HEXROLL

The Duchy of Jodera

Background

A mysterious object fireballed down from the sky during a stormy night, emitting a shock-wave of fears and rumors all around the realm.

Population: 28306 residents

duke Otmar of Sevenhand

Jodera is ruled by duke Otmar of Sevenhand, a level 8 Halfling. He has piercing dark eyes, thin black hair and round, bulbous nose (Frustrated).


Armour Class 4 [15] Chainmail armor + Shield Hit Points 24 Attacks 1 × Sword + 3 (1d8+3) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 15 INT 10 WIS 8 DEX 12 CON 6 CHA 15


Duke Otmar of Sevenhand’s entourage

Commanding the realm’s forces is Trimer of Tanasu, a level 9 Elf. He has short black hair, bulging dark eyes and long, pointy ears (Helpless). In the pocket: a comb and a magnifying glass.

Armour Class 5 [14] Leather armor + Shield Hit Points 49 Attacks 1 × Silver Dagger (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 14 INT 10 WIS 11 DEX 13 CON 14 CHA 7 Spells ✦ Light (Darkness) ✦ Read Magic ✦ Ventriloquism ✦ Levitate ✦ Detect Invisible ✦ Web ✦ Invisibility 10’ Radius ✦ Hold Person ✦ Clairvoyance ✦ Hallucinatory Terrain ✦ Wall of Fire ✦ Hold Monster


Heading the temple is Vuteria Gratiadei, a level 10 Cleric. She has warm voice, enchanting green eyes and long, skinny fingers (Worried). In the pocket: 3 cp.

Armour Class 6 [13] Leather armor + Shield Hit Points 41 Attacks 1 × Club (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D6 W7 P9 B11 S9 Alignment Neutral STR 16 INT 12 WIS 14 DEX 10 CON 11 CHA 8 Spells ✦ Purify Food and Water ✦ Protection from Evil ✦ Detect Magic ✦ Resist Cold ✦ Find Traps ✦ 2 × Know Alignment ✦ Silence 15’ Radius ✦ Locate Object ✦ Cure Disease (Cause Disease) ✦ Remove Curse (Curse) ✦ Create Water ✦ Speak with Plants ✦ Protection from Evil 10’ Radius ✦ Raise Dead (Finger of Death) ✦ Create Food


Otmar’s sage is Dolerama of Onher, a level 10 Magic-user. She has painted skin decorations, cold dark eyes and decorated book linked to a strap around the chest (Irritated). In the pocket: 3 cp, spectacles and a love note.

Armour Class 8 [11] Unarmored Hit Points 20 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 9 INT 15 WIS 16 DEX 13 CON 11 CHA 8 Spells ✦ Shield ✦ Charm Person ✦ Read Languages ✦ 2 × Detect Invisible ✦ Mirror Image ✦ 2 × Protection from Normal Missiles ✦ Dispel Magic ✦ 2 × Massmorph ✦ Polymorph Others ✦ 2 × Telekinesis


Otmar’s confidant is Daghard Hilderich, a level 10 Thief. He has short almond hair, crystal blue eyes and a nose ring (Unimpressed). In the pocket: a deck of cards and 4 sp.

Armour Class 7 [12] Leather armor Hit Points 35 Attacks 1 × Cross Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D10 W11 P9 B12 S10 Alignment Neutral STR 16 INT 5 WIS 4 DEX 12 CON 13 CHA 17

Regions

Ironhammer Desert

Ironhammer Desert

Hex 01: Temple of the Cold Skeletons

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

The Temple of the Cold Skeletons is hidden somewhere on the dunes sands.

Entrances

Hex 02: Town of Oldun

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

The Town of Oldun stands secure on high grounds on the dunes sands.

Hex 03: Portal

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

There’s a magical portal to another hex between two giant dunes.

The portal is large slab of dark rock that has a seamingly hollow arch-shaped stone gate on top. There’s a strange blue glow surrounding it. Anyone or anything passing through the gate will get teleported into a different hex (preselected by the referee), but there’s a 1-in-6 chance that the portal will lose half of the character’s carried gold (roll per character).

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Herd Animals (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
2 Small Rocs (4) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 04: Dead Adventurers

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

The bodies of three dead adventurers were thrown to rot on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Geckos (3) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 05: Sacrificial Grounds

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

There’s a sacrificial site with burnt human remains between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Herd Animals (5) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
2 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 06: Dead Adventurers

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

The bodies of three dead adventurers were thrown to rot between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
2 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 07: Watchtower

The sand here is riddled with small craters, as if a rain of rocks fell violently from above.

There’s a recently built but seemingly unstaffed watchtower between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
2 Camels (3) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Small Herd Animals (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Hex 08: Hobgoblins

Gusts of warm desert wind sweep and swirl the sands, creating ghost-like clouds of desert dust.

13 Hobgoblins are wandering on the dunes sands. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep).

Hobgoblin


Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)


Dragon Fury Strands

Dragon Fury Strands

Hex 09: Portal

A rocky islet is merely a short swim away from the coast here, or a wet stride in the knee-deep water when the tide is low.

There’s a magical portal to another hex near the coastline.

The portal is large slab of dark rock that has a seamingly hollow arch-shaped stone gate on top. There’s a strange blue glow surrounding it. Anyone or anything passing through the gate will get teleported into a different hex (preselected by the referee), but there’s a 1-in-6 chance that the portal will give the character donkey ears (roll per character).

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (14) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Hobgoblins (7) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Trolls (2) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Hex 10: Goblins

Tall cliffs separate the sea from the land here. Fierce waves crash against the sharp blackened rocks hundreds of feet down.

24 Goblins are prowling near an estuary. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the nearest dungeon).

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


Hex 11: Medusas

The ruins of an abandoned lighthouse stand on a rock on the edge of a cove, now a temporary home to a flock of sea birds.

2 Medusas are lurking in a rocky cove. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the nearest dungeon).

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

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Hex 12: Bridge

Tall cliffs separate the sea from the land here. Fierce waves crash against the sharp blackened rocks hundreds of feet down.

There’s a recently built wood bridge near an estuary.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Mountain Lions (2) Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
4 Trolls (3) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Black Shield Wastelands

Black Shield Wastelands

Hex 13: Abandoned Village

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

There’s a recently abandoned village on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Hex 14: Altar

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

The crumbling ruins of an ancient altar could be found near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Hex 15: Wagons

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

There are several abandoned and half-broken wagons near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Geckos (3) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
4 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Hex 16: Altar

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

The crumbling ruins of an ancient altar could be found near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camel Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Small Herd Animals (5) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Hex 17: Tomb of the Deadly Goblin

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

The Tomb of the Deadly Goblin is hidden somewhere on the dunes sands.

Entrances

Hex 18: Hideout of the Savage Slaves

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

The Hideout of the Savage Slaves is hidden somewhere on the dunes sands.

Entrances

Hex 19: Village of Nadan

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

The withering Village of Nadan rests peacefully between two giant dunes.

Blood Blade Meadows

Blood Blade Meadows

Hex 20: Wagons

A violent earthquake left the ground here broken with deep and narrow chasms. If listening carefully, one can hear eerie sounds coming from deep inside.

There are several abandoned and half-broken wagons between two hills.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (14) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Orcs (14) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
4 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 21: Hippogriffs

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

11 Hippogriffs are wandering on a hill’s slope. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside a well-hidden cave).

Hippogriff


Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 2 × claw (1d6), 1 × bite (1d10) THAC0: 16 [+3] Movement: 180’ (60’) / 360’ (120’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50


Hex 22: Sacrificial Grounds

a tall stone tower fell and now lay crushed on the ground. A few small bunnies run and hide under its stone bricks.

There’s a sacrificial site with burnt and unrecognizable remains in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (2) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Wolfs (6) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25

Hex 23: A Red Dragon

A violent earthquake left the ground here broken with deep and narrow chasms. If listening carefully, one can hear eerie sounds coming from deep inside.

A Red Dragon is hiding at the top of a hill. There’s a 2-in-6 chance of encountering it.

Red Dragon


Armour Class: –1 [20] Hit Dice: 10 Attacks: [2 × claw (1d8), 1 × bite (4d8)] or breath THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏


Hex 24: Dead Adventurers

The grasslands here are lush and green, but every now and then there’s a perfectly dug cubic pit in the mud, much like a fresh and ready grave.

The bodies of four dead adventurers were thrown to rot on a hill’s slope.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 25: Red Dragons

Several large geysers discharge boiling streams of water and vapour every few minutes.

3 Red Dragons are prowling atop a rocky hill. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine).

Red Dragon


Armour Class: –1 [20] Hit Dice: 10 Attacks: [2 × claw (1d8), 1 × bite (4d8)] or breath THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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Hex 26: Tomb of the Mourning Spider

Giant iron sharpnels, as big as trees trunks, erect from the ground every hundrad feet or so. It is as if they fell down from the sky.

The Tomb of the Mourning Spider is hidden under the ruins of an old fortress somewhere on the terraced hills.

Entrances

Hex 27: A Giant Rattler

a tall stone tower fell and now lay crushed on the ground. A few small bunnies run and hide under its stone bricks.

A Giant Rattler is wandering on the terraced hills. There’s a 2-in-6 chance of encountering it.

Giant Rattler


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

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Hell’s Gate Cliffs

Hell’s Gate Cliffs

Hex 28: Wagons

Dense fog makes traveling on the trails here difficult and slow. The reduced visibility renders it almost impossible to scout for danger.

There are several abandoned and half-broken wagons on the edge of the cliffs, at the end of a winding steep trail.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (9) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Mountain Lion Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
4 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 29: Crypt of the Violent Lich

The narrow and winding trails here are on the faces of the cliffs. Carelessness or combat are especially risky here.

The Crypt of the Violent Lich is hidden behind a waterfall somewhere on the edge of the cliffs, at the end of a winding steep trail.

Entrances

Hex 30: The Peasant’s Staff Lodge

A thundering waterfall drops hundreds of feet down from an overhang in the steep slopes, forming a cloud of raging water at the base.

The Peasant’s Staff Lodge is welcoming travellers and adventurers near the base of the tallest mountain.

Hex 31: Bridge

Weird colorful crystal formations are decorating the rocky walls here. Mesmerising rays of light are bouncing from their countless facets.

There’s a half-broken stone bridge on the edge of the cliffs, at the end of a winding steep trail.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Giant Rattler Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125
2 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Kobolds (10) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 32: Dead Adventurers

The rock formations here are sharp, pointy and dark. Walking here feels like entering the a skull of a colossal monster.

The bodies of four dead adventurers were thrown to rot near the base of a steep cliff.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
2 Wolfs (4) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
3 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Troll Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Hex 33: Bridge

The path here leads to a cliffside, more than a hundrad feet tall. Planks of wood attached against the rocky wall form the only way ahead.

There’s a half-broken stone bridge high in the mountains.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Wolfs (4) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
2 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Small Rocs (3) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
4 Neanderthals (7) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20

Hex 34: Wagons

The narrow and winding trails here are on the faces of the cliffs. Carelessness or combat are especially risky here.

There are several abandoned and half-broken wagons near the base of the tallest mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Kobolds (11) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
2 Troll Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
3 Goblins (4) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 35: Bridge

Weird colorful crystal formations are decorating the rocky walls here. Mesmerising rays of light are bouncing from their countless facets.

There’s a half-broken stone bridge near the base of the tallest mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (14) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Trolls (3) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
3 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Kobolds (10) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)

Crater Forest

Crater Forest

Hex 36: Altar

Giant red, purple and blue mushrooms grow beside the trees here, their colors are vibrant and bright, much like gem stones.

The crumbling ruins of an ancient altar could be found next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Boar Armour Class: 7 [12] Hit Dice: 3 Attacks: 1 × tusk(2d4) THAC0: 17 [+2] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 35
3 Wolfs (3) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
4 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 37: Orcs

The forest is dense and dark here, but countless clusters of phosphorescent fungi are growing near the base of the trunks, creating a luminous colorful glow above the ground.

10 Orcs are sleeping near a water stream. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of an abandoned stronghold).

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)


Hex 38: Temple of the Infernal Souls

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

The Temple of the Infernal Souls is hidden in one of the tree covered hills somewhere deep in the woods.

Entrances

Hex 39: Abandoned Village

Dozens of giant dead tree trunks are laying on the ground here, covered with moss and undergrowth. Some of them seem to have a face, with a frozen expression of agony.

The burned remains of a small village could be found near a water stream.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Sprites (7) Armour Class: 5 [14] Hit Dice: ½ Attacks: 1 × spell (curse) THAC0: 19 [0] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P13 B15 S15 (E1) Morale: 7 Alignment: Neutral XP: 6
2 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Crab Spider Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Boars (2) Armour Class: 7 [12] Hit Dice: 3 Attacks: 1 × tusk(2d4) THAC0: 17 [+2] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 35

Hex 40: Dead Adventurers

Colorful flowers, berry shrubs and mushrooms grow under the woods here - almost dense enough to completely cover too many bones.

The bodies of five dead adventurers were thrown to rot near a water stream.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Sprites (7) Armour Class: 5 [14] Hit Dice: ½ Attacks: 1 × spell (curse) THAC0: 19 [0] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P13 B15 S15 (E1) Morale: 7 Alignment: Neutral XP: 6
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Gnolls (6) Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)
4 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Crimsonblade Woods

Crimsonblade Woods

Hex 41: Cyclopss

So big and tall are the trees here. Their tops are almost hidden by the dense mist. Their trunks are as wide as a hut. Some of them have planks of wood attached, forming a ladder.

4 Cyclopss are prowling where the woods meet a tall mountain. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of an abandoned stronghold).

Cyclops


Armour Class: 5 [14] Hit Dice: 13 Attacks: 1 × club (3d10) or 1 × rock (3d6) THAC0: 10 [+9] Movement: 90’ (30’) Saving Throws: D4 W5 P6 B5 S8 (13) Morale: 9 Alignment: Chaotic XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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Hex 42: Shrine of the Dark Blood

The forest is dense and dark here, but countless clusters of phosphorescent fungi are growing near the base of the trunks, creating a luminous colorful glow above the ground.

The Shrine of the Dark Blood is hidden in one of the tree covered hills somewhere near a water stream.

Entrances

Hex 43: Town of Dorith

Colorful flowers, berry shrubs and mushrooms grow under the woods here - almost dense enough to completely cover too many bones.

The Town of Dorith stands secure on high grounds next to a clearing.

Hex 44: Portal

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

There’s a magical portal to another hex where the woods meet a tall mountain.

The portal is large slab of dark rock that has a seamingly hollow arch-shaped stone gate on top. There’s a strange purple glow surrounding it. Anyone or anything passing through the gate will get teleported into a different hex (preselected by the referee), but there’s a 1-in-6 chance that the portal will give the character donkey ears (roll per character).

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Rocs (4) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
2 Stirges (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
3 Berserkers (3) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Stirges (4) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

Hex 45: Temple of the Furious Hopes

So big and tall are the trees here. Their tops are almost hidden by the dense mist. Their trunks are as wide as a hut. Some of them have planks of wood attached, forming a ladder.

The Temple of the Furious Hopes is hidden near an abandoned stronghold, deep in the woods somewhere near a water stream.

Entrances

Hex 46: Wagons

There’s a stream of clear water here, flowing gently between the woods, over the smooth rocky ground.

There are several abandoned and half-broken wagons where the woods meet a tall mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Berserkers (7) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Panther Armour Class: 4 [15] Hit Dice: 4 Attacks: 2 × claw (1d4), 1 × bite (1d8) THAC0: 16 [+3] Movement: 210’ (70’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 75

Hex 47: Bridge

An oversized statue of a warrior holding a sword against the ground stands proudly in a clearing here. Fresh flowers were recently placed near its base.

There’s a recently built wood bridge deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
2 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Ogre Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

Nightshard Wastelands

Nightshard Wastelands

Hex 48: Village of Larth

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

The withering Village of Larth rests peacefully on the dunes sands.

Hex 49: Glowing Mace Inn

Gusts of warm desert wind sweep and swirl the sands, creating ghost-like clouds of desert dust.

Glowing Mace Inn is welcoming travellers and adventurers on the dunes sands.

Hex 50: Hideout of the Cursed Witch

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

The Hideout of the Cursed Witch is hidden somewhere between two giant dunes.

Entrances

Hex 51: Bridge

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

There’s a dangerous looking rope bridge near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
4 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275

Hex 52: Altar

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

The crumbling ruins of an ancient altar could be found near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
3 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 53: Village of Ithamar

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

The thriving Village of Ithamar rests peacefully between two giant dunes.

Hex 54: Abandoned Village

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

The burned remains of a small village could be found on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Small Herd Animals (10) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Camels (3) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

Hex 55: Wagons

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

There are several abandoned and half-broken wagons between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Lions (3) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
2 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Small Herd Animals (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20

Iceborn Grove

Iceborn Grove

Hex 56: Sacrificial Grounds

Moss covered ruins of an ancient stone structure emerge from within the vegetation. Carvings of spirals and swirls decorate some of the larger stones.

There’s a sacrificial site with burnt and unrecognizable remains deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Ogres (4) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Tiger Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275
4 Stirges (5) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

Hex 57: Hideout of the Burning Ogre

Dozens of giant dead tree trunks are laying on the ground here, covered with moss and undergrowth. Some of them seem to have a face, with a frozen expression of agony.

The Hideout of the Burning Ogre is hidden near an abandoned stronghold, deep in the woods somewhere deep in the woods.

Entrances

Hex 58: Crypt of the Feared Order

The trees here are naked and twisted. Their branches reach down like bony claws. Was this place cursed in days long gone?

The Crypt of the Feared Order is hidden under the ruins of an ancient city somewhere next to a clearing.

Entrances

Hex 59: City of Dreyolla

A small pond sits between the woods here. At night, countless mysterious forms glow an eeree purple light deep in the water.

The City of Dreyolla stands majestically, covered behind guarded walls deep in the woods. Dreyolla is ruled by the hated, power hungry Mayor Bernhaus Bonifacia, and is known for its cheerful taverns.

Hex 60: Gnolls

There’s a stream of clear water here, flowing gently between the woods, over the smooth rocky ground.

15 Gnolls are sleeping deep in the woods. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the nearest dungeon).

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)


Hex 61: A Gold Dragon

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

A Gold Dragon is sleeping near a water stream. There’s a 2-in-6 chance of encountering it.

Gold Dragon


Armour Class: –2 [21] Hit Dice: 11 Attacks: [2 × claw (2d4), 1 × bite (6d6)] or breath THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D6 W7 P8 B8 S10 (11) Morale: 10 Alignment: Lawful XP: 2,700

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏


Hex 62: Watchtower

A small pond sits between the woods here. At night, countless mysterious forms glow an eeree purple light deep in the water.

The ruins of an ancient watchtower are deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Robber Flys (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20
3 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Wolfs (6) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25

Hex 63: Dead Adventurers

The forest is dense and dark here, but countless clusters of phosphorescent fungi are growing near the base of the trunks, creating a luminous colorful glow above the ground.

The bodies of five dead adventurers were thrown to rot where the woods meet a tall mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Killer Bees (4) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13
2 Panthers (2) Armour Class: 4 [15] Hit Dice: 4 Attacks: 2 × claw (1d4), 1 × bite (1d8) THAC0: 16 [+3] Movement: 210’ (70’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 75
3 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Goblins (9) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Settlements

Town of Oldun

Town of Oldun

Town Shops & Services

Tavern (The Sad Gnoll Tavern), Guards (Maillard, Ramiro, Flaminio), Bank, Craft (Gismunda’s Handmades), Nunnery, Animal Pound, Salon (Perpetuo’s Salon), Lawyer (Aliva’s Will Makers), Physician (Sichilde’s Clinic), General Goods (Luceria’s Supply), Mortician, Hatter (Crispus’s Caps), Carpenter (Velerio’s Workshop), Tinkerer (Hilde’s Devices), Barber (Hainard’s Scissors), Witch (Minilde’s ), Brothel (Rotharde’s Companions), Flower Shop (Ander’s Bouquets), Fish Market (Gaucia’s Sea Products), Music (Erberta’s Harp & Lute), School, Grocer (Morbida’s Tomato), Smokehouse (Rotharde’s Smoked Meat And More), Vehicle Maker (Sigwin’s Carts and Wagons), Brewery (Adger’s Brews), Butchery (Mandisima’s Steak), Veterinarian (Dalibor’s Sheep Whisperer), Post Office (Odaria’s ), Fortune Teller (Winsy’s Visions), Daycare, Trade Post (Gendrada’s Barters), Mill (Aldiva’s ), Jeweler (Odelrada’s Sparkly Things), Glass Blower (Liutrada’s Bottlemakers), Leatherworker (Hillinus’s Leathers)

The Sad Gnoll Tavern
Keeper

Owned and managed by Hildewin of Lieth. He has wise dark eyes, short almond hair and a smelly breath (Repentant). In the pocket: a comb and spectacles.

Staff

Gunso of Citara. He has thick sideburns, crazy-looking eyes and a missing tooth (Irritated). In the pocket: a deck of cards, a smoking pipe and a small flute.

Atwin Wistrilde. He has short almond hair, tiny eyes and big round spectacles (Confident). In the pocket: a quill, a magnifying glass and a death threat note.

Menu
1d4 Menu
1 Cooked fillet of meat, marinated in red wine and served with fresh salad for 2 sp⬝Stewed tenders of chicken, glazed with garlic and wine and served with cooked rice for 1 sp
2 Stewed chunks of meat, marinated in red wine and served with fresh salad for 2 sp
3 Barbecued fillet of chicken, glazed with ale and served with steamed vegetables for 2 sp⬝Stewed fillet of fish, marinated in honey and herbs and served with baked potatoes for 2 sp⬝Stewed slices of pork, marinated in white wine and served with baked potatoes for 2 sp
4 Cooked fillet of fish, marinated in garlic and wine and served with baked potatoes for 2 sp⬝Barbecued tenders of meat, glazed with honey and herbs and served with baked potatoes for 1 sp⬝Cooked tenders of pork, glazed with ale and served with mashed potatoes for 2 sp
Patrons & Visitors

Rotharde of Gorn (when not in shop)


Perpetuo Godelinde (when not in shop)


Gaucia Heilsinde (when not in shop)


Marcher Mathurine (when not in shop)


Hillinus of Naram (when not in shop)


Walo Brightnod, a level 1 Fighter. He has piercing dark eyes, a hoarse voice and a strong, muscular physique (Puzzled). In the pocket: dice.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 2 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 14 WIS 13 DEX 15 CON 14 CHA 15


Gunnora of Lieth, a level 4 Cleric. She has piercing blue eyes, ample breasts and a nose ring (Delighted).

Armour Class 6 [13] Plate-mail armor Hit Points 11 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 8 INT 8 WIS 14 DEX 3 CON 12 CHA 9 Spells ✦ Protection from Evil ✦ Detect Magic ✦ Bless (Blight)


Anberta Aldebrand, a level 2 Elf. She has crystal blue eyes, warm voice and silky light skin (Tired). In the pocket: 1 cp, a smoking pipe and a love note.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 7 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 10 INT 18 WIS 14 DEX 14 CON 6 CHA 9 Spells ✦ Ventriloquism ✦ Read Languages


Vuteria Altadonna, a level 1 Fighter. She has bulging blue eyes, ample breasts and a strong, muscular physique (Determined). In the pocket: a quill, 3 sp and a love note.

Armour Class 5 [14] Chainmail armor Hit Points 2 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 13 WIS 9 DEX 11 CON 13 CHA 9


Rothward of Headbone, a level 1 Dwarf. He has wise dark eyes, a heavy white beard and big red cheeks (Persuasive). In the pocket: 1 cp and a smoking pipe.

Armour Class 6 [13] Leather armor + Shield Hit Points 2 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 6 WIS 12 DEX 11 CON 15 CHA 4


Maltia of Gura, a level 1 Fighter. She has tired red-looking eyes, long and wavy almond hair and a missing middle-finger (Angry). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Chainmail armor Hit Points 8 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 14 WIS 7 DEX 12 CON 10 CHA 11


Otilde Hildegrim, a level 1 Elf. She has piercing dark eyes, delicate features and a sigil tattooed on the neck (Heartbroken). In the pocket: a quill and spectacles.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 2 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 10 INT 14 WIS 10 DEX 15 CON 12 CHA 9 Spells ✦ Read Magic

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Alcfrida of Hellgate
Urgent!! My son did not return home since two weeks ago. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Hillinus of Naram
Please Help! My dear wife is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Gaucia Heilsinde
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Hainard of Cevarra
Nephew is missing! My nephew is missing since last week. Please reach out to me if you can help. Rotharde of Gorn


d6 Rumor
1 Hillinus of Naram’s son is held captive in the Shrine Of The Dark Blood
2 Gaucia Heilsinde’s wife is held captive in the Temple Of The Cold Skeletons
3 The Tomb Of The Deadly Goblin is on the dunes sands, somewhere in Black Shield Wastelands
4 There’s a Goblin somewhere in Dragon Fury Strands.
5 The Fists Of Power are conspiring to abolish all magic-users.
6 Bernhaus Dragoslav’s Decorated Sword (actually a Sword +1) is somewhere in the Crypt of the Violent Lich


Guards

Guard #1

Maillard Ermentaria, a level 4 Fighter. He has bulging dark eyes, a deep, commanding voice and a big nose-ring (Calm). In the pocket: 1 cp, 4 sp and a small flute.


Armour Class 3 [16] Plate-mail armor Hit Points 22 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 7 WIS 6 DEX 11 CON 16 CHA 10


Guard #2

Ramiro Theodemud, a level 3 Fighter. He has piercing black eyes, a long smoking pipe in his mouth and a deep scar on the right arm (Shocked). In the pocket: 3 cp, 4 sp and 2 gp.


Armour Class 6 [13] Leather armor + Shield Hit Points 21 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 12 INT 13 WIS 8 DEX 16 CON 14 CHA 8


Guard #3

Flaminio Donagnesia, a level 5 Fighter. He has a long smoking pipe in his mouth, piercing green eyes and a deep scar on the right arm (Frustrated). In the pocket: a dirty handkerchief and 4 sp.


Armour Class 5 [14] Chainmail armor Hit Points 35 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 3 WIS 3 DEX 10 CON 13 CHA 14


Bank

Manager: Urofina of Thalia. She has piercing brown eyes, short red pony-tail and a deep scar on the cheek (Nervous). In the pocket: 2 cp.

Gismunda’s Handmades (Craft)
Item Price
Thieves’ tools 20 gp
Canvas (Sq. Yard) 2 sp
Quill 4 sp

Owner: Gismunda of Palatea. She has wise brown eyes, delicate features and stained clothes (Terrified). In the pocket: 3 cp, 2 sp and a dagger.

Nunnery

Manager: Joculus of Karaja. He has thin greying hair, piercing dark eyes and a peg leg (Pleased). In the pocket: 1 cp.

Animal Pound

Manager: Sighilde Siclebald. She has delicate makeup, tired brown eyes and a peg leg (Lifeless). In the pocket: a deck of cards, a smoking pipe and a dagger.

Perpetuo’s Salon (Salon)

Owner: Perpetuo Godelinde. He has a hoarse voice, wise brown eyes and a missing tooth (Aghast). In the pocket: 3 cp, 5 sp and a small flute.

Aliva’s Will Makers (Lawyer)

Owner: Aliva Erchamger. She has piercing dark eyes, ample breasts and freckles (Overwhelmed).

Sichilde’s Clinic (Physician)

Owner: Sichilde Peregrina. She has short and wavy almond hair, piercing green eyes and freckles (Sorrowful).

Luceria’s Supply (General Goods)
Item Price
Backback 6 gp
Crowbar 12 gp
Noble’s Suit 300 gp
Tinder box (flint & steel) 3 gp
Common Shirt 8 sp
Mirror (hand-sized, steel) 6 gp
Torches (6) 1 gp

Owner: Luceria Saintisme. She has wild green eyes, delicate features and a face tattoo (Terrified). In the pocket: a comb, 3 sp and a dagger.

Mortician

Manager: Marcher Mathurine. He has soft gentle features, wild green eyes and stained clothes (Sad). In the pocket: 3 cp and 2 sp.

Crispus’s Caps (Hatter)
Item Price
Leather Hat 7 sp
Cap 4 sp
Veil 8 sp

Owner: Crispus Theodemar. He has a goatee beard, piercing blue eyes and a golden tooth (Embarrassed). In the pocket: a dirty handkerchief.

Velerio’s Workshop (Carpenter)

Owner: Velerio Odelgilde. He has thin brown hair, piercing brown eyes and an earring (Agitated). In the pocket: 2 cp.

Hilde’s Devices (Tinkerer)
Item Price
Chain (Foot) 2 gp
Ink Vial 9 gp
Mining Pick Axe 4 gp
Lens 10 gp
Thieves’ tools 22 gp

Owner: Hilde Gurhoiarn. She has painted skin decorations, tired brown eyes and a missing tooth (Remorseful). In the pocket: 3 cp and an empty vial.

Hainard’s Scissors (Barber)

Owner: Hainard of Cevarra. He has wild green eyes, short and well-brushed brown hair and a missing tooth (Drained). In the pocket: a quill.

Minilde’s (Witch)

Owner: Minilde of Boroxxa. She has painted skin decorations, wise brown eyes and a face tattoo (Frustrated). In the pocket: 2 cp and a magnifying glass.

Rotharde’s Companions (Brothel)

Owner: Rotharde of Gorn. She has crystal blue eyes, soft gentle features and freckles (Bothered). In the pocket: 3 cp and 5 sp.

Ander’s Bouquets (Flower Shop)

Owner: Ander of Thenara. He has enchanting green eyes, a two day stubble and a deep scar on the cheek (Lost). In the pocket: dice.

Gaucia’s Sea Products (Fish Market)
Item Price
Fresh Fish, Small 3 sp
Rations (standard, 7 days) 4 gp
Lobster 8 sp

Owner: Gaucia Heilsinde. She has short and wavy almond hair, enchanting green eyes and a limp (Rejected). In the pocket: 2 cp, 4 sp and a dagger.

Erberta’s Harp & Lute (Music)
Item Price
Harp 20 gp
Lute 40 gp

Owner: Erberta Liuthilde. She has tired looking eyes, delicate makeup and a smelly breath (Contented). In the pocket: 3 cp, an empty vial and a key.

School

Manager: Alcfrida of Hellgate. She has wise brown eyes, ample hips and a smelly breath (Livid). In the pocket: a comb and 4 sp.

Morbida’s Tomato (Grocer)
Item Price
Waterskin 1 gp
Fresh Game (Rabbit, 1 lb) 2 gp
Wine (2 pints) 1 gp
Rations (standard, 7 days) 6 gp
Fresh Fish Fillet 9 sp
Fresh Fruits (1 lb) 1 gp

Owner: Morbida of Feria. She has short and braided red hair, piercing black eyes and a missing tooth (Satisfied). In the pocket: a dirty handkerchief.

Rotharde’s Smoked Meat And More (Smokehouse)

Owner: Rotharde Cunihilda. She has warm voice, tired brown eyes and a face tattoo (Moody). In the pocket: a quill, spectacles and a vial with a dark liquid.

Sigwin’s Carts and Wagons (Vehicle Maker)

Owner: Sigwin Saintisme. He has tired looking eyes, short brown hair and a limp (Lost). In the pocket: a quill and spectacles.

Adger’s Brews (Brewery)
Item Price
Common Wine (Barrel) 12 gp

Owner: Adger of Hannes. He has piercing black eyes, a chiseled chin and a smelly breath (Embarrassed). In the pocket: 3 cp.

Mandisima’s Steak (Butchery)
Item Price
Pickled Fish (jar) 10 sp
Rations (standard, 7 days) 5 gp
Salt (1 lb) 2 gp
Lobster 10 sp
Fresh Game (Duck, 1 lb) 2 gp
Honey (jar) 2 gp
Fresh Fish Fillet 8 sp
Rations (iron, 7 days) 15 gp

Owner: Mandisima of Swordgrip. She has silky blonde hair, crystal blue eyes and a deep scar on the cheek (Disorganized). In the pocket: a deck of cards and 5 sp.

Dalibor’s Sheep Whisperer (Veterinarian)

Owner: Dalibor Walantrude. He has deep blue eyes, a hairy chest and stained clothes (Queasy).

Odaria’s (Post Office)

Owner: Odaria Huldegarde. She has delicate makeup, deep blue eyes and stained clothes (Satisfied). In the pocket: 3 cp.

Winsy’s Visions (Fortune Teller)

Owner: Winsy of Preya. She has bulging red eyes, heavy makeup and a missing tooth (Depressed). In the pocket: 2 cp.

Daycare

Manager: Wigher Meintrude. He has bulging blue eyes, a long blonde beard and a missing tooth (Puzzled). In the pocket: a dirty handkerchief.

Gendrada’s Barters (Trade Post)

Owner: Gendrada of Narus. She has delicate features, piercing green eyes and a missing tooth (Fearful). In the pocket: 1 cp and a magnifying glass.

Aldiva’s (Mill)

Owner: Aldiva Siclebert. She has heavy makeup, tired looking eyes and a missing tooth (Joyful). In the pocket: a quill, spectacles and a death threat note.

Odelrada’s Sparkly Things (Jeweler)

Owner: Odelrada Sumarlidi. She has heavy makeup, piercing green eyes and an earring (Confident). In the pocket: a deck of cards.

Liutrada’s Bottlemakers (Glass Blower)

Owner: Liutrada of Caer. She has delicate features, bulging dark eyes and a neck band (Relieved). In the pocket: a comb.

Hillinus’s Leathers (Leatherworker)
Item Price
Leather Coat 5 gp
Leather Gloves 7 sp
Leather Apron 2 gp
Backback 5 gp
Leather Hat 9 sp

Owner: Hillinus of Naram. He has a scruff, bulging blue eyes and a smelly breath (Distressed). In the pocket: a deck of cards.

Village of Ithamar

Village of Ithamar

Village Shops & Services

Tavern (The Gnoll & The Gloomy Brewer Tavern), Guards (Fakard, Berengar), Tanner (Lautrude’s Beast Skins), Matchmaker (Justinna’s Matchmaking Services), Veterinarian (Aitard’s Pet Hospital), Carpenter (Precious’s Carpentry), Mill (Percipia’s )

The Gnoll & The Gloomy Brewer Tavern
Keeper

Owned and managed by Dedata of Devilmask. She has delicate makeup, bulging blue eyes and a nose ring (Aghast). In the pocket: a quill, 2 sp and a vial with a dark liquid.

Staff

Frodo of Bokka. He has a chiseled chin, piercing dark eyes and a limp (Uncomfortable). In the pocket: 3 cp.

Altrude Illuminata. She has bulging blue eyes, painted skin decorations and a limp (Mellow). In the pocket: 1 cp.

Menu
1d4 Menu
1 Cooked chunks of shellfish, glazed with ale and served with baked potatoes for 1 sp⬝Barbecued chunks of fish, glazed with white wine and served with mashed potatoes for 2 sp⬝Barbecued chunks of pork, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Cooked chunks of meat, glazed with white wine and served with cooked rice for 1 sp
2 Stewed slices of pork, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Barbecued chunks of chicken, marinated in red wine and served with steamed vegetables for 1 sp⬝Stewed fillet of meat, marinated in white wine and served with mashed potatoes for 2 sp
3 Cooked slices of fish, marinated in red wine and served with baked potatoes for 1 sp
4 Stewed chunks of shellfish, marinated in white wine and served with mashed potatoes for 1 sp⬝Stewed tenders of chicken, glazed with red wine and served with cooked rice for 2 sp⬝Barbecued tenders of fish, glazed with ale and served with mashed potatoes for 1 sp
Patrons & Visitors

The Fists Of Power are using this place as a meeting place from time to time.


Percipia of Erabor (when not in shop)


Aitard Aclebalda (when not in shop)


Lautrude of Zosaal (when not in shop)


Justinna Bonifacia (when not in shop)


Precious of Spidera (when not in shop)


Haimo Samaritana, a level 4 Elf. He has bulging dark eyes, a long brown beard and silky dark skin (Moody). In the pocket: a dirty handkerchief.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Hand Axe (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 16 INT 10 WIS 11 DEX 13 CON 8 CHA 10 Spells ✦ Shield ✦ Read Magic ✦ Web ✦ Detect Invisible


Theinard of Lyin, a level 1 Fighter. He has a hoarse voice, wise brown eyes and a big nose-ring (Worried). In the pocket: a quill and 4 sp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 1 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 6 WIS 9 DEX 12 CON 6 CHA 8


Gunso of Boroxxa, a level 2 Fighter. He has short white hair, tired looking eyes and a deep scar on the right arm (Guilty). In the pocket: 2 cp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 9 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 8 WIS 12 DEX 16 CON 12 CHA 12


Brysia Vermilius, a level 3 Elf. She has wild green eyes, heavy makeup and a nose ring (Depressed). In the pocket: 3 cp, 3 sp and a small gem (worth 10 gp).

Armour Class 2 [17] Plate-mail armor Hit Points 19 Attacks 1 × Lance (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 16 INT 18 WIS 8 DEX 15 CON 16 CHA 7 Spells ✦ Detect Magic ✦ Magic Missile ✦ ESP


Ander Ermenalda, a level 7 Fighter. He has deep blue eyes, a deep, commanding voice and a missing middle-finger (Depressed). In the pocket: a quill and spectacles.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 21 Attacks 1 × Hand Axe (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 12 INT 14 WIS 7 DEX 15 CON 7 CHA 14


Grimin Erchamrich, a level 1 Thief. He has wise brown eyes, a scruff and long, skinny fingers (Lifeless). In the pocket: dice and 4 sp.

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 9 INT 13 WIS 13 DEX 14 CON 10 CHA 13


Lootgar Aclehilde, a level 1 Elf. He has a heavy almond beard, tired red-looking eyes and silky light skin (Offended). In the pocket: 1 cp, 2 sp and a death threat note.

Armour Class 6 [13] Leather armor Hit Points 1 Attacks 1 × Two-Handed Sword (1d10) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 15 WIS 15 DEX 13 CON 6 CHA 4 Spells ✦ Detect Magic

Bulletin
Wife is missing! My wife is missing since two weeks ago. Please reach out to me if you can help. Aitard Aclebalda


d6 Rumor
1 Aitard Aclebalda’s wife is held captive in the Crypt Of The Feared Order
2 The Foul Bones are using the Shrine Of The Dark Blood as their hideout.
3 There’s a Goblin somewhere in Dragon Fury Strands.
4 There’s a Giant Rattler somewhere in Blood Blade Meadows.
5 Teinger of Thoraka’s Decorated Sword (actually a Sword +1) is somewhere in the Temple of the Infernal Souls
6 The Shrine Of The Dark Blood is near a water stream, somewhere in Crimsonblade Woods


Guards

Guard #1

Fakard Sonifrida, a level 3 Fighter. He has a heavy blonde beard, wise brown eyes and a big nose-ring (Panicky). In the pocket: dice and 5 sp.


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 15 INT 8 WIS 8 DEX 17 CON 6 CHA 7


Guard #2

Berengar Madalinde, a level 3 Fighter. He has enchanting green eyes, thick sideburns and a missing middle-finger (Contented). In the pocket: a comb, a smoking pipe and a small flute.


Armour Class 1 [18] Plate-mail armor Hit Points 12 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 14 INT 14 WIS 9 DEX 17 CON 13 CHA 6


Lautrude’s Beast Skins (Tanner)

Owner: Lautrude of Zosaal. She has warm voice, cold dark eyes and a missing tooth (Ashamed). In the pocket: a dirty handkerchief.

Justinna’s Matchmaking Services (Matchmaker)

Owner: Justinna Bonifacia. She has crystal blue eyes, soft voice and a smelly breath (Enraged). In the pocket: 2 cp, an empty vial and a small flute.

Aitard’s Pet Hospital (Veterinarian)

Owner: Aitard Aclebalda. He has tired looking eyes, a short almond beard and a nose ring (Horrified). In the pocket: 3 cp and 3 sp.

Precious’s Carpentry (Carpenter)

Owner: Precious of Spidera. He has piercing black eyes, thin almond hair and a smelly breath (Contented). In the pocket: 2 cp, spectacles and a dagger.

Percipia’s (Mill)

Owner: Percipia of Erabor. She has warm voice, tiny eyes and a missing tooth (Satisfied). In the pocket: 2 cp and 3 sp.

City of Dreyolla

City of Dreyolla

Dreyolla is ruled by the hated, power hungry Mayor Bernhaus Bonifacia, and is known for its cheerful taverns.

Shops & services overview

Upper Miners District

Tavern (The Rogue’s Arrow Tavern), Guards (Rubus, Ostasia), Distillery (Aitilde’s ), Animal Supplies (Urisima’s Barn & Yarn), Weaver (Saidra’s Fabrics)

Lower Common District

Tavern (The Magic Staff Tavern), Guards (Velerio), Physician (Walerard’s Clinic), Daycare, School

Upper Townsfolk District

Tavern (The Gloomy Wraith Tavern), Guards (Villana, Ortgar), Carpenter (Helmward’s Workshop), Brewery (Ingberta’s Brews), Herbalist (Gebin’s Weeds)

Palace District

Lodge (The Mage’s Spear Lodge), Guards (Palemia), City guard, Liquor (Winsy’s Spirits), Museum, Bank, Stables (Teinger’s Stallions)

Dwellers District

Tavern (The Fearless Unicorn Tavern), Guards (Doda), Spices (Lautard’s Spices), Daycare, Music (Alviva’s Instruments), General Goods (Aleria’s Goods)

Market District

Inn (The Laughing Dragon Inn), Guards (Frodo, Grasso), Tinkerer (Gerhaus’s Fix-it-All), Jeweler (Benegar’s Jewels), Spices (Gainard’s Spices), Tanner (Goldiva’s Leathers), Bakery (Sighard’s Bagette), Vehicle Maker (Worwin’s Carts and Wagons), Occult (Saidra’s Witchcraft Materials), Brothel (Liutrada’s Companions), Brewery (Warnger’s Brews), Herbalist (Vamilia’s Greens), Tin Worker (Soficia’s )

Eastside Commoners District

Tavern (The Crying Ghoul Tavern), Guards (Natelma), Barber (Ander’s Scissors), Music (Sager’s Harp & Lute), General Goods (Aitilde’s Goods), Daycare, Animal Supplies (Herard’s Barn & Yarn)

Upper Miners District

Tavern (The Rogue’s Arrow Tavern), Guards (Rubus, Ostasia), Distillery (Aitilde’s ), Animal Supplies (Urisima’s Barn & Yarn), Weaver (Saidra’s Fabrics)

The Rogue’s Arrow Tavern
Keeper

Owned and managed by Vitta of Ogashu. She has short red pony-tail, deep blue eyes and a missing tooth (Unimpressed).

Staff

Gerhaus Odelhilde. He has a frowny expression, wild green eyes and a face tattoo (Energetic). In the pocket: a comb, an empty vial and a dagger.

Menu
1d4 Menu
1 Cooked tenders of shellfish, marinated in white wine and served with mashed potatoes for 1 sp⬝Barbecued tenders of chicken, glazed with honey and herbs and served with fresh salad for 1 sp⬝Stewed tenders of chicken, glazed with white wine and served with baked potatoes for 1 sp
2 Barbecued chunks of shellfish, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Barbecued chunks of meat, glazed with garlic and wine and served with fresh salad for 1 sp⬝Barbecued fillet of fish, glazed with red wine and served with steamed vegetables for 2 sp⬝Stewed chunks of meat, glazed with honey and herbs and served with mashed potatoes for 1 sp
3 Cooked tenders of chicken, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Cooked slices of chicken, glazed with garlic and wine and served with fresh salad for 1 sp⬝Stewed fillet of chicken, glazed with white wine and served with fresh salad for 2 sp⬝Barbecued slices of pork, marinated in garlic and wine and served with fresh salad for 1 sp
4 Cooked tenders of shellfish, glazed with ale and served with mashed potatoes for 1 sp⬝Stewed chunks of chicken, glazed with garlic and wine and served with cooked rice for 1 sp
Patrons & Visitors

Urisima Domhnaigh (when not in shop)


Aitilde of Firebell (when not in shop)


Saidra of Atali (when not in shop)


Hildrada Ermengaud, a level 5 Halfling. She has bulging dark eyes, delicate features and round, bulbous nose (Depressed). In the pocket: a dirty handkerchief, 3 sp and a key.

Armour Class 6 [13] Leather armor Hit Points 9 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 10 WIS 5 DEX 14 CON 8 CHA 9


Percipia of Whitecliff, a level 2 Cleric. She has piercing green eyes, soft voice and a holy symbol tattooed on the forehead (Desperate). In the pocket: dice and a magnifying glass.

Armour Class 8 [11] Leather armor Hit Points 7 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 8 WIS 14 DEX 6 CON 9 CHA 7 Spells ✦ Purify Food and Water


Ansilde of Overi, a level 1 Dwarf. She has a heavy white beard, enchanting green eyes and big red cheeks (Crushed). In the pocket: 3 cp.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 4 WIS 13 DEX 14 CON 15 CHA 8


Winsy Bellaflor, a level 4 Dwarf. She has piercing green eyes, soft gentle features and short, fat fingers (Offended). In the pocket: a dirty handkerchief, a magnifying glass and a passphrase note.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 23 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 14 WIS 11 DEX 10 CON 16 CHA 10


Frotgar Reinhilde, a level 1 Cleric. He has a thick moustache, piercing brown eyes and strong-looking hands (Disorganized). In the pocket: 3 cp.

Armour Class 8 [11] Leather armor Hit Points 5 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 16 WIS 13 DEX 8 CON 6 CHA 12


Marozia of Sephania, a level 4 Dwarf. She has long black hair, wise brown eyes and short, fat fingers (Anxious). In the pocket: dice.

Armour Class 6 [13] Leather armor Hit Points 27 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 15 INT 7 WIS 10 DEX 15 CON 17 CHA 14


Susekta of Venaria, a level 1 Magic-user. She has crystal blue eyes, heavy makeup and long crimson robe (Aggressive). In the pocket: a dirty handkerchief.

Armour Class 10 [9] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 4 INT 15 WIS 8 DEX 6 CON 18 CHA 3 Spells ✦ Protection from Evil


Sarwin of Lyin, a level 1 Fighter. He has piercing blue eyes, thin blonde hair and a strong, muscular physique (Distressed). In the pocket: dice and 4 sp.

Armour Class 1 [18] Chainmail armor + Shield Hit Points 1 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 6 WIS 12 DEX 18 CON 7 CHA 8


d6 Rumor
1 There’s a Gold Dragon somewhere in Iceborn Grove.
2 The Crypt Of The Violent Lich is on the edge of the cliffs, at the end of a winding steep trail, somewhere in Hell’s Gate Cliffs
3 Teinger of Thoraka’s Decorated Sword (actually a Sword +1) is somewhere in the Temple of the Infernal Souls
4 Ander Hildesinde’s Handcrafted Broom (actually a Broom of Flying) is somewhere in the Hideout of the Cursed Witch
5 The Temple Of The Infernal Souls is deep in the woods, somewhere in Crater Forest
6 The Hideout Of The Cursed Witch is between two giant dunes, somewhere in Nightshard Wastelands


Guards

Guard #1

Rubus of Bazuul, a level 4 Fighter. He has short black hair, crystal blue eyes and a deep scar on the right arm (Ecstatic). In the pocket: dice, spectacles and 2 gp.


Armour Class 2 [17] Chainmail armor + Shield Hit Points 14 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 6 WIS 7 DEX 17 CON 7 CHA 6


Guard #2

Ostasia Reinberga, a level 4 Fighter. She has delicate makeup, wild green eyes and a big nose-ring (Rejected). In the pocket: a dirty handkerchief and an empty vial.


Armour Class 3 [16] Chainmail armor + Shield Hit Points 13 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 11 WIS 14 DEX 15 CON 8 CHA 10


Aitilde’s (Distillery)
Item Price
Craft Beer (Barrel) 13 gp

Owner: Aitilde of Firebell. She has wild green eyes, short black hair and a face tattoo (Exhausted). In the pocket: dice and 3 sp.

Urisima’s Barn & Yarn (Animal Supplies)

Owner: Urisima Domhnaigh. She has short black hair, bulging dark eyes and a peg leg (Embarrassed). In the pocket: a dirty handkerchief.

Saidra’s Fabrics (Weaver)

Owner: Saidra of Atali. She has piercing black eyes, a beauty mark above the lips and a nose ring (Enraged). In the pocket: a dirty handkerchief, 4 sp and a small flute.

Lower Common District

Tavern (The Magic Staff Tavern), Guards (Velerio), Physician (Walerard’s Clinic), Daycare, School

The Magic Staff Tavern
Keeper

Owned and managed by Lanto of Sorath. He has crystal blue eyes, no hair and a nose ring (Fearful). In the pocket: a comb.

Staff

Ortgar Marquessa. He has tiny eyes, a goatee beard and a missing tooth (Elated). In the pocket: a comb and 5 sp.

Soficia Innocentia. She has tiny eyes, soft gentle features and freckles (Unimpressed). In the pocket: a quill, spectacles and a ransom note.

Berlinde Budislava. She has soft gentle features, tired brown eyes and big round spectacles (Determined). In the pocket: 3 cp.

Menu
1d4 Menu
1 Stewed slices of chicken, marinated in honey and herbs and served with fresh salad for 1 sp
2 Barbecued chunks of meat, marinated in red wine and served with fresh salad for 1 sp⬝Barbecued fillet of fish, glazed with red wine and served with baked potatoes for 1 sp
3 Barbecued tenders of shellfish, marinated in white wine and served with cooked rice for 2 sp⬝Cooked slices of shellfish, marinated in red wine and served with steamed vegetables for 1 sp⬝Barbecued tenders of pork, glazed with white wine and served with cooked rice for 1 sp
4 Cooked tenders of fish, glazed with ale and served with mashed potatoes for 1 sp
Patrons & Visitors

Galicius of Greenfell (when not in shop)


Walerard Theodegarde (when not in shop)


Guerro Erchamwald (when not in shop)


Uraka Ermentaria, a level 1 Elf. She has bulging dark eyes, soft gentle features and long, pointy ears (Puzzled). In the pocket: 2 cp, a smoking pipe and 1 gp.

Armour Class 6 [13] Leather armor + Shield Hit Points 6 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 11 WIS 16 DEX 10 CON 12 CHA 3 Spells ✦ Read Magic


Alwin Felicitas, a level 1 Halfling. He has bulging dark eyes, thick sideburns and extremely large feet, even for a halfling (Livid). In the pocket: dice and 3 sp.

Armour Class 6 [13] Leather armor Hit Points 2 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 11 WIS 14 DEX 15 CON 8 CHA 7


Lotar of Hammering, a level 1 Elf. He has piercing blue eyes, a heavy white beard and silky dark skin (Persuasive). In the pocket: dice.

Armour Class 6 [13] Leather armor + Shield Hit Points 4 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 17 WIS 11 DEX 9 CON 15 CHA 8 Spells ✦ Magic Missile


Willhelma of Aral, a level 1 Halfling. She has crazy-looking eyes, painted skin decorations and round, bulbous nose (Guilty). In the pocket: a quill.

Armour Class 2 [17] Chainmail armor Hit Points 2 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 5 WIS 3 DEX 18 CON 9 CHA 7


Huward of Brewfish, a level 8 Dwarf. He has thin white hair, wild green eyes and short, fat fingers (Confident). In the pocket: a deck of cards.

Armour Class 3 [16] Plate-mail armor Hit Points 52 Attacks 1 × Warhammer (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 15 INT 3 WIS 12 DEX 12 CON 13 CHA 10


Hildewin of Talima, a level 1 Thief. He has a long red beard, piercing black eyes and a sigil tattooed behind the ear (Aghast). In the pocket: a comb, a smoking pipe and a key.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 11 WIS 9 DEX 16 CON 11 CHA 17


Maltia Liutberga, a level 1 Fighter. She has wild green eyes, soft voice and a missing middle-finger (Desperate). In the pocket: dice, a smoking pipe and a vial with a dark liquid.

Armour Class 2 [17] Plate-mail armor Hit Points 5 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 9 WIS 6 DEX 13 CON 6 CHA 10


Minilde of Zeriti, a level 1 Magic-user. She has ample hips, piercing green eyes and long crimson robe (Hurt). In the pocket: 1 cp.

Armour Class 10 [9] Unarmored Hit Points 1 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 15 WIS 16 DEX 7 CON 10 CHA 10 Spells ✦ Floating Disc


Safia Madaltrude, a level 1 Thief. She has tired brown eyes, short blonde pony-tail and sharp, pointy nose (Sickened). In the pocket: a deck of cards, a smoking pipe and a key.

Armour Class 6 [13] Leather armor Hit Points 1 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 5 WIS 10 DEX 13 CON 11 CHA 18


Fiuca Erchamold, a level 6 Magic-user. She has tired brown eyes, long and well-brushed red hair and long crimson robe (Moody). In the pocket: 1 cp and a magnifying glass.

Armour Class 8 [11] Unarmored Hit Points 18 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 9 INT 18 WIS 14 DEX 15 CON 14 CHA 13 Spells ✦ Charm Person ✦ Sleep ✦ Wizard Lock ✦ Knock ✦ Dispel Magic ✦ Fire Ball

Bulletin
Traveling to Oldun? I will pay you for carrying a package for me. Yours, Guerro Erchamwald
Urgent!! My nephew did not return home since last month. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Guerro Erchamwald


d6 Rumor
1 Guerro Erchamwald is willing to pay well for a delivery job.
2 Guerro Erchamwald’s nephew is held captive in the Hideout Of The Burning Ogre
3 There’s a Cyclops somewhere in Crimsonblade Woods.
4 There’s a Medusa somewhere in Dragon Fury Strands.
5 Mandisima Donagnesia has a chest she would like delivered to Dreyolla
6 There’s a Hobgoblin somewhere in Ironhammer Desert.


Guards

Guard #1

Velerio Whitehelm, a level 4 Fighter. He has wild green eyes, a long smoking pipe in his mouth and a deep scar on the right arm (Guilty). In the pocket: a comb.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 19 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 9 WIS 11 DEX 12 CON 16 CHA 6


Walerard’s Clinic (Physician)

Owner: Walerard Theodegarde. He has a long blonde beard, tired looking eyes and a limp (Surprised). In the pocket: dice and a smoking pipe.

Daycare

Manager: Guerro Erchamwald. He has a thick moustache, deep blue eyes and a nose ring (Anxious). In the pocket: a deck of cards, 4 sp and a small gem (worth 10 gp).

School

Manager: Galicius of Greenfell. He has thick sideburns, wise brown eyes and a peg leg (Offended). In the pocket: 1 cp, a magnifying glass and a vial with a dark liquid.

Upper Townsfolk District

Tavern (The Gloomy Wraith Tavern), Guards (Villana, Ortgar), Carpenter (Helmward’s Workshop), Brewery (Ingberta’s Brews), Herbalist (Gebin’s Weeds)

The Gloomy Wraith Tavern
Keeper

Owned and managed by Sinister Bellacara. He has piercing dark eyes, a big round belly and a double chin (Rejected). In the pocket: 3 cp, an empty vial and 2 gp.

Staff

Muscatta Acleberta. She has soft gentle features, wise brown eyes and a missing tooth (Irritated). In the pocket: 3 cp.

Menu
1d4 Menu
1 Cooked chunks of fish, glazed with honey and herbs and served with fresh salad for 2 sp⬝Stewed chunks of meat, marinated in white wine and served with fresh salad for 1 sp⬝Stewed tenders of chicken, glazed with red wine and served with baked potatoes for 1 sp
2 Cooked chunks of shellfish, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Cooked fillet of meat, marinated in ale and served with fresh salad for 2 sp
3 Barbecued chunks of chicken, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Stewed slices of shellfish, glazed with honey and herbs and served with baked potatoes for 1 sp⬝Stewed fillet of chicken, glazed with ale and served with steamed vegetables for 1 sp⬝Cooked slices of pork, glazed with ale and served with mashed potatoes for 2 sp
4 Barbecued slices of chicken, glazed with ale and served with steamed vegetables for 2 sp⬝Barbecued tenders of fish, marinated in ale and served with fresh salad for 1 sp⬝Cooked fillet of chicken, glazed with honey and herbs and served with steamed vegetables for 1 sp⬝Barbecued chunks of shellfish, marinated in garlic and wine and served with fresh salad for 1 sp
Patrons & Visitors

Ingberta of Nakari (when not in shop)


Gebin of Moundfar (when not in shop)


Helmward of Willya (when not in shop)


Zenbus Gundesinde, a level 2 Cleric. He has thin black hair, piercing green eyes and strong-looking hands (Lazy).

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 8 INT 6 WIS 16 DEX 9 CON 7 CHA 12 Spells ✦ Remove Fear (Cause Fear)


Onafria Confortata, a level 1 Halfling. She has piercing green eyes, short brown pony-tail and extremely large feet, even for a halfling (Sorrowful). In the pocket: 2 cp and a magnifying glass.

Armour Class 4 [15] Leather armor + Shield Hit Points 3 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 8 WIS 9 DEX 17 CON 8 CHA 15


Meliora Meurwethen, a level 3 Halfling. She has soft voice, tired looking eyes and round, bulbous nose (Persuasive). In the pocket: 1 cp, 5 sp and a death threat note.

Armour Class 4 [15] Chainmail armor Hit Points 12 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 14 WIS 12 DEX 14 CON 11 CHA 6


Gersinde Bernegilde, a level 3 Halfling. She has piercing green eyes, ample breasts and extremely large feet, even for a halfling (Aggressive). In the pocket: 2 cp and a smoking pipe.

Armour Class 0 [19] Plate-mail armor Hit Points 11 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 3 WIS 6 DEX 18 CON 11 CHA 13


Ithar of Ferabor, a level 1 Magic-user. He has wise dark eyes, thick bushy eyebrows and decorated book linked to a strap around the chest (Shocked). In the pocket: 3 cp and 3 sp.

Armour Class 8 [11] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 12 WIS 15 DEX 14 CON 13 CHA 8 Spells ✦ Charm Person

Bulletin
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Ingberta of Nakari


d6 Rumor
1 Ingberta of Nakari’s husband is held captive in the Tomb Of The Deadly Goblin
2 There’s a Red Dragon somewhere in Blood Blade Meadows.
3 Guerro Erchamwald’s nephew is held captive in the Hideout Of The Burning Ogre
4 Reinteus Eucharius’s nephew is held captive in the Hideout Of The Burning Ogre
5 The Temple Of The Furious Hopes is near a water stream, somewhere in Crimsonblade Woods
6 There’s a Gold Dragon somewhere in Iceborn Grove.


Guards

Guard #1

Villana of Yateli, a level 4 Fighter. She has long brown pony-tail, piercing brown eyes and a missing middle-finger (Hurt). In the pocket: dice and 3 sp.


Armour Class 2 [17] Chainmail armor + Shield Hit Points 17 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 11 WIS 4 DEX 17 CON 13 CHA 13


Guard #2

Ortgar Sadrabald, a level 3 Fighter. He has crystal blue eyes, a long smoking pipe in his mouth and a strong, muscular physique (Horny). In the pocket: a comb and 3 sp.


Armour Class 4 [15] Chainmail armor Hit Points 8 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 17 INT 8 WIS 9 DEX 13 CON 6 CHA 11


Helmward’s Workshop (Carpenter)

Owner: Helmward of Willya. He has cold dark eyes, a heavy blonde beard and an earring (Terrified). In the pocket: a comb.

Ingberta’s Brews (Brewery)
Item Price
Common Wine (Barrel) 14 gp

Owner: Ingberta of Nakari. She has long and braided brown hair, crystal blue eyes and a missing tooth (Surprised). In the pocket: 2 cp.

Gebin’s Weeds (Herbalist)

Owner: Gebin of Moundfar. He has crazy-looking eyes, thick sideburns and a peg leg (Forceful). In the pocket: dice and a magnifying glass.

Palace District

Lodge (The Mage’s Spear Lodge), Guards (Palemia), City guard, Liquor (Winsy’s Spirits), Museum, Bank, Stables (Teinger’s Stallions)

The Mage’s Spear Lodge
Keeper

Owned and managed by Sabbata of Briul. She has crystal blue eyes, curly white hair and a deep scar on the cheek (Confident). In the pocket: 2 cp, an empty vial and a small gem (worth 10 gp).

Staff

Meliora Cunihilda. She has deep blue eyes, heavy makeup and a missing tooth (Bothered). In the pocket: a deck of cards.

Amara of Thalanor. She has delicate features, piercing blue eyes and a nose ring (Moody). In the pocket: a comb.

Lelio of Turan. He has thin almond hair, cold dark eyes and a double chin (Aghast). In the pocket: a comb and 3 sp.

Menu
1d4 Menu
1 Barbecued chunks of meat, marinated in garlic and wine and served with fresh salad for 5 sp⬝Barbecued slices of pork, marinated in red wine and served with mashed potatoes for 4 sp
2 Barbecued tenders of pork, marinated in red wine and served with baked potatoes for 4 sp⬝Stewed tenders of pork, glazed with honey and herbs and served with steamed vegetables for 5 sp
3 Cooked chunks of meat, marinated in white wine and served with steamed vegetables for 5 sp⬝Stewed tenders of fish, glazed with garlic and wine and served with steamed vegetables for 4 sp⬝Stewed chunks of chicken, marinated in red wine and served with baked potatoes for 5 sp⬝Barbecued fillet of pork, marinated in garlic and wine and served with steamed vegetables for 3 sp
4 Barbecued slices of pork, marinated in honey and herbs and served with fresh salad for 3 sp⬝Cooked chunks of shellfish, glazed with honey and herbs and served with fresh salad for 4 sp
Patrons & Visitors

Altilde Carissima (when not in shop)


Gerlinde of Ashra (when not in shop)


Ermo of Ephosia, a level 1 Magic-user. He has thin black hair, piercing blue eyes and long crimson robe (Lifeless). In the pocket: a quill and a magnifying glass.

Armour Class 9 [10] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 3 INT 13 WIS 6 DEX 16 CON 17 CHA 12 Spells ✦ Sleep


Pancia of Korvela, a level 2 Thief. She has delicate features, piercing blue eyes and a sigil tattooed behind the ear (Queasy). In the pocket: dice.

Armour Class 7 [12] Leather armor Hit Points 10 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 13 WIS 5 DEX 16 CON 14 CHA 18


Halidor of Taia, a level 1 Halfling. He has piercing blue eyes, delicate features and short, chunky fingers (Aghast).

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 11 WIS 9 DEX 16 CON 12 CHA 7


Adremar Heidenrich, a level 4 Elf. He has enchanting green eyes, a short black beard and silky dark skin (Embarrassed). In the pocket: dice and 5 sp.

Armour Class 7 [12] Leather armor + Shield Hit Points 13 Attacks 1 × Club (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 17 INT 15 WIS 6 DEX 7 CON 6 CHA 3 Spells ✦ Charm Person ✦ Floating Disc ✦ 2 × Detect Invisible


Pribor Vladislav, a level 7 Elf. He has a deep, commanding voice, wise dark eyes and a nose ring (Calm). In the pocket: a dirty handkerchief, an empty vial and a small gem (worth 10 gp).

Armour Class 7 [12] Leather armor Hit Points 22 Attacks 1 × Staff (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 18 INT 10 WIS 10 DEX 10 CON 9 CHA 12 Spells ✦ Detect Magic ✦ Protection from Evil ✦ Light (Darkness) ✦ Mirror Image ✦ Phantasmal Force ✦ Water Breathing ✦ Invisibility 10’ Radius ✦ Wizard Eye


Venoto Wiseltrude, a level 1 Dwarf. He has a frowny expression, piercing dark eyes and short, fat fingers (Annoyed). In the pocket: a comb, an empty vial and a key.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 2 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 13 WIS 13 DEX 8 CON 11 CHA 13


Altrude of Albor, a level 2 Cleric. She has piercing black eyes, soft gentle features and strong-looking hands (Embarrassed). In the pocket: a comb, an empty vial and a death threat note.

Armour Class 5 [14] Plate-mail armor Hit Points 8 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 9 WIS 18 DEX 4 CON 15 CHA 14 Spells ✦ Purify Food and Water

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Teinger of Thoraka
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Altilde Carissima


d6 Rumor
1 Altilde Carissima’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Tomb of the Deadly Goblin
2 Teinger of Thoraka’s Decorated Sword (actually a Sword +1) is somewhere in the Temple of the Infernal Souls
3 There’s a Goblin somewhere in Dragon Fury Strands.
4 The Shrine Of The Dark Blood is near a water stream, somewhere in Crimsonblade Woods
5 There’s a Giant Rattler somewhere in Blood Blade Meadows.
6 The Tomb Of The Mourning Spider is on the terraced hills, somewhere in Blood Blade Meadows


Guards

Guard #1

Palemia Gautlinde, a level 3 Fighter. She has heavy makeup, bulging red eyes and a missing middle-finger (Agitated). In the pocket: dice and 4 sp.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 15 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 10 WIS 8 DEX 12 CON 15 CHA 12


City guard

Manager: Altilde Carissima. She has short brown hair, piercing dark eyes and a missing tooth (Pleased). In the pocket: a comb.

Winsy’s Spirits (Liquor)
Item Price
Craft Beer (Barrel) 24 gp
Common Wine (Barrel) 30 gp
Royal Quality Wine (Barrel) 300 gp

Owner: Winsy of Everdale. She has soft voice, enchanting green eyes and a missing tooth (Timid). In the pocket: a comb, spectacles and a ransom note.

Museum

Manager: Gerlinde of Ashra. She has bulging red eyes, warm voice and a golden tooth (Elated). In the pocket: 2 cp.

Bank

Manager: Lootgar of Patil. He has a big round belly, tired brown eyes and stained clothes (Helpless). In the pocket: a dirty handkerchief.

Teinger’s Stallions (Stables)
Item Price
Mule 84 gp
War Horse 700 gp

Owner: Teinger of Thoraka. He has piercing blue eyes, a hoarse voice and a peg leg (Paranoid). In the pocket: dice and 4 sp.

Dwellers District

Tavern (The Fearless Unicorn Tavern), Guards (Doda), Spices (Lautard’s Spices), Daycare, Music (Alviva’s Instruments), General Goods (Aleria’s Goods)

The Fearless Unicorn Tavern
Keeper

Owned and managed by Genilde of Kraan. She has ample breasts, wise dark eyes and a missing tooth (Cheerful). In the pocket: 3 cp.

Staff

Electo of Wildslide. He has short black hair, wise brown eyes and a missing tooth (Uncomfortable). In the pocket: 3 cp.

Hargar of Balaz’S Wish. He has short brown hair, bulging blue eyes and a double chin (Sickened). In the pocket: a quill, an empty vial and a small flute.

Berwin Theodegaria. He has wild green eyes, thin brown hair and a smelly breath (Shocked). In the pocket: a dirty handkerchief.

Menu
1d4 Menu
1 Stewed fillet of shellfish, glazed with honey and herbs and served with steamed vegetables for 1 sp
2 Cooked chunks of pork, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Barbecued slices of meat, glazed with red wine and served with fresh salad for 1 sp⬝Stewed tenders of pork, glazed with honey and herbs and served with cooked rice for 1 sp
3 Stewed fillet of shellfish, marinated in honey and herbs and served with fresh salad for 2 sp⬝Cooked slices of fish, glazed with red wine and served with fresh salad for 1 sp⬝Stewed chunks of shellfish, glazed with ale and served with fresh salad for 2 sp⬝Barbecued slices of chicken, glazed with garlic and wine and served with steamed vegetables for 1 sp
4 Stewed fillet of meat, glazed with honey and herbs and served with mashed potatoes for 1 sp
Patrons & Visitors

The Army Of Revival are using this place as a meeting place from time to time.


Merard Richlinde (when not in shop)


Alviva of Thelema (when not in shop)


Elisiard of Askias, a level 1 Fighter. He has short white hair, tiny eyes and a missing middle-finger (Delighted). In the pocket: 1 cp.

Armour Class 0 [19] Plate-mail armor + Shield Hit Points 9 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 6 WIS 9 DEX 17 CON 16 CHA 7


Fenicia Callistus, a level 1 Fighter. She has wise dark eyes, soft voice and a deep scar on the right arm (Livid). In the pocket: 1 cp.

Armour Class 6 [13] Leather armor Hit Points 7 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 10 WIS 8 DEX 13 CON 8 CHA 16


Gerhelma of Sathan, a level 2 Dwarf. She has wise brown eyes, long black hair and short, fat fingers (Shocked). In the pocket: a dirty handkerchief.

Armour Class 4 [15] Plate-mail armor Hit Points 8 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 4 WIS 15 DEX 8 CON 14 CHA 12


Ermengar Fionnghuala, a level 3 Thief. He has piercing blue eyes, a two day stubble and sharp, pointy nose (Horrified). In the pocket: 1 cp.

Armour Class 7 [12] Leather armor Hit Points 10 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 11 WIS 3 DEX 10 CON 12 CHA 12


Sieger Frederius, a level 1 Halfling. He has deep blue eyes, a heavy blonde beard and big red cheeks (Heartbroken). In the pocket: a dirty handkerchief and 5 sp.

Armour Class 4 [15] Chainmail armor Hit Points 0 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 7 WIS 14 DEX 13 CON 7 CHA 14


Berwin of Nanu, a level 3 Cleric. He has bulging dark eyes, a goatee beard and strong-looking hands (Timid).

Armour Class 6 [13] Chainmail armor + Shield Hit Points 5 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 9 WIS 17 DEX 4 CON 6 CHA 7 Spells ✦ Protection from Evil ✦ Light (Darkness)


Aldrada of Reyk, a level 1 Halfling. She has crystal blue eyes, soft voice and extremely large feet, even for a halfling (Rejected). In the pocket: dice and 4 sp.

Armour Class 5 [14] Leather armor + Shield Hit Points 5 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 9 WIS 9 DEX 13 CON 15 CHA 13


Gaucia of Korvela, a level 1 Dwarf. She has ample breasts, wise brown eyes and a golden tooth (Disoriented). In the pocket: a deck of cards and a smoking pipe.

Armour Class 3 [16] Plate-mail armor Hit Points 7 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 12 WIS 9 DEX 12 CON 14 CHA 9


d6 Rumor
1 There’s a Vampire in the Crypt Of The Feared Order
2 Ingberta of Nakari’s husband is held captive in the Tomb Of The Deadly Goblin
3 The Army Of Revival are plotting to abolish all magic-users.
4 There’s a Bone Golem in the Temple Of The Infernal Souls
5 The Hideout Of The Burning Ogre is deep in the woods, somewhere in Iceborn Grove
6 Guerro Erchamwald is willing to pay well for a delivery job.


Guards

Guard #1

Doda of Hellgate, a level 6 Fighter. She has long brown pony-tail, tiny eyes and a deep scar on the right arm (Drained). In the pocket: a dirty handkerchief.


Armour Class 6 [13] Leather armor + Shield Hit Points 46 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 14 WIS 3 DEX 16 CON 16 CHA 8


Lautard’s Spices (Spices)

Owner: Lautard of Reyk. He has piercing dark eyes, short black hair and stained clothes (Depressed). In the pocket: dice, an empty vial and 1 gp.

Daycare

Manager: Merard Richlinde. He has a heavy brown beard, enchanting green eyes and a smelly breath (Unsatisfied). In the pocket: 2 cp, a magnifying glass and a dagger.

Alviva’s Instruments (Music)
Item Price
Lute 36 gp

Owner: Alviva of Thelema. She has deep blue eyes, short blonde hair and a missing tooth (Troubled). In the pocket: 3 cp.

Aleria’s Goods (General Goods)
Item Price
Ink Vial 8 gp
Sack (large) 1 gp
Mining Pick Axe 4 gp
Torches (6) 8 sp
Leather Coat 4 gp
Backback 4 gp
Holy water (vial) 22 gp

Owner: Aleria of Yakadar. She has painted skin decorations, piercing green eyes and a peg leg (Rejected). In the pocket: a comb.

Market District

Inn (The Laughing Dragon Inn), Guards (Frodo, Grasso), Tinkerer (Gerhaus’s Fix-it-All), Jeweler (Benegar’s Jewels), Spices (Gainard’s Spices), Tanner (Goldiva’s Leathers), Bakery (Sighard’s Bagette), Vehicle Maker (Worwin’s Carts and Wagons), Occult (Saidra’s Witchcraft Materials), Brothel (Liutrada’s Companions), Brewery (Warnger’s Brews), Herbalist (Vamilia’s Greens), Tin Worker (Soficia’s )

The Laughing Dragon Inn
Keeper

Owned and managed by Sieggo Fraisende. He has a thick moustache, piercing brown eyes and a double chin (Hurt). In the pocket: a comb.

Staff

Geldin of Darkhold. He has a strong, prominent chin, tired red-looking eyes and a peg leg (Depressed). In the pocket: a dirty handkerchief.

Menu
1d4 Menu
1 Stewed chunks of meat, marinated in white wine and served with mashed potatoes for 1 sp
2 Cooked tenders of pork, glazed with garlic and wine and served with fresh salad for 2 sp⬝Barbecued tenders of chicken, marinated in honey and herbs and served with fresh salad for 1 sp⬝Stewed tenders of pork, glazed with red wine and served with cooked rice for 1 sp⬝Barbecued tenders of chicken, marinated in white wine and served with steamed vegetables for 1 sp
3 Cooked fillet of meat, marinated in red wine and served with fresh salad for 1 sp⬝Stewed tenders of fish, marinated in ale and served with cooked rice for 1 sp⬝Cooked slices of shellfish, marinated in honey and herbs and served with mashed potatoes for 1 sp⬝Stewed fillet of pork, glazed with white wine and served with fresh salad for 1 sp
4 Stewed slices of fish, marinated in red wine and served with steamed vegetables for 1 sp⬝Barbecued tenders of shellfish, glazed with red wine and served with fresh salad for 2 sp⬝Barbecued chunks of meat, glazed with red wine and served with cooked rice for 1 sp⬝Cooked chunks of pork, glazed with ale and served with fresh salad for 1 sp
Patrons & Visitors

Worwin Knightwine (when not in shop)


Warnger of Zakar (when not in shop)


Jonilde of Willfell, a level 1 Elf. She has deep blue eyes, soft voice and a nose ring (Puzzled). In the pocket: 1 cp and a magnifying glass.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 3 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 13 WIS 12 DEX 11 CON 12 CHA 5 Spells ✦ Hold Portal


Milia of Shadizar, a level 4 Magic-user. She has deep blue eyes, soft gentle features and long crimson robe (Happy). In the pocket: 3 cp.

Armour Class 8 [11] Unarmored Hit Points 13 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 11 WIS 7 DEX 13 CON 14 CHA 3 Spells ✦ Read Magic ✦ Shield ✦ Web ✦ Continual Light (Continual Darkness)


Getrude Sonifrida, a level 2 Thief. She has tired looking eyes, ample hips and small, thin lips (Sickened).

Armour Class 4 [15] Leather armor Hit Points 5 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 15 INT 7 WIS 7 DEX 18 CON 7 CHA 15


Morbida Gautlinde, a level 1 Magic-user. She has delicate features, enchanting green eyes and long, skinny fingers (Troubled). In the pocket: dice, an empty vial and a passphrase note.

Armour Class 8 [11] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 4 INT 13 WIS 13 DEX 14 CON 14 CHA 8 Spells ✦ Charm Person


Elsaria of Zamara, a level 1 Magic-user. She has short white pony-tail, cold dark eyes and a nose ring decorated with a star (Helpless). In the pocket: 3 cp.

Armour Class 8 [11] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 14 WIS 12 DEX 14 CON 14 CHA 4 Spells ✦ Light (Darkness)

Bulletin
Heading to Ithamar? Payment guaranteed to a trusty courier. Ask for Sighard


d6 Rumor
1 Sighard of Tanasu is willing to pay well for a delivery job.
2 There’s a Goblin somewhere in Dragon Fury Strands.
3 There’s a Giant Rattler somewhere in Blood Blade Meadows.
4 The Temple Of The Furious Hopes is near a water stream, somewhere in Crimsonblade Woods
5 Altilde Carissima’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Tomb of the Deadly Goblin
6 Alcfrida of Hellgate’s Custom Sword (actually a Sword +1, +3 vs Dragons) is somewhere in the Hideout of the Burning Ogre


Guards

Guard #1

Frodo Dructbald, a level 3 Fighter. He has wise dark eyes, a thick moustache and a big nose-ring (Fearful). In the pocket: a deck of cards, 4 sp and a key.


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 8 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 12 INT 12 WIS 12 DEX 17 CON 11 CHA 12


Guard #2

Grasso of Kaldar, a level 5 Fighter. He has wise dark eyes, a big round belly and a strong, muscular physique (Paranoid). In the pocket: dice and 5 sp.


Armour Class 7 [12] Leather armor Hit Points 32 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 12 INT 14 WIS 14 DEX 12 CON 14 CHA 7


Gerhaus’s Fix-it-All (Tinkerer)
Item Price
Hammer (small) 1 gp
Stakes (3) and mallet 2 gp
Empty Scroll 9 sp
Smoking Pipe 9 sp
Thieves’ tools 22 gp

Owner: Gerhaus Bonissima. He has tired brown eyes, thin almond hair and stained clothes (Irritated). In the pocket: dice, a smoking pipe and a ransom note.

Benegar’s Jewels (Jeweler)

Owner: Benegar of Kandar. He has piercing black eyes, a big round belly and a double chin (Unsure). In the pocket: a quill and 2 sp.

Gainard’s Spices (Spices)

Owner: Gainard of Springvale. He has cold dark eyes, a hoarse voice and a neck band (Petrified). In the pocket: a quill.

Goldiva’s Leathers (Tanner)

Owner: Goldiva of Ashamar. She has tiny eyes, heavy makeup and a double chin (Outraged). In the pocket: 3 cp and spectacles.

Sighard’s Bagette (Bakery)
Item Price
Bread (1 loaf) 5 cp

Owner: Sighard of Tanasu. He has thin brown hair, piercing green eyes and a limp (Shocked). In the pocket: a quill, a smoking pipe and 1 gp.

Worwin’s Carts and Wagons (Vehicle Maker)

Owner: Worwin Knightwine. He has a strong, prominent chin, enchanting green eyes and freckles (Confident). In the pocket: dice and a magnifying glass.

Saidra’s Witchcraft Materials (Occult)

Owner: Saidra of Medes. She has bulging dark eyes, delicate features and a deep scar on the cheek (Ecstatic).

Liutrada’s Companions (Brothel)

Owner: Liutrada Reinbalda. She has long and wavy brown hair, crystal blue eyes and a missing tooth (Rejected). In the pocket: a comb.

Warnger’s Brews (Brewery)
Item Price
Common Beer (Barrel) 5 gp
Craft Beer (Barrel) 12 gp

Owner: Warnger of Zakar. He has deep blue eyes, thin almond hair and an earring (Ashamed). In the pocket: dice and a smoking pipe.

Vamilia’s Greens (Herbalist)

Owner: Vamilia of Rakha. She has warm voice, crazy-looking eyes and a nose ring (Worthless). In the pocket: 2 cp, 2 sp and a passphrase note.

Soficia’s (Tin Worker)

Owner: Soficia Anschetil. She has cold dark eyes, ample hips and a peg leg (Unsatisfied). In the pocket: a comb, 2 sp and a key.

Eastside Commoners District

Tavern (The Crying Ghoul Tavern), Guards (Natelma), Barber (Ander’s Scissors), Music (Sager’s Harp & Lute), General Goods (Aitilde’s Goods), Daycare, Animal Supplies (Herard’s Barn & Yarn)

The Crying Ghoul Tavern
Keeper

Owned and managed by Merard of Saragol. He has a frowny expression, tired red-looking eyes and a face tattoo (Nervous). In the pocket: a comb.

Staff

Rathard of Thoga. He has piercing dark eyes, a heavy white beard and a missing tooth (Lazy). In the pocket: a quill, spectacles and a ransom note.

Ermentar Marsilius. He has thin greying hair, wise dark eyes and a deep scar on the cheek (Sad). In the pocket: dice.

Menu
1d4 Menu
1 Barbecued chunks of pork, marinated in red wine and served with mashed potatoes for 1 sp⬝Cooked chunks of pork, marinated in white wine and served with fresh salad for 2 sp
2 Stewed chunks of chicken, marinated in ale and served with steamed vegetables for 2 sp
3 Stewed slices of pork, glazed with red wine and served with mashed potatoes for 1 sp
4 Barbecued chunks of meat, marinated in ale and served with fresh salad for 1 sp⬝Barbecued fillet of pork, glazed with white wine and served with baked potatoes for 1 sp⬝Barbecued chunks of chicken, marinated in honey and herbs and served with baked potatoes for 2 sp
Patrons & Visitors

Ander Hildesinde (when not in shop)


Sager of Devilville (when not in shop)


Herard Heilsinde (when not in shop)


Luda of Akeba, a level 2 Halfling. She has soft gentle features, wild green eyes and big red cheeks (Outraged). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Leather armor + Shield Hit Points 4 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 11 INT 11 WIS 12 DEX 15 CON 9 CHA 10


Azier of Headbone, a level 1 Cleric. He has piercing green eyes, no hair and strong-looking hands (Paranoid). In the pocket: a deck of cards and an empty vial.

Armour Class 5 [14] Plate-mail armor + Shield Hit Points 2 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Chaotic STR 7 INT 16 WIS 15 DEX 3 CON 9 CHA 11


Mirko Knightwine, a level 2 Halfling. He has piercing brown eyes, a frowny expression and big red cheeks (Frustrated). In the pocket: 2 cp.

Armour Class 1 [18] Chainmail armor + Shield Hit Points 6 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 9 WIS 13 DEX 18 CON 12 CHA 8


Herger Ermesinde, a level 4 Elf. He has short blonde hair, piercing blue eyes and silky dark skin (Relieved). In the pocket: 2 cp, 5 sp and a vial with a dark liquid.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 20 Attacks 1 × Sword (1d8) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 16 INT 10 WIS 11 DEX 16 CON 10 CHA 8 Spells ✦ Sleep ✦ Ventriloquism ✦ Invisibility ✦ Web


Wigher of Villehard, a level 2 Thief. He has thin brown hair, piercing green eyes and long, skinny fingers (Sorrowful). In the pocket: a quill and 5 sp.

Armour Class 6 [13] Leather armor Hit Points 4 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 8 WIS 4 DEX 14 CON 15 CHA 14


Sighard of Thoga, a level 1 Magic-user. He has a chiseled chin, piercing blue eyes and an oversized pointy hat made of dark leather (Frustrated). In the pocket: a quill and a magnifying glass.

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 9 INT 12 WIS 14 DEX 6 CON 15 CHA 11 Spells ✦ Read Magic

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Ander Hildesinde


d6 Rumor
1 Ander Hildesinde’s Handcrafted Broom (actually a Broom of Flying) is somewhere in the Hideout of the Cursed Witch
2 Galicius Benceline’s Custom Sword (actually a Sword +3) is somewhere in the Temple of the Infernal Souls
3 There’s a Giant Rattler somewhere in Blood Blade Meadows.
4 There’s a Goblin somewhere in Dragon Fury Strands.
5 The Temple Of The Infernal Souls is deep in the woods, somewhere in Crater Forest
6 Alcfrida of Hellgate’s Custom Sword (actually a Sword +1, +3 vs Dragons) is somewhere in the Hideout of the Burning Ogre


Guards

Guard #1

Natelma of Syro, a level 4 Fighter. She has cold dark eyes, short and wavy blonde hair and a deep scar on the right arm (Calm).


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 29 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 13 INT 13 WIS 5 DEX 16 CON 13 CHA 16


Ander’s Scissors (Barber)

Owner: Ander Hildesinde. He has a long smoking pipe in his mouth, cold dark eyes and a missing tooth (Irritated). In the pocket: a quill and a magnifying glass.

Sager’s Harp & Lute (Music)
Item Price
Harp 22 gp
Small Bell 8 sp
Hand Drum 8 gp

Owner: Sager of Devilville. He has crazy-looking eyes, a thick moustache and a nose ring (Offended). In the pocket: 2 cp, 3 sp and 2 gp.

Aitilde’s Goods (General Goods)
Item Price
Mirror (hand-sized, steel) 4 gp
Mining Pick Axe 4 gp
Backback 4 gp
Sack (small) 8 sp
Leather Leggings 4 gp
Holy symbol 20 gp
Quill 4 sp
Sack (large) 1 gp
Ink Vial 8 gp

Owner: Aitilde of Valasia. She has bulging blue eyes, delicate makeup and a nose ring (Scared).

Daycare

Manager: Gerbalda Driwethen. She has piercing dark eyes, long and wavy red hair and a deep scar on the cheek (Lifeless). In the pocket: a dirty handkerchief.

Herard’s Barn & Yarn (Animal Supplies)

Owner: Herard Heilsinde. He has piercing blue eyes, a hoarse voice and a limp (Lost). In the pocket: a deck of cards and a smoking pipe.

Village of Larth

Village of Larth

Village Shops & Services

Tavern (The Hunter’s Stone Tavern), Guards (Ratrude), Armor & Weapons (Zdeslava’s Blade), Craft (Bernhaus’s Handmades), Lawyer (Ermo’s Will Makers), Glass Blower (Nadeger’s Tubes), Fortune Teller (Erberta’s Third Eye), Trade Post (Acfrida’s Traders), Weaver (Theodo’s Fabrics), Nunnery, Tin Worker (Galicius’s ), Animal Supplies (Malger’s Barn & Yarn), Butchery (Marcher’s Beef & Pork)

The Hunter’s Stone Tavern
Keeper

Owned and managed by Lootgar of Akeba. He has piercing dark eyes, thick sideburns and a missing tooth (Ashamed). In the pocket: a quill, an empty vial and a key.

Staff

Fiuca of Qona. She has painted skin decorations, wise brown eyes and a double chin (Fearful).

Latilde Waldegilde. She has delicate makeup, piercing dark eyes and a golden tooth (Drained). In the pocket: a comb.

Wulfsy Pentecoste. She has soft gentle features, piercing blue eyes and a peg leg (Paranoid). In the pocket: 2 cp.

Menu
1d4 Menu
1 Stewed tenders of chicken, glazed with red wine and served with steamed vegetables for 1 sp
2 Barbecued chunks of shellfish, glazed with white wine and served with steamed vegetables for 1 sp⬝Barbecued slices of pork, glazed with white wine and served with fresh salad for 1 sp⬝Barbecued tenders of chicken, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Cooked slices of chicken, glazed with garlic and wine and served with steamed vegetables for 1 sp
3 Cooked slices of chicken, glazed with white wine and served with steamed vegetables for 1 sp
4 Barbecued fillet of meat, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Cooked slices of shellfish, glazed with ale and served with mashed potatoes for 2 sp⬝Cooked fillet of meat, marinated in honey and herbs and served with mashed potatoes for 1 sp⬝Barbecued tenders of pork, glazed with garlic and wine and served with steamed vegetables for 2 sp
Patrons & Visitors

Erberta of Willowdale (when not in shop)


Galicius Benceline (when not in shop)


Lucida Erchamrad, a level 6 Thief. She has heavy makeup, bulging dark eyes and sharp, pointy nose (Lifeless). In the pocket: a comb.

Armour Class 5 [14] Leather armor Hit Points 5 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Chaotic STR 6 INT 12 WIS 9 DEX 17 CON 8 CHA 10


Grimin of Agara, a level 3 Thief. He has a heavy white beard, wise brown eyes and long, skinny fingers (Horrified). In the pocket: 1 cp.

Armour Class 6 [13] Leather armor Hit Points 10 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 9 WIS 12 DEX 13 CON 10 CHA 16


Haimo Eucharius, a level 1 Magic-user. He has cold dark eyes, a chiseled chin and a nose ring decorated with a star (Queasy). In the pocket: 2 cp.

Armour Class 9 [10] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 16 WIS 9 DEX 12 CON 17 CHA 13 Spells ✦ Shield


Almer of Sidena, a level 1 Elf. He has wise dark eyes, no hair and a sigil tattooed on the neck (Tired). In the pocket: 2 cp.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 4 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 10 INT 10 WIS 9 DEX 7 CON 10 CHA 3 Spells ✦ Detect Magic


Eupraxia Humiliosus, a level 1 Cleric. She has heavy makeup, piercing blue eyes and strong-looking hands (Troubled). In the pocket: a dirty handkerchief.

Armour Class 8 [11] Leather armor + Shield Hit Points 6 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 10 WIS 10 DEX 5 CON 15 CHA 14


Minilde of Azora, a level 1 Cleric. She has enchanting green eyes, delicate features and strong-looking hands (Queasy). In the pocket: a comb.

Armour Class 6 [13] Leather armor Hit Points 2 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 8 INT 10 WIS 16 DEX 14 CON 10 CHA 13

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Bernhaus Dragoslav
Traveling to Oldun? I will pay you for carrying a package for me. Yours, Malger Wiseltrude
Stolen! Something very dear to me was stolen. Please reach out if you can help. Galicius Benceline


d6 Rumor
1 Malger Wiseltrude is willing to pay well for a delivery job.
2 Galicius Benceline’s Custom Sword (actually a Sword +3) is somewhere in the Temple of the Infernal Souls
3 Bernhaus Dragoslav’s Decorated Sword (actually a Sword +1) is somewhere in the Crypt of the Violent Lich
4 Reinteus Eucharius’s nephew is held captive in the Hideout Of The Burning Ogre
5 Dedata Christred’s wife is held captive in the Crypt Of The Feared Order
6 There’s an Orc somewhere in Crater Forest.


Guards

Guard #1

Ratrude of Moonglow, a level 5 Fighter. She has warm voice, crystal blue eyes and a strong, muscular physique (Horrified). In the pocket: 2 cp and a magnifying glass.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 32 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 12 INT 8 WIS 5 DEX 10 CON 15 CHA 8


Zdeslava’s Blade (Armor & Weapons)
Item Price
Dagger 2 gp
Staff 1 gp
Lance 4 gp
Sling 1 gp
Short Sword 6 gp
Warhammer 4 gp
Club 2 gp
Two-Handed Sword 14 gp
Spear 3 gp

Owner: Zdeslava of Tuzan. She has delicate features, enchanting green eyes and a double chin (Scared). In the pocket: 3 cp and 4 sp.

Bernhaus’s Handmades (Craft)
Item Price
Lens 12 gp
Fishing Rod 1 gp

Owner: Bernhaus Dragoslav. He has thin greying hair, piercing dark eyes and an earring (Mellow). In the pocket: a dirty handkerchief and 3 sp.

Ermo’s Will Makers (Lawyer)

Owner: Ermo Nymphidius. He has deep blue eyes, a big round belly and a double chin (Contented). In the pocket: dice, spectacles and a death threat note.

Nadeger’s Tubes (Glass Blower)

Owner: Nadeger of Ofelia. He has crystal blue eyes, a hairy chest and a double chin (Aggressive). In the pocket: a deck of cards, a smoking pipe and a small flute.

Erberta’s Third Eye (Fortune Teller)

Owner: Erberta of Willowdale. She has long almond hair, piercing brown eyes and a nose ring (Arrogant). In the pocket: a comb and 3 sp.

Acfrida’s Traders (Trade Post)

Owner: Acfrida of Yizil. She has warm voice, enchanting green eyes and an earring (Exhausted). In the pocket: a quill, spectacles and a ransom note.

Theodo’s Fabrics (Weaver)

Owner: Theodo Nanthilde. He has a frowny expression, tiny eyes and a double chin (Hurt). In the pocket: 3 cp.

Nunnery

Manager: Getrude of Kojar. She has cold dark eyes, heavy makeup and a limp (Moody). In the pocket: a dirty handkerchief.

Galicius’s (Tin Worker)

Owner: Galicius Benceline. He has a two day stubble, piercing dark eyes and a missing tooth (Frustrated).

Malger’s Barn & Yarn (Animal Supplies)

Owner: Malger Wiseltrude. He has wise brown eyes, short red hair and a missing tooth (Fearful). In the pocket: a quill.

Marcher’s Beef & Pork (Butchery)
Item Price
Small Shell Fish 2 sp
Salt (1 lb) 1 gp
Fresh Meat (Pork, 1 lb) 9 sp
Fresh Fish Fillet 7 sp
Lobster 9 sp

Owner: Marcher Marquessa. He has crazy-looking eyes, a chiseled chin and a peg leg (Depressed). In the pocket: dice and a magnifying glass.

Village of Nadan

Village of Nadan

Village Shops & Services

Lodge (The Queen’s Staff Lodge), Guards (Lautrude, Riqin, Morbida), Post Office (Worwin’s ), Craft (Natelma’s Handmades), Tin Worker (Nikoder’s ), Pet Shop (Senkata’s Petshop), Daycare

The Queen’s Staff Lodge
Keeper

Owned and managed by Rathard Theodegarde. He has tired brown eyes, thin red hair and big round spectacles (Persuasive). In the pocket: a deck of cards.

Staff

Theuda Calomaria. She has piercing blue eyes, a beauty mark above the lips and a smelly breath (Alone). In the pocket: a deck of cards and an empty vial.

Precious Bellaflor. He has bulging blue eyes, a heavy almond beard and stained clothes (Distressed). In the pocket: 1 cp, 2 sp and a small flute.

Menu
1d4 Menu
1 Cooked tenders of fish, glazed with red wine and served with baked potatoes for 1 sp⬝Cooked chunks of pork, glazed with red wine and served with mashed potatoes for 1 sp
2 Barbecued chunks of fish, marinated in white wine and served with mashed potatoes for 1 sp⬝Barbecued chunks of pork, marinated in ale and served with baked potatoes for 2 sp⬝Cooked fillet of chicken, glazed with garlic and wine and served with fresh salad for 2 sp
3 Barbecued chunks of shellfish, glazed with ale and served with mashed potatoes for 1 sp
4 Stewed slices of fish, marinated in ale and served with cooked rice for 1 sp⬝Barbecued tenders of shellfish, marinated in ale and served with mashed potatoes for 2 sp
Patrons & Visitors

Natelma Sonifrida (when not in shop)


Senkata Dalmatius (when not in shop)


Worwin of Caladon (when not in shop)


Nikoder of Starra (when not in shop)


Atilia Madalrich, a level 1 Magic-user. She has enchanting green eyes, ample hips and an oversized pointy hat made of dark leather (Relieved). In the pocket: a comb and 5 sp.

Armour Class 9 [10] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 18 WIS 6 DEX 9 CON 14 CHA 10 Spells ✦ Ventriloquism


Sichilde Wanthilde, a level 1 Magic-user. She has piercing black eyes, short black pony-tail and a nose ring decorated with a star (Agitated). In the pocket: a dirty handkerchief and 2 sp.

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 15 WIS 9 DEX 7 CON 14 CHA 8 Spells ✦ Charm Person


Mandisima of Lantis, a level 1 Elf. She has a beauty mark above the lips, piercing brown eyes and a nose ring (Tired). In the pocket: a deck of cards and 4 sp.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Spear (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 10 INT 18 WIS 15 DEX 8 CON 13 CHA 3 Spells ✦ Read Magic


Aclehar of Partha, a level 1 Thief. He has a short white beard, piercing dark eyes and small, thin lips (Worried). In the pocket: 1 cp, an empty vial and 1 gp.

Armour Class 4 [15] Leather armor Hit Points 1 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 6 WIS 10 DEX 18 CON 9 CHA 15


Elsaria of Bullshire, a level 4 Thief. She has short blonde pony-tail, tired red-looking eyes and a sigil tattooed behind the ear (Pained). In the pocket: dice and a magnifying glass.

Armour Class 5 [14] Leather armor Hit Points 12 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 13 WIS 10 DEX 17 CON 9 CHA 18


Gainard Walahilde, a level 1 Fighter. He has a thick moustache, piercing black eyes and a strong, muscular physique (Lost). In the pocket: dice, 3 sp and 1 gp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 4 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 10 INT 8 WIS 11 DEX 15 CON 14 CHA 13


Winmar of Aberius, a level 2 Elf. He has wise dark eyes, a deep, commanding voice and a sigil tattooed on the neck (Frustrated). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor + Shield Hit Points 7 Attacks 1 × Lance (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 10 INT 13 WIS 7 DEX 7 CON 14 CHA 10 Spells ✦ Ventriloquism ✦ Sleep


Erlinde of Thoraka, a level 2 Fighter. She has delicate makeup, piercing black eyes and a deep scar on the right arm (Mellow). In the pocket: 1 cp.

Armour Class 4 [15] Leather armor Hit Points 9 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 12 WIS 3 DEX 18 CON 13 CHA 14


d6 Rumor
1 There’s a Black Dragon in the Hideout Of The Cursed Witch
2 The Crypt Of The Feared Order is next to a clearing, somewhere in Iceborn Grove
3 There’s a Vampire in the Crypt Of The Violent Lich
4 The Foul Bones are secretly conducting horrid experiments in humanoids.
5 Gaucia Heilsinde’s wife is held captive in the Temple Of The Cold Skeletons
6 There’s a Gold Dragon somewhere in Iceborn Grove.


Guards

Guard #1

Lautrude Reinberta, a level 4 Fighter. She has cold dark eyes, long and curly white hair and a big nose-ring (Remorseful). In the pocket: 3 cp and 2 sp.


Armour Class 6 [13] Leather armor + Shield Hit Points 24 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 11 INT 10 WIS 7 DEX 10 CON 13 CHA 6


Guard #2

Riqin of Xapur, a level 3 Fighter. He has thin black hair, piercing brown eyes and a deep scar on the right arm (Desperate). In the pocket: 2 cp and a smoking pipe.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 18 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 12 INT 12 WIS 14 DEX 13 CON 11 CHA 14


Guard #3

Morbida Wolschalk, a level 5 Fighter. She has warm voice, crystal blue eyes and a missing middle-finger (Distressed). In the pocket: 1 cp, an empty vial and a death threat note.


Armour Class 5 [14] Chainmail armor Hit Points 11 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 6 WIS 8 DEX 10 CON 9 CHA 16


Worwin’s (Post Office)

Owner: Worwin of Caladon. He has a long smoking pipe in his mouth, tired red-looking eyes and big round spectacles (Outraged). In the pocket: dice and 3 sp.

Natelma’s Handmades (Craft)
Item Price
Quill 4 sp
Pole (10’ long, wooden) 9 sp
Mirror (hand-sized, steel) 4 gp
Chain (Foot) 2 gp
Hammer (small) 1 gp
Bushcraft Knife 11 gp

Owner: Natelma Sonifrida. She has piercing blue eyes, warm voice and a peg leg (Contented).

Nikoder’s (Tin Worker)

Owner: Nikoder of Starra. He has piercing dark eyes, thin blonde hair and a smelly breath (Timid). In the pocket: a deck of cards.

Senkata’s Petshop (Pet Shop)
Item Price
Cat 1 gp
Rat 2 gp
Song Bird 2 gp
Fish 5 sp

Owner: Senkata Dalmatius. She has a beauty mark above the lips, wise dark eyes and a missing tooth (Horrified). In the pocket: 3 cp.

Daycare

Manager: Halidor of Socubba. He has a frowny expression, piercing dark eyes and a nose ring (Proud). In the pocket: a deck of cards and a smoking pipe.

Town of Dorith

Town of Dorith

Town Shops & Services

Tavern (Glowing Spear Tavern), Guards (Sadrahar, Gersinde, Fiuca), School, Distillery (Artcar’s ), Brothel (Queniva’s Companions), Mill (Gaumia’s ), Clothing (Sabato’s Fashion), Bunkhouse (Martio’s ), Mortician, General Goods (Temidia’s Supply), Witch (Sabbata’s ), Barracks, Grocer (Giambono’s Supply), Veterinarian (Rithilde’s Pet Hospital), Game Shop (Marozia’s Dice), Glass Blower (Baldwar’s Glassworks), Herbalist (Odaria’s Greens), Prison, Brewery (Helmin’s Good Stuff), Animal Pound, Weaver (Wigher’s Garments), Trade Post (Urisima’s Traders), Bank, Registery, Blacksmith (Grosso’s Anvil), Nunnery, Printing Press (Duberta’s Press), Daycare, Vehicle Maker (Reinteus’s Carts and Wagons), Fish Market (Balsinde’s Daily Catch), Bathhouse (Gendrada’s Baths)

Glowing Spear Tavern
Keeper

Owned and managed by Gautmar of Whitecliff. He has a long brown beard, piercing brown eyes and a missing tooth (Uncomfortable). In the pocket: a comb, 5 sp and 1 gp.

Staff

Herard Fridewald. He has a big round belly, tired red-looking eyes and a neck band (Unimpressed). In the pocket: dice.

Mirko Styrbiorn. He has tired red-looking eyes, thin black hair and a smelly breath (Worthless). In the pocket: 2 cp.

Menu
1d4 Menu
1 Barbecued tenders of meat, marinated in white wine and served with mashed potatoes for 1 sp⬝Cooked slices of pork, marinated in honey and herbs and served with mashed potatoes for 2 sp⬝Barbecued tenders of chicken, glazed with ale and served with steamed vegetables for 2 sp⬝Stewed tenders of chicken, marinated in garlic and wine and served with baked potatoes for 1 sp
2 Stewed slices of pork, glazed with ale and served with baked potatoes for 1 sp⬝Barbecued chunks of chicken, marinated in honey and herbs and served with steamed vegetables for 2 sp
3 Stewed chunks of chicken, marinated in red wine and served with steamed vegetables for 2 sp⬝Barbecued chunks of fish, glazed with white wine and served with mashed potatoes for 2 sp⬝Stewed tenders of fish, glazed with white wine and served with fresh salad for 1 sp
4 Barbecued chunks of meat, marinated in ale and served with cooked rice for 2 sp⬝Cooked slices of pork, glazed with ale and served with baked potatoes for 2 sp⬝Barbecued chunks of pork, marinated in garlic and wine and served with steamed vegetables for 2 sp⬝Stewed fillet of fish, glazed with white wine and served with cooked rice for 1 sp
Patrons & Visitors

Muscatta Framberta (when not in shop)


Queniva of Odrea (when not in shop)


Helmin Reinberta (when not in shop)


Reinteus Eucharius (when not in shop)


Liuthard of Blackshadow, a level 2 Elf. He has cold dark eyes, short black hair and silky light skin (Excited). In the pocket: a deck of cards.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 8 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 10 INT 18 WIS 10 DEX 16 CON 11 CHA 13 Spells ✦ Detect Magic ✦ Magic Missile


Vamilia Hildesinde, a level 3 Cleric. She has piercing black eyes, well-brushed almond hair and a nose ring (Outraged).

Armour Class 5 [14] Chainmail armor + Shield Hit Points 10 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 10 WIS 17 DEX 8 CON 6 CHA 12 Spells ✦ Light (Darkness) ✦ Resist Cold


Hedenna of Turan, a level 5 Fighter. She has heavy makeup, piercing black eyes and a big nose-ring (Desperate). In the pocket: dice.

Armour Class 6 [13] Leather armor Hit Points 28 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 15 INT 4 WIS 12 DEX 15 CON 14 CHA 9


Arberta of Millrock, a level 2 Dwarf. She has piercing green eyes, soft gentle features and big red cheeks (Contented). In the pocket: dice and 3 sp.

Armour Class 2 [17] Plate-mail armor Hit Points 8 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 4 WIS 7 DEX 15 CON 15 CHA 9


Alamanda of Sargon, a level 3 Halfling. She has delicate features, cold dark eyes and short, chunky fingers (Arrogant). In the pocket: 2 cp.

Armour Class 2 [17] Chainmail armor + Shield Hit Points 14 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 3 WIS 3 DEX 17 CON 16 CHA 6


Reinger Siclefrid, a level 1 Elf. He has wild green eyes, thin black hair and long, pointy ears (Agitated). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor Hit Points 4 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 14 INT 14 WIS 13 DEX 16 CON 12 CHA 5 Spells ✦ Charm Person


Ingberta Ermenburg, a level 4 Cleric. She has delicate makeup, bulging red eyes and a holy symbol tattooed on the forehead (Determined). In the pocket: 2 cp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 12 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 14 WIS 11 DEX 12 CON 11 CHA 6 Spells ✦ 2 × Purify Food and Water ✦ Bless (Blight)


Susekta of Yaara, a level 3 Fighter. She has painted skin decorations, piercing brown eyes and a big nose-ring (Alone). In the pocket: 3 cp and 2 sp.

Armour Class 3 [16] Leather armor + Shield Hit Points 5 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 11 WIS 11 DEX 18 CON 6 CHA 16

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Giambono of Belesa
Please Help! My dear nephew is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Reinteus Eucharius
Wife is missing! My wife is missing since last week. Please reach out to me if you can help. Dedata Christred
Job offer! I have a package to deliver in Dreyolla. Payment guaranteed at destination upon delivery. Yours, Gendrada Brihtrich


d6 Rumor
1 Sabbata Ermenfred’s Decorated Sword (actually a Sword +1, Light) is somewhere in the Hideout of the Savage Slaves
2 Gendrada Brihtrich has a box she would like delivered to Dreyolla
3 The Defiled Wolves are secretly attempting demons summoning rituals.
4 The Tomb Of The Mourning Spider is on the terraced hills, somewhere in Blood Blade Meadows
5 The Temple Of The Infernal Souls is deep in the woods, somewhere in Crater Forest
6 Mandisima Donagnesia has a chest she would like delivered to Dreyolla


Guards

Guard #1

Sadrahar Nadalfrid, a level 3 Fighter. He has thick sideburns, crystal blue eyes and a missing middle-finger (Shocked). In the pocket: a comb.


Armour Class 5 [14] Chainmail armor Hit Points 12 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 10 INT 11 WIS 3 DEX 11 CON 16 CHA 8


Guard #2

Gersinde of Sorak’S Well, a level 6 Fighter. She has delicate features, crazy-looking eyes and a strong, muscular physique (Unsatisfied). In the pocket: a dirty handkerchief, 4 sp and a passphrase note.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 19 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 4 WIS 3 DEX 15 CON 9 CHA 15


Guard #3

Fiuca Waldegaud, a level 4 Fighter. She has wise brown eyes, delicate makeup and a missing middle-finger (Arrogant). In the pocket: dice.


Armour Class 7 [12] Leather armor Hit Points 16 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 14 WIS 11 DEX 10 CON 15 CHA 9


School

Manager: Muscatta Framberta. She has warm voice, deep blue eyes and a smelly breath (Troubled). In the pocket: dice.

Artcar’s (Distillery)
Item Price
Common Wine (Barrel) 15 gp

Owner: Artcar Madalgarde. He has thin white hair, cold dark eyes and a limp (Paranoid). In the pocket: a deck of cards, a magnifying glass and a vial with a dark liquid.

Queniva’s Companions (Brothel)

Owner: Queniva of Odrea. She has short white pony-tail, crystal blue eyes and a smelly breath (Annoyed). In the pocket: a quill, spectacles and a love note.

Gaumia’s (Mill)

Owner: Gaumia of Darza. She has short and silky white hair, wild green eyes and a missing tooth (Unsure). In the pocket: 2 cp and a smoking pipe.

Sabato’s Fashion (Clothing)
Item Price
Warm Gloves 1 gp
Artisan Shirt 1 gp

Owner: Sabato of Starfield. He has no hair, tired red-looking eyes and a peg leg (Proud). In the pocket: a comb, 4 sp and a dagger.

Martio’s (Bunkhouse)

Owner: Martio of Zamoria. He has thick sideburns, piercing dark eyes and a double chin (Livid). In the pocket: 1 cp, an empty vial and a love note.

Mortician

Manager: Leudo Opportune. He has thin greying hair, bulging blue eyes and a golden tooth (Happy). In the pocket: a deck of cards, a smoking pipe and 2 gp.

Temidia’s Supply (General Goods)
Item Price
Oil (1 flask) 2 gp
Tinder box (flint & steel) 3 gp
Sack (large) 2 gp
Belt 9 sp
Mirror (hand-sized, steel) 5 gp
Chain (Foot) 3 gp
Smoking Pipe 10 sp

Owner: Temidia of Calissa. She has soft voice, piercing dark eyes and a golden tooth (Remorseful). In the pocket: dice.

Sabbata’s (Witch)

Owner: Sabbata Ermenfred. She has cold dark eyes, soft voice and big round spectacles (Upset). In the pocket: 1 cp and 5 sp.

Barracks

Manager: Alctrude of Sheva. She has deep blue eyes, delicate makeup and big round spectacles (Terrified). In the pocket: a dirty handkerchief, 3 sp and a key.

Giambono’s Supply (Grocer)
Item Price
Grain (1 lb) 1 cp
Fresh Game (Venison, 1 lb) 1 gp
Pie (slice) 3 cp
Fresh Fish, Small 3 sp
Fresh Fish Fillet 7 sp
Flour (1 lb) 3 sp

Owner: Giambono of Belesa. He has thin red hair, piercing dark eyes and a smelly breath (Lifeless). In the pocket: dice, an empty vial and a dagger.

Rithilde’s Pet Hospital (Veterinarian)

Owner: Rithilde Huldegarde. She has tired brown eyes, short white hair and a missing tooth (Ecstatic). In the pocket: 1 cp and 3 sp.

Marozia’s Dice (Game Shop)

Owner: Marozia Alinhilde. She has flowing white hair, deep blue eyes and freckles (Moody). In the pocket: a comb.

Baldwar’s Glassworks (Glass Blower)

Owner: Baldwar Madalrich. He has a thick moustache, crazy-looking eyes and a face tattoo (Outraged). In the pocket: 1 cp.

Odaria’s Greens (Herbalist)

Owner: Odaria of Devilmask. She has piercing brown eyes, warm voice and a golden tooth (Rejected). In the pocket: 3 cp and 2 sp.

Prison

Manager: Mandisima Donagnesia. She has deep blue eyes, soft gentle features and a peg leg (Moody). In the pocket: 3 cp.

Helmin’s Good Stuff (Brewery)
Item Price
Craft Wine (Barrel) 49 gp
Common Wine (Barrel) 21 gp

Owner: Helmin Reinberta. He has piercing black eyes, thin black hair and a neck band (Angry). In the pocket: a dirty handkerchief, 5 sp and 1 gp.

Animal Pound

Manager: Ademar Madaltrude. He has short black hair, cold dark eyes and freckles (Helpless). In the pocket: a comb, 3 sp and a small flute.

Wigher’s Garments (Weaver)

Owner: Wigher Cherubina. He has a heavy white beard, wise dark eyes and a golden tooth (Horny). In the pocket: dice.

Urisima’s Traders (Trade Post)

Owner: Urisima of Beserker. She has delicate makeup, piercing brown eyes and freckles (Anxious). In the pocket: 3 cp, spectacles and 2 gp.

Bank

Manager: Brysia Theodemud. She has tired red-looking eyes, well-brushed white hair and a peg leg (Lifeless). In the pocket: a deck of cards.

Registery

Manager: Loberta Waldegilde. She has wild green eyes, a strong, prominent chin and a peg leg (Contented). In the pocket: a quill and 3 sp.

Grosso’s Anvil (Blacksmith)
Item Price
Short Sword 7 gp
Cross Bow 33 gp
Mace 5 gp
Hand Axe 4 gp
Spear 4 gp
Club 3 gp

Owner: Grosso of Tair. He has thick bushy eyebrows, bulging dark eyes and a missing tooth (Livid). In the pocket: a quill and a smoking pipe.

Nunnery

Manager: Dedata Christred. She has silky brown hair, piercing blue eyes and a nose ring (Helpless). In the pocket: 1 cp, a smoking pipe and 2 gp.

Duberta’s Press (Printing Press)

Owner: Duberta Siclebalda. She has soft gentle features, piercing black eyes and a smelly breath (Embarrassed). In the pocket: 1 cp.

Daycare

Manager: Stebilia Natalisma. She has deep blue eyes, soft gentle features and a double chin (Proud). In the pocket: a deck of cards, a magnifying glass and a vial with a dark liquid.

Reinteus’s Carts and Wagons (Vehicle Maker)

Owner: Reinteus Eucharius. He has wise brown eyes, short black hair and freckles (Scared). In the pocket: a deck of cards, 4 sp and a dagger.

Balsinde’s Daily Catch (Fish Market)
Item Price
Salt (1 lb) 1 gp
Pickled Fish (jar) 9 sp

Owner: Balsinde of Cahal. She has tired red-looking eyes, soft voice and big round spectacles (Persuasive). In the pocket: 2 cp and 2 sp.

Gendrada’s Baths (Bathhouse)

Owner: Gendrada Brihtrich. She has piercing green eyes, short and wavy red hair and a golden tooth (Unimpressed). In the pocket: a comb, 4 sp and a ransom note.

Inns

Glowing Mace Inn

Glowing Mace Inn

Keeper

Owned and managed by Madmar of Thalanor. He has a short almond beard, wise brown eyes and a missing tooth (Sickened). In the pocket: a dirty handkerchief, 4 sp and a dagger.

Staff

Adremar Bernswith. He has tiny eyes, thick sideburns and a smelly breath (Distressed). In the pocket: 1 cp.

Menu
1d4 Menu
1 Stewed tenders of chicken, glazed with red wine and served with cooked rice for 2 sp⬝Stewed tenders of fish, marinated in ale and served with cooked rice for 2 sp⬝Cooked tenders of meat, marinated in red wine and served with cooked rice for 1 sp
2 Cooked chunks of fish, glazed with garlic and wine and served with cooked rice for 1 sp
3 Barbecued fillet of fish, glazed with garlic and wine and served with cooked rice for 1 sp⬝Cooked tenders of shellfish, glazed with honey and herbs and served with steamed vegetables for 2 sp
4 Stewed fillet of pork, marinated in ale and served with baked potatoes for 2 sp⬝Barbecued chunks of meat, glazed with ale and served with fresh salad for 2 sp⬝Cooked tenders of pork, marinated in red wine and served with baked potatoes for 2 sp⬝Stewed fillet of shellfish, glazed with white wine and served with fresh salad for 2 sp
Patrons & Visitors

Waltilde Ermenalda, a level 4 Fighter. She has warm voice, wise brown eyes and a missing middle-finger (Paranoid). In the pocket: a comb.

Armour Class 5 [14] Chainmail armor Hit Points 19 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 16 INT 12 WIS 3 DEX 16 CON 9 CHA 14


Aico of Firebell, a level 7 Cleric. He has wild green eyes, a two day stubble and long, skinny fingers (Lifeless). In the pocket: a comb and 2 sp.

Armour Class 6 [13] Leather armor Hit Points 34 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 8 INT 6 WIS 10 DEX 13 CON 9 CHA 5 Spells ✦ Detect Magic ✦ Light (Darkness) ✦ Silence 15’ Radius ✦ Speak with Animals ✦ Remove Curse (Curse) ✦ Continual Light (Continual Darkness) ✦ Protection from Evil 10’ Radius ✦ Create Food


Hademar of Kaldar, a level 3 Thief. He has cold dark eyes, a thick moustache and a sigil tattooed behind the ear (Embarrassed). In the pocket: 2 cp.

Armour Class 5 [14] Leather armor Hit Points 13 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 13 WIS 4 DEX 17 CON 13 CHA 18


Gerlinde Dructbert, a level 1 Thief. She has short and curly brown hair, enchanting green eyes and sharp, pointy nose (Remorseful). In the pocket: 3 cp, an empty vial and a passphrase note.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 13 WIS 14 DEX 12 CON 7 CHA 11


Fredegar of Xara, a level 3 Elf. He has wise brown eyes, no hair and a nose ring (Timid). In the pocket: a dirty handkerchief and a smoking pipe.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 9 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 12 WIS 8 DEX 14 CON 11 CHA 7 Spells ✦ Shield ✦ Sleep ✦ Knock


Liutward Wiseltrude, a level 1 Thief. He has a frowny expression, tired brown eyes and sharp, pointy nose (Ashamed). In the pocket: 2 cp.

Armour Class 6 [13] Leather armor Hit Points 4 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 5 WIS 14 DEX 13 CON 12 CHA 18


Ortmar Nymphidius, a level 1 Cleric. He has wild green eyes, a heavy almond beard and a holy symbol tattooed on the forehead (Timid). In the pocket: a deck of cards and an empty vial.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 3 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 16 WIS 16 DEX 8 CON 11 CHA 5


d6 Rumor
1 There’s a Vampire in the Tomb Of The Deadly Goblin
2 There’s a Medusa somewhere in Dragon Fury Strands.
3 Altilde Carissima’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Tomb of the Deadly Goblin
4 There’s a Caecilia in the Hideout Of The Savage Slaves
5 Ingberta of Nakari’s husband is held captive in the Tomb Of The Deadly Goblin
6 There’s a Vampire in the Crypt Of The Feared Order


The Peasant’s Staff Lodge

The Peasant’s Staff Lodge

Keeper

Owned and managed by Sighilde Ingitrude. She has delicate makeup, wise dark eyes and a double chin (Moody). In the pocket: 1 cp.

Staff

Urisima of Thalanor. She has piercing dark eyes, delicate makeup and a smelly breath (Troubled). In the pocket: a quill, 3 sp and a dagger.

Menu
1d4 Menu
1 Cooked slices of meat, glazed with ale and served with fresh salad for 1 sp⬝Stewed tenders of meat, glazed with honey and herbs and served with mashed potatoes for 2 sp⬝Barbecued fillet of pork, marinated in honey and herbs and served with mashed potatoes for 1 sp
2 Cooked slices of meat, marinated in ale and served with mashed potatoes for 1 sp⬝Stewed tenders of shellfish, glazed with honey and herbs and served with mashed potatoes for 2 sp
3 Cooked chunks of fish, marinated in white wine and served with cooked rice for 2 sp⬝Stewed chunks of fish, glazed with white wine and served with cooked rice for 1 sp
4 Barbecued fillet of meat, marinated in honey and herbs and served with cooked rice for 2 sp⬝Stewed slices of shellfish, glazed with honey and herbs and served with steamed vegetables for 1 sp
Patrons & Visitors

Malger Christwin, a level 7 Cleric. He has wild green eyes, a two day stubble and long, skinny fingers (Paranoid). In the pocket: a deck of cards, 3 sp and a small gem (worth 10 gp).

Armour Class 7 [12] Leather armor Hit Points 27 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 14 INT 12 WIS 16 DEX 10 CON 10 CHA 3 Spells ✦ Protection from Evil ✦ Cure Light Wounds (Cause Lt. Wounds) ✦ Speak with Animals ✦ Silence 15’ Radius ✦ Continual Light (Continual Darkness) ✦ Locate Object ✦ Speak with Plants ✦ Dispel Evil


Gundin of Headbone, a level 1 Cleric. He has deep blue eyes, thick sideburns and a holy symbol tattooed on the forehead (Timid). In the pocket: a quill, an empty vial and a love note.

Armour Class 5 [14] Chainmail armor Hit Points 4 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 13 WIS 18 DEX 9 CON 9 CHA 11


Balsinde Hildelinde, a level 3 Elf. She has enchanting green eyes, ample breasts and silky dark skin (Anxious). In the pocket: 1 cp.

Armour Class 7 [12] Leather armor + Shield Hit Points 10 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 18 WIS 14 DEX 6 CON 7 CHA 12 Spells ✦ Sleep ✦ Ventriloquism ✦ ESP


Walatus of Atali, a level 4 Elf. He has a short red beard, wise brown eyes and silky dark skin (Heartbroken). In the pocket: dice, 5 sp and a love note.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 12 Attacks 1 × Javelin (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 18 INT 13 WIS 6 DEX 14 CON 9 CHA 9 Spells ✦ Charm Person ✦ Shield ✦ Continual Light (Continual Darkness) ✦ Detect Evil


d6 Rumor
1 Dedata Christred’s wife is held captive in the Crypt Of The Feared Order
2 Rotharde of Gorn’s nephew is held captive in the Shrine Of The Dark Blood
3 Teinger of Thoraka’s Decorated Sword (actually a Sword +1) is somewhere in the Temple of the Infernal Souls
4 There’s a Gold Dragon somewhere in Iceborn Grove.
5 The Defiled Wolves are secretly attempting demons summoning rituals.
6 The Hideout Of The Burning Ogre is deep in the woods, somewhere in Iceborn Grove


Dungeons

Crypt of the Violent Lich

Crypt of the Violent Lich

Conspectus

Encounters

18 Giant Rats (area 25, area 45) 9 Goblins (area 3, area 44) 23 Kobolds (area 8, area 43) 27 Rats (area 10) 6 Spitting Cobras (area 2, area 22, area 23)
10 Ghouls (area 7, area 32) 13 Giant Bats (area 17, area 24) 2 Robber Flys (area 6) 6 Zombies (area 14)
9 Carcass Crawlers (area 1, area 27, area 40) 7 Wights (area 15, area 35)
6 Mummys (area 16, area 20, area 21)
3 Spectres (area 31)
2 Vampires (area 20)

Treasure

24,370 gp in coins. 16,103 gp in gems. 94,466 gp in jewellery.

Hainard of Cevarra’s Decorated Armor is in area 26
Bernhaus Dragoslav’s Decorated Sword is in area 38

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
2 Carcass Crawler Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75
3 Wight Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50
4 Giant Bat Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20

1 : Dungeon Entrance

These stairs into the dungeon are under the ruines of an old fortress .

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with spots of green rot. Looking down, you see countless fragments of small animal skeletons.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13



3 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is scorched with burn marks. There’s movement inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

❏❏❏❏❏❏

❏❏❏❏❏❏
❏❏❏
❏❏❏

4 : Library

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few spots of yellow ooze on the ground. Faint colorful light is emitting from everywhere.

5 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. You spot something quite big lying on the floor.

6 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has some burn marks on. Looking down, you see countless fragments of small animal skeletons.

Robber Fly


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

7 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are scorched with burn marks. Other than that, there’s a silence of death in here.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

8 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ground is scorched with burn marks. There’s movement inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


The secret door on the south is leading to a secret chamber:

Description

Large symbols and letters were painted all over the place and the ceiling has several claw marks on. There are some small crates near the far wall.

9 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several cracks on the walls. There is a very big jar near the far wall.

10 : Laboratory

Foreshadowing
Description

This area is dark and cold and there are some scorch marks on the ceiling. Flies swarm off bones covered with rotting flesh on the ground.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


11 : Corridor

12 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the walls have a few scorch marks on. There are some small jars near the far wall.

13 : Corridor

This 80' corridor is leading to an arched marble door (Half-broken) The door is leading to the Shrine.

14 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is covered with splatters of dark matter. You feel the chill of death curling up your spine.

Zombie


Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 20

❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

15 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the walls have a few spots of yellow ooze on. A strange sensation is creeping up your spine.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and there are some cracks on the ground. You feel the chill of death curling up your spine.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls have some scorch marks on. Flies swarm off bones covered with rotting flesh on the ground.

Giant Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏
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❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

18 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End (Fountain)

19 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are some fractures on the ground. There is a large crate near the far wall.

20 : Secret Storage Room

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and there are several claw marks on the ceiling. Something here makes the hair at the back of the neck stand.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

21 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground has a few splatters of dark matter on. Other than that, there’s a silence of death in here.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

22 : Ceremonial Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls have some claw marks on. There’s something lying on the floor.

The secret door on the north is leading to a secret chamber:

Description

This area was likely used as a pantry and there are several scorch marks on the ground. There’s movement inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏

23 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are a few burn marks on the ceiling. Flies swarm off bones covered with rotting flesh on the ground.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏

❏❏❏❏❏❏❏
❏❏❏❏❏

24 : Library

Foreshadowing
Description

It is dark and damp here and the walls have some spots of yellow ooze on. Looking down, you see countless fragments of small animal skeletons.

Giant Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

25 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is deeply fractured. Flies swarm off bones covered with rotting flesh on the ground.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5

❏❏❏
❏❏❏

❏❏
❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. There are some small crates near the far wall.

26 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and there are several fractures on the ground. There is a big crate near the far wall.

27 : Ceremonial Chamber

Foreshadowing
Description

The air in this area is dense and misty and the ceiling is covered with splatters of dark matter. There’s also a foul smell of decay and rot.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

28 : Corridor

29 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are a few scorch marks on the walls. There is a big chest near the far wall.

30 : Corridor

This 80' corridor is leading to a rectangular wooden door (Locked 🜬) The door is leading to the Pantry.

31 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has a few spots of green rot on. You feel the chill of death curling up your spine.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

32 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ceiling is covered with spots of green rot. Something here makes the hair at the back of the neck stand.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏

33 : Laboratory

Doorways
Description

This area stinks from excrements and there are a few fractures on the ground. There’s something lying on the floor.

34 : Corridor

35 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. A strange sensation is creeping up your spine.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

36 : Shrine

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with spots of yellow ooze. There are some very big bags near the far wall.

37 : Secret Door to the corridor

Doorways

38 : Pantry

Doorways
Description

This area was likely used as a pantry and the ground is carved with claw marks. There’s also a colorful glow emitting from the ground.

39 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few splatters of dark matter on the walls. There are some very big crates near the far wall.

40 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are several claw marks on the ceiling. There’s movement inside.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

41 : Ceremonial Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the walls are scorched with burn marks. You spot something quite big lying on the floor.

42 : Library

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few spots of yellow ooze on the ground. Faint colorful light is emitting from everywhere.

43 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with spots of green rot. A violent shout in an unknown language is coming from inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


44 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with fractures. You see glowing eyes staring at you from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


❏❏❏
❏❏


45 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are some burn marks on the walls. Looking down, you see countless fragments of small animal skeletons.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


46 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is covered with scorch marks. There are some big jars near the far wall.

Hideout of the Burning Ogre

Hideout of the Burning Ogre

Conspectus

Reinteus Eucharius’s nephew is in area 5
Guerro Erchamwald’s nephew is in area 12

Encounters

7 Kobolds (area 9)
Troglodyte (area 2)

Treasure

5,260 gp in coins. 1,808 gp in gems. 11,537 gp in jewellery.

Alcfrida of Hellgate’s Custom Sword is in area 4

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Kobold Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
2 Troglodyte Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

1 : Hideout Entrance

This passage into the hideout is under the ruins of an ancient temple, masked by dense undergrowth .

2 : Chamber

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalactites are deeply fractured. You see glowing eyes staring at you from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏

3 : Cavern

Description

Pools of dark sludge are scattered all over the place and the stalagmites have a few fractures on. There’s also a colorful glow emitting from the ground.

4 : Cave Dig

Description

This area stinks from excrements and the canopy is deeply fractured. Faint colorful light is emitting from everywhere.

5 : Cave Room

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and there are several spots of green rot on the stalagmites. There’s also a colorful glow emitting from the ground and a person is chained to the wall.

6 : Grotto

Description

Dense spiderwebs cover the stalactites and stalagmites and there are several fractures on the canopy. There’s also a colorful glow emitting from the ground.

7 : Grotto

Description

The cave earth here makes the ground feel sticky and the stalactites have a few cracks on. Faint colorful light is emitting from everywhere.

8 : Cave Hall

Description

The cave earth here makes the ground feel sticky and there are some burn marks on the stalagmites. There’s also a colorful glow emitting from the ground.

9 : Cavern

Foreshadowing
Description

The air in this area is dense and misty and the canopy is covered with claw marks. You see the shimmer of a blade inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)



❏❏❏❏

❏❏



10 : Cavern

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and the stalactites have a few burn marks on. There are some small chests near the far wall.

11 : Cavern

Description

The cave earth here makes the ground feel sticky and the canopy is deeply fractured. You spot something quite big lying on the floor.

12 : Cavern

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the stalagmites are covered with scorch marks. There is a big crate near the far wall and a person is chained to the wall.

Temple of the Cold Skeletons

Temple of the Cold Skeletons

Conspectus

The Defiled Wolves are using this dungeon, and theres a 2 in 6 chance to find Rator Brightnod together with his acolytes or mediums here.

Gaucia Heilsinde’s wife is in area 1

Encounters

5 Acolytes (area 21) 7 Mediums (area 2, area 9) 6 Spitting Cobras (area 3)
3 Crocodiles (area 18) 9 Giant Toads (area 11, area 16, area 17, area 22)
Iron Living Statue (area 8) 3 White Apes (area 3)
Horned Chameleon (area 23)
3 Tigers (area 9, area 20, area 20)

Treasure

2,130 gp in coins. 3,861 gp in gems. 30,383 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25
2 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
3 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone craved skull, partly buried under a dune .

2 : Secret Chamber

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ground is covered with spots of yellow ooze. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16


❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏

3 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls have some cracks on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ground has some burn marks on. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏

❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

4 : Entrance to the Torture Chamber

5 : Entrance to the Ceremonial Chamber

6 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and there are a few scorch marks on the walls. There are some very big bags near the far wall.

7 : North entrance to the Ceremonial Chamber

8 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with spots of yellow ooze. There’s something moving inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and there are several cracks on the ground. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏

❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Large symbols and letters were painted all over the place and the walls are covered with fractures. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

10 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with spots of yellow ooze. There are some big crates near the far wall.

11 : Crypt

Foreshadowing
Description

There are stains of what seems to be blood all over the place and the ground has a few spots of yellow ooze on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏

12 : Corridor Door

13 : Secret doors

14 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few splatters of dark matter on the walls. There is a small jar near the far wall.

15 : Library

Doorways
Description

This area is dark and cold and the ceiling is deeply fractured. You spot something quite big lying on the floor.

16 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with scorch marks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

17 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and there are several spots of green rot on the ceiling. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is covered with fractures. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏

19 : Library

Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the walls are scorched with burn marks. There’s something lying on the floor.

20 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is covered with cracks. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

Tall shelves made of rotting wood are fixtured here and the ground has a few spots of green rot on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

21 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and there are several claw marks on the walls. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏

22 : Shrine

Foreshadowing
Description

This area is dark and cold and the ceiling is covered with claw marks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏
❏❏❏❏❏❏❏❏❏

23 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with cracks. There’s movement inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Temple of the Furious Hopes

Temple of the Furious Hopes

Conspectus

Encounters

13 Acolytes (area 1, area 7, area 24) 9 Mediums (area 4, area 12, area 15) 4 Spitting Cobras (area 2)
Crocodile (area 6)
3 Gargoyles (area 9)
3 Rust Monsters (area 3)
2 Tigers (area 5, area 19)

Treasure

288 gp in coins. 5,580 gp in gems. 30,550 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
3 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden cabin, under loose floor boards .

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏❏

2 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the walls are carved with claw marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏
❏❏❏

3 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has a few claw marks on. You’re not alone here.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Shrine

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are carved with claw marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏

5 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few claw marks on the ceiling. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

6 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ground has a few claw marks on. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏

7 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are deeply fractured. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏

8 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End

9 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some splatters of dark matter on the ground. This is not looking good.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

10 : Secret Storage Room

Doorways
Description

This area is dark and cold and the ceiling is covered with scorch marks. You spot something quite big lying on the floor.

11 : Shrine

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few claw marks on the walls. There’s something lying on the floor.

12 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has several splatters of dark matter on. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏

❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

Numerous fragments of torn paper are scattered all over the place and the walls have several spots of yellow ooze on. There is a large crate near the far wall.

13 : Entrance to the Laboratory

14 : Entrance to the Shrine

15 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is carved with claw marks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏

16 : East entrance to the Shrine

17 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with fractures. There are some very big jars near the far wall.

18 : Water Fountain

Clear water are coming out of the wall here.

19 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are some spots of yellow ooze on the ceiling. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Tall shelves made of rotting wood are fixtured here and the walls are covered with claw marks. You spot something quite big lying on the floor.

20 : Entrance to the Library

21 : Entrance to the Ceremonial Chamber

22 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling has some splatters of dark matter on. There is a very big chest near the far wall.

23 : South entrance to the Ceremonial Chamber

24 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are scorched with burn marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏
❏❏❏❏
❏❏
❏❏❏
❏❏❏❏
❏❏
❏❏❏

25 : Water Fountain

Clear water are coming out of the wall here.

Tomb of the Deadly Goblin

Tomb of the Deadly Goblin

Conspectus

Ingberta of Nakari’s husband is in area 26

Encounters

41 Bats (area 26) 7 Orcs (area 14) 23 Rats (area 33) 8 Skeletons (area 11)
9 Ghouls (area 4, area 9, area 20) 7 Gnolls (area 1, area 25) 2 Troglodytes (area 21)
3 Mummys (area 19)
2 Spectres (area 34)
3 Vampires (area 20)

Treasure

7,368 gp in coins. 8,246 gp in gems. 37,507 gp in jewellery.

Altilde Carissima’s Armor Of Sentimental Value is in area 7

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Troglodyte Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25
2 Skeletons (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10
3 Ghoul Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25
4 Bats (15) Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5

1 : Dungeon Entrance

These stairs into the dungeon are in the basement of an abandoned inn .

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is deeply fractured. There are some very big crates near the far wall.

3 : Dead End

4 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has some scorch marks on. Looking down, you realize you just stepped into a pool of blood.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏❏

5 : Dead End (Magical Portal)

6 : Corridor

7 : Pantry

Doorways
Description

It is dark and damp here and the ceiling is deeply fractured. Faint colorful light is emitting from everywhere.

8 : Corridor

This 80' corridor is leading to a rectangular bronze door (Locked 🝮) The door is leading to the Torture Chamber.

9 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and there are several fractures on the ground. Looking down, you realize you just stepped into a pool of blood.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

10 : Torture Chamber

Doorways
Description

Several wooden racks were fixtured here and there are a few fractures on the ceiling. There’s something lying on the floor.

11 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the walls have several spots of green rot on. You feel the chill of death curling up your spine.

Skeleton


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Chaotic XP: 10

❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏

❏❏
❏❏❏
❏❏
❏❏

12 : Corridor

13 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is deeply fractured. There are some small jars near the far wall.

14 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the walls have some burn marks on. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏
❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏


15 : Secret Door to the corridor

Doorways

17 : Dead End (Magical Portal)

18 : Laboratory

Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. There’s also a colorful glow emitting from the ground.

19 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground has several cracks on. Looking down, you realize you just stepped into a pool of blood.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the ceiling is scorched with burn marks. You feel the chill of death curling up your spine.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

21 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few fractures on the ground. There’s movement inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

22 : Alcoved Corridor

There are human-like statues in the alcoves here.

23 : Crypt

Doorways
Description

You hear the sound of water dripping down and there are a few splatters of dark matter on the ceiling. Faint colorful light is emitting from everywhere.

24 : Dead End

25 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is covered with splatters of dark matter. A violent shout in an unknown language is coming from inside.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏

26 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. Flies swarm off bones covered with rotting flesh on the ground and a person is chained to the wall.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


27 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

28 : Dead End (Magical Portal)

29 : Dead End (Body)

30 : Laboratory

Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with splatters of dark matter. Faint colorful light is emitting from everywhere.

31 : Water Fountain

Clear water are coming out of the wall here.

32 : Dead End (Trap!)

34 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is deeply fractured. Other than that, there’s a silence of death in here.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Temple of the Infernal Souls

Temple of the Infernal Souls

Conspectus

Encounters

21 Acolytes (area 4, area 9, area 22) 28 Mediums (area 1, area 2, area 4, area 12, area 14, area 25, area 27, area 33, area 45, area 47, area 48) 6 Spitting Cobras (area 26)
5 Giant Toads (area 7, area 26)
6 Blink Dogs (area 19) 2 Gargoyles (area 38)
7 Horned Chameleons (area 16, area 18, area 20)
Bone Golem (area 21)
Amber Golem (area 17)

Treasure

1,877 gp in coins. 9,264 gp in gems. 80,787 gp in jewellery.

Teinger of Thoraka’s Decorated Sword is in area 11
Galicius Benceline’s Custom Sword is in area 38
Giambono of Belesa’s Decorated Armor is in area 48

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden cabin, under loose floor boards .

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16


❏❏❏❏❏❏❏❏
❏❏❏❏

2 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with scorch marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏
❏❏❏

3 : Crypt

Doorways
Description

There are stains of what seems to be blood all over the place and the ground is carved with claw marks. You spot something quite big lying on the floor.

4 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16



❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

This area stinks from excrements and the ceiling has a few spots of green rot on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏
❏❏❏❏

5 : Entrance to the Crypt

6 : Entrance to the Pantry

7 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are scorched with burn marks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

8 : South entrance to the Pantry

9 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is deeply fractured. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏
❏❏❏❏
❏❏❏❏❏

❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

10 : Water Fountain

Clear water are coming out of the wall here.

11 : Laboratory

Doorways
Description

You hear the sound of water dripping down and the walls are scorched with burn marks. There’s something lying on the floor.

The secret door on the south is leading to a secret chamber:

Description

A small wooden altar is located at the center of this room and the ceiling has several splatters of dark matter on. You spot something quite big lying on the floor.

12 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are deeply fractured. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏❏❏❏❏❏❏

13 : Torture Chamber

Description

The air in this area is dense and misty and there are a few burn marks on the ceiling. You spot something quite big lying on the floor.

14 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are deeply fractured. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16



15 : Dead Ends

Left side - Dead End (Magical Portal)
Right side - Dead End

16 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with spots of green rot. There’s something moving inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Secret Storage Room

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the walls have a few spots of green rot on. This is not looking good.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ground is covered with spots of yellow ooze. There’s movement inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

19 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are some scorch marks on the ceiling. There’s something moving inside.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are carved with claw marks. You’re not alone here.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

21 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with spots of yellow ooze. There’s something moving inside.

Bone Golem


Armour Class: 2 [17] Hit Dice: 8 Attacks: 2 or 4 × weapon (1d6 or by weapon) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Neutral XP: 650

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

22 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several scorch marks on the ceiling. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏

23 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few scorch marks on the ground. There is a large chest near the far wall.

The secret door on the north is leading to a secret chamber:

Description

This area is dark and cold and the ceiling is deeply fractured. There is a big barrel near the far wall.

24 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few scorch marks on the walls. There are some very big barrels near the far wall.

25 : Torture Chamber

Foreshadowing
Description

This place seems to be an old dungeon cell and the ground is covered with splatters of dark matter. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

26 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are carved with claw marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏
❏❏❏❏❏❏❏
❏❏
❏❏❏❏

❏❏

The secret door on the south is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ceiling is scorched with burn marks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

27 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have a few burn marks on. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏

28 : Library

Description

Numerous fragments of torn paper are scattered all over the place and there are several spots of yellow ooze on the ground. There’s a dead body here.

29 : Alcoved Corridor

There are oversized torches in the alcoves here.

30 : Ceremonial Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with burn marks. You spot something quite big lying on the floor.

31 : Dead End

32 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has a few splatters of dark matter on. There are some small crates near the far wall.

33 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is carved with claw marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

34 : Alcoved Corridor

There are human-like statues in the alcoves here.

35 : Dead End

36 : Dead End (Body)

37 : Corridor

38 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the walls have a few fractures on. A weird sensation is creeping up your spine.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

39 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are some claw marks on the ceiling. There is a very big crate near the far wall.

40 : Secret Door to the corridor

Doorways

41 : Crypt

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is deeply fractured. You spot something quite big lying on the floor.

42 : Shrine

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling has several fractures on. You spot something quite big lying on the floor.

43 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several claw marks on the ground. There is a very big barrel near the far wall.

44 : Water Fountain

Clear water are coming out of the wall here.

45 : Torture Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with burn marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏❏

46 : Library

Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ceiling has a few claw marks on. You spot something quite big lying on the floor.

47 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls have several fractures on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏❏
❏❏
❏❏❏❏❏❏❏

48 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ground is covered with claw marks. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏

49 : Water Fountain

Clear water are coming out of the wall here.

Crypt of the Feared Order

Crypt of the Feared Order

Conspectus

Dedata Christred’s wife is in area 24
Aitard Aclebalda’s wife is in area 47

Encounters

19 Bats (area 24, area 46) 27 Giant Rats (area 3, area 9, area 27) 20 Goblins (area 2, area 25, area 43) 23 Kobolds (area 40, area 48) 5 Orcs (area 3) 5 Skeletons (area 29) 7 Spitting Cobras (area 9, area 16)
5 Giant Vampire Bats (area 47) Troglodyte (area 12)
2 Carcass Crawlers (area 40)
3 Mummys (area 35)
Spectre (area 31)
7 Vampires (area 29, area 35)

Treasure

12,489 gp in coins. 14,259 gp in gems. 90,969 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Goblins (3) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Giant Vampire Bat Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20
3 Carcass Crawler Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the trunk of a giant oak, at the bottom of an excavated spiral staircase .

2 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and there are several cracks on the ceiling. A violent shout in an unknown language is coming from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


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3 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with spots of green rot. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

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The secret door on the north is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the ceiling is deeply fractured. There’s movement inside.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


4 : Entrance to the Crypt

5 : Entrance to the Ceremonial Chamber

6 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is carved with claw marks. There is a big crate near the far wall.

7 : North entrance to the Ceremonial Chamber

8 : Crypt

Doorways
Description

The air in this area is dense and misty and the walls are covered with cracks. There’s also a colorful glow emitting from the ground.

9 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ground has a few cracks on. Looking down, you see countless fragments of small animal skeletons.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5

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The secret door on the west is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with spots of green rot. Flies swarm off bones covered with rotting flesh on the ground.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

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10 : Entrance to the Pantry

11 : Entrance to the Pantry

12 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have some cracks on. You see the shimmer of a blade inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏

13 : West entrance to the Pantry

14 : Corridor

15 : Laboratory

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with burn marks. You spot something quite big lying on the floor.

16 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are deeply fractured. There’s also a foul smell of decay and rot.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

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17 : Secret Door to the corridor

Doorways

18 : Corridor

19 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is deeply fractured. There are some big barrels near the far wall.

20 : Corridor

This 80' corridor is leading to an odd-shaped marble door (Half-broken) The door is leading to the Pantry.

21 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is covered with scorch marks. There is a large barrel near the far wall.

22 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has some burn marks on. There is a large bag near the far wall.

23 : Torture Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is scorched with burn marks. There’s something lying on the floor.

24 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the walls have some splatters of dark matter on. There’s movement inside and a person is chained to the wall.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5









25 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and there are a few scorch marks on the ground. You see the shimmer of a blade inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

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26 : Ceremonial Chamber

Doorways
Description

This area stinks from excrements and the ceiling is covered with fractures. There’s also a colorful glow emitting from the ground.

27 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the walls have some fractures on. Flies swarm off bones covered with rotting flesh on the ground.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


28 : Corridor

29 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with spots of green rot. Looking down, you realize you just stepped into a pool of blood.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

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30 : Corridor

This 80' corridor is leading to an arched marble door (Barricaded) The door is leading to the Laboratory.

31 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with spots of yellow ooze. You feel the chill of death curling up your spine.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

32 : Torture Chamber

Doorways
Description

It is dark and damp here and the ground is carved with claw marks. There’s a dead body here.

33 : Torture Chamber

Doorways
Description

Several wooden racks were fixtured here and the walls have several scorch marks on. You spot something quite big lying on the floor.

34 : Corridor

35 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with spots of green rot. A strange sensation is creeping up your spine.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

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36 : Corridor

This 80' corridor is leading to an arched wooden door (Locked 🜌) The door is leading to the Torture Chamber.

37 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several spots of green rot on the walls. There are some small barrels near the far wall.

38 : Pantry

Doorways
Description

This area was likely used as a pantry and the ground is covered with spots of yellow ooze. There’s a dead body here.

39 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and there are some claw marks on the walls. There are some big bags near the far wall.

40 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is covered with claw marks. You see glowing eyes staring at you from inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


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The secret door on the east is leading to a secret chamber:

Description

This area stinks from excrements and there are some fractures on the ground. Flies swarm off bones covered with rotting flesh on the ground.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

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41 : Entrance to the Ceremonial Chamber

42 : Entrance to the Crypt

43 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the walls have some spots of yellow ooze on. A violent shout in an unknown language is coming from inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

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44 : East entrance to the Crypt

45 : Crypt

Doorways
Description

It is dark and damp here and the ceiling is deeply fractured. There’s something lying on the floor.

46 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the walls are carved with claw marks. Flies swarm off bones covered with rotting flesh on the ground.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


47 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and there are a few fractures on the ground. There’s also a foul smell of decay and rot and a person is chained to the wall.

Giant Vampire Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + unconsciousness) THAC0: 18 [+1] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

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48 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ceiling has a few cracks on. You see glowing eyes staring at you from inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


49 : Water Fountain

Clear water are coming out of the wall here.

Hideout of the Savage Slaves

Hideout of the Savage Slaves

Conspectus

Encounters

10 Giant Rats (area 5) 2 Spitting Cobras (area 4) 2 Stirges (area 10)
4 Troglodytes (area 7)
Caecilia (area 3)

Treasure

1,295 gp in coins. 4,092 gp in gems. 17,765 gp in jewellery.

Sabbata Ermenfred’s Decorated Sword is in area 7

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Troglodyte Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25
2 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
3 Giant Rats (4) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5

1 : Hideout Entrance

This passage into the hideout is in the basement of an abandoned inn .

2 : Cave Dig

Description

The flowstone on the ground shimmers through the darkness and the ground is covered with claw marks. You spot something quite big lying on the floor.

3 : A Vast Chamber

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the canopy is carved with claw marks. Flies swarm off bones covered with rotting flesh on the ground.

Caecilia


Armour Class: 6 [13] Hit Dice: 6 Attacks: 1 × bite (1d8) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 500

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Cave Dig

Description

Dense spiderwebs cover the stalactites and stalagmites and the stalagmites are covered with spots of yellow ooze. There’s something lying on the floor.


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

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5 : Cave Hall

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the ground is scorched with burn marks. Looking down, you see countless fragments of small animal skeletons.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


6 : Chamber

Description

The flowstone on the ground shimmers through the darkness and the canopy is covered with cracks. Faint colorful light is emitting from everywhere.

7 : Cave Hall

Foreshadowing
Description

Oversized fossilised mushrooms are covering this area and the stalactites are covered with cracks. A violent shout in an unknown language is coming from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

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8 : Cave Dig

Foreshadowing
Description

Oversized fossilised mushrooms are covering this area and there are some burn marks on the stalagmites. There are some small jars near the far wall.

9 : Cave Room

Foreshadowing
Description

Pools of dark sludge are scattered all over the place and the stalactites have some claw marks on. There is a very big crate near the far wall.

10 : Chamber

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the canopy has some splatters of dark matter on. You feel chills curling up your spine.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

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Hideout of the Cursed Witch

Hideout of the Cursed Witch

Conspectus

Encounters

6 Goblins (area 3) 8 Orcs (area 6) 6 Spitting Cobras (area 7, area 12) Stirge (area 14)
3 Black Widows (area 2, area 5) 3 Harpys (area 13)
Black Dragon (area 8)

Treasure

52,107 gp in coins. 4,125 gp in gems. 40,973 gp in jewellery.

Ander Hildesinde’s Handcrafted Broom is in area 5

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d5 Encounter Stats
1 Harpy Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50
2 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
3 Stirge Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
4 Black Widow Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
5 Goblin Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

1 : Hideout Entrance

This passage into the hideout is under a wooden trapdoor buried 5 feet into the sand, with only an arrow-shaped sign pointing down hinting on the location .

2 : Cave Room

Foreshadowing
Description

Pools of dark sludge are scattered all over the place and the stalagmites are deeply fractured. There’s also a foul smell of decay and rot.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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3 : Grotto

Foreshadowing
Description

The cave earth here makes the ground feel sticky and the stalactites have a few fractures on. You see the shimmer of a blade inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

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4 : A Vast Chamber

Foreshadowing
Description

This area is covered with egg-like cave blisters and the canopy has some splatters of dark matter on. There are some large jars near the far wall.

5 : Chamber

Foreshadowing
Description

Oversized fossilised mushrooms are covering this area and the ground has some fractures on. There’s movement inside.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏

6 : Cave Room

Foreshadowing
Description

This area is covered with egg-like cave blisters and there are a few cracks on the stalagmites. There’s movement inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)



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7 : Chamber

Description

You hear the sound of water dripping down and the ground is covered with cracks. There’s something lying on the floor.

8 : A Vast Chamber

Foreshadowing
Description

This area is dark and cold and the canopy has some splatters of dark matter on. There’s something moving inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Chamber

Foreshadowing
Description

It is dark and damp here and the stalagmites are covered with claw marks. There is a very big jar near the far wall.

10 : Cave Room

Description

This area is covered with egg-like cave blisters and there are several spots of yellow ooze on the stalactites. Faint colorful light is emitting from everywhere.

11 : Cave Hall

Description

Oversized fossilised mushrooms are covering this area and the stalagmites are covered with cracks. There’s also a colorful glow emitting from the ground.

12 : Chamber

Foreshadowing
Description

You hear the sound of water dripping down and the stalactites have some fractures on. Flies swarm off bones covered with rotting flesh on the ground.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏

13 : Cave Dig

Foreshadowing
Description

This area stinks from excrements and there are some fractures on the stalagmites. There’s movement inside.

Harpy


Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50

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14 : Cave Room

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the canopy is scorched with burn marks. Red eyes are glowing inside like fire, and you hear a screech.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏

Shrine of the Dark Blood

Shrine of the Dark Blood

Conspectus

The Foul Bones are using this dungeon, and theres a 2 in 6 chance to find Albilde Reinhilde together with her acolytes or mediums here.

Hillinus of Naram’s son is in area 13
Rotharde of Gorn’s nephew is in area 17

Encounters

12 Acolytes (area 12, area 14) 23 Rats (area 7)
2 Crocodiles (area 4, area 18)
6 Black Bears (area 1, area 6) Doppelgänger (area 10) 3 Gargoyles (area 11) 12 White Apes (area 3, area 17)

Treasure

720 gp in coins. 4,418 gp in gems. 31,202 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d1 Encounter Stats
1 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone skull, entirely covered with moss and ivy .

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

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❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

2 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling has several burn marks on. There are some large crates near the far wall.

3 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are a few burn marks on the ground. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

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❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ceiling is deeply fractured. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏

5 : Water Fountain

Clear water are coming out of the wall here.

6 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has some fractures on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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❏❏❏❏❏❏❏❏❏❏❏❏

7 : Library

Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ceiling is carved with claw marks. There’s something lying on the floor.

8 : Corridor Door

9 : Secret doors

10 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is carved with claw marks. There’s something moving inside.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

11 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are a few fractures on the ceiling. You’re not alone here.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Ceremonial Chamber

Doorways
Description

A small wooden altar is located at the center of this room and the walls have a few fractures on. There’s something lying on the floor.

The secret door on the south is leading to a secret chamber:

Description

Countless humanoid skulls “decorate” the boundries here and the ground is scorched with burn marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

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❏❏❏❏❏❏❏❏
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13 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls have a few scorch marks on. You spot something quite big lying on the floor and a person is chained to the wall.

14 : Torture Chamber

Foreshadowing
Description

You hear the sound of water dripping down and the ceiling has a few burn marks on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
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15 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the walls are scorched with burn marks. There are some very big crates near the far wall.

16 : Water Fountain

Clear water are coming out of the wall here.

17 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and there are some splatters of dark matter on the ceiling. There’s some sort of a beast inside and a person is chained to the wall.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are deeply fractured. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏

19 : Pantry

Doorways
Description

This area was likely used as a pantry and there are some cracks on the ground. There’s something lying on the floor.

Tomb of the Mourning Spider

Tomb of the Mourning Spider

Conspectus

Encounters

14 Kobolds (area 10) 6 Orcs (area 1, area 12)
7 Pit Vipers (area 19)

Treasure

2,900 gp in coins. 4,240 gp in gems. 22,608 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Orc Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Kobolds (4) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)

1 : Dungeon Entrance

These stairs into the dungeon are under a wooden trapdoor buried 5 feet in the ground .

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏❏❏❏❏
❏❏❏❏

2 : Secret Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is scorched with burn marks. Faint colorful light is emitting from everywhere.

3 : Pantry

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has several spots of green rot on. There are some big chests near the far wall.

The secret door on the south is leading to a secret chamber:

Description

This area stinks from excrements and the walls have some splatters of dark matter on. There’s also a colorful glow emitting from the ground.

4 : Entrance to the Pantry

5 : Entrance to the Torture Chamber

6 : Torture Chamber

Doorways
Description

This area is dark and cold and there are a few spots of green rot on the ground. There’s something lying on the floor.

7 : South entrance to the Torture Chamber

8 : Shrine

Doorways
Description

A large pentagram was painted here and there are a few spots of yellow ooze on the walls. Faint colorful light is emitting from everywhere.

9 : Water Fountain

Clear water are coming out of the wall here.

10 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with cracks. You see glowing eyes staring at you from inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


11 : Torture Chamber

Doorways
Description

This area stinks from excrements and the ceiling is deeply fractured. There’s something lying on the floor.

12 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several splatters of dark matter on. There’s movement inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏
❏❏❏❏
❏❏
❏❏❏❏❏❏

13 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End (Body)

14 : Ceremonial Chamber

Doorways
Description

A large pentagram was painted here and the walls are deeply fractured. There’s also a colorful glow emitting from the ground.

15 : Secret Storage Room

Doorways
Description

You hear the sound of water dripping down and there are a few fractures on the ceiling. You spot something quite big lying on the floor.

16 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the walls are covered with splatters of dark matter. There is a very big barrel near the far wall.

17 : Library

Doorways
Description

It is dark and damp here and the ground is covered with scorch marks. You spot something quite big lying on the floor.

18 : Torture Chamber

Doorways
Description

The air in this area is dense and misty and the walls have some burn marks on. There’s also a colorful glow emitting from the ground.

19 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has a few scorch marks on. Looking down, you see countless fragments of small animal skeletons.

Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏

20 : Shrine

Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few spots of yellow ooze on the ground. Faint colorful light is emitting from everywhere.

21 : Water Fountain

Clear water are coming out of the wall here.

Factions

The Defiled Wolves

The Defiled Wolves

The Defiled Wolves Cult are attempting demons summoning rituals. The Cult hideout is the Temple of the Cold Skeletons.

The Cult leader is a Rator Brightnod, a level 6 Cleric. He has soft gentle features, wild green eyes and a holy symbol tattooed on the forehead (Sickened). In the pocket: a comb and 5 sp.

Rator has a special interest of an unknown nature in Genilde of Kraan.

Rator Brightnod (Level 6 Cleric)


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 15 Attacks 1 × Sling (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Chaotic STR 8 INT 14 WIS 13 DEX 13 CON 7 CHA 4 Spells ✦ Purify Food and Water ✦ Resist Cold ✦ Resist Fire ✦ Hold Person ✦ Cure Disease (Cause Disease) ✦ Speak with Plants


Members

Collaborators

The Army Of Revival

The Army Of Revival

The Army Of Revival Militia are plotting to abolish all magic-users. The militia’s usual gathering venue is The Fearless Unicorn Tavern in Dreyolla

The Militia leader is a Rotharde of Reyk, a level 7 Fighter. She has wild green eyes, soft voice and a strong, muscular physique (Contented). In the pocket: a quill, a magnifying glass and a small gem (worth 10 gp).

Rotharde has a special interest of an unknown nature in Rothward of Headbone.

Rotharde of Reyk (Level 7 Fighter)


Armour Class 2 [17] Plate-mail armor Hit Points 12 Attacks 1 × Warhammer (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 11 INT 11 WIS 10 DEX 15 CON 7 CHA 12


Members

Collaborators

The Fists Of Power

The Fists Of Power

The Fists Of Power Militia are conspiring to abolish all magic-users. The militia’s usual gathering venue is The Gnoll & The Gloomy Brewer Tavern in Ithamar

The Militia leader is a Celestus of Dorith, a level 8 Fighter. He has bulging dark eyes, a hairy chest and a strong, muscular physique (Overwhelmed). In the pocket: 3 cp, a smoking pipe and a death threat note.

Celestus has a special interest of an unknown nature in Dedata Christred’s family amulet .

Celestus of Dorith (Level 8 Fighter)


Armour Class 3 [16] Chainmail armor + Shield Hit Points 34 Attacks 1 × Long Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 18 INT 3 WIS 6 DEX 14 CON 9 CHA 9


Members

Collaborators

The Foul Bones

The Foul Bones

The Foul Bones Cult are conducting horrid experiments in humanoids. The Cult hideout is the Shrine of the Dark Blood.

The Cult leader is a Albilde Reinhilde, a level 7 Magic-user. She has crystal blue eyes, short red pony-tail and long crimson robe (Unimpressed). In the pocket: a dirty handkerchief, 3 sp and a small flute.

Albilde has a special interest of an unknown nature in Gundin of Headbone.

Albilde Reinhilde (Level 7 Magic-user)


Armour Class 8 [11] Unarmored Hit Points 33 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Chaotic STR 9 INT 18 WIS 10 DEX 13 CON 16 CHA 8 Spells ✦ Sleep ✦ Light (Darkness) ✦ Ventriloquism ✦ 2 × Detect Invisible ✦ Fire Ball ✦ Infravision ✦ Confusion


Members

Collaborators

Breakglass

NPCs

NPCs

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Winmar of Aberius 🞍 Aitard Aclebalda 🞍 Muscatta Acleberta 🞍 Lootgar Aclehilde 🞍 Grimin of Agara 🞍 Luda of Akeba 🞍 Lootgar of Akeba 🞍 Altrude of Albor 🞍 Anberta Aldebrand 🞍 Marozia Alinhilde 🞍 Vuteria Altadonna 🞍 Soficia Anschetil 🞍 Willhelma of Aral 🞍 Goldiva of Ashamar 🞍 Gerlinde of Ashra 🞍 Elisiard of Askias 🞍 Saidra of Atali 🞍 Walatus of Atali 🞍 Minilde of Azora

B

Hargar of Balaz’S Wish 🞍 Rubus of Bazuul 🞍 Giambono of Belesa 🞍 Sinister Bellacara 🞍 Winsy Bellaflor 🞍 Precious Bellaflor 🞍 Galicius Benceline 🞍 Gersinde Bernegilde 🞍 Adremar Bernswith 🞍 Urisima of Beserker 🞍 Liuthard of Blackshadow 🞍 Frodo of Bokka 🞍 Justinna Bonifacia 🞍 Bernhaus Bonifacia 🞍 Gerhaus Bonissima 🞍 Minilde of Boroxxa 🞍 Gunso of Boroxxa 🞍 Huward of Brewfish 🞍 Walo Brightnod 🞍 Rator Brightnod 🞍 Gendrada Brihtrich 🞍 Sabbata of Briul 🞍 Berlinde Budislava 🞍 Elsaria of Bullshire

C

Liutrada of Caer 🞍 Balsinde of Cahal 🞍 Worwin of Caladon 🞍 Temidia of Calissa 🞍 Fenicia Callistus 🞍 Theuda Calomaria 🞍 Altilde Carissima 🞍 Hainard of Cevarra 🞍 Wigher Cherubina 🞍 Dedata Christred 🞍 Malger Christwin 🞍 Gunso of Citara 🞍 Onafria Confortata 🞍 Rotharde Cunihilda 🞍 Meliora Cunihilda

D

Senkata Dalmatius 🞍 Geldin of Darkhold 🞍 Gaumia of Darza 🞍 Dedata of Devilmask 🞍 Odaria of Devilmask 🞍 Sager of Devilville 🞍 Urisima Domhnaigh 🞍 Flaminio Donagnesia 🞍 Mandisima Donagnesia 🞍 Celestus of Dorith 🞍 Bernhaus Dragoslav 🞍 Gerbalda Driwethen 🞍 Frodo Dructbald 🞍 Gerlinde Dructbert

E

Ermo of Ephosia 🞍 Percipia of Erabor 🞍 Aliva Erchamger 🞍 Fiuca Erchamold 🞍 Lucida Erchamrad 🞍 Grimin Erchamrich 🞍 Guerro Erchamwald 🞍 Ander Ermenalda 🞍 Waltilde Ermenalda 🞍 Ingberta Ermenburg 🞍 Sabbata Ermenfred 🞍 Hildrada Ermengaud 🞍 Maillard Ermentaria 🞍 Uraka Ermentaria 🞍 Herger Ermesinde 🞍 Haimo Eucharius 🞍 Reinteus Eucharius 🞍 Winsy of Everdale

F

Alwin Felicitas 🞍 Ithar of Ferabor 🞍 Morbida of Feria 🞍 Ermengar Fionnghuala 🞍 Aitilde of Firebell 🞍 Aico of Firebell 🞍 Sieggo Fraisende 🞍 Muscatta Framberta 🞍 Sieger Frederius 🞍 Herard Fridewald

G

Palemia Gautlinde 🞍 Morbida Gautlinde 🞍 Perpetuo Godelinde 🞍 Rotharde of Gorn 🞍 Vuteria Gratiadei 🞍 Galicius of Greenfell 🞍 Zenbus Gundesinde 🞍 Maltia of Gura 🞍 Hilde Gurhoiarn

H

Lotar of Hammering 🞍 Adger of Hannes 🞍 Rothward of Headbone 🞍 Azier of Headbone 🞍 Gundin of Headbone 🞍 Adremar Heidenrich 🞍 Gaucia Heilsinde 🞍 Herard Heilsinde 🞍 Alcfrida of Hellgate 🞍 Doda of Hellgate 🞍 Otilde Hildegrim 🞍 Balsinde Hildelinde 🞍 Daghard Hilderich 🞍 Ander Hildesinde 🞍 Vamilia Hildesinde 🞍 Odaria Huldegarde 🞍 Rithilde Huldegarde 🞍 Eupraxia Humiliosus

I

Altrude Illuminata 🞍 Sighilde Ingitrude 🞍 Soficia Innocentia

K

Grasso of Kaldar 🞍 Hademar of Kaldar 🞍 Benegar of Kandar 🞍 Joculus of Karaja 🞍 Worwin Knightwine 🞍 Mirko Knightwine 🞍 Getrude of Kojar 🞍 Pancia of Korvela 🞍 Gaucia of Korvela 🞍 Genilde of Kraan

L

Mandisima of Lantis 🞍 Hildewin of Lieth 🞍 Gunnora of Lieth 🞍 Maltia Liutberga 🞍 Erberta Liuthilde 🞍 Theinard of Lyin 🞍 Sarwin of Lyin

M

Artcar Madalgarde 🞍 Berengar Madalinde 🞍 Atilia Madalrich 🞍 Baldwar Madalrich 🞍 Safia Madaltrude 🞍 Ademar Madaltrude 🞍 Ortgar Marquessa 🞍 Marcher Marquessa 🞍 Ermentar Marsilius 🞍 Marcher Mathurine 🞍 Saidra of Medes 🞍 Wigher Meintrude 🞍 Meliora Meurwethen 🞍 Arberta of Millrock 🞍 Ratrude of Moonglow 🞍 Gebin of Moundfar

N

Sadrahar Nadalfrid 🞍 Ingberta of Nakari 🞍 Theodo Nanthilde 🞍 Berwin of Nanu 🞍 Hillinus of Naram 🞍 Gendrada of Narus 🞍 Stebilia Natalisma 🞍 Ermo Nymphidius 🞍 Ortmar Nymphidius

O

Velerio Odelgilde 🞍 Gerhaus Odelhilde 🞍 Queniva of Odrea 🞍 Nadeger of Ofelia 🞍 Vitta of Ogashu 🞍 Dolerama of Onher 🞍 Leudo Opportune 🞍 Ansilde of Overi

P

Gismunda of Palatea 🞍 Aclehar of Partha 🞍 Lootgar of Patil 🞍 Wulfsy Pentecoste 🞍 Sichilde Peregrina 🞍 Winsy of Preya

Q

Fiuca of Qona

R

Vamilia of Rakha 🞍 Liutrada Reinbalda 🞍 Ostasia Reinberga 🞍 Lautrude Reinberta 🞍 Helmin Reinberta 🞍 Frotgar Reinhilde 🞍 Albilde Reinhilde 🞍 Lautard of Reyk 🞍 Aldrada of Reyk 🞍 Rotharde of Reyk 🞍 Merard Richlinde

S

Ortgar Sadrabald 🞍 Luceria Saintisme 🞍 Sigwin Saintisme 🞍 Haimo Samaritana 🞍 Merard of Saragol 🞍 Alamanda of Sargon 🞍 Gerhelma of Sathan 🞍 Marozia of Sephania 🞍 Otmar of Sevenhand 🞍 Milia of Shadizar 🞍 Alctrude of Sheva 🞍 Sighilde Siclebald 🞍 Duberta Siclebalda 🞍 Aldiva Siclebert 🞍 Reinger Siclefrid 🞍 Almer of Sidena 🞍 Halidor of Socubba 🞍 Fakard Sonifrida 🞍 Getrude Sonifrida 🞍 Natelma Sonifrida 🞍 Gersinde of Sorak’S Well 🞍 Lanto of Sorath 🞍 Precious of Spidera 🞍 Gainard of Springvale 🞍 Sabato of Starfield 🞍 Nikoder of Starra 🞍 Mirko Styrbiorn 🞍 Odelrada Sumarlidi 🞍 Mandisima of Swordgrip 🞍 Natelma of Syro

T

Halidor of Taia 🞍 Grosso of Tair 🞍 Hildewin of Talima 🞍 Sighard of Tanasu 🞍 Trimer of Tanasu 🞍 Amara of Thalanor 🞍 Madmar of Thalanor 🞍 Urisima of Thalanor 🞍 Urofina of Thalia 🞍 Alviva of Thelema 🞍 Ander of Thenara 🞍 Walerard Theodegarde 🞍 Rathard Theodegarde 🞍 Berwin Theodegaria 🞍 Crispus Theodemar 🞍 Ramiro Theodemud 🞍 Brysia Theodemud 🞍 Rathard of Thoga 🞍 Sighard of Thoga 🞍 Teinger of Thoraka 🞍 Erlinde of Thoraka 🞍 Lelio of Turan 🞍 Hedenna of Turan 🞍 Zdeslava of Tuzan

V

Aitilde of Valasia 🞍 Susekta of Venaria 🞍 Brysia Vermilius 🞍 Wigher of Villehard 🞍 Pribor Vladislav

W

Gainard Walahilde 🞍 Dalibor Walantrude 🞍 Fiuca Waldegaud 🞍 Latilde Waldegilde 🞍 Loberta Waldegilde 🞍 Sichilde Wanthilde 🞍 Percipia of Whitecliff 🞍 Gautmar of Whitecliff 🞍 Velerio Whitehelm 🞍 Electo of Wildslide 🞍 Jonilde of Willfell 🞍 Erberta of Willowdale 🞍 Helmward of Willya 🞍 Venoto Wiseltrude 🞍 Malger Wiseltrude 🞍 Liutward Wiseltrude 🞍 Atwin Wistrilde 🞍 Morbida Wolschalk

X

Riqin of Xapur 🞍 Fredegar of Xara

Y

Susekta of Yaara 🞍 Aleria of Yakadar 🞍 Villana of Yateli 🞍 Acfrida of Yizil

Z

Warnger of Zakar 🞍 Elsaria of Zamara 🞍 Martio of Zamoria 🞍 Minilde of Zeriti 🞍 Lautrude of Zosaal

Rumors

Rumors

Secrets

Secrets

Legal

Designation of Open Game Content

Designation of Open Game Content

This document contains Open Game Content, subject to the Open Game License, released under the Open Game License, Version 1.0a (reproduced below), as described in Section 1(d) of the License. All other content in this generated sandbox remains the property of the copyright holder.

OGL

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OPEN GAME LICENSE Version 1.0a

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