HEXROLL

The Kingdom of Aredor

Background

The seamingly childless Queen Luda is on her deathbed. A rumor of a legal heir raised as a commoner somewhere in the Kingdom brings hope to most, but is a threat to some.

Population: 31740 residents

Ruled by queen Luda of Feki, a level 12 Fighter. She has short black pony-tail, wise brown eyes and a missing middle-finger (Pained).

Armour Class 0 [19] Plate-mail armor + Shield Hit Points 38 Attacks 1 × Sword + 3 (1d8+3) THAC0 12 [+7] Movement Rate 90' (30') Saves D6 W7 P8 B8 S10 Alignment Neutral STR 13 INT 14 WIS 11 DEX 17 CON 10 CHA 8 Spells

Regions

Crimsonblade Desert

Crimsonblade Desert

Hex 01: Altar

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

The crumbling ruins of an ancient altar could be found near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Small Herd Animals (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
3 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275

Hex 02: Town of Askias

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

The Town of Askias sits behind a wall on the dunes sands.

Hex 03: Temple of the Savage Desire

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

The Temple of the Savage Desire is hidden somewhere on the dunes sands.

Entrances

Hex 04: Wagons

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

There are several abandoned and half-broken wagons near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
4 Small Herd Animals (6) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20

Hex 05: Watchtower

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

The ruins of an ancient watchtower are between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Small Herd Animals (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
3 Orcs (14) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Fallen Star Ridge

Fallen Star Ridge

Hex 06: The Devil’s Arrow Inn

A small patch of dark clouds circle an even darker peak. Jolts of lightnings flash from within, followed by rumbling thunders.

The Devil’s Arrow Inn is welcoming travellers and adventurers on the edge of the cliffs, at the end of a winding steep trail.

Hex 07: Watchtower

A giant peak stands taller than any of the mountains around it. An eerie red glow surrounding its top is visible from afar.

There’s a recently built but seemingly unstaffed watchtower high in the mountains.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
4 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 08: Altar

A small patch of dark clouds circle an even darker peak. Jolts of lightnings flash from within, followed by rumbling thunders.

The crumbling ruins of an ancient altar could be found across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 09: Wagons

The passages here are surrounded with steep vertical cliffs and are branching to all directions like a fractured maze.

There are several abandoned and half-broken wagons across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Kobolds (14) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
2 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Holloweye Wastelands

Holloweye Wastelands

Hex 10: Watchtower

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

The ruins of an ancient watchtower are between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Herd Animals (5) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
2 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

Hex 11: Tomb of the Raging Fire

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

The Tomb of the Raging Fire is hidden somewhere on the dunes sands.

Entrances

Hex 12: Lair of the Tormented Blood

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The Lair of the Tormented Blood is hidden somewhere near an oasis.

Entrances

Hex 13: A Tarantella

Gusts of warm desert wind sweep and swirl the sands here. Looking carefully one could see mysterious creatures formed in the air by the sand.

A Tarantella is foraging on the dunes sands. There’s a 2-in-6 chance of encountering it.

Tarantella


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d8 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

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Hex 14: Village of Onher

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

The prospering Village of Onher rests peacefully near an oasis.

Hex 15: Village of Belesa

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

The growing Village of Belesa sits quietly near an oasis.

Hex 16: Ogres

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

10 Ogres are wandering near an oasis. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine).

Ogre


Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125


Howling Wolves Shores

Howling Wolves Shores

Hex 17: Caverns of the Hopeless Slaves

The sands here are soft and warm and the turquoise water are crystal clear.

The Caverns of the Hopeless Slaves is hidden somewhere near an estuary.

Entrances

Hex 18: Frost Giants

The ruins of an abandoned lighthouse stand on a rock on the edge of a cove, now a temporary home to a flock of sea birds.

2 Frost Giants are sleeping near the coastline. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old forgotten gold mine).

Frost Giant


Armour Class: 4 [15] Hit Dice: 10+1 Attacks: 1 × weapon (4d6) or 1 × boulder (3d6) THAC0: 11 [+8] Movement: 120’ (40’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 9 Alignment: Chaotic XP: 900

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Hex 19: Cloud Giants

An old rotting shipwreck was washed to the sands here, a huge hole, the size of a giant tentacle is burst through its hull.

3 Cloud Giants are foraging on one of the coastal cliffs. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the nearest dungeon).

Cloud Giant


Armour Class: 4 [15] Hit Dice: 12+3 Attacks: 1 × weapon (6d6) or 1 × boulder (3d6) THAC0: 10 [+9] Movement: 120’ (40’) Saving Throws: D6 W7 P8 B8 S10 (12) Morale: 10 Alignment: Neutral XP: 1,100

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Hex 20: Village of Farrwater

A giant stone statue of a head was washed ashore here. It seams like it was detached from a full statue of a body at the neck.

The thriving Village of Farrwater sits quietly near an estuary.

Hex 21: Town of Silverbend

The coastline here is barricaded with giant boulders, forming a wall against the raging waves. It is extremely difficult for boats to come in or out.

The Town of Silverbend sits behind a wall near the coastline.

Hex 22: Dead Adventurers

A smoking volcano stands not far from the coastline here. The lush green vegetation that covers it indicates it did not erupt for a while now.

The bodies of three dead adventurers were thrown to rot on one of the coastal cliffs.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Berserkers (10) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

Hex 23: Bridge

Tall cliffs separate the sea from the land here. Fierce waves crash against the sharp blackened rocks hundreds of feet down.

There’s a recently built wood bridge on one of the coastal cliffs.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Goblins (16) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Bonecrusher Woods

Bonecrusher Woods

Hex 24: Wagons

The trees here are naked and twisted. Their branches reach down like bony claws. Was this place cursed in days long gone?

There are several abandoned and half-broken wagons next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Panther Armour Class: 4 [15] Hit Dice: 4 Attacks: 2 × claw (1d4), 1 × bite (1d8) THAC0: 16 [+3] Movement: 210’ (70’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 75
4 Tiger Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

Hex 25: Dead Adventurers

Dozens of giant dead tree trunks are laying on the ground here, covered with moss and undergrowth. Some of them seem to have a face, with a frozen expression of agony.

The bodies of five dead adventurers were thrown to rot next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Wolfs (3) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
4 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

Hex 26: Altar

An oversized statue of a warrior holding a sword against the ground stands proudly in a clearing here. Fresh flowers were recently placed near its base.

The crumbling ruins of an ancient altar could be found next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
2 Stirges (10) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
3 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Panthers (2) Armour Class: 4 [15] Hit Dice: 4 Attacks: 2 × claw (1d4), 1 × bite (1d8) THAC0: 16 [+3] Movement: 210’ (70’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 75

Hex 27: Wagons

The trees here are naked and twisted. Their branches reach down like bony claws. Was this place cursed in days long gone?

There are several abandoned and half-broken wagons near a water stream.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Geckos (4) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Geckos (3) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

Hex 28: Crypt of the Doomed Pits

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

The Crypt of the Doomed Pits is hidden under the ruins of an ancient city somewhere deep in the woods.

Entrances

Hex 29: Bridge

The trees here are naked and twisted. Their branches reach down like bony claws. Was this place cursed in days long gone?

There’s a half-broken stone bridge deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 30: Geckos

Ropes tangle down from the branches here. On some of them, humanoid- size straw-made figures are hanging by their canvas covered heads.

5 Geckos are foraging where the woods meet a tall mountain. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep).

Gecko


Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50

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Ironhammer Plains

Ironhammer Plains

Hex 31: Dead Adventurers

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At its top, a rusted old sword is planted with its blade in the ground.

The bodies of five dead adventurers were thrown to rot on the terraced hills.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 32: Town of Odrea

Several large geysers discharge boiling streams of water and vapour every few minutes.

The Town of Odrea sits behind a wall at the top of a hill.

Hex 33: Abandoned Village

A vast field of colorful flowers covers the shallow hills here. Butterflies and bees hop from flower to flower.

The burned remains of a small village could be found atop a rocky hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Giant Rattler Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125
2 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 34: Altar

Crushed skulls and rusted swords are scattered around the hills here. You can almost hear the noises and screams of the ancient battlefield.

The crumbling ruins of an ancient altar could be found atop a rocky hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

Hex 35: Tomb of the Foresaken Spider

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At its top, a rusted old sword is planted with its blade in the ground.

The Tomb of the Foresaken Spider is hidden behind a waterfall somewhere in a valley.

Entrances

Hex 36: Dead Adventurers

a tall stone tower fell and now lay crushed on the ground. A few small bunnies run and hide under its stone bricks.

The bodies of four dead adventurers were thrown to rot in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (4) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Kobolds (10) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)

Fireforged Coastline

Fireforged Coastline

Hex 37: Bridge

Dozens of posts were planted in the sand here. At their tops, the old red fabric of what used to be flags still wave against the wind.

There’s a half-broken stone bridge near the coastline.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (9) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 38: Dead Adventurers

The ruins of an abandoned lighthouse stand on a rock on the edge of a cove, now a temporary home to a flock of sea birds.

The bodies of six dead adventurers were thrown to rot in a rocky cove.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Troll Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
4 Small Rocs (4) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 39: Abandoned Village

An rocky islet is merely a short swim away from the coast here, (or a wet walk when the tide is low).

There’s a recently abandoned village on one of the coastal cliffs.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Trolls (2) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
4 Giant Rattler Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × bite (1d4 + poison) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 125

Hex 40: Tomb of the Furious Pain

Dozens of posts were planted in the sand here. At their tops, the old red fabric of what used to be flags still wave against the wind.

The Tomb of the Furious Pain is hidden somewhere near the coastline.

Entrances

Dragonclaw Plains

Dragonclaw Plains

Hex 41: A Pit Viper

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At its top, a rusted old sword is planted with its blade in the ground.

A Pit Viper is wandering atop a rocky hill. There’s a 2-in-6 chance of encountering it.

Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

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Hex 42: Abandoned Village

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

The burned remains of a small village could be found at the top of a hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 43: Shrine of the Deadly Ogre

A vast field of colorful flowers covers the shallow hills here. Butterflies and bees hop from flower to flower.

The Shrine of the Deadly Ogre is hidden inside an oak somewhere at the top of a hill.

Entrances

Hex 44: Temple of the Mad Hopes

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At its top, a rusted old sword is planted with its blade in the ground.

The Temple of the Mad Hopes is hidden under the ruins of an old fortress somewhere atop a rocky hill.

Entrances

Hex 45: Wagons

a tall stone tower fell and now lay crushed on the ground. A few small bunnies run and hide under its stone bricks.

There are several abandoned and half-broken wagons atop a rocky hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Trolls (2) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
2 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Trolls (3) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Javelin Ridge

Javelin Ridge

Hex 46: Shrine of the Unholy Blades

Two giant stone figures of guards, gazing into the sky and holding a sword against the ground are carved on the both cliff sides of the valley here.

The Shrine of the Unholy Blades is hidden inside an old volcano somewhere on the edge of the cliffs, at the end of a winding steep trail.

Entrances

Hex 47: Bridge

A small patch of dark clouds circle an even darker peak. Jolts of lightnings flash from within, followed by rumbling thunders.

There’s a recently built wood bridge high in the mountains.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Roc Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
2 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19

Hex 48: Stone Giants

Two giant stone figures of guards, gazing into the sky and holding a sword against the ground are carved on the both cliff sides of the valley here.

2 Stone Giants are wandering high in the mountains. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of an abandoned stronghold).

Stone Giant


Armour Class: 4 [15] Hit Dice: 9 Attacks: 1 × weapon (3d6) or 1 × boulder (3d6) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (9) Morale: 9 Alignment: Neutral XP: 900

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Hex 49: City of Thalis

Small unexplained earthquakes tremble the rocks here a few times a day. Loose rocks and boulders may block the pathways, or even worse, fall from above unexpectedly.

The City of Thalis is situated here, secured within its tall walls near the base of a steep cliff. Thalis is ruled by the corrupted, power hungry Baron Urofina of Devillia, and is known for its solstice festival of lights.

Hex 50: Gold Dragons

The skeleton of a huge dragon was fossilised in one of the cliff faces here. Its wings are spread as if it was about to fly to the clouds one last time.

2 Gold Dragons are foraging across a seemingly bottomless chasm, where a rope bridge meets an overhang. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside a well-hidden cave).

Gold Dragon


Armour Class: –2 [21] Hit Dice: 11 Attacks: [2 × claw (2d4), 1 × bite (6d6)] or breath THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D6 W7 P8 B8 S10 (11) Morale: 10 Alignment: Lawful XP: 2,700

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Pantheon Plains

Pantheon Plains

Hex 51: Hobgoblins

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

19 Hobgoblins are scavenging on a hill’s slope. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep).

Hobgoblin


Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)


Hex 52: Watchtower

A violent earthquake left the ground here broken with deep and narrow chasms. If listening carefully, one can hear eerie sounds coming from deep inside.

There’s a recently built but seemingly unstaffed watchtower atop a rocky hill.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (9) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Berserkers (4) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19

Hex 53: Bridge

There are several large craters in the green fields here. Something violent must have hit the ground from the sky in the past.

There’s a recently built wood bridge in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
2 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Neanderthals (7) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
4 Neanderthals (10) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20

Hex 54: Village of Kraan

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At its top, a rusted old sword is planted with its blade in the ground.

The struggling Village of Kraan rests peacefully between two hills.

Hex 55: Watchtower

A violent earthquake left the ground here broken with deep and narrow chasms. If listening carefully, one can hear eerie sounds coming from deep inside.

The ruins of an ancient watchtower are in a valley.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Goblins (7) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Mountain Lions (2) Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

Hex 56: Bridge

A pile of stones form a pyramid of steps, tall enough to provide a better vantage point over the region. At its top, a rusted old sword is planted with its blade in the ground.

There’s a recently built wood bridge between two hills.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (10) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Neanderthals (10) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
4 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

Hex 57: Flaming Arrow Inn

A vast field of colorful flowers covers the shallow hills here. Butterflies and bees hop from flower to flower.

Flaming Arrow Inn is welcoming travellers and adventurers at the top of a hill.

Blackapple Wastelands

Blackapple Wastelands

Hex 58: Wagons

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

There are several abandoned and half-broken wagons near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
2 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Small Herd Animals (8) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Small Roc Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 59: Village of Brewfish

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

The bustling Village of Brewfish rests peacefully on the dunes sands.

Hex 60: Altar

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

The crumbling ruins of an ancient altar could be found near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Hobgoblins (7) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
4 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 61: Wagons

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

There are several abandoned and half-broken wagons between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Roc Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
2 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
3 Small Herd Animals (4) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175

Hex 62: Watchtower

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

The ruins of an ancient watchtower are on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
2 Camels (3) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 63: Lair of the Mourning Skeletons

The sand here is riddled with small craters. Was it hail in the desert or something less natural perhaps?

The Lair of the Mourning Skeletons is hidden somewhere between two giant dunes.

Entrances

Hex 64: Abandoned Village

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

There’s a recently abandoned village near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Hobgoblins (7) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Settlements

City of Thalis

City of Thalis

Thalis is ruled by the corrupted, power hungry Baron Urofina of Devillia, and is known for its solstice festival of lights. The city is also known for its fine Winery shops.

Shops & services overview

Harbor District

Tavern (The Dragon & The Fearless Rogue Tavern), Guards (Azwin, Acfrida), Tinkerer (Lefsy’s Devices), Liquor (Wulviva’s Liquor), Clothing (Theinard’s Boutique), Nightclub (Gismunda’s ), Fish Market (Aitilde’s Daily Catch)

Eastside Peasants District

Inn (Lost Sword Inn), Guards (Sabbata, Lucida), Nunnery, Flower Shop (Hermar’s Flowers), Winery (Hedenna’s Wines)

Market District

Tavern (The Lost Mace Tavern), Guards (Lefsy), Indoor Market (Gontard’s ), Tinkerer (Hogar’s Devices), Winery (Rosin’s Fine Wines), Armor & Weapons (Arntrude’s archer), Animal Supplies (Lucida’s Barn & Yarn), Printing Press (Berner’s Prints), Salon (Balsinde’s Salon), Animal Pound, Veterinarian (Rabota’s Horse Healers), Vehicle Maker (Hildrada’s ), Herbalist (Villana’s weeds)

Northside Peasants District

Tavern (The Mummy & The Cursed Knight Tavern), Guards (Natelma), Liquor (Hermar’s Spirits), Carpenter (Fakard’s carpentry), Restaurant (Brysia’s )

Palace District

Tavern (The Flaming Arrow Tavern), Guards (Hachar, Guerro, Getrude), Barracks, Music (Aliva’s Instruments), Hatter (Meinher’s top hat), Event Hall (Gilmar’s )

Westside Dwellers District

Tavern (Lost Torch Tavern), Guards (Berlinde, Altrude), Restaurant (Gislara’s ), Herbalist (Reingard’s greens), Winery (Ingimar’s Wines)

Southside Townsfolk District

Tavern (The Hawk & The Fearless Rogue Tavern), Guards (Odelrada, Ajutor), Bookstore (Landward’s scrolls), Stables (Liutmar’s riders), Daycare, Carpenter (Ermengar’s carpentry)

Eastside Townsfolk District

Tavern (Black Sword Tavern), Guards (Audrada, Hartwin), Craft (Aqualina’s Handmades), School, Physician (Maltia’s Clinic), Clothing (Resende’s Wearables), Daycare

Harbor District

Tavern (The Dragon & The Fearless Rogue Tavern), Guards (Azwin, Acfrida), Tinkerer (Lefsy’s Devices), Liquor (Wulviva’s Liquor), Clothing (Theinard’s Boutique), Nightclub (Gismunda’s ), Fish Market (Aitilde’s Daily Catch)

The Dragon & The Fearless Rogue Tavern
Keeper

Owned and managed by Volkmar of Fryda. He has no hair, crystal blue eyes and freckles (Agitated). In the pocket: 1 cp, a magnifying glass and a vial with a dark liquid.

Staff

Lothgar Madalinde. He has crystal blue eyes, a strong, prominent chin and a face tattoo (Unimpressed). In the pocket: a dirty handkerchief.

Airard of Balaz’S Wish. He has crystal blue eyes, a short white beard and a face tattoo (Helpless). In the pocket: a dirty handkerchief, 5 sp and a small flute.

Adremar Callistus. He has deep blue eyes, no hair and a face tattoo (Aggressive). In the pocket: 1 cp.

Menu
1d4 Menu
1 Barbecued slices of fish, marinated in red wine and served with cooked rice for 1 sp
2 Stewed fillet of meat, marinated in white wine and served with steamed vegetables for 2 sp⬝Cooked fillet of chicken, marinated in garlic and wine and served with fresh salad for 2 sp
3 Barbecued slices of meat, marinated in honey and herbs and served with baked potatoes for 1 sp
4 Barbecued fillet of meat, glazed with red wine and served with mashed potatoes for 1 sp⬝Cooked chunks of fish, marinated in red wine and served with baked potatoes for 1 sp⬝Stewed chunks of meat, glazed with white wine and served with cooked rice for 1 sp⬝Cooked slices of shellfish, marinated in honey and herbs and served with cooked rice for 1 sp
Patrons & Visitors

Theinard of Erabor (when not in shop)


Gismunda of Gandar (when not in shop)


Wulviva Erchamberta (when not in shop)


Marozia Waldehilde, a level 5 Halfling. She has crystal blue eyes, wavy brown hair and big red cheeks (Anxious). In the pocket: 1 cp.

Armour Class 4 [15] Chainmail armor Hit Points 20 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 15 INT 3 WIS 4 DEX 14 CON 11 CHA 7 Spells


Honesta of Raihna, a level 5 Magic-user. She has delicate features, crystal blue eyes and long, skinny fingers (Lazy). In the pocket: a comb and a smoking pipe.

Armour Class 9 [10] Unarmored Hit Points 15 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 16 WIS 15 DEX 9 CON 15 CHA 12 Spells Detect Magic, Light (Darkness), Mirror Image, ESP, Invisibility 10’ Radius


Odelrada of Sarai, a level 1 Magic-user. She has deep blue eyes, short blonde pony-tail and a nose ring decorated with a skull (Moody).

Armour Class 9 [10] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 16 WIS 14 DEX 12 CON 10 CHA 9 Spells Shield


Theinard of Overi, a level 3 Elf. He has a two day stubble, enchanting green eyes and silky light skin (Hurt). In the pocket: dice.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 15 Attacks 1 × Silver Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 15 INT 11 WIS 12 DEX 11 CON 9 CHA 4 Spells Read Languages, Light (Darkness), Levitate


Rotharde of Devilmask, a level 2 Fighter. She has soft gentle features, crystal blue eyes and a strong, muscular physique (Irritated). In the pocket: a dirty handkerchief, spectacles and a death threat note.

Armour Class 4 [15] Chainmail armor Hit Points 9 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 6 WIS 13 DEX 15 CON 11 CHA 6 Spells


Sabbata of Silverbend, a level 5 Halfling. She has enchanting green eyes, short black hair and round, bulbous nose (Heartbroken). In the pocket: a quill.

Armour Class 2 [17] Plate-mail armor Hit Points 15 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 16 INT 12 WIS 7 DEX 13 CON 6 CHA 12 Spells


Landrada of Ulthar, a level 1 Cleric. She has long black pony-tail, deep blue eyes and a nose ring (Petrified). In the pocket: 1 cp.

Armour Class 6 [13] Plate-mail armor Hit Points 5 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 10 WIS 16 DEX 3 CON 11 CHA 8 Spells


Gismunda Belleflos, a level 1 Magic-user. She has a long blonde beard, wise brown eyes and an oversized pointy hat made of dark leather (Distressed).

Armour Class 9 [10] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 4 INT 18 WIS 11 DEX 10 CON 14 CHA 12 Spells Sleep


Theuda Aizivella, a level 5 Elf. She has cold dark eyes, braided almond hair and a nose ring (Sorrowful). In the pocket: a comb and an empty vial.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 16 Attacks 1 × Hand Axe (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Chaotic STR 18 INT 10 WIS 9 DEX 9 CON 8 CHA 3 Spells Detect Magic, Shield, Locate Object, Web, Invisibility 10’ Radius


d6 Rumor
1 The Black Bones are secretly sacrificing humans.
2 Elsaria of Zelata’s Dragon’s Skin Carpet (actually a Flying Carpet) is somewhere in the Tomb of the Foresaken Spider
3 Gainard of Marook’s son is held captive in the Temple Of The Savage Desire
4 Liutward Memorantia’s husband is held captive in the Shrine Of The Deadly Ogre
5 There’s a Stone Giant somewhere in Javelin Ridge.
6 Gratioso of Zakar’s husband is held captive in the Temple Of The Savage Desire


Guards

Guard #1

Azwin of Haraan, a level 3 Fighter. He has short blonde hair, deep blue eyes and a deep scar on the right arm (Apprehensive). In the pocket: 1 cp.


Armour Class 3 [16] Plate-mail armor Hit Points 12 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 10 INT 12 WIS 7 DEX 11 CON 10 CHA 12 Spells


Guard #2

Acfrida Nadalbert, a level 6 Fighter. She has crystal blue eyes, long and curly red hair and a deep scar on the right arm (Remorseful). In the pocket: 1 cp.


Armour Class 3 [16] Plate-mail armor Hit Points 35 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 4 WIS 9 DEX 16 CON 12 CHA 12 Spells


Lefsy’s Devices (Tinkerer)
Item Price
Iron spikes (12) 8 sp
Mining Pick Axe 4 gp
Stakes (3) and mallet 2 gp

Owner: Lefsy of Magicka. She has wild green eyes, long blonde hair and a face tattoo (Energetic). In the pocket: dice, a magnifying glass and a ransom note.

Wulviva’s Liquor (Liquor)
Item Price
Cider (Barrel) 10 gp
Craft Wine (Barrel) 44 gp
Royal Quality Wine (Barrel) 189 gp
Common Wine (Barrel) 18 gp

Owner: Wulviva Erchamberta. She has short black pony-tail, wise brown eyes and a neck band (Heartbroken). In the pocket: a comb and 4 sp.

Theinard’s Boutique (Clothing)
Item Price
Fine Dress 6 gp
Cap 3 sp
Leather Leggings 3 gp

Owner: Theinard of Erabor. He has wise brown eyes, a big round belly and freckles (Irritated). In the pocket: 3 cp, a smoking pipe and a key.

Gismunda’s (Nightclub)

Owner: Gismunda of Gandar. She has long black hair, enchanting green eyes and an earring (Irritated). In the pocket: a deck of cards.

Aitilde’s Daily Catch (Fish Market)
Item Price
Rations (standard, 7 days) 3 gp
Salt (1 lb) 1 gp

Owner: Aitilde Berohilde. She has short blonde pony-tail, wise dark eyes and an earring (Apprehensive). In the pocket: a dirty handkerchief, 3 sp and a key.

Eastside Peasants District

Inn (Lost Sword Inn), Guards (Sabbata, Lucida), Nunnery, Flower Shop (Hermar’s Flowers), Winery (Hedenna’s Wines)

Lost Sword Inn
Keeper

Owned and managed by Liutgard Sonifrida. He has short white hair, cold dark eyes and a face tattoo (Contented). In the pocket: 1 cp, an empty vial and a small gem (worth 10 gp).

Staff

Roberta of Gandar. She has delicate features, enchanting green eyes and a face tattoo (Outraged). In the pocket: a comb, spectacles and 2 gp.

Willhelma Erchamwald. She has long white pony-tail, cold dark eyes and a face tattoo (Annoyed). In the pocket: 1 cp, 4 sp and a ransom note.

Menu
1d4 Menu
1 Barbecued tenders of shellfish, marinated in red wine and served with fresh salad for 2 sp⬝Stewed chunks of shellfish, glazed with ale and served with cooked rice for 1 sp⬝Stewed slices of shellfish, glazed with white wine and served with mashed potatoes for 1 sp⬝Cooked chunks of meat, glazed with honey and herbs and served with steamed vegetables for 2 sp
2 Stewed chunks of meat, glazed with honey and herbs and served with cooked rice for 2 sp⬝Cooked fillet of shellfish, marinated in ale and served with cooked rice for 1 sp⬝Barbecued fillet of pork, marinated in honey and herbs and served with steamed vegetables for 1 sp⬝Stewed fillet of meat, glazed with red wine and served with mashed potatoes for 2 sp
3 Cooked fillet of pork, marinated in garlic and wine and served with steamed vegetables for 2 sp⬝Stewed tenders of pork, glazed with ale and served with cooked rice for 1 sp⬝Barbecued slices of meat, marinated in garlic and wine and served with fresh salad for 1 sp
4 Stewed tenders of fish, glazed with red wine and served with steamed vegetables for 1 sp
Patrons & Visitors

Hermar of Kull (when not in shop)


Hedenna of Ophar (when not in shop)


Zdeslava of Tair, a level 7 Dwarf. They have well-brushed blonde hair, wise brown eyes and short, fat fingers (Joyful). In the pocket: dice and 2 sp.

Armour Class 5 [14] Chainmail armor Hit Points 31 Attacks 1 × Spear (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 12 INT 12 WIS 11 DEX 11 CON 16 CHA 3 Spells


Natelma of Darza, a level 1 Magic-user. She has wild green eyes, soft gentle features and a nose ring decorated with a star (Upset). In the pocket: 1 cp.

Armour Class 9 [10] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 5 INT 17 WIS 6 DEX 16 CON 11 CHA 13 Spells Magic Missile


Madmar Reinbalda, a level 2 Cleric. He has short red hair, enchanting green eyes and a nose ring (Apprehensive).

Armour Class 5 [14] Plate-mail armor Hit Points 0 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 8 WIS 15 DEX 4 CON 8 CHA 11 Spells Resist Cold


Getrude Setembrina, a level 7 Dwarf. She has soft gentle features, wise dark eyes and a golden tooth (Proud).

Armour Class 4 [15] Plate-mail armor Hit Points 36 Attacks 1 × Short Sword (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 13 INT 12 WIS 11 DEX 7 CON 13 CHA 13 Spells

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Hedenna of Ophar


d6 Rumor
1 Hedenna of Ophar’s Custom Sword (actually a Sword +2) is somewhere in the Tomb of the Foresaken Spider
2 There’s a Black Dragon in the Temple Of The Mad Hopes
3 The White Wolves are secretly conducting horrid experiments in humanoids.
4 Senkata Supplicia has a chest she would like delivered to Thalis
5 The Foul Truthseekers are using the Temple Of The Mad Hopes as their hideout.
6 The Black Bones are secretly sacrificing humans.


Guards

Guard #1

Sabbata Madalhilde, a level 6 Fighter. She has soft gentle features, wise dark eyes and a big nose-ring (Bothered). In the pocket: a dirty handkerchief, 4 sp and a death threat note.


Armour Class 6 [13] Leather armor + Shield Hit Points 18 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 13 WIS 8 DEX 11 CON 6 CHA 13 Spells


Guard #2

Lucida of Samari, a level 6 Fighter. She has wise dark eyes, short almond pony-tail and a deep scar on the right arm (Frustrated). In the pocket: a quill and 2 sp.


Armour Class 3 [16] Chainmail armor + Shield Hit Points 13 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 12 INT 8 WIS 6 DEX 13 CON 8 CHA 14 Spells


Nunnery

Manager: Maillard of Sargon. He has wise brown eyes, a strong, prominent chin and a deep scar on the cheek (Pained). In the pocket: a quill and 4 sp.

Hermar’s Flowers (Flower Shop)

Owner: Hermar of Kull. He has wise dark eyes, a goatee beard and a face tattoo (Offended). In the pocket: a comb, 2 sp and 1 gp.

Hedenna’s Wines (Winery)
Item Price
Craft Beer (Barrel) 11 gp
Common Beer (Barrel) 4 gp
Cider (Barrel) 7 gp

Owner: Hedenna of Ophar. She has wild green eyes, delicate features and an earring (Ecstatic). In the pocket: a quill and 3 sp.

Market District

Tavern (The Lost Mace Tavern), Guards (Lefsy), Indoor Market (Gontard’s ), Tinkerer (Hogar’s Devices), Winery (Rosin’s Fine Wines), Armor & Weapons (Arntrude’s archer), Animal Supplies (Lucida’s Barn & Yarn), Printing Press (Berner’s Prints), Salon (Balsinde’s Salon), Animal Pound, Veterinarian (Rabota’s Horse Healers), Vehicle Maker (Hildrada’s ), Herbalist (Villana’s weeds)

The Lost Mace Tavern
Keeper

Owned and managed by Theodin Aldegarde. He has a short brown beard, wild green eyes and a nose ring (Anxious). In the pocket: dice.

Staff

Frotgar of Oshar. He has crystal blue eyes, short red hair and freckles (Depressed). In the pocket: a quill.

Menu
1d4 Menu
1 Stewed fillet of chicken, marinated in honey and herbs and served with fresh salad for 1 sp⬝Barbecued chunks of fish, glazed with white wine and served with fresh salad for 2 sp
2 Stewed tenders of fish, marinated in red wine and served with fresh salad for 1 sp⬝Cooked chunks of shellfish, marinated in garlic and wine and served with cooked rice for 1 sp⬝Stewed tenders of shellfish, glazed with garlic and wine and served with cooked rice for 1 sp
3 Cooked tenders of meat, glazed with white wine and served with fresh salad for 2 sp⬝Barbecued fillet of chicken, marinated in white wine and served with mashed potatoes for 1 sp
4 Barbecued slices of shellfish, glazed with honey and herbs and served with baked potatoes for 2 sp⬝Cooked fillet of chicken, glazed with ale and served with mashed potatoes for 1 sp
Patrons & Visitors

Balsinde of Dreyolla (when not in shop)


Otmar of Hogsfoot (when not in shop)


Rabota of Zamoria (when not in shop)


Hogar of Thoga (when not in shop)


Rosin of Briul (when not in shop)


Hartmar Erchamilde, a level 1 Elf. He has a big round belly, crystal blue eyes and a sigil tattooed on the neck (Agitated). In the pocket: a comb and 5 sp.

Armour Class 8 [11] Leather armor Hit Points 0 Attacks 1 × Battle Axe (1d8) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 12 INT 10 WIS 7 DEX 6 CON 6 CHA 13 Spells Floating Disc


Helmhard Wiseltrude, a level 1 Thief. He has short red hair, enchanting green eyes and a scar across the eye (Cheerful). In the pocket: a comb, 3 sp and a dagger.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 13 WIS 7 DEX 16 CON 6 CHA 15 Spells


Justinna of Sothar, a level 3 Halfling. She has wise dark eyes, long and wavy blonde hair and short, chunky fingers (Excited). In the pocket: a comb.

Armour Class 2 [17] Plate-mail armor Hit Points 7 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 12 WIS 13 DEX 15 CON 6 CHA 13 Spells


Volkward Hildebert, a level 1 Magic-user. He has wise brown eyes, short blonde hair and a star tattooed on the forehead (Angry). In the pocket: 3 cp and spectacles.

Armour Class 8 [11] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 15 WIS 8 DEX 14 CON 10 CHA 9 Spells Charm Person


Justinna of Azira, a level 4 Magic-user. She has soft gentle features, wise dark eyes and decorated book linked to a strap around the chest (Arrogant). In the pocket: a deck of cards, spectacles and 2 gp.

Armour Class 8 [11] Unarmored Hit Points 8 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 5 INT 12 WIS 9 DEX 13 CON 12 CHA 13 Spells Sleep, Detect Magic, Levitate, Wizard Lock


Balsinde Theoderam, a level 1 Halfling. She has crystal blue eyes, long red hair and big red cheeks (Desperate). In the pocket: a deck of cards.

Armour Class 3 [16] Plate-mail armor Hit Points 4 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 8 WIS 10 DEX 10 CON 7 CHA 12 Spells


Marcher Bellavita, a level 1 Dwarf. He has wise dark eyes, short red hair and big red cheeks (Unsatisfied). In the pocket: 1 cp, 2 sp and a small gem (worth 10 gp).

Armour Class 6 [13] Leather armor Hit Points 2 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 14 WIS 12 DEX 13 CON 12 CHA 9 Spells


Gerhelma of Valasia, a level 7 Thief. She has enchanting green eyes, soft gentle features and sharp, pointy nose (Petrified). In the pocket: a quill.

Armour Class 6 [13] Leather armor Hit Points 19 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 10 INT 8 WIS 14 DEX 13 CON 9 CHA 18 Spells


Hamard Frodohard, a level 2 Elf. He has enchanting green eyes, a goatee beard and long, pointy ears (Proud). In the pocket: 3 cp and 3 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Hand Axe (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 13 INT 16 WIS 13 DEX 11 CON 10 CHA 11 Spells Sleep, Read Languages

Bulletin
Son is missing! My son is missing since last month. Please reach out to me if you can help. Hogar of Thoga


d6 Rumor
1 Hogar of Thoga’s son is held captive in the Temple Of The Mad Hopes
2 Solianna of Zamoria’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Mad Hopes
3 Hartwin of Tenza’s son is held captive in the Lair Of The Tormented Blood
4 Liutmar Wenceslas’s Custom-Fit Armor (actually an Armour +1) is somewhere in the Lair of the Tormented Blood
5 Benno Erchamrich’s Custom Sword (actually a Sword +1, Light) is somewhere in the Lair of the Mourning Skeletons
6 Elsaria of Zelata’s Dragon’s Skin Carpet (actually a Flying Carpet) is somewhere in the Tomb of the Foresaken Spider


Guards

Guard #1

Lefsy Bernegilde, a level 5 Fighter. She has crystal blue eyes, delicate features and a strong, muscular physique (Delighted). In the pocket: 1 cp and 4 sp.


Armour Class 3 [16] Plate-mail armor Hit Points 25 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 13 WIS 14 DEX 10 CON 6 CHA 16 Spells


Gontard’s (Indoor Market)
Item Price
Small Shell Fish 3 sp
10 Candles 1 gp
Fine Dress 11 gp
Smoking Pipe 1 gp
Lens 15 gp
Lantern 12 gp
Hammer (small) 2 gp
Common Shirt 8 sp
Torches (6) 1 gp
Grappling hook 31 gp
Holy symbol 31 gp

Owner: Gontard Alinhilde. He has short almond hair, wise brown eyes and freckles (Sorrowful). In the pocket: a deck of cards.

Hogar’s Devices (Tinkerer)
Item Price
Mining Pick Axe 4 gp
Quill 4 sp
Thieves’ tools 22 gp

Owner: Hogar of Thoga. He has a two day stubble, wise brown eyes and freckles (Remorseful). In the pocket: a comb and spectacles.

Rosin’s Fine Wines (Winery)
Item Price
Common Wine (Barrel) 12 gp

Owner: Rosin of Briul. He has crystal blue eyes, a short white beard and a face tattoo (Queasy). In the pocket: 2 cp and a magnifying glass.

Arntrude’s archer (Armor & Weapons)
Item Price
Staff 2 gp
Club 3 gp
Short Sword 8 gp
Sling 2 gp
Javelin 1 gp
Silver Dagger 37 gp
Short Bow 31 gp

Owner: Arntrude of Palemoon. She has wise dark eyes, soft gentle features and a face tattoo (Delighted). In the pocket: a quill, 2 sp and a death threat note.

Lucida’s Barn & Yarn (Animal Supplies)

Owner: Lucida Nadalberga. She has delicate features, cold dark eyes and an earring (Helpless). In the pocket: a quill.

Berner’s Prints (Printing Press)

Owner: Berner Frodeberga. He has wise dark eyes, short red hair and a deep scar on the cheek (Proud). In the pocket: a quill.

Balsinde’s Salon (Salon)

Owner: Balsinde of Dreyolla. She has soft gentle features, wild green eyes and a neck band (Horrified). In the pocket: a quill.

Animal Pound

Manager: Otmar of Hogsfoot. He has cold dark eyes, a long brown beard and a neck band (Sorrowful). In the pocket: a quill, 5 sp and a love note.

Rabota’s Horse Healers (Veterinarian)

Owner: Rabota of Zamoria. She has crystal blue eyes, soft gentle features and freckles (Horrified). In the pocket: a quill and 5 sp.

Hildrada’s (Vehicle Maker)

Owner: Hildrada of Caladon. She has deep blue eyes, soft gentle features and a neck band (Guilty). In the pocket: 2 cp, 4 sp and a love note.

Villana’s weeds (Herbalist)

Owner: Villana of Ulthar. She has deep blue eyes, long and curly red hair and freckles (Cheerful). In the pocket: a deck of cards.

Northside Peasants District

Tavern (The Mummy & The Cursed Knight Tavern), Guards (Natelma), Liquor (Hermar’s Spirits), Carpenter (Fakard’s carpentry), Restaurant (Brysia’s )

The Mummy & The Cursed Knight Tavern
Keeper

Owned and managed by Hartgor Felicitas. He has deep blue eyes, a long black beard and a deep scar on the cheek (Livid). In the pocket: 2 cp and 2 sp.

Staff

Brysia Zacchaeus. She has deep blue eyes, short red hair and freckles (Irritated). In the pocket: 3 cp and a smoking pipe.

Haimo Ermengilde. He has a thick moustache, wild green eyes and freckles (Ecstatic). In the pocket: 3 cp.

Erberta of Ashra. She has deep blue eyes, well-brushed almond hair and a face tattoo (Disorganized). In the pocket: a deck of cards.

Menu
1d4 Menu
1 Stewed chunks of meat, glazed with honey and herbs and served with steamed vegetables for 1 sp⬝Stewed slices of meat, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Stewed tenders of chicken, glazed with red wine and served with steamed vegetables for 2 sp
2 Stewed chunks of fish, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Stewed fillet of meat, marinated in red wine and served with mashed potatoes for 2 sp
3 Barbecued tenders of meat, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Stewed chunks of meat, glazed with ale and served with fresh salad for 1 sp⬝Stewed slices of pork, marinated in red wine and served with cooked rice for 2 sp
4 Cooked chunks of pork, glazed with ale and served with baked potatoes for 2 sp⬝Barbecued tenders of chicken, marinated in red wine and served with fresh salad for 1 sp
Patrons & Visitors

Fakard of Tallamor (when not in shop)


Hermar of Thoraka (when not in shop)


Brysia Christofana (when not in shop)


Agenna Ermengaude, a level 6 Fighter. She has deep blue eyes, short brown pony-tail and a missing middle-finger (Enraged). In the pocket: a quill.

Armour Class 5 [14] Leather armor + Shield Hit Points 35 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 18 INT 5 WIS 3 DEX 13 CON 13 CHA 6 Spells


Meira of Nightfel, a level 5 Fighter. She has short and braided red hair, wise brown eyes and a missing middle-finger (Paranoid). In the pocket: dice and 4 sp.

Armour Class 1 [18] Chainmail armor + Shield Hit Points 22 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 16 INT 6 WIS 9 DEX 18 CON 12 CHA 16 Spells


Senkata Ingibiorn, a level 8 Elf. She has cold dark eyes, short and curly white hair and silky light skin (Aghast). In the pocket: 3 cp.

Armour Class 5 [14] Leather armor + Shield Hit Points 34 Attacks 1 × Hand Axe (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 10 INT 18 WIS 11 DEX 15 CON 13 CHA 11 Spells Protection from Evil, Light (Darkness), Protection from Evil, Mirror Image, Levitate, Mirror Image, Infravision, Dispel Magic, Growth of Plants, Growth of Plants


Rotharde of Kirah, a level 2 Fighter. She has soft gentle features, wild green eyes and a deep scar on the right arm (Lazy). In the pocket: 3 cp and spectacles.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 7 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 9 WIS 3 DEX 13 CON 8 CHA 11 Spells


Giambono Whitehelm, a level 1 Magic-user. He has enchanting green eyes, a long white beard and an oversized pointy hat made of dark leather (Exhausted). In the pocket: 1 cp, 4 sp and a small gem (worth 10 gp).

Armour Class 8 [11] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 12 WIS 6 DEX 14 CON 14 CHA 12 Spells Floating Disc


Theodo Superantia, a level 5 Cleric. He has enchanting green eyes, thick bushy eyebrows and a nose ring (Desperate). In the pocket: a quill, a smoking pipe and 2 gp.

Armour Class 6 [13] Leather armor Hit Points 19 Attacks 1 × Sling (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Chaotic STR 15 INT 13 WIS 14 DEX 13 CON 6 CHA 3 Spells Light (Darkness), Detect Evil, Speak with Animals, Snake Charm


Helmgor of Ankar, a level 3 Magic-user. He has wise brown eyes, a long smoking pipe in his mouth and long black robe (Bothered).

Armour Class 8 [11] Unarmored Hit Points 14 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 3 INT 15 WIS 13 DEX 15 CON 15 CHA 10 Spells Detect Magic, Ventriloquism, Web


Luda Hilderada, a level 6 Elf. She has wise dark eyes, long almond hair and long, pointy ears (Contented). In the pocket: 1 cp, 4 sp and a vial with a dark liquid.

Armour Class 8 [11] Leather armor Hit Points 23 Attacks 1 × Mace (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 11 INT 12 WIS 7 DEX 7 CON 15 CHA 10 Spells Read Languages, Read Languages, Mirror Image, Invisibility, Lightning Bolt, Lightning Bolt


d6 Rumor
1 The Shrine Of The Deadly Ogre is at the top of a hill, somewhere in Dragonclaw Plains
2 Hachar Bellavita has a bottle he would like delivered to Brewfish
3 Ebbo Liutwarde’s son is held captive in the Temple Of The Mad Hopes
4 There’s a Gorgon in the Temple Of The Savage Desire
5 Hogar of Thoga’s son is held captive in the Temple Of The Mad Hopes
6 Velerio of Belesa’s Decorated Sword (actually a Sword +2, Charm Person) is somewhere in the Lair of the Mourning Skeletons


Guards

Guard #1

Natelma Magnificus, a level 3 Fighter. She has wise brown eyes, delicate features and a deep scar on the right arm (Apprehensive). In the pocket: 3 cp.


Armour Class 3 [16] Plate-mail armor Hit Points 7 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 15 INT 8 WIS 6 DEX 10 CON 8 CHA 11 Spells


Hermar’s Spirits (Liquor)
Item Price
Craft Beer (Barrel) 10 gp
Cider (Barrel) 7 gp

Owner: Hermar of Thoraka. He has crystal blue eyes, a long smoking pipe in his mouth and a nose ring (Puzzled). In the pocket: a deck of cards and spectacles.

Fakard’s carpentry (Carpenter)

Owner: Fakard of Tallamor. He has crystal blue eyes, a big round belly and a nose ring (Disoriented). In the pocket: a dirty handkerchief, 5 sp and a love note.

Brysia’s (Restaurant)

Owner: Brysia Christofana. She has crystal blue eyes, braided white hair and a neck band (Troubled). In the pocket: a dirty handkerchief, 5 sp and a small flute.

Palace District

Tavern (The Flaming Arrow Tavern), Guards (Hachar, Guerro, Getrude), Barracks, Music (Aliva’s Instruments), Hatter (Meinher’s top hat), Event Hall (Gilmar’s )

The Flaming Arrow Tavern
Keeper

Owned and managed by Merard of Belesa. He has crystal blue eyes, a long smoking pipe in his mouth and a face tattoo (Proud). In the pocket: a quill and an empty vial.

Staff

Merard Adrehilde. He has wild green eyes, a big round belly and an earring (Sorrowful). In the pocket: a deck of cards, an empty vial and a dagger.

Onafria Pentecoste. She has crystal blue eyes, long black pony-tail and an earring (Disorganized). In the pocket: a dirty handkerchief, a magnifying glass and a ransom note.

Menu
1d4 Menu
1 Barbecued tenders of meat, glazed with red wine and served with baked potatoes for 3 sp⬝Cooked slices of pork, marinated in ale and served with fresh salad for 4 sp⬝Barbecued fillet of chicken, marinated in red wine and served with steamed vegetables for 3 sp⬝Stewed slices of fish, glazed with white wine and served with fresh salad for 5 sp
2 Cooked tenders of meat, marinated in white wine and served with steamed vegetables for 3 sp⬝Cooked tenders of meat, marinated in ale and served with fresh salad for 3 sp⬝Stewed tenders of fish, glazed with white wine and served with mashed potatoes for 5 sp
3 Stewed chunks of chicken, marinated in garlic and wine and served with cooked rice for 5 sp⬝Cooked slices of fish, marinated in red wine and served with steamed vegetables for 4 sp
4 Cooked fillet of meat, glazed with ale and served with baked potatoes for 5 sp
Patrons & Visitors

Aliva Pentecoste (when not in shop)


Gersinde Agintrude (when not in shop)


Gilmar of Yaara (when not in shop)


Meinher Verderosa (when not in shop)


Ysoria Madaltrude, a level 4 Elf. She has delicate features, wise brown eyes and long, pointy ears (Paranoid). In the pocket: a deck of cards and spectacles.

Armour Class 7 [12] Leather armor + Shield Hit Points 16 Attacks 1 × Spear (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Chaotic STR 12 INT 17 WIS 8 DEX 8 CON 13 CHA 3 Spells Sleep, Read Magic, Detect Evil, Detect Evil


Ermo Theodeger, a level 1 Elf. He has a long brown beard, wise dark eyes and silky dark skin (Depressed). In the pocket: a deck of cards.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 1 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 10 INT 18 WIS 9 DEX 15 CON 12 CHA 5 Spells Floating Disc


Erlinde of Moonglow, a level 5 Thief. She has deep blue eyes, short and wavy white hair and a sigil tattooed behind the ear (Drained). In the pocket: dice, a magnifying glass and a small gem (worth 10 gp).

Armour Class 7 [12] Leather armor Hit Points 15 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Chaotic STR 6 INT 11 WIS 7 DEX 16 CON 9 CHA 13 Spells


Muscatta Sicleramna, a level 1 Fighter. She has silky red hair, wild green eyes and a strong, muscular physique (Hopeless). In the pocket: a quill.

Armour Class 5 [14] Chainmail armor Hit Points 1 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 18 INT 9 WIS 8 DEX 16 CON 6 CHA 7 Spells


Anson of Aral, a level 2 Cleric. He has wise brown eyes, a scruff and a holy symbol tattooed on the forehead (Excited). In the pocket: a deck of cards, a magnifying glass and a love note.

Armour Class 7 [12] Leather armor Hit Points 7 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 10 WIS 15 DEX 11 CON 10 CHA 9 Spells Resist Cold


Caloanna Admiranda, a level 1 Elf. She has crystal blue eyes, short blonde pony-tail and long, skinny fingers (Offended). In the pocket: a quill and spectacles.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 2 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 10 INT 15 WIS 9 DEX 8 CON 14 CHA 3 Spells Read Magic


Daguin of Nakaris, a level 2 Thief. He has cold dark eyes, a long smoking pipe in his mouth and long, skinny fingers (Calm). In the pocket: 1 cp, an empty vial and a small gem (worth 10 gp).

Armour Class 6 [13] Leather armor Hit Points 4 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 9 WIS 13 DEX 15 CON 12 CHA 18 Spells


Godmar Memorantia, a level 4 Elf. He has a long brown beard, wild green eyes and silky dark skin (Sad). In the pocket: a deck of cards.

Armour Class 4 [15] Plate-mail armor Hit Points 19 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 12 INT 15 WIS 13 DEX 8 CON 13 CHA 6 Spells Sleep, Sleep, Wizard Lock, Wizard Lock


Dúin of Galaka, a level 7 Halfling. He has thick bushy eyebrows, crystal blue eyes and big red cheeks (Lost). In the pocket: 3 cp, spectacles and a vial with a dark liquid.

Armour Class 3 [16] Plate-mail armor Hit Points 32 Attacks 1 × Cross Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 10 INT 10 WIS 9 DEX 11 CON 13 CHA 15 Spells


Godlanda of Overi, a level 7 Halfling. She has crystal blue eyes, soft gentle features and extremely large feet, even for a halfling (Sad). In the pocket: a dirty handkerchief and 3 sp.

Armour Class 3 [16] Leather armor + Shield Hit Points 28 Attacks 1 × Spear (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 15 INT 5 WIS 11 DEX 18 CON 16 CHA 16 Spells


d6 Rumor
1 The Tomb Of The Furious Pain is near the coastline, somewhere in Fireforged Coastline
2 Wiggo of Zelata has a chest he would like delivered to Farrwater
3 Pancia of Qona is willing to pay well for a delivery job.
4 Lefin Brighthelm’s Custom-Fit Armor (actually an Armour +2) is somewhere in the Shrine of the Deadly Ogre
5 There’s a Cloud Giant somewhere in Howling Wolves Shores.
6 Hartwin of Tenza’s son is held captive in the Lair Of The Tormented Blood


Guards

Guard #1

Hachar Senthilde, a level 3 Fighter. He has enchanting green eyes, short white hair and a strong, muscular physique (Moody). In the pocket: 2 cp and 5 sp.


Armour Class 4 [15] Leather armor Hit Points 17 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 18 INT 10 WIS 13 DEX 18 CON 14 CHA 11 Spells


Guard #2

Guerro Hildebert, a level 5 Fighter. He has enchanting green eyes, thick bushy eyebrows and a deep scar on the right arm (Bothered). In the pocket: a dirty handkerchief, an empty vial and a dagger.


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 32 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 8 WIS 11 DEX 17 CON 16 CHA 16 Spells


Guard #3

Getrude of Sevenhand, a level 5 Fighter. She has soft gentle features, wise brown eyes and a strong, muscular physique (Nervous). In the pocket: 1 cp and a magnifying glass.


Armour Class 3 [16] Plate-mail armor Hit Points 35 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 7 WIS 5 DEX 12 CON 15 CHA 11 Spells


Barracks

Manager: Gersinde Agintrude. She has curly black hair, wild green eyes and freckles (Distressed). In the pocket: 3 cp.

Aliva’s Instruments (Music)
Item Price
Flute 40 gp
Hand Drum 20 gp
Lute 100 gp

Owner: Aliva Pentecoste. She has curly brown hair, cold dark eyes and a nose ring (Ecstatic). In the pocket: a comb and an empty vial.

Meinher’s top hat (Hatter)
Item Price
Leather Hat 1 gp
Cap 1 gp
Veil 2 gp

Owner: Meinher Verderosa. He has a strong, prominent chin, cold dark eyes and a neck band (Crushed). In the pocket: a quill.

Gilmar’s (Event Hall)

Owner: Gilmar of Yaara. He has thick bushy eyebrows, wise brown eyes and a deep scar on the cheek (Ecstatic). In the pocket: a dirty handkerchief, a smoking pipe and a small gem (worth 10 gp).

Westside Dwellers District

Tavern (Lost Torch Tavern), Guards (Berlinde, Altrude), Restaurant (Gislara’s ), Herbalist (Reingard’s greens), Winery (Ingimar’s Wines)

Lost Torch Tavern
Keeper

Owned and managed by Alcfrida of Northhaven. She has long white hair, crystal blue eyes and a nose ring (Aggressive). In the pocket: a dirty handkerchief, a magnifying glass and a small gem (worth 10 gp).

Staff

Sinister of Petia. He has a long smoking pipe in his mouth, enchanting green eyes and a face tattoo (Troubled). In the pocket: 3 cp.

Rithilde of Korvela. She has long black hair, wise brown eyes and an earring (Remorseful). In the pocket: a dirty handkerchief and an empty vial.

Achilde Nanthilde. She has soft gentle features, enchanting green eyes and an earring (Happy). In the pocket: 1 cp and 5 sp.

Menu
1d4 Menu
1 Barbecued chunks of shellfish, marinated in white wine and served with steamed vegetables for 2 sp⬝Cooked tenders of pork, glazed with ale and served with steamed vegetables for 1 sp⬝Stewed chunks of chicken, marinated in honey and herbs and served with steamed vegetables for 1 sp⬝Stewed slices of meat, marinated in red wine and served with steamed vegetables for 2 sp
2 Stewed chunks of meat, marinated in red wine and served with mashed potatoes for 2 sp⬝Stewed fillet of shellfish, marinated in ale and served with cooked rice for 1 sp
3 Stewed fillet of fish, marinated in white wine and served with fresh salad for 1 sp⬝Barbecued chunks of chicken, glazed with honey and herbs and served with baked potatoes for 2 sp⬝Cooked slices of pork, marinated in ale and served with cooked rice for 1 sp
4 Stewed fillet of meat, glazed with ale and served with fresh salad for 1 sp
Patrons & Visitors

Gislara of Sargon (when not in shop)


Reingard Hildebert (when not in shop)


Ingimar Bellabona (when not in shop)


Weltrude of Aziri, a level 2 Fighter. She has cold dark eyes, silky almond hair and a deep scar on the right arm (Anxious). In the pocket: dice.

Armour Class 3 [16] Plate-mail armor Hit Points 8 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 5 WIS 14 DEX 12 CON 15 CHA 8 Spells


Acfrida Sumarlidi, a level 8 Magic-user. She has soft gentle features, wise dark eyes and a nose ring decorated with a skull (Determined). In the pocket: dice and 4 sp.

Armour Class 10 [9] Unarmored Hit Points 19 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 8 INT 14 WIS 15 DEX 8 CON 11 CHA 11 Spells Light (Darkness), Hold Portal, Light (Darkness), Knock, Invisibility, Locate Object, Haste, Fire Ball, Remove Curse (Curse), Hallucinatory Terrain


Macia of Arga, a level 2 Halfling. She has wise brown eyes, short black pony-tail and big red cheeks (Horny). In the pocket: 1 cp.

Armour Class 5 [14] Chainmail armor Hit Points 3 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 6 WIS 4 DEX 10 CON 9 CHA 8 Spells


Henarda Reinlinde, a level 8 Magic-user. She has soft gentle features, enchanting green eyes and long black robe (Aghast). In the pocket: a quill and 3 sp.

Armour Class 9 [10] Unarmored Hit Points 36 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 11 INT 16 WIS 15 DEX 9 CON 17 CHA 5 Spells Hold Portal, Ventriloquism, Protection from Evil, ESP, Detect Evil, Knock, Clairvoyance, Protection from Evil 10’ Radius, Wall of Ice, Wall of Fire


Alctrude of Larsha, a level 5 Halfling. She has long red pony-tail, wise dark eyes and short, chunky fingers (Lost). In the pocket: a dirty handkerchief, 3 sp and a small gem (worth 10 gp).

Armour Class 6 [13] Leather armor + Shield Hit Points 22 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 16 INT 5 WIS 3 DEX 11 CON 10 CHA 6 Spells


Saroilde Aizivella, a level 8 Thief. She has soft gentle features, wise brown eyes and a sigil tattooed behind the ear (Troubled). In the pocket: dice.

Armour Class 4 [15] Leather armor Hit Points 27 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 11 INT 10 WIS 9 DEX 18 CON 14 CHA 17 Spells


Altilde of Nafar, a level 4 Dwarf. She has wise dark eyes, soft gentle features and big, bulbous nose (Anxious). In the pocket: a deck of cards, a smoking pipe and a key.

Armour Class 4 [15] Plate-mail armor Hit Points 7 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 17 INT 5 WIS 8 DEX 8 CON 10 CHA 14 Spells


Hillinus of Ashamar, a level 2 Halfling. He has short almond hair, enchanting green eyes and round, bulbous nose (Apprehensive). In the pocket: 3 cp and an empty vial.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 7 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 3 WIS 6 DEX 16 CON 6 CHA 16 Spells


d6 Rumor
1 There’s a Gecko somewhere in Bonecrusher Woods.
2 Isoard Belleflos’s Decorated Sword (actually a Sword +1, Wishes) is somewhere in the Temple of the Mad Hopes
3 Liutmar Wenceslas’s Custom-Fit Armor (actually an Armour +1) is somewhere in the Lair of the Tormented Blood
4 The Shrine Of The Deadly Ogre is at the top of a hill, somewhere in Dragonclaw Plains
5 The Foul Truthseekers are secretly sacrificing humans.
6 Aqualina of Nafar’s Decorated Sword (actually a Sword +1, +3 vs Enchanted Creatures) is somewhere in the Caverns of the Hopeless Slaves


Guards

Guard #1

Berlinde Aldebrand, a level 4 Fighter. She has delicate features, wise dark eyes and a deep scar on the right arm (Arrogant). In the pocket: 3 cp and 3 sp.


Armour Class 7 [12] Leather armor Hit Points 22 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 15 INT 13 WIS 7 DEX 16 CON 14 CHA 6 Spells


Guard #2

Altrude of Xul, a level 4 Fighter. She has long almond hair, wise dark eyes and a strong, muscular physique (Joyful). In the pocket: a comb, 2 sp and 1 gp.


Armour Class 3 [16] Chainmail armor + Shield Hit Points 33 Attacks 1 × Battle Axe (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 6 WIS 4 DEX 15 CON 14 CHA 6 Spells


Gislara’s (Restaurant)

Owner: Gislara of Sargon. She has wise brown eyes, short black hair and a deep scar on the cheek (Contented). In the pocket: 3 cp and a smoking pipe.

Reingard’s greens (Herbalist)

Owner: Reingard Hildebert. He has no hair, wild green eyes and a deep scar on the cheek (Unsure).

Ingimar’s Wines (Winery)
Item Price
Craft Wine (Barrel) 30 gp
Common Wine (Barrel) 13 gp

Owner: Ingimar Bellabona. He has crystal blue eyes, short brown hair and freckles (Outraged). In the pocket: a deck of cards, 5 sp and a small gem (worth 10 gp).

Southside Townsfolk District

Tavern (The Hawk & The Fearless Rogue Tavern), Guards (Odelrada, Ajutor), Bookstore (Landward’s scrolls), Stables (Liutmar’s riders), Daycare, Carpenter (Ermengar’s carpentry)

The Hawk & The Fearless Rogue Tavern
Keeper

Owned and managed by Sihaus of Oshar. He has wise dark eyes, short almond hair and a face tattoo (Energetic). In the pocket: 1 cp and an empty vial.

Staff

Grimhard of Innara. He has a thick moustache, wild green eyes and a deep scar on the cheek (Annoyed). In the pocket: dice, 5 sp and a small flute.

Answard of Socubba. He has enchanting green eyes, short brown hair and a neck band (Unsatisfied). In the pocket: 2 cp.

Justinna Madalbert. She has long and wild brown hair, deep blue eyes and freckles (Embarrassed). In the pocket: 3 cp, a smoking pipe and a ransom note.

Menu
1d4 Menu
1 Cooked tenders of shellfish, marinated in red wine and served with steamed vegetables for 1 sp
2 Stewed slices of shellfish, glazed with ale and served with fresh salad for 2 sp⬝Stewed slices of pork, glazed with ale and served with baked potatoes for 1 sp⬝Barbecued chunks of meat, marinated in garlic and wine and served with mashed potatoes for 2 sp
3 Barbecued slices of chicken, glazed with red wine and served with cooked rice for 1 sp⬝Stewed chunks of fish, marinated in honey and herbs and served with cooked rice for 2 sp⬝Cooked fillet of shellfish, glazed with red wine and served with mashed potatoes for 2 sp⬝Barbecued chunks of fish, glazed with red wine and served with baked potatoes for 1 sp
4 Barbecued fillet of shellfish, marinated in red wine and served with cooked rice for 1 sp⬝Stewed fillet of pork, marinated in ale and served with mashed potatoes for 1 sp⬝Barbecued fillet of fish, glazed with garlic and wine and served with cooked rice for 2 sp
Patrons & Visitors

Hachar of Oziryn (when not in shop)


Liutmar Wenceslas (when not in shop)


Ermengar Hildelinde (when not in shop)


Landward Hildebald (when not in shop)


Haelcar of Agara, a level 5 Thief. He has crystal blue eyes, short white hair and sharp, pointy nose (Disorganized). In the pocket: 1 cp, 3 sp and a love note.

Armour Class 6 [13] Leather armor Hit Points 14 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 15 INT 12 WIS 5 DEX 15 CON 13 CHA 13 Spells


Soficia of Sevenhand, a level 2 Dwarf. She has flowing white hair, cold dark eyes and a golden tooth (Fearful). In the pocket: a comb and 2 sp.

Armour Class 6 [13] Leather armor Hit Points 12 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 11 WIS 7 DEX 14 CON 11 CHA 3 Spells


Villana of Sicca, a level 8 Magic-user. She has enchanting green eyes, soft gentle features and a star tattooed on the forehead (Confident). In the pocket: a deck of cards, a magnifying glass and a death threat note.

Armour Class 8 [11] Unarmored Hit Points 40 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 12 INT 14 WIS 7 DEX 14 CON 18 CHA 9 Spells Charm Person, Shield, Floating Disc, Locate Object, Invisibility, Detect Evil, Protection from Evil 10’ Radius, Protection from Normal Missiles, Wall of Ice, Polymorph Others


Giambono Transmundus, a level 3 Halfling. He has crystal blue eyes, a frowny expression and round, bulbous nose (Depressed). In the pocket: dice, a smoking pipe and a dagger.

Armour Class 2 [17] Plate-mail armor Hit Points 12 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 10 WIS 6 DEX 15 CON 7 CHA 13 Spells


Wikard of Coalfield, a level 3 Halfling. He has crystal blue eyes, thick bushy eyebrows and big red cheeks (Forceful). In the pocket: dice and 3 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 9 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 10 WIS 5 DEX 12 CON 12 CHA 15 Spells

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Liutmar Wenceslas


d6 Rumor
1 Liutmar Wenceslas’s Custom-Fit Armor (actually an Armour +1) is somewhere in the Lair of the Tormented Blood
2 The Shrine Of The Deadly Ogre is at the top of a hill, somewhere in Dragonclaw Plains
3 The White Wolves are using the Temple Of The Savage Desire as their hideout.
4 The Tomb Of The Foresaken Spider is in a valley, somewhere in Ironhammer Plains
5 Rosso of Willya is willing to pay well for a delivery job.
6 There’s a Gorgon in the Temple Of The Savage Desire


Guards

Guard #1

Odelrada Meintrude, a level 4 Fighter. She has delicate features, cold dark eyes and a deep scar on the right arm (Anxious). In the pocket: a comb.


Armour Class 5 [14] Leather armor + Shield Hit Points 11 Attacks 1 × Long Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 11 INT 4 WIS 10 DEX 15 CON 6 CHA 14 Spells


Guard #2

Ajutor Zacchaeus, a level 4 Fighter. He has deep blue eyes, a big round belly and a deep scar on the right arm (Disorganized). In the pocket: a comb, 5 sp and a death threat note.


Armour Class 5 [14] Leather armor + Shield Hit Points 19 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 16 INT 7 WIS 6 DEX 13 CON 13 CHA 15 Spells


Landward’s scrolls (Bookstore)
Item Price
Ink Vial 9 gp
Empty Scroll 9 sp

Owner: Landward Hildebald. He has wild green eyes, a scruff and a deep scar on the cheek (Ashamed).

Liutmar’s riders (Stables)
Item Price
Riding Horse 66 gp
Draft Horse 35 gp

Owner: Liutmar Wenceslas. He has a long smoking pipe in his mouth, wise brown eyes and a neck band (Pleased). In the pocket: dice, a smoking pipe and 1 gp.

Daycare

Manager: Hachar of Oziryn. He has crystal blue eyes, a long smoking pipe in his mouth and a face tattoo (Cheerful). In the pocket: a dirty handkerchief, a smoking pipe and a vial with a dark liquid.

Ermengar’s carpentry (Carpenter)

Owner: Ermengar Hildelinde. He has short red hair, cold dark eyes and freckles (Pained). In the pocket: 3 cp and a smoking pipe.

Eastside Townsfolk District

Tavern (Black Sword Tavern), Guards (Audrada, Hartwin), Craft (Aqualina’s Handmades), School, Physician (Maltia’s Clinic), Clothing (Resende’s Wearables), Daycare

Black Sword Tavern
Keeper

Owned and managed by Achilde of Oakslide. She has delicate features, wild green eyes and a face tattoo (Hopeless). In the pocket: a dirty handkerchief and 2 sp.

Staff

Meira of Battleshield. They have soft gentle features, cold dark eyes and a face tattoo (Troubled). In the pocket: 1 cp.

Ecco of Calazi. He has enchanting green eyes, a frowny expression and an earring (Proud). In the pocket: a dirty handkerchief, a magnifying glass and 1 gp.

Hildrada of Nivana. She has wise brown eyes, delicate features and an earring (Hopeless). In the pocket: a dirty handkerchief.

Menu
1d4 Menu
1 Cooked slices of chicken, marinated in honey and herbs and served with steamed vegetables for 2 sp⬝Cooked chunks of meat, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Stewed fillet of shellfish, marinated in ale and served with baked potatoes for 1 sp⬝Barbecued fillet of shellfish, glazed with garlic and wine and served with cooked rice for 1 sp
2 Barbecued tenders of chicken, marinated in honey and herbs and served with mashed potatoes for 1 sp⬝Cooked slices of shellfish, marinated in white wine and served with baked potatoes for 1 sp
3 Cooked slices of meat, glazed with white wine and served with baked potatoes for 1 sp⬝Stewed chunks of chicken, marinated in white wine and served with mashed potatoes for 1 sp⬝Cooked fillet of meat, glazed with garlic and wine and served with baked potatoes for 2 sp
4 Barbecued slices of fish, marinated in white wine and served with fresh salad for 1 sp
Patrons & Visitors

Loberta of Thalanor (when not in shop)


Maltia Blathilde (when not in shop)


Lootgar of Valka, a level 2 Thief. He has a long almond beard, wild green eyes and a sigil tattooed behind the ear (Elated). In the pocket: 2 cp.

Armour Class 4 [15] Leather armor Hit Points 0 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 11 WIS 6 DEX 18 CON 6 CHA 15 Spells


Lefward of Willowdale, a level 7 Elf. He has wise brown eyes, short blonde hair and silky dark skin (Annoyed). In the pocket: a comb.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 43 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 17 INT 12 WIS 10 DEX 9 CON 16 CHA 3 Spells Read Languages, Ventriloquism, Hold Portal, Detect Invisible, Wizard Lock, Clairvoyance, Water Breathing, Massmorph


Petesia of Oziryn, a level 1 Fighter. She has deep blue eyes, short blonde hair and a big nose-ring (Outraged). In the pocket: 2 cp.

Armour Class 6 [13] Leather armor + Shield Hit Points 9 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 4 WIS 3 DEX 12 CON 14 CHA 6 Spells


Olcaviva of Gorn, a level 3 Fighter. She has wise brown eyes, short blonde hair and a deep scar on the right arm (Worried). In the pocket: a dirty handkerchief.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 12 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 12 WIS 9 DEX 16 CON 6 CHA 9 Spells


Olcaviva of Headsmen, a level 1 Cleric. She has deep blue eyes, braided red hair and a holy symbol tattooed on the forehead (Unsure). In the pocket: 2 cp.

Armour Class 5 [14] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Chaotic STR 9 INT 11 WIS 12 DEX 3 CON 11 CHA 7 Spells


Rotharde Membresia, a level 8 Halfling. She has crystal blue eyes, short almond pony-tail and big red cheeks (Frustrated). In the pocket: 1 cp.

Armour Class 3 [16] Plate-mail armor Hit Points 30 Attacks 1 × Short Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 10 INT 9 WIS 7 DEX 12 CON 9 CHA 13 Spells


Grasso Contaminat, a level 1 Magic-user. He has a big round belly, crystal blue eyes and long crimson robe (Paranoid). In the pocket: a deck of cards.

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 10 INT 17 WIS 14 DEX 7 CON 16 CHA 8 Spells Light (Darkness)


Rothard of Qona, a level 1 Halfling. He has flowing blonde hair, enchanting green eyes and extremely large feet, even for a halfling (Delighted). In the pocket: a dirty handkerchief and a smoking pipe.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 5 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 14 WIS 9 DEX 13 CON 10 CHA 14 Spells


Waser Nicephorus, a level 1 Cleric. He has thick bushy eyebrows, wise dark eyes and a holy symbol tattooed on the forehead (Hopeless). In the pocket: 1 cp, a smoking pipe and a small flute.

Armour Class 6 [13] Chainmail armor Hit Points 1 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Chaotic STR 13 INT 9 WIS 14 DEX 8 CON 11 CHA 7 Spells


Arntrude of Fryda, a level 2 Thief. She has wild green eyes, long brown hair and a scar across the eye (Panicky). In the pocket: a dirty handkerchief.

Armour Class 6 [13] Leather armor Hit Points 8 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 5 WIS 6 DEX 14 CON 13 CHA 11 Spells

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Maltia Blathilde


d6 Rumor
1 Maltia Blathilde’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Crypt of the Doomed Pits
2 Alamanda Erchamger’s Sturdy Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Lair of the Tormented Blood
3 The Caverns Of The Hopeless Slaves is near an estuary, somewhere in Howling Wolves Shores
4 The Tomb Of The Raging Fire is on the dunes sands, somewhere in Holloweye Wastelands
5 Littera Ermenbald is willing to pay well for a delivery job.
6 Villana of Lillin’s Decorated Sword (actually a Sword +2) is somewhere in the Tomb of the Foresaken Spider


Guards

Guard #1

Audrada of Lakesail, a level 5 Fighter. She has wild green eyes, well-brushed black hair and a deep scar on the right arm (Fearful). In the pocket: dice.


Armour Class 4 [15] Chainmail armor Hit Points 30 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 15 INT 8 WIS 10 DEX 14 CON 16 CHA 11 Spells


Guard #2

Hartwin Meinberga, a level 4 Fighter. He has wise brown eyes, no hair and a missing middle-finger (Pleased). In the pocket: a comb, 3 sp and a death threat note.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 26 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 7 WIS 5 DEX 11 CON 12 CHA 6 Spells


Aqualina’s Handmades (Craft)
Item Price
Crowbar 8 gp
Mirror (hand-sized, steel) 4 gp
Chain (Foot) 2 gp

Owner: Aqualina of Khezal. She has wise brown eyes, long and wild black hair and freckles (Arrogant). In the pocket: dice.

School

Manager: Loberta of Thalanor. She has deep blue eyes, short and flowing white hair and an earring (Embarrassed). In the pocket: 3 cp and spectacles.

Maltia’s Clinic (Physician)

Owner: Maltia Blathilde. She has wise dark eyes, delicate features and a nose ring (Disoriented). In the pocket: a dirty handkerchief and 5 sp.

Resende’s Wearables (Clothing)
Item Price
Warm Gloves 8 sp
Common Dress 1 sp

Owner: Resende Madaltrude. She has soft gentle features, wise dark eyes and freckles (Cheerful). In the pocket: dice.

Daycare

Manager: Aleria of Darza. She has wise dark eyes, short red hair and a neck band (Happy). In the pocket: a comb, 4 sp and 2 gp.

Village of Farrwater

Village of Farrwater

Village Shops & Services

Tavern (Lost Mace Tavern), Guards (Huno, Resende), Bookstore (Reinger’s pages), Liquor (Liutward’s Spirits), Physician (Aqualina’s Clinic), Matchmaker (Trimer’s ), Trade Post (Mauger’s ), Clothing (Crispus’s Wearables), Grocer (Aldrada’s Groceries), Glass Blower (Lutisima’s Tubes), Leatherworker (Faberta’s Leathers), Mortician, Armor & Weapons (Henarda’s blade), Music (Marcher’s Instruments), Witch (Balsinde’s ), Post Office (Grimhard’s ), Vehicle Maker (Germar’s )

Lost Mace Tavern
Keeper

Owned and managed by Gersinde Tigernach. She has wise brown eyes, long blonde hair and an earring (Pleased). In the pocket: a deck of cards and 5 sp.

Staff

Getrude of Cazar. They have short red hair, wild green eyes and a deep scar on the cheek (Proud). In the pocket: dice.

Alcteus of Lakesail. He has enchanting green eyes, short blonde hair and a deep scar on the cheek (Remorseful). In the pocket: dice and spectacles.

Menu
1d4 Menu
1 Barbecued tenders of shellfish, marinated in honey and herbs and served with steamed vegetables for 1 sp
2 Cooked tenders of meat, glazed with honey and herbs and served with steamed vegetables for 2 sp
3 Stewed fillet of chicken, marinated in garlic and wine and served with cooked rice for 2 sp⬝Cooked fillet of meat, marinated in white wine and served with steamed vegetables for 1 sp
4 Stewed fillet of fish, marinated in garlic and wine and served with cooked rice for 1 sp
Patrons & Visitors

The Spears Of Victory are using this place as a meeting place from time to time.


Lutisima of Hammering (when not in shop)


Aldrada of Ekkar (when not in shop)


Henarda of Cerran (when not in shop)


Marcher Hildegude (when not in shop)


Mauger Admiranda (when not in shop)


Hilde of Fryda, a level 6 Elf. She has enchanting green eyes, long black pony-tail and a sigil tattooed on the neck (Exhausted). In the pocket: 3 cp, 3 sp and a love note.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 33 Attacks 1 × Two-Handed Sword (1d10) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 16 INT 15 WIS 14 DEX 14 CON 16 CHA 9 Spells Ventriloquism, Floating Disc, ESP, Detect Invisible, Protection from Normal Missiles, Infravision


Hartgor Hilderich, a level 2 Magic-user. He has cold dark eyes, a thick moustache and an oversized pointy hat made of dark leather (Surprised). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 8 [11] Unarmored Hit Points 11 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 16 WIS 15 DEX 15 CON 18 CHA 11 Spells Sleep, Charm Person


Gautmar Landelanda, a level 3 Thief. He has enchanting green eyes, a long blonde beard and a sigil tattooed behind the ear (Calm).

Armour Class 5 [14] Leather armor Hit Points 7 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 3 WIS 8 DEX 17 CON 11 CHA 11 Spells


Airard of Lakesail, a level 3 Thief. He has enchanting green eyes, short red hair and long, skinny fingers (Shocked). In the pocket: 2 cp, an empty vial and a passphrase note.

Armour Class 4 [15] Leather armor Hit Points 9 Attacks 1 × Javelin (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 6 WIS 4 DEX 18 CON 10 CHA 16 Spells

Bulletin
Wife is missing! My wife is missing since two weeks ago. Please reach out to me if you can help. Mauger Admiranda
Heading to Thalis? Payment guaranteed to a trusty courier. Ask for Marcher
Traveling to Thalis? I will pay you for carrying a package for me. Yours, Balsinde Bellissima
Urgent!! My husband did not return home since two days ago. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Liutward Memorantia
Job offer! I have a package to deliver in Thalis. Payment guaranteed at destination upon delivery. Yours, Grimhard of Magicka


d6 Rumor
1 Grimhard of Magicka is willing to pay well for a delivery job.
2 Balsinde Bellissima has a bottle she would like delivered to Thalis
3 Sieggo of Devilville’s Decorated Sword (actually a Sword +1, Light) is somewhere in the Tomb of the Raging Fire
4 Walatus Whitehelm has a casket he would like delivered to Thalis
5 Liutmar Wenceslas’s Custom-Fit Armor (actually an Armour +1) is somewhere in the Lair of the Tormented Blood
6 There’s a Tarantella somewhere in Holloweye Wastelands.


Guards

Guard #1

Huno of Yaara, a level 4 Fighter. He has crystal blue eyes, a strong, prominent chin and a big nose-ring (Shocked). In the pocket: a deck of cards, a magnifying glass and a small gem (worth 10 gp).


Armour Class 6 [13] Leather armor Hit Points 17 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 13 WIS 8 DEX 15 CON 10 CHA 16 Spells


Guard #2

Resende of Xothal, a level 5 Fighter. She has delicate features, wild green eyes and a big nose-ring (Annoyed). In the pocket: 3 cp.


Armour Class 6 [13] Leather armor + Shield Hit Points 16 Attacks 1 × Short Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 10 WIS 10 DEX 12 CON 11 CHA 11 Spells


Reinger’s pages (Bookstore)
Item Price
Quill 4 sp
Empty Scroll 9 sp

Owner: Reinger Carissima. He has deep blue eyes, a long blonde beard and a face tattoo (Petrified). In the pocket: 1 cp, an empty vial and a passphrase note.

Liutward’s Spirits (Liquor)
Item Price
Royal Quality Wine (Barrel) 135 gp
Cider (Barrel) 7 gp
Common Wine (Barrel) 13 gp
Craft Wine (Barrel) 31 gp

Owner: Liutward Memorantia. He has short brown hair, wise dark eyes and freckles (Uncomfortable). In the pocket: 3 cp.

Aqualina’s Clinic (Physician)

Owner: Aqualina of Taia. She has wise dark eyes, short almond hair and a nose ring (Angry). In the pocket: dice and spectacles.

Trimer’s (Matchmaker)

Owner: Trimer of Northhaven. He has crystal blue eyes, a goatee beard and a neck band (Lifeless).

Mauger’s (Trade Post)

Owner: Mauger Admiranda. He has deep blue eyes, short red hair and a deep scar on the cheek (Mellow).

Crispus’s Wearables (Clothing)
Item Price
Girdle 2 gp
Girdle 2 gp
Adventurer Boots 3 gp
Leather Apron 1 gp

Owner: Crispus Bellavita. He has a strong, prominent chin, wise dark eyes and freckles (Scared). In the pocket: 1 cp.

Aldrada’s Groceries (Grocer)
Item Price
Cake (slice) 8 cp
Waterskin 8 sp
Fresh Fruits (1 lb) 7 sp
Dried Fruits (small bag) 2 sp

Owner: Aldrada of Ekkar. She has wise brown eyes, soft gentle features and a deep scar on the cheek (Tired).

Lutisima’s Tubes (Glass Blower)

Owner: Lutisima of Hammering. She has short and well-brushed white hair, crystal blue eyes and a face tattoo (Pleased). In the pocket: dice and 3 sp.

Faberta’s Leathers (Leatherworker)
Item Price
Leather Apron 2 gp
Leather Hat 1 gp
Sack (small) 1 gp
Leather Vest 1 sp

Owner: Faberta of Rakha. She has crystal blue eyes, soft gentle features and freckles (Crushed). In the pocket: 2 cp.

Mortician

Manager: Azier of Beserker. He has cold dark eyes, a long brown beard and an earring (Scared). In the pocket: 3 cp.

Henarda’s blade (Armor & Weapons)
Item Price
Mace 4 gp
Warhammer 4 gp
Lance 4 gp
Staff 1 gp
Javelin 9 sp
Cross Bow 27 gp
Sword 9 gp
Short Bow 22 gp
Two-Handed Sword 13 gp

Owner: Henarda of Cerran. She has wavy white hair, cold dark eyes and a nose ring (Horrified). In the pocket: dice and a smoking pipe.

Marcher’s Instruments (Music)
Item Price
Lute 45 gp
Hand Drum 9 gp

Owner: Marcher Hildegude. He has wise dark eyes, short brown hair and freckles (Overwhelmed). In the pocket: 3 cp and an empty vial.

Balsinde’s (Witch)

Owner: Balsinde Bellissima. She has crystal blue eyes, long almond hair and an earring (Distressed). In the pocket: 1 cp and 5 sp.

Grimhard’s (Post Office)

Owner: Grimhard of Magicka. He has a short brown beard, cold dark eyes and freckles (Tired). In the pocket: a deck of cards.

Germar’s (Vehicle Maker)

Owner: Germar Abundance. He has crystal blue eyes, a two day stubble and an earring (Timid). In the pocket: a deck of cards, 4 sp and a key.

Village of Brewfish

Village of Brewfish

Village Shops & Services

Tavern (The Mage’s Mace Tavern), Guards (Reinger, Villana, Mirko), Clothing (Ajutor’s Wearables), General Goods (Baius’s Supply), Lawyer (Wilher’s Soliciters), Fortune Teller (Tanquard’s Third Eye), Hatter (Sighilde’s top hat), Tinkerer (Minger’s Devices), School, Physician (Urofina’s Clinic)

The Mage’s Mace Tavern
Keeper

Owned and managed by Rubus Superantia. He has wild green eyes, short almond hair and a face tattoo (Ecstatic). In the pocket: a comb.

Staff

Rathard of Raihna. He has thick bushy eyebrows, deep blue eyes and a neck band (Cheerful). In the pocket: dice and 2 sp.

Menu
1d4 Menu
1 Cooked fillet of pork, glazed with garlic and wine and served with steamed vegetables for 1 sp⬝Stewed fillet of meat, glazed with honey and herbs and served with cooked rice for 1 sp⬝Stewed slices of chicken, glazed with ale and served with baked potatoes for 2 sp
2 Stewed fillet of meat, glazed with ale and served with cooked rice for 2 sp
3 Stewed fillet of fish, glazed with garlic and wine and served with fresh salad for 2 sp⬝Cooked chunks of meat, glazed with garlic and wine and served with fresh salad for 1 sp
4 Barbecued fillet of shellfish, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Cooked fillet of fish, marinated in red wine and served with steamed vegetables for 1 sp⬝Cooked tenders of fish, marinated in white wine and served with steamed vegetables for 1 sp
Patrons & Visitors

Macia of Turan (when not in shop)


Tanquard Theodeberg (when not in shop)


Ajutor Hildegund (when not in shop)


Urofina Ingitrude (when not in shop)


Wulfsy Walantrude, a level 1 Dwarf. She has crystal blue eyes, long blonde hair and big red cheeks (Annoyed). In the pocket: a deck of cards, a magnifying glass and a dagger.

Armour Class 4 [15] Chainmail armor Hit Points 4 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 18 INT 13 WIS 10 DEX 14 CON 15 CHA 14 Spells


Electa of Lifel, a level 2 Cleric. She has short brown hair, cold dark eyes and long, skinny fingers (Joyful).

Armour Class 9 [10] Leather armor + Shield Hit Points 10 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 13 WIS 11 DEX 3 CON 16 CHA 14 Spells Cure Light Wounds (Cause Lt. Wounds)


Rothward of Envar, a level 2 Magic-user. He has short almond hair, wise dark eyes and decorated book linked to a strap around the chest (Pained). In the pocket: a deck of cards and an empty vial.

Armour Class 8 [11] Unarmored Hit Points 11 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 9 INT 12 WIS 16 DEX 13 CON 17 CHA 12 Spells Read Languages, Sleep


Jodocus of Calissa, a level 1 Thief. He has a long smoking pipe in his mouth, crystal blue eyes and long, skinny fingers (Calm). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor Hit Points 1 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 12 WIS 11 DEX 16 CON 11 CHA 16 Spells

Bulletin
Job offer! I have a package to deliver in Thalis. Payment guaranteed at destination upon delivery. Yours, Minger Waldemund
Traveling to Thalis? I will pay you for carrying a package for me. Yours, Tanquard Theodeberg


d6 Rumor
1 Minger Waldemund is willing to pay well for a delivery job.
2 Tanquard Theodeberg is willing to pay well for a delivery job.
3 Lanthar Fritheburg’s husband is held captive in the Temple Of The Mad Hopes
4 Marcher Frotlinde has a chest he would like delivered to Brewfish
5 The Shrine Of The Deadly Ogre is at the top of a hill, somewhere in Dragonclaw Plains
6 Minger Waldemund is willing to pay well for a delivery job.


Guards

Guard #1

Reinger Vladislav, a level 3 Fighter. He has wise dark eyes, short almond hair and a strong, muscular physique (Fearful). In the pocket: a comb, a magnifying glass and a death threat note.


Armour Class 2 [17] Plate-mail armor Hit Points 17 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 10 INT 7 WIS 12 DEX 15 CON 13 CHA 13 Spells


Guard #2

Villana Hildenibia, a level 3 Fighter. She has wild green eyes, short and wavy black hair and a missing middle-finger (Elated). In the pocket: a dirty handkerchief, an empty vial and a key.


Armour Class 7 [12] Leather armor Hit Points 16 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 17 INT 3 WIS 4 DEX 11 CON 10 CHA 13 Spells


Guard #3

Mirko of Ryku, a level 6 Fighter. He has wild green eyes, a goatee beard and a deep scar on the right arm (Contented).


Armour Class 3 [16] Plate-mail armor Hit Points 33 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 4 WIS 6 DEX 16 CON 12 CHA 11 Spells


Ajutor’s Wearables (Clothing)
Item Price
Common Robe 5 sp
Blouse 7 cp
Skirt 1 sp
Riding Boots 2 gp

Owner: Ajutor Hildegund. He has cold dark eyes, a long almond beard and a face tattoo (Lifeless).

Baius’s Supply (General Goods)
Item Price
Sack (small) 8 sp
Rope (50’) 8 sp
10 Candles 8 sp
Fishing Rod 8 sp
Small Bell 8 sp
Adventurer’s Outfit 8 gp
Holy water (vial) 20 gp
Tinder box (flint & steel) 2 gp

Owner: Baius of Arazar. He has a strong, prominent chin, deep blue eyes and an earring (Helpless). In the pocket: 1 cp and 5 sp.

Wilher’s Soliciters (Lawyer)

Owner: Wilher Heidenrich. He has wild green eyes, a long smoking pipe in his mouth and a face tattoo (Livid).

Tanquard’s Third Eye (Fortune Teller)

Owner: Tanquard Theodeberg. He has a short blonde beard, wise brown eyes and freckles (Relieved). In the pocket: 1 cp.

Sighilde’s top hat (Hatter)
Item Price
Cap 4 sp
Veil 8 sp

Owner: Sighilde Zacchaeus. She has wild green eyes, soft gentle features and a deep scar on the cheek (Sorrowful). In the pocket: a deck of cards and 2 sp.

Minger’s Devices (Tinkerer)
Item Price
Canvas (Sq. Yard) 3 sp
Mirror (hand-sized, steel) 6 gp

Owner: Minger Waldemund. He has a short black beard, crystal blue eyes and a deep scar on the cheek (Surprised). In the pocket: a quill, 5 sp and 1 gp.

School

Manager: Macia of Turan. She has soft gentle features, wild green eyes and a nose ring (Paranoid). In the pocket: 2 cp and 2 sp.

Urofina’s Clinic (Physician)

Owner: Urofina Ingitrude. She has soft gentle features, crystal blue eyes and a deep scar on the cheek (Depressed). In the pocket: 3 cp, a magnifying glass and a love note.

Village of Belesa

Village of Belesa

Village Shops & Services

Inn (The Crying Hawk Inn), Guards (Sabbata, Grimhar), Tanner (Aicfrida’s ), Registery, Tinkerer (Aicard’s Devices), Barber (Rosso’s Salon), Bakery (Winmar’s Bun), Tailor (Haimo’s Handmade Shirts and More), Glass Blower (Fiuca’s Bottlemakers), Bookstore (Agenna’s books), Flower Shop (Macia’s Roses), Cobbler (Resende’s Shoemakers), Nunnery, Armor & Weapons (Ainard’s shield & sword), Grocer (Hartgor’s Groceries), Animal Supplies (Sieger’s Barn & Yarn), Lawyer (Harlin’s Will Makers), Physician (Gerbalda’s Clinic), Craft (Gislara’s Handmades), Jeweler (Maltia’s gems), Bathhouse (Baldwar’s Steam & Bath)

The Crying Hawk Inn
Keeper

Owned and managed by Unica of Aberius. She has wise brown eyes, short almond pony-tail and an earring (Energetic). In the pocket: a deck of cards, an empty vial and a vial with a dark liquid.

Staff

Hedenna Abundance. She has wild green eyes, soft gentle features and an earring (Satisfied). In the pocket: 2 cp.

Dolerama of Valeria. She has enchanting green eyes, delicate features and a face tattoo (Hopeless). In the pocket: 2 cp, 4 sp and a vial with a dark liquid.

Menu
1d4 Menu
1 Barbecued tenders of meat, glazed with ale and served with steamed vegetables for 1 sp⬝Cooked slices of chicken, marinated in ale and served with mashed potatoes for 1 sp
2 Cooked slices of meat, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Cooked fillet of fish, glazed with white wine and served with baked potatoes for 2 sp
3 Stewed chunks of fish, glazed with red wine and served with mashed potatoes for 2 sp⬝Barbecued fillet of fish, glazed with garlic and wine and served with fresh salad for 2 sp⬝Barbecued fillet of pork, marinated in white wine and served with baked potatoes for 1 sp
4 Cooked slices of shellfish, glazed with garlic and wine and served with steamed vegetables for 1 sp
Patrons & Visitors

Harlin Belleflos (when not in shop)


Hartgor of Kirah (when not in shop)


Ostasia of Earfar, a level 1 Fighter. She has short and well-brushed brown hair, cold dark eyes and a missing middle-finger (Livid). In the pocket: 3 cp, 3 sp and 2 gp.

Armour Class 4 [15] Chainmail armor Hit Points 2 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 10 WIS 14 DEX 13 CON 11 CHA 16 Spells


Lutisima of Vakallar, a level 2 Elf. She has soft gentle features, cold dark eyes and silky light skin (Troubled). In the pocket: dice.

Armour Class 7 [12] Leather armor + Shield Hit Points 5 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 12 INT 14 WIS 12 DEX 6 CON 11 CHA 6 Spells Protection from Evil, Hold Portal


Otilde of Rognar, a level 1 Fighter. She has delicate features, wise brown eyes and a missing middle-finger (Frustrated). In the pocket: dice, 2 sp and a small gem (worth 10 gp).

Armour Class 5 [14] Leather armor Hit Points 4 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 4 WIS 10 DEX 17 CON 8 CHA 14 Spells


Meliora Hildegaud, a level 1 Thief. She has short white hair, wild green eyes and small, thin lips (Aghast). In the pocket: a deck of cards, 2 sp and a vial with a dark liquid.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 6 INT 5 WIS 8 DEX 11 CON 14 CHA 11 Spells

Bulletin
Traveling to Thalis? I will pay you for carrying a package for me. Yours, Rosso of Willya
Stolen! Something very dear to me was stolen. Please reach out if you can help. Macia of Northland
Job offer! I have a package to deliver in Thalis. Payment guaranteed at destination upon delivery. Yours, Walatus Whitehelm
Heading to Thalis? Payment guaranteed to a trusty courier. Ask for Agenna
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Aicard Odelberga


d6 Rumor
1 Haimo Erchamilde has a box he would like delivered to Thalis
2 Agenna of Gazali has a casket she would like delivered to Thalis
3 Wiggo of Zelata has a chest he would like delivered to Farrwater
4 The Shrine Of The Deadly Ogre is at the top of a hill, somewhere in Dragonclaw Plains
5 Rithilde of Thodar has a crate she would like delivered to Thalis
6 The Lair Of The Mourning Skeletons is between two giant dunes, somewhere in Blackapple Wastelands


Guards

Guard #1

Sabbata Odelhilde, a level 3 Fighter. She has wild green eyes, delicate features and a strong, muscular physique (Worried). In the pocket: a comb.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 12 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 15 INT 6 WIS 11 DEX 12 CON 8 CHA 8 Spells


Guard #2

Grimhar of Envar, a level 6 Fighter. He has a two day stubble, cold dark eyes and a missing middle-finger (Uncomfortable). In the pocket: a dirty handkerchief and 3 sp.


Armour Class 3 [16] Plate-mail armor Hit Points 28 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 10 INT 9 WIS 6 DEX 11 CON 13 CHA 7 Spells


Aicfrida’s (Tanner)

Owner: Aicfrida of Caaran. She has soft gentle features, crystal blue eyes and a neck band (Disoriented). In the pocket: a dirty handkerchief.

Registery

Manager: Lodn of Zofara. He has cold dark eyes, a scruff and a neck band (Confident). In the pocket: a deck of cards and 4 sp.

Aicard’s Devices (Tinkerer)
Item Price
Thieves’ tools 20 gp
Grappling hook 20 gp
Stakes (3) and mallet 2 gp
Mirror (hand-sized, steel) 4 gp

Owner: Aicard Odelberga. He has a long smoking pipe in his mouth, cold dark eyes and a face tattoo (Moody). In the pocket: dice, a magnifying glass and a small flute.

Rosso’s Salon (Barber)

Owner: Rosso of Willya. He has enchanting green eyes, long and silky blonde hair and a face tattoo (Mellow). In the pocket: 2 cp and 2 sp.

Winmar’s Bun (Bakery)
Item Price
Cake (slice) 9 cp
Pie (slice) 3 cp

Owner: Winmar Frodeberga. He has a long brown beard, enchanting green eyes and an earring (Sad).

Haimo’s Handmade Shirts and More (Tailor)
Item Price
Warm Gloves 6 sp
Leather Hat 6 sp

Owner: Haimo Erchamilde. He has wise brown eyes, a thick moustache and a neck band (Drained). In the pocket: 1 cp.

Fiuca’s Bottlemakers (Glass Blower)

Owner: Fiuca Ermentaria. She has wild almond hair, wise dark eyes and a face tattoo (Embarrassed). In the pocket: 2 cp and 4 sp.

Agenna’s books (Bookstore)
Item Price
Ink Vial 7 gp
Quill 3 sp

Owner: Agenna of Gazali. She has cold dark eyes, well-brushed blonde hair and a deep scar on the cheek (Embarrassed).

Macia’s Roses (Flower Shop)

Owner: Macia of Northland. She has crystal blue eyes, delicate features and freckles (Horrified). In the pocket: 1 cp, an empty vial and a death threat note.

Resende’s Shoemakers (Cobbler)

Owner: Resende Madalgarde. She has short blonde pony-tail, wild green eyes and a face tattoo (Elated). In the pocket: dice, a smoking pipe and 2 gp.

Nunnery

Manager: Walatus Whitehelm. He has short brown hair, wise brown eyes and a deep scar on the cheek (Delighted). In the pocket: dice and 5 sp.

Ainard’s shield & sword (Armor & Weapons)
Item Price
Short Bow 31 gp
Polearm 8 gp
Silver Dagger 37 gp
Sword 12 gp
Battle Axe 8 gp
Javelin 1 gp

Owner: Ainard of Lyin. He has cold dark eyes, a long smoking pipe in his mouth and freckles (Helpless). In the pocket: 1 cp.

Hartgor’s Groceries (Grocer)
Item Price
Small Shell Fish 3 sp
Salt (1 lb) 2 gp
Cake (slice) 1 sp
Fresh Game (Rabbit, 1 lb) 2 gp
Garlic 6 gp
Bread (1 loaf) 6 cp
Rations (iron, 7 days) 18 gp

Owner: Hartgor of Kirah. He has enchanting green eyes, short almond hair and a neck band (Delighted). In the pocket: a deck of cards and 4 sp.

Sieger’s Barn & Yarn (Animal Supplies)

Owner: Sieger of Riverborne. He has short white hair, wild green eyes and a face tattoo (Confident). In the pocket: 2 cp, spectacles and 2 gp.

Harlin’s Will Makers (Lawyer)

Owner: Harlin Belleflos. He has a short almond beard, crystal blue eyes and a deep scar on the cheek (Exhausted). In the pocket: a dirty handkerchief and 2 sp.

Gerbalda’s Clinic (Physician)

Owner: Gerbalda of Haral. She has short almond pony-tail, cold dark eyes and a deep scar on the cheek (Offended). In the pocket: a quill and a magnifying glass.

Gislara’s Handmades (Craft)
Item Price
Grappling hook 20 gp
Iron spikes (12) 8 sp
Mining Pick Axe 4 gp
Quill 4 sp
Canvas (Sq. Yard) 2 sp

Owner: Gislara Framenger. She has long and flowing black hair, deep blue eyes and freckles (Unsure). In the pocket: a quill and 5 sp.

Maltia’s gems (Jeweler)

Owner: Maltia of Taramis. She has wild green eyes, short almond hair and an earring (Helpless). In the pocket: a dirty handkerchief.

Baldwar’s Steam & Bath (Bathhouse)

Owner: Baldwar of Kandar. He has short almond hair, crystal blue eyes and a neck band (Pained).

Town of Silverbend

Town of Silverbend

Town Shops & Services

Inn (The Black Spear Inn), Guards (Drudo, Henarda), Cobbler (Saroilde’s Shoes), Vehicle Maker (Ingberta’s ), Registery, Armor & Weapons (Wiggo’s blade), Bank, Spices (Aicfrida’s Salt & Pepper), Bunkhouse (Sieggo’s ), Flower Shop (Electo’s Tulips), Library, Animal Supplies (Gainard’s Barn & Yarn), Clothing (Aqualina’s Wearables), Fortune Teller (Gerlinde’s Eye), Tin Worker (Duca’s ), Liquor (Doda’s Liquor), Bathhouse (Joculus’s Baths), Barber (Rithilde’s Salon), Music (Herward’s Guitar & Flute), Blacksmith (Hachar’s Blade)

The Black Spear Inn
Keeper

Owned and managed by Odaria of Albadir. She has wise dark eyes, delicate features and a nose ring (Terrified).

Staff

Morbida of Halfboot. She has deep blue eyes, well-brushed almond hair and a neck band (Drained). In the pocket: a deck of cards, 2 sp and 1 gp.

Menu
1d4 Menu
1 Stewed tenders of fish, marinated in red wine and served with steamed vegetables for 1 sp
2 Barbecued tenders of pork, glazed with white wine and served with cooked rice for 2 sp⬝Barbecued slices of chicken, marinated in honey and herbs and served with baked potatoes for 1 sp
3 Stewed slices of fish, glazed with red wine and served with baked potatoes for 2 sp
4 Cooked tenders of meat, marinated in white wine and served with mashed potatoes for 1 sp⬝Stewed fillet of chicken, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Cooked chunks of pork, marinated in garlic and wine and served with mashed potatoes for 2 sp
Patrons & Visitors

Hachar Bellavita (when not in shop)


Herward Nicephorus (when not in shop)


Joculus of Palaia (when not in shop)


Saroilde of Yaja (when not in shop)


Aicfrida Waldegilde (when not in shop)


Gammo of Yaara, a level 3 Elf. He has a short almond beard, wise dark eyes and a sigil tattooed on the neck (Relieved). In the pocket: dice and a smoking pipe.

Armour Class 6 [13] Leather armor Hit Points 21 Attacks 1 × Polearm (1d10) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 10 INT 12 WIS 13 DEX 15 CON 14 CHA 9 Spells Magic Missile, Detect Magic, Locate Object


Jodocus Fritheburg, a level 4 Magic-user. He has wise dark eyes, a long blonde beard and a nose ring (Distressed). In the pocket: 2 cp, 5 sp and 1 gp.

Armour Class 10 [9] Unarmored Hit Points 19 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 18 WIS 13 DEX 7 CON 18 CHA 7 Spells Sleep, Charm Person, Locate Object, Web


Agia of Lillin, a level 2 Fighter. She has crystal blue eyes, soft gentle features and a big nose-ring (Embarrassed). In the pocket: 3 cp and 2 sp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 8 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 9 WIS 10 DEX 13 CON 11 CHA 12 Spells


Onafria Reinbrand, a level 1 Halfling. She has soft gentle features, deep blue eyes and short, chunky fingers (Desperate). In the pocket: a quill and 4 sp.

Armour Class 1 [18] Plate-mail armor Hit Points 2 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 10 INT 7 WIS 13 DEX 17 CON 13 CHA 6 Spells


Hilde Acleberta, a level 1 Magic-user. She has delicate features, deep blue eyes and an oversized pointy hat made of dark leather (Surprised). In the pocket: a dirty handkerchief and 5 sp.

Armour Class 9 [10] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 4 INT 10 WIS 9 DEX 10 CON 10 CHA 10 Spells Read Languages


Percipia of Tuzan, a level 2 Fighter. She has deep blue eyes, well-brushed black hair and a missing middle-finger (Desperate). In the pocket: a deck of cards, spectacles and 2 gp.

Armour Class 7 [12] Leather armor Hit Points 11 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 7 WIS 8 DEX 10 CON 8 CHA 8 Spells

Bulletin
Heading to Brewfish? Payment guaranteed to a trusty courier. Ask for Hachar
Son is missing! My son is missing since last week. Please reach out to me if you can help. Gainard of Marook
Traveling to Thalis? I will pay you for carrying a package for me. Yours, Ingberta of Taramis
Job offer! I have a package to deliver in Farrwater. Payment guaranteed at destination upon delivery. Yours, Wiggo of Zelata


d6 Rumor
1 Gratioso of Zakar’s husband is held captive in the Temple Of The Savage Desire
2 Ingberta of Taramis has a bottle she would like delivered to Thalis
3 Hachar Bellavita has a bottle he would like delivered to Brewfish
4 There’s a Black Dragon in the Temple Of The Mad Hopes
5 The Caverns Of The Hopeless Slaves is near an estuary, somewhere in Howling Wolves Shores
6 Maltia Blathilde’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Crypt of the Doomed Pits


Guards

Guard #1

Drudo of Wildslide, a level 3 Fighter. He has a scruff, crystal blue eyes and a deep scar on the right arm (Upset). In the pocket: dice and a magnifying glass.


Armour Class 5 [14] Chainmail armor Hit Points 12 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 18 INT 8 WIS 13 DEX 16 CON 11 CHA 7 Spells


Guard #2

Henarda Theodemar, a level 4 Fighter. She has soft gentle features, cold dark eyes and a deep scar on the right arm (Crushed). In the pocket: a deck of cards and spectacles.


Armour Class 5 [14] Chainmail armor Hit Points 19 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 17 INT 11 WIS 10 DEX 12 CON 9 CHA 14 Spells


Saroilde’s Shoes (Cobbler)

Owner: Saroilde of Yaja. She has deep blue eyes, short red hair and a nose ring (Timid). In the pocket: dice and 3 sp.

Ingberta’s (Vehicle Maker)

Owner: Ingberta of Taramis. She has wise brown eyes, short black pony-tail and a neck band (Aghast).

Registery

Manager: Gratioso of Zakar. He has a long black beard, cold dark eyes and a nose ring (Desperate). In the pocket: dice.

Wiggo’s blade (Armor & Weapons)
Item Price
Sling 1 gp
Spear 3 gp
Sword 8 gp
Staff 1 gp
Hand Axe 3 gp
Javelin 8 sp

Owner: Wiggo of Zelata. He has a scruff, crystal blue eyes and a nose ring (Pained).

Bank

Manager: Aclehar of Sevenhand. He has a two day stubble, wild green eyes and an earring (Contented).

Aicfrida’s Salt & Pepper (Spices)

Owner: Aicfrida Waldegilde. She has wild almond hair, crystal blue eyes and a nose ring (Crushed). In the pocket: a comb and a magnifying glass.

Sieggo’s (Bunkhouse)

Owner: Sieggo of Devilville. He has a goatee beard, wild green eyes and an earring (Overwhelmed). In the pocket: 2 cp, spectacles and a small flute.

Electo’s Tulips (Flower Shop)

Owner: Electo of Inndera. He has a two day stubble, wise brown eyes and a face tattoo (Contented). In the pocket: a comb and 3 sp.

Library

Manager: Villana Fredebert. She has cold dark eyes, soft gentle features and a deep scar on the cheek (Helpless). In the pocket: 1 cp and 2 sp.

Gainard’s Barn & Yarn (Animal Supplies)

Owner: Gainard of Marook. He has a scruff, wise dark eyes and a nose ring (Aghast). In the pocket: a quill, an empty vial and a love note.

Aqualina’s Wearables (Clothing)
Item Price
Common Robe 6 sp
Plain Cloak 5 sp
Fine Dress 7 gp

Owner: Aqualina of Nafar. She has long white hair, wise brown eyes and an earring (Worthless).

Gerlinde’s Eye (Fortune Teller)

Owner: Gerlinde Reinbalda. She has deep blue eyes, delicate features and a nose ring (Elated). In the pocket: 3 cp and 3 sp.

Duca’s (Tin Worker)

Owner: Duca Membresia. She has delicate features, wise brown eyes and an earring (Calm). In the pocket: a dirty handkerchief.

Doda’s Liquor (Liquor)
Item Price
Craft Wine (Barrel) 35 gp
Royal Quality Wine (Barrel) 150 gp

Owner: Doda Huldegarde. She has wise dark eyes, long white pony-tail and a nose ring (Panicky). In the pocket: 1 cp, 4 sp and a dagger.

Joculus’s Baths (Bathhouse)

Owner: Joculus of Palaia. He has cold dark eyes, short almond hair and a deep scar on the cheek (Lost). In the pocket: a quill, spectacles and a small flute.

Rithilde’s Salon (Barber)

Owner: Rithilde of Thodar. She has delicate features, wise dark eyes and freckles (Persuasive).

Herward’s Guitar & Flute (Music)
Item Price
Lute 40 gp
Flute 16 gp
Small Bell 8 sp

Owner: Herward Nicephorus. He has a long almond beard, enchanting green eyes and a deep scar on the cheek (Drained).

Hachar’s Blade (Blacksmith)
Item Price
Staff 1 gp
Battle Axe 5 gp
Short Sword 5 gp
Lance 4 gp
Sword 8 gp

Owner: Hachar Bellavita. He has wild green eyes, a frowny expression and a face tattoo (Disoriented). In the pocket: 2 cp and an empty vial.

Village of Kraan

Village of Kraan

Village Shops & Services

Tavern (The Rogue’s Staff Tavern), Guards (Ratrude), Lawyer (Isoard’s Will Makers), Armor & Weapons (Adremar’s shield & sword), Distillery (Savius’s ), Mortician, Craft (Benno’s Crafts), Prison, Game Shop (Gerberta’s Pawns and Dice), Weaver (Gammo’s Fabrics), Hatter (Gaumia’s cap), Stables (Grasso’s riders), Bathhouse (Littera’s Baths), Restaurant (Helmin’s ), Animal Supplies (Saidra’s Barn & Yarn), Mill (Precious’s ), Bookstore (Theodo’s pages), Brothel (Solianna’s Companions)

The Rogue’s Staff Tavern
Keeper

Owned and managed by Gerberta of Enza. She has short almond hair, wise brown eyes and an earring (Troubled). In the pocket: 2 cp, a smoking pipe and a small flute.

Staff

Idelinde of Beserker. She has flowing red hair, crystal blue eyes and a face tattoo (Repentant). In the pocket: 1 cp.

Menu
1d4 Menu
1 Barbecued fillet of shellfish, glazed with garlic and wine and served with baked potatoes for 2 sp⬝Barbecued fillet of chicken, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked slices of chicken, glazed with honey and herbs and served with fresh salad for 1 sp
2 Cooked tenders of chicken, glazed with honey and herbs and served with fresh salad for 2 sp⬝Barbecued slices of meat, glazed with honey and herbs and served with fresh salad for 1 sp⬝Cooked tenders of fish, glazed with ale and served with steamed vegetables for 1 sp
3 Cooked slices of chicken, glazed with ale and served with baked potatoes for 2 sp⬝Cooked tenders of chicken, glazed with white wine and served with cooked rice for 2 sp⬝Cooked fillet of chicken, glazed with white wine and served with mashed potatoes for 2 sp⬝Stewed tenders of chicken, marinated in red wine and served with mashed potatoes for 1 sp
4 Barbecued chunks of chicken, glazed with red wine and served with cooked rice for 1 sp
Patrons & Visitors

Precious Placentius (when not in shop)


Gerberta of Balaal (when not in shop)


Grasso of Samari (when not in shop)


Gammo of Wolfa (when not in shop)


Gaumia Nadaltrude (when not in shop)


Hildrada of Wolfshead, a level 3 Magic-user. She has cold dark eyes, long almond pony-tail and a nose ring (Worried). In the pocket: 1 cp.

Armour Class 9 [10] Unarmored Hit Points 11 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 17 WIS 13 DEX 12 CON 10 CHA 7 Spells Light (Darkness), Detect Magic, ESP


Giambono Reinbalda, a level 1 Halfling. He has deep blue eyes, a frowny expression and round, bulbous nose (Outraged). In the pocket: a quill, 5 sp and a ransom note.

Armour Class 7 [12] Leather armor Hit Points 0 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 6 WIS 10 DEX 11 CON 7 CHA 16 Spells


Sichilde Hartgilde, a level 1 Halfling. She has soft gentle features, cold dark eyes and big red cheeks (Unsatisfied).

Armour Class 7 [12] Leather armor Hit Points 0 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 11 WIS 9 DEX 12 CON 8 CHA 7 Spells


Hilwin Landetrude, a level 2 Elf. He has a big round belly, wild green eyes and silky light skin (Irritated). In the pocket: a comb.

Armour Class 5 [14] Chainmail armor Hit Points 5 Attacks 1 × Polearm (1d10) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 14 WIS 10 DEX 9 CON 14 CHA 8 Spells Protection from Evil, Read Languages


Waltilde of Thodar, a level 2 Elf. She has cold dark eyes, soft gentle features and a sigil tattooed on the neck (Enraged).

Armour Class 3 [16] Plate-mail armor Hit Points 10 Attacks 1 × Spear (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Chaotic STR 12 INT 13 WIS 14 DEX 11 CON 10 CHA 11 Spells Light (Darkness), Shield


Sihaus of Icemeld, a level 2 Elf. He has wise brown eyes, a goatee beard and long, skinny fingers (Depressed). In the pocket: dice.

Armour Class 7 [12] Leather armor + Shield Hit Points 9 Attacks 1 × Spear (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 11 WIS 7 DEX 8 CON 14 CHA 3 Spells Detect Magic, Read Magic


Gunnora of Aphaki, a level 1 Fighter. She has soft gentle features, enchanting green eyes and a deep scar on the right arm (Apprehensive).

Armour Class 3 [16] Plate-mail armor Hit Points 1 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 8 WIS 12 DEX 12 CON 10 CHA 9 Spells

Bulletin
Traveling to Belesa? I will pay you for carrying a package for me. Yours, Gerberta of Balaal
Stolen! Something very dear to me was stolen. Please reach out if you can help. Isoard Belleflos
Heading to Thalis? Payment guaranteed to a trusty courier. Ask for Littera
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Benno Erchamrich
Urgent!! My son did not return home since two days ago. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Helmin Madalgude


d6 Rumor
1 Gerberta of Balaal has a box she would like delivered to Belesa
2 Helmin Madalgude’s son is held captive in the Temple Of The Savage Desire
3 Hogar of Thoga’s son is held captive in the Temple Of The Mad Hopes
4 Langward of Brewfish’s Decorated Sword (actually a Sword +1) is somewhere in the Lair of the Tormented Blood
5 There’s a Cloud Giant somewhere in Howling Wolves Shores.
6 There’s a Stone Giant somewhere in Javelin Ridge.


Guards

Guard #1

Ratrude Zacchaeus, a level 5 Fighter. She has soft gentle features, cold dark eyes and a big nose-ring (Mellow).


Armour Class 4 [15] Chainmail armor + Shield Hit Points 17 Attacks 1 × Short Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 14 WIS 3 DEX 12 CON 12 CHA 8 Spells


Isoard’s Will Makers (Lawyer)

Owner: Isoard Belleflos. He has wise brown eyes, short white hair and a deep scar on the cheek (Disoriented). In the pocket: a dirty handkerchief and an empty vial.

Adremar’s shield & sword (Armor & Weapons)
Item Price
Javelin 1 gp
Spear 5 gp
Long Bow 50 gp
Warhammer 6 gp
Club 3 gp
Short Sword 8 gp

Owner: Adremar Nadaltrude. He has no hair, enchanting green eyes and an earring (Unsatisfied). In the pocket: 2 cp.

Savius’s (Distillery)
Item Price
Craft Wine (Barrel) 37 gp

Owner: Savius of Xothal. He has enchanting green eyes, short black hair and a nose ring (Angry). In the pocket: a quill, an empty vial and 1 gp.

Mortician

Manager: Daghard Frotbalda. He has short white hair, wise dark eyes and a nose ring (Satisfied). In the pocket: a deck of cards, a magnifying glass and a small flute.

Benno’s Crafts (Craft)
Item Price
Lens 9 gp
Pole (10’ long, wooden) 8 sp

Owner: Benno Erchamrich. He has a frowny expression, wise dark eyes and an earring (Determined). In the pocket: 3 cp and 4 sp.

Prison

Manager: Volkavara of Wolfshead. She has deep blue eyes, long and wavy white hair and an earring (Confident). In the pocket: 3 cp, 5 sp and a small flute.

Gerberta’s Pawns and Dice (Game Shop)

Owner: Gerberta of Balaal. She has wise brown eyes, soft gentle features and a face tattoo (Panicky). In the pocket: a dirty handkerchief.

Gammo’s Fabrics (Weaver)

Owner: Gammo of Wolfa. He has enchanting green eyes, thick bushy eyebrows and freckles (Horny). In the pocket: 1 cp and a magnifying glass.

Gaumia’s cap (Hatter)
Item Price
Fur Hat 7 sp
Veil 7 sp

Owner: Gaumia Nadaltrude. She has crystal blue eyes, delicate features and a face tattoo (Tired). In the pocket: a comb and 2 sp.

Grasso’s riders (Stables)
Item Price
Riding Horse 60 gp
Draft Horse 32 gp

Owner: Grasso of Samari. He has wise dark eyes, short blonde hair and a nose ring (Lost). In the pocket: a dirty handkerchief.

Littera’s Baths (Bathhouse)

Owner: Littera Ermenbald. She has enchanting green eyes, braided brown hair and a face tattoo (Shocked). In the pocket: a quill, 5 sp and a vial with a dark liquid.

Helmin’s (Restaurant)

Owner: Helmin Madalgude. He has a thick moustache, crystal blue eyes and freckles (Pained). In the pocket: 3 cp, 5 sp and a key.

Saidra’s Barn & Yarn (Animal Supplies)

Owner: Saidra of Lieth. She has wise dark eyes, silky brown hair and an earring (Guilty). In the pocket: 1 cp, 4 sp and a ransom note.

Precious’s (Mill)

Owner: Precious Placentius. He has crystal blue eyes, short blonde hair and a neck band (Aggressive). In the pocket: a comb.

Theodo’s pages (Bookstore)
Item Price
Quill 4 sp
Ink Vial 8 gp
Empty Scroll 8 sp

Owner: Theodo Ansegilde. He has deep blue eyes, a long black beard and a deep scar on the cheek (Troubled). In the pocket: a quill, a smoking pipe and a small gem (worth 10 gp).

Solianna’s Companions (Brothel)

Owner: Solianna of Cona’S Vale. She has wild green eyes, short and braided white hair and a face tattoo (Sorrowful). In the pocket: a deck of cards, 3 sp and a key.

Town of Odrea

Town of Odrea

Town Shops & Services

Tavern (The Troll & The Crying Hunter Tavern), Guards (Saidra), Mortician, Blacksmith (Gerin’s Blade), Vehicle Maker (Atilia’s ), Bunkhouse (Daghard’s ), Distillery (Solianna’s ), Liquor (Nadeger’s Liquor), Post Office (Wikard’s ), School, Daycare, Mill (Baldwar’s ), Spices (Duberta’s Salt & Pepper), Hatter (Lautard’s top hat), Bakery (Godlanda’s Loaf), Carpenter (Geldin’s woodcraft), Game Shop (Wulfger’s Dice), Leatherworker (Mirko’s Bags and Such), Tanner (Alamanda’s ), Trade Post (Electa’s ), Restaurant (Acfrida’s ), Prison, Bookstore (Druda’s scrolls), Tinkerer (Berwin’s Fix-it-All), Herbalist (Helmgor’s greens), Brewery (Lautilde’s Brews), Registery, Fish Market (Velerio’s Fresh Fish), Glass Blower (Olcaviva’s Tubes), Nunnery

The Troll & The Crying Hunter Tavern
Keeper

Owned and managed by Godlanda of Overi. She has wise brown eyes, delicate features and a face tattoo (Paranoid). In the pocket: a dirty handkerchief and a smoking pipe.

Staff

Aldrada Illuminata. She has wild green eyes, soft gentle features and a neck band (Troubled). In the pocket: a quill and a smoking pipe.

Berwin of Hawkston. He has short red hair, enchanting green eyes and a deep scar on the cheek (Crushed). In the pocket: a quill, spectacles and a death threat note.

Menu
1d4 Menu
1 Barbecued fillet of meat, glazed with ale and served with mashed potatoes for 1 sp⬝Stewed tenders of chicken, glazed with red wine and served with baked potatoes for 2 sp
2 Stewed slices of pork, glazed with honey and herbs and served with mashed potatoes for 2 sp
3 Barbecued fillet of shellfish, glazed with garlic and wine and served with baked potatoes for 1 sp⬝Stewed chunks of shellfish, glazed with red wine and served with steamed vegetables for 2 sp⬝Stewed fillet of shellfish, glazed with red wine and served with fresh salad for 2 sp
4 Stewed tenders of chicken, glazed with garlic and wine and served with cooked rice for 2 sp⬝Cooked tenders of fish, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Stewed chunks of fish, glazed with honey and herbs and served with mashed potatoes for 2 sp
Patrons & Visitors

Helmgor Hilderich (when not in shop)


Atilia of Ya'Eer (when not in shop)


Mauger of Hannes, a level 8 Fighter. He has short red hair, crystal blue eyes and a missing middle-finger (Pleased). In the pocket: 2 cp, 4 sp and a vial with a dark liquid.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 41 Attacks 1 × Short Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 10 INT 6 WIS 8 DEX 13 CON 11 CHA 6 Spells


Gailhard Willberna, a level 1 Elf. He has short blonde hair, wise dark eyes and long, skinny fingers (Angry).

Armour Class 4 [15] Chainmail armor + Shield Hit Points 6 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 10 INT 14 WIS 12 DEX 16 CON 11 CHA 10 Spells Shield


Gammo of Sheva, a level 2 Elf. He has no hair, cold dark eyes and a nose ring (Terrified). In the pocket: 1 cp, 3 sp and a dagger.

Armour Class 8 [11] Leather armor Hit Points 7 Attacks 1 × Sword (1d8) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 16 INT 11 WIS 8 DEX 8 CON 8 CHA 11 Spells Charm Person, Read Languages


Duberta Wiseltrude, a level 1 Thief. She has delicate features, cold dark eyes and long, skinny fingers (Apprehensive). In the pocket: a quill, 2 sp and a vial with a dark liquid.

Armour Class 7 [12] Leather armor Hit Points 3 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 14 INT 8 WIS 8 DEX 10 CON 12 CHA 15 Spells


Harlin Natalisma, a level 4 Thief. He has wise brown eyes, short blonde hair and a scar across the eye (Aggressive). In the pocket: a dirty handkerchief and 2 sp.

Armour Class 6 [13] Leather armor Hit Points 12 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 3 WIS 14 DEX 15 CON 12 CHA 13 Spells


Airard of Reyk, a level 8 Thief. He has wise dark eyes, short black hair and sharp, pointy nose (Cheerful). In the pocket: 2 cp.

Armour Class 7 [12] Leather armor Hit Points 31 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 6 INT 14 WIS 4 DEX 16 CON 16 CHA 17 Spells


Lanto Abundance, a level 6 Halfling. He has enchanting green eyes, a short white beard and short, chunky fingers (Troubled). In the pocket: dice.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 29 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 17 INT 8 WIS 14 DEX 13 CON 14 CHA 12 Spells

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Villana of Lillin
Job offer! I have a package to deliver in Silverbend. Payment guaranteed at destination upon delivery. Yours, Geldin Gurhoiarn
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Alamanda Erchamger
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Velerio of Belesa
Stolen! Something very dear to me was stolen. Please reach out if you can help. Solianna of Zamoria


d6 Rumor
1 Geldin Gurhoiarn is willing to pay well for a delivery job.
2 Villana of Lillin’s Decorated Sword (actually a Sword +2) is somewhere in the Tomb of the Foresaken Spider
3 Solianna of Zamoria’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Mad Hopes
4 Nadeger Verderosa’s son is held captive in the Tomb Of The Raging Fire
5 Alamanda Erchamger’s Sturdy Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Lair of the Tormented Blood
6 Balsinde Bellissima has a bottle she would like delivered to Thalis


Guards

Guard #1

Saidra of Sargon, a level 6 Fighter. She has soft gentle features, crystal blue eyes and a big nose-ring (Disorganized).


Armour Class 1 [18] Plate-mail armor Hit Points 45 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 13 WIS 11 DEX 17 CON 16 CHA 10 Spells


Mortician

Manager: Langward of Payin. He has short blonde hair, enchanting green eyes and a nose ring (Confident). In the pocket: 2 cp and 5 sp.

Gerin’s Blade (Blacksmith)
Item Price
Hand Axe 3 gp
Cross Bow 27 gp

Owner: Gerin Madalrich. He has a two day stubble, wise brown eyes and a deep scar on the cheek (Aggressive). In the pocket: 1 cp, 3 sp and a vial with a dark liquid.

Atilia’s (Vehicle Maker)

Owner: Atilia of Ya'Eer. She has wild green eyes, delicate features and a neck band (Delighted). In the pocket: a quill.

Daghard’s (Bunkhouse)

Owner: Daghard of Fercenta. He has wise brown eyes, a short black beard and a face tattoo (Worthless). In the pocket: a deck of cards, spectacles and a ransom note.

Solianna’s (Distillery)
Item Price
Craft Wine (Barrel) 35 gp

Owner: Solianna of Zamoria. They have a goatee beard, wise brown eyes and an earring (Delighted). In the pocket: a deck of cards and an empty vial.

Nadeger’s Liquor (Liquor)
Item Price
Common Beer (Barrel) 4 gp
Craft Wine (Barrel) 31 gp

Owner: Nadeger Verderosa. He has thick bushy eyebrows, wise brown eyes and freckles (Offended). In the pocket: a comb.

Wikard’s (Post Office)

Owner: Wikard Bernswith. He has deep blue eyes, thick bushy eyebrows and an earring (Remorseful). In the pocket: a dirty handkerchief.

School

Manager: Druda Meinberga. She has braided brown hair, wise dark eyes and a nose ring (Timid). In the pocket: 3 cp, 2 sp and a death threat note.

Daycare

Manager: Senkata of Scrya. She has long brown hair, wise brown eyes and a neck band (Persuasive). In the pocket: a comb.

Baldwar’s (Mill)

Owner: Baldwar of Thelema. He has crystal blue eyes, short blonde hair and freckles (Hopeless). In the pocket: a deck of cards, 2 sp and a vial with a dark liquid.

Duberta’s Salt & Pepper (Spices)

Owner: Duberta of Sadeka. She has wise brown eyes, soft gentle features and a neck band (Disoriented). In the pocket: a comb and a magnifying glass.

Lautard’s top hat (Hatter)
Item Price
Leather Hat 1 gp
Cap 7 sp
Fur Hat 1 gp

Owner: Lautard of Cahal. He has a frowny expression, wise dark eyes and an earring (Unsure). In the pocket: 1 cp, a smoking pipe and a passphrase note.

Godlanda’s Loaf (Bakery)
Item Price
Cake (slice) 1 sp

Owner: Godlanda of Taleka. She has deep blue eyes, soft gentle features and a deep scar on the cheek (Delighted). In the pocket: a comb and 3 sp.

Geldin’s woodcraft (Carpenter)

Owner: Geldin Gurhoiarn. He has deep blue eyes, a long almond beard and a face tattoo (Exhausted). In the pocket: 2 cp.

Wulfger’s Dice (Game Shop)

Owner: Wulfger of Tybor. He has wild green eyes, a short black beard and a nose ring (Petrified). In the pocket: dice, a magnifying glass and a vial with a dark liquid.

Mirko’s Bags and Such (Leatherworker)
Item Price
Leather Hat 1 gp
Leather Coat 7 gp
Leather Vest 2 sp

Owner: Mirko of Naka. He has a short blonde beard, wild green eyes and freckles (Petrified). In the pocket: a comb.

Alamanda’s (Tanner)

Owner: Alamanda Erchamger. She has soft gentle features, wise dark eyes and an earring (Irritated). In the pocket: 3 cp.

Electa’s (Trade Post)

Owner: Electa of Aberius. She has delicate features, deep blue eyes and freckles (Bothered). In the pocket: a quill and a magnifying glass.

Acfrida’s (Restaurant)

Owner: Acfrida Walantrude. She has enchanting green eyes, short brown pony-tail and a deep scar on the cheek (Paranoid). In the pocket: a dirty handkerchief and spectacles.

Prison

Manager: Susekta of Uthak. She has crystal blue eyes, long red pony-tail and a deep scar on the cheek (Mellow). In the pocket: 1 cp.

Druda’s scrolls (Bookstore)
Item Price
Ink Vial 9 gp

Owner: Druda of Reyk. She has wise dark eyes, delicate features and a nose ring (Contented). In the pocket: a dirty handkerchief, spectacles and 2 gp.

Berwin’s Fix-it-All (Tinkerer)
Item Price
Crowbar 14 gp
Pole (10’ long, wooden) 1 gp
Mining Pick Axe 7 gp

Owner: Berwin of Headsmen. He has wise dark eyes, short white hair and freckles (Disoriented). In the pocket: a quill.

Helmgor’s greens (Herbalist)

Owner: Helmgor Hilderich. He has enchanting green eyes, a frowny expression and a face tattoo (Desperate). In the pocket: a comb, a smoking pipe and a death threat note.

Lautilde’s Brews (Brewery)
Item Price
Common Wine (Barrel) 18 gp

Owner: Lautilde Brighthelm. She has cold dark eyes, soft gentle features and a nose ring (Nervous).

Registery

Manager: Villana of Lillin. She has cold dark eyes, delicate features and a nose ring (Distressed). In the pocket: dice, 5 sp and a passphrase note.

Velerio’s Fresh Fish (Fish Market)
Item Price
Fresh Fish Fillet 6 sp
Lobster 8 sp
Fishing Rod 8 sp

Owner: Velerio of Belesa. He has no hair, deep blue eyes and a face tattoo (Agitated). In the pocket: a comb.

Olcaviva’s Tubes (Glass Blower)

Owner: Olcaviva of Naram. She has wise brown eyes, short almond hair and freckles (Determined). In the pocket: 2 cp.

Nunnery

Manager: Onafria of Thodar. She has soft gentle features, wise dark eyes and a deep scar on the cheek (Scared). In the pocket: 2 cp, 2 sp and a death threat note.

Village of Onher

Village of Onher

Village Shops & Services

Tavern (The Unicorn & The Crying Paladin Tavern), Guards (Ashar, Baldwar), Animal Pound, Bank, Brothel (Amara’s Companions), Witch (Otilde’s ), Physician (Justinna’s Clinic), Spices (Dalibor’s Spices), Mortician, Mill (Hillinus’s ), Nunnery, Salon (Hrotho’s Salon), General Goods (Alcfrida’s Supply), Liquor (Arbar’s Liquor), Fortune Teller (Altilde’s Visions), Smokehouse (Madwin’s Smoked Fish And More), Armor & Weapons (Reinteus’s blade), Music (Hartwin’s Harp & Lute), Tanner (Agenna’s )

The Unicorn & The Crying Paladin Tavern
Keeper

Owned and managed by Ithamar of Naram. He has enchanting green eyes, a scruff and freckles (Happy). In the pocket: 2 cp, an empty vial and a key.

Staff

Odelrada of Devilmask. She has deep blue eyes, delicate features and a face tattoo (Hurt). In the pocket: 3 cp and a magnifying glass.

Pancia Landelanda. She has wise brown eyes, curly black hair and freckles (Depressed). In the pocket: 3 cp, 3 sp and a small flute.

Aldiva Bernegilde. She has long black hair, wise dark eyes and freckles (Overwhelmed). In the pocket: dice, 2 sp and a vial with a dark liquid.

Menu
1d4 Menu
1 Stewed chunks of meat, marinated in garlic and wine and served with baked potatoes for 1 sp⬝Barbecued slices of fish, marinated in honey and herbs and served with fresh salad for 2 sp⬝Barbecued tenders of fish, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Cooked chunks of pork, glazed with white wine and served with mashed potatoes for 1 sp
2 Stewed tenders of pork, marinated in ale and served with mashed potatoes for 1 sp⬝Barbecued chunks of fish, marinated in garlic and wine and served with cooked rice for 1 sp⬝Cooked fillet of shellfish, glazed with white wine and served with baked potatoes for 2 sp⬝Stewed slices of shellfish, glazed with white wine and served with fresh salad for 1 sp
3 Cooked slices of pork, glazed with white wine and served with fresh salad for 1 sp⬝Stewed chunks of meat, glazed with honey and herbs and served with baked potatoes for 1 sp
4 Cooked tenders of chicken, marinated in red wine and served with cooked rice for 1 sp⬝Cooked tenders of meat, marinated in garlic and wine and served with mashed potatoes for 2 sp⬝Cooked chunks of shellfish, glazed with garlic and wine and served with baked potatoes for 2 sp⬝Barbecued fillet of shellfish, marinated in honey and herbs and served with cooked rice for 1 sp
Patrons & Visitors

Justinna Cunihilda (when not in shop)


Dalibor Cadhoiarn (when not in shop)


Gaucia of Yaara (when not in shop)


Otilde of Ryku (when not in shop)


Reinteus Ermenbalda (when not in shop)


Aitilde of Aral, a level 1 Magic-user. She has deep blue eyes, long and braided red hair and a nose ring decorated with a star (Worried). In the pocket: a quill.

Armour Class 9 [10] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 6 INT 14 WIS 14 DEX 11 CON 16 CHA 12 Spells Floating Disc


Baldwar of Medes, a level 1 Dwarf. He has deep blue eyes, a long smoking pipe in his mouth and short, fat fingers (Distressed). In the pocket: a comb.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 3 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 8 WIS 14 DEX 9 CON 13 CHA 6 Spells


Gerhaus of Jaluba, a level 1 Thief. He has wise brown eyes, short red hair and long, skinny fingers (Livid). In the pocket: a deck of cards.

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 12 WIS 14 DEX 13 CON 7 CHA 10 Spells


Aclehard of Hammering, a level 2 Halfling. He has short almond hair, cold dark eyes and short, chunky fingers (Arrogant). In the pocket: 1 cp, a smoking pipe and a passphrase note.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 7 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 13 WIS 11 DEX 16 CON 11 CHA 7 Spells


Vuteria Sulhoiarn, a level 4 Halfling. She has soft gentle features, wise dark eyes and big red cheeks (Calm). In the pocket: a dirty handkerchief.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 20 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 12 WIS 8 DEX 12 CON 10 CHA 6 Spells


Guther Aldegarde, a level 6 Elf. He has crystal blue eyes, short red hair and long, pointy ears (Desperate). In the pocket: 3 cp, spectacles and a key.

Armour Class 6 [13] Chainmail armor Hit Points 14 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 12 INT 14 WIS 14 DEX 8 CON 10 CHA 5 Spells Charm Person, Shield, Knock, Knock, Dispel Magic, Lightning Bolt


Gerberta of Komor, a level 1 Elf. She has long blonde pony-tail, crystal blue eyes and long, skinny fingers (Upset). In the pocket: a comb.

Armour Class 4 [15] Plate-mail armor Hit Points 0 Attacks 1 × Hand Axe (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 10 WIS 11 DEX 7 CON 7 CHA 3 Spells Sleep

Bulletin
Traveling to Silverbend? I will pay you for carrying a package for me. Yours, Reinteus Nadaltrude
Stolen! Something very dear to me was stolen. Please reach out if you can help. Lefin Brighthelm


d6 Rumor
1 Reinteus Nadaltrude is willing to pay well for a delivery job.
2 Lefin Brighthelm’s Custom-Fit Armor (actually an Armour +2) is somewhere in the Shrine of the Deadly Ogre
3 The Temple Of The Mad Hopes is atop a rocky hill, somewhere in Dragonclaw Plains
4 Alamanda Erchamger’s Sturdy Leather Boots (actually a Boots of Travelling and Leaping) is somewhere in the Lair of the Tormented Blood
5 Hachar Bellavita has a bottle he would like delivered to Brewfish
6 There’s a Black Dragon in the Shrine Of The Unholy Blades


Guards

Guard #1

Ashar of Starra, a level 5 Fighter. He has short white hair, deep blue eyes and a deep scar on the right arm (Upset). In the pocket: a dirty handkerchief and 3 sp.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 19 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 15 INT 9 WIS 12 DEX 15 CON 10 CHA 8 Spells


Guard #2

Baldwar of Obeshire, a level 3 Fighter. He has a goatee beard, enchanting green eyes and a missing middle-finger (Forceful). In the pocket: 3 cp.


Armour Class 0 [19] Plate-mail armor Hit Points 11 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 13 INT 6 WIS 5 DEX 18 CON 6 CHA 9 Spells


Animal Pound

Manager: Lefin Brighthelm. He has wise brown eyes, a scruff and freckles (Tired). In the pocket: 1 cp.

Bank

Manager: Gerlinde Godelinde. She has enchanting green eyes, wild brown hair and a deep scar on the cheek (Scared). In the pocket: a quill.

Amara’s Companions (Brothel)

Owner: Amara Benvenuta. She has enchanting green eyes, delicate features and freckles (Desperate). In the pocket: a comb.

Otilde’s (Witch)

Owner: Otilde of Ryku. She has deep blue eyes, long almond hair and an earring (Apprehensive). In the pocket: 1 cp and 3 sp.

Justinna’s Clinic (Physician)

Owner: Justinna Cunihilda. She has wavy almond hair, cold dark eyes and a nose ring (Arrogant). In the pocket: a quill and 4 sp.

Dalibor’s Spices (Spices)

Owner: Dalibor Cadhoiarn. He has a frowny expression, wise dark eyes and a nose ring (Disoriented). In the pocket: a dirty handkerchief.

Mortician

Manager: Gaucia of Yaara. She has short white hair, enchanting green eyes and a deep scar on the cheek (Paranoid). In the pocket: a quill, spectacles and a dagger.

Hillinus’s (Mill)

Owner: Hillinus of Izan. He has cold dark eyes, short blonde hair and a deep scar on the cheek (Panicky). In the pocket: 2 cp and a smoking pipe.

Nunnery

Manager: Reinteus Nadaltrude. He has wise brown eyes, a scruff and an earring (Energetic). In the pocket: 1 cp.

Hrotho’s Salon (Salon)

Owner: Hrotho of Usor. He has a frowny expression, wise brown eyes and a face tattoo (Depressed).

Alcfrida’s Supply (General Goods)
Item Price
FurVest 1 sp
Pole (10’ long, wooden) 8 sp
Lens 9 gp
Chain (Foot) 2 gp
Sack (small) 8 sp
Holy water (vial) 20 gp
High Boots 2 gp
Adventurer’s Outfit 8 gp
Holy symbol 20 gp

Owner: Alcfrida of Yazar. She has wild blonde hair, wild green eyes and a neck band (Scared). In the pocket: 2 cp, a smoking pipe and a passphrase note.

Arbar’s Liquor (Liquor)
Item Price
Common Beer (Barrel) 6 gp
Cider (Barrel) 10 gp
Craft Beer (Barrel) 15 gp
Royal Quality Wine (Barrel) 189 gp

Owner: Arbar of Magicka. He has crystal blue eyes, short black hair and a deep scar on the cheek (Hurt). In the pocket: dice and a magnifying glass.

Altilde’s Visions (Fortune Teller)

Owner: Altilde of Barin. She has wavy white hair, wild green eyes and a face tattoo (Disorganized).

Madwin’s Smoked Fish And More (Smokehouse)

Owner: Madwin of Koru. He has crystal blue eyes, short red hair and a neck band (Nervous). In the pocket: 2 cp.

Reinteus’s blade (Armor & Weapons)
Item Price
Silver Dagger 29 gp
Short Sword 6 gp
Mace 4 gp
Sword 9 gp
Warhammer 4 gp

Owner: Reinteus Ermenbalda. He has a short red beard, crystal blue eyes and a face tattoo (Scared). In the pocket: dice and 5 sp.

Hartwin’s Harp & Lute (Music)
Item Price
Hand Drum 9 gp
Flute 19 gp
Small Bell 9 sp

Owner: Hartwin of Nyaro. He has wild green eyes, a short blonde beard and an earring (Offended). In the pocket: a dirty handkerchief and a smoking pipe.

Agenna’s (Tanner)

Owner: Agenna Felicitas. She has wise brown eyes, delicate features and an earring (Timid). In the pocket: a comb, an empty vial and 1 gp.

Town of Askias

Town of Askias

Town Shops & Services

Inn (Cursed Torch Inn), Guards (Actard, Roberta, Ermenhar), Music (Ebbo’s Guitar & Flute), Tailor (Ebbo’s Fashion), Witch (Baltrude’s ), General Goods (Gerward’s Goods), Mill (Elsaria’s ), Liquor (Marcher’s Liquor), Hatter (Liuthard’s cap), Daycare, Brewery (Velerio’s Good Stuff), Vehicle Maker (Albilde’s ), Spices (Dúin’s Spices), Jeweler (Gontard’s sparkly things), Blacksmith (Senkata’s Blade), Game Shop (Wilher’s Games), Distillery (Langward’s ), Cobbler (Villana’s Shoes), Fish Market (Otilde’s Sea Products), Post Office (Lanthar’s ), Veterinarian (Temidia’s Pet Hospital), Nunnery, Tinkerer (Bontempo’s Devices), Bathhouse (Haimo’s Steam & Bath), Craft (Hartwin’s Handmades), Physician (Balsinde’s Clinic), Animal Supplies (Lotar’s Barn & Yarn), Bakery (Baius’s Bun), Mortician, Flower Shop (Theuda’s Flowers), Stables (Gismunda’s riders), Barracks, Bunkhouse (Sabbata’s ), Prison, Animal Pound, Trade Post (Pancia’s )

Cursed Torch Inn
Keeper

Owned and managed by Ecco Hilderada. He has deep blue eyes, a long red beard and freckles (Aghast). In the pocket: dice, 2 sp and a small flute.

Staff

Sieger Lantberga. He has deep blue eyes, a goatee beard and a deep scar on the cheek (Uncomfortable). In the pocket: 2 cp, 2 sp and a ransom note.

Malger of Akeba. He has a goatee beard, crystal blue eyes and a deep scar on the cheek (Remorseful). In the pocket: 3 cp, 5 sp and a love note.

Aclehard Mancinagross. He has a strong, prominent chin, wise brown eyes and a neck band (Disoriented). In the pocket: a quill, 2 sp and a love note.

Menu
1d4 Menu
1 Stewed tenders of shellfish, glazed with ale and served with steamed vegetables for 2 sp
2 Stewed tenders of fish, glazed with white wine and served with baked potatoes for 1 sp⬝Cooked chunks of chicken, marinated in white wine and served with mashed potatoes for 2 sp⬝Cooked slices of pork, glazed with white wine and served with mashed potatoes for 1 sp⬝Barbecued chunks of pork, glazed with garlic and wine and served with steamed vegetables for 1 sp
3 Barbecued slices of meat, marinated in honey and herbs and served with steamed vegetables for 1 sp⬝Cooked fillet of shellfish, marinated in garlic and wine and served with baked potatoes for 2 sp⬝Barbecued fillet of shellfish, glazed with honey and herbs and served with baked potatoes for 1 sp
4 Stewed chunks of meat, glazed with red wine and served with fresh salad for 2 sp⬝Stewed chunks of pork, marinated in red wine and served with fresh salad for 1 sp⬝Barbecued tenders of meat, marinated in red wine and served with steamed vegetables for 2 sp⬝Stewed chunks of meat, marinated in garlic and wine and served with fresh salad for 1 sp
Patrons & Visitors

Gismunda of Reza (when not in shop)


Flaminio Theodenanda (when not in shop)


Senkata Supplicia (when not in shop)


Ebbo Liutwarde (when not in shop)


Ebbo of Sagoth (when not in shop)


Huno Gautlinde, a level 2 Thief. He has a short brown beard, deep blue eyes and a sigil tattooed behind the ear (Terrified). In the pocket: 1 cp, a smoking pipe and a ransom note.

Armour Class 7 [12] Leather armor Hit Points 10 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 4 WIS 12 DEX 11 CON 13 CHA 13 Spells


Hedenna Zawissius, a level 3 Cleric. She has delicate features, deep blue eyes and strong-looking hands (Puzzled). In the pocket: dice and 3 sp.

Armour Class 6 [13] Leather armor + Shield Hit Points 13 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 9 WIS 11 DEX 12 CON 13 CHA 10 Spells Cure Light Wounds (Cause Lt. Wounds), Light (Darkness)


Gunnora Bernhilde, a level 2 Cleric. She has long brown hair, enchanting green eyes and long, skinny fingers (Unimpressed). In the pocket: 2 cp, 4 sp and a small flute.

Armour Class 7 [12] Leather armor Hit Points 9 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Chaotic STR 16 INT 11 WIS 15 DEX 11 CON 15 CHA 13 Spells Protection from Evil


Hildewin Gospatric, a level 2 Fighter. He has a thick moustache, deep blue eyes and a big nose-ring (Calm). In the pocket: 2 cp.

Armour Class 0 [19] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 16 INT 11 WIS 13 DEX 17 CON 7 CHA 8 Spells

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Elsaria of Zelata
Son is missing! My son is missing since last week. Please reach out to me if you can help. Ebbo Liutwarde


d6 Rumor
1 Villana of Tair’s Embroided Cloak (actually an Elven Cloak and Boots) is somewhere in the Tomb of the Foresaken Spider
2 Hartwin of Tenza’s son is held captive in the Lair Of The Tormented Blood
3 Senkata Supplicia has a chest she would like delivered to Thalis
4 Villana of Tair’s Embroided Cloak (actually an Elven Cloak and Boots) is somewhere in the Tomb of the Foresaken Spider
5 There’s an Invisible Stalker (Monster) in the Temple Of The Mad Hopes
6 Liuthard Siclebert is willing to pay well for a delivery job.


Guards

Guard #1

Actard Fredemund, a level 3 Fighter. He has a short blonde beard, deep blue eyes and a deep scar on the right arm (Depressed). In the pocket: a comb, a smoking pipe and a key.


Armour Class 5 [14] Leather armor + Shield Hit Points 11 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 18 INT 3 WIS 13 DEX 14 CON 6 CHA 8 Spells


Guard #2

Roberta Pentecoste, a level 6 Fighter. She has cold dark eyes, delicate features and a missing middle-finger (Contented). In the pocket: a comb and 5 sp.


Armour Class 5 [14] Chainmail armor Hit Points 31 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 10 WIS 9 DEX 12 CON 11 CHA 10 Spells


Guard #3

Ermenhar Framtrude, a level 6 Fighter. He has crystal blue eyes, short red hair and a strong, muscular physique (Worried). In the pocket: a dirty handkerchief.


Armour Class 4 [15] Chainmail armor Hit Points 35 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 11 WIS 9 DEX 14 CON 14 CHA 15 Spells


Ebbo’s Guitar & Flute (Music)
Item Price
Small Bell 1 gp
Flute 28 gp

Owner: Ebbo Liutwarde. He has a big round belly, wise dark eyes and an earring (Ecstatic). In the pocket: 2 cp and 4 sp.

Ebbo’s Fashion (Tailor)
Item Price
Common Robe 7 sp
Warm Gloves 8 sp
Royal Suit 387 gp
Uniform 8 gp

Owner: Ebbo of Sagoth. He has a long white beard, wild green eyes and a nose ring (Hopeless). In the pocket: 1 cp.

Baltrude’s (Witch)

Owner: Baltrude Knightwine. She has soft gentle features, wise brown eyes and a neck band (Calm). In the pocket: 3 cp and 4 sp.

Gerward’s Goods (General Goods)
Item Price
Sack (large) 1 gp
Holy water (vial) 20 gp
Fine Shoes 2 gp
Fishing Rod 8 sp
Leather Vest 1 sp
Backback 4 gp
Crowbar 8 gp

Owner: Gerward Fredebald. He has wise brown eyes, a big round belly and an earring (Distressed). In the pocket: a quill.

Elsaria’s (Mill)

Owner: Elsaria of Zelata. She has short and flowing brown hair, enchanting green eyes and freckles (Petrified). In the pocket: a deck of cards and 4 sp.

Marcher’s Liquor (Liquor)
Item Price
Royal Quality Wine (Barrel) 210 gp
Common Wine (Barrel) 21 gp
Craft Beer (Barrel) 16 gp

Owner: Marcher Frotlinde. He has a thick moustache, wild green eyes and a neck band (Hurt). In the pocket: a dirty handkerchief.

Liuthard’s cap (Hatter)
Item Price
Veil 8 sp
Leather Hat 7 sp
Cap 4 sp

Owner: Liuthard Siclebert. He has a scruff, wise brown eyes and a face tattoo (Puzzled). In the pocket: a deck of cards.

Daycare

Manager: Gersinde of Cahal. She has crystal blue eyes, delicate features and a nose ring (Moody). In the pocket: 1 cp.

Velerio’s Good Stuff (Brewery)
Item Price
Cider (Barrel) 9 gp
Common Wine (Barrel) 18 gp

Owner: Velerio of Kraan. He has wild green eyes, short red hair and freckles (Unsatisfied).

Albilde’s (Vehicle Maker)

Owner: Albilde Sumarlidi. She has wise brown eyes, wild brown hair and a neck band (Lost). In the pocket: 3 cp, 2 sp and a small flute.

Dúin’s Spices (Spices)

Owner: Dúin Urgellesa. He has short red hair, wild green eyes and a face tattoo (Arrogant). In the pocket: 2 cp and 3 sp.

Gontard’s sparkly things (Jeweler)

Owner: Gontard Ermengaude. He has deep blue eyes, short black hair and a deep scar on the cheek (Enraged). In the pocket: 2 cp, a smoking pipe and a key.

Senkata’s Blade (Blacksmith)
Item Price
Sling 1 gp
Lance 4 gp
Battle Axe 6 gp
Two-Handed Sword 13 gp
Cross Bow 27 gp

Owner: Senkata Supplicia. She has wise brown eyes, long red pony-tail and freckles (Helpless). In the pocket: a comb.

Wilher’s Games (Game Shop)

Owner: Wilher Nadaltrude. He has wild green eyes, thick bushy eyebrows and a neck band (Guilty). In the pocket: a comb.

Langward’s (Distillery)
Item Price
Common Beer (Barrel) 5 gp

Owner: Langward of Brewfish. He has crystal blue eyes, short black hair and a nose ring (Ashamed). In the pocket: a quill, a magnifying glass and a dagger.

Villana’s Shoes (Cobbler)

Owner: Villana of Tair. She has wise dark eyes, delicate features and a nose ring (Happy). In the pocket: 3 cp and an empty vial.

Otilde’s Sea Products (Fish Market)
Item Price
Fishing Rod 1 gp
Salt (1 lb) 2 gp
Lobster 1 gp
Fresh Fish, Small 4 sp

Owner: Otilde Gautlinde. She has wise brown eyes, silky white hair and an earring (Overwhelmed). In the pocket: 2 cp, 3 sp and a key.

Lanthar’s (Post Office)

Owner: Lanthar Fritheburg. He has wise brown eyes, a goatee beard and an earring (Overwhelmed). In the pocket: 1 cp.

Temidia’s Pet Hospital (Veterinarian)

Owner: Temidia Hilderada. She has enchanting green eyes, short white hair and a neck band (Pained). In the pocket: 3 cp.

Nunnery

Manager: Flaminio Theodenanda. He has wise brown eyes, short black hair and a nose ring (Queasy). In the pocket: a comb.

Bontempo’s Devices (Tinkerer)
Item Price
Thieves’ tools 20 gp
Stakes (3) and mallet 2 gp
Fishing Rod 8 sp
Quill 4 sp

Owner: Bontempo Liutberga. He has crystal blue eyes, no hair and freckles (Arrogant). In the pocket: a dirty handkerchief.

Haimo’s Steam & Bath (Bathhouse)

Owner: Haimo of Aziri. He has a strong, prominent chin, crystal blue eyes and a nose ring (Puzzled). In the pocket: 2 cp and 2 sp.

Hartwin’s Handmades (Craft)
Item Price
Fishing Rod 1 gp
Thieves’ tools 35 gp
Small Bell 1 gp
Canvas (Sq. Yard) 4 sp
Quill 7 sp
Lens 16 gp

Owner: Hartwin of Tenza. He has crystal blue eyes, a two day stubble and a neck band (Repentant). In the pocket: dice.

Balsinde’s Clinic (Physician)

Owner: Balsinde of Medes. She has wise brown eyes, delicate features and freckles (Apprehensive). In the pocket: a deck of cards and an empty vial.

Lotar’s Barn & Yarn (Animal Supplies)

Owner: Lotar Pentecoste. He has short blonde hair, crystal blue eyes and a neck band (Heartbroken). In the pocket: a deck of cards.

Baius’s Bun (Bakery)
Item Price
Flour (1 lb) 3 sp
Pie (slice) 3 cp

Owner: Baius Sicleramna. He has a scruff, wise dark eyes and a deep scar on the cheek (Enraged). In the pocket: dice, spectacles and a dagger.

Mortician

Manager: Gerhilde of Onher. She has wild green eyes, short blonde hair and freckles (Desperate). In the pocket: 3 cp, 4 sp and a ransom note.

Theuda’s Flowers (Flower Shop)

Owner: Theuda Bernswith. She has cold dark eyes, delicate features and a nose ring (Calm). In the pocket: 1 cp and a smoking pipe.

Gismunda’s riders (Stables)
Item Price
Draft Horse 44 gp
Mule 33 gp
Riding Horse 82 gp

Owner: Gismunda of Reza. She has soft gentle features, enchanting green eyes and freckles (Persuasive). In the pocket: 2 cp and 4 sp.

Barracks

Manager: Wulfger Theodemar. He has deep blue eyes, short black hair and a nose ring (Unsatisfied). In the pocket: 2 cp and an empty vial.

Sabbata’s (Bunkhouse)

Owner: Sabbata Meinberga. She has flowing brown hair, deep blue eyes and a neck band (Shocked). In the pocket: 2 cp, 4 sp and a love note.

Prison

Manager: Theodora Nymphidius. She has wise brown eyes, silky almond hair and a face tattoo (Worried). In the pocket: dice.

Animal Pound

Manager: Gerhelma of Qurra. She has short brown pony-tail, wild green eyes and a neck band (Nervous). In the pocket: 3 cp.

Pancia’s (Trade Post)

Owner: Pancia of Qona. She has cold dark eyes, short red pony-tail and a neck band (Remorseful). In the pocket: 1 cp.

Inns

The Devil’s Arrow Inn

The Devil’s Arrow Inn

Keeper

Owned and managed by Erberta of Nanu. She has short and well-brushed brown hair, wise dark eyes and freckles (Heartbroken). In the pocket: 3 cp, a smoking pipe and a vial with a dark liquid.

Staff

Vuteria of Belesa. She has crystal blue eyes, soft gentle features and freckles (Relieved). In the pocket: 2 cp.

Trimer Reintilde. He has wise brown eyes, no hair and a deep scar on the cheek (Panicky). In the pocket: dice.

Menu
1d4 Menu
1 Barbecued fillet of fish, marinated in white wine and served with mashed potatoes for 2 sp⬝Stewed fillet of pork, glazed with ale and served with fresh salad for 1 sp⬝Cooked chunks of meat, glazed with red wine and served with cooked rice for 2 sp⬝Barbecued slices of meat, glazed with white wine and served with cooked rice for 2 sp
2 Cooked fillet of shellfish, marinated in honey and herbs and served with steamed vegetables for 1 sp⬝Barbecued tenders of pork, glazed with red wine and served with mashed potatoes for 2 sp⬝Stewed slices of shellfish, glazed with ale and served with steamed vegetables for 2 sp⬝Cooked slices of meat, glazed with ale and served with fresh salad for 2 sp
3 Stewed slices of pork, marinated in white wine and served with steamed vegetables for 2 sp⬝Stewed tenders of shellfish, marinated in red wine and served with steamed vegetables for 2 sp⬝Stewed slices of fish, glazed with honey and herbs and served with fresh salad for 1 sp
4 Cooked tenders of shellfish, marinated in ale and served with mashed potatoes for 2 sp⬝Barbecued chunks of shellfish, glazed with white wine and served with mashed potatoes for 2 sp⬝Cooked chunks of shellfish, marinated in garlic and wine and served with mashed potatoes for 2 sp
Patrons & Visitors

Milia of Brewfish, a level 7 Dwarf. She has flowing brown hair, enchanting green eyes and big, bulbous nose (Repentant). In the pocket: dice.

Armour Class 5 [14] Chainmail armor Hit Points 36 Attacks 1 × Short Sword (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 10 INT 14 WIS 10 DEX 9 CON 13 CHA 3 Spells


Gunso Fridewald, a level 2 Halfling. He has deep blue eyes, short almond hair and round, bulbous nose (Embarrassed). In the pocket: a comb and an empty vial.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 11 WIS 7 DEX 15 CON 15 CHA 16 Spells


Flaminio Bellissimo, a level 7 Cleric. He has deep blue eyes, short blonde hair and long, skinny fingers (Energetic). In the pocket: a deck of cards.

Armour Class 5 [14] Leather armor + Shield Hit Points 35 Attacks 1 × Sling (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 13 INT 15 WIS 15 DEX 13 CON 16 CHA 5 Spells Cure Light Wounds (Cause Lt. Wounds), Resist Cold, Resist Fire, Silence 15’ Radius, Striking, Cure Disease (Cause Disease), Create Water, Quest (Remove Quest)


Wilhilde Ketilbern, a level 7 Magic-user. She has deep blue eyes, delicate features and decorated book linked to a strap around the chest (Sickened). In the pocket: a comb, 2 sp and 2 gp.

Armour Class 10 [9] Unarmored Hit Points 33 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 9 INT 13 WIS 14 DEX 8 CON 16 CHA 7 Spells Protection from Evil, Charm Person, Light (Darkness), Detect Evil, Mirror Image, Fly, Fly, Polymorph Self


Olcaviva of Ryku, a level 2 Dwarf. She has short black hair, wise brown eyes and big, bulbous nose (Delighted). In the pocket: a deck of cards.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 11 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 5 WIS 10 DEX 15 CON 17 CHA 14 Spells


Volkward of Gezai, a level 1 Fighter. He has wise dark eyes, a thick moustache and a strong, muscular physique (Depressed). In the pocket: a dirty handkerchief, 4 sp and 2 gp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 5 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 12 INT 5 WIS 8 DEX 16 CON 14 CHA 16 Spells


d6 Rumor
1 Benno Erchamrich’s Custom Sword (actually a Sword +1, Light) is somewhere in the Lair of the Mourning Skeletons
2 Wikard Bernswith’s Wool Carpet (actually a Flying Carpet) is somewhere in the Temple of the Mad Hopes
3 Gainard of Marook’s son is held captive in the Temple Of The Savage Desire
4 There’s a Blue Dragon in the Lair Of The Mourning Skeletons
5 There’s a Gecko somewhere in Bonecrusher Woods.
6 There’s a Gorgon in the Temple Of The Savage Desire


Flaming Arrow Inn

Flaming Arrow Inn

Keeper

Owned and managed by Azier Driwethen. He has short red hair, wild green eyes and an earring (Rejected). In the pocket: 3 cp, a magnifying glass and 1 gp.

Staff

Dúin Ermengilde. He has short brown hair, wise brown eyes and freckles (Joyful). In the pocket: a dirty handkerchief and an empty vial.

Mandisima of Zakar. She has wise brown eyes, long white pony-tail and a deep scar on the cheek (Aggressive). In the pocket: a deck of cards and 4 sp.

Menu
1d4 Menu
1 Stewed tenders of pork, glazed with white wine and served with cooked rice for 1 sp⬝Stewed chunks of shellfish, glazed with garlic and wine and served with cooked rice for 2 sp⬝Stewed chunks of shellfish, glazed with garlic and wine and served with mashed potatoes for 1 sp
2 Cooked chunks of meat, glazed with ale and served with fresh salad for 1 sp
3 Cooked slices of chicken, marinated in honey and herbs and served with cooked rice for 1 sp⬝Barbecued chunks of chicken, glazed with ale and served with cooked rice for 2 sp⬝Cooked tenders of meat, glazed with red wine and served with fresh salad for 1 sp⬝Cooked chunks of meat, glazed with garlic and wine and served with baked potatoes for 1 sp
4 Cooked chunks of shellfish, marinated in white wine and served with fresh salad for 2 sp⬝Barbecued fillet of fish, glazed with garlic and wine and served with mashed potatoes for 2 sp
Patrons & Visitors

Ithamar Walantrude, a level 1 Halfling. He has a strong, prominent chin, wise brown eyes and round, bulbous nose (Confident). In the pocket: 2 cp, an empty vial and a small gem (worth 10 gp).

Armour Class 4 [15] Chainmail armor + Shield Hit Points 6 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 6 WIS 8 DEX 10 CON 10 CHA 12 Spells


Fakard Aldebrand, a level 1 Elf. He has enchanting green eyes, short red hair and a sigil tattooed on the neck (Overwhelmed). In the pocket: 2 cp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 1 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 18 WIS 6 DEX 10 CON 10 CHA 9 Spells Sleep


Lautrude Pentecoste, a level 1 Halfling. She has long and well-brushed almond hair, crystal blue eyes and round, bulbous nose (Petrified). In the pocket: a dirty handkerchief, a smoking pipe and a death threat note.

Armour Class 5 [14] Leather armor + Shield Hit Points 2 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 18 INT 5 WIS 8 DEX 14 CON 14 CHA 8 Spells


Sabbata Bonissima, a level 1 Elf. She has cold dark eyes, long and curly black hair and long, pointy ears (Frustrated). In the pocket: a quill, 3 sp and a ransom note.

Armour Class 7 [12] Leather armor + Shield Hit Points 5 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 10 WIS 13 DEX 8 CON 12 CHA 13 Spells Read Languages


Narwin Madalgude, a level 3 Dwarf. He has wild green eyes, short almond hair and big red cheeks (Moody). In the pocket: 2 cp and 5 sp.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 18 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 7 WIS 11 DEX 14 CON 13 CHA 9 Spells


Seconda of Ephosia, a level 1 Dwarf. She has short and silky white hair, enchanting green eyes and big, bulbous nose (Ashamed). In the pocket: 2 cp and spectacles.

Armour Class 6 [13] Leather armor Hit Points 5 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 4 WIS 8 DEX 13 CON 13 CHA 9 Spells


Celestus of Coalfield, a level 1 Elf. He has deep blue eyes, a long smoking pipe in his mouth and silky light skin (Contented). In the pocket: a dirty handkerchief.

Armour Class 3 [16] Plate-mail armor Hit Points 7 Attacks 1 × Cross Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 16 INT 14 WIS 14 DEX 11 CON 16 CHA 9 Spells Sleep


d6 Rumor
1 There’s a Frost Giant somewhere in Howling Wolves Shores.
2 Benno Erchamrich’s Custom Sword (actually a Sword +1, Light) is somewhere in the Lair of the Mourning Skeletons
3 Geldin Gurhoiarn is willing to pay well for a delivery job.
4 The Foul Truthseekers are using the Temple Of The Mad Hopes as their hideout.
5 Nadeger Verderosa’s son is held captive in the Tomb Of The Raging Fire
6 Liutmar Wenceslas’s Custom-Fit Armor (actually an Armour +1) is somewhere in the Lair of the Tormented Blood


Dungeons

Tomb of the Furious Pain

Tomb of the Furious Pain

Conspectus

Encounters

5 Giant Rats (area 10) 12 Killer Bees (area 8, area 19) 5 Spitting Cobras (area 6, area 18)
5 Giant Bats (area 2) 8 Pit Vipers (area 11)
2 Black Widows (area 3) 3 Carcass Crawlers (area 22) 2 Wights (area 16)
4 Spectres (area 15)

Treasure

1,760 gp in coins. 4,377 gp in gems. 40,255 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Carcass Crawler Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75
2 Black Widow Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
3 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
4 Killer Bees (2) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

1 : Dungeon Entrance

These stairs into the dungeon are located behind a giant skull’s gaping mouth.

2 : Secret Chamber

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ceiling is scorched with burn marks. There’s also a foul smell of decay and rot.

Giant Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20

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3 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few burn marks on the ground. There are some large chests near the far wall.

The secret door on the south is leading to a secret chamber:

Description

There are stains of what seems to be blood all over the place and the walls have some claw marks on. There’s also a foul smell of decay and rot.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

4 : Entrance to the Crypt

5 : Entrance to the Shrine

6 : Shrine

Doorways
Description

This area is dark and cold and the ceiling is covered with spots of green rot. There’s something lying on the floor.

7 : South entrance to the Shrine

8 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has some spots of yellow ooze on. There’s also a foul smell of decay and rot.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

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9 : Water Fountain

Clear water are coming out of the wall here.

10 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is covered with cracks. Looking down, you see countless fragments of small animal skeletons.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5

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11 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and there are several splatters of dark matter on the ground. Looking down, you see countless fragments of small animal skeletons.

Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
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❏❏❏❏❏❏❏❏
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❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
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12 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with burn marks. There are some big barrels near the far wall.

13 : Corridor Door

14 : Secret doors

15 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and there are several cracks on the ground. A strange sensation is creeping up your spine.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with scorch marks. Other than that, there’s a silence of death in here.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are deeply fractured. There is a small barrel near the far wall.

18 : Library

Doorways
Description

It is dark and damp here and there are several scorch marks on the ground. You spot something quite big lying on the floor.

19 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is carved with claw marks. There’s also a foul smell of decay and rot.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

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20 : Water Fountain

Clear water are coming out of the wall here.

21 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have several cracks on. There are some small bags near the far wall.

22 : Dungeon Entrance

These stairs into the dungeon are located behind a giant skull’s gaping mouth.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

23 : Secret Chamber

Doorways
Description

This area is dark and cold and the walls are deeply fractured. There’s something lying on the floor.

Lair of the Tormented Blood

Lair of the Tormented Blood

Conspectus

Hartwin of Tenza’s son is in area 4

Encounters

5 Stirges (area 8)
5 Cave Locusts (area 5) 4 Troglodytes (area 11) 4 Yellow Moulds (area 6)
2 Rock Pythons (area 10)

Treasure

2,033 gp in coins. 3,728 gp in gems. 26,050 gp in jewellery.

Liutmar Wenceslas’s Custom-Fit Armor is in area 3
Langward of Brewfish’s Decorated Sword is in area 7
Alamanda Erchamger’s Sturdy Leather Boots is in area 12

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Troglodyte Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25
2 Cave Locust Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20
3 Stirge Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

1 : Lair Entrance

This passage into the lair is under a wooden trapdoor buried 5 feet into the sand, with only an arrow-shaped sign pointing down hinting on the location .

2 : Cave Room

Foreshadowing
Description

The air in this area is dense and misty and the ground is scorched with burn marks. There are some big chests near the far wall.

3 : Cave Room

Description

Dense spiderwebs are stretched between cave columns and the stalactites have several claw marks on. There’s also a colorful glow emitting from the ground.

4 : Cave Room

Foreshadowing
Description

This area is dark and cold and the stalagmites are scorched with burn marks. You spot something quite big lying on the floor and a person is chained to the wall.

5 : Chamber

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the stalactites have some spots of green rot on. Flies swarm off bones covered with rotting flesh on the ground.

Cave Locust


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20

❏❏❏❏❏❏
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❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

6 : Cave Room

Foreshadowing
Description

This area is covered with egg-like cave blisters and the stalagmites are covered with claw marks. There are bones on the ground, clean bones.. almost bleach-white.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

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7 : Chamber

Description

Oversized fossilised mushrooms are covering this area and there are a few splatters of dark matter on the stalactites. There’s something lying on the floor.

8 : Cavern

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and the canopy has several burn marks on. There’s movement inside.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

❏❏❏❏❏❏❏
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9 : A Vast Chamber

Description

Dense spiderwebs cover the stalactites and stalagmites and the ground is deeply fractured. There’s something lying on the floor.

10 : Cave Hall

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the stalagmites are deeply fractured. There’s also a foul smell of decay and rot.

Rock Python


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × bite (1d4 + constriction) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
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11 : Cave Dig

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the stalactites are covered with spots of green rot. You see glowing eyes staring at you from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
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12 : Cave Hall

Foreshadowing
Description

This area stinks from excrements and the ground is scorched with burn marks. There is a very big jar near the far wall.

Shrine of the Unholy Blades

Shrine of the Unholy Blades

Conspectus

The Black Bones are using this dungeon, and theres a 2 in 6 chance to find Landward Fridewald together with his acolytes or mediums here.

Encounters

3 Mediums (area 1) 13 Spitting Cobras (area 3, area 6, area 8)
2 Giant Toads (area 18)
5 Black Bears (area 16, area 21) 10 White Apes (area 4, area 5)
Rock Living Statue (area 14)
Black Dragon (area 10)

Treasure

7,195 gp in coins. 4,552 gp in gems. 46,775 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Spitting Cobras (2) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
2 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

1 : Dungeon Entrance

These stairs into the dungeon are inside a cave on the face of a steep cliff .

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

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2 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and there are some splatters of dark matter on the ceiling. There is a small bag near the far wall.

3 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with spots of green rot. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

4 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden cabin, under loose floor boards .

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

5 : Secret Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are deeply fractured. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

6 : Crypt

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is deeply fractured. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏
❏❏❏

❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

The air in this area is dense and misty and there are several claw marks on the ground. There is a big crate near the far wall.

7 : Laboratory

Doorways
Description

You hear the sound of water dripping down and the walls have some spots of green rot on. You spot something quite big lying on the floor.

8 : Laboratory

Description

There are stains of what seems to be blood all over the place and there are several claw marks on the ceiling. There’s something lying on the floor.

9 : Corridor

10 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are some fractures on the ground. There’s movement inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

11 : Corridor

This 80' corridor is leading to a round wooden door (Stuck) The door is leading to the Torture Chamber.

12 : Torture Chamber

Doorways
Description

The air in this area is dense and misty and there are a few cracks on the ceiling. There’s something lying on the floor.

13 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with spots of yellow ooze. There are some large barrels near the far wall.

14 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is carved with claw marks. This is not looking good.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

15 : Library

Doorways
Description

This area is dark and cold and the walls are covered with claw marks. There’s something lying on the floor.

16 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is carved with claw marks. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Water Fountain

Clear water are coming out of the wall here.

18 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and there are some spots of yellow ooze on the ceiling. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

19 : Shrine

Doorways
Description

You hear the sound of water dripping down and the walls are covered with burn marks. You spot something quite big lying on the floor.

20 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ground has some cracks on. There is a large crate near the far wall.

21 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with splatters of dark matter. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

22 : Water Fountain

Clear water are coming out of the wall here.

Lair of the Mourning Skeletons

Lair of the Mourning Skeletons

Conspectus

Mauger Admiranda’s wife is in area 13

Encounters

3 Goblins (area 12) 4 Killer Bees (area 11)
11 Yellow Moulds (area 13, area 19)
2 Black Widows (area 17) Carcass Crawler (area 5) 6 Hellhounds (area 8)
4 Driver Ants (area 4)
3 Cockatrices (area 3) 5 Rock Pythons (area 7, area 20)
Blue Dragon (area 16)

Treasure

50,945 gp in coins. 14,783 gp in gems. 46,033 gp in jewellery.

Benno Erchamrich’s Custom Sword is in area 11
Velerio of Belesa’s Decorated Sword is in area 20

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Killer Bee Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13
2 Black Widow Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
3 Carcass Crawler Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

1 : Lair Entrance

This passage into the lair is in the basement of an abandoned inn .

2 : Cavern

Foreshadowing
Description

This area stinks from excrements and the stalactites are covered with scorch marks. There are some large jars near the far wall.

3 : Cave Dig

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalagmites have a few cracks on. You feel the warm stench of a monster’s breath.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

4 : Cave Hall

Foreshadowing
Description

Pools of dark sludge are scattered all over the place and the canopy is carved with claw marks. There’s also a foul smell of decay and rot.

Driver Ant


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × bite (2d6) THAC0: 16 [+3] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 (12 in melee) Alignment: Neutral XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

5 : Cave Dig

Foreshadowing
Description

Pools of dark sludge are scattered all over the place and the stalactites have a few fractures on. There’s also a foul smell of decay and rot.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏

6 : Cavern

Description

The air in this area is dense and misty and the stalagmites have some splatters of dark matter on. Faint colorful light is emitting from everywhere.

7 : Cave Dig

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and the stalactites are carved with claw marks. Looking down, you see countless fragments of small animal skeletons.

Rock Python


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × bite (1d4 + constriction) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

8 : Grotto

Foreshadowing
Description

Oversized fossilised mushrooms are covering this area and the ground is deeply fractured. You feel the warm stench of a monster’s breath.

Hellhound


Armour Class: 4 [15] Hit Dice: 3 Attacks: 1 × bite (1d6) or 1 × breath (1d6 per HD) THAC0: By HD (17 [+2] to 13 [+6]) Movement: 120’ (40’) Saving Throws: By HD Morale: 9 Alignment: Chaotic XP: 50/125/300/500/850

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Cave Room

Description

It is dark and damp here and the stalagmites are covered with spots of green rot. Faint colorful light is emitting from everywhere.

10 : Chamber

Foreshadowing
Description

You hear the sound of water dripping down and the ground has some fractures on. There are some very big jars near the far wall.

11 : Chamber

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the canopy is carved with claw marks. Looking down, you see countless fragments of small animal skeletons.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13


❏❏❏

❏❏

12 : Cave Hall

Foreshadowing
Description

This area is covered with egg-like cave blisters and the stalagmites have several spots of yellow ooze on. There’s movement inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

❏❏❏❏
❏❏❏
❏❏❏❏❏❏

13 : Cavern

Foreshadowing
Description

Pools of dark sludge are scattered all over the place and the ground has some claw marks on. A strange sensation is creeping up your spine and a person is chained to the wall.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

14 : A Vast Chamber

Description

This area stinks from excrements and the canopy is scorched with burn marks. There’s a dead body here.

15 : Cave Room

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and there are some scorch marks on the ground. There are some big bags near the far wall.

16 : A Vast Chamber

Foreshadowing
Description

It is dark and damp here and the stalactites are covered with scorch marks. There’s something moving inside.

Blue Dragon


Armour Class: 0 [19] Hit Dice: 9 Attacks: [2 × claw (1d6 + 1), 1 × bite (3d10)] or breath THAC0: 12 [+7] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (9) Morale: 9 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Chamber

Foreshadowing
Description

The air in this area is dense and misty and there are a few spots of green rot on the ground. Looking down, you see countless fragments of small animal skeletons.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Cave Dig

Description

You hear the sound of water dripping down and the canopy is deeply fractured. Faint colorful light is emitting from everywhere.

19 : Grotto

Foreshadowing
Description

Pools of dark sludge are scattered all over the place and the ground is scorched with burn marks. There are bones on the ground, clean bones.. almost bleach-white.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

20 : Cavern

Foreshadowing
Description

It is dark and damp here and the stalactites are covered with spots of green rot. Flies swarm off bones covered with rotting flesh on the ground.

Rock Python


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × bite (1d4 + constriction) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Crypt of the Doomed Pits

Crypt of the Doomed Pits

Conspectus

Encounters

17 Giant Rats (area 9) 29 Rats (area 8)
2 Ghouls (area 27)
3 Black Widows (area 3)
6 Wraiths (area 6, area 25, area 26)
3 Mummys (area 22)

Treasure

4,606 gp in coins. 4,507 gp in gems. 36,665 gp in jewellery.

Maltia Blathilde’s Armor Of Sentimental Value is in area 26

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d1 Encounter Stats
1 Rats (3) Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the mouth of a giant stone skull, entirely covered with moss and ivy .

2 : Dead End (Body)

3 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and there are a few fractures on the ceiling. There’s movement inside.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

4 : Water Fountain

Clear water are coming out of the wall here.

5 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

6 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has a few spots of yellow ooze on. Other than that, there’s a silence of death in here.

Wraith


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × touch (1d6 + energy drain) THAC0: 16 [+3] Movement: 120’ (40’) / 240’ (80’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

7 : Dead End (Body)

8 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ceiling is covered with spots of yellow ooze. Flies swarm off bones covered with rotting flesh on the ground.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


9 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ground has several cracks on. There’s movement inside.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


10 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

11 : Dead End

12 : Dead End (Body)

13 : Corridor

14 : Library

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling has a few splatters of dark matter on. You spot something quite big lying on the floor.

15 : Torture Chamber

Doorways
Description

Several wooden racks were fixtured here and the ground is covered with burn marks. Faint colorful light is emitting from everywhere.

16 : Secret Door to the corridor

Doorways

17 : Dead End (Fountain)

18 : Dead End (Fountain)

19 : Corridor Door

20 : Secret doors

21 : Laboratory

Doorways
Description

This area stinks from excrements and the ceiling is scorched with burn marks. There’s also a colorful glow emitting from the ground.

22 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and there are several claw marks on the walls. Something here makes the hair at the back of the neck stand.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

23 : Corridor Door

24 : Secret doors

25 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with burn marks. You feel the chill of death curling up your spine.

Wraith


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × touch (1d6 + energy drain) THAC0: 16 [+3] Movement: 120’ (40’) / 240’ (80’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

26 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are covered with scorch marks. A strange sensation is creeping up your spine.

Wraith


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × touch (1d6 + energy drain) THAC0: 16 [+3] Movement: 120’ (40’) / 240’ (80’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

27 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are some scorch marks on the ceiling. Something here makes the hair at the back of the neck stand.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

28 : Dead End (Fountain)

29 : Ceremonial Chamber

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ground is covered with spots of green rot. There’s something lying on the floor.

Tomb of the Foresaken Spider

Tomb of the Foresaken Spider

Conspectus

Encounters

11 Giant Rats (area 5) 3 Killer Bees (area 8, area 39) 6 Spitting Cobras (area 40)
9 Cave Locusts (area 21) 2 Crab Spiders (area 26) 4 Ghouls (area 10) 2 Insect Swarms (area 1, area 2)
2 Black Widows (area 24) Carcass Crawler (area 4) 3 Wights (area 34)
4 Wraiths (area 16)
8 Mummys (area 28, area 29, area 35, area 36)
Spectre (area 15)
4 Vampires (area 35)

Treasure

11,851 gp in coins. 13,094 gp in gems. 56,944 gp in jewellery.

Villana of Lillin’s Decorated Sword is in area 8
Villana of Tair’s Embroided Cloak is in area 10
Hedenna of Ophar’s Custom Sword is in area 20
Elsaria of Zelata’s Dragon’s Skin Carpet is in area 30

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d5 Encounter Stats
1 Carcass Crawler Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75
2 Spitting Cobras (2) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
3 Insect Swarm Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75
4 Giant Rats (3) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5
5 Cave Locust Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20

1 : Dungeon Entrance

These stairs into the dungeon are hidden deep inside a burial mound .


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75

❏❏❏❏❏


2 : Crypt

Doorways
Description

The air in this area is dense and misty and the ground is deeply fractured. There’s something lying on the floor.

3 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and the ceiling has a few splatters of dark matter on. There’s also a colorful glow emitting from the ground.

4 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are carved with claw marks. Looking down, you see countless fragments of small animal skeletons.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

5 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is scorched with burn marks. There is a small bag near the far wall.

The secret door on the south is leading to a secret chamber:

Description

There are stains of what seems to be blood all over the place and the ceiling is carved with claw marks. Looking down, you see countless fragments of small animal skeletons.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


6 : Entrance to the Laboratory

7 : Entrance to the Crypt

8 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. There’s also a foul smell of decay and rot.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏

9 : South entrance to the Crypt

10 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is covered with splatters of dark matter. You feel the chill of death curling up your spine.

Ghoul


Armour Class: 6 [13] Hit Dice: 2 Attacks: 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏

11 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and the ceiling has a few fractures on. There’s also a colorful glow emitting from the ground.

12 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several spots of green rot on the ground. There are some big barrels near the far wall.

13 : Corridor Door

14 : Secret doors

15 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are carved with claw marks. Something here makes the hair at the back of the neck stand.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with cracks. A strange sensation is creeping up your spine.

Wraith


Armour Class: 3 [16] Hit Dice: 4 Attacks: 1 × touch (1d6 + energy drain) THAC0: 16 [+3] Movement: 120’ (40’) / 240’ (80’) flying Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 12 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Corridor Door

18 : Secret doors

19 : Ceremonial Chamber

Doorways
Description

The air in this area is dense and misty and the ground is deeply fractured. There’s something lying on the floor.

20 : Torture Chamber

Doorways
Description

The air in this area is dense and misty and the walls have several spots of yellow ooze on. Faint colorful light is emitting from everywhere.

21 : Laboratory

Doorways
Description

This area stinks from excrements and there are some claw marks on the ceiling. There’s also a colorful glow emitting from the ground.

The secret door on the east is leading to a secret chamber:

Description

This area stinks from excrements and there are some claw marks on the ground. Looking down, you see countless fragments of small animal skeletons.

Cave Locust


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

22 : Entrance to the Laboratory

23 : Entrance to the Pantry

24 : Pantry

Foreshadowing
Doorways
Description

This area was likely used as a pantry and the ceiling is covered with spots of yellow ooze. Flies swarm off bones covered with rotting flesh on the ground.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

25 : East entrance to the Pantry

26 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few burn marks on the walls. There’s also a foul smell of decay and rot.

Crab Spider


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏
❏❏❏❏❏❏

27 : Shrine

Doorways
Description

The air in this area is dense and misty and the ground is covered with burn marks. Faint colorful light is emitting from everywhere.

28 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few splatters of dark matter on the ceiling. You feel the chill of death curling up your spine.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

29 : Shrine

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with burn marks. A strange sensation is creeping up your spine.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

30 : Laboratory

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is carved with claw marks. There’s something lying on the floor.

31 : Laboratory

Doorways
Description

This area stinks from excrements and the walls are carved with claw marks. There’s something lying on the floor.

32 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with scorch marks. There is a large barrel near the far wall.

33 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End (Trap!)

34 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls have some spots of yellow ooze on. A strange sensation is creeping up your spine.

Wight


Armour Class: 5 [14] Hit Dice: 3 Attacks: 1 × touch (energy drain) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

35 : Secret Storage Room

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is covered with scorch marks. Something here makes the hair at the back of the neck stand.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the walls are covered with claw marks. Other than that, there’s a silence of death in here.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

37 : Laboratory

Doorways
Description

This area stinks from excrements and the ceiling is scorched with burn marks. There’s something lying on the floor.

38 : Laboratory

Doorways
Description

The air in this area is dense and misty and the walls are deeply fractured. There’s also a colorful glow emitting from the ground.

39 : Shrine

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with burn marks. There’s movement inside.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏❏
❏❏❏❏

40 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and the walls have a few spots of green rot on. There’s movement inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏❏
❏❏

The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with burn marks. There are some very big chests near the far wall.

41 : Entrance to the Torture Chamber

42 : Entrance to the Torture Chamber

43 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the walls are scorched with burn marks. There is a big crate near the far wall.

44 : North entrance to the Torture Chamber

45 : Dungeon Entrance

These stairs into the dungeon are hidden deep inside a burial mound .

46 : Secret Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with claw marks. There’s also a colorful glow emitting from the ground.

Tomb of the Raging Fire

Tomb of the Raging Fire

Conspectus

Nadeger Verderosa’s son is in area 13

Encounters

38 Bats (area 3) 39 Giant Rats (area 3, area 8, area 10, area 46) 5 Killer Bees (area 13, area 44) 54 Rats (area 1, area 8)
20 Cave Locusts (area 42) 2 Crab Spiders (area 51) 3 Giant Bats (area 49) Insect Swarm (area 29) 8 Robber Flys (area 29, area 34)
4 Black Widows (area 2, area 6) 3 Carcass Crawlers (area 16) 2 Wights (area 19)
2 Wraiths (area 27, area 41)
4 Mummys (area 39)
6 Spectres (area 22, area 35)
6 Vampires (area 19, area 27, area 41)

Treasure

18,401 gp in coins. 11,217 gp in gems. 80,161 gp in jewellery.

Duca Membresia’s Decorated Sword is in area 13
Sieggo of Devilville’s Decorated Sword is in area 26

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Rats (10) Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5
2 Crab Spider Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Killer Bee Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13
4 Giant Rat Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5

1 : Dungeon Entrance

These stairs into the dungeon are under a wooden trapdoor buried 5 feet into the sand, with only an arrow-shaped sign pointing down hinting on the location .

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


2 : Secret Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has some splatters of dark matter on. Flies swarm off bones covered with rotting flesh on the ground.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏❏❏

3 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is carved with claw marks. There’s also a foul smell of decay and rot.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


The secret door on the south is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the walls are scorched with burn marks. Looking down, you see countless fragments of small animal skeletons.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


4 : Entrance to the Ceremonial Chamber

5 : Entrance to the Shrine

6 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with burn marks. There’s also a foul smell of decay and rot.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

7 : South entrance to the Shrine

8 : Laboratory

Doorways
Description

This area stinks from excrements and there are several fractures on the ceiling. You spot something quite big lying on the floor.

The secret door on the east is leading to a secret chamber:

Description

This area is dark and cold and the walls are covered with fractures. There’s movement inside.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5

❏❏❏
❏❏
❏❏❏



9 : Ceremonial Chamber

Doorways
Description

Large symbols and letters were painted all over the place and the ground is scorched with burn marks. There’s a dead body here.

10 : Pantry

Foreshadowing
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is scorched with burn marks. Flies swarm off bones covered with rotting flesh on the ground.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5


11 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the walls have some splatters of dark matter on. There are some small chests near the far wall.

12 : Water Fountain

Clear water are coming out of the wall here.

13 : Shrine

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is deeply fractured. Flies swarm off bones covered with rotting flesh on the ground and a person is chained to the wall.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13



The secret door on the east is leading to a secret chamber:

Description

It is dark and damp here and there are a few fractures on the ceiling. There is a very big jar near the far wall.

14 : Entrance to the Shrine

15 : Entrance to the Pantry

16 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ground is covered with claw marks. Flies swarm off bones covered with rotting flesh on the ground.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

17 : East entrance to the Pantry

18 : Corridor

19 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and there are a few spots of green rot on the walls. Looking down, you realize you just stepped into a pool of blood.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Corridor

This 80' corridor is leading to an arched wooden door (Half-broken) The door is leading to the Ceremonial Chamber.

21 : Ceremonial Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has several spots of yellow ooze on. Faint colorful light is emitting from everywhere.

22 : Library

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with fractures. Something here makes the hair at the back of the neck stand.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

23 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A large pentagram was painted here and there are a few scorch marks on the walls. There is a big chest near the far wall.

24 : Library

Doorways
Description

This area is dark and cold and the ground is carved with claw marks. Faint colorful light is emitting from everywhere.

25 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End (Magical Portal)

26 : Library

Doorways
Description

This area stinks from excrements and the walls are covered with cracks. There’s also a colorful glow emitting from the ground.

27 : Secret Storage Room

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with cracks. Other than that, there’s a silence of death in here.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

28 : Ceremonial Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is carved with claw marks. Faint colorful light is emitting from everywhere.

29 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with cracks. Looking down, you see countless fragments of small animal skeletons.

Insect Swarm


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × swarm (2 or 4hp) THAC0: 18 [+1]/17 [+2]/16 [+3] Movement: 30’ (10’) / 60’ (20’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 11 Alignment: Neutral XP: 20/35/75

❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

This area stinks from excrements and the walls are carved with claw marks. There’s movement inside.

Robber Fly


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

30 : Entrance to the Laboratory

31 : Entrance to the Ceremonial Chamber

32 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has a few fractures on. There are some small jars near the far wall.

33 : West entrance to the Ceremonial Chamber

34 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with cracks. There’s movement inside.

Robber Fly


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

35 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are scorched with burn marks. You feel the chill of death curling up your spine.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Ceremonial Chamber

Doorways
Description

A small wooden altar is located at the center of this room and there are several burn marks on the ceiling. There’s something lying on the floor.

37 : Crypt

Doorways
Description

The air in this area is dense and misty and there are a few spots of yellow ooze on the walls. There’s something lying on the floor.

38 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground has several claw marks on. There are some very big barrels near the far wall.

39 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is deeply fractured. Looking down, you realize you just stepped into a pool of blood.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

40 : Ceremonial Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is deeply fractured. There’s also a colorful glow emitting from the ground.

41 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and there are several splatters of dark matter on the ceiling. You feel the chill of death curling up your spine.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

42 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and there are a few spots of green rot on the walls. There’s movement inside.

Cave Locust


Armour Class: 4 [15] Hit Dice: 2 Attacks: 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench) THAC0: 18 [+1] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 5 Alignment: Neutral XP: 20


43 : Ceremonial Chamber

Doorways
Description

This area stinks from excrements and the ground is scorched with burn marks. You spot something quite big lying on the floor.

44 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are several spots of green rot on the walls. Flies swarm off bones covered with rotting flesh on the ground.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏
❏❏❏
❏❏❏❏
❏❏❏❏

45 : Crypt

Doorways
Description

This area is dark and cold and the ground has several claw marks on. Faint colorful light is emitting from everywhere.

46 : Shrine

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are a few spots of yellow ooze on the walls. There’s also a colorful glow emitting from the ground.

The secret door on the north is leading to a secret chamber:

Description

This area stinks from excrements and the ground is carved with claw marks. There’s movement inside.

Giant Rat


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × bite (1d3 + disease) THAC0: 19 [0] Movement: 120’ (40’) / 60’ (20’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 5

❏❏
❏❏❏❏
❏❏❏❏

❏❏
❏❏❏
❏❏❏

47 : Entrance to the Shrine

48 : Entrance to the Shrine

49 : Shrine

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are several burn marks on the walls. There’s movement inside.

Giant Bat


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite(1d4) THAC0: 18 [+1] Movement: 30’ (10’) /180’ (60’) flying Saving Throws: D12 W13 P14 B15S16 (1) Morale: 8 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

50 : North entrance to the Shrine

51 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling is carved with claw marks. Flies swarm off bones covered with rotting flesh on the ground.

Crab Spider


Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏
❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

There are stains of what seems to be blood all over the place and there are several burn marks on the ground. Faint colorful light is emitting from everywhere.

52 : Entrance to the Ceremonial Chamber

53 : Entrance to the Shrine

54 : Shrine

Doorways
Description

A large pentagram was painted here and the walls are scorched with burn marks. You spot something quite big lying on the floor.

55 : North entrance to the Shrine

56 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with cracks. There is a big chest near the far wall.

Temple of the Mad Hopes

Temple of the Mad Hopes

Conspectus

The Foul Truthseekers are using this dungeon, and theres a 2 in 6 chance to find Liutward of Moundfar together with his acolytes or mediums here.

Ebbo Liutwarde’s son is in area 3
Lanthar Fritheburg’s husband is in area 17
Hogar of Thoga’s son is in area 29

Encounters

9 Acolytes (area 2, area 4, area 32) 11 Mediums (area 1, area 5, area 6, area 25) 5 Spitting Cobras (area 13)
2 Crocodiles (area 42) Insect Swarm (area 26)
5 Blink Dogs (area 19, area 31) 2 Doppelgängers (area 11) 2 Gargoyles (area 46) 5 White Apes (area 9, area 37)
6 Horned Chameleons (area 17, area 20)
Tiger (area 38)
Black Dragon (area 30)
Invisible Stalker (Monster) (area 35)

Treasure

10,793 gp in coins. 13,423 gp in gems. 119,054 gp in jewellery.

Solianna of Zamoria’s Custom Sword is in area 1
Isoard Belleflos’s Decorated Sword is in area 3
Wikard Bernswith’s Wool Carpet is in area 27
Gersinde of Cahal’s Custom Sword is in area 37

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Acolytes (2) Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

1 : Dungeon Entrance

These stairs into the dungeon are inside an adandoned mine .

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏
❏❏

❏❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is carved with claw marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10



3 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are covered with claw marks. There is a small bag near the far wall and a person is chained to the wall.

The secret door on the west is leading to a secret chamber:

Description

It is dark and damp here and the ceiling is covered with spots of green rot. You spot something quite big lying on the floor.

4 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are scorched with burn marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10



❏❏❏
❏❏❏❏

❏❏❏❏❏❏❏

5 : Shrine

Foreshadowing
Description

A large pentagram was painted here and there are some fractures on the ceiling. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏

6 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is covered with splatters of dark matter. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

You hear the sound of water dripping down and the walls are covered with spots of green rot. You spot something quite big lying on the floor.

7 : Entrance to the Ceremonial Chamber

8 : Entrance to the Pantry

9 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has some burn marks on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

10 : North entrance to the Pantry

11 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are several spots of green rot on the ground. A weird sensation is creeping up your spine.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with scorch marks. There are some small chests near the far wall.

13 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with fractures. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏

❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏

14 : Corridor

15 : Torture Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is carved with claw marks. There is a very big crate near the far wall.

16 : Corridor

This 80' corridor is leading to an arched wooden door (Stuck) The door is leading to the Torture Chamber.

17 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is scorched with burn marks. There’s something moving inside and a person is chained to the wall.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

18 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with fractures. There are some very big barrels near the far wall.

19 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is scorched with burn marks. A weird sensation is creeping up your spine.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and the walls have some splatters of dark matter on. There’s movement inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

21 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling has a few splatters of dark matter on. There are some large barrels near the far wall.

22 : Ceremonial Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls are covered with burn marks. There are some large barrels near the far wall.

23 : Ceremonial Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with splatters of dark matter. You spot something quite big lying on the floor.

24 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has several claw marks on. There is a large chest near the far wall.

25 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls have several fractures on. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏
❏❏❏❏

26 : Pantry

Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has some splatters of dark matter on. There’s something lying on the floor.

27 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with claw marks. There is a small jar near the far wall.

28 : Dead Ends

Left side - Dead End (Magical Portal)
Right side - Dead End

29 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has a few claw marks on. There’s a dead body here and a person is chained to the wall.

30 : Secret Storage Room

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with cracks. You’re not alone here.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

31 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ground has several burn marks on. There’s something moving inside.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

32 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and there are several claw marks on the walls. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏
❏❏

33 : Dead Ends

Left side - Dead End (Fountain)
Right side - Dead End

34 : Ceremonial Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and there are several splatters of dark matter on the ground. You spot something quite big lying on the floor.

35 : Secret Storage Room

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling is deeply fractured. You’re not alone here.

Invisible Stalker (Monster)


Armour Class: 3 [16] Hit Dice: 8 Attacks: 1 × blow (4d4) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 12 Alignment: Neutral XP: 1,200

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

36 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and there are a few fractures on the walls. There are some large jars near the far wall.

37 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and there are some claw marks on the ceiling. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ground has several cracks on. There is a small bag near the far wall.

38 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and there are some spots of green rot on the ceiling. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

39 : Crypt

Foreshadowing
Description

This area is dark and cold and the ground is covered with spots of green rot. There is a large jar near the far wall.

40 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling has some claw marks on. There is a very big bag near the far wall.

41 : Water Fountain

Clear water are coming out of the wall here.

42 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are a few scorch marks on the ground. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏
❏❏❏❏❏❏❏❏❏

43 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and there are a few spots of yellow ooze on the walls. There are some very big jars near the far wall.

The secret door on the east is leading to a secret chamber:

Description

This place seems to be an old dungeon cell and the ground is covered with cracks. There’s a dead body here.

44 : Crypt

Doorways
Description

You hear the sound of water dripping down and the walls are covered with claw marks. There’s something lying on the floor.

45 : Laboratory

Foreshadowing
Description

This area stinks from excrements and there are a few fractures on the ground. There are some very big jars near the far wall.

46 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are several claw marks on the walls. There’s something moving inside.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Shrine of the Deadly Ogre

Shrine of the Deadly Ogre

Conspectus

The Defiled Lambs are using this dungeon, and theres a 2 in 6 chance to find Aleria Alinhilde together with her acolytes or mediums here.

Liutward Memorantia’s husband is in area 14

Encounters

3 Acolytes (area 3, area 9) 2 Mediums (area 16)
3 Medusas (area 8)
Tiger (area 3)

Treasure

2,321 gp in coins. 6,028 gp in gems. 34,250 gp in jewellery.

Macia of Northland’s Decorated Sword is in area 1
Aicard Odelberga’s Decorated Sword is in area 3
Lefin Brighthelm’s Custom-Fit Armor is in area 12

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are at the bottom of a false outhouse .

2 : Secret Chamber

Doorways
Description

This area stinks from excrements and there are some scorch marks on the ground. You spot something quite big lying on the floor.

3 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and there are a few fractures on the ceiling. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

You hear the sound of water dripping down and the walls are covered with spots of yellow ooze. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏

4 : Entrance to the Laboratory

5 : Entrance to the Pantry

6 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has some fractures on. There are some small bags near the far wall.

7 : South entrance to the Pantry

8 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are a few burn marks on the ceiling. You’re not alone here.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Shrine

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is covered with splatters of dark matter. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏

10 : Corridor Door

11 : Secret doors

12 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are some burn marks on the ceiling. There is a very big bag near the far wall.

13 : Library

Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ground has several cracks on. There’s a dead body here.

14 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ceiling has some burn marks on. There are some large barrels near the far wall and a person is chained to the wall.

15 : Pantry

Doorways
Description

It is dark and damp here and there are some spots of green rot on the ground. You spot something quite big lying on the floor.

16 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are carved with claw marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏
❏❏❏❏

17 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some claw marks on the ceiling. There is a small bag near the far wall.

Temple of the Savage Desire

Temple of the Savage Desire

Conspectus

The White Wolves are using this dungeon, and theres a 2 in 6 chance to find Justinna of Taramis together with her acolytes or mediums here.

Gratioso of Zakar’s husband is in area 4
Gainard of Marook’s son is in area 31
Helmin Madalgude’s son is in area 36

Encounters

33 Acolytes (area 4, area 28, area 34, area 35, area 40, area 42) 12 Mediums (area 3, area 9, area 37, area 37) 3 Spitting Cobras (area 1)
4 Crocodiles (area 2) 4 Giant Toads (area 10)
3 Black Bears (area 5) 4 Blink Dogs (area 16) 2 Doppelgängers (area 8) Medusa (area 25) 3 White Apes (area 19)
3 Horned Chameleons (area 32)
Tiger (area 33)
2 Gorgons (area 26)

Treasure

12,708 gp in coins. 10,659 gp in gems. 83,450 gp in jewellery.

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
3 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden hut, under loose floor boards .

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has some claw marks on. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

3 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and there are several claw marks on the walls. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏

❏❏❏

4 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ground has some claw marks on. There are cloaked and hooded humans inside and a person is chained to the wall.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏
❏❏


5 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few claw marks on the ceiling. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

6 : Ceremonial Chamber

Doorways
Description

You hear the sound of water dripping down and the walls are carved with claw marks. There’s something lying on the floor.

7 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with spots of yellow ooze. You spot something quite big lying on the floor.

8 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few burn marks on the walls. This is not looking good.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground has a few claw marks on. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏
❏❏❏❏

10 : Pantry

Foreshadowing
Doorways
Description

This area was likely used as a pantry and the walls have several scorch marks on. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

11 : Corridor

12 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with claw marks. There are some small chests near the far wall.

13 : Corridor

This 80' corridor is leading to a round iron door (Stuck) The door is leading to the Crypt.

14 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have several burn marks on. There are some large jars near the far wall.

15 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is scorched with burn marks. There are some small barrels near the far wall.

16 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have several cracks on. There’s movement inside.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Corridor

18 : Shrine

Doorways
Description

A small wooden altar is located at the center of this room and the ground is scorched with burn marks. There’s something lying on the floor.

19 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are scorched with burn marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Secret Door to the corridor

Doorways

21 : Pantry

Doorways
Description

This area was likely used as a pantry and the ground is carved with claw marks. There’s a dead body here.

22 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with cracks. There are some small jars near the far wall.

23 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ground has several spots of green rot on. There is a large barrel near the far wall.

24 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End (Fountain)

25 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is scorched with burn marks. This is not looking good.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏

26 : Secret Storage Room

Foreshadowing
Doorways
Description

A large pentagram was painted here and the walls are carved with claw marks. You’re not alone here.

Gorgon


Armour Class: 2 [17] Hit Dice: 8 Attacks: 1 × gore (2d6) or 1 × breath (petrify) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 8 Alignment: Chaotic XP: 1,200

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

27 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with spots of green rot. There is a big bag near the far wall.

28 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls are deeply fractured. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏

29 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End (Body)

30 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has a few spots of yellow ooze on. There are some large chests near the far wall.

31 : Secret Storage Room

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls are covered with claw marks. There are some very big jars near the far wall and a person is chained to the wall.

32 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is scorched with burn marks. There’s movement inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

33 : Crypt

Doorways
Description

This area stinks from excrements and the walls are deeply fractured. There’s something lying on the floor.

The secret door on the north is leading to a secret chamber:

Description

A large pentagram was painted here and the ground is covered with spots of yellow ooze. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

34 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling has a few burn marks on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏
❏❏❏❏
❏❏❏❏

35 : Torture Chamber

Foreshadowing
Description

There are stains of what seems to be blood all over the place and the walls have several scorch marks on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏

36 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is deeply fractured. There is a very big jar near the far wall and a person is chained to the wall.

37 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is covered with cracks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ceiling is covered with cracks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏
❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏

38 : Entrance to the Torture Chamber

39 : Entrance to the Ceremonial Chamber

40 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls have a few burn marks on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏




41 : North entrance to the Ceremonial Chamber

42 : Crypt

Doorways
Description

The air in this area is dense and misty and there are some spots of yellow ooze on the ground. You spot something quite big lying on the floor.

The secret door on the north is leading to a secret chamber:

Description

It is dark and damp here and the ceiling is carved with claw marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏

❏❏❏❏❏❏❏
❏❏
❏❏❏❏
❏❏❏



43 : Entrance to the Crypt

44 : Entrance to the Shrine

45 : Shrine

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ground is deeply fractured. You spot something quite big lying on the floor.

46 : North entrance to the Shrine

47 : Crypt

Doorways
Description

You hear the sound of water dripping down and the walls are scorched with burn marks. There’s a dead body here.

48 : Water Fountain

Clear water are coming out of the wall here.

Caverns of the Hopeless Slaves

Caverns of the Hopeless Slaves

Conspectus

Encounters

18 Stirges (area 2, area 8, area 15)
6 Gnolls (area 12) 5 Troglodytes (area 6) 2 Yellow Moulds (area 13)
3 Harpys (area 11)

Treasure

1,910 gp in coins. 6,655 gp in gems. 46,235 gp in jewellery.

Aqualina of Nafar’s Decorated Sword is in area 6

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Harpy Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50
2 Stirge Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
3 Gnoll Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)
4 Troglodyte Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

1 : Caverns Entrance

This passage into the caverns is under a wooden trapdoor buried 5 feet in the ground.

2 : Chamber

Foreshadowing
Description

The air in this area is dense and misty and the ground has a few fractures on. You feel chills curling up your spine.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13


❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏❏
❏❏

3 : Cave Room

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the canopy is covered with spots of yellow ooze. There are some big crates near the far wall.

4 : Chamber

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and there are a few cracks on the ground. There are some very big bags near the far wall.

5 : Grotto

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalagmites are deeply fractured. There are some small jars near the far wall.

6 : Cave Hall

Foreshadowing
Description

This area is covered with egg-like cave blisters and there are several burn marks on the ground. You see glowing eyes staring at you from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

7 : Cave Room

Description

It is dark and damp here and the stalactites are deeply fractured. There’s something lying on the floor.

8 : Cave Room

Foreshadowing
Description

It is dark and damp here and there are several fractures on the ground. There’s movement inside.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏
❏❏❏

9 : A Vast Chamber

Description

Dense spiderwebs are stretched between cave columns and there are some burn marks on the stalagmites. There’s also a colorful glow emitting from the ground.

10 : Cave Dig

Foreshadowing
Description

This area is covered with egg-like cave blisters and the stalactites are scorched with burn marks. There is a large chest near the far wall.

11 : Grotto

Foreshadowing
Description

It is dark and damp here and the ground has several scorch marks on. Looking down, you realize you just stepped into a pool of blood.

Harpy


Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Cave Room

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalactites have several spots of yellow ooze on. You see the shimmer of a blade inside.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

13 : Cave Hall

Foreshadowing
Description

This area stinks from excrements and the stalagmites are covered with scorch marks. There are bones on the ground, clean bones.. almost bleach-white.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏
❏❏❏❏❏❏❏❏

14 : Chamber

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the stalactites are carved with claw marks. There is a very big barrel near the far wall.

15 : Cave Dig

Foreshadowing
Description

The cave earth here makes the ground feel sticky and there are some claw marks on the stalagmites. There’s something moving inside.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏❏
❏❏
❏❏❏❏❏❏❏
❏❏
❏❏❏❏

❏❏❏❏

16 : Cave Hall

Description

This area is dark and cold and the stalactites are covered with scorch marks. There’s something lying on the floor.

Factions

The Defiled Lambs

The Defiled Lambs

The Defiled Lambs Cult are attempting demons summoning rituals. The Cult hideout is the Shrine of the Deadly Ogre.

The Cult leader is a Aleria Alinhilde, a level 9 Cleric. She has enchanting green eyes, delicate features and a holy symbol tattooed on the forehead (Desperate). In the pocket: 1 cp and an empty vial.

Aleria has a special interest of an unknown nature in Elsaria of Zelata’s dragon’s skin carpet .

Aleria Alinhilde (Level 9 Cleric)


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 29 Attacks 1 × Club (1d4) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D6 W7 P9 B11 S9 Alignment Chaotic STR 10 INT 11 WIS 17 DEX 9 CON 12 CHA 6 Spells Resist Cold, Detect Magic, Protection from Evil, Resist Fire, Know Alignment, Speak with Animals, Continual Light (Continual Darkness), Locate Object, Continual Light (Continual Darkness), Protection from Evil 10’ Radius, Create Water, Create Food, Dispel Evil


Members

Collaborators

The Foul Truthseekers

The Foul Truthseekers

The Foul Truthseekers Cult are sacrificing humans. The Cult hideout is the Temple of the Mad Hopes.

The Cult leader is a Liutward of Moundfar, a level 9 Magic-user. He has short black hair, wise brown eyes and a star tattooed on the forehead (Repentant). In the pocket: 3 cp and spectacles.

Liutward has a special interest of an unknown nature in Wikard Bernswith’s wool carpet .

Liutward of Moundfar (Level 9 Magic-user)


Armour Class 9 [10] Unarmored Hit Points 27 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Chaotic STR 12 INT 12 WIS 15 DEX 16 CON 15 CHA 11 Spells Ventriloquism, Read Magic, Ventriloquism, Detect Invisible, Locate Object, ESP, Water Breathing, Fly, Fly, Remove Curse (Curse), Massmorph, Transmute Rock to Mud (Mud to Rock)


Members

Collaborators

The Spears Of Victory

The Spears Of Victory

The Spears Of Victory Militia are conspiring to abolish all magic-users. The militia’s usual gathering venue is Lost Mace Tavern in Farrwater

The Militia leader is a Ingimar of Zeriti, a level 7 Fighter. He has cold dark eyes, a long smoking pipe in his mouth and a missing middle-finger (Uncomfortable). In the pocket: 3 cp, a magnifying glass and 1 gp.

Ingimar has a special interest of an unknown nature in Elsaria of Zelata’s dragon’s skin carpet .

Ingimar of Zeriti (Level 7 Fighter)


Armour Class 4 [15] Leather armor + Shield Hit Points 38 Attacks 1 × Long Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 18 INT 12 WIS 11 DEX 17 CON 9 CHA 11 Spells


Members

Collaborators

The White Wolves

The White Wolves

The White Wolves Cult are conducting horrid experiments in humanoids. The Cult hideout is the Temple of the Savage Desire.

The Cult leader is a Justinna of Taramis, a level 6 Magic-user. She has crystal blue eyes, short white pony-tail and decorated book linked to a strap around the chest (Uncomfortable). In the pocket: a comb.

Justinna has a special interest of an unknown nature in Lodn of Zofara.

Justinna of Taramis (Level 6 Magic-user)


Armour Class 8 [11] Unarmored Hit Points 25 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Chaotic STR 5 INT 17 WIS 12 DEX 15 CON 17 CHA 13 Spells Shield, Charm Person, ESP, Mirror Image, Fire Ball, Protection from Evil 10’ Radius


Members

Collaborators

The Black Bones

The Black Bones

The Black Bones Cult are sacrificing humans. The Cult hideout is the Shrine of the Unholy Blades.

The Cult leader is a Landward Fridewald, a level 9 Cleric. He has wild green eyes, a two day stubble and long, skinny fingers (Worried). In the pocket: dice and 4 sp.

Landward has a special interest of an unknown nature in Villana of Tair’s embroided cloak .

Landward Fridewald (Level 9 Cleric)


Armour Class 7 [12] Chainmail armor Hit Points 34 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D6 W7 P9 B11 S9 Alignment Chaotic STR 14 INT 11 WIS 12 DEX 4 CON 10 CHA 9 Spells Resist Cold, Purify Food and Water, Remove Fear (Cause Fear), Know Alignment, Resist Fire, Know Alignment, Growth of Animal, Remove Curse (Curse), Locate Object, Sticks to Snakes, Speak with Plants, Raise Dead (Finger of Death), Commune


Members

Collaborators

Breakglass

NPCs

NPCs

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A

Unica of Aberius, Electa of Aberius, Germar Abundance, Hedenna Abundance, Lanto Abundance, Hilde Acleberta, Caloanna Admiranda, Mauger Admiranda, Merard Adrehilde, Haelcar of Agara, Gersinde Agintrude, Theuda Aizivella, Saroilde Aizivella, Malger of Akeba, Odaria of Albadir, Berlinde Aldebrand, Fakard Aldebrand, Theodin Aldegarde, Guther Aldegarde, Gontard Alinhilde, Aleria Alinhilde, Helmgor of Ankar, Theodo Ansegilde, Gunnora of Aphaki, Anson of Aral, Aitilde of Aral, Baius of Arazar, Macia of Arga, Hillinus of Ashamar, Erberta of Ashra, Justinna of Azira, Weltrude of Aziri, Haimo of Aziri

B

Gerberta of Balaal, Airard of Balaz’S Wish, Altilde of Barin, Meira of Battleshield, Merard of Belesa, Velerio of Belesa, Vuteria of Belesa, Ingimar Bellabona, Marcher Bellavita, Crispus Bellavita, Hachar Bellavita, Gismunda Belleflos, Harlin Belleflos, Isoard Belleflos, Balsinde Bellissima, Flaminio Bellissimo, Amara Benvenuta, Lefsy Bernegilde, Aldiva Bernegilde, Gunnora Bernhilde, Wikard Bernswith, Theuda Bernswith, A