta Hildewalde 🞍 Artcar Hildeward 🞍 Geldin of Hogsfoot 🞍 Harlin of Hollyheart 🞍 Alviva Humbelina 🞍 Wikard Humiliosus

I

Bernhaus of Icemeld 🞍 Theodo Ingitrude 🞍 Latilde of Innara 🞍 Doda Innocentia 🞍 Godbalda of Ithamar

J

Aldrada of Jandar 🞍 Goldiva of Jandar 🞍 Muscatta of Jandar 🞍 Serelo of Jokka

K

Ebbo of Kaan 🞍 Meinher of Kafar 🞍 Otrude of Katai 🞍 Genilde Ketilbern 🞍 Maltia Ketilbern 🞍 Weltrude of Khari 🞍 Villana of Khezal 🞍 Hamard of Khezal 🞍 Balsinde of Knifeblade 🞍 Justinna Knightwine 🞍 Pancia of Komor 🞍 Sighard of Korveka 🞍 Crispus of Korvela

L

Waltard Landetrude 🞍 Dodeus of Lankar 🞍 Arcin Lantberga 🞍 Gislara of Lantis 🞍 Facetus of Lantis 🞍 Baldemar of Larth 🞍 Lucida of Lifel 🞍 Drudo of Lifel 🞍 Answard Liutberga 🞍 Mirko Liutgarde 🞍 Gatrude Liutwarde 🞍 Arntrude of Loga 🞍 Sabbata of Luxxur

M

Doda Madalgaria 🞍 Agenna Madalhilde 🞍 Elenia Maenwallon 🞍 Baldemar Maenwallon 🞍 Lanthar Maenwobri 🞍 Huno Maenwobri 🞍 Soficia Maenwobri 🞍 Gerbalda Maenwobri 🞍 Facetus Mancinagross 🞍 Helmgor Marcswith 🞍 Gerhilde Marcswith 🞍 Dorith Mathurine 🞍 Dedata of Medes 🞍 Anson Meinfrida 🞍 Riqin Meintrude 🞍 Lucida Membresia

N

Gerbalda Nadalbert 🞍 Perpetuo Nadaltrude 🞍 Odelhard of Nadan 🞍 Alviva of Nakari 🞍 Balsinde of Nakari 🞍 Wulfsy of Nanu 🞍 Ansilde of Naram 🞍 Altilde of Narouk 🞍 Worwin of Narouk 🞍 Lefsy of Natalas 🞍 Zdeslava Natalisma 🞍 Morbida of Northhaven 🞍 Vitta of Northhaven

O

Sano of Oakslide 🞍 Reinger Odelberga 🞍 Lautrude Odelbrand 🞍 Duca Odelgarde 🞍 Safia Odelhilde 🞍 Tedesca Odelhilde 🞍 Loberta Odelhilde 🞍 Vuteria Odelschalk 🞍 Pettita of Odrea 🞍 Precious of Oldun 🞍 Solanna of Onher 🞍 Gilmar of Ophar 🞍 Godbalda of Oshar 🞍 Vitta of Oshar 🞍 Liutmar Ottilburg 🞍 Ithamar of Overa 🞍 Gosin of Oziryn

P

Electo of Palatea 🞍 Ratrude of Partha 🞍 Zdeslava Pentecoste 🞍 Hademar Pentecoste 🞍 Materia Peregrina 🞍 Odelrada Peregrina 🞍 Electo of Petia 🞍 Dodeus of Pinepass 🞍 Resende Plectrude 🞍 Worwin Plectrude

R

Achilde of Ragor 🞍 Berlinde of Rahdor 🞍 Gardin Recuperate 🞍 Eupraxia Reintrude 🞍 Celestus of Reza 🞍 Huldward of Reza 🞍 Trimer Richlinde 🞍 Solianna Roenhoiarn 🞍 Otilde of Rohmer 🞍 Luda Rosceline 🞍 Caloanna of Ryku

S

Huward of Sadeka 🞍 Hrotho Saintisme 🞍 Odelhaus Samanilde 🞍 Marozia Senthilde 🞍 Lodn of Sephania 🞍 Theodora of Sephania 🞍 Theinard of Shadizar 🞍 Reinwar of Shadizar 🞍 Fiuca Siclefrid 🞍 Hainard Sicletrude 🞍 Achilde Sicletrude 🞍 Liuthard of Spidera 🞍 Worwin of Starfield 🞍 Aclemode of Starra 🞍 Grimhar Superantia 🞍 Ysoria Superantia 🞍 Mandisima Svetoslav 🞍 Rosso of Swordgrip 🞍 Huward of Swordgrip 🞍 Rosin Sylvestra 🞍 Reinger Sylvestra

T

Benegar of Talima 🞍 Walatus of Talima 🞍 Rothward of Tanasu 🞍 Hartgor of Thelema 🞍 Gerberta Theobrand 🞍 Hedenna Theodeberg 🞍 Justinna Theodeberta 🞍 Hedenna Theodefrid 🞍 Dedata Theodegarde 🞍 Sager Theodegarde 🞍 Herard Theodegaria 🞍 Gerhelma Theodeger 🞍 Ysoria Theodegrim 🞍 Vamilia Theodeher 🞍 Alberta Theodemar 🞍 Lanthar Theodwald 🞍 Wulfger of Thodar 🞍 Sabato of Thoga 🞍 Sadrilde Transmundus 🞍 Grosso of Tybor 🞍 Odaria of Tybor

U

Vamilia of Ungar 🞍 Atwin Urgellesa 🞍 Arngilde of Usin 🞍 Arberta of Usin 🞍 Nivard of Uthak

V

Acfrida of Vakallar 🞍 Lugar Verderosa 🞍 Caloanna Vermilius 🞍 Godlanda Volswinde

W

Radger Walantrude 🞍 Geldin Waldefrid 🞍 Lodn Waldegaud 🞍 Vitta Waldehilde 🞍 Gislara Waldemund 🞍 Milia Waldemund 🞍 Ermo Wanthilde 🞍 Hedenna Wenceslas 🞍 Sichilde of Westpass 🞍 Mandisima Whitehelm 🞍 Richmar of Wikana 🞍 Palenna of Wikana 🞍 Idelinde of Wildslide 🞍 Petesia of Willfell 🞍 Alcfrida Wistrilde 🞍 Winsy of Wolfraven 🞍 Isoard of Woolfel 🞍 Radhilde Wulftrude

X

Arcin of Xara 🞍 Dúin of Xothal 🞍 Liberto of Xul

Y

Solanna of Yakadar 🞍 Luceria of Yaruk 🞍 Doda of Yateli 🞍 Reingard of Yateli 🞍 Wulviva of Yazar 🞍 Walo of Yezud 🞍 Lautard of Yuul

Z

Lefin of Zelata 🞍 Pribor of Zelata 🞍 Homodeus of Zutan

Rumors

Rumors

Secrets

Secrets

Legal

Designation of Open Game Content

Designation of Open Game Content

This document contains Open Game Content, subject to the Open Game License, released under the Open Game License, Version 1.0a (reproduced below), as described in Section 1(d) of the License. All other content in this generated sandbox remains the property of the copyright holder.

OGL

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